Brutal Rage is a new scrolling beat em up game developed and published by ‘2BAD GAMES‘. Brutal Rage is said to be coming out the 22nd of April 2020 on the Xbox One. This game gets straight to the point. Use all that rage bottled up inside you and fight through the streets. Let’s take a look.

Brutal Rage is another game that gets straight to the point. It’s a side scrolling beast em up game. In the world of Brutal Rage you follow the “brutal path of blood for retribution”. It’s about police officers who were wrongly accused for a crime they DIDN’T do. So instead of sitting there and serving your sentence, you instead escape from prison, going to find out who did this to you and  prove your innocence.

So expect moving around and fighting  everything that comes your way. Just watch some gameplay of Brutal Rage and already a certain game will pop into your head. Say it with us… Streets of Rage. Even the name reminds you of it. Streets of Rage and Brutal Rage. This means if Brutal Rage has a similar style then we can expect a good style. You one up  and down the screen, line up with enemies, do simple combos and use weapons to beat up your enemies as you make your way through the level. There is a rage mechanic where as you are playing and fighting you build up rage. There’s a rage meter

Best of all, Brutal Rage has co-op. This means you can face the enemies, the streets and all danger with a friend. You can expect some new things though that weren’t in Streets of Rage though (well originally). There is even a level where you can ride motorcycles. So the creativity is definitely there. Straight up we have to say that this game doesn’t look good. We have yet to see something that makes it stand out. The good stuff is that it’s simple, does what it says on the box, it’s co-op and has a mechanic which is the rage. The bad stuff is that there’s better games of this style, the graphics aren’t great, the animations aren’t good and it lacks something to make it stand out. From what we have seen, it isn’t a bad game, just not an interesting one for us.

We checked out some brutal Rage gameplay and it’s what we thought it would be. It does look fun though. Just grab a friend and have some fun together as that’s the most you will get out of this.. For starters there is a lot of variety when it comes to levels as there are more than 18 different locations in 6 episodes. There are three playable characters and each one has they own fighting style. Weapons are available. So expect knives, bats and even guns!  There are three game modes too: Story (off course), brutal club and training. All three of these modes are playable in co-op mode. Now that’s a good thing.

Overall. Brutal Rage is a simple side scrolling beat em up game. It does what it says. You move through the level, beat up the enemies, hit someone with a bat and have a good time doing it. Call over a friend and do it all together. It has it’s clear weaknesses but you see what it brings to the table. Definitely not our thing but we will have to see what it’s got for gamers. The developers ‘2BAD GAMES’ have done their best. We will have to see what happens. Now Brutal Rage may have rage in them but their rage fails again… the ‘Earth Walk!’

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Final Fantasy XV is the latest (we are not counting the remake) and biggest Final Fantasy game. It’s developed and published by Square Enix. Now straight up, we at X35 Earthwalker definitely like this game. We had a great time for sure. There’s a lot going on in this game so we will cover all the important stuff (yes there are spoilers but is it really a spoiler at this point as the game has been out for like 4 years now). So check this out.

First things first. The story. We enjoyed the story. It’s one of those stories where if you don’t pay attention you won’t understand the crucial parts. The main parts are obvious though. You control Prince Noctis Lucis Caelum. Son of king Regis Lucis Caelum. The king sends his son and his friends: Ignis, Gladiolus and Prompto of a missions. Basically Noctis is off to go get married to his fiancé Lady Lunafreya. The wedding is also a political move too but whatever. As you are in Galdin Quay you learn that your home town got attacked by the empire during a peace treaty signing. Your hometown, Insomnia, got destroyed, many people died, including Gladiolus and your Father are dead. You can’t reach home, nor do you have the power to take back the city. You continue to Altissia to find your fiancé and encounter the ‘Six’.  Who are the Six? It’s a prophecy concerning the chosen king and how the Six, who are gods, the give Noctis power. It’s basically about getting lots of power destined for the king. There’s the ring of Lucis, the crystal, which the Lucis monarchy have guarded for numerous years, power from the six and the royal arms. We won’t explain everything. Just get the power and get to Altissia. 

