Morkredd is a new action adventure puzzle game developed by ‘Hyper Games‘ and published by ‘Aspyr‘. Morkredd is said to be coming out in December 2020 on the Xbox Series X, Xbox One and PC. Morkredd has a heavy concept as in the whole game is centred around it. It’s about an orb. Fine, there’s more to it though. Let’s take a look.

Morkredd is all about an Orb. This is what’s being said: “The orb is your fate”, “The orb calls for two”, “Gaze into the orb”, “Your path is the orb”, “The orb is your only friend”, “you are the orb’s protector” and “the orb’s light is your”. This is all very weird. This even sounds creepy. They really want to drive home that this orb is something pretty special. So what is the orb? Most don’t know. Do we know? Maybe…

Now Morkredd is primarily a co-op game. Remember that the orb always calls for two. Morkredd I best played with a friend but if you want to go solo then you will have to control both characters with dual character controls. Players will need to solve puzzles using the orb and keep the orb with you. After all, you are it’s protector. The main threat is darkness and this includes shadows. This includes shadows caused by your partner. This is really cool. this means you need to communicate with each other to prevent either of you from ruining the other. 

The darkness is a real problem here. You are surrounded by huge amount of darkness. It’s described as “an endless abyss of deadly shadows”. There are dangers in the dark. It can be pits, traps but we don’t know if there are any enemies in the darkness though. It doesn’t look like that kind of game but that would be really good. So stay near the orb if you want to live. There’s over 60 puzzles in Morkredd so that’s something to look forward to. Remember that this game is an Xbox exclusive. It will be available on   PC (not a console) but not PS5.  

We checked out some Morkredd gameplay and it wasn’t what we expected. We didn’t really know what to expect. You roll around the orb like it’s a giant hamster ball. You stand on buttons, trigger mechanisms, open gates, light the way, use a boat and more. It’s simple gameplay and concept but a funky twist. This looks like a good game. We would want it to be more dynamic but it seems more casual right now. Rightfully so, players can discover the ancient secrets of the orb and know what it’s about.

Overall Morkredd looks like a good game so far. Bit of trivia. Morkredd is Norwegian. It means “fear of the dark”. How fitting for a title of this game. This game was also inspired by nordic culture obviously and ‘long winters’. There’s quite bit going on. The developers ‘Hyper Games’ have done a good job so far. Now Morkredd may have darkness and a fear of darkness but one thing that’s not scared of the dark is… the ‘Earth Walk!’

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Black Desert is a massively multiplayer online role-playing game (MMORPG) developed and published by Pearl Abyss. Black Desert came out on Xbox One, PS4 and PC. This is just a first impression G-blog post. We saw this game time ago but didn’t really feel like it. We decided to try this game for the first time and so here’s a quick view on some stuff. Let’s take a look.

So Black Desert didn’t get off to a good start. Choosing our name was a task in of itself. It gives us set of rules concerning our names. Examples would be 3-15 characters, A-Z, 0-9. They mentioned how to use underscores etc. We tried to do ‘X35 Earthwalker’ at first but off course that has a space. So fine. We added an underscore but it still wouldn’t allow it. We sat there and tried to get the name to work from capital letter to common letter. We had to change the name to ‘X35’ only. At one point we didn’t know why we couldn’t use our name. We were ready to uninstall the game right there. The game’s mantra or slogan or whatever is “Be your true self”. Yet we can’t have the exact name we want. Our name isn’t a swear word, curse or racial slur. Very lame. 

Now character creation is very loaded and we would say the most detailed character customisation of any game. You can literally adjust (slight) both butt cheeks, individually. Not joking. Most games especially if you have a female character forces you to have a pancake flat butt when in real life that’s mostly not the case. Body parts are split into smaller sections which you can just individually to be more precise. They need an undo option for each action you take though as if you restore to default it resets everything in that category. Now why are we a female? The game forced us! Let us explain. We wanted the Dark Knight class. It’s only available for female characters. This is the same stupid thing that Tera did concerning the Gunner class. Only women can be Gunners even though the gun itself is BIGGER than the woman herself. BFG 9000 from DOOM is nothing compared to the gun in Tera. Now we know it’s a fantasy game where anything can happen, logical or not but the dark knight is literally all about wielding a big tall two handed blade. It would be heavy. It’s naturally a style more fit for men. Don’t give us that sexist feminist nonsense. It’s a fact that some combat styles are more suited men or women. We can say from experience as X35 Earthwalker has many years of martial arts training and worked with weapons. Can you imagine a regular lady outside a supermarket swinging the blade of Siegfreid from soul calibur? Exactly. It’s north same size but you get what we mean. Even so we couldn’t have a male character as the Dark Knight class which was stupid design and Black Desert’s one huge flaw in character customisation. Again the slogan is “be your true self” yet we can’t pick the character we want. Fail.

Black Desert isn’t clear from the start. It’s actually the most confusing of all the MMORPGs we have played. Especially after the trouble with choosing our name, not getting the character we want we are already fed up at this point. You eventually get use to the controls and how interacting with characters work. Understanding where to go and finding your quests wasn’t easy but even that eventually makes sense. Now the best thing about Black Desert hands down is the combat. The game nailed this. So let’s break this down. You have full control of your character, everything is real time and you can run and sprint real fast making travelling easy. Everything is fast paced, very fast paced. You run up to an enemy, they get alerted if they notice you, they try to attack you can move fast and dodge and get into your preferred range. Definitely feels good for sure. The combat can get exciting.

The Dark Knight class in Black Desert is what we imagined it would be. We are so happy with it’s designed from a combat perspective. You have like maximum mobility. You can dash and zoom bot forwards and left/right at fast response. The attacks are strong, deliver bleed states effect and even launch enemies into there air. Dark Knights can also use magic as well, even a projectile that stuns enemies. We haven’t even unlocked everything yet but already we found our style. It’s fast, strong, melee and range with high mobility. We don’t even care what the other classes have to offer right now. We even faced our first boss, a big red nose monster and we successfully dodged and returned attacks of our own. We dominated that boss. We loved the Dark Knight at sight because it reminded us of Caius from Final Fantasy 13-2 (The story so far). He used like dark chaos energy for attacks and buffing himself. He was fast, deadly blows and had great mobility. Caius was incredibly powerful. We feel like him, an inferior him but we will only get stronger. The combat is the best part of Black Desert right now by far without question.

Overall Black Desert looks like a very good game. Yes we bashed it pretty hard at the start of this G-blog but those are things at the start and once you get past them and start to understand how the game works you then don’t have as much problems at all. We are only level 16 and have only recently played so there’s way more for us to discover, learn and do. So far we are having fun. 

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A King’s Tale: Final Fantasy XV is a 2D side scrolling action game that was developed and published by ‘Square Enix‘. A King’s Tale was released on Xbox One, PlayStation 4 and PC. We didn’t know this game existed when it launched. We heard about it last month and decided to give it a try. It’s Final Fantasy XV after all. To put it shortly, it’s an awesome game. Let’s take a look.

