Coffee Talk has been classed as a visual novel game or simulation or adventure or whatever… to us it’s a coffee game. It was developed and published by ‘Toge Productions’. Coffee Talk came out on the Xbox One, Nintendo switch, Playstation 4 and PC. Coffee Talk got our attention and we decided to take a look and ended up playing it. This isn’t normally our type of game but this was amazing. This G-blog is going to be quick fire. Let’s take a look. 

The world of Coffee Talk is a familiar one. Not on the surface but once you meet the ‘people’ you’ll understand why. The game takes place in America, Seattle… in the year 2020. A great year for us by the way. So this game is as modern as it gets. The citizens aren’t humans, well not all of them. There’s werewolves, orcs, nekomimis, dwarves, vampires, elves, succubus (demons), mermaids and even an alien. There are a bunch of non human beings but with human problems. You as the player is a Barista (dude who serves drinks). Your job is to serve drinks… that’s it. No seriously, that’s what you do. The customisers come in and you just serve them, listen to their problems and hear what’s going on. Oh and just relax.

Let’s quickly sum this up. The coffee shop only opens at midnight. So it’s a late night place. When a customer comes in, they will normally sit down and order a drink or start talking to you, which ever is first. You must then make that drink for them. There are ingredients for the player to mix and combine to create different drinks. For example you can use coffee as the base, primary and secondary to create espresso. Over time you unlock more ingredients which means more options. This is important as some customers mix things up and ask for a specific drink which has specific ingredients. If you don’t know them, then you will mess up an order which doesn’t help your customers relax. There’s a load of different drinks and you have to discover them for yourself. Our advice to gamers is to experiment and try to learn as many drinks as possible.    

Coffee Talk is all about relaxing and listening (well for us reading) to others and hearing what’s going on. Hearing their stories in the night time of Seattle. You can tell Coffee Talk was inspired by the feeling of having a warm drink at night or maybe after escaping the rain and trying to warm up and talk with your friends. It rains quite a bit in that game. What adds to the atmosphere is clearly the music. Even better you have control over the music. You can through your mobile phone device cycle through and select the music you want playing. Coffee Talk does have a very good selection and some are more relaxing than others while some are more bopping and can get the body moving but still on the chill side. The music plays a big part for us and we are glad that’s it’s there. We certainly know our favourite tune, that’s for sure.

To make things even more relatable and interactive there is a social media that everyone seems to be using called Tomodachi. All the characters in the game are using this. As you interact with the characters you will gain access to more information concerning them in Tomodachi. As you can see below there are four stages to each character. In stage 1 the bar is empty and all you can see is the name of the person. Stage two you get simple basic information. When you max it out you’ll see their hopes, bit more personal information and even their likes. So make sure to come back from time to time to see the new information and learn more about them. It was interesting to learn more about Freya. Makes things more relatable for sure and realistic.

As you listen to characters and go through the days, you will see their stories continue. For example you see how things with Freya develop concerning her goal to become a successful book author, you get to see her hard work and struggles fuelling up on espresso (unhealthy). You will see Rachel and her issues with her dad, here she is right and wrong and what drama surrounds that. You are in their business and they tend to be comfortable and come to you and your coffee place. It’s the get away from everything else. A place to chill, relax, drink and talk. Every character has a story and will unfold. Even the Barista (you) has some mystery and it’s up to the players to try and figure some stuff out. A lot of what we are hearing from these characters sounds similar to what we have heard in real life in some cases. So anyone whom plays this will understand or relate. 

As we said before, Coffee Talk isn’t our type of game at all but this one got our attention and we had a great time with this game. Like we got real into this game. Very few games have done what Coffee Talk has done to us. We even started a little tradition where before we play this game we must make a cup of green tea. We had to be prepared. So yes Coffee Talk is a visual novel as it’s a store for sure containing stories. It’s a simulation as you take the role of the Barista. It is an adventure as each day you go in hoping to get an update on the characters situations. It was exciting getting to know what will happen and how we can make it all more exciting or cheer someone up with a drink.  In addition there are extra game modes like where you have to try to serve as many correct drinks as possible in a period of time from memory. There’s a bit of extra content but we did wish the main story was longer. We wanted more. Yes, we know there’s endless mode.