It’s a big journey. You even need to get and repair a boat to travel the sea and reach the island.The story does make sense and it’s easy to understand except for the ending which is sort of cryptic. Unless there’s content that explains what happens or a sequel is coming, games should let the players know what’s happening. Did Noctis really die, if so, him marrying Lunafreya was that in heaven, another realm, his wish granted as the chosen king to be with his fiancé or what? The dossier doesn’t explain and neither is there additional information. It’s not good to leave your players who are paying attention with giant question marks, especially when we worked hard to beat the game and more. This is a small negative though. 

Concerning the  Final Fantasy XV characters, we like them. Especially the four main characters who we follow around. Seeing how the four interact with each other was excellent. Noctis is the prince who everyone must protect and care for but he isn’t the most mature guy around and clearly has an attitude problem. Ignis is the greatest of all time and our favourite. He is the cook, the driver, the advisor and has the most wisdom. He is also the most educated and has an amazing accent and way of talking. Gladiolus is the big strong guy, focused and super stern and militant in some ways. He’s the big brother of the group. Prompto is the joker, the best friend of Noctis and most cheerful member, bringing the laughs and keeping spirits high. They joke with each other, pick on each other, make fun of each other like Ignis’s hair in the wild wind, or Noctis having a scrawny body and no muscle according to Gladiolus. They act like actual best friends and like best friends they even have arguments which we will get into later.  You will end up caring about the four and their safety. There was a hint in the game where Ignis got hurt and he lost his sight. This actually hit X35 Earthwalker personally as he cared for Ignis. That’s what this game does to you. You care and possible relate to this characters based on their traits. 

The Final Fantasy XV world is huge and definitely beautiful and amazing. There is firstly the cinematic scenes which are beautifully done and the details are top level. The desert area is dusty, mountains in the distance, the sand stormy areas do effect vision to some extent, there is a deep pit of water and the whole area literally looks like a good wild wilderness area. The next area is a very green, water pit area with literally large lakes, giant fossilised bones , bushes, lakes for fishing and more. Expect rain too. There’s even a simp like area and a mountainous place where rough wyvern enemies dwell. Multiple cities and towns for you to visit as well. All looks good. The roads, the world, as you travel, the graphics, character design is all very good. From time to time and especially when we entered a new area, we would stop and look around at the environment and area to see the design and the hard work that went into it.

Now a large game and world like Final Fantasy XV needs ways to traverse it right. There are cities, a coast, forests, sandy desert areas and more with numerous side quests all around. Well Final Fantasy XV has provided such means.  Off course you can just hoof it and walk and sprint to where you need to go.Better though is that you can get access to Chocobos, which are the famous loveable giant chicken birds that you can ride. Chocobos can even do sprints which under the right conditions can bring some real speed. Next is the Regalia, which is the royal car. So actual horsepower right here. The regalia also has some options. For example, you can have Ignis drive you, drive yourself or even use fast travel. Now this is good game design. You have on foot, chocobos, car and a fast travel. Also when you turn the Regalia into the type D which becomes a serious off road monster truck like vehicle that can even jump. Yes… a jumping car. Final Fantasy XV has multiple options and ways for you to travel and get around. You can literally set a route for Ignis to drive and he will automatically drive the car there while the player can put down the control and quickly go do something else. Does come in handy.

Final Fantasy XV rewards players who like to explore. As you travel by car, chocobo or foot you will come across treasure, items, ingredients and more. You may even discover a dungeon containing a mighty beast to face. You can come across fishing spots too. Now the fishing is whole new game in itself. You need to put together your fishing rod and even decide what bait to use. Some bait will only attract certain fish, few have special effects etc. You throw in your bait and see what is paying attention to it. Then you need to reel in your bait at different speeds to attract the fish to it as some prefer fast moving bait while others prefer slow moving bait. Then when they catch, you see what fish it is allowing you to decide if you want to try and catch it or not. You have a brief moment to decide though. Then when you actually try to catch it, it’s a battle. The fish will move right and then left, back and forth to try and make things hard for you. You must tilt the control stick in the same direction it is moving to prevent your fishing line from taking damage. You must wait for the right moments to start reeling in the fish which reduces it’s stamina. Once their stamina reduces to nothing, you win. Fishing isn’t simple and it can actually be real hard to get the biggest strongest fish which also requite Noctis to have a higher fishing level, which increases as you fish. We have caught the Vesper Gar (we hate that thing) and something bigger. 

