Maneater is a new action role playing game developed and published by ‘Tripwire Interactive’. Maneater is said to be coming out the 22nd of May 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and pc. Sharks are dangerous but this is taking things too far. Humans beware. Let’s take a look.

There is a story in Maneater. The story campaign has been described as ‘full narrative’. It’s narrated by  Chris Parnell, the guy who did Saturday night live, 30 rock and even that annoying Rick and Morty. The story is set against the backdrop of a reality TV show. We don’t have the details… or maybe we do but don’t want to share… either way you’ll have to wait fro learn for yourself.

Maneater has a very simple concept. A shark can eat a human so they made a whole game around that with some twists. That’s the whole game of Maneater. Players are a shark and you go around primarily eating humans but you can fight other creatures too like alligators. So basically eat what comes in your way or what you come to. Eat or be eaten basically is the rule here. 

That’s the objective… to eat. You grow and get stronger the more you eat and there’s a lot on the menu as Maneater is also open world. You can go through the whole ocean, finding all kinds of creatures and stuff to eat. Not only that, you can evolve to. Yep Maneater is on it’s Evolve today. There’s multiple evolving paths you can take with your shark. There’s a armoured shark where it has like hardened bone structure on it’s body and face for additional protection and toughness. There’s another where you look like a 3/4 shark and 1/4 glow squid deep sea thing. It’s actually cool looking. They come with new abilities and more chaos.

Don’t get ahead of yourself though. Like with Feeding Frenzy, you don’t start off as the big bad shark that everyone fears. Nope! You start as a small little shark. You then have to eat and survive to grow up, get bigger and stronger, being able to face stronger, bigger and more dangerous foes. Both animal and human. Eventually you will be big and strong enough to take on the humans. You can face the local drunks who are unorganised while the coast guard are a real problem. Like seriously they have guns and proper equipment. 

We checked out some Maneater gameplay and it’s not exactly what we thought. There’s way more agility and unrealistic shark movement and abilities going on and we like that. You have to find loot to evolve your shark. There’s a number of different areas like beaches, the ocean, gulf coast and even industrial docks. We like that eventually you get cool abilities like smashing through boats completely, leaping out of the water to snatch humans off boats. It’s different from other games and definitely stands out.

Overall Maneater looks like a real cool game. We definitely like the simple concept of it. Jaws, but this shark is smarter, more blood hungry, more powerful and far more dangerous because of it. Sharks eating humans can work. The developers ‘Tripwire Interactive’ have a done a great job with this game. We at X35 Earthwalker will have to keep an eye on our sonar for any Maneater activity. Now Maneater may have a evolving hungry shark but that shark is a little goldfish when compared to… the ‘Earth Walk!’

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Fury Unleashed is a new rough lite action platform game developed and published by ‘Awesome Games Studio‘. Fury Unleashed is said to be coming out the 8th of May 2020 on the Xbox One,  Nintendo Switch, PlayStation 4 and PC. We never heard about this game but we know there’s a whole lot of shooting and battling to be done here. Let’s take a look.

What’s the story? We don’t know. What we do know is that there’s a number of things going on in the game mechanics. This is what their official site said, “each kill you score increases your combo. Hit certain thresholds and your damage resistance and healing powers will kick in!” Fury Unleashed promotes destroying your enemies fast and using your rage. It’s all action, action and action.  

Since they strongly encourage you to beat the game in one go, you can expect permadeath. Yes, Fury Unleashed has permadeath and the random generated levels means you will have your typical rouge lite game. So don’t die. The positive is that you get natural replayability. Whenever we think of permadeath and random generated levels, Spelunky comes into our heads.  

Fury Unleashed has differently difficulties. Hard mode is said to truly put the players to the test. Easy mode gives players the options to adjust things like the difficulty parameters to their liking.  We always say it but giving gamers options and variety are good things. 

Now there’s quite a lot to the customisation. There are design options in Fury Unleashed. Wear weird armour, funky helmets, change face, change hair and even “replace their face graphic with your own.” Not many games allow stuff like that but this allows payers to truly make their character their own. You can even set your characters skills. Like with set-able skills and abilities in all games, best to go for what suits your style first. 

Even though it is random generated, some levels are hand designed. This means there’s something significant about those levels so be on the lookout and pay attention to details in the levels themselves. There are some permanent  upgrades you can unlock. These upgrades stay with you even after you die. So there is a form of progression to increase your odds overtime.

The developers said this, “Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won’t be disappointed.”

We checked out some Fury Unleashed gameplay and it’s what we expected bu the action is higher though. You are definitely fighting through a comic book which is a cool style. Each level comic book has their own enemies and environment design. Distinction is important and the level are distinct from each other. We’ve got jungles, buildings, bases etc. Worse of all is that there are 40 bosses! They are big and are definitely distinct from each other. Spelunky had one boss. We’ve seen a giant attack helicopter, organic plant monster, a viper warrior beast and more. They look cool… most of them.

