X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

Aliens: Fireteam Elite – Season 4: Prestige is the new update for the game. The developers ‘Cold Iron studios‘ and the publishers are ‘Focus Entertainment‘. This update is said to be coming out the 26th of July 2022 on all the usual platforms, so Xbox Series X, Xbox Series S, Xbox One, PS5, PS4 and PC. We at X35 Earthwalker definitely want more to be brought to Aliens: Fireteam Elite. Let’s take a look.

Aliens: Fireteam Elite is a very good co-op shooter game. It’s very difficult game but gets ridiculously difficult on those higher difficulties. As in unfair hard. There’s lots of action and lots of Xenomorphs. Now Aliens: Fireteam Elite will become Aliens: Fireteam Elite – Season 4: Prestige.

X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

Aliens: Fireteam Elite – Season 4: Prestige has a whole new game mode called ‘Restock Turrets’. So basically you have to defend against a horde of Xenomorphs (what else is new?)… but by using turrets. You have to keep these turrets stocked up. This could easily be a good game mode bringing that zombie horde feeling to some extent. it depends on how they build it and a few variables.

X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

There are four new weapons. Disappointing that there’s only four. Two of them are shotguns, another is an automatic sniper rifle and the last is a launcher. One of the original shotguns are trash while the other can be useful. So these two new shotguns: Hand Gun: DKT-59 Misha and Heavy: P.649 HEL are most welcome. They better not suck. One’s like a pistol shotgun while the other is double shot shotgun. The automatic sniper rifle is the SVAT-92 Sokol. An automatic sniper rifle: SVAT-92 Sokol doesn’t suit the style of the game as much… unless it’s rate of fire and power are good enough. The launcher is the P.649 HEL. It’s more like a powerful energy laser weapon. Charged shots too.

X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

Lastly there’s the new prestige system… ranking system. Well now your experience points aren’t unless once you reach max level. Now they progress prestige. Do this to unlock new name plates and more. Every 10 prestige levels gets you gun colours, emotes, outfits, decals and accessories. So yeah, go level up. Oh and by the way Aliens: Fireteam Elite – Season 4: Prestige will now become cross platform. So more people are available and, easier to find partners for multiplayer.

We checked out some Aliens: Fireteam Elite – Season 4: Prestige gameplay. It’s what we expected. It’s still Aliens: Fireteam Elite. Just with a few more things. Too little if you ask us but it’s still more. Trying out these weapons and experimenting with them will be the main event for us most likely. Second would be the new game mode. 

Overall Aliens: Fireteam Elite – Season 4: Prestige looks like a nice update. We at X35 Earthwalker will just have two see what’s happening. Now Aliens: Fireteam Elite – Season 4: Prestige may have an update but it’s far too small for… the ‘Earth Walk!’

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X35 Earthwalker Gears of War 6

Gears of War 6 is off course in development. There’s no way they will let Gears of War end in Gears 5. We are just going to be talking mainly about what Gears of War 6 needs to be great. It’s obvious that Gears of War has been going downhill. Many players have left the game and the developers have made bad decisions. It’s bad and things need to change. Only X35 Earthwalker is wise and intelligent enough to advise and know what needs to be done. Let’s take a look.

Now if you search right now for information of Gears of War 6, you will find websites that claim to have information with titles like ‘Everything we know’. Yet they have no information, just speculation. A complete waste of time. No shame. Desperate for views. X35 Earthwalker is greater, better and above all those others. If the developers, the Coalition, do not listen and continue down their stupid path of pleasing the Gnasher only using losers, Gears of War will continue to suffer and players will, as they have already, go to other games. Make Gears of War great again.

X35 Earthwalker Gears of War 3 is the best

First of all Gears of War 6 should be called ‘Gears of War 6’. Not Gears 6. That’s stupid. Call it Gears of War 6. We all recognise, grew with and love Gears of War. Gears isn’t good enough and doesn’t sound cool. When someone types GOW, we think Gears of War… not god of war. Next they need to bring back unlockable rewards. What do we mean? Remember Gears of War 3… otherwise known as the best Gears of War game. It had prizes and rewards for players who did certain things. For example if you got 1000 kills with the Lancer, you unlocked this and if you got 2000 kills with the retro lancer, you unlocked this, etc. These feel rewarding, gave a sense of progression, things to aim for and not everyone had everything. There was variety. Your skins and characters showed others that you accomplished this and that. Aaron Griffin was a rare one. You got him through accumulating so much wealth in horde. You had to spend a lot of time in horde to get that kind of money. So when people saw you with one of the coolest characters in Gears of War history, they knew you put in work.