Probably our favourite thing at the end of each in game day is the camping. Final Fantasy XV does have a day night cycle. It gets real dark so you make your way to a camp site. Gladiolus puts up the tent, prompto helps set up and keeps the chatter going. Ignis, the main man, stands by the grill and thinks about what meal to cook. You select the meal and Ignis with the click of his fingers gets straight to work. The way he does it is art. Then you see the meal made and presented in a bowl, plate or whatever is appropriate. Then you see all four characters actually eating the meal you selected and having a good chat. The developers went and did all this work. For example if you choose a meal that’s skewers then you see them holding the skewers and taking bites. If cup noodles then you see them with the cup and getting those noodles down them. Also the details on the food is very good too. Some meals makes us want to eat it too. We also liked the idea that you get buffs from your meals. Some meals increase your max health, attack, magic, spirit or a combination temporarily. Some meals increase the amount experience points you get, others make your tech meter fill up faster. So get tactical and decide what  you need… when it comes to food.

The combat in Final Fantasy XV is simple on one side but also deep on the other side. Let us explain. Sure al you have to do it hold down attack and everything is automated, then hold down block to dodge and survive. At it’s core… that’s it… but there’s more. While attacking, use the control stick to adjust where Noctis attacks and shift around to the back of the enemy. Why? Because striking the back does trigger a blindside which if an ally is near you both do a fancy powerful tag team move that does lots of damage. o always aim for the back. If you successfully block an attack that alerts the player by telling you to block, you can parry right afterwards which if an ally is nearby leads to a tag team strike which again does lots of damage. So fight near your allies. Next jumping and then attacking in the air triggers different kinds of moves, especially with certain javelins. Once unlocked through the ascension with AP points you can even air step, dodge and block in the air while striking from above. You can warp strike into enemies which while warping you are invincible so time your warps and you can avoid lethal attacks while dishing out some damage. Best of all though is that you can  perform link strikes if you have filled up your link gauge (which fills as you attack and defend). You can unlock and then set what link strike you want each ally to have. For example, Prompto can have piercer, Gladiolos can have dawn hammer, and Ignis has enhancement. You choose which you want and they will do it. You are invincible while they are doing the move. If you wait for the prompt at the end of their move you can perform your tag team strike right afterwards for additional damage. It doesn’t end there. You can use the armiger which fills as you fight, then unleash to increase your attack strength and greatly boost speed and mobility. You literally end up dashing around, and striking with great power (this isn’t even your final form). Then you can do a armiger chain where you use your remaining armiger “fuel” and deliver a strong attack with your allies. You can also do a cross chain with your allies where you warp strike into a vulnerable enemy and you all then take turns striking the enemy, increasing the damage with each successful pushed attack button when prompted to, leading up to a final flashy finishing strike, normally kills the enemy. 

Final Fantasy XV also has summons. After you gain the support and help of the gods you can then summon them in combat to help you. They each have conditions though on how to be summoned. This sadly wasn’t explained in the game and we didn’t even know until recently. For example when you get Ramuh’s mark, he can only be summoned when a fight you are in drags on for a long time then you will see the prompt to summon and he will show up. Titan can be summoned when your allies are down or in danger and only in certain places of the world like a bog open place. Leviathan can only be summoned when your allies are in danger and when you are near a good amount of water. We aren’t entirely sure about any of this. This is a big fail of Final Fantasy XV. They didn’t;t make the summons clear or how to do it. We get shown Ramuh’s summon because it’s part of the story only. While playing we saw Ramuh once and that’s it. We then kept seeing a bird goddess thing because we  unlocked her through completing a cool special event story. We never saw any other summon. 