Overall Fury Unleashed looks like a good game. Lots of time and work has gone into it’s development and you will understand when you research the development history of Fury Unleashed. We definitely love that there’s co-op. Playing with friends or family always makes a difference. We like the variety in the bosses and that they clearly stand out for this style. The developers ‘Awesome Games Studio’ have done a good job with this game. We at X35 Earthwalker will have to see what happens with Fury Unleashed. Now Fury Unleashed may have serious action but it’s all baby stuff compared to the adventures off… the ‘Earth Walk!’

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Book of Demons is a hack and slash deck building game developed and published by ‘Thing Trunk‘. Book of Demons is said to come out the 30th of April on the Xbox One, Nintendo Switch and PS4. It’s already out on PC. Games like this tend to gain the attention of less gamers. So it’s already tough for them. Let’s take a look.

Book of Demons is a strange world but understandable. It takes place in, Paperverse, a world that exists entirely inside a pop-up book. So if we destroy the book, does that world permanently die? 
It’s your popular good vs evil. About saving the world from the “ultimate devilry”. Book of Demons wants to stand out completely and you can tel with this game mechanic. Players can decide how long they want their quest to be. It’s called a flexiscope. This basically allows players to “divide the game into sessions of any size”. It goes further though as they claim “It even learns your pace of gaming and predicts the time to complete the next session.” Now that’s something different for sure.

Book of Demons is a hack and slash game so expect to move around and attack the enemies that come across your path or stand in your way. Instead pf regular weapons players must use magic cards to attack and do actions. This is where the deck building part comes into play. There are many cards and you need to make sure you have the right ones at your disposal. There are cards which are straight up attacks and some will strength your character and others have effects that help out. So in Book of Demons players will need: good understanding of the cards and what cards is in your deck, timing and execution for combos.

There are three classes: Warrior, Rouge and Mage. The typical line up if you ask us, which you did. The warrior is all about using his sword, strength and charging in. The rouge is all about the set up, poison and many arrows. The mage is clearly about magic, long range attacks and summoning. Wow, we wonder who sounds the best?  Each class obviously has their own fighting style and own cards. Matter of fact they each have signature cards. For example the Warrior has stink bomb and shadow sword. The Rouge has Viper cloak and epic arrows. The Mage has Glory Golem and hourglass. What they do is… actually find out for yourself.

We checked out some gameplay and it’s not exactly what we thought it would be. This clearly based on our gaming taste but we don’t like how the characters move. We know it fits the theme of story characters in a pop up book, so they hop and shuffle like pieces of a board game. Not our thing though. The gameplay is straightforward and players should get use to it real fast. The levels are randomly generated so don’t expect the same journey twice. What’s good is variety and Book of Demons has over 70 different enemies like: goatmen, scorpions, succubi, snakes, skeletons and much much more. It’s a game that looks small and simple but there’s quite a bit going on around here. Sort of deep and a good number of in game mechanics. We also like the combo potential with the cards.

Overall Book of Demons seems like an alright game with some good stand put points. It’s clear work has gone into this one. The developers ‘Thing Trunk’ have done an alright job here. We at X35 Earthwalker aren’t interested in Book of Demons at all but some gamers will be and that counts. Now Book of Demons may have a whole world that needs saving but it would have been saved already if it did… the ‘Earth Walk!’

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Stranded Deep is a new open world survival crafting game developed and published by ‘Beam Team Games‘. Stranded Deep is said to have came out the 21st of April 2020 on consoles. It came out on the Xbox One and PlayStation 4. It’s also out on PC. The really question is “how deep are we stranded here?” That’s what matters. Let’s take a look.

The story in Stranded Deep is your typical standard stranded story. You control a man who was on a plane. Something goes wrong and you end up stranded somewhere in the vast pacific ocean. You are alone. Yes, you are the lone survivor. Like the movie ‘Cast Away’. You start right from there. You get to a nearby emergency raft. The game then gives you control after some time has clearly passed due to it now being day. Then you can either raft away (if you think that’s wise) or head to the nearby island. Then the real game begins. Time to survive.

Yes, players have some options. You can set your difficulty, gender so male or female, whether to use the existing world of generate a new one, whether to have permadeath or not and even decide whether your world has sharks and snakes or just make them passive (which is for babies and gaming wusses). Like why would you not have the enemies in the game. This isn’t Minecraft. Or is it? It’s good that you got options and can make some changes to the game. Options is always good.

This game literally reminds us of Raft. If you think about it like that, then you know what to expect and what to do. You run around, explore the place, find supplies, gather resources, fend off against threats and off course crafting and building. At this point you know what to expect. Not much to say. Gather your wood build a hammer, build the foundation for your base of operations.

There are threats in this game though and so they should be. Players, if they aren’t complete wusses and babies, will have sharks and snakes in their game. These two are threats and can end your life. Sharks have aways been a famous enemies concerning island and water survival games. If you fall in the water or didn’t see a shark but went into the water then you will get a nasty surprise. Survival games like this need an actual threat. What numerous island and other survival games fail at is not creating fear. When you are stranded with no help, surrounded by danger and all alone, the average person would be scared. Pikmin created fear and did it well for it’s colourful friendly style. Players made sure to get all their pikmin back to the onions or stay close before it turns night. These survival games don’t have that feeling. You see something you easily know how to handle it and then you quickly reach a point where nothing can stand up to you and there’s nothing to be afraid of. We believe that Stranded Deep will have the same issue.

We checked out some Stranded Deep gameplay and it’s what we thought it would be. It’s a like Raft but more graphically realistic, deeper and has more going on. There’s krakens or giant squid creature in the sea which is cool. We need more threats like that. You can build machines that can fly, collect trophies like in Terraria. We feel like there’s more emphasis on survival in Stranded deep though. It definitely has more detail too. Raft is still a fun game but Stranded Deep wants to be the biggest most serious island, water survival game. We like that you have to go underwater to explore and even search sunken ships and find goods. There’s a day and night cycle. You can hunt animals for food and even use spears or a spear gun.

Overall Stranded Deep looks like a very good game. We just really hope the threat level is turned up. It needs to feel like a survival game. The water has to be scary. It should make you never want to go in. The crafting looks cool with what you can eventually make. It looks good too. Like Sea of Thieves, the water looks amazing. The developers ‘Beam Team Games’ have done a great job with this game from what we can see so far. We at X35 Earthwalker will have to see more of what Stranded Deep has got. Now Stranded Deep may have creatures in the water but even those things know to obey… the ‘Earth Walk!’   

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Streets of Rage 4 is the new action beat em up game developed by ‘Lizardcube, Guard Crush Games, Dotemu‘ and published by ‘Dotemu and Yooreka Studios’. Streets of Rage 4 is said to be coming out the 30th April 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. We are definitely looking forward to this game. Let’s take a look.

Streets of Rage is one of, if not the best beat em up game and now we are getting Streets of Rage 4. We knew about this game along time ago but didn’t write on it. There’s a lot to say but we keeping this one short. 

Firstly we have no information concerning the story. Mr X’s brain was destroyed in Streets of Rage 3 so you can assume he’s actually dead dead this time. So maybe a new face has taken over the area. You know how it is, when the boss it down, other gangs want to take their shot or maybe a relative or child of Mr X. Who knows? What we do know is that there’s lots of bad guy faces to punch in, combo and swing at with a pipe… just like the good ol days.

Firstly we like the Streets of Rage 4 art style as it’s clearly going for a more flowing modern look. The animations are definitely good. Each attack and move looks smoother and clearly than before. Unlike that one move Max had in Streets of Rage 3 where he’s suppose to be punching the head of a barbed enemy but looks and sounds like he’s breaking their necks. The special attacks and abilities have more special effects and flare making all the moves look powerful but off course we have no idea how strong or weak yet. The game is definitely colourful and we like colours. Who doesn’t like colours?… you grandpa.

We got straight into the visuals this time because it’s Streets of Rage, you know what to expect by now. It’s straight up beat em up. Move through the level and trash the enemies that come your way, find, pick up and use weapons to defeat your enemies and off course, work with a friend as it’s always been 2 player co-op. There’s even new characters, as there should be. Yes the main characters Axel, Adam and Blaze are all here (they better be) but we know have two new characters: Floyd Iraia (the big dude with mechanical arms) and Cherry Hunter (the cool black girl with an electric guitar). Both definitely stand out and got their own style and tricks. Something is different though.

There is now a Battlemode. It’s in the name but it’s against each other. Take on your friends and see who is the best fighter or who has the most rage in the streets. It’s four player co-op! Not only can you play as the main characters of Streets of Rage 4 but you can also play as past characters from previous Streets of Rage games and even better the past versions of them. For example you can take control of Axel from Streets of Rage 1 and fight with his moves from that game. You can play as an from Streets of Rage 3 or as Max or Skate from Streets of Rage 2, or Adam from the first game etc. So in a battle mode you can have four friends or family fight against each other but each player is a Blaze from each Streets of Rage game: 1,2,3 and 4 to see which Blaze is the queen of fighting. Now that’s an excellent idea. Smart move by the developers as they knew fans would want to see the past too.

There’s more! The developers of Streets of Rage 4 have not just brought the characters and designs from the past but also the music. Players can play levels and stages to the old music. Remember those banging tunes from Streets of Rage 1 and 2? You can hear them while you play now. We are sure there’s some cool ones from Streets of Rage 3 but we weren’t a big fan of the music from that one. This shows the developers are aware and paid attention to what has been said about the past games and applying that information to this new design. If they play it smart like this all the way through then Streets of Rage 4 will be one of the best games so far easily. 

We are so glad they brought Adam Hunter back into the battle. When he wasn’t there for Streets of Rage 2 we were annoyed but we understood as he was captured but there was no excuse for Streets of Rage 3. We missed that character and so did fans. Now he’s back and has real power. There are counters, explosive moves, ultimate like attacks, flashy acrobatic movement and more. Also in case you couldn’t tell from the names Adam Hunter is Cherry Hunter’s dad. Father and daughter fighting side by side and kicking butt. Nothing can make a dad more proud than seeing his little girl drop kick big dudes. That’s better than a graduation any day. 

We checked out some gameplay and it’s not what we thought it would be initially but it’s better this way for sure. The combat is looking real good, the levels have variety, the battle mode brings another layer of gameplay and fun, the variety of music including the music from past will get shoulders moving while fighting. The many many chapters you can unlock allowing you to play as the past game versions of these characters is an excellent idea. We haven’t seen anything concerning bosses but we know with all these moves, abilities, characters, help and combos with co-op partners we know the bosses have to be a big threat. They must match the hype. Lastly we aren’t a huge fan of Axel’s design. Why does he look so much older than the others and so out of shape. He’s really broad and looks like he sort of has a tummy. Does he still have his mobility? Wished he looked more in shape like the others. Blaze is looking beautiful and dangerous and she made the smart move to wear a jacket this time as she will need the extra protection from these dangerous thugs.

Overall Streets of Rage 4 is looking like an awesome game so far. We like the visuals, the gameplay, the characters and even the designs. Looks like there is content to last for a good time too. We hope there is no health bar or number of uses for pipes and bats like there was in Streets of Rage 3 (bad mechanic). The developers ‘Lizardcube, Guard Crush Games, Dotemu’ have done an amazing job so far. 

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‘Deliver Us the Moon’ is a sci-fi thriller game developed by ‘KeokeN Interactive‘ and published by ‘Wired Productions‘. Deliver us the moon is said to be coming out on the Xbox One and PlayStation 4 on the 24th of April 2020. It’s said to be coming to the Nintendo Switch also in 2020 but no exact date. It’s already on PC but we don’t count that. So for us, this game is new. So we are in space and there’s a moon that needs saving? What? Let’s take a look.

So Deliver us the moon is set in the future. Not too far but the “near future”. It’s an apocalyptic time. Earth’s natural resources are gone. They are depleted. So off course mankind decides to take their search to space to find the good stuff – we mean resources. They get to the moon. Things are going well. The “global powers” have worked together to make the ‘World Space Agency’. They also discovered and got their hands on a new energy source. Everything is literally going well… for once…. until (it never goes well forever) one day earth loses all contact and communication with the moon. Years later is when the player comes into play.

So, in Deliver us the moon, players take control of the so called Earth’s last astronaut. Your mission is simple, get up there and find out what happened. This kind of sounds like another regular person who gets called up into space to find out what happened and repair stuff… Isaac Clarke from Dead Space. Well it gets a bit different from here as you are not alone for this journey. In Deliver us the moon you have a small robot called ASE. So with ASE you will explore the moon, hopefully gathering information, get some clues as to what happened and off course solve the mystery of what happened here. 

So yes, it’s a space exploration game really. You along with your ASE robot will traverse the moon and even get to explore abandoned facilities. There is stuff, buildings and things left behind from previous “lunar missions”. This means you can hopefully learn from their mistakes and see what’s going on. Surely there is no danger out here on the moon… right? Rely on your robot to learn what took place in the lunar colonies. 

Off course being a sci-fi game, players will need to make full use of the technology available to them. There are useful tools like cutting lasers, robotic arms, some awesome space suits which come with their own effects. There’s even rockets! We know we will put those to good use. If we something we don’t like, we blow it up. Simple rule. We at X35 Earthwalker do not condone blowing things up in real life.

Now if you are a gamer that doesn’t like using their head for some reason then you’ll, have a tough time here as Deliver us the moon has a number of puzzles. It’s described as “intricate puzzles”. So make sure to use your head. There will be numerous obstacles and danger is confirmed. We don’t know if there’s an actual enemy around or whether it’s environmental danger etc. Judging from the overall design of the game, we believe it’s definitely environmental. 

We checked out some Deliver us the Moon gameplay and it’s what we expected except for the additional stuff. We liked that you get launch a rocket from space that you get to experience that. We like the level of freedom for exploration and that there is multiple means of exploration. You can drift through space with zero gravity and just chill really. You can explore the WSA space station on foot,

zoom across the surface of the moon in a rover. There’s even a monorail for you to get to the real far distance places much easier and faster. 

Overall Deliver us the Moon seems like a cool game. It’s definitely has emphasis on the atmosphere. We wonder if this game will have actual enemies as it’s not clear. The graphics are excellent and what you can see is very well done. The environment is definitely what you would expect and it looks great. It’s the moon, what else do you expect besides the same colour and rocks. The developers KeokeN Interactive’ have done a very good job from what we see so far. We at X35 Earthwalker are quite glad to see another space game. Now Deliver us the Moon may have an adventure and mystery in space but it’s very bland and obvious when compared to… the ‘Earth Walk!’

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Project Witchstone is a new adventure role playing game developed and published by ‘Spearhead Games‘. Project Witchstone is said to be coming out in the second quarter of 2020 on the Xbox One, PlayStation 4 and PC. We never heard about this game to anyone talk about this so we are interested. Let’s take a look.

In the world of Project Witchstone everything is defined and effected by your “every action”. We actually don’t know anything about the story. We have to actually say this but the official website for Project Witcher isn’t good. It’s so hard to actually get the information they are presenting. Yes we know the game is in Kickstarter 2020 so it’s limited on information. 

Project Witcher is literally all centred around your decisions and how you do things. For example you can choose whether to be truthful and straight up or deceitful. You can even plant evidence on others to incriminate them which is bad off course. You could be the good guy and instead free people by killing their oppressors. So yeah, what you do matters. We have heard many games try the whole your actions have consequences thing but most don’t do it well at all. 

Now when it comes to combat it’s all turn based. So we got strategy up in this game and we like strategy games. There isn’t much information on it. What we do know is that it has the general RPG style. So expect combat, spells. There also isn’t much of a story either as the whole game is supposed to be centred around you and that you can shape the worlds you see fit. Get entire factions mad, causing others to get into fights with each other. So basically in Project Witchstone you can do whatever you want.

Project Witchstone also wants their world to be alive. As in the inhabitants are doing stuff and things are happening around you. For example, some inhabitants have their own likes and dislikes, you can become friends with them, make them enemies and they can even own properties. 

We checked out some Project Witchstone and it’s better than we thought. Our advice, look at the gameplay first before you read about it or go to the official website. It has great graphics and great attention to details. It definitely looks great. Animations need to be better though and a better flow of action. There is stealth elements to the game as in you can assassinate enemies to take them out instantly. So there is a good number of stuff going on in the game. 

Overall, Project Witchstone seems like another game with loads of ambitions and trying risking difficult but unique stuff to stand out from other games. We respect that and hope that Project Witchstone does well at what it wants. We hope the decision and consequences have actual effect and mean something. The developers ‘Spearhead Games’ are doing something interesting here. We at X35 Earthwalker just have to see what becomes of this. Now Project Witchstone may have consequences from decision but those are irrelevant when it comes to… the ‘Earth Walk!’

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DOOM Eternal  is the new DOOM game and developed by ‘Id Software‘ and published by ‘Bethesd‘. This game has already gotten the attention of many gamers and critics already. with different things being said. None of what they say matters though because after all… A game isn’t reviewed until X35 Earthwalker reviews it. That’s why you are here. You’re welcome. Time for what we think about DOOM Eternal. How good is it really? Let’s take a look.

DOOM Eternal continues from where we remember… killing demons. You start off on the Fortress of Doom… not the fortress of solitude, you’re thinking of Superman. Can you focus please?! This fortress is basically Doom guy’s head quarters. Through his computer system ally, Vega, he can have portals set up for him to travel to where he needs to go. It’s a big upgrade over the last game. We don’t know how he got to this fortress of Doom and we never learn. Last we remember he was sent away by Dr Samuel Hayden. Somehow he has a base now. This needs to be answered and maybe updates and DLC will explain this. After this though the story is basically straight forward, which is a step over the last DOOM game which wasn’t so straight forward. You quickly kill a hell priest by cutting off his head and nicely straightening his crown.

After slaying many demons, you set out to kill the remaining two hell priests. Doom guy let’s them run away, for some reason. You meet the main problem, who is the Khan Makyr. She’s a higher being who basically rules a messed up, discount, wannabe, technology made heaven. If you want to know more… then buy and play the game yourself (you cheapskate). Doom guy heads of for the next hell priest. Finds him, kills him, then goes to get Samuel Hayden because he needs his help to find the last hell priest because the Khan makyr moved him and hid him. With Samuel’s help, you find him, kill him and then set your eyes on stopping the khan makyr herself. So you go to hell, and find a means to get to her domain, prevent her from controlling the icon of sin, beat her and then set off to destroy the icon  of sin. That’s the story basically. 

Now straight away we can say it’s an improvement over the last DOOM game. Combat is more fast paced. It’s more ruthless, there’s more demons and they definitely swarm you a whole lot more.They do feel way easier to beat though because some demons like the cacodemon have weaknesses that players can exploit. If you fire a grenade or sticky bomb into the mouth of the cacodemon, then it get staggered instantly which makes them really easy but adds to the strategy of the game. We definitely enjoyed playing the game and it was a blast for sure. We weren’t over the moon like some others were but definitely had fun. You certainly felt like a powerful character and DOOM Eternal succeeds in demonstrating what the Doom slayer is all about. He’s direct, got fire power, violent and relentless.

Now let’s get into the main part. What’s good about DOOM Eternal. You have a new weapon called the ballista which is a powerful and very useful. Great for defeating flying enemies. Some of the weapon mods are very useful like the one where you can detonate the rockets you fire when you want. You have powerful weapons and they make a difference when facing a horde of demons. All of these new abilities that Doom guy has makes you feel powerful. The flame belch, shoulder grenade launcher, dash ability, frost grenade, blood punch and more makes you feel ready for everything. There’s lots of lore that you can find and then read. The lore are collectibles but when you have a lot of them you get a lot of information. Which is better than the previous DOOM game as now we can know a lot about the game, the past, characters and more. There are new enemies too which off course shakes things up. For example the Carcass is an annoying monster who likes to set up barriers which block your movement and fire. Can be busted by plasma rounds though resulting in an explosion. There’s even a Dread knight which like the hell knight, chases you down and plans to beat you up. There’s loads of collectibles and they are definitely worth finding as they actually do something. Also majority of them aren’t cryptic  so getting all of them isn’t impossible at all. The Marauder is a cool new enemy that brings a sense of rivalry. They use to be the sentinels who doom guy joined and fought alongside in the past. They have similar skills in terms of the ability to dash, a super shotgun, good speed and even argent based equipment. Every time  a marauder shows up, it becomes a duel. The journey through the campaign isn’t confusing. The levels have good design. There’s an artic level, hell level, destroyed earth level, ancient ruins level and more. More variety than the previous DOOM. We definitely liked how the game shows you the weaknesses of certain enemies and how you ca exploit them. They do this quickly with a video showing exactly what to do and with what weapon. That’s excellent and really came in handy. Excellent graphics, sounds are great, not a big fan of the music much but it suited the game though. The environments and the details in them are excellent and can at times tell a story. The level design for most of the levels are great and we enjoyed making our way through them and seeing what’s going on. Good variety in the levels. Lastly it’s been made sure that you always have a chance to get ammo and armour as during big combat, weak fodder enemies always spawn so you can chainsaw, glory kill or flame belch them, which is good game design. 

Time for the negatives about DOOM Eternal. Yes there are negatives. First things first is that there is a lack of multiplayer. We really enjoyed the game modes of the last doom game and they were chaotic. They could have kept those with this new game mode. The multiplayer in DOOM Eternal is very intense but too hard for the player who is the slayer. We have seen people including Ohmwrecker play as the slayer and not win any matches, even after getting some experienced and knowing what to do. X35 Earthwalker played as the slayer and lost his first three matches and hated it because of how unfair it was but then practiced some more and now has won four in a row as the slayer against different skilled demon p[layers. Bottom line… winning as the slayer takes 100% of you and your focus to at times just barely win. We will talk more on the multiplayer later. Another negative about DOOM Eternal is that there’s one level called Nekravol part 2 which has an annoying challenge which you only have one chance to compete. It’s the one where you have to glory kill a tyrant demon from behind. This is simple but there is only one tyrant demon in the whole level and it’s at the very end of the level. If you accidentally did too much damage or miss the first stagger then you can easily miss your chance, which means you need to do the whole level over again (yes we know you can restart checkpoint). It’s annoying. Another thing that was annoying and could get you killed is that enemies who are touching you just slightly, even if they don’t look like they are touching you will completely block your dash which is stupid. It doesn’t make sense. Also some of the weapon masteries are unnecessary. Some like the microwave beam require too much of a set up to complete. You need to microwave beam blow up a master and need another monster to be near enough die from the explosion… 15 times. Not as simple as it sounds. Another problem is that cacodemons do too much damage with their shots especially. On Nightmare difficulty their burst can actually kill you straight out. Also Doom guys character doesn’t make sense here. Doom guy is impatient and will destroy demons on sight like with the first hell priest. Yet when the second and third hell priest is right there and didn’t even know he was there at the time, he walked around them, let them talk and  even let them teleport away. This is a contradiction. He should have just killed them straight away. So not true to the character.

Another negative is that the ending of the game was honestly lame. We wanted to see some sort of result of what has now taken place after your victory. Does Doom guy go back into isolation, or stay under the radar while the arc broad cast continue to see if they can find doom guy and conspiracy theory over his action etc. Does humanity rebuild or what? What happens to Samuel Hayden? Also the enemies track you too well. Even if you continue moving they can hit you very well with good accuracy. You have to keep jumping and dashing all the time as well. Their accuracy and tracking makes fights not hard but plain annoying. The buff totems make the enemies too fast in our opinion, they should be shown down just a little. What we seriously hated and know is complete bullcrap is that one moment where you are introduced to the Arch-Vile demon. You see red glowing enemies and you think, because it’s always been the case in the past, that there’s a buff item powering these enemies up as they are faster and respawn. So you run around the place searching for a long time looking for this totem while they chase and bombard you. We saw the Arch-Vile and shot him nicely but being chased and knowing that if we kill him, he will revive, we moved on to look for the totem. We couldn’t find it. We even found a secret by accident while looking for the totem. We then learnt that there is no Totem! For some reason the Arch-Vile is the tome now. Wow! Thanks game, thanks for telling us. Yes we know the prompt that says there’s a buff them didn’t show up but we didn’t notice that but went by what the game trained us to think. They suddenly changed the rules and that wasted our time and annoyed us. The game normally explains new things like with the demons weaknesses. We hated that. Lastly is that the unmakyr was a huge disappointment. After all we went through to get it, we expected way more destruction and firepower. We ended up never using it because it shared the same ammo as the BFG 9000 and is weaker than it. The BFG 9000 is the better choice.

Now let’s talk more about the multiplayer. We mentioned that it’s very hard to win as the slayer and how the matches are always intense. Most likely the most intense multiplayer we have ever played, when as the slayer. For example, as the slayer you to keep track and think about at least 10 things at the same time. You have to keep track of your ammo, health and armour, decide when to go for each one of them. Keep an eye on your equipment cool down, know the locations of the enemy demons, be prepared for the loot block, avoid being trapped by summoned enemies, remember all your controls, know and use the environment lifts, teleports and poles, while remembering to dash and keep moving, while aiming at your enemies while moving. Now that messes up your head, especially since you have the added problem of the pressure you feel knowing two of your enemies are human controlled and therefore have intelligence. That’s all going on in the mind of the slayer. Also don’t listen to those so called no it all who say dumb things like “it’s just like the campaign”. It isn’t. It’s different. The campaign will prepare you but it’s not the same.

Things are different for the demons. The demons work together as it’s 2 demons against 1 slayer. The player demons can summon demons to fight alongside them. They can also create a damaging green field zone which is overpowered by the way, it does so much damage real fast. Worst of all is that they can loot block which means everything that the slayer gets from glory killing, flame belching and chainsawing disappears. It prevents the slayer from getting resources. Both demons get one so they can easily deny loot if they pay attention and activate at the right time. Also, the demons can come back after they die if their partner is still alive, within 20 seconds (we think… It could be 15). Plus with the demons having their own skills and attacks too. When X35 Earthwalker did play as the demon, it was easy. He won his first ever match as a demon even when he didn’t know how to summon anything. It was funny, he literally tried to figure out how to summon through the whole match and still won. That says it all. So multiplayer is fun but unreasonably hard for the slayer.

We enjoyed finding all the collectibles like the toys in DOOM Eternal. Each one rewarded you by having an impact in same shape or form. For example the toys look cute but when you head back to the fortress of doom, when selected they become the 3D model feature so you can see the demon or slayer as they are in the game. The records become music you can play while on in the fortress of doom. You see the record cover hanging up on the walls. The cheat codes are there for you to use and completely change how you play (like the skulls from Halo, including the confetti effect). The lore pages gives you… lore. The sentinel batteries grant access to other power ups, weapon mods and more. They were all fun to find and they weren’t cryptic level difficult to find. With some effort and using your head you can easily get them all. So they made collecting fun. Nice one. Our favourite toy has to be Arachnotron toy. So cool.

Quickly let’s just saw something we have noticed and was obvious to us. Have you noticed how the doom guy’s upgrades in DOOM Eternal  over the last game makes him more like and closer to a certain more famous armoured super soldier? The Master Chief. We think the developers of DOOM Eternal saw that old episode of Death Battle and decided that they wanted to gear Doom guy up, ready for a future rematch. What? You don’t believe us huh? Alright hear us out.

Think about this:

Master chief from Halo 5 could spartan dash, now Doom guy can dash too. 

Master chief is incredibly athletic, now doom guy is swinging of poles

Master chief had spartan charge which he used to get through cracked walls. Doom guy dashes through cracked walls now

Master chief survives a fall from orbit to a planet, doom guy now got shot out of a big weapon and smashes through a wall at high speed and survives

Master chief is a legend and leader amongst spartans, now doom guy is a legend and leader amongst the sentinels

Master chief has cortana who stays in his head in a chip like form, doom guy near the end of the game has Vega (an A.I) go into a capsule button like form and attaches it to him

Master Chief has the energy beam sword, doom guy now has the argent energy sword

Do we need to say more! Like come on. The developers are making him more like master chief and ready for a fight. We saw some you tubers talking about who would win in a fight and they were good at getting the feats and information but terrible at applying them to a fight. By the way we do believe that if they both fought that Master Chief would win quite comfortably but that’s a blog post for another time.  

Overall DOOM Eternal is an excellent game with loads of strength and small weaknesses. It’s worth playing and worth buying. Excellent graphics, environments and liked the level design. There’s more we can say but let’s leave it here. We would say a high 9/10! The developers Id Software have done an excellent job with this game. Now DOOM Eternal may have a relentless deadly Doom slayer but he’s a complete wuss and joke if he faces… the ‘Earth Walk!’

For more information check out the link below:

DOOM Eternal action

Bears Can’t Drift!? is a fast paced kart racing game developed and published by ‘Strangely Named Studio‘. Bears Can’t Drift!? did come out on PS4 and PC but we don’t know anyone who knows about this game nor have we seen anyone play this game. Now that it is coming out on Xbox One on the 27th of March 2020, we actually heard about this game. Let’s take a look.

Bears Can’t Drift!? is literally a kart racing game. It’s what it says on the box. You are bears that race, drift and go fast in karts. Think of Crash Team Racing but replace all the characters with bears. That’s it. That explains the game. So already this is what many gamers want. So lets give some details. 

There is a hub world in Bears Can’t Drift!? where all the action begins. In the hub world you can change your bear, add players (we will get to that. bit later), select game mode, difficulty and settings concerning the race. If you just searched online ‘Bears Can’t Drift!?’ then you would notice that it’s multiplayer too. You can have four player split screen, which is awesome. This means you can add your friends and get competitive. 

In Bears Can’t Drift!? there’s straight up races, single races and time trial because all racing games seem to have one. What’s funny though is picnic mode. In Picnic, players drive around between picnic baskets and it’s a big fight for food. You must steal your opponents food by hitting them with pick ups. Sounds simple sounds fun.

Now racing games need to have cool and interesting pick ups. Pick ups and items make a big difference in racing games. There is 8 different weapons to choose from. For example there’s a bird that gives you a speed boost, a bee which you can use to attack behind you. There’s a hedgehog that provides a shield. There’s even a salmon (fish) that acts as your frontal attack. So aim well. Just look at them… oh and by the way, you can combine pick ups to make a powerful effect.

We check out some Bears Can’t Drift!? and it’s what we thought it would be. Doesn’t seem as smooth as Crash team racing Nitro-fueled but the drifting and turning style reminds us more of the older Mario kart games. You drift, drive fast, computer, grab pick ups and hit your opponents hard. Then off course get over the finish line first. Literally just check out some gameplay for yourself and you will see what we mean. t doesn’t require in-depth explanations. 

Overall Bears can’t drift!? just seems like a simple kart racing game. All about the colours and fun. It’s bears, fishes and animals are weapons and there’s split screen multiplayer, meaning you can play with your friends like with Mario Kart. It looks nice, very nice. It’s beginner friendly from what we can see. It’s nothing special but definitely good. The developers ‘Strangely named Studio’ have done a good. We at X35 Earthwalker will just have to hear how well this game does. Now Bears can’t drift!? maybe have fast bears but even they are too slow for… the ‘Earth Walk!’

For more information check out the link below:

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Deep Sky Derelicts: Definitive Edition is a turn-based strategy RPG developed by ‘Snowhound Games‘ and published by ‘1C Entertainment‘. Deep Sky Derelicts: Definitive Edition is said to be coming out the 24th of March 2020 on Xbox One, Nintendo Switch, PlayStation 4 and PC. We have never heard of this game. We hope it’s good. Let’s take a look.

Deep Sky Derelicts: Definitive Edition is set in a dystopian future. Mankind has been scattered through the galaxy. Human society is also changed. There are two classes, basically the poor and those who are well off and cozy. Well players control someone who’s poor and a stateless outcast. So you live off scraps wherever you can find it. Now rumour has it, there is an alien derelict ship rumoured to be somewhere in the deep sky sector. Why do you care? It’s what’s going to help you get citizenship and a better life on a decent planet. Yep, simple story.

Simply put, Deep Sky Derelicts: Definitive Edition is all about recruiting others to join your team. You must build them up, train, get stronger and gather items, materials, weapons and more. Scavenging is the main thing here and you must travel from room to room, which is procedural generated by the way, to find stuff and fight of attackers. You can return to home base and that’s where you can upgrade your gear.

 We aren’t going to say much about this game as it’s really clear what to expect from this. What also stands out is the art style. It’s comic book art style and it’s good to see something different from time to time. The most interesting thing for us about Deep, Sky Derelicts: Definitive Edition has to be the monsters you can fight to get loot. How a game presents and design their monsters makes a big difference. Players can also explore alien ships, space stations and also planets which aren’t very safe. 

We checked out some Deep Sky Derelicts: Definitive Edition and it’s what we expected from a game like this. This definitive edition is the base game plus two downloadable content: “New Prospects” and “Station Life.” These off course add new gameplay features, enemies, character upgrades, missions other stuff. We just need to something bigger or more interesting to get us to want to play it. It has a very different style but art style isn’t enough. 

Overall, Deep Sky Derelicts: Definitive Edition does seem like a good game, not our kind of game but still good. It’s got some deep mechanics but we need more for us to get into it. The art style is done well and looks good. There are two modes, story and arena players will play it more than once because of the procedural generated rooms thing. The developers, ‘Snowhound Games’ have done a good job with this game. Now Deep Sky Derelicts: Definitive Edition may have comic style graphics but what will always look better is… the ‘Earth Walk!’

For more information check out the link below: 

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