Deep Sky Derelicts: Definitive Edition is a turn-based strategy RPG developed by ‘Snowhound Games‘ and published by ‘1C Entertainment‘. Deep Sky Derelicts: Definitive Edition is said to be coming out the 24th of March 2020 on Xbox One, Nintendo Switch, PlayStation 4 and PC. We have never heard of this game. We hope it’s good. Let’s take a look.
Deep Sky Derelicts: Definitive Edition is set in a dystopian future. Mankind has been scattered through the galaxy. Human society is also changed. There are two classes, basically the poor and those who are well off and cozy. Well players control someone who’s poor and a stateless outcast. So you live off scraps wherever you can find it. Now rumour has it, there is an alien derelict ship rumoured to be somewhere in the deep sky sector. Why do you care? It’s what’s going to help you get citizenship and a better life on a decent planet. Yep, simple story.
Simply put, Deep Sky Derelicts: Definitive Edition is all about recruiting others to join your team. You must build them up, train, get stronger and gather items, materials, weapons and more. Scavenging is the main thing here and you must travel from room to room, which is procedural generated by the way, to find stuff and fight of attackers. You can return to home base and that’s where you can upgrade your gear.
We aren’t going to say much about this game as it’s really clear what to expect from this. What also stands out is the art style. It’s comic book art style and it’s good to see something different from time to time. The most interesting thing for us about Deep, Sky Derelicts: Definitive Edition has to be the monsters you can fight to get loot. How a game presents and design their monsters makes a big difference. Players can also explore alien ships, space stations and also planets which aren’t very safe.
We checked out some Deep Sky Derelicts: Definitive Edition and it’s what we expected from a game like this. This definitive edition is the base game plus two downloadable content: “New Prospects” and “Station Life.” These off course add new gameplay features, enemies, character upgrades, missions other stuff. We just need to something bigger or more interesting to get us to want to play it. It has a very different style but art style isn’t enough.
Overall, Deep Sky Derelicts: Definitive Edition does seem like a good game, not our kind of game but still good. It’s got some deep mechanics but we need more for us to get into it. The art style is done well and looks good. There are two modes, story and arena players will play it more than once because of the procedural generated rooms thing. The developers, ‘Snowhound Games’ have done a good job with this game. Now Deep Sky Derelicts: Definitive Edition may have comic style graphics but what will always look better is… the ‘Earth Walk!’
Lord of the Rings: Adventure card game is a new card strategy game developed by ‘Fantasy Flight Interactive‘ and published by ‘Asmodee Digital‘. It is said that Lord of the Rings: Adventure card game is coming out the 8th of August 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There was already an PC early access but we don’t care. Let’s take a look.
Lord of the Rings: Adventure card game is set off course in the world of Lord of the Rings. This game is straight forward and not much to explain except the details. It’s a hard strategy game so gamers should know what to expect. Collect cards, hopefully some powerful ones and build a deck. Use that deck to battle destroy your enemies and progress through the world.
So basically the dark forces of Sauron are here and causing all kinds of trouble. Darkness and their evil is spreading. Off course heroes are needed. Players will also control and lead three heroes who are off course who are famous and the Lord of the Ring fans should know. Make your way through the campaigns but that won’t be easy. Expect Spiders, Orcs, Battle Uruks and much more. If you know the Lord of Rings universe then you should know what enemies and monsters to expect.
Now from what we know, there’s quite a lot of strategy to this game. There’s off course lots of abilities and hero powers but there’s also your heroes will power, a fate pool, sphere of influence and more. All these must be taken into account when developing strategies and coming up with different ways to take down your enemies. So this isn’t straight forward simple steam roll gameplay. The situation and enemies must be taken into account, including the circumstances.