Last of all Final Fantasy XV has the greatest battle scene of all video gaming time. When we first saw the Leviathan show up and take us on, we were amazed. We knew we can’t beat that thing. It’s too big and has the advantage of going in the water. When we the got our kingly powers unlocked and could fly, launch powerful explosive attacks, dash and practically teleport and strike with immense force we knew it was a serious battle. Combine this battle and the weather, the environment and the epic music. It was a battle that you will never forget. literally no other game gave us an exciting moment like this. Final Fantasy XV has the greatest not just combat but gaming scene in video game history. We were amazed the whole way through. More games need epic moments like this. Sadly there wasn’t anything else like this in the rest of the game even though this game has the room and potential for it.

Final Fantasy XV is also relatable and one of the few games that really brings the emotions at least for us. We will give two examples. When Gladiolus and Noctis had a major disagreement and they almost fought on the train after some exchange of words you understood both sides. Noctis lost his fiancé and was really down about it as anyone would be but the events on the train took place several weeks after that though. In that time he was so focused on that, that he ignored and forgot about his friends, mainly Ignis who lost his sight and was badly wounded while trying to help Noctis. Ignis was blind and it seems like Noctis almost paid no mind. So we understand why Gladiolus was mad and frustrated with Noctis. He was basically being the harsh big brother getting his little brother to get his head straight and be more considerate of others. When we saw Ignis blind, walking slowly and even falling over… it actually hit us sort of hard. We didn’t dear run ahead, we made sure to keep him close by. We cared about Ignis… all of them and you can clearly see how this is a brothers moment. Gladiolus was harsh, heart in the right place and was right but was too harsh and needed to handle things with more gentleness. Noctis had every right to mourn and be sad but that’s no excuse to forget about and show no compassion and concern for others, especially those who will lay down their lives for him like Ignis did. The second example was the camping you had to do before entering the home city of Insomnia. It’s the last camp the four will do together. It, as usual, gives you the choice of what to eat. You then realise that this is literally the last meal the four friends were going to have together. They won’t get this again. No more laughter around the camp fire. All of a sudden you had to think carefully about what you would eat. It was an emotional moment.    

Let’s sum up. Final Fantasy XV failed to explain summons properly and the conditions of the summons concerning the ‘the six’. There also wasn’t enough summons. The camera when you was driving the car (the Regalia) was too close to the car and when you went up steep hills, you couldn’t see anything as the camera was in the car. Your line still taking damage even though you stopped reeling and turning the rod in the direction is stupid. Either make us turn faster or reduce or give a heads up of when the fish turns as some turn to quickly without any warning and showing no time to reel in. Also when the fish jumps up and you get a prompt to press a button, it does little to no effect on the fish’s stamina. The ending needs to be cleared up as after spending lots of hours into the game, you deserve to know exactly what happened and understand it. A bit of cryptic for details is fine but the end result should be clear. AP points needed to come more frequently as we finally got the two link strike abilities which cost 333 and 999 AP points but by that time we were basically near the very end of the game. Took too long to get there and have much more to unlock. Also we hate that the empire’s forces can drop in while you are fighting a bounty creature. Regular travels and enemies are fin but not when you are facing tough monsters as bounty. That was super annoying. We hated that. Enemy targeting in combat wasn’t perfect and was annoying when your character starts shining at an enemy far away instead of the vulnerable enemy on the ground right next to you… but when you fully understand how the targeting works, that happens way less.

What they did well was: excellent top level graphics and wonderful looking cutscenes. Great details on the food which makes you want to eat it too. Good options in traverse the game like the Regalia and chocobos. Epic boss battles including the greatest boss battle and game moment in all of history. Characters are relatable, stand out, unique, got own stories and history and you actually care about them. Lots of relatable lessons and moments in the game like friendship, bonds, trust, loss, betrayal, mystery, laughter, victory, love, pain, depression and more.We loved the camping and it’s mechanics. Final Fantasy XV rewards you for exploring. Lots of customisation for car and characters. Can change gear and abilities even during combat. Has epic summons. Combat is smooth, simple but can get real deep. There’s fun activities too like chocobo racing, fishing (can be challenging though). Loads of side quests with most not be same or simple fetch quests, except Dave and his dog tags which makes sense though as being a hunter is a tough job and many will die. Nice interesting story with some mystery. Even something unusual like a proper political meeting between the king of Lucis and the first secretary of Accordo, Camelia Claustra which requires a different approach. Final Fantasy XV has pictures that Prompto takes which you can decide which ones to save and they can bring back memories or reminders of the journey.You can save anywhere and there is a new game plus with more stuff to do end game so it isn’t ver. The game has the right difficulty. Some moments and enemies are real easy but do side quests and level up and you can fairly face the strong monsters. Cool enemies with variety… we got to fight a flaming griffon bird thing. Now that’s cool. An abundance of items granting powerful effects. There’s even a monster arena where you can place your bets and watch creatures you’ve met and thought on your journey battle each other to the death. Bet on the winning monster and you make a lot. There’s even items you can buy to help your chances of winning in the monster arena. There’s more to say but that covers the basics.

Overall Final Fantasy XV has basically everything. It’s positive way way way way overcomes the few negatives which aren’t even that serious. We truly enjoyed playing the game, taking our time and exploring. We like facing cool monsters and enemies. We will never forget facing Leviathan the Hydraean. When it comes to design, details, variety, hard work put in and share fun… we crown Final Fantasy XV so far as the greatest game we have ever played. We know, that’s a most serious statement to make. Is it our favourite game… no. Is it best game ever made, possibly no because it has way more than Halo 5 because of the type of game that it is. Final Fantasy XV being an open world RPG has room for anything and everything. You can have racing, exploration, underwater levels, huge stories and more because open world RPG are built like that and always require the most time spent in them with numerous side quests and levelling up to do. It’s a true adventure. Halo 5 is a set first person shooter game. You complete each of the levels, shoot some aliens and you end the game. It’s linear and set. Open world RPG like Final Fantasy can have multiple stories within one game and has room for DLC and expansions like it already has. It’s just way bigger and allows for so much more. So it’s the greatest game we have ever played wee have yet to decide if it’s the best game ever made but it’s definitely a strong contender. We had so much fun and would recommend it to anyone. Literally anyone. There is a few puzzle elements, racing, explorations, beautiful moneys and environments and action. It has everything. The developers ‘Square Enix‘ have done an awesome job with this game. Final Fantasy XV deserved way more credit from reviewers and way more attention. We didn’t cover everything but this is good enough. Now Final Fantasy XV may be the greatest game ever made but it’s still worthless when compared to… the ‘Earth Walk!’

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Bears Can’t Drift!? is a fast paced kart racing game developed and published by ‘Strangely Named Studio‘. Bears Can’t Drift!? did come out on PS4 and PC but we don’t know anyone who knows about this game nor have we seen anyone play this game. Now that it is coming out on Xbox One on the 27th of March 2020, we actually heard about this game. Let’s take a look.

Bears Can’t Drift!? is literally a kart racing game. It’s what it says on the box. You are bears that race, drift and go fast in karts. Think of Crash Team Racing but replace all the characters with bears. That’s it. That explains the game. So already this is what many gamers want. So lets give some details. 

There is a hub world in Bears Can’t Drift!? where all the action begins. In the hub world you can change your bear, add players (we will get to that. bit later), select game mode, difficulty and settings concerning the race. If you just searched online ‘Bears Can’t Drift!?’ then you would notice that it’s multiplayer too. You can have four player split screen, which is awesome. This means you can add your friends and get competitive. 

In Bears Can’t Drift!? there’s straight up races, single races and time trial because all racing games seem to have one. What’s funny though is picnic mode. In Picnic, players drive around between picnic baskets and it’s a big fight for food. You must steal your opponents food by hitting them with pick ups. Sounds simple sounds fun.

Now racing games need to have cool and interesting pick ups. Pick ups and items make a big difference in racing games. There is 8 different weapons to choose from. For example there’s a bird that gives you a speed boost, a bee which you can use to attack behind you. There’s a hedgehog that provides a shield. There’s even a salmon (fish) that acts as your frontal attack. So aim well. Just look at them… oh and by the way, you can combine pick ups to make a powerful effect.

We check out some Bears Can’t Drift!? and it’s what we thought it would be. Doesn’t seem as smooth as Crash team racing Nitro-fueled but the drifting and turning style reminds us more of the older Mario kart games. You drift, drive fast, computer, grab pick ups and hit your opponents hard. Then off course get over the finish line first. Literally just check out some gameplay for yourself and you will see what we mean. t doesn’t require in-depth explanations. 

Overall Bears can’t drift!? just seems like a simple kart racing game. All about the colours and fun. It’s bears, fishes and animals are weapons and there’s split screen multiplayer, meaning you can play with your friends like with Mario Kart. It looks nice, very nice. It’s beginner friendly from what we can see. It’s nothing special but definitely good. The developers ‘Strangely named Studio’ have done a good. We at X35 Earthwalker will just have to hear how well this game does. Now Bears can’t drift!? maybe have fast bears but even they are too slow for… the ‘Earth Walk!’

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Deep Sky Derelicts: Definitive Edition is a turn-based strategy RPG developed by ‘Snowhound Games‘ and published by ‘1C Entertainment‘. Deep Sky Derelicts: Definitive Edition is said to be coming out the 24th of March 2020 on Xbox One, Nintendo Switch, PlayStation 4 and PC. We have never heard of this game. We hope it’s good. Let’s take a look.

Deep Sky Derelicts: Definitive Edition is set in a dystopian future. Mankind has been scattered through the galaxy. Human society is also changed. There are two classes, basically the poor and those who are well off and cozy. Well players control someone who’s poor and a stateless outcast. So you live off scraps wherever you can find it. Now rumour has it, there is an alien derelict ship rumoured to be somewhere in the deep sky sector. Why do you care? It’s what’s going to help you get citizenship and a better life on a decent planet. Yep, simple story.

Simply put, Deep Sky Derelicts: Definitive Edition is all about recruiting others to join your team. You must build them up, train, get stronger and gather items, materials, weapons and more. Scavenging is the main thing here and you must travel from room to room, which is procedural generated by the way, to find stuff and fight of attackers. You can return to home base and that’s where you can upgrade your gear.

 We aren’t going to say much about this game as it’s really clear what to expect from this. What also stands out is the art style. It’s comic book art style and it’s good to see something different from time to time. The most interesting thing for us about Deep, Sky Derelicts: Definitive Edition has to be the monsters you can fight to get loot. How a game presents and design their monsters makes a big difference. Players can also explore alien ships, space stations and also planets which aren’t very safe. 

We checked out some Deep Sky Derelicts: Definitive Edition and it’s what we expected from a game like this. This definitive edition is the base game plus two downloadable content: “New Prospects” and “Station Life.” These off course add new gameplay features, enemies, character upgrades, missions other stuff. We just need to something bigger or more interesting to get us to want to play it. It has a very different style but art style isn’t enough. 

Overall, Deep Sky Derelicts: Definitive Edition does seem like a good game, not our kind of game but still good. It’s got some deep mechanics but we need more for us to get into it. The art style is done well and looks good. There are two modes, story and arena players will play it more than once because of the procedural generated rooms thing. The developers, ‘Snowhound Games’ have done a good job with this game. Now Deep Sky Derelicts: Definitive Edition may have comic style graphics but what will always look better is… the ‘Earth Walk!’

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Ritual: Crown of Horns is a fast paced action game developed by ‘Draw Distance‘ and published by ‘Feardemic‘. Ritual: Crown of Horns has already come out and is on the Xbox One, Nintendo Switch, PlayStation 4 and PC. This game straight away let’s players know what to expect. Let’s take a look.

Ritual: Crown of Horns has been described as a slaughterhouse game. Basically Ritual: Crown of Horns is set in the Wild West type world but instead there are lots of monsters, demons, threats everywhere. Players control a bounty hunter who has come back from the grave thanks to the witch. He’s got a bone to pick as he’s out for revenge against those who got him killed. He’s working with a witch (that always ends well… are we right or what?) who supports him with rituals. Off course she has her own motives and reasons for helping him. 

Here’s how Ritual: Crown of Horns goes. You must fight and fend off the hordes of enemies coming primarily for the witch but also to kill you if you get in there way. Use your many weapons to blast, shoot down, rip and destroy your foes while the witch does her thing. Simple right, well it is. Run around, think fast and shoot… oh and don’t forget to aim. 

 

So there are weapons like rifles, shotguns crossbows, six shooters and some other stuff that definitely weren’t around in the Wild West at those times. There is an auto aiming system in place. You also have spells. So switch between them and use when best. You can unlock new powerful items and tools that off course make your character more powerful. This game is a journey as you must travel through the whole of America

We checked out some Ritual: Crown of Horns gameplay and it’s what we expected. It’s simple you know. Run around, move away from enemies, keep firing, protect the witch, get stronger, know what to prioritise in each situation and survive. We saw there are some traps you got to avoid and watch out for. We saw supernatural classed enemies too. There is character customisation so make sure you pick the hat you want. 

Overall, Ritual: Crown of Horns seems like a simple good game. It does what it says on the box. You run and around and blast numerous enemies with off course some thought and strategy to it. The graphics are good for what it is and the sounds are good too. It’s just a fun time that will have some difficulty and require thinking. The developers ‘Draw Distance’ did a very good job with this game. We at X35 Earthwalker will just have to hear what this game has really brought. Now Ritual: Crown of Horns may have numerous monsters but even they are nothing against… the ‘Earth Walk!’

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Element Space is a turn based strategy role playing game (RPG) developed by ‘Sixth Vowel‘ and produced by ‘Inca Games‘. Element Space is said to be coming out the 24th of March 2020 on the Xbox One and PlayStation 4. It’s already out on PC. This game is suppose to be a futuristic battle, so let’s see what it’s got. Let’s take a look.

In the universe of Element Space, the year is 2199. That’s not as far future as Halo but still far. So basically earth somehow was close to being destroyed, so humanity had to expand into space. An organisation called the sixth vowel, the movement of light, made space travel and their missions possible. Suddenly though this same organisation turned on humanity. There was a big war which lasted years. Now the factions that worked together are now having tension amongst each other. There will be another war. The players job, is to bring the starship inspiration which is the symbol of the galactic war to the city of Truce so that the first galactic congress can be held to unite all the factions. 

Element Space all turn based combat so players need to take their time and think about what to do next with what options they have. An excellent example of turn based combat is XCOM 2: War of the Chosen. Information tells us that there is a variety of strategies and approaches because there are 32 ranged and melee weapons and character skills that can help mx things up. Games like this need vary and options in abundance. 

Another factor that’s important is the enemies. Element Space is said to have a range of enemies. Some have blasters, others have rifles, some have a great sword, others have two short blades, some have multi hits and fast, basically there’s stuff to be concerned about in this game. The factions have different uniforms and we hope that there co meat style and strategies are different and distinguishable too. So expect to see these guys across 24 different levels.

For more variety and flavour you can unlock and acquire new weapons and perks as you make a name for yourself with the galaxy’s factions. Get the best equipment for your squad. Speaking of squad, throughout the world of Element Space you will encounter and recruit new allies who will aid you in your mission and off course combat. Each companion has their own unique skills. The developers have also given them their own story and past so you can know it if you want.

This is tough but Element Space is trying the whole, your choices and actions effect the story or characters mechanic. Most games don’t pull this off well and fail at it. We hope this isn’t the case. Aid factions will make their leaders support you and unlock you those perks and weapons we talked about but if you fail them, they may turn against you when you need help.

Your companions have upgrade trees where you will decide what they would be best at. Also decide what roles to take with you into combat like: Duelist, flanker, tank, support, gunslinger or assault. The cover system is here too in Element Space. Full and half cover. Full is obviously better better but both are destructible. All cover is destructible so keep this in mind when on both the offence and defence.

We checked out some Element Space gameplay and it’s not exactly what we expected. It’s definitely more action packed than we thought. There’s some awesome hand to hand combat animations for moves, we mean proper fighting. It looks good. You can use grenades, rockets and abilities to really do damage and we like that. The bullet trajectory and hit detection is better than XCOM 2’s but the overall flow and quality isn’t on the same level but it’s still very good. We are only comparing it to XCOM as it’s the best and Element Space is doing very well. We hope it’s even better for the console releases.

Overall Element Space looks like a really good game. We actually like what we see. The graphics are good, the sounds are nice we wanted more but it’s nice. The environments make sense and a good amount of cover for options. We hope there are even more dramatic enemy designs so it isn’t just all people in armour. The developers Sixth Vowel have done a good job with this game. We at X35 Earthwalker will keep an ear open for this game. Now Element Space may be a battle in the future but it’s still miles behind… the ‘Earth Walk!’

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7th Sector is a new adventure game developed by “Noskov Sergey” and published by “Sometimes You“.  7th Sector is said to be coming out the 5th of February 2020 on the Xbox One, Nintendo Switch and PlayStation 4. It already came out on PC the 5th of March 2019. 7th Sector’s style should remind you of something. Let’s take a look.

So yeah, not much information is given concerning this 7th Sector. Once again, we don’t go to the PC released from last year for information. What we do know is that players are in a world that’s described as cyberpunk. It’s also very mysterious. So don’t expect things to be normal. In this world players will need to discover the story of this place. This can be done by gathering scattered information, which means looking for them, so don’t get lazy.

This journey will be quite the unique experience. Players are basically a spark but clearly conscious and can take over mechanical beings like robots, or enter exposed wires to manipulate and control terminals etc. Like an alpha ghost in the machine or shell. There is going to be puzzles that require a bit of brain power to solve. Nothing crazy that we know of.

Now off course there is going to be some threats and dangers. There are some mechanical units that has what looks like a mounted rifle or machine gun. They will shoot you if they see you… well not at the spark but whatever body you possessed. There are other threats too in the form of the environment like large heavy machines slamming, moving, grinding, falling heavy objects etc. So you have to time when you pass through, when to do something and hide or even fight hostile machines.

We are sure that 7th Sector will remind some players of probably another game. Let’s say it together now… Inside. Yep, you have simple controls, in a mysterious world, environmental and living dangers, on a journey, lots of mystery. Now the style of the game and the mechanical world and beings does to some extent remind us of Oddworld: Munch’s Oddysee. These are two games that many gamers enjoyed and did things very well, from the world to the gameplay its self. 

We checked out some 7th Sector gameplay and we like what we see so far but more than how we liked Inside. There’s more going on here, actual combat, a so far col looking world. We like that there’s multiple characters to control and they have their own abilities which will help you progress through the game. 7th Sector has the feature where your actions and choices will decide what ending you get.

Overall 7th Sector looks like it’s here to bring players a new experience. We hope that the combat is in decent supply as games like this tend not to work well with lots of combat. We hope the dangers in this game actually feel like real threats. The graphics and visuals are very nice, the sounds are good too. Let’s hope the translations are good though. Now the developers “Noskov Sergey” have done a good job with this game. We at X35 Earthwalker will have to see what 7th Sector really brings to the consoles. Now 7th Sector may have machinery control but but that control is real weak when compared to the powerful mind of the… ‘Earth Walk!’ 

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Ori and the Will of the Wisps is an adventure platform sequel developed by ‘Moon studios‘ and published by ‘Xbox Game Studios‘. Ori and the Will of the Wisps is said to be coming out the 11th of March 2020 on the Xbox One and PC. May also come to Nