X35 Earthwalker Warden Gears 5

Gears 5 has another huge problem caused by the developers, ‘The Coalition’. This is terrible as Horde mode is the best thing about Gears 5 currently. Versus isn’t fun. We already spoke about the problems with versus and so won’t echo it here. This is about the Horde mode. Yes we are aware of the changes coming in the next content drop and what changes are coming to certain horde classes. That has it’s own problems too but that’s for another time. Let’s take a look.

Now Horde has a big new problem that we noticed for some time now and it’s completely turned us off of horde. When you get to wave 8-12 the game will sometimes throw in a ‘Random Warden’. We call it a random warden because it feels random even though there is most likely a pattern. The problem here is that it makes everything so much harder and ruins everything for the most part. First of all who’s the guy or person who said that Horde on inconceivable difficulty wasn’t hard enough? Who was the guy who requested or suggested adding a ‘Random Warden’ to spice things up? Idiot! Many players like X35 Earthwalker (obviously not as good as X35) play with random players so the amount of team work we have is considerably less. Dealing with a warden is more of a teamwork thing, not a solo thing.

X35 Earthwalker Gears 5 Horde

If you don’t have the right horde classes on your team, then beating a warden becomes a massive problem. The blade master is an easy counter but most players aren’t blade masters. The Warden most of the time sprints straight towards you and requires attention while the horde pushes on you. X35 Earthwalker as a gunner was holding down the entire left hand side of the map all by himself… after all he is the best Gears 5 player in the world. Hie entire team was on the right fighting at the base. Warden shows up in the wave. Eventually X35 see’s the downed symbol of a teammate, then two downed, then someone executed. X35 can’t go over there because he’s facing DR-1 oppressors, annihilators, and numerous enemies. Soon only one guy was left alive over there. Then X35 was the sole survivor. Then almost soloed the entire horde by himself while being chased by a warden. By the way, the survivor modifiers was on for that horde frenzy meaning if the whole team dies, it’s all over. That wasn’t fun. No one on the right side of the map had the actual means to beat that warden by the looks of it. All four got folded… like hoes. That’s not fun. We even in another match had two bosses show up which is normal but they got joined by a warden. Why?!! Who’s dumb idea is this. Once again the coalition has no idea what they are doing. 

X35 Earthwalker horde modifiers Gears 5

Next issue is the some of the modifiers themselves. They make things too ridiculous. Once again you are mainly with random players who do whatever they want for the most part. There’s a modifier called ‘even stronger enemies’ which makes enemies do 3 times more damage. That’s stupid. Remember that when you beat wave 4 the enemies do 2 times more damage. Then another 50% damage boost after wave 8. We talking about 350% more damage! A simple drone else and even a simple deebee bot will down the whole team solo if not careful. It’s stupid. Then there’s modifiers that create chaos in combos. The freezing bullets modifiers is an example. The grenadier with the overkill was able to instant freeze a sniper class character from a good distance away. This caused instant death. The worst is when the drones can freeze you. Snipers, not so much at all. Some modifiers just straight up make things boring, prevents you from playing how the class should be played. The elite drones do too much damage as well but we have already talked about that. So imagine trying to deal with a rushing warden who’s got twice as much health, with random players, none has a direct counter, with a horde that has cheap modifiers coming after you. Again it’s not fun. We have beaten horde with ‘Random Wardens’ multiple times but it was boring and ruined things. 

This is just two issues we brought up here. There’s more to say like how slow class progression is and that it takes too long to level up. Which is harder to do with the increased difficulty, single modifiers and ‘Random Warden’. When you ail, you don’t get the big prizes meaning you spent all that time getting to wave 12 just to get nothing if you fail. Those pity cards and 1 star doesn’t make up for it. We have been playing Gears 5 much less now. Since Horde was what we came back for but now that’s not fun a lot of the time. The Coalition once again is messing up and making decisions that ruin their game and makes their numbers get smaller and smaller. Now Gears 5 may be getting new content but it’s current state isn’t good enough for… the ‘Earth Walk!’

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Gears 5 horde classes X35 Earthwalker

Gears 5‘s current best mode is easily horde. No question about it. Due to the coalition never listening to actual wise feedback versus has lost so much players and attention. Escape is fun most of the time  as some challenges are just unfair and you need an actual team to get good results. Horde is the best and it’s gotten some changes, so X35 Earthwalker the best gamer in the world and universes ultimate strategies, is going to just talk about horde classes. Let’s take a look.

Now some of the classes got recent updates. Let’s just cover those first. Anchor and Combat medic got buffs. Anchor now does 30% additional pistol damage while Combat medic have 30% additional rifle damage. These were good changes and should have been done a long time ago. Anchor and Combat medic were underpowered. Demolitions mark duration actually lasts far longer now, like it was suppose too. The Brawlers soothing warmth card works with scorchers now. Not sure why it didn’t work before. There was a few others but you can go to the official website to read about them. Now that’s out of the way.

Demolition and infiltrator Gears 5 horde classes

We heard some people doing what seems like a tier list for the horde classes and majority of these guys aren’t that good at it. Someone said that demolition and infiltration are S tier classes even though they were suppose to take everything into account. Here’s our problem with this. Infiltrator should be A class because it has a major problem. You have to get close range! That alone is a big problem if you are playing on Inconceivable difficulty where a elite drone can down you with what feels like 4 bullets from their rifle. If you make one mistake or even miss a shotgun shot, you will die. Demolition’s problem is the same as infiltrator as they both have no health boosts meaning they go down the fastest out of everyone. The difference is that Demolition doesn’t have to get close. They can stay in the back but if they ever get pushed, it can be a serious problem. Both classes are pretty much the kings of damage though with consistency if done right. The demolitions ability to blow up everything, get their ultimate back real fast and then blow things up again, makes it the top not just boss but horde killer. Infiltrator can evaporate a boss if they firstly make the boss bleed, cloak, get a perfect active reload and then fire their shotgun (overkill preferred). If you master these two, then there’s truly nothing that can stand against you. X35 Earthwalker plays both classes and he is said to be the best player of these classes in the world. His main frustration with them is, as we mention before, how fast they die. A pouncer can one shot you. So if you make a tier list then take EVERYTHING into consideration like how much health they have and survivability. Sure they are the kings of damage but other classes like Combat Medic, Brawler and Tactician all survive longer and takes more hits. So demolition should be S class while infiltrator should be A class.

Gunner Gears 5 horde classes

Now let’s talk about gunner class. Overall the Gunner class is the most solid class in the entire game. It’s has the best balance of offence and defence. Good versatility too, with the best ultimate ability in the game overall thanks to what it can do in various situations. Sure the demolition does the most damage with his ultimate but you need to set it up and if something runs up to you your ultimate can’t save you in time. Not a problem for Gunner though. Let’s break this down semi style. The gunner can do heavy damage if equipped with a tri shot can do immense damage, especially when you get headshots. There’s a card called bait armour which gives excellent damage resistance for every bullet you take making you harder to kill. Your ultimate makes you invincible. You also reflect all ballistic damage back to the sender. You combine this with the bleed card and you have the nastiest combos. Multiple times I would see a group of ballistic weapon wielding enemies and just rush out there get their attention then activate ultimate. Watching them kill themselves is so much fun. Big enemies like DR-1’s and guardians with tri shots are worthless against Gunners. Bosses like stump and kestrel get completely demolished by gunners. 1v1 the Gunner class beats everything. Only a few things like a matriarch gives real problems. The Gunner overall therefore is the best class with solid offence and defence with the best ultimate. Gunner is so powerful. We sort of recently uploaded a gameplay video of Gunner gameplay against the horde on inconceivable difficulty. Go check it out, it’s on our Bitchute and youtube channel.

Anchor Gears 5 horde classesGunner Gears 5 horde classes

Class combos are where it’s at. Gunners work fantastically with Anchors. Anchors especially with their buff is now pumping out big damage. The Anchor’s ultimate is powerful. It stops everything. Ice, fire, explosives, bullets, torque bow etc. It stops everything (except something walking through it). It also lasts for a very long time, especially with supportive cards, which make it last longer or extends based on specific kills. This shield brings one of the nastiest combos in the game. X35 Earthwalker, Diamondz L45 and N63 Prodigy not held back the horde but pushed the horde back. Big difference. Diamondz L45 as the Anchor used the shield. X35 and N63 were both Gunners and stayed behind the shield firing at everything. Remember that firing through the barrier increases damage by 50%. It didn’t matter what was in the way. It died. All their attacks failed while we destroyed with loads of bleeding damage and heavy weapons. Seriously, we pushed the horde back. We were the monsters. Then when the barrier finally went down, one of us gunners went in front and used our ultimate. Funny thing was this was during a bold wave and our two teammates were back up in the base running for their lives from a matriarch. Now there are many more combos that make some things overpowered. Literally broken… but figure them out for yourself.