Speaking of Aaron griffin, bring him back! the coalition are so stupid and have not wisdom or good decision making skills whatsoever. Gears 5 didn’t get an Aaron Griffin at all. The current best character and many players were looking forward to him but he didn’t show up at all. What a disappointment. Give players the characters they love. Not some random pilot dude who only showed up in a dlc and we didn’t even know what he looked like. We don’t care for that character at all. X35 Earthwalker does care about Aaron Griffin. Players like super star Cole as well. There’s a lot we can say but wise people don’t say everything. For example Gears of War 6 needs to bring in Beast mode from Gears of war 3. That mode was excellent in concept and just needed some touches to perfect it but a fun and very good game mode indeed. Bring that back as well. Like we said, we won’t say everything.

X35 Earthwalker Gears of War 6

Next is to make rifles useful again. We have done multiple G-blogs that have included or talked about this already. Rifles are suppose to be the main weapons of the game. Marcus holds a lancer. The Lancer is the star iconic gun of the game… not the gnasher. Rifles are a joke overall and rifles get removed or nerfed all the time to make gusher more and more dominate. It’s a gnasher only game now. Lancer is useful only when two or more players focus an enemy. Solo players suffer. Gamers like variety and we like to play with more than just one weapon.

Lastly… for now… bring back variety of weapons. Gears of War Judgement was the best at this. So many weapons and so many options which allow for different gameplay styles. Long range and support with markza. Rush and aggressive with sawed off and gnasher. Rifles made up the cover based and positioning battles. Gears 5 has no such variety of gameplay style. You play every game and match the exact same way. Lame. Stop catering to the gnasher only losers who get excited from stroking the gnasher. These guys are a much smaller size of the player base. Think about the ants and needs of the other larger size base of players. Gears of War 3 is the best hands down. Be more like 3. Bring back the Retro Lancer. If you are too trash of a player to handle players who use the retro then play with the bots and develop strategies to deal with it.

X35 Earthwalker Gears of War 6

Simply put, there’s a number of things that the coalition (the developers) need to do. If they don’t then expect Gears of War 6 to lose players also and for Gears of War to continue top be mocked and laughed at. Gears of War use to be up there with Halo… Halo! As pillars of Xbox. Not anymore. Do something right for once coalition. Use your brains. X35 Earthwalker is off course looking forward to Gears of War 6. Now the developers suck, that’s obvious and that’s according to… the ‘Earth Walk!’

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X35 Earthwalker Aliens: FireTeam Elite

Aliens: Fireteam Elite is good hard fun. This is a game that has a lot going on and does many things well. If you just want straight action, explosions, bullets, fire and more then aliens: Fireteam Elite is for you. X35 Earthwalker, Diamondz L45 and N63 Prodigy have dominated the xenomorphs. Whats’s very good is that the xenomorphs fought back and has destroyed us a few times. We have written about this game before. Here’s a quick G-blog about this game.

X35 Earthwalker Aliens: FireTeam Elite

There’s many weapons and they actually function differently with their own strengths and weaknesses. This s a big deal because many games have lots of weapons but many are just an improved version of another making some weapons pointless. We aren’t talking about upgrades and progression like in a RPG. In Aliens: Fireteam Elite it’s different. The pulse rifle in the right hands is more powerful than the smart gun (both iconic guns by the way). The smart gun has smart aiming and allows you to easily handle swarms of enemies and frees up mental pressure that this game brings. Yet the pulse rifle requires good accuracy but when combined with the attachments and certain modifications, especially with the Gunner class, it dominates. There’s a strong rifle that behaves like a mini sniper rifle but if you can’t aim then that gun is trash. You see our point? If not then go boost your IQ.

X35 Earthwalker Aliens: FireTeam Elite

Variety is written all over Aliens: Fireteam Elite. Over 30 weapons, more than 70 attachments. The classes: Doc (Doctor), Gunner, Technician, Recon, phalanx and Demolisher are unique from each other and all are very good… except for two. The phalanx class sucks. It’s terrible. Unless you guys can show us something. We also aren’t a big fan of Recon. We see no real use for it. Just use something else. Yes some classes are better than others but they clearly do their own thing and we can win with each class. Players should get creative in Aliens: Fireteam Elite and find what works. We did and we definitely have combos and attachments to go with it.

X35 Earthwalker Aliens: FireTeam Elite

Don’t worry about not having a challenge. Aliens: Fireteam Elite has multiple difficulties. Normal mode is hard for many players. They can’t beat the game in the normal mode. There’s two more difficulties above that and they are brutal. We mean brutal. The xenomorphs are stronger, do more damage, can take more hits, harder to detect, the stronger units grab attacks can maybe even one shot you. Talk about unfair. You need the best weapons, good attachments and solid team work. If you lack any of those, you have no chance at all! There’s many types of xenomorphs. There’s said to be 11 different Xenomorphs. The big boss ones are just so stupidly annoying. 

Overall Aliens: Fireteam Elite is an excellent game. Multiple levels, high difficulty and can raise it to extreme difficulty where death is almost guaranteed. the horde is an actual horde at times. Many weapons, attachments, lots of combat, different xenomorphs and a whole lot of room for teamwork. Communicating at all times is key, covering your sides and deciding what is the bigger threat in the situation. We had lots of fun in Aliens: Firebase Elite. Lots of tough times too as the game is hard and can get you frustrated. Regardless Aliens: Fireteam Elite is worth playing and more should give it a try.  

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Gears 5 horde classes X35 Earthwalker

Gears 5‘s current best mode is easily horde. No question about it. Due to the coalition never listening to actual wise feedback versus has lost so much players and attention. Escape is fun most of the time  as some challenges are just unfair and you need an actual team to get good results. Horde is the best and it’s gotten some changes, so X35 Earthwalker the best gamer in the world and universes ultimate strategies, is going to just talk about horde classes. Let’s take a look.

Now some of the classes got recent updates. Let’s just cover those first. Anchor and Combat medic got buffs. Anchor now does 30% additional pistol damage while Combat medic have 30% additional rifle damage. These were good changes and should have been done a long time ago. Anchor and Combat medic were underpowered. Demolitions mark duration actually lasts far longer now, like it was suppose too. The Brawlers soothing warmth card works with scorchers now. Not sure why it didn’t work before. There was a few others but you can go to the official website to read about them. Now that’s out of the way.

Demolition and infiltrator Gears 5 horde classes

We heard some people doing what seems like a tier list for the horde classes and majority of these guys aren’t that good at it. Someone said that demolition and infiltration are S tier classes even though they were suppose to take everything into account. Here’s our problem with this. Infiltrator should be A class because it has a major problem. You have to get close range! That alone is a big problem if you are playing on Inconceivable difficulty where a elite drone can down you with what feels like 4 bullets from their rifle. If you make one mistake or even miss a shotgun shot, you will die. Demolition’s problem is the same as infiltrator as they both have no health boosts meaning they go down the fastest out of everyone. The difference is that Demolition doesn’t have to get close. They can stay in the back but if they ever get pushed, it can be a serious problem. Both classes are pretty much the kings of damage though with consistency if done right. The demolitions ability to blow up everything, get their ultimate back real fast and then blow things up again, makes it the top not just boss but horde killer. Infiltrator can evaporate a boss if they firstly make the boss bleed, cloak, get a perfect active reload and then fire their shotgun (overkill preferred). If you master these two, then there’s truly nothing that can stand against you. X35 Earthwalker plays both classes and he is said to be the best player of these classes in the world. His main frustration with them is, as we mention before, how fast they die. A pouncer can one shot you. So if you make a tier list then take EVERYTHING into consideration like how much health they have and survivability. Sure they are the kings of damage but other classes like Combat Medic, Brawler and Tactician all survive longer and takes more hits. So demolition should be S class while infiltrator should be A class.

Gunner Gears 5 horde classes

Now let’s talk about gunner class. Overall the Gunner class is the most solid class in the entire game. It’s has the best balance of offence and defence. Good versatility too, with the best ultimate ability in the game overall thanks to what it can do in various situations. Sure the demolition does the most damage with his ultimate but you need to set it up and if something runs up to you your ultimate can’t save you in time. Not a problem for Gunner though. Let’s break this down semi style. The gunner can do heavy damage if equipped with a tri shot can do immense damage, especially when you get headshots. There’s a card called bait armour which gives excellent damage resistance for every bullet you take making you harder to kill. Your ultimate makes you invincible. You also reflect all ballistic damage back to the sender. You combine this with the bleed card and you have the nastiest combos. Multiple times I would see a group of ballistic weapon wielding enemies and just rush out there get their attention then activate ultimate. Watching them kill themselves is so much fun. Big enemies like DR-1’s and guardians with tri shots are worthless against Gunners. Bosses like stump and kestrel get completely demolished by gunners. 1v1 the Gunner class beats everything. Only a few things like a matriarch gives real problems. The Gunner overall therefore is the best class with solid offence and defence with the best ultimate. Gunner is so powerful. We sort of recently uploaded a gameplay video of Gunner gameplay against the horde on inconceivable difficulty. Go check it out, it’s on our Bitchute and youtube channel.

Anchor Gears 5 horde classesGunner Gears 5 horde classes

Class combos are where it’s at. Gunners work fantastically with Anchors. Anchors especially with their buff is now pumping out big damage. The Anchor’s ultimate is powerful. It stops everything. Ice, fire, explosives, bullets, torque bow etc. It stops everything (except something walking through it). It also lasts for a very long time, especially with supportive cards, which make it last longer or extends based on specific kills. This shield brings one of the nastiest combos in the game. X35 Earthwalker, Diamondz L45 and N63 Prodigy not held back the horde but pushed the horde back. Big difference. Diamondz L45 as the Anchor used the shield. X35 and N63 were both Gunners and stayed behind the shield firing at everything. Remember that firing through the barrier increases damage by 50%. It didn’t matter what was in the way. It died. All their attacks failed while we destroyed with loads of bleeding damage and heavy weapons. Seriously, we pushed the horde back. We were the monsters. Then when the barrier finally went down, one of us gunners went in front and used our ultimate. Funny thing was this was during a bold wave and our two teammates were back up in the base running for their lives from a matriarch. Now there are many more combos that make some things overpowered. Literally broken… but figure them out for yourself.