We checked out some gameplay and it’s mainly what we though it would be. We like that features of the game and how the cards work is explained well. The arrows could have been better at pointing to things though. Remember that each hero has one o four spheres of influence: spirit, tactics, leadership and lore. They allow specific reinforcement cards in-game. Lord of the Rings: Adventure card game is constantly being compared to Hearthstone with similar style in design and combat but that isn’t an issue for us here and as many games have similar styles but off course different games. Lord of the Rings: Adventure card game is looking like a real story so far.
Overall, Lord of the Rings: Adventure card game is looking good so far. The graphics are good for what it’s about. The sounds and voices are very good. Again, instructions are gone well and this game does become straight forward to play. Heroes and units can be equipped and strengthened. The variety of enemies is big enough from what we can see. We just hope they get more creative and add more. The story gives the impression that you’re on a real adventure. The developers ‘Fantasy Flight Interactive’ have done a very good job with this game. We at X35 Earthwalker will keep an ear open for Lord of the Rings: Adventure card game and see what it’s got. Now Lord of the Rings: Adventure card game may have a big adventure but nothings bigger than the ‘Earth Walk!’
We. The revolution is a new historical strategy game developed by ‘Polyslash‘ and published by ‘Klabater‘. It is said to be coming out the 25th of June 2019 on the Xbox One, Nintendo Switch and PS4 but already out on the PC. This game looks like it’s going for the serious atmosphere. Let’s take a look.
In We. The Revolution players are dropped in France. Not the France we all know but France, in Paris during the French revolution. It’s the year 1794 (according to their website). Players control a judge. Well not exactly the honest type as he’s described as a gambler and alcoholic. As a judge, you will be overseeing, listening to and passing judgement concerning the cases brought to you. You will be dealing with regular people, revolutionaries, criminals and even your enemies. Decide their punishment or decide to let them go.
Sounds easy and fun doesn’t it? WRONG! The whole of Paris is watching your and your decisions in We. The Revolution. There are factions in France who are seeing whose side you are taking. They also want you on their side. Will you favour one faction over another? There are off course consequences for these decisions. Will you stay neutral and be a honest judge? Liar. Look at you trying to sound noble. Let’s if you stay honest when it’s your family on the line. That’s right. Your characters family is involved. What if your loved ones commit a crime, will you have them executed too?
So yes there will be some serious decision making, but you will be fighting for the life of your family and your own life too. We. The Revolution in a way reminds us of ‘Papers please‘. Where you have a serious job, your life is on the line, must manage job and family at the same time and there can and will be serious consequences depending on what you do. You could get executed as an enemy of the revolution. The guillotine will be seeing a lot of action in this game.
There will be multiple scenarios in We. The Revolution, many names and different characters in this game and they will hold certain positions, want certain things and have certain influence and impacts in the game, so players need to take all this into account. You could end up having certain people replaced in terms of position and job. You might end up removing someone from power who is actually loyal to you with someone who will try to ruin you, or better get you killed.
We checked out some We. The Revolution gameplay and it is deeper than we thought. In order to ask questions, you must unlock them which will require linking and some thinking from the players. You will have lots of information presented to you, from gossip, the expected results of different people and factions and more. You can even see the political hierarchy and where you rank in all of France. Your aim is to also take over France if you choose and increase you reputation. There’s a lot going on here.
Overall We. The Revolution seems like a good game. Lots of cutscenes and quite the story to tell. Many decisions, many actions and thanks to a randomisation of events that take place in the game, players will not experience the same play through of We. The revolution. Graphics is the polygon style and it works quite well here. This game definitely seems well thought out. The developers ‘Polyslash’ have done a very good job with this game. We at X35 Earthwalker will expect to see more of We. The Revolution. Now We. The Revolution may have an oppressive atmosphere but you get the best atmosphere when you do… the ‘Earth Walk!’
Ash of gods is a new turn based strategy and card role playing game developed by ‘AurumDust‘ and published by ‘WhisperGames‘. Ash of gods is coming out this year, 2019 on the Xbox One, Nintendo Switch and PS4 but already out on PC. This game has a feature that definitely makes it stand out. Let’s take a look.
In Ash of gods the story has been described by the developers as “This is the story of “angels” who after being given free will turned the life of humans into hell in the absence of a god”. This doesn’t make sense but it’s a fictional video game set in a fictional world, so go with it. The game wants to centre it’s theme around moral choices and right and wrong. With people behaving like monsters and at times something that isn’t human behaves more human like than actual humans. That kind of stuff.
The style of the story telling is rouge-like but very serious. Ash of gods forces players to really and truly think things through. First things first, all of your characters can die. Yes, even the main character. If you truly mess up you can lose everyone and the game continues even when the main character dies. This is very good and already sets this game apart from others. Next is that every decision you make affects further plot development. It could either be immediate consequences or something much further down the line.
So like in life do not just focus on what’s right in front of you, or what you will gain immediately or you could start a war much later in the game or get someone killed. The developers gave examples, “A rude word may provoke a lethal conflict and a wound in battle may lead to death in a story mode”. That’s not all. Players will need to manage their resources carefully too. If you fail to do so the whole party of characters will die. Scared yet? Well don’t be, it’s a game after all.
You already know that Ash of gods is tactical as it’s turn based strategy. You think about what moves and options you have. What do you want to accomplish in the end? Also as a card game you will need to collect cards, have an effective build and use what you got wisely. Characters have classes which off course determines their moves and what you can do with each one. So turn based + characters classes + cards = quite a deep strategy game.
Concerning the combat with enemies, in Ash of gods, there is something players should know. The A.I has been described as smart. The developers have stated that there is no invincible team build. The A.I will constantly adapt to how you play so the challenges you face will always be different. Rushing in hard and fast won’t work multiple times in a row. This is good because many players like to be cheap and do things the super easy way. Good move developers.
Games like Ash of gods will off course have some risks. It’s up to players to decide if it’s worth it and whether to do it or not. You can save resources by taking the shorter but more dangerous route. Sacrifice some hit points for a all or nothing strike. Even take a smaller team into battle to acquire the better cards have rounds be quicker.
We checked out some Ash of gods gameplay and we like the character animations. They are very good. There’s lots of options and lots to do in Ash of gods. There are shop keepers, a large adventure and even multiplayer modes: PvP and PvE. Communicate with your friends by selecting from text options to let them know if they good or suck. This game is definitely very big and has a lot of work put into it. We even saw powerful magical spell like attacks such as using electricity and fire to shock and devour enemies. Looking good so far.
Overall Ash of gods is looking very good. There is more to the story such as that the Reapers are here and they want to drown the world in blood in an attempt to wake up the sleeping gods (That always ends well). The graphics are very good for it’s style and there is a lot of work that went into the music, so listen up. The developers ‘AurumDust’ did a very good job with this game. We at X35 Earthwalker will keep an eye on this game. Now Ash of gods may have some real consequences for decisions but the events that take place are child’s play when compared to… the ‘Earth Walk!’
Phoenix Point is a new turn based strategy game being developed by ‘Snapshot Games‘. It is coming out in June 2019 on the Xbox One and PC. Phoenix Point is being developed by not just any group but by the original creator of XCOM. So we just have to check this out. Let’s take this out.
The story in Phoenix Point is sort of complex but we like how they are doing it. Listen carefully. An unusual virus was discovered. Discovered in melting permafrost. It’s described to have a very large genome. The weird part is that only 1% of it’s genes match anything in existing databases. Basically 99% of this virus is completely knew stuff to humanity. Once again humans never learn. If you find something that’s clearly alien, then have nothing to do with it. Destroy it!
Later within the 10 years, after research and all that good experimenting that scientists love to do, the seas transform into something living… something not natural… something “totally alien”. Now aliens called mutagens started invading the land through the means of an airborne microbial mist. These aliens definitely aren’t friendly (when are they ever friendly). They are hostile and must be handled. Now if the Earthwalkers were there, we would handle the situation easily within some hours.
Since the original creator of XCOM is behind Phoenix Point, we know that the tactical side is going to be real deep. Matter of fact we are expecting more than what’s in XCOM 2: War of the Chosen. We even want it to be complicated and have many layers that clearly separates those who have deep skill and those who are beginners. For starters players will be controlling different soldiers, taking turns, hiding in cover, taking shots, blowing away cover and all that good stuff but there’s more.
In Phoenix Point, players will be using the Geoscape. The Geoscape is what we use for a strategic view of the world and the different situations going on. It’s also from this that you make your plans and decisions. So research, operations, missions and construction is done from here. As you play make sure to search and make contact with scavenging sites for resources and new things, phoenix project sites for the real good stuff and havens where surely more humans are located and possibly some soldiers.
Let’s focus on more things that stand out. Your soldiers will have endurance and willpower. Will power points are used for heavy physical or mental exertion, meaning that pushing your soldiers too hard will have consequences. You can also use will power points to activate special abilities. This means there are now more stats and resources for players to manage in Phoenix Point. Also there will be times where your soldiers will not go out alone. They may be joined by drones, both aerial and land based. These will make a difference on the field.
The soldiers in Phoenix Point have deeper mechanics going on. Your soldiers do gain experience during missions and combat. They also gain experience through certain facilities like in XCOM. They gain skill knowledge through interactions with the other human factions like alliances, trading and even conflict. There are skill trees that affect and cover a large amount of stuff in this game. So think careful about your soldier development.
There’s now more equipment and weapons than before. They are based on different technology so don’t expect the same old research. Some of the stuff you develop will be based of old stuff while others will be brand new stuff while some will be alien in nature. In this war, nothing seems to be off limits. As expected you can develop and combine technology through your own research. Who doesn’t want a shoulder mounted missile launcher. Also each human faction has their own technology as well which you can get from them through trading (the nice way) or conflict (the mean way).
Now let’s talk about the enemies in Phoenix Point. The Pandoravirus has the ability to mutate living forms. This means sea creatures will get some alien upgrades and come for us. The Pandoravirus can incorporate DNA from multiple species and clone them at a fast rate too. This means expect more enemies than naturally would be in the sea if they are left alone. The aliens will mutate into new forms depending on the tactics you are using. So some enemies won’t be simple melee anymore since you keep your distance, meaning you will then face ones with ranged attacks, increased defence etc. So combat will be different and dangerous each time. Phoenix point also has a procedural generation system for the aliens meaning, players must expect a whole lot of different surprises and situations up ahead on the battle field.
There’s more. Players can expect to face bosses in Phoenix Point. These huge bosses are completely new. They have multiple abilities. Expect multiple defensive abilities and offensive ones. Some can generate mist and some can even spawn larvae, which off course means more enemies. This is also where the body part targeting system really comes into play. Players can target a specific limb to disable a certain weapon or reduce their combat effectiveness or for whatever reason. Strategic is just as needed when it comes to the bosses too.
We checked out some early gameplay and it’s looking good so far. From the Geoscape you can monitor the thick microbial mist’s approach from the sea indicating where the alien activity threats will come to. The Alien crabman, mindfragger and mist sentinel are definitely new and interesting enemies. Watch out for those grenades. Almost everything is destructible. So blow up the buildings, structures and more to bring your enemies down. This applies to your soldiers too so be careful where you hide. There’s obviously a lot more to come and that’s good to know.
Overall Phoenix Point is looking real good right now. From the early gameplay alone, the graphics look very good for what it is. The sounds need some work but again it’s the early build. The monsters we hope get more detail and have more clear variety between them. The developers ‘Snapshot Games’ have done a very good job so far. We at X35 Earthwalker look forward to seeing Phoenix Point come out. We have very high but reasonable expectations as fans of the XCOM and XCOM 2: War of the Chosen. Now Phoenix Point may have lots of strategy but it’s completely simple and basic when compared to… the ‘Earth Walk!’
Hell Warders is a new action strategy game with some RPG elements, developed by ‘Anti gravity game studios‘ and published by ‘PQubed‘. It is coming out the 17th of January 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There has already been early access on PC. We at X35 Earthwalker like action strategy games and have been playing some recently so let’s see if they do this right. Let’s take a look.
In Hell Warders, players control… well… a Hell Warder. Hell Warders are a group of powerful heroes who have mighty powers and abilities and their job is to face and stop the hordes of demons. That’s pretty much it for the story from what we can see. So those demons are going forth as an army (conveniently in waves) and players are the only things standing in their way.
Now if you like tower defence, with the whole taking some time to plan, readjust and set up well, then you should be happy here. If you like controlling a character and running towards the enemy to back hand them yourself then you should be happy here too. Honestly this game right now reminds us off ‘World of Van Helsing: Deathtrap‘ and ‘Dungeon Defenders‘. When it comes to tower defence + action + RPG elements, these two games are excellent examples.
In Hell Warders, there are more than one type. For example you can control Dead Eye who is a longer ranged fighter using cannons. Samson III who has been described as an explosive specialist. Ash who specialises in melee combat and slicing everything with his sword. There are more. That’s right, you guessed it. These different Hell Warders have different abilities and powers to offer in your goal to destroy all the demons.
Those defences that you build are not cannons, ballistas and walls but instead your soldiers. Players can set up soldiers who are melee based and will run to attack any nearby enemies. There are archers who fire arrows quite accurately from a respectable distance. Catapults which brings in that heavy impact damage. Let’s say some big enemies will have problems with this weapon. There’s also mages that bring those effects and some magic to give you the advantage.
In terms of the enemies, we know that it’s demons. Demons come in all shapes and sizes. There’s the off course pawn small ties that just rush you, then there’s the bigger ones that require more special attention, then there are the massive towering enemies. There are some magic welding enemies like lychee. There is also Wurms who are very large and will anger some gamers.
We checked out some gameplay. It so far just looks alright. In terms of character animations it doesn’t seem on the same level as the other two games we mentioned earlier but this is all early access gameplay though, so expect everything to get better. We like that soldiers fight with you on the field but actual towers would be great to have as well and it’s something we prefer but it’s good to try something different. The variety of enemies so far looks interesting. We wonder what new abilities and powers the Hell warders will get as you play and progress.
Best of all about Hell Warders and if you been following us for even a short time you would know what that is. It is multiplayer. You can play with three more players to form a mighty team of four having explosives, melee, range and magic. You can just straight up invite and get your friends in the action but for those who want other options can use the match making to find more players. We need more multiplayer games with good options.
Overall Hell Warders looks okay right now. It’s early access but we are getting closer to the release date and we hope that Hell Warders becomes the next very good action strategy game. The developers ‘Anti gravity game studios’ have done good work right now. We at X35 Earthwalker will be looking forward to seeing this game game out. Now Hell warders may have heroes who face demons but these Hell Warders are a joke when compared to… the ‘Earth Walk!’
Wargroove is a new turn based strategy game developed by ‘Chucklefish‘. It is coming out in the first quarter of 2019 on the Xbox One, Nintendo Switch, PS4 ad PC. Don’t be fooled. Wargroove may seem like another simple game but it’s said to be quite a deep one. Let’s take a look.
So far there isn’t much information at all concerning a story but we know there is a story. Players must battle through the campaign to learn about the different factions, what they are about and off course their motivations for such actions. This is like Supreme Commander 2 where the campaign allows you to learn all about the different factions in term and their fighting styles. Wargroove currently seems to be all about the action and matches.
In Wargroove players control entire armies and the commander. There are currently a minimum of 12 commanders and four factions. The current names are: Felheim Legion, Cherrystone kingdom, Floran tribes and Heavensong empire. Also like with Supreme Commander 2, the main focus is on the commanders. These commanders don’t sit behind a desk giving orders though, they are on the battlefield. Be careful as losing your commander means it’s all over.