The story in A King’s Tale is very simple. It’s set in Final Fantasy XV (off course) and it’s King Regis telling a bedtime story to his son prince Noctis. Off course this takes place years before Final Fantasy XV because Noctis is clearly a child and Regis is looking younger and ‘clean wid it’ (looking good). Noctis has heard all the stories in the book and wants something new. So king Regis gives him a story based on his past adventures with his friends. Noctis says it’s fin for his dad to add, exaggerate and make it up as he goes along. So ‘A King’s Tale: Final Fantasy XV’ is literally a tale from king Regis to his son… in the world of Final Fantasy. Plot twist!!!

First things first, the controls. A King’s Tale: Final Fantasy XV has simple controls… not as simple as the controls in another amazing game called Maze Time but simple still. Not only that, the game effectively explains everything and throughout the game gives you reasons why you should use them. Some games fail to do that. Everything is incredibly responsive and the invincibility frames on your roll dodge is very generous. Everything has a purpose. Now even though the controls are simple, the game mechanics are quite deep. For example there are combos you can perform which have different amounts of damage, effects and even counters. Use the first few levels to practice and  try them all to see what feels good and works best. Now as an example strong slashes are great against master ronins, quick slashes work very well against goblins while shield bash is great coeurls. Use roll dodge to get out of any situation. Here’s your greatest piece of wisdom of 2020 for now from the great X35 Earthwalker… “When in doubt, just roll dodge.” You’re welcome. 

So run from left to right, defeating all the enemies that come your way until you can move on. It’s like Streets of Rage as a side scrolling action game. Simple to understand. So let’s talk about the enemies. Almost all the enemies have a stronger variation of themselves that normally has an extra ability or effect. For samples you will encounter the skeletons which will always block the third attack of your combo but the master skeletons will block strong slashes and will counter quick slashes. So if you strike with a quick slash, it will parry it and then hit you back too quick to dodge. A ronin can be hit with anything but a master ronin will block quick slashes and shield bashes so strong attacks are needed. A literal upgrade of previous enemies. The Midgardsormr will pop up from underground to strike you but can be stunned with a specific strike. You have to do strong, strong then shield bash from behind it. The iron giants are big and strong but wait for them to strike, get behind them and start swinging. Even the behemoth is in A King’s Tale: Final Fantasy XV. These guys have a tail attack that can hit both sides if you are too close. Be careful. Goblins attack in swarms and will try to use their knives. They aren’t difficult at all as there’s many ways to deal with them. There are explosive enemies called bombs that will explode if you stand near them. If you attack them with a slash they get knocked back and grow bigger but won’t explode. If you shield bash them though, you can send them flying towards enemies so they can get blown up. Believe it or not, there are more enemies and they have their own tricks too. A King’s Tale: Final Fantasy XV has many enemies and variety is a good thing.

The game isn’t long at all. A skilled player can beat it within 2 hours. It was never meant to be a big game. There is some deployability though. First of all we heard there is an alternate ending to the story so players got to beat it again to get that different ending. Also there is Dream Battles. Basically Noctis dreams the story he heard but with a slight twist to it. You play each level of the game again but there is a specific mission condition you must fulfil. It could be like defeat an army of flan enemies but use no magic. It could be to beat a frenzy of enemies within a time limit. It could be to finish a whole mission without the aid of your companions. So there’s still stuff to do. Oh and speaking of companions…

Probably our favourite thing about A King’s Tale: Final Fantasy XV is working with your companions to defeat the enemies. There’s a whole system to it. If you get 8 hits on enemies without  getting hit yourself you can call one of your companions to jump in and launch their attack. Each one is powerful and has their own use. The main man Weskham comes in with dual pistols firing at enemies in front and behind him dealing good damage. Cid jumps in and does a single powerful slash that travels across the ground with piercing effect. So line em up and ol Cid will knock them down. Clarus comes in and swings his dual blade three times damaging everything within his attacking circumference range. If you hit enemies a total of 24 times without getting hit you can use the Armiger. This ultimate attack allows Regis (the player) to use his Lucius family power of the king. He warps to an enemy, normally the one with the most health, levitates and uses four of his royal arms to smash an enemy dealing immense damage. Now listen up kids. If you use each of your companions attacks before using Armiger you, each on of them will come in and do a different more powerful focused attack on different enemies before you finish up with the royal arms. Very cool mechanic that promotes avoiding damage and playing flawlessly to get these abilities.    

A King’s Tale: Final Fantasy XV is a deep game with it’s mechanics, enemies and the combat. We mentioned it but didn’t explain that there’s lots of combos and moves. Simply you can do 3 quick slashes, 3 strong slashes and 3 shield bashes. There’s also quick quick shield, strong strong shield and then there’s quick quick strong which launches enemies into the air where you can then launch repeated strong or quick slashes or defend with shield. You can do quick quick strong to bring your enemy down with a strong descending strike. . You can do dodge roll to jump of your enemy and them either dash straight into an enemy on the ground with a strike with a quick slash or with shield after jumping to do a descending shield ground pound attack to knock back, or use a strong slash to do a big area of effect descending smash move. There’s lots you can do. So try them all out.

Overall A King’s Tale: Final Fantasy XV is an awesome game. It’s short like it was suppose to be but definitely awesome. It has simple controls but the mechanics surrounding enemies and attacks are deep. The final boss battle is epic. You have lots of dangerous enemies constantly coming for you while you target and deal with the boss at the same time. It’s a hectic battle with lots of opportunities for your companion attacks and Armiger. This game is difficult though as more enemy types like the Tonberry and Cactuar come in, things can get real crazy. The developers, ‘Square Enix’ have done an awesome job with this game. We at X35 Earthwalker really enjoyed playing  A King’s Tale: Final Fantasy XV. If you haven’t played this game before, we recommend it. Now A King’s Tale might be set in the awesome world of Final Fantasy XV but even that doesn’t put it on the same level as… the ‘Earth Walk!’

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Those who remain is a new adventure horror game developed by ‘Camel 101‘ and published ‘Wired productions‘ and ‘WhisperGames‘. Those who remain is said to be coming out May 28th 2020 on the Xbox One, PlayStation 4 and PC. We heard it’s also coming to Nintendo Switch in 2020 but no exact date. We got more developers trying to make a actually scary horror game. We hope they do good. Let’s take a look.

Those who remain has a simple story but off course should get deeper. Basically you control a man named Edward who is taking life for granted. It’s said his life is very good with a nice wife and daughter. Yet he still does stupid things like have an affair and over drinking. He’s heading through the town of Dormant to end the affair he’s having, to fix his mistakes. He reached the golden oak motel and that’s where everything takes a hard turn. 

Those who remain wouldn’t be a horror game if it’s just a conversation and things were sorted and you went home. Nope! Turns out that this town Dormant isn’t a simple normal American town. This town has been infected with darkness. Reality has been warped here, it’s a combination of what the citizens have done and the darkness. This town has been cursed by a demon. The people of the town can’t escape. What you have to do is survive this night. Remember it’s a journey though.

There’s two dimensions that are interconnected. Players will have to work through a strange alternate reality and Dormont. This is needed to solve puzzles and off course to reveal what’s really happening around here. Like with these psychological horror games you know there’s going to be decisions and moral conflict. You get the choice to reprieve or condemn the lost souls of Dormont. Edwards fate is in the players hands. There are moral choices to make. How much does it effect the story? We do’t know. Mechanics suggest that there is more than one ending. 

We checked out Those who remain gameplay and it’s what we expected. Those who remain hasn’t made the same mistake that other horror games made. They actually have some enemies. There are some creatures/monsters moving about in the darkness. They will kill anyone that comes near. Your best weapon and friend is the light. Stay in it. Now in some ways it does remind us of Outlast in terms of walking around, exploring buildings and stealth elements too. You have to hide from some enemies. The enemies don’t look scary so far though. There’s one that has a spotlight for a face practically and it will expose you, so stay out of it’s sight.   

Overall Those who remain so far for us is just another horror game. Doing things slightly different but we need more. Horror games like these all try and they should, it’s just we have high expectations. The environment does look great though. We like the motel, the messed up reality and that there’s actually enemies now. The developers have done an good job from what we have seen so far. We at X35 Earthwalker will have to see what else Those who remain has to offer. Now Those who remain may have curses, demons and darkness but none of these things can do anything against… the ‘Earth Walk!’

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Golf with your Friends is a new multiplayer sports game developed by ‘Blacklight Interactive‘ and published by ‘Team17‘. Golf with your Friends is said to be coming out the 19th of May 2020 on the Xbox One, Nintendo Switch, Mac, Linux, PlayStation 4 and PC. The whole lineup right there. This game is golf at the end day. Let’s take a look.

Golf with your Friends is exactly that… it’s golf. Now we wouldn’t care about this game if that was all it is. Sure it’s golf but it’s golf that’s not boring. For starters there are like 10 levels with themes. You can expect outer space, forests, haunted house, the woods with a lumberjack facility and more. Our favourite is definitely the level with that ancient looking temple, possibly aztec or whatever but it’s cool looking. The track looks like it’s naturally built. Simply put the level design is great. 

Now the levels are real cool but that’s not the biggest eye opener about Golf with your Friends. Yes this game is 12 player multiplayer BUT… you can all play AT THE SAME TIME. This means no waiting your turn and mocking your friends lame swings. Instead everyone is trying to get their ball to the hole and yo see everyone’s balls moving and jumping across the tracks. You can decide to race to the hole first or play legit and see who gets in with the least amount of swings. This mechanic alone makes Golf with your Friends interesting and stand out.

There is three game modes. There’s straight up classic golf, a hockey mode where the hole is instead a hockey goal post. There’s also a basketball hoop looking goal too. So mix it up people. There’s customisation too to keep things interesting. You can unlock skins for the balls, fancy trails and even hats. There’s even a level editor where you can create your own courses, share them with other players have them play it themselves or yourself. 

Overall Golf with your Friends actually looks like a good golf game. There’s even power ups and items for competitive help. There’s such effects like turning your enemies balls into a square. Trap their balls in honey and even straight up freeze their ball completely. Cool stuff. The developers ‘Blacklight Interactive’ have done a good job with this game. We at X35 Earthwalker will have to see what Golf with your Friends can really do. 

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Maneater is a new action role playing game developed and published by ‘Tripwire Interactive’. Maneater is said to be coming out the 22nd of May 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and pc. Sharks are dangerous but this is taking things too far. Humans beware. Let’s take a look.

There is a story in Maneater. The story campaign has been described as ‘full narrative’. It’s narrated by  Chris Parnell, the guy who did Saturday night live, 30 rock and even that annoying Rick and Morty. The story is set against the backdrop of a reality TV show. We don’t have the details… or maybe we do but don’t want to share… either way you’ll have to wait fro learn for yourself.

Maneater has a very simple concept. A shark can eat a human so they made a whole game around that with some twists. That’s the whole game of Maneater. Players are a shark and you go around primarily eating humans but you can fight other creatures too like alligators. So basically eat what comes in your way or what you come to. Eat or be eaten basically is the rule here. 

That’s the objective… to eat. You grow and get stronger the more you eat and there’s a lot on the menu as Maneater is also open world. You can go through the whole ocean, finding all kinds of creatures and stuff to eat. Not only that, you can evolve to. Yep Maneater is on it’s Evolve today. There’s multiple evolving paths you can take with your shark. There’s a armoured shark where it has like hardened bone structure on it’s body and face for additional protection and toughness. There’s another where you look like a 3/4 shark and 1/4 glow squid deep sea thing. It’s actually cool looking. They come with new abilities and more chaos.

Don’t get ahead of yourself though. Like with Feeding Frenzy, you don’t start off as the big bad shark that everyone fears. Nope! You start as a small little shark. You then have to eat and survive to grow up, get bigger and stronger, being able to face stronger, bigger and more dangerous foes. Both animal and human. Eventually you will be big and strong enough to take on the humans. You can face the local drunks who are unorganised while the coast guard are a real problem. Like seriously they have guns and proper equipment. 

We checked out some Maneater gameplay and it’s not exactly what we thought. There’s way more agility and unrealistic shark movement and abilities going on and we like that. You have to find loot to evolve your shark. There’s a number of different areas like beaches, the ocean, gulf coast and even industrial docks. We like that eventually you get cool abilities like smashing through boats completely, leaping out of the water to snatch humans off boats. It’s different from other games and definitely stands out.

Overall Maneater looks like a real cool game. We definitely like the simple concept of it. Jaws, but this shark is smarter, more blood hungry, more powerful and far more dangerous because of it. Sharks eating humans can work. The developers ‘Tripwire Interactive’ have a done a great job with this game. We at X35 Earthwalker will have to keep an eye on our sonar for any Maneater activity. Now Maneater may have a evolving hungry shark but that shark is a little goldfish when compared to… the ‘Earth Walk!’

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Fury Unleashed is a new rough lite action platform game developed and published by ‘Awesome Games Studio‘. Fury Unleashed is said to be coming out the 8th of May 2020 on the Xbox One,  Nintendo Switch, PlayStation 4 and PC. We never heard about this game but we know there’s a whole lot of shooting and battling to be done here. Let’s take a look.

What’s the story? We don’t know. What we do know is that there’s a number of things going on in the game mechanics. This is what their official site said, “each kill you score increases your combo. Hit certain thresholds and your damage resistance and healing powers will kick in!” Fury Unleashed promotes destroying your enemies fast and using your rage. It’s all action, action and action.  

Since they strongly encourage you to beat the game in one go, you can expect permadeath. Yes, Fury Unleashed has permadeath and the random generated levels means you will have your typical rouge lite game. So don’t die. The positive is that you get natural replayability. Whenever we think of permadeath and random generated levels, Spelunky comes into our heads.  

Fury Unleashed has differently difficulties. Hard mode is said to truly put the players to the test. Easy mode gives players the options to adjust things like the difficulty parameters to their liking.  We always say it but giving gamers options and variety are good things. 

Now there’s quite a lot to the customisation. There are design options in Fury Unleashed. Wear weird armour, funky helmets, change face, change hair and even “replace their face graphic with your own.” Not many games allow stuff like that but this allows payers to truly make their character their own. You can even set your characters skills. Like with set-able skills and abilities in all games, best to go for what suits your style first. 

Even though it is random generated, some levels are hand designed. This means there’s something significant about those levels so be on the lookout and pay attention to details in the levels themselves. There are some permanent  upgrades you can unlock. These upgrades stay with you even after you die. So there is a form of progression to increase your odds overtime.

The developers said this, “Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won’t be disappointed.”

We checked out some Fury Unleashed gameplay and it’s what we expected bu the action is higher though. You are definitely fighting through a comic book which is a cool style. Each level comic book has their own enemies and environment design. Distinction is important and the level are distinct from each other. We’ve got jungles, buildings, bases etc. Worse of all is that there are 40 bosses! They are big and are definitely distinct from each other. Spelunky had one boss. We’ve seen a giant attack helicopter, organic plant monster, a viper warrior beast and more. They look cool… most of them.

Overall Fury Unleashed looks like a good game. Lots of time and work has gone into it’s development and you will understand when you research the development history of Fury Unleashed. We definitely love that there’s co-op. Playing with friends or family always makes a difference. We like the variety in the bosses and that they clearly stand out for this style. The developers ‘Awesome Games Studio’ have done a good job with this game. We at X35 Earthwalker will have to see what happens with Fury Unleashed. Now Fury Unleashed may have serious action but it’s all baby stuff compared to the adventures off… the ‘Earth Walk!’

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Stranded Deep is a new open world survival crafting game developed and published by ‘Beam Team Games‘. Stranded Deep is said to have came out the 21st of April 2020 on consoles. It came out on the Xbox One and PlayStation 4. It’s also out on PC. The really question is “how deep are we stranded here?” That’s what matters. Let’s take a look.

The story in Stranded Deep is your typical standard stranded story. You control a man who was on a plane. Something goes wrong and you end up stranded somewhere in the vast pacific ocean. You are alone. Yes, you are the lone survivor. Like the movie ‘Cast Away’. You start right from there. You get to a nearby emergency raft. The game then gives you control after some time has clearly passed due to it now being day. Then you can either raft away (if you think that’s wise) or head to the nearby island. Then the real game begins. Time to survive.

Yes, players have some options. You can set your difficulty, gender so male or female, whether to use the existing world of generate a new one, whether to have permadeath or not and even decide whether your world has sharks and snakes or just make them passive (which is for babies and gaming wusses). Like why would you not have the enemies in the game. This isn’t Minecraft. Or is it? It’s good that you got options and can make some changes to the game. Options is always good.

This game literally reminds us of Raft. If you think about it like that, then you know what to expect and what to do. You run around, explore the place, find supplies, gather resources, fend off against threats and off course crafting and building. At this point you know what to expect. Not much to say. Gather your wood build a hammer, build the foundation for your base of operations.

There are threats in this game though and so they should be. Players, if they aren’t complete wusses and babies, will have sharks and snakes in their game. These two are threats and can end your life. Sharks have aways been a famous enemies concerning island and water survival games. If you fall in the water or didn’t see a shark but went into the water then you will get a nasty surprise. Survival games like this need an actual threat. What numerous island and other survival games fail at is not creating fear. When you are stranded with no help, surrounded by danger and all alone, the average person would be scared. Pikmin created fear and did it well for it’s colourful friendly style. Players made sure to get all their pikmin back to the onions or stay close before it turns night. These survival games don’t have that feeling. You see something you easily know how to handle it and then you quickly reach a point where nothing can stand up to you and there’s nothing to be afraid of. We believe that Stranded Deep will have the same issue.

We checked out some Stranded Deep gameplay and it’s what we thought it would be. It’s a like Raft but more graphically realistic, deeper and has more going on. There’s krakens or giant squid creature in the sea which is cool. We need more threats like that. You can build machines that can fly, collect trophies like in Terraria. We feel like there’s more emphasis on survival in Stranded deep though. It definitely has more detail too. Raft is still a fun game but Stranded Deep wants to be the biggest most serious island, water survival game. We like that you have to go underwater to explore and even search sunken ships and find goods. There’s a day and night cycle. You can hunt animals for food and even use spears or a spear gun.

Overall Stranded Deep looks like a very good game. We just really hope the threat level is turned up. It needs to feel like a survival game. The water has to be scary. It should make you never want to go in. The crafting looks cool with what you can eventually make. It looks good too. Like Sea of Thieves, the water looks amazing. The developers ‘Beam Team Games’ have done a great job with this game from what we can see so far. We at X35 Earthwalker will have to see more of what Stranded Deep has got. Now Stranded Deep may have creatures in the water but even those things know to obey… the ‘Earth Walk!’   

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Streets of Rage 4 is the new action beat em up game developed by ‘Lizardcube, Guard Crush Games, Dotemu‘ and published by ‘Dotemu and Yooreka Studios’. Streets of Rage 4 is said to be coming out the 30th April 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. We are definitely looking forward to this game. Let’s take a look.

Streets of Rage is one of, if not the best beat em up game and now we are getting Streets of Rage 4. We knew about this game along time ago but didn’t write on it. There’s a lot to say but we keeping this one short. 

Firstly we have no information concerning the story. Mr X’s brain was destroyed in Streets of Rage 3 so you can assume he’s actually dead dead this time. So maybe a new face has taken over the area. You know how it is, when the boss it down, other gangs want to take their shot or maybe a relative or child of Mr X. Who knows? What we do know is that there’s lots of bad guy faces to punch in, combo and swing at with a pipe… just like the good ol days.

Firstly we like the Streets of Rage 4 art style as it’s clearly going for a more flowing modern look. The animations are definitely good. Each attack and move looks smoother and clearly than before. Unlike that one move Max had in Streets of Rage 3 where he’s suppose to be punching the head of a barbed enemy but looks and sounds like he’s breaking their necks. The special attacks and abilities have more special effects and flare making all the moves look powerful but off course we have no idea how strong or weak yet. The game is definitely colourful and we like colours. Who doesn’t like colours?… you grandpa.

We got straight into the visuals this time because it’s Streets of Rage, you know what to expect by now. It’s straight up beat em up. Move through the level and trash the enemies that come your way, find, pick up and use weapons to defeat your enemies and off course, work with a friend as it’s always been 2 player co-op. There’s even new characters, as there should be. Yes the main characters Axel, Adam and Blaze are all here (they better be) but we know have two new characters: Floyd Iraia (the big dude with mechanical arms) and Cherry Hunter (the cool black girl with an electric guitar). Both definitely stand out and got their own style and tricks. Something is different though.

There is now a Battlemode. It’s in the name but it’s against each other. Take on your friends and see who is the best fighter or who has the most rage in the streets. It’s four player co-op! Not only can you play as the main characters of Streets of Rage 4 but you can also play as past characters from previous Streets of Rage games and even better the past versions of them. For example you can take control of Axel from Streets of Rage 1 and fight with his moves from that game. You can play as an from Streets of Rage 3 or as Max or Skate from Streets of Rage 2, or Adam from the first game etc. So in a battle mode you can have four friends or family fight against each other but each player is a Blaze from each Streets of Rage game: 1,2,3 and 4 to see which Blaze is the queen of fighting. Now that’s an excellent idea. Smart move by the developers as they knew fans would want to see the past too.

There’s more! The developers of Streets of Rage 4 have not just brought the characters and designs from the past but also the music. Players can play levels and stages to the old music. Remember those banging tunes from Streets of Rage 1 and 2? You can hear them while you play now. We are sure there’s some cool ones from Streets of Rage 3 but we weren’t a big fan of the music from that one. This shows the developers are aware and paid attention to what has been said about the past games and applying that information to this new design. If they play it smart like this all the way through then Streets of Rage 4 will be one of the best games so far easily. 

We are so glad they brought Adam Hunter back into the battle. When he wasn’t there for Streets of Rage 2 we were annoyed but we understood as he was captured but there was no excuse for Streets of Rage 3. We missed that character and so did fans. Now he’s back and has real power. There are counters, explosive moves, ultimate like attacks, flashy acrobatic movement and more. Also in case you couldn’t tell from the names Adam Hunter is Cherry Hunter’s dad. Father and daughter fighting side by side and kicking butt. Nothing can make a dad more proud than seeing his little girl drop kick big dudes. That’s better than a graduation any day. 

We checked out some gameplay and it’s not what we thought it would be initially but it’s better this way for sure. The combat is looking real good, the levels have variety, the battle mode brings another layer of gameplay and fun, the variety of music including the music from past will get shoulders moving while fighting. The many many chapters you can unlock allowing you to play as the past game versions of these characters is an excellent idea. We haven’t seen anything concerning bosses but we know with all these moves, abilities, characters, help and combos with co-op partners we know the bosses have to be a big threat. They must match the hype. Lastly we aren’t a huge fan of Axel’s design. Why does he look so much older than the others and so out of shape. He’s really broad and looks like he sort of has a tummy. Does he still have his mobility? Wished he looked more in shape like the others. Blaze is looking beautiful and dangerous and she made the smart move to wear a jacket this time as she will need the extra protection from these dangerous thugs.

Overall Streets of Rage 4 is looking like an awesome game so far. We like the visuals, the gameplay, the characters and even the designs. Looks like there is content to last for a good time too. We hope there is no health bar or number of uses for pipes and bats like there was in Streets of Rage 3 (bad mechanic). The developers ‘Lizardcube, Guard Crush Games, Dotemu’ have done an amazing job so far. 

For more information check out the link below:

More information

Master Chief and Doom guy are if not the most two iconic and famous armoured super soldiers in video game history. They both had huge impacts on the first person shooter genre and the games they are in has influenced and impacted other parts of gaming too like how Halo revolutionised multiplayer etc. Doom Guy is in DOOM while Master Chief is in Halo. Now one of the biggest questions being asked is who would beat who in a fight. It’s a good question and a fair one. We want to settle this once and for all. Let’s take a look.

Let’s get this out of the way. We have heard multiple people’s opinions on the matter, we’ve seen videos on this of people explaining why one would win over the other. We ignore fan boys who say one will stomp the other or one shot because whatever whatever even though their reasons proves nothing. Let’s give examples of three people who did their best to decide who would win but ultimately their videos were terrible. HiddenXperia, Midnight and Roanoke Gaming all were very good at gathering information and finding feats but were absolutely terrible at applying that information to a fight. Maybe this is because the owners of the channels have never been in a fight before or they were the kid who use to get beat up all the time and stuffed in school lockers so they can’t imagine or have little knowledge concerning fighting. X35 Earthwalker has over 12 years of official martial arts combat training and more so we have a better idea of how fights go and what matters when it’s humans fighting. We’ve done many debates. We have to explain this because sadly the average person doesn’t understand this. Some feats make a character cool or shows their strength or something but doesn’t mean anything in a fight against certain opponents. Match ups matter.

Let’s explain a big one that voters for Doom Slayer use. They always say that Doom slayer beat a titan without his armour. Is that impressive by regular human levels, yes but does it mean doom slayer would beat master chief in a fight, no. It honestly doesn’t prove anything. Hear us out. Titans are these huge demons that move quite slowly and have giant strength. Meaning you need a way up to reach them and enough strength to maybe bust through the head to reach the brain or a vital organ. Nothing has shown that Doom slayer punched the titan in the chest and it fell over or that both locked hands and in a battle of strength doom slayer was stronger and pushed it over. It’s clear he beat the thing by moving faster, maybe running up it’s arm and struck something vital. If that’s the case then Master Chief can do that, better and faster than Doom slayer. Master Chief is a spartan 2 and in the lore they can run up to 80mph and jump incredibly high, we mean ridiculously high. We know that the icon of sin was bigger than the titan doom slayer ‘slayed’ back then. We saw in doom eternal how he needed to make his way through buildings and climb walls in order to get up high enough to fight it, which took him a long time. Master Chief could jump onto a building then jump to a higher one, wall jump or whatever, get high enough and then sprint and jump with that speed and strength smash through the head or whatever to kill it. So this feat proves master chief can do the same thing. Besides none of that matters in a 1v1 fight with human sized enemies like each other. No one is running up anyones arm here.

Doom slayer also has a not explained history. They say he’s human yet his strength and speed and unlimited stamina isn’t human at all. We get that the makyr technology machine thing gave him real power and boosted him but that was after his original fighting in hell… but he’s suppose to be human so where did this strength come from? Also some say he was fighting in hell for thousands of years. This can’t be true as the events of Doom eternal and Doom 2016 are said to take place in the 22nd century while ultimate doom and doom 2 are in the 21st century. Even the serious fans don’t agree on these dates. 22nd and 21st is separated by 100 years. So how can doom slayer be fighting in hell for thousands of years if the events are 100 years part. We searched online and there was no answer. Maybe time is different in hell. After all if doom slayer is human then how did he live for thousands of years. Maybe nothing ages in hell. If that’s the case then master chief if in hell wouldn’t age either and could perform similar feats except for the stamina part as spartans can keep it going for hours but their stamina isn’t unlimited. That’s a clear advantage for Doom slayer, he has what seems like unlimited stamina. People have said that the enemies of Doom slayer would destroy master chief… not true as the demons doom slayer faces aren’t real world demons which are spiritual, immaterial meaning you can’t physically touch them. The demons in DOOM are physical and even a earthly shotgun can kill them. This means that advanced technology and the shotgun that Master Chief uses from the 26th century would work just as fine or better against them. This means Master Chief who has regenerating energy shields, greater agility and reflexes can beat hell too. Master chiefs motion detector (that radar) will let him know what’s moving around him and in hidden compartments and walls at all times while Doom slayer can only see what he’s looking at (if he has enhanced senses then let me know). Simply put Master chief can match doom slayers feats and do them better and the history and stats of doom slayer aren’t clear. No one can agree on how much tons doom slayer can lift or give a real feat that shows doom slayer has amazing reflexes. We haven’t seen anything.

As we mentioned in our DOOM Eternal review we noticed and theorised that the developers watched a Death Battle video of master chief vs doom guy and decided to gear Doom slayer up for a rematch. What? You don’t believe us? Hear us out. Think about this:

Master chief from Halo 5 could spartan dash, now Doom guy can dash too. 

Master chief is incredibly athletic, now doom guy is swinging of poles

Master chief had spartan charge which he used to get through cracked walls. Doom guy dashes through cracked walls now

Master chief survives a fall from orbit to a planet, doom guy now got shot out of a big weapon and smashes through a wall at high speed and survives

Master chief is a legend and leader amongst spartans, now doom guy is a legend and leader amongst the sentinels

Master chief has cortana who stays in his head in a chip like form, doom guy near the end of the game has Vega (an A.I) go into a capsule button like form and attaches it to him (for a short time)

Master Chief has the energy beam sword, doom guy now has the argent energy sword

See what we mean? Anyway.

Now the actual combat concerning weapons. Doom slayer has the clear advantages here. For example his rocket launcher can hold 50 rockets and almost rapid fire them. While Master chief’s rocket launcher is stronger, it carries two shots and he needs to reload. He needs to reload all UNSC weapons. Off course being a master of every weapon he can reload super fast and evade and use cover to his advantage but never needing to reload is better than fast reload. This means Doom slayer can keep up the pressure. Remember that Doom slayer doesn’t have unlimited ammo though so he can’t fire too crazy now. Yes Doom slayer gets ammo from chainsawing enemies, which doesn’t make sense. Are the demons a piñata stuffed with ammo and armour shards… but whatever? The problem is that Master Chief while called the demon isn’t an actual demon so he’s not getting armour shards or ammo from Master Chief with his flame belch and chainsaw; however the flame belch still does damage. This is a 1v1 so there’s no demons for doom slayer to use as fodder for health, armour or ammo. Master Chief has the advantage here since he also has rechargeable defence but his is a full body shield which recharges ON ITS OWN. So if Master Chief takes some damage he can run away and stay away until shields recharge. “Hold on X35 Earthwalker, the smartest person alive”. Woah, calm down guys, that’s too much of a compliment. “Doom slayer is faster than Master chief and will catch him if he runs.” Good point but not true. According to Doom lore, in game movement from Ultimate Doom and fans, the main number everyone seems to agree on is 57mph. Which is really fast. According to Halo lore and Midnight who at 0:50, even brought this up in his video that spartan 2’s can run up to 80mph. This means not just Master Chief but also his spartans and friends are all much faster than Doom slayer. So if he ran away to get back his shields, Doom slayer can’t catch him. If they ran for a day then yes doom slayer will eventually catch him because of unlimited stamina but this 1v1 fight won’t last a day. We think minutes.

Master chief’s armour does take damage and so does his suit from plasma shots when NOT shielded. Doom slayer has a plasma rifle so that’s a good weapon to use. Lore revealed that Master chief survived a tactical nuke to the face and we know from the games also that he survived a fall from space. These two big feats are consistent with each other in terms of how big they are so they do count. So if a rocket hits him, he will be fine. If a ballista shot or guass cannon round hits him, again he’s fine… takes damage but it will take much more. Yet we see a single plasma grenade kill him. This is one of those lore, game clashes. If he can survive a tactical nuke to the face then he should survive a plasma grenade to the face but if master chief was invincible in the games then it wouldn’t be challenging at all. Doom slayer’s armour according to lore is indestructible. Yet we’ve seen revenants rip off his arms. Again this can be just one those game things as a death animation but unlike master chief who has consistent feats to show he’s ridiculously tough we haven’t seen that for doom slayer. Having indestructible armour is one claim from Dr Samuel Hayden. We aren’t convinced it is, if it can be ripped apart. So since this is another lore, game clash we will assume it can’t be ripped apart for arguments sake. We do know like with master chief and plasma rounds, doom slayer takes damage underneath the armour as he can be burned, slashed up, crushed, ripped apart, shot, explosions etc.  Some fans go as far as to say he is invincible or indestructible. Sorry but no. We just listed things that harm him. For crying out loud an exploding barrel kills doom slayer unless he has the extra shields. Yes an explosive crate kills master chief in the game but that contradicts the consistency evidence of master chief in the comics, shows and lore like surviving a fall from space and taking a tactical nuke to the face. Doom slayer hasn’t got consistent feats that cleary show he takes more than exploding barrels (That we now off. Please tell us if you know any). After all Doom slayer doesn’t survive by tanking through all the hits, no. He evades fire balls and attacks. He runs around. He avoids explosive barrels or shoots them at a distance (a wise player does anyway). They are a threat in every game. Now you can say it’s a lore, game clash thing which is fine but need to see something that shows him surviving massive explosions and falls. 

Let’s quickly address one big problem. Games, movies, anime and comics aren’t consistent a lot of time especially against each other. For example Doom Slayer survived getting shot out of the cannon and smashed through the solid wall and was fine… yet zombie dudes can kick and smack him to death. Doesn’t make sense. We doubt those zombies hit with the strength of a high speed launching cannon. Same with Master Chief. He survives falling from space but an elite can slap him enough times to kill him in game. Doom Slayer has not shown to punch harder than the force of falling from space. Neither does Master Chief look like he punches harder than that launching cannon. The game changer is that Master Chief has shown more consistent feats of durability and toughness. 

hiddenxperia even said at around 10:08 that Doom slayer because he carries all his weapons on him and still moves fast that his “strength seems almost infinite”. What?! Not even close. This guy is the last person I want to hear about battle match ups from. First carrying all those weapons is no where near infinite. Second him carrying all those weapons is just an in game feature. Marcus Fenix from Gears of war carries multiple weapons but you see them on his body. Where does Doom Slayer carry his weapons? It’s just a game design feature. If you accept that, then MMRPG characters like from Black Desert can one shot both master Chief and Doom Slayer as they have huge expandable bags carrying over 99 units of certain items and numerous big weapons which is huge amounts of weight. It’s just an in game feature, nothing more. He doesn’t have an infinite space technology bag. roanoke gaming is pretty much just as bad. In his video he said that Doom Slayer strength doesn’t seem to have a limit. That’s nonsense. It clearly does. He struggles a bit to pry open doors. He doesn’t face demons head up with his brute strength. He either grabs them first and rips or when a big boss is knocked down and can’t move, he then tears them apart. He has never wrestled the demons in the game. He said that bullets and plasma work on Master Chief but they also work on Doom Slayer too. So he was being one sided biased there. He even stated that Doom Slaer has amazing intelligence where he understands weapons and use them instantly giving him great tactics or whatever. That’s very old and we didn’t know that but Cortana is smarter still. WAY smarter. Cortana and Master Chief are in the future so the UNSC may have information on the events of earth around Doom Slayer’s time, meaning they might have information on the Doom Slayer himself. So Master Chief would know all about him too through Cortana. So their videos as we mentioned earlier were terrible. If they had better evidence, they should have used them. So there videos didn’t convince us.

Also let’s clear this up. When it comes to lore like the comics vs games. It’s mostly better to go with the lore as they normally better represent the character. Remember we said game, lore clash? Look at superman. There are games of him being damaged and killed by certain things that make him look weak or give him a limit but when you check his comics and those feats you see that even exploding suns don’t kill him. What’s more likely, regular thug bullets killing Super man in a video game or him surviving black holes, suer loves and planet busting attacks. Exactly. Master Chief survives a tactical nuke to the face and falling from space. If the game was consistent then it wouldn’t be a very challenging game as the covenant troopers and even the tanks wouldn’t be able to kill him. A game has set principles to allow your character to die and off course have challenge to it. The lore represents master chief better than the games. While with Doom Slayer most we know about him IS in the games. We know there are some outside sources but from what we have seen and heard, there isn’t much clear feats that show him matching what Master Chief can do. So lore over games in most cases.

When it comes down to weapon combat, Doom slayer has the advantages like no reloads, many guns and more firepower but that doesn’t matter against Master Chief. It’s great against hordes of enemies like the demons and even the covenant and flood but against master chief, no. All his guns work the same, it fires a projectile that travels in a straight line. Master Chief has dodged machine gun fire and hand gun fire at point blank range. So whether shotgun, super shotgun, plasma rifle, rockets, master chief can and will dodge them all. Even the BFG 9000 doesn’t do it. Youtubers like Midnight even believes that a BFG 9000 shot’s heat wouldn’t penetrate master chief’s armour due to him surviving the hot atmosphere of falling from space. Besides the BFG moves slower than master chief and he can outrun it if he needs to. The opposite isn’t true for Doom slayer. Not only has he not shown to be faster than bullets or have reflexes near that level but bullets work on him. Think about DOOM Eternal and DOOM (2016). The zombie guys with the shields use a shotgun to attack Doom slayer. The marauder uses a super shotgun to harm Doom slayer. Those are guns with bullets and Doom slayer can die too it if hits enough times. If 22nd century guns work then 26th century weapons do work. We haven’t seen anything that states that bullets the enemies use are argent bullets for example or anything like that. You might say that’s just in the game but majority of all most know about Doom guy is from the games. Bullets will hurt master chief too it’s just that he’s shown to be able to dodge it with extreme reflexes, even fire at point blank range. Also even though Master chief injured himself running extremely fast that was near the start of his training with the armour, he’s stronger, more experienced and has better technology so it’s safe to assume he shouldn’t have that same problem now. Also the unmakyr only works on demons so that won’t work Master Chief. So Doom slayers chances of killing master chief through weapons is very low while Master chief’s chances of killing doom slayer by weapons is is a good possibility. We repeat, Master chief isn’t immune to gun fire. It can and will kill him like Doom slayer, it’s just that he is way better and has evidence of being able to dodge it all completely.

So let’s give an example of weapons combat. Let’s say they both start shooting at each other while running both will miss at the start but soon master chief will start to hit doom guy. You say how can master chief hit a full speed running doom slayer. That’s easy. For starters Master chief is more than a master sharp shooter. Spartans are masters of every weapon and they have hit targets faster than 57mph and smaller too so they can easily hit a sprinting doom slayer and it’s laughable to hit a non sprinting doom slayer. Also the spartan laser is hit scan, meaning it hits instantly where master chief is aiming. Master chief as a spartan can track objects way faster than that and land a perfect shot. The spartan laser does supreme damage. Master chief is said to be the best shooter in the UNSC military, only second to Linda. If doom slayer gets some good shots on master chief then chief can then run away being faster (80 mph) giving him time to recharge those shields, undoing any damage doom slayer did. There’s one more thing about master chiefs armour that we will reveal later. Doom guy uses the rockets and master chief dodges, he has caught rockets and thrown them back before and with his reflexes can probably grab and throw as fast as doom slayer shoots them out. Plasma gun would probably make master chief evade and dodge the most. When all else fails, the BFG gets it done. Doom slayer would get the BFG ready but then one of two things will happen. Master chief being smart sees danger and will choose evasion. He will run from it and get to safety out of the way but due to his armour if hit by one of the BFG trails, he would still be alive, able too withstand the heat. The second outcome is that Master chief will hear a voice telling him to dodge and be giving him clear information and alerting him to all danger around him. That voice is cortana. Oh you forgot about cortana? The most advance and powerful A.I. She’s basically his spider sense. She can look at doom slayer and give intel to master chief about doom slayer. She can warn him about the BFG and more. Cortana is with Master chief since the first halo game and stayed with him throughout all those games. So she does count. So BFG, ballista, guass cannon and rockets all aren’t strong enough while the weaker weapons will lower the shield IF it hits enough but then Master Chief can just run to get shields back or use the covenant beam sword which can block bullets and projectiles. Master chief uses this sword too. Master chief will eventually kill doom slayer if he hits him with enough bullets. Doom slayer isn’t an idiot and will try to close the gap as he always does. 

This means it’s now down to what real matters. Close range combat. Doom slayer has been fighting for  a very long time against the demons but his fighting style is still the same. He’s best described as a brawler. He rushes you and wants to punch your face in. He grabs to rip and tear. Nothing technical there at all. We haven’t seen anything that states he knows boxing or martial arts or anything. While Master Chief is an expert hand to hand combatant. Spartans are better trained in combat than soldiers and ODSTs. They know martial arts too. So master chief is a much better fighter than Doom slayer. Combine his fighting skills with the fact that he has much greater agility and reflexes and Doom slayer can’t touch master chief. Want proof. Think about it. In the first spider man movie, when Peter Parker was fighting the bully Flash, we got to see from spider mans perspective. We saw how slow the bully was moving to him. He had lots of time to dodge and land attacks of his own. That’s what reflexes basically allow you to do combined with speed. Now master chief isn’t spider man level but he dodges gun fire and dodged point blank pistol fire. That’s crazy fast already. The armour that master chief wears also boosts his abilities by a factor of 5 according to some. Midnight again stated this in his video as well. This means master chief who already, thanks to his argumentations from experiments, are boosted even more. He’s stronger, faster, more agile, more reflexes and sees way better too. Also the suit is basically connected to his mind. So what movements master chief thinks, the armour does for him INSTANTLY. This is better than the best reflexes. Not only that but master chief is much taller too, this means more reach with punches and kicks which does make a difference in a fight. Doom slayers strength has been widely debated. We know he can punch and dent steel but some even calculate he can lift 18 tons.

Master chief has been calculated by some to be able to lift 80 tons:

No there wasn’t any provided evidence from this source nor do we believe he can lift 80 tons. Many  factor in that he can flip over a scorpion tank. It’s an official game so that’s cannon. You might say that in ODST those humans flipped a tank too. Yes that’s clearly just in game mechanics as ODSTs don’t have super enhanced strength so it’s clearly not official for them. Master chief has ripped apart metal and the top of tanks, punched tanks to death (explode) and flipped them. Some estimations with the x5 suit boost have put master chief’s lifting strength at 7 tons. So let’s minimise master chief and say his strength is 7 tons. Guess what that changes?… very little. 7 and 13 isn’t big enough of a difference to make the weaker one’s strength negligible. This means master chief would have to avoid getting hit as much as possible but we already established that’s too easy for him. Doom slayer can’t get a good chance to hit him. Master chief has insane reflexes and instant movement linked to thought with enhanced agility, recharging energy shields to protect from blows and if you want to factor cortana would provide more assistance. So doom slayer can’t use his strength. You might say so what’s master chief going to do? Punch him to death? Well, yes. Look at Doom Eternal. zombies if they slap doom slayer enough times can kill him. Zombie soldiers can punch and front stamp kick doom slayer to death. So off course a stronger master chief can beat doom slayer to death, easier and faster. An imp can slash doom slayer to death, so off course master chief who is stronger and faster and more tactical aiming for specific spots of the body with a combat knife can do way worse than an imp. If an exploding barrel can kill doom slayer and bullets harm him, then a plasma sticky grenade can kill him and his guns can harm him. Off course he will need more than one plasma grenade though.

Also let’s explain agility more. When you drop a cat, they swing round and land on their feet even at low distances with little time. If you throw a cat, they turn fast and grab onto your hand in mid air. That’s agility. Doom slayer has no agility that we can see. In the level Urdak of Doom eternal when the icon of sin smashed the platform where the heart was and doom slayer slid off. He couldn’t grab anything, fell like a brick and bounced like a ball. He didn’t land on his feet, roll and get up. No. He just dropped and laid there for like 2 seconds. Not just master chief but all spartans have shown to flip, spin, rotate, cartwheel, summersault and more and land on platforms, their feet and more. They have agility, so even dodging in midair is no problem. Now concerning their swords. Argent sword versus beam sword. Both are easily capable of killing the other. The simple rule is like with regular sword fighting… don’t get hit. Sure the plasma sword is made by advanced aliens with their 26th century technology putting it ahead of UAC technology which is 22nd century but that changes little from what we have seen. The argent blade cuts through pretty much anything smoothly plus with doom slayers strength it would be easy to slice master chief in two. This also applies to master though with his sword. Plus the beam sword can block projectiles and bullets. The argent sword has three hits only while beam sword lasts longer but all you need to do is catch them good just once. So the outcome is the user, even if they swapped swords the outcome would be the same. The reflexes and instant thought movement off the master chief would make most likely that he can dodge and exploit  openings through parrying or whatever. So if they both whip out their swords, it will come down to the better fighter, the speed, reflexes etc. This means a much much greater chance of Master Chief winning.

The grenade launcher would be useful to create space or get some damage in but again it pops up, fires, the grenade needs to land and then explode, which is more than enough time for Master Chief to dodge, also if Master Chief survived a tactical nuke to the face then a grenade from Doom slayer is too weak to d significant damage. The flame belch would do minimum damage and more like put pressure on Master Chief, not harm or kill him as he’s survived the hot temperature of space, falling from orbit. Doom slayer did get a dash ability, or double dash which actually helps in this fight but can be countered by the huge agility and reflexes of Master chief who can dash to the sides and backwards and forwards with his own reactions. Plus Master chief since Halo 5 naturally and halo 4 as an armour ability can also dash. So both would be dashing about but that dash is Doom slayers best mobility option while Master chief can not only keep up with it and keep track of it but with his insane jumping still has more mobility and yes, Master chief can swing of poles too. Lastly is the new blood punch which is powerful and something master chief has to dodge or will take a nasty hit. Sadly though it’s still a punch and like with a regular punch, can be dodged. 

So when these forum pages and you tubers say well doom slayer fought for thousands of years and beat a titan without his suit so they conclude that doom guy wins, is completely stupid and low intelligence. There’s more to a fight than that. Strength, reaction speed, fighting style, techniques, reflexes, agility etc are the big factors. Not, Master chief has beaten the flood and covenant so he beats doom slayer, no, that’s equally dumb. That means nothing. It’s what would happen 1v1. When we take it all into side points this is what you get.

Doom Slayer: strength, stamina, firepower.

Master chief: agility, durability, full body energy shields (defence), reflexes, fighting skill and technique, speed, jumping (mobility) 

Yes. It’s that one sided. The clear winner is Master Chief. We will explain now in detail with an example of how the physical fight would go.

DS (doom slayer) MC (master chief). They both close the gap and get ready. DS being the more aggressive throws the first punch in a back punch style, MC seeing this and can react as fast as thought will parry it or dodge and with his speed strike the ribs. There’s other options but yep. DS will with anger throw another swinging punch. MC could easily do an iron broom sweeping kick, which sweeps the opponent of their feet. So DS has hit the ground like a brick since he hasn’t got great agility. Now on the floor DS is opened up. He could surprise MC by using his gauntlet wrist blades to swipe at the ankles. Either MC sees and reacts in time with a summersault, or simply move his feet but cortana could also warn him too. So it most likely wouldn’t hit. For arguments sake, if it did hit, it would most likely trip MC as his armour is thick and strong and that blade shouldn’t be able to cut him especially with the full body energy shield. Chief could then strike again now being aware of the wrist blades or back off to let his shields regenerate. Chief could also take out his combat knife knowing that blades are involved. DS gets back up. Since it’s short blades now, both would close the gap and like with their fists, MC is still faster, greater reflexes and with instant mind thinking reactions could dodge all swings and swipes and slash at DS when opened. Remember MC is a better fighter and knows martial arts. mince slashes from imps can kill DS then stronger clean swipes from MC will get the job done. If DS managed to grab MC and now trying to rip his arm off, MC can resist or twist out or whatever to get out. From actual experience X35 has done take down training before with twists and grips. When someone stronger grabs and tries to twist your arm or bend it, the weaker can stiffen and tense that part of the body and actually resist against stronger foes. Besides the biggest issue with grabbing someone if that you are using both your arms while the one grabbed has one free arm. If the strength is too much and MC realises that then he can just use his free arm to repeatedly strike DS until he lets go. This is all free damage. DS seeing he doesn’t have the upper hand here will have to push MC away or let go. Remember MC has dodged gun fire and even point blank pistol fire meaning he can easily dodge punches, kicks and grabs from DS which are way slower. So if DS has the strength advantage it doesn’t do anything if DS can’t hit MC. So eventually MC will punch and beat DS to death or slash him to death with his combat knife in hand to hand combat. 

Now lets answer some questions we have heard or gotten.

Q: If Doom Slayer is that much stronger then wouldn’t his strength overwhelm Master Chief?

A: If the gap in strength was bigger yes, but even being half as strong you still stand a chance and can work around it. For example while Master chief can’t match doom slayers fist, he can still with his reflexes (remember spider man and the bully flash) can move to the side and deflect the punch, then throw his own punch into doom slayers ribs. His much better agility and reflexes means he can either dodge, deflect, move with and counter smoothly.

Q: Wouldn’t Doom slayers argent sword work?

A: Yes it would. One slice through should do it. We have’t seen master chief block swords with his hands or anything… but… master chief can do the same with his energy beam sword. So the same facts of hand to hand combat applies to sword fighting. The reflexes, instant mind reactions of Master Chief gives him the advantage here.

Q: Wouldn’t master chief get hit by the blood punch has it has a blast wave, like an area of effect?

A: Yes but that only happens when Doom slayer actually hits his target. If you swing normally it is a normal punch but when it connects with an enemy, then it does that area of effect. Also the blood punch doesn’t kill tyrants or cyber mancubus in one punch and those two would die to a tactical nuke or a fall from space so it’s reasonable to assume Master chief would survive that punch, especially with his full body energy shields.

So yeah, Master Chief wins weapons, fire and hand to hand combat. If you disagree then let us know. Please let us know of any confirmed feats from Doom Slayer that could make a difference here. Don’t get mad at us if we  missed something as the videos of the youtubers we mentioned above haven’t included any big game changing feats of Doom Slayer so I’m also working with what they presented too.

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