Robotic expert Gears 5 horde classesMechanic Gears 5 horde classes

Now we saw someone online say that the Robotic expert is better than the mechanic. That is terrible thinking. People can have an opinion but some opinions are just dumb. We compared the two classes with their cards and it’s one sided. Mechanic is better hands down. This doesn’t mean robotic expert is bad. Not at all. It’s still good just that when it comes to their main function which is building fortifications, strong defense that keep the horde back, Mechanic does it better. Straight up Mechanic has the card ‘Reinforced Fabrication’ which at max level increases all fortification health by 175%. That’s nearly 3 times the amount. So a quick example if the standard barricade has 1000 health, then the Mechanic’s barricade would have 2750 health! Huge difference. Remember this applies to all fortifications including guns, decoys etc. Not only more health but there’s a card called ‘Overload’ which increases the damage of ALL your fortifications, not just guns. At level 4 the damage increase is 30%. Combine that with your personal upgrades (which you spend energy on) you can increase the damage even more to make guns shred like no other. There’s also the ‘Efficient Fabrication’ card which reduces the initial cost of fortifications. At level 3 this card has a 25% cost reduction. All those savings add up.

Quick example. You start horde with 10000 energy. You can normally buy 5 barricades with that as they cost 2000 (we are not counting the passive ability discount). For mechanic each barricade costs 1500. So the mechanic can buy 6 barricades and have 1000 left over to go towards something else or for repairs etc. Also the mechanic has healing repair which grants stem as you repair. This helps with survivability immensely. Where the robotic expert and others would fall, the mechanic would survive. I, X35, have stayed at the front lines repair and moving behind my fortifications and repairing as they got damaged which gave me stem. The horde was mostly focused on me, who they couldn’t kill while my team killed the horde with my sentry guns. Robotic expert has ‘Precision repairs’ which means that every time you kill something with a precision weapon like ember or sniper, your fortifications get healed which is very powerful. You can communicate with your team to leave wet enemies for you to kill to instantly heal your stuff with having to spend energy big saving. That’s the best thing about robotic expert. Also Robotic expert has the MUCH better ultimate. A DR-1 is always better than two tracker balls. developers need to buff Mechanic ultimate or give entirely new one.

Architect Gears 5 horde classes

Speaking of engineers. The Architect class is one that we slept on the most. This class we can argue is actually better than the robotic expert class. I know, that’s crazy talk, especially since we hate the promotion classes as they are garbage. Still are… except Architect. Regenerative field gives stem if you don’t take damage for 8 seconds. Combine that with stem capacity which increase the maximum amount of stem you can have, makes you hard to kill.. harder than the robotic expert. Top of the line is the same as the Mechanics ‘Overload’ card which boosts fortification damage but it’s a rare card, not epic so it’s easier to get and max out. Architect fortifications do far more damage than robotic expert’s. Hologram extent seems like that one brown card. It at level 1 extends the duration of the hologram ultimate ability by 50% when you hit an enemy that isn’t facing you. This means, in theory, your hologram which detracts the horde and attracts them, can last the whole horde wave as long as you hit enemies with the snub pistol from the side or back. That’s over powered if it works as described. So you have easy to get shields, distract enemies with ultimate, fortifications shrewd and do massive damage and then keep the ultimate lasting forever with a few snub pistol shots. Sounds like an epic plan to me. We have seen someone use the architect and they actually impressed us. Only one player did it so well. Not our strategy but they did better than the mechanic or robotic expert we had before on the same map and conditions. We might just try this class next.

Now we saw someone make a tier list for the horde classes. They had a category labelled ‘never use’. He put nothing in there which automatically tells us he doesn’t know what he’s talking about. Yes, there are three classes that should never be used on inconceivable difficulty… for the most part. Slugger, Striker and protector are the worst things in the game. Protector is the worst but this the best ultimate of the three. The protector to sum up is an inferior Blademaster. Anything the protector can do, the Blademaster does better and more. Striker can be good IF you have a breaker mace but then those cost money (energy) at the fabricator and can be destroyed by enemy ballistics which is stupid by the way and should be taken out of the game. Enemies can literally break your breaker mace by firing at it. The ultimate is basically useless as it’s no damage increase but does knock enemies away which is bad if you are a melee class. You want enemies close to you. We tested the ‘stem siphon’ card and it didn’t work properly at all. Not all the hits generated stim. So it’s trash. If you have breaker mace, get in, hit something to killl and get out. then you can work with this but progression in levelling up classes is horribly slow in this game and the best cards are too far away. Again Blademaster is better is every way. Lastly Slugger is the only one that stands above the other two and can be used but in only one way. The ultimate can be useful. Your shots knock back and stun enemies. You could activate your ultimate and shoot each enemy you see with one bulle6 from your lancer and that will stun them. Meaning you can lock down all the enemies or critical ones allowing your team breathing room and time to fight back. So the ultimate could save the day. There’s two cards that give some power: Grenade capacity and Modified frag. So increase the number of grenades you can carry and then increase grenade damage. Think about it. Grenades only cost 500 and every time you buy them, you get the maximum amount you can hold. Imagine a group of enemies approaching you and you hurl 8 grenades at them which do increased damage. That’s destruction. Then quickly by more by staying near the fabricator and repeat. If only the slugger had grenade bleed damage, then it would rise up the ranks rapidly but sadly no. It’s described as a shotgun class but it’s an inferior Infiltrator. So there’s truly no reason to ever use Protector (2nd hand Blademaster) and striker (3rd hand Blademaster). Slugger (2nd hand Infiltrator) can be used but only in one way and there’s always a better class.

We could go on for a very long time about the classes, their strengths, weaknesses, combos, issues, nerfs and buffs and more but we have to leave it there. Ended up typing more than originally planned. So yeah, appreciate that. Now there is lots to say about the classes but there’s far more to say about… the ‘Earth Walk!’

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Outriders is a new third person shooter role playing game developed by ‘People Can Fly‘ and published by ‘Square Enix‘. Outriders is said to be coming out in the fourth quarter of 2020 on the Xbox One, Xbox Series X, PS4, PS5 and PC. Outriders is one of those games that wants to come in hot with big stuff. Let’s take a look.

Outriders in set in a sci-fi universe. Definitely the future and it’s a dark and desperate times. This place is called Enoch (another inspiration from the Bible but no mention). Things are harsh, death seems to get around a lot. So don\’t expect any rainbows and sunshine (Escanor or not). Simply put humanity is in trouble. They have been described as “bleeding out”. The only lead players have is this weird signal. You need to know where it’s coming from, it’s source. So that’s the whole adventure. In outriders you are travelling across this dangerous world to find the source of that signal. So get walking.

Now yes the trailers and story show three Outriders but it’s confirmed that you can create your own Outrider. So character customisation is confirmed. How in depth is the customisation, we don’t know but it must be facial at least and probably like with most recent modern games, there could be skins and outfits. Now players get to choose from four classes for their Outrider. Each class off course has their own abilities and skill tree. 

Now Outriders is a shooter game so expect the guns. There are some standard guns as in machine gun fire and heavy rounds but there also a twist to some… after all it is the future. There’s even what looks like a chain gun so keep your head down… maybe. The more emphasis is on the powers. There’s many abilities out here. From straight up shooting flames from your hands, causing earth shockwaves, phasing, sort of teleport (become electricity dash forward and reform), blasts, ice freezing and more. Now when you think about Outriders altogether it should remind you of another futuristic game where humanity are also having a tough time but some specific people have powers… Destiny

Let’s address some smaller stuff. It’s been quoted “OUTRIDERS offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.” First of all countless is a real big word and we at X35 Earthwalker take it seriously. They better deliver with countless hours worth of gameplay. Second ‘People can fly’ are good developers but not one of the finest. They made Gears of War Judgement which we really enjoyed and had the best weapons balancing of all the Gears of War games for multiplayer but made some big mistakes that are obvious even to a casual gamer. For example no locust in multiplayer and no ‘Down but not out’ which means no executions. So good yes but definitely not finest unless they have seriously improved over time.

Outriders is suppose to have a whole lot of stuff and places for players to see. You will come across, broken down places, slums, cities, deserts, some shanty towns and more. In big games like this, the environments make a big difference. Now best of all, it’s confirmed that Outriders is co-op. It’s drop in, drop out co-op so your friends can join and leave whenever they want. This is the most convenient and best way of doing co-op for the most part. Matter of fact co-op has been pushed and emphasised all over this game. We like this feature for sure. The game industry needs more awesome big co-op made games.  

We checked out some Outriders gameplay and it’s what we thought it would be. It does remind us of Destiny. Got a mission, get there and complete it while gunning down enemies of a variety sort. While using your powers and abilities that literally shake things up. You can roam as a team of three or with just one friend and dominate the enemies. Using cover effectively and probably melt enemies with your steady stream of melting flames. Also there are whole lots of gear and guns that can be modded for that extra kick, effects and boosts. So there are some layers to this game. Remember that Outriders all be one of those new games that will come out also on the Xbox Series X and Playstation 5. So already gamers have got expectations. 

Overall, Outriders has got a lot going on and looks like a very good game so far. The theme of ascension is heavy when it comes to the story. Leaving humanity behind and becoming something more. We know how these go. The graphics look very good too. The developers ‘People Can Fly’ have done a very good job with this game. We at X35 Earthwalker will have to see what Outriders truly brings to the gaming table. Now Outriders may have powers and guns in a dark universe but it’s still all children stuff when compared to… the ‘Earth Walk!’

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Horde 3.0

Gears of war 4 has some serious action for gamers but one mode that certainly stands out is Horde. Gears of war is an Xbox exclusive and no we don’t care if you can play it on PC. PC isn’t a console, it’s a computer and therefore doesn’t count. Many players have tried to beat all 50 waves of horde in Hardcore difficulty and have failed. So the idea of taking on Insane scares them. Let’s take a look.

Insane is the hardest difficulty in the game. Players have way less health than normal and the enemies have more health than normal. Also the enemies are very accurate too. So when you see a drone charging a torque bow, make sure to take cover or die. Players literally die in a few shots and if you are anywhere near a boomshot or drop shot blast, then you are done for. So if you want to stand a chance in Horde then first things first… take cover or die. Second things second be completely aware of what’s going on and what enemies are around at all times. No excuses.

Plant the fabricator in a good spot where you have maximum visibility of the area and good amount of cover, preferably with some high cover too. All players must fight right next to cover and never be alone. Each player of the team needs to have from very good to excellent movement skills to be able to dodge incoming attacks, enemies and get around quickly. Each player’s selected class must have at the very least, 4 skill cards equipped. Communication is very helpful but the marking and pinging system works just fine though. Remember when we said “never be alone” well also make sure you aren’t all bunched up together so that one drop shot kills you all. We’ve seen it happen before when a team rushes to go receive someone and BOOM!

horde Gears of war 4

Let’s discuss the enemies. Some off course require more attention then others. Some enemies you can just handle yourself and the team doesn’t need to know. Enemies like the Scion Boomshot, buzzsaw and drop shot are problem with the drop shot being a major problem unless you are under a shelter. Enemies like them and guardians need to be marked and called out as they are capable of downing players instantly and running fortifications and entire structures. Once called out have the right player handle them unless you need two to destroy them quickly, the sooner the better. Lastly do not underestimate Juvies. Those little freaks can ruin everything. Just one sneaking in can down each player one by one. They can down you in two hits alone. Remember what we said, never fight alone because once downed enemies will rush towards you straight away to finish you off. Call out enemies and finish them quickly and appropriately.

Bosses are the biggest threat and can seriously kill your run. Snatchers are considered the biggest threat and require everyones attention as they can advance on your base the fastest and damage everything real fast. They also have a one shot kill attack that forces everyone to take cover. Take these down fast. Kestrels are just annoying as they do keep their distance but can fire over cover, their missiles aren’t a one though so keep an eye on where it’s firing from and make the necessary adjustments. Soldiers are needed for these things. Carrier is considered the easiest as it moves super slow and it’s attacks are easy to stop. Get the soldiers or heavies to keep the explosions coming and they should be done for. Swarmak is considered the second worst thanks to it’s huge pool of health, constant firing and that it can walk right through your base forcing all to evacuate as coming near it’s foot results in an instant death. You must defeat these fast and everyone must focus it down. Bosses are literally unstoppable and requite immediate attention. The heaviest hitters must focus on them. As we mentioned, kestrels only need soldiers to handle if there are two thanks to their rifles. It isn’t easy for heavies to hit them with their boom shots. Call out to your team when a snatcher is charging up it’s one shot kill so that everyone can hide in Time. Swarmaks and snatchers need everyone shooting at it quick. Beware though as in later waves, when you kill. boss quick, another can spawn. 

snatcher Gears of war 4

The main thing that must be discussed are the classes of the players. What to pick, what combination and what’s not needed at all. The classes are: soldier, heavy, sniper, engineer and scout. Now what’s needed? Every team for insane difficulty needs one scout (just one) because that’s where all the energy comes from. Scouts naturally gain double the amount of energy you would normally get as long as it’s during a wave. Soldiers are needed to be that versatile strong continuous damage dealer. The engineer is needed because they can seriously reduce the costs of fortifications and keep everything strong. Now the two that aren’t needed are heavies and snipers. This doesn’t mean they are useless. It just means they are not essential and it’s up to the team. Heavies deal the most damage of all classes but must stay topped up to do so but there are ways around this. Snipers can almost one shot anything with a head shot but requires more focus and skill due to aiming for head shots only. The best combination is most likely 2 soldiers, 1 engineer, 1 scout and 1 heavy. You could have 1 soldier, 1 scout, 1 engineer, one sniper and 1 heavy. Regardless never have two engineers or two scouts. We also never recommend having two snipers. Two snipers consume too much ammo boxes. Two scouts reduce the bonus of depositing energy as the total is shared. Two engineers just take up another class slot. One can easily handle the job. 

So your scout must deposit bonus in order to gain an extra 50% energy every time you deposit your energy which when combined with your double energy collection is crazy amounts of resources allowing your engineer to buy whatever you need. Scouts should also have health boost and dodge to make collecting the energy during waves much safer and keep you alive. peed boost is needed to get around much faster, rush to downed team mates to revive them and works so well with dodge. The Engineer must have repair boost as it saves a whole lot of energy by reducing the repair costs, remember you will be repairing all the time. Also turret discount and sentry cost are very good as they also save you a lot of money, especially when it comes to turrets which are the most expensive fortification. The soldier must have assault rifle damage, grenade damage and active reload boost. When the assault rifle damage and active reload boost are maxed out, your lancer becomes much stronger than the mulcher dealing insane damage to everything. Even big scions die incredibly fast. Grenade damage is to take out the clusters or that one strong target. For heavies we recommend explosive launcher capacity and damage because well max a drop shot that does 120% more damage than normal is devastating and having like 4 times more ammo than normal is a beautiful recipe but if you combine that with marked damage that’s an additional 50% damage and heavies are all about the damage. Lastly snipers need headshot and precision rifle damage for 170% damage increase on all headshots. You can then combine with called shot and magic bullet for that additional potential damage of 80% for a grant total of 250% on headshots.

Horde 3.0 cards

Now in terms of how to play that’s ultimately up to the team but we can give a good idea. If soldiers have the resupply and grenade capacity cards they can hold 8 grenades and every 15 seconds get another free grenade, which means they can plant two grenades at spots to cover areas and alert team mates of enemies that come through places the team isn’t watching. You could even plant grenades to protect the sniper. The soldier is who should be handling all the juvies, trackers and small enemies. They must give continuous damage and blow up bigger targets with their grenades. The soldier literally just fights everything. Engineers need to get the fences up, a few decoys and definitely some turrets for the stronger more final waves. They alone should do all the building. Scouts need to be out there collecting all the energy while the wave is active, this is the most dangerous and so soldiers and other should be covering them. Grab the energy and drop it off every round as it’s the same amount as if you held on to it for many rounds. Snipers need a good spot of elevation and must be safe with a good exit route in case of emergency. Get those head shots all the time, that’s all you are good for. Heavies need to blow everything up, simple. Big guys? Blow them up. Smaller ones you can just rifle them down but when it comes to higher waves you will need to use your explosives, even for drones. Engineers need to build a weapon lockers for their heavies so they can get back major ammo without taking up a ammo box, off course all can use the locker but priority should go to the heavies. Why soldiers are so good is that with 8 powered up grenades they can take down bosses real fast and anything else for that matter and having the continuous firing rifles like the hammerburst, retro or regular lancers is excellent consistent damage.  Soldiers can literally do anything. The scout is also in charge of reviving people all since they can become the fastest in the whole team. 

Off course there is much more we can say like how if you had a whole team of one class, the soldier class would do the best. Something to think about but here is just some tips and things to think about when it comes to beating horde in insane difficulty. Find what works for yourself and do your best and don’t take things too seriously. So even if you beat all 50 waves in Insane difficulty you will never beat… the ‘Earth Walk!’ 

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Remnant: From the Ashes

Remnant: From the Ashes is a new third-person co-op survival-action shooter game developed by ‘Gunfire Games‘ and published by ‘Perfect World Entertainment‘. It is coming out the 20th of August on the Xbox One, PS4 and PC. It looks like Remnant: From the Ashes plan to make an intense survival game. Let’s hope they got the formula right. Let’s take a look.

In Remnant: From the Ashes, players start of in a world that is pure chaos now. Basically something evil, something ancient has caused all these problems The even bigger problem is that this ancient evil is in another dimension. That sounds fair right? At least the covenant in Halo attack from orbit. The chaos mainly comes in the form of dangerous creatures that come from different dimensions also. As you can see, humanity has their hands full.

Remnant: From the Ashes

Humanity isn’t going to accept this. They fight back but off course are losing. Players play as one of the last remnants of humanity. Humanity has the technology and means to go to alternate realities and other realms through portals. The main mission is to find where the evil is coming from and stop it. So get weapons, work together and scavenge for resources in order to survive and hopefully win. 

Lets get to the main points about Remnant: From the Ashes. It’s post apocalyptic so expect busted cities, streets and not much people. Oh and lots of enemies. These creatures shouldn’t really be avoided though as defeating them will get you experience. Also you can get materials which are for building or modifying armour, attachments and off course weapons. We hope that there is a good range of modifications, weapons and armour.

Remnant From the Ashes

Since you are travelling through and to different realms and realities there will be different worlds with different designs and environments. The world we can travel to are said to be dynamically generated worlds that change each time you play in them. So expect new encounters each time you enter that world. There will be new objectives and quests too. There are four worlds and all have their monsters waiting and ready for you. So Remnant: From the Ashes is suppose to give us different experiences all the time.  

Concerning the enemies we have seen quite the variety. We’ve seen darkness red glowy enemies that look like trees and can duplicate themselves.. Mechanised enemies that go on all fours and has a cannon on their backs. Humanoid beast enemies that walk with large axes. Half insect half horse enemies that move in groups. What looks like a fire breathing bone or vine dragon. Giant butcher looking enemy wearing an apron and looks like it will eat you. Enemies that look like giant versions of the Interns from Oddworld Munches oddysee. We are definitely liking the variety of enemies you can face in the game. They even have their own group names like The Root and Pan.

We checked out some Remnant: From the Ashes gameplay and it’s what we thought it would be. Traversing and exploring the worlds, coming across enemies, face them or leave them alone. Gather resources, upgrade and get stronger. Big powerful enemies, small numerous enemies, using good guns and even melee weapons. We even know that there are some powerful bosses who will not give up their lives easy. From what we have seen it looks good. We will wait to see more though and see if we are impressed or not.

Overall Remnant: From the Ashes looks like a good game. We have no information on the game difficulty though. We hope games like this have a long curve in terms of progression so that players don’t end up just walking through enemies and slapping monsters around too soon. It should be a survival and struggle right to the end. Graphics look alright so far. The developers ‘Gunfire Games’ as done a good job with this so far. We at X35 Earthwalker will keep an eye out for this game but we need to learn about a few more things. Now Remnant: From the Ashes may seem promising but is a complete fail when compared to… the ‘Earth Walk!’

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World War Z

World War Z is a new zombie third person shooter action game developed by ‘Saber Interactive‘ and published by ‘Focus Home Interactive‘. World War Z will be coming out the 16th of April 2019 on the Xbox One, PS4 and PC. Zombies have always been a problem but in here… there’s too many. Let’s take a look.

In World War Z players will be playing through the stories of others around the world. So no, it isn’t just America this time. Jerusalem, New York and Moscow have been named. So this means, different environments, different characters and different objectives. Humanity once again is near extinction. The zombie swarms are in the millions and it’s up to a group of people who are working together to survive and hopefully beat the zombie hordes. Do players have what it takes?

First of all let’s say this as we are all thinking it. How comes four regular people just get some guns and are able to survive and beat the zombies successfully but the whole Israel, Russian and American army get defeated. The army are filled with professional soldiers who practice in firing ranges and should know how to aim for the head. They have tanks, artillery, helicopters, ships, bombs, nukes and more but yet they all lose while a lone cop like Leon Kennedy, or some high school cheerleader or a pub owner who finds a shotgun or a pistol can survive and defeat many. Zombie movies and games have yet to explain this consistently. We aren’t letting World War Z off from this point.

World War Z

World War Z off course is following the World War Z movie so expect the same kind of zombies. These aren’t the traditional slow moving zombies. Oh no! These zombies, run, sprint (for some reason), jump, reach and chase you down. They will let nothing stop them. If you jump across a gap, they will jump too. If you go through a door, they will try to break it down. So let’s go to the top of a elevated area. That won’t work. Why? Well these zombies keep rushing at your location that they will pile up on each other. The pile will eventually reach up to where you are as they are climbing up each other. So you aren’t really safe anywhere. They will do their best to find you.

The Zombies in World War Z also are off course fearless. Having big guns, a wall, vehicles or even numbers doesn’t bother them in the slightest. They will rush you regardless so players can’t sit around and wait. Also the zombies cannot be reasoned with, so don’t expect any second chances or mercy from these guys. The zombies here are going to require gamers who can think fast, plan well and work well together.

World War Z

That’s right, World War Z is co-op. You will not face the zombie horde alone. You will team up with three others. There are six characters classes: Fixer, Hellraiser, Exterminator, Slasher, Gunslinger and Medic. Off course each one has a clear role, for example medics are all about healing and keep everyone in top shape, Fixer will be in charge of fortifications and equipment, Slasher is going to get up close and do some melee damage, we assume Gunslinger will have advantages and buffs concerning guns. Exterminator, and Hellraiser aren’t so clear but we assume that turrets and even explosives will relate to them. Players will need to find out what they are best at and start training.

In terms of weapons there isn’t that much to say because it’s what you would expect. No weapon, when against a zombie horde should be off limits. We would even use our car keys if we have too. World War Z will have barricades like barb wires. Traps, guns, sentries. Those aren’t enough to stop a horde though. Good thing, there is more. Machine guns, grenade launchers, rocket launchers and turrets. Now that’s more like it.   

We checked out some gameplay and it was what we thought it would be. More like defend the area and tower defence in some ways. You rely heavily on your set up, where you place the barricades, where you decide to fight from. World War Z also has procedural enemy and items spawns which the developers claim is based on the players performance. There are claymore mines, frag grenades a crossbow, a double barrel shotgun and even C4. We do wonder about the difficulty and how much damage zombie swipes do. Also can zombies grab you to temporarily stun you? Guess you must play to find out.  

Overall World War Z looks like a good game. There are hundreds of zombies on the screen at once thanks to the Swarm Engine by Saber Interactive. You can truly blow zombies to pieces. The graphics are good, the sounds are good and the locations are nice. The developers ‘Saber Interactive’ have done a good job with this game from what we can see so far. We at X35 Earthwalker aren’t looking forward to this game but we will keep an eye on it. We like how this zombie game is shaping up and how it adapts for player skill. We still have questions though. Now World War Z may  have hordes of zombies but those zombies aren’t even a threat when against… the ‘Earth Walk!’

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