The commanders are very different from each other in terms of character and reasons for what they do and off course design. Each one is a powerful unit and players will be wise to keep an eye on what they are doing at all times. Each one also has their own groove. A groove is basically a special move. This can be used once their have a full meter. We have bee given two examples: Valder can create a new undead unit on the field while Mercia can heal adjacent units.
There is also an in-game editor which will allow gamers to create their own adventure. Players can create their own sub-quests, secrets, missions with story and even make adjustments to the games rules. Wargroove also allows players to create their own maps too and the events that should take place on it. Features like this are always a good idea as it allows players to use their creativity and provides more options. This reminds us of forge mode in Halowhere you can literally create entire game modes and maps.
We checked out some gameplay and we so far aren’t impressed but that doesn’t mean it’s not good. There are straight up soldiers, animals like dogs, wagons and other transportations that carry units, catapults for that good support, different terrains from sand to grass and ice, there is even rivers and trees. We like how your movement path and options are very clear. Everything is bright and looks friendly. Best of all Wargroove has multiplayer. Up to four players both local and online, co-op and competitive. That’s very good.
Overall, Wargroove does look like a good game. The unit’s animations are good. The pixel graphics are good. The sounds are good too. We even like how the weather can effect gameplay like wind in certain directions can grant increased movement. The developers ‘Checucklefish’ did a good job with this game. We at X35 Earthwalker will keep an eye out to see what Wargroove truly has for gamers. Now Wargroove might have factions and commanders but even when working together they would get destroyed by… the ‘Earth Walk!’
Dual Gear is a new turn based strategy action game developed by ‘Orbital Speed Studio‘. It has been saids to be coming 2018 (year soon over) on the Xbox One, PS4, Mac and PC. This game caught out attention straight away. Hope it’s very good. Let’s take a look.
The world of Dual Gear is originally set in 2064 where powerful nations built the Gaia Belt which is the orbital energy station for receiving the newly discovered energy source. It was later attacked by terrorists after a test and the successful completion of phase one of the Gaia Belt in 2101. TEC deployed the orbital defence gear to defend and they were successful but the damage was heavy and even earth suffered from the battle. So TEC focused more on surface tactical units known as Dual Gears. Off course successful projects like that don’t stay at home but sold multiple units to clients around the world. Was that attack the last anyone will hear of the terrorists?…
In Dual Gear, players get to control the Dual Gear units. The gameplay is off course turn based and you see everything in third person. You will control each unit separately, one by one. It’s a combination of real time shooting and quick performance cut scenes. This means players will need tactical thinking, good management, reflexes and awareness. Dual Gear has two elements that must be taken into account: action point (AP) and generator output (GP). All skills need action points in order for that skill to be used within that turn but they also need enough generator output to pull it off. The example given was a Dual Gear using a powerful weapon. It might require 1 or 2 action points during this turn but it will cost some Generator Output and if you don’t have enough, that attack isn’t going to work (it’s easier when you see it for yourself).
There’s more. Units also have a sort of health and shield system in place. The two elements here are: Armour power (AP) and Core power (CP). If you get hit anywhere then the armour power decreases for that part hit, like the right arm. If that hits zero then the core power will now start to decrease upon taking damage. If that part then hits zero now, then that part is destroyed. That’s right, Dual Gear allows the targeting of specific parts of Dual Gear units. Off course there are consequences for destroying parts of a Dual Gear. For example losing a right or left arm will off course mean you can’t use any weapons that arm wielded. If a leg is destroyed then that Dual Gear will not only travel at a much slower pace but will also consume more Generator Output (GP) than normal which also means using certain skills and weapons will be more restricted.
So if an enemy unit spots one of your own it won’t do anything at first. If you start moving then it can and will fire at you. It stops firing when you stop moving again. This design choice was to allow players to not panic and think about what they want to do now. This means players will need to be aware of how much AP and GP they have before making any moves or strategizing. Management is key here so don’t be in a hurry or a rush.
Customisation is very detailed in Dual Gear as well. The options are of a wide variety. The Dual Gear is made up of five main parts. Cockpit, head, back pack, arms and legs. Each part can be customised. You can equip your Dual Gear with high weight legs which grant higher durability resistance to damage but this means less movement speed and more GP is consumed when moving. This makes you wonder about the different parts available. We hope there’s a range. Also you can customise the style. You can add camouflage, add patterns, change the colour to make that Dual Gear your very own. Also players can select an emblem. If you are going to fight at least look good while doing it.
We checked out some. Gameplay and we saw different built Dual Gears with different weapons, weight, speed, attack range and more. Launch missiles, swing with blades and snipe from a distance. You can see how much Generator Output is being used and how much each skill will consume. When the enemy fires at you you can dodge attacks which is where the reflexes come into play. So far the action looks good and seems like a real detailed turn based strategy game.
Overall Dual Gear looks like a good game. The graphics looks good and the sounds are good too. The machines are very loud though so be careful with your speakers. The developers ‘Orbital Speed Studio’ did a very good job with this game. We at X35 Earthwalker look forward to Dual Gear coming out. Now Dual Gear might have a lot of history but it’s history is nothing compared to… the ‘Earth Walk!’
This is the police 2 is the sequel to This is the police. It’s a new strategy adventure game developed by ‘Weappy Studio‘ but published by ‘THQ Nordic‘. It is coming out on Xbox One, Nintendo Switch and PS4 the 25th of September but already out on PC.
This is the police 2 is set in a cold town called Sharpwood. This town has some issues and a half. There’s a lot of violence and everyone sort of does what they want to do (which is never a good thing). No one in the town is completely innocent. There are gangs, smugglers and other scum, all who live in Sherwood and gladly call it their home. Players will have to deal with all of them too. Violence and despair are increasing.
This is where the players come in. The players will take control of the new sheriff, Lily Reed. Now the criminals aren’t the only problem she has to also deal with her fellow cops under her authority. They aren’t happy or use to having a young woman tell them what to do, so she’ll have to decide how she’s going to handle them and bring the discipline as she’s can’t handle this town alone. So to sum up, players will have to investigate situations, incarcerate scums, run the sheriff department, perform interrogations, manage the cops and make some tough decisions.
The developers wanted things to be more tactical and strategic this time around in This is the police. Now there are new things to take into account. Your cops are more than just number resources. They now have their own fears, strengths, prejudices and weaknesses. All these must be taken into account when using them for particular tasks or missions. Personal relationships are quite important too. For example making friends or being business associates with certain people can help you out… or even save your life. Oh and don’t think the criminals here wimps as some use to be in the military.
Gamers will also have to be like Batman and use their brains as a detective because evidence need to be collected and examined. Get the right people in jail and know when to use force in interrogation and other matters. Just a hint from us. Remember that everyone in this town isn’t completely innocent… what if some judges in court have been bribed? Think about that when you play This is the police 2.
Off course there is some combat in This is the police 2. Strategic combat. When a mission is real dangerous the game switches to turn based combat. Yep things just got real when that happens. So for missions like this, select and choose the best cops for the job. You can even still use any of your drunk and useless ones too. Who cares, just use them as bait or a distraction. Like with other turn based strategy game like XCOM 2: War of the Chosen, players can examine and study the area to get a better idea of how to go about the situation. As cops, witnesses and people alive are more useful so rely on stealth and weapons that don’t kill first. If it becomes a gun fight then fire away, better they die then losing your own cops. The combat can get quite intense. Just don’t put much faith in the aim of your drunk cops.
We checked out some gameplay and it’s what we expected. It’s a dark situation and things don’t look good. Tough decisions have to be made and players must take note of many things. The graphic style is almost gooey-is in a way and that’s what they wanted. We aren’t a fan of it but it’s not our decision. The sounds are good though. The trailer below doesn’t have any action but it does display what kind of work This is the police 2 is set in. There’s corruption, bullying, law breaking and scum everywhere.
Overall This is the Police 2 seems like a good game. The story is deeper and more intense. Combat is more risky with more to do and heavy consequences. The setting works well with the atmosphere of the game, cold. The developers ‘Weappy Studio’ did a good job with the game. We at X35 Earthwalker currently aren’t a fan of it and won’t be looking forward to it but we are sure others are. Now the situation in This is the police 2 looks real bad but what’s not bad is… the ‘Earth Walk!’
Valkryia Chronicles 4 is a new action strategy RPG developed and published by ‘Sega‘. Valkryia Chronicles 4 is coming out the 25th of September on the Xbox One, Nintendo Switch, PS4 and PC. This is suppose to be a somewhat of a deep game with a grave truth to be discovered. Let’s take a look.
The story in Valkryia Chronicles 4 is that the continent of Europa is split between two groups which happen to be at war with each other. The Atlantic Federation vs the Autocratic Eastern Imperial Alliance. The empire (the Autocratic Eastern Imperial Alliance) have the upper hand and currently dominating the Federation. The Federation are not giving up but realising that they will eventually will be destroyed they launch a last resort operation to help tilt things in their favour. This is were the players come in.
The players take control of the leader commander Claude Wallace and his team squad E which is made up of his loyal childhood friends. It’s them who will be carrying out operation Northern cross which basically is to capture the imperial capital. This off course won’t be easy as numerous imperial soldiers, brutal elements and even a Valkyria! Last of all players and squad E will discover and face the grave truth that we mentioned earlier. Not an easy operation it seems.
Now Valkryia Chronicles 4 is single player and the game does feature permanent death so players can end up losing their characters for good. So think, get tactical and be careful with your decisions. Valkryia Chronicles 4 has gotten deeper though in game mechanics and as characters have personality traits, with likes and dislikes which can effect how they perform on the battle field. For example a sniper who hates being alone could have their accuracy and defense reduced because they are alone on the field. We know… it sounds petty.
But wait… there’s more! In between missions players have the opportunity to head back to camp and can choose specifically which soldiers they want for the mission ahead, like XCOM 2: War of the Chosen. Off course all gamers by now would know that it’s important to have a balance concerning the character classes. You will always have commander Claude who comes with his tank (called Hafen). The classes are: Lancers, Engineers, Scouts, Snipers and Shocktroopers. There is a new class called Grenadier who can even bring the artillery. Pretty cool and very much needed.
Now how does combat work in Valkyria Chronicles 4? Well it’s actually unique. Like a turn based strategy game, you have a limited amount of moves each turn. When you use an action point, you get all third person and take control of that unit… in real time. Now enemies can fire at you but when you stand still and aim at them, or stop controlling the character, the enemy stops firing. So basically the enemy takes action when you take action.
Lastly even the weather is a factor in Valkyria Chronicles 4. So when selecting sliders for your mission you have to not only take the shape and obstacles of the battle into mind but also the weather. For example if it’s all snowy then line of sight get impacted heavily, which means that snipers aren’t that useful at all because they can’t see anything. Weather doesn’t just effect line of sight but other elements as well like possibly the terrain. This sounds like a strategy game for sure.
We checked out some gameplay and Valkyria Chronicles 4 looks very good. It has the same art style and it looks great. They use the Canvas engine for this. The watercolour style is hand drawn. The environments look nice. It doesn’t look complicated at all.
Overall Valkyria Chronicles 4 seems like it’s going to be a very good game indeed. Others had good things to say about it and so do we. The developers ‘Sega’ did a good job with this game. We at X35 Earthwalker look forward to seeing what Valkyria Chronicles 4 has to offer gamers. Now the war fought between the Atlantic Federation and the Autocratic Eastern Imperial Alliance is serious but no where near as serious as… the ‘Earth Walk!’