Sadly, Coffee Talk is another great game that got little to no exposure. We haven’t heard anyone talk about this game. What a shame. This is something way more people should be playing. No it isn’t as huge and detailed as Halo 5 Guardians or Final Fantasy XV but it’s excellent at what it is. It does what it says on the box. We plan to make more videos of this game in the future. The best way to play Coffee Talk is to play at night, alone and with a warm drink. The developers did an excellent job. Now Coffee Talk might be fun and relaxing but it’s no where near as relaxing as… the ‘Earth Walk!’

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Last of us 2 is an action adventure game that was developed by ‘Naughty Dog‘ and published by ‘SIEE’. There is a lot to say about this game. First of all we think it’s a very good game. The only reason we are writing about Last of us 2 is because of the many mistakes and huge misunderstandings from gamers and even those streamers and youtubers. Let’s take a look.

Let’s dive into what we liked about the Last of us 2. Firstly off course the game looks fantastic and that’s true especially with the first, the details, wind effects etc but it’s what gamers at this pint expect from all modern games now. The next gen games, especially with the Xbox Series X and PS5 should have awesome graphics regardless. So it’s nothing special but it’s still a point for Last of us 2. Next point is the details in animations and movement. They are excellent. When you are upgrading or modifying your guns on the table the guns have specific animations. Your character actually moves things around, cleans this, attaches this etc. That’s very good. Also what’s impressive is the fact that if you taut your bow while prone and rotate, your character actually moves how a real person with a bow would have to. From being on your belly to getting on your back etc. That’s very good. 

The action in Last of us 2 is very good also. We have good stuff to say for sure. The hand to hand combat is reaction based and not spam the attack button. You have to pick your moments as in when to strike and when to dodge and time the dodge accurately. Skill is needed. The battle Abby had against the big woman with the hammer/spike weapon. It actually felt like a Lords of the fallen or dark souls boss sort of. She was larger and stronger and can kill you in like three swings. You had to time your dodges and attack carefully. That was cool. Now probably the best scene in the game was where Abby had to follow Yara with Lily (lev) in a dark forest with only the torch to provide light while the enemies are running around you picking when to attack like in a stereotypical shark movie. The lighting, the setting was excellent. Majority of the reactions we saw of players at that moment was they found it intense. Quickly one more thing. The battle between Abby and Ellie in the theatre was what Halo 5 Guardians needed which was an in game Master chief vs locke. Now let’s get to the main problem.

So many people hated and reviewed this game for childish reasons. Number 1 being that Joel is dead so let’s be babies, cry and hate the game. Number 2 being that you play as Abby, the one who killed Joel so people complained and whined through all the time playing as her. Number 3 being that Ellie didn’t get her revenge. There’s a few others but that’s the main bullet points really, be honest. Now listen to what we say. You won’t like us for this but we are always honest. Joel is the bad guy and did a lot of really bad stuff. Think about it, you really think someone can do all that messed up stuff, walk away and live a comfortable happy life and with no consequences? Seriously. Joel killed a bunch of people, most were innocent for one girl, DENIED HUMANITY A CURE, and lied to that same girl for a long time. So Joel kills, doesn’t care about humanity, selfish and lies to that one person he really really cares about. He also didn’t give Ellie a choice as to whether she wanted to go through with the surgery or not. That’s not a good guy. It’s like Ellie said, he screwed over a lot of people so there would be a lot of people who would want him dead. Then someone does get him and kills him for what HE has done. As the Bible says you reap what you sow. No one avoids that. Not even Joel.

Now yes the doctors and should have been upfront with Joel and Ellie about the whole thing. The doctor probably thought that when they know that Ellie will die, they will be like nope, not happening which was true for Joel but funny enough, not Ellie. You must be honest. X35 himself hates lies. If they were honest from the start Ellie would have agreed and there would be a cure. Also, Joel didn’t give Ellie that choice either. Joel did to Ellie what the doctors did to him. Again, they are no better. Some say that Joel doesn’t owe humanity anything and doesn’t have to let Ellie die and get a cure. That’s true but lame reasoning. This is why real life world has many problems. Many people don’t do good things out of the kindness of their hearts. Many are selfish. it’s about what they get out of it, or I do’t owe you anything or I don’t like them etc etc. Don’t mean to make this spiritual but look up what Agape love is. It’s greek. Basically it’s the love of God where you do good to someone not because they deserve it but because you have a good nature or you are good (simplifying it). Like giving to someone knowing they won’t be able to repay you. Forgiving someone who doesn’t deserve it. So overall Joel from multiple angles is the bad guy here, not a good man and people over look all that because they like him as they played as him and know him from the first game last of us. So no, we don’t have sympathy for Joel and he did in fact get what he deserved. Justice. How is there any justice in a apocalypse. Speak for yourself. When the world goes to crap not everyone becomes a moral-less person here you do whatever and whatever. many people will hold on to their Morales, right and wrong, their beliefs and still believe in helping others. So yes justice still applies, as there are people who would still believe in it. This links into the main point.  

The issue of Abby. The most hated character in Last of us 2, really. Now we understand Abby. We know why she did what she did and overall we are on her side way more than Ellie’s side. Let us explain. People need to put themselves in Abby’s shoes. Remember that we mentioned justice. Now you have a home, safe, good community, about helping humanity. You come back and find out that some guy rolled up to your place, killed so many people, compromised the compound and killed your family. The person who did that you find is living a good life in a big town with electricity with their family and seen as a good guy. You telling us that if you found this as in he is right in front of you, you wouldn’t do anything? You wouldn’t want revenge? Don’t be silly. Most people online honestly admitted they would have done the same thing but childish people like angry joe don’t factor any of this just continue to complain and hate Abby and use that as an excuse to lower their scoring of the game. Joel dying to the people he wronged is justice. What Abby did is way more just than Ellie. When Abby killed Joel she let Tommy and Ellie go which was unwise but just. Just, because they had nothing to do with what Joel did which was Abby and Owens reasoning. They were innocent so they don’t deserve to die. This decision was also unwise because these two people can come after you, which they did. Like what Penguin said to Batman in the Telltale. Batman said he doesn’t kill and Penguin responded with “and that’s why you have so many enemies”. This applies here too. By them not killing Tommy and Ellie, they allowed the opportunity for them to come and get revenge. So Abby got punished for doing the right thing (sometimes it’s like this in real life). What’s worse is that Ellie and Tommy were spared and still went after them and killed Abby’s friends. Ellie, you do know that they could have and should have killed you and if they did, you wouldn’t be able to have any revenge whatsoever.

People complained that Ellie was portrayed as the bag guy in Last of us 2. When she is the bad guy. She was spared when should have been dead and goes on a blind revenge journey. During this journey she kills a whole bunch of people, even the people who were part of the group but didn’t kill Joel. She also killed a pregnant lady as well. All to get at ONE person. What’s just about that? Abby’s group came for Joel, found Joel and ONLY killed Joel who is a bad guy. The guy who killed Abby’s dad, who was the only guy who could make the cure. Ellie got mad at Joel for lying to her but she also lies to others like the big dude who agreed to give Ellie information on where Abby was if Ellie doesn’t kill him. She got the information and killed him anyway. Hypocrite. If only Abby killed you any Ellie… if only. Ellie also begged Abby not to kill Dina who was pregnant even though she already killed Mel who was pregnant. It was real big of Abby to actually let Dina live even after learning that Ellie killed Mel who was her pregnant friend. Notice that Abby was capable and did show more compassion to others than Ellie. This was shown with Yara and Lily. Even after Abby let Ellie live a second time, Ellie still want to get her and went after her. This is so stupid. Abby let you live TWICE. TWICE. Practically no one would do that. She should have killed her then but Abby did the only thing that can break a cycle of revenge… forgiveness. Or in this case, letting it go. There is a lot about Ellie we don’t like. Now the developers clearly wanted everyone to understand and side with Abby. This whole game is showing the what revenge will do to you and how ugly it is and makes you. Even the Playstation official website said, “Experience the escalating moral conflicts created by Ellie’s relentless pursuit of vengeance. The cycle of violence left in her wake will challenge your notions of right versus wrong, good versus evil and hero versus villain.” The goal was obvious. They spelt it out. It makes players wonder who the real villain is, how Ellie has gone too far and lost all morality. Last of us 2 wants to challenge players notions of right and wrong. Hopefully be honest about all this. It’s not about your feelings or whether you like Abby. It’s the facts and what they did.   

Remember this isn’t a full review of Last of us, we mainly wanted to discuss the issue gamers had concerning Abby mainly while giving some good points about the game. So we won’t talk about a number of things. We put that idea of Gold glove in above he was one of the people who understood Abby’s side and her reasons. The flash backs and the order you play things in isn’t bad at all. We kept track of everything easily. It wasn’t complex or all over the place to us. It was simple. Present time, then fast forward, then flash back for memories, present, then in the past for Abby’s perspective, a flash back of her memories, back to the past of her perspective then to the present. Just summarising but it’e easy to understand. Now Last of Us 2 is an excellent game. It did what it set out to do successfully. Think about how many gamers got emotional, was moved and even got triggered. It’s suppose to be a journey. The playstation website said “Confront the devastating physical and emotional repercussions of Ellie’s actions”. It did this. She became the bad guy, the hypocrite etc. Not only that but we saw the consequences of her actions… she basically lost everything. Dina left her, Tommy is broken, Jesse is dead. All of that was preventable. She didn’t even get her revenge. Abby didn’t’t die. This means all that was for nothing. It was also a lesson for the players. Revenge, its consequences, loss, morality, emotions, understanding people, seeing things from a different perspective and a bit of forgiveness etc. Remember that Ellie who you aren’t mad at did what Abby did so if you aren’t mad at Ellie then don’t be mad at Abby. So stop letting your feelings get in the way and judge the game for what is is and not that Joel died. There’s so much we wanted to say but this post is long already. 

So overall from what we have seen, Last of us 2 an excellent game. A journey for sure, prompts lots of thinking and relating. Not really suppose to be played twice. These cry baby you tubers like angry Joe need to grow up and do a better job at reviewing games. The developers Naughty Dog did an excellent job.

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Scorn is a new horror adventure game developed and published by ‘Ebb Software’. It is not clear when Scorn will be coming out. It is an xbox exclusive. It will come out on Xbox Series X and PC. The heavy themes here is horror and puzzles. Also, this is a weird game in case you couldn’t tell. Let’s take a look.

Scorn is set in a weird world. It’s been described as an open-ended world with different interconnected regions. That’s not the weird part but we will get to that. Each region is designed to be like a Maze. Various rooms and different paths. The weird part which you can tell just from looking is that this world is alive, literally and quite breathing. You see what looks like living organism entrails or whatever that grow along the walls like vines and plants. Some things bound to the wall are living things. Sort of like when the Gravemind from Halo with the flood takes over an area like the ship high charity. It becomes alive. Think of it like that.

There are no cutscenes Scorn. This means that everything concerning the story can be found and revealed in the game itself. So looking around and exploring is the responsibility of the player. Players have been given a warning though. The official website said, “the game won’t show you any sympathy if you miss something important on your uneasy travels”. This alone says quite a bit. This suggests that maybe Scorn can be beaten without doing everything but will result in a bad ending that doesn’t answer all your questions. 

Now it’s clear that this game wants to gross players out. This whole design, the character, the beings are all creepy, gross, sticky looking, you see what we mean when you look at gameplay. The game wants players to be fully aware of their character’s body and movement whatever that means. The developers also want players to have a realistic experience. As in you need to use your hands to pick up things (instead of just floating), also machines and certain instruments require the player to grab the levers, controls etc. 

Scorn isn’t some exploration game where you just walk and look around. There are threats in this world. Players will need to think things through and decide when to fight something and when to just hide. Not only that but we knew this game would also make your decisions have consequences as in effecting the world you’re in. You have an inventory to manage and it’s very limited space. So decide what you want and what you may need later etc.

We checked out some Scorn gameplay we can find and yep, there is definitely combat. We saw three different types of weapons which fire differently and all look alive-ish. They come apart and fleshy, with bits. They fire what looks like small pellets which through the organism gun makes deadly like a shotgun. Ammo must be very limited meaning players need to really decided whether to fight or not. The game looks icky and gross but very good. The visuals are very good and you know it’s improved from two years ago so must look better. The world is definitely alive, gross but very cool. It’s certainly atmospheric and we hope they pull of the horror well.Developers make sure not to forget terrifying enemies that you have to avoid. 

Overall Scorn does look like a good game just a very weird one that not everyone will be into. They will look at the game and get turned off. Yet there will always be gamers who will want to play it. We like how different this game is from other games. We like the risk the developers took and the game visuals and style. The developers ‘Ebb Software’ have done a good job wit this game. We at X35 Earthwalker will keep an ear and eye open for Scorn and what they do. Now Scorn may be risky and different but what’s not risky and hasn’t changed is… the ‘Earth Walk!’

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Call of the Sea is a first person adventure puzzle game developed by ‘Out of the Blue‘ and published by ‘Raw Fury‘. Call of the Sea is said to be coming out on the Xbox Series X, Xbox One and PC. The release date isn’t known yet (maybe we do know but won’t tell you). Now this game has got our attention. It can’t be that mysterious right? It’s just a wife looking for her husband… normal stuff… right? Let’s take a look.

In Call of the Sea players take control of a woman called Nora. She is looking for her husband. Basically on his last expedition, he disappeared. He’s missing. Being a caring spouse she goes to look for him. Her search leads to an island. Now off course this isn’t a regular island. It’s said that loads of secret and mysteries are on this island. So take a look around I guess.

Now when you see a game like this you think about exploration games like Beyond Blue,Shape of the Worldand Abzu. Except Call of the Sea isn’t just exploration. It’s a full on adventure with a story, objective and mystery. The fact that it’s classed as a puzzle game means that players will need to be very observant, pay attention to detail and mentally link things together to progress. After all, finding your husband isn’t an easy thing.

The previous expedition here has left traces and clues around… but what happened to them? One of the main objectives in Call of the Sea is to find out what happened here and to them. This means there will be ships to explore. If there’s a voyage then there’s a ship. Check their equipment, their records, their writings, what they found. Sort of feels like detective work too.  

The graphic style and visuals is the main attractor for us concerning Call of the Sea. The whole game is very colourful and inviting. This whole island is very nice to look at with lovely design. There’s definitely lots to see here. There’s even ruins. Not all games have good ruin design. In case you couldn’t figure it out, Nora isn’t your average woman at all. Nora has got skills and will have to put them all to use on this South Pacific island. Some elements in this game is surreal. We already like Nora as a character but she does sound quite confused concerning her self discovery.  

Remember that Call of the Sea is coming on Xbox Series X. Xbox stated on their website, “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120FPS”.

We checked out some Call of the Sea gameplay and it’s what we thought. The game looks calm from a violence perspective as in we saw no enemies and don’t think there is really any. Not much action at all which was expected as Call of the Sea is focused around mystery, exploration and puzzles. We even saw what looked like a transformation on what looks like Nora. She had webbed hands like a reptile and was traversing the water easily. There’s definitely stuff going on here. Simple looking controls and how you move about play this game.

Overall Call of the Sea looks like a good game. Not something huge but definitely packed. There’s more going on than simply a wife searching for her husband. We hope they don’t take the self discovery part too far and focus on the island and what it contains. We liking the graphics right now and style. The developers ‘Out of the Blue’ have done a good job wit this game so far. We at X35 Earthwalker hope to see more concerning this game. Now Call of the Sea may have mystery but one thing more mysterious is clearly… the ‘Earth Walk!’

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Goosebumps: Dead of Night is a new action adventure game developed and published by ‘Cosmic Forces‘. Goosebumps: Dead of Night is said to be coming out the 12th of June 2020 on the Xbox One and PC. We heard that it’s coming out also on Nintendo Switch and PlayStation 4. Slappy is back and he’s up to no good. Let’s take a look.

In Goosebumps: Dead of Night, Slappy is back. He escaped from the pages of goosebumps. Not only that but he has brought together his crew of monsters. The goal of the player is to trap Slappy back into the goosebumps book. Slappy has a plan and is up to no good. The player must solve puzzles and thwart Slappy’s plans. Off course his monster friend aren’t going to simply let you do that.

So as you are searching fir the missing pages of the book, the monsters will be about ready to mean you harm. Expect to encounter the Annihilator 3000, graveyard ghoul, werewolf of fever swamp, lawn gnomes and murder the clown are all here and ready to roll. They will stop the player and deliver a scare while they’re at it. We honestly hope these enemies are scary though because we feel like we can punch that clown in the face and it will be over with. 

We checked out some Goosebumps: Dead of Night gameplay and it’s sort of what we expected but we we believe it needs more. We get that it’s Slappy but this doesn’t seem scary in the slightest. We like that the werewolf crawls after you. We like that there are areas, in the three chapters that you play, that are recognisable, described as classic Goosebump locations. So fans of the Goosebump series will like this. It seems that the monsters function differently. The lawn gnomes seem to be more of a annoyance and distraction, running away and causing trouble while the clown and werewolf seem to come straight for you as a clear threat. This will mix things up as it should do. Simple enemies aren’t fun.

Overall Goosebumps: Dead of Night just seems like another indie game. It will be fun for some gamers as it’s quite simple, run away from enemies and search for pages, reminding some of Slender man. Youtubers will like it as it’s more fuel for views by screaming and running away. We honestly don’t see enough for this game to be a big deal for us. It just seems like simple fun and facing off against Slappy. The developers ‘Cosmic Forces’ have worked hard on this game. We at X35 Earthwalker always recognise work and effort. Some gamers will enjoy this. Now Goosebumps: Dead of Night may have Slappy but he’s a complete joke when compared to… the ‘Earth Walk!’

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Those who remain is a new adventure horror game developed by ‘Camel 101‘ and published ‘Wired productions‘ and ‘WhisperGames‘. Those who remain is said to be coming out May 28th 2020 on the Xbox One, PlayStation 4 and PC. We heard it’s also coming to Nintendo Switch in 2020 but no exact date. We got more developers trying to make a actually scary horror game. We hope they do good. Let’s take a look.

Those who remain has a simple story but off course should get deeper. Basically you control a man named Edward who is taking life for granted. It’s said his life is very good with a nice wife and daughter. Yet he still does stupid things like have an affair and over drinking. He’s heading through the town of Dormant to end the affair he’s having, to fix his mistakes. He reached the golden oak motel and that’s where everything takes a hard turn. 

Those who remain wouldn’t be a horror game if it’s just a conversation and things were sorted and you went home. Nope! Turns out that this town Dormant isn’t a simple normal American town. This town has been infected with darkness. Reality has been warped here, it’s a combination of what the citizens have done and the darkness. This town has been cursed by a demon. The people of the town can’t escape. What you have to do is survive this night. Remember it’s a journey though.

There’s two dimensions that are interconnected. Players will have to work through a strange alternate reality and Dormont. This is needed to solve puzzles and off course to reveal what’s really happening around here. Like with these psychological horror games you know there’s going to be decisions and moral conflict. You get the choice to reprieve or condemn the lost souls of Dormont. Edwards fate is in the players hands. There are moral choices to make. How much does it effect the story? We do’t know. Mechanics suggest that there is more than one ending. 

We checked out Those who remain gameplay and it’s what we expected. Those who remain hasn’t made the same mistake that other horror games made. They actually have some enemies. There are some creatures/monsters moving about in the darkness. They will kill anyone that comes near. Your best weapon and friend is the light. Stay in it. Now in some ways it does remind us of Outlast in terms of walking around, exploring buildings and stealth elements too. You have to hide from some enemies. The enemies don’t look scary so far though. There’s one that has a spotlight for a face practically and it will expose you, so stay out of it’s sight.   

Overall Those who remain so far for us is just another horror game. Doing things slightly different but we need more. Horror games like these all try and they should, it’s just we have high expectations. The environment does look great though. We like the motel, the messed up reality and that there’s actually enemies now. The developers have done an good job from what we have seen so far. We at X35 Earthwalker will have to see what else Those who remain has to offer. Now Those who remain may have curses, demons and darkness but none of these things can do anything against… the ‘Earth Walk!’

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Book of Demons is a hack and slash deck building game developed and published by ‘Thing Trunk‘. Book of Demons is said to come out the 30th of April on the Xbox One, Nintendo Switch and PS4. It’s already out on PC. Games like this tend to gain the attention of less gamers. So it’s already tough for them. Let’s take a look.

Book of Demons is a strange world but understandable. It takes place in, Paperverse, a world that exists entirely inside a pop-up book. So if we destroy the book, does that world permanently die? 
It’s your popular good vs evil. About saving the world from the “ultimate devilry”. Book of Demons wants to stand out completely and you can tel with this game mechanic. Players can decide how long they want their quest to be. It’s called a flexiscope. This basically allows players to “divide the game into sessions of any size”. It goes further though as they claim “It even learns your pace of gaming and predicts the time to complete the next session.” Now that’s something different for sure.

Book of Demons is a hack and slash game so expect to move around and attack the enemies that come across your path or stand in your way. Instead pf regular weapons players must use magic cards to attack and do actions. This is where the deck building part comes into play. There are many cards and you need to make sure you have the right ones at your disposal. There are cards which are straight up attacks and some will strength your character and others have effects that help out. So in Book of Demons players will need: good understanding of the cards and what cards is in your deck, timing and execution for combos.

There are three classes: Warrior, Rouge and Mage. The typical line up if you ask us, which you did. The warrior is all about using his sword, strength and charging in. The rouge is all about the set up, poison and many arrows. The mage is clearly about magic, long range attacks and summoning. Wow, we wonder who sounds the best?  Each class obviously has their own fighting style and own cards. Matter of fact they each have signature cards. For example the Warrior has stink bomb and shadow sword. The Rouge has Viper cloak and epic arrows. The Mage has Glory Golem and hourglass. What they do is… actually find out for yourself.

We checked out some gameplay and it’s not exactly what we thought it would be. This clearly based on our gaming taste but we don’t like how the characters move. We know it fits the theme of story characters in a pop up book, so they hop and shuffle like pieces of a board game. Not our thing though. The gameplay is straightforward and players should get use to it real fast. The levels are randomly generated so don’t expect the same journey twice. What’s good is variety and Book of Demons has over 70 different enemies like: goatmen, scorpions, succubi, snakes, skeletons and much much more. It’s a game that looks small and simple but there’s quite a bit going on around here. Sort of deep and a good number of in game mechanics. We also like the combo potential with the cards.

Overall Book of Demons seems like an alright game with some good stand put points. It’s clear work has gone into this one. The developers ‘Thing Trunk’ have done an alright job here. We at X35 Earthwalker aren’t interested in Book of Demons at all but some gamers will be and that counts. Now Book of Demons may have a whole world that needs saving but it would have been saved already if it did… the ‘Earth Walk!’

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Project Witchstone is a new adventure role playing game developed and published by ‘Spearhead Games‘. Project Witchstone is said to be coming out in the second quarter of 2020 on the Xbox One, PlayStation 4 and PC. We never heard about this game to anyone talk about this so we are interested. Let’s take a look.

In the world of Project Witchstone everything is defined and effected by your “every action”. We actually don’t know anything about the story. We have to actually say this but the official website for Project Witcher isn’t good. It’s so hard to actually get the information they are presenting. Yes we know the game is in Kickstarter 2020 so it’s limited on information. 

Project Witcher is literally all centred around your decisions and how you do things. For example you can choose whether to be truthful and straight up or deceitful. You can even plant evidence on others to incriminate them which is bad off course. You could be the good guy and instead free people by killing their oppressors. So yeah, what you do matters. We have heard many games try the whole your actions have consequences thing but most don’t do it well at all. 

Now when it comes to combat it’s all turn based. So we got strategy up in this game and we like strategy games. There isn’t much information on it. What we do know is that it has the general RPG style. So expect combat, spells. There also isn’t much of a story either as the whole game is supposed to be centred around you and that you can shape the worlds you see fit. Get entire factions mad, causing others to get into fights with each other. So basically in Project Witchstone you can do whatever you want.

Project Witchstone also wants their world to be alive. As in the inhabitants are doing stuff and things are happening around you. For example, some inhabitants have their own likes and dislikes, you can become friends with them, make them enemies and they can even own properties. 

We checked out some Project Witchstone and it’s better than we thought. Our advice, look at the gameplay first before you read about it or go to the official website. It has great graphics and great attention to details. It definitely looks great. Animations need to be better though and a better flow of action. There is stealth elements to the game as in you can assassinate enemies to take them out instantly. So there is a good number of stuff going on in the game. 

Overall, Project Witchstone seems like another game with loads of ambitions and trying risking difficult but unique stuff to stand out from other games. We respect that and hope that Project Witchstone does well at what it wants. We hope the decision and consequences have actual effect and mean something. The developers ‘Spearhead Games’ are doing something interesting here. We at X35 Earthwalker just have to see what becomes of this. Now Project Witchstone may have consequences from decision but those are irrelevant when it comes to… the ‘Earth Walk!’

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7th Sector is a new adventure game developed by “Noskov Sergey” and published by “Sometimes You“.  7th Sector is said to be coming out the 5th of February 2020 on the Xbox One, Nintendo Switch and PlayStation 4. It already came out on PC the 5th of March 2019. 7th Sector’s style should remind you of something. Let’s take a look.

So yeah, not much information is given concerning this 7th Sector. Once again, we don’t go to the PC released from last year for information. What we do know is that players are in a world that’s described as cyberpunk. It’s also very mysterious. So don’t expect things to be normal. In this world players will need to discover the story of this place. This can be done by gathering scattered information, which means looking for them, so don’t get lazy.

This journey will be quite the unique experience. Players are basically a spark but clearly conscious and can take over mechanical beings like robots, or enter exposed wires to manipulate and control terminals etc. Like an alpha ghost in the machine or shell. There is going to be puzzles that require a bit of brain power to solve. Nothing crazy that we know of.

Now off course there is going to be some threats and dangers. There are some mechanical units that has what looks like a mounted rifle or machine gun. They will shoot you if they see you… well not at the spark but whatever body you possessed. There are other threats too in the form of the environment like large heavy machines slamming, moving, grinding, falling heavy objects etc. So you have to time when you pass through, when to do something and hide or even fight hostile machines.

We are sure that 7th Sector will remind some players of probably another game. Let’s say it together now… Inside. Yep, you have simple controls, in a mysterious world, environmental and living dangers, on a journey, lots of mystery. Now the style of the game and the mechanical world and beings does to some extent remind us of Oddworld: Munch’s Oddysee. These are two games that many gamers enjoyed and did things very well, from the world to the gameplay its self. 

We checked out some 7th Sector gameplay and we like what we see so far but more than how we liked Inside. There’s more going on here, actual combat, a so far col looking world. We like that there’s multiple characters to control and they have their own abilities which will help you progress through the game. 7th Sector has the feature where your actions and choices will decide what ending you get.

Overall 7th Sector looks like it’s here to bring players a new experience. We hope that the combat is in decent supply as games like this tend not to work well with lots of combat. We hope the dangers in this game actually feel like real threats. The graphics and visuals are very nice, the sounds are good too. Let’s hope the translations are good though. Now the developers “Noskov Sergey” have done a good job with this game. We at X35 Earthwalker will have to see what 7th Sector really brings to the consoles. Now 7th Sector may have machinery control but but that control is real weak when compared to the powerful mind of the… ‘Earth Walk!’ 

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Ori and the Will of the Wisps is an adventure platform sequel developed by ‘Moon studios‘ and published by ‘Xbox Game Studios‘. Ori and the Will of the Wisps is said to be coming out the 11th of March 2020 on the Xbox One and PC. May also come to Nintendo Switch (maybe). Ori is back and this time it’s a much bigger adventure. Let’s take look.

Now if you played the first game, Ori and the Blind Forest, then you should have a very good idea of what to expect from Ori and the Will of the Wisps. The style is the same which is a good thing as that style works and many players liked it. You once again control Ori that little spirit guardian but this time there’s an owl and this owl is a useful ally in your adventure. Speaking of adventure expect a bigger and more epic one this time around. It has also been made clear that in Ori and the Will of the Wisps that you’ll get to uncover Ori’s true destiny.

The Ori and the Will of the Wisps official website made it clear that it’s going for an emotional story as well. This should give experienced gamers an idea of what direction this game is going for. This world you will explore has far more sites and environments to be seen and from what we have seen so far, it looks wonderful. From the icy cave areas, to the wildlife and stuff going on in the background of forests, to the sun rays slipping through the trees u=in a forest and even the different colours. We like when developers throw creativity into their games and they have done that with the environments and world in Ori and the Will of the Wisps. 

There are a bunch of new characters in Ori and the Will of the Wisps. They will help you discover Ori’s true destiny. Remember that owl we mentioned? Well let’s just say another familiar looking character will be there to help too. Expect a whole new shard system. Ori’s abilities can be powered up turning Ori into something more dangerous than cute. Ori now has new attacks and weapons. This is always exciting to see in a sequel. There are new skills, combat mechanics, spirit weapons and spells for players to learn and put to good use.

Now this is what many have been waiting for and that’s the huge monsters and creatures that have no problem getting rid of Ori. Well in Ori and the Will of the Wisps, they are bigger and scarier than before. There’s also going to be some escape sequences too as at times it’s wiser to get away than to face it. Expect a giant bird monster, giant wolf, giant spider and more. So far, our favourite thing about Ori and the Will of the Wisps is the giant boss monsters. They fit in so well and look like a legitimate threat.   

There are additional things in Ori and the Will of the Wisps like the spirit trials. Basically it’s time trial. So go as fast as you can. Be an Ori and the Will of the Wisps speed runner with challenges. 

We checked out some Ori and the Will of the Wisps gameplay and it’s basically what we expected. It’s a lot of action. You will be running, jumping, dashing, fighting, thinking quick, solving and platforming. We need to see more to understand the mixture of combat and platforming. The environments again look wonderful and we truly like the design and threat of the big monsters. We also liking the flow of the combat and how smooth it is. Even better gamers can expect to experience Ori and the Will of the Wisps in 4K and HDR on the Xbox One X and Windows 10.

Overall, Ori and the Will of the Wisps looks like a very good game. We just hope that the developers are smart enough to not make similar mistakes when it comes to the story since it’s suppose to be emotional. We won’t give away the answers. We also hope that Ori’s interaction with the giant monsters is believable. These monsters have to be a real threat. The graphics are amazing, the environment designs are also amazing. The developers have done a very good job with this game. We at X35 Earthwalker will keep an eye on this game. Now Ori and the Will of the Wisps may be a big adventure but it’s still tiny when compared to… the ‘Earth Walk!’

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