Robotic expert Gears 5 horde classesMechanic Gears 5 horde classes

Now we saw someone online say that the Robotic expert is better than the mechanic. That is terrible thinking. People can have an opinion but some opinions are just dumb. We compared the two classes with their cards and it’s one sided. Mechanic is better hands down. This doesn’t mean robotic expert is bad. Not at all. It’s still good just that when it comes to their main function which is building fortifications, strong defense that keep the horde back, Mechanic does it better. Straight up Mechanic has the card ‘Reinforced Fabrication’ which at max level increases all fortification health by 175%. That’s nearly 3 times the amount. So a quick example if the standard barricade has 1000 health, then the Mechanic’s barricade would have 2750 health! Huge difference. Remember this applies to all fortifications including guns, decoys etc. Not only more health but there’s a card called ‘Overload’ which increases the damage of ALL your fortifications, not just guns. At level 4 the damage increase is 30%. Combine that with your personal upgrades (which you spend energy on) you can increase the damage even more to make guns shred like no other. There’s also the ‘Efficient Fabrication’ card which reduces the initial cost of fortifications. At level 3 this card has a 25% cost reduction. All those savings add up.

Quick example. You start horde with 10000 energy. You can normally buy 5 barricades with that as they cost 2000 (we are not counting the passive ability discount). For mechanic each barricade costs 1500. So the mechanic can buy 6 barricades and have 1000 left over to go towards something else or for repairs etc. Also the mechanic has healing repair which grants stem as you repair. This helps with survivability immensely. Where the robotic expert and others would fall, the mechanic would survive. I, X35, have stayed at the front lines repair and moving behind my fortifications and repairing as they got damaged which gave me stem. The horde was mostly focused on me, who they couldn’t kill while my team killed the horde with my sentry guns. Robotic expert has ‘Precision repairs’ which means that every time you kill something with a precision weapon like ember or sniper, your fortifications get healed which is very powerful. You can communicate with your team to leave wet enemies for you to kill to instantly heal your stuff with having to spend energy big saving. That’s the best thing about robotic expert. Also Robotic expert has the MUCH better ultimate. A DR-1 is always better than two tracker balls. developers need to buff Mechanic ultimate or give entirely new one.

Architect Gears 5 horde classes

Speaking of engineers. The Architect class is one that we slept on the most. This class we can argue is actually better than the robotic expert class. I know, that’s crazy talk, especially since we hate the promotion classes as they are garbage. Still are… except Architect. Regenerative field gives stem if you don’t take damage for 8 seconds. Combine that with stem capacity which increase the maximum amount of stem you can have, makes you hard to kill.. harder than the robotic expert. Top of the line is the same as the Mechanics ‘Overload’ card which boosts fortification damage but it’s a rare card, not epic so it’s easier to get and max out. Architect fortifications do far more damage than robotic expert’s. Hologram extent seems like that one brown card. It at level 1 extends the duration of the hologram ultimate ability by 50% when you hit an enemy that isn’t facing you. This means, in theory, your hologram which detracts the horde and attracts them, can last the whole horde wave as long as you hit enemies with the snub pistol from the side or back. That’s over powered if it works as described. So you have easy to get shields, distract enemies with ultimate, fortifications shrewd and do massive damage and then keep the ultimate lasting forever with a few snub pistol shots. Sounds like an epic plan to me. We have seen someone use the architect and they actually impressed us. Only one player did it so well. Not our strategy but they did better than the mechanic or robotic expert we had before on the same map and conditions. We might just try this class next.

Now we saw someone make a tier list for the horde classes. They had a category labelled ‘never use’. He put nothing in there which automatically tells us he doesn’t know what he’s talking about. Yes, there are three classes that should never be used on inconceivable difficulty… for the most part. Slugger, Striker and protector are the worst things in the game. Protector is the worst but this the best ultimate of the three. The protector to sum up is an inferior Blademaster. Anything the protector can do, the Blademaster does better and more. Striker can be good IF you have a breaker mace but then those cost money (energy) at the fabricator and can be destroyed by enemy ballistics which is stupid by the way and should be taken out of the game. Enemies can literally break your breaker mace by firing at it. The ultimate is basically useless as it’s no damage increase but does knock enemies away which is bad if you are a melee class. You want enemies close to you. We tested the ‘stem siphon’ card and it didn’t work properly at all. Not all the hits generated stim. So it’s trash. If you have breaker mace, get in, hit something to killl and get out. then you can work with this but progression in levelling up classes is horribly slow in this game and the best cards are too far away. Again Blademaster is better is every way. Lastly Slugger is the only one that stands above the other two and can be used but in only one way. The ultimate can be useful. Your shots knock back and stun enemies. You could activate your ultimate and shoot each enemy you see with one bulle6 from your lancer and that will stun them. Meaning you can lock down all the enemies or critical ones allowing your team breathing room and time to fight back. So the ultimate could save the day. There’s two cards that give some power: Grenade capacity and Modified frag. So increase the number of grenades you can carry and then increase grenade damage. Think about it. Grenades only cost 500 and every time you buy them, you get the maximum amount you can hold. Imagine a group of enemies approaching you and you hurl 8 grenades at them which do increased damage. That’s destruction. Then quickly by more by staying near the fabricator and repeat. If only the slugger had grenade bleed damage, then it would rise up the ranks rapidly but sadly no. It’s described as a shotgun class but it’s an inferior Infiltrator. So there’s truly no reason to ever use Protector (2nd hand Blademaster) and striker (3rd hand Blademaster). Slugger (2nd hand Infiltrator) can be used but only in one way and there’s always a better class.

We could go on for a very long time about the classes, their strengths, weaknesses, combos, issues, nerfs and buffs and more but we have to leave it there. Ended up typing more than originally planned. So yeah, appreciate that. Now there is lots to say about the classes but there’s far more to say about… the ‘Earth Walk!’

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Gears of war 4 is going on strong and most gamers seem to be happy so far with only a few complaints. X35 Earthwalker himself is very vocal about this. What many consider to be the hardest thing about this game is completing horde mode. Normal difficulty is too hard for just your standard gamer. Hardcore difficulty is is impossible for most gamers while ‘insane’ difficulty is impossible unless you have a fully organised team who communicate and has some moves on them (skills). Our favourite part of horde is the class skill system. This must have been carried over from gears of war Judgement but improved. You can be any class you want with any character you want. For example if you select ‘Hoffman’, you can make him any class you want.

There are five classes in horde. They are: Soldier, Engineer, Heavy, Sniper and Scout. Each one has their own strengths (obviously). To complete or stand a chance against normal, hardcore and insane, you will need to have high skills for the class you want to be and in order to do that, you must play as that class to level up to unlock extra skill slots (max = 5) and collect horde skill cards from booster packs. The skills for your class add small extras that add up like reduced reloading time,  increased weapon damage, more ammo or even fabricator abilities. We must say though that the fabricator abilities can really be game changers. If you choose to master all classes then that’s up to you. We truly prefer to have at least two or three classes and focus on building them up instead.

Scout is basically the one who never stays still. They are in charge of collecting fabricator energy as they can have the skill to get extra energy everytime they drop it off at the fabricator. So a high level Scout can change a 1000 energy drop off into a 1500 energy drop off. That extra amount can make a difference. The Scout has power skills that when combined are destructive that you may mistake the Scout for the main assaulter. They also have other skills that, makes your health regenerate faster, increase movement speed, increase shotgun damage, increase your health and more. There are two epic skills for the Scout: Rage and X-Ray. Rage allows you to gain health whenever you deal melee or shotgun damage while X-Ray allows you to see enemies through walls while in Tac-Com. When you combine 5 different skills together you can make an invincible Scout. You could combine Rage, health regeneration, health boost, brawler and shotgun damage to make a near impossible to kill, close range monster. 

Heavy is the one that dishes out heavy damage with big guns and explosives for days. If there’s a big monster that needs taking out (and not to dinner) the call in the heavy. Heavys have skills that boost there explosive and heavy weapons damage making them even stronger than before. At a high enough level your boom shot will be able to to pretty much one shot everything. Don’t get me started on what happens when you give a high level heavy a salvo. They also have skills that, increase explosive weapon capacity, increase turret damage, increase turret capacity, increase your damage dealt to marked targets and more. There are two epic skills for the heavy: Mortar strike and Pistol Expert. Mortar strike is a fabricator ability that calls down mortars to strike and harm numerous enemies all at once. Pistol Expert increases the damage dealt with the pistol per bullet. When you combine 5 different skills together you can make an endless explosive Heavy. You could combine explosive launcher capacity, explosive launcher damage, Explosive launcher reload, marked damage and mortar strike to make a grim reaper who constantly keeps blowing things up regardless of where they are.

Sniper is obviously the sniper who relies on the headshots bring things down real quick or finish them off. When there is something at a distance that has a head, a sniper will be able to one shot it. Snipers have skills that boost the damage of sniper weapons like markza and sniper rifle and the damage that headshots do. A high level sniper can help thin out the horde before they get to the team. They also have skills that, reduce the reload time of precision, increase the number of enemies you can mark, fabricator ability to mark all enemies at once and a bit more. There are two epic skills for the sniper: Explosive headshot and Sniper strike. Explosive headshot makes any kill by headshot explode damaging anything nearby. Sniper strike is a fabricator ability that allows you to hit numerous enemies with sniper shots to the head. When you combine 5 different skills together you make a one shot one kill marksman. You could combine precision rifle damage, headshot damage, precision rifle capacity, precision rifle reload and sniper strike to make the sounds on shattering skulls a constant tune for your team to listen to.

Engineer is the one who is in charge of building and maintaining the base and it’s fortifications. When you want a turret, barricade or to repair then the engineer is hands down the best at it. Engineers have skills that increase the health of fortifications that he/she builds (it has to be the engineer), reduces the cost of fortifications that he/she builds and some more. A high level Engineer can prevent anything from being destroyed and make the base defend its self. They also have skills that increase sentry capacity, reduce sentry cost, increase sentry firing rate and efficiency of the repair tool. There are no epic skills for the Engineer. When you combine 5 different skills together you can become the best building/repair man ever known. You could combine the repair boost, two turret skills and two sentry skills to make machines of mass destruction which will be hard to kill if you are nearby.

Soldiers are the ones who fight main combat force of your team. There job is to fight, fight and fight some more. They lay down heavy fire and protect your team. Soldiers have skills that enhance the traditional fighting style of gears of war. There are skills that increase the damage bonus you get for getting an active reload, reduce the amount of damage they take when in cover making you harder to kill while giving out more damage. A high level soldier can take down anything with ease become the wall you need between your team and the horde. They have skills that increase rifle ammo capacity, increase rifle magazine size, increases the damage of grenades, increases the amount of grenades you can carry and more. The soldier has one epic skill and it’s the most epic of them all:. It’s called ‘Hammer strike’. Hammer strike is a fabricator ability that allows you to call in a hammer of dawn on numerous enemies, destroying them all like a boss. When you start combining the different skills you can make a true slayer of every kind of monster. You could combine rifle damage with rifle ammo capacity and grenade damage with grande capacity and finally with hammer strike to make it so that little enemies and big enemies can be taken out in an instance and save your team when surrounded.

The soldier is by far our favourite class and is also the favourite of N63 Prodigy and X35 Earthwalker himself. Diamondz L45’s favourite is the ‘heavy’. Each class is useful and serve their own purpose; however we feel that the one class that a team can do without is the sniper. Don’t get us wrong they can be destructive but we feel that heaves and soldiers could kill better. Put a sniper in a soldiers hand who has the active reload skill card can do more damage than normal anyway. You only need one scout to collect fabricator energy and doesn’t need another in their way. Have at a least two soldiers, one engineer to hold down the fort at least one heavy to blow stuff up. The combinations are plentiful and what makes hide even more fun. Lastly there are general skills that can be equipped to any class. They are: Build cost which reduces the cost of everything you build with the fabricator, Carry speed which increases your speed while carrying the fabricator or heavy weapons, Execution bonus which increases the amount of energy executed enemies drop, Fortification health which increases the health of all fortifications you built (this stacks with other skills) and Team revive which is a fabricator ability that instantly brings back all downed and dead allies. So many combinations.  

So take it easy with horde and don’t get discouraged if you fail a few times, I am sure everyone has. Keep playing to get the coins to get booster packs and get much stronger. For more information check out the link below:

 

 

Gears of war has always been a game loved by us for years. We have played the game since gears of war 1 and each release has made us happy. Gears of war 4 has made a big success and pleased many gear fans from campaign players, to horde players. Gears of war 4 was released October 11th 2016. The campaign was our least favourite of the game modes. This is not because of the fact that the ‘swarm’ aren’t as cool as the ‘locust’ at all. This is because we feel they could have done much more concerning the plot. You discover that the ‘locust’ (spoiler alert) didn’t really die but instead have been mutated into a new enemy. We felt that this new enemy which didn’t make a large impact. When the locust showed up they had the whole of humanities attention and really did rock the earth. The swarm felt like a private matter that literally a handful of soldiers was able to deal with. We didn’t get much action from the cog. We thought maybe the cog would tackle the swarm themselves and in the game we would see a scene where an army of ‘Deebee’ machine soldiers going up against the swarm in a big battle… but nope. Instead we see five robots fight a small group of swarm and that’s it. Gears of war 4 could have done more with all this. Also we felt that ‘Del’ was just the one liner, comical relief guy. He didn’t come of as significant really and really disappointed in that. Dom from earlier gears of war games was way more significant.

The mutiplayer is very good. The multiplayer game mechanics here feels like a mix between gears of war ultimate edition and gears of war 3. It would have been better if they kept it like gears of war 3. It seems harder to casually play the game types that you want as social is based on votes while match making is all ranked or versus bots. Again gears of war 3 felt better but we do see why they done it this way. This way game types that are less popular have a higher chance of being played. The shotgun once again feels like the only weapon to use in the game, especially once they nerfed the hammer burst. Now there isn’t really that much to help players counter the ‘gnasher’ shotgun. The ‘Enforcer’ smg is not good enough. The clip size is too small, if you miss a bit then you won’t have enough to down an enemy. In gears of war 3 you have the sawed off and retro lancer to help stop ‘gnasher’ shotgun worshippers in their tracks. Off course those ‘gnasher’ users complained everytime they died to one and the game developers removed them to please those gamers making this game less beginner friendly as new gamers will die all the time until they learn to use the ‘gnasher’. Judgement was the best at balancing weapons we believe as rifles were actually ruling the mid range battles (Like they should), after all they are rifles. From when a shotgun can beat a rifle at mid range shows there is something wrong. The executions of the weapons are back and there are some awesome ones, especially the ‘tri-shot’ execution. There seems to be less executions than ever before in gears of war 4.

Horde mode is back and better overall. As usual it’s up to 50 waves and they can get brutal real quick. The difficulty has been amped up. Many say that it is in fact too hard. Some can’t beat it on normal difficulty. X35 Earthwalker himself has completed fifty waves of horde on insane in gears of war 3 but explains that horde in gears of war 4 is more than a step up in difficulty. This is also due to the fact that getting fortifications is harder because of the new ‘fabricator’ system. In order to build anything, even caltrops, you need to collect fabrticator energy which you primarily collect from the dead bodies of enemies and secondly from completing wave challenges. The amount you get unless, you are the highest level scout, is so small that you must go many waves without anything which should not be the way to play horde. Horde is about having base and placing defences to help you survive the whole thing. Not going fifteen waves without anything because you really need to save. The bosses make the whole getting and keeping fortifications harder as two of the bosses make the whole process pointless. The ‘Snatcher’ and ‘Kestrel’ are the worst. The Snatcher can leap and just straight up charge right through everything and reach you within seconds. Kestrel just fires over cover and flies wherever it wants,bombing everything you ever held dear to you. In the higher difficulties these two almost means instant death. The horde class and skill system is good though as it adds more replay value and adds a new layer to horde. Upgrading skills is a real pain though as you need packs to get more skill cards but getting packs require golden coins which take long to get. It does become a grind.

Overall the whole game is great and having a lot of fun killing, executing and receiving hate mail from online gamers. Just add options to counter the gnasher, create an free add on to the campaign, give more gold coins per horde and multiplayer matches and readjust the fabricator system in horde and the game will be multiple steps better. The devlopers, ‘The Coalition’ has done a great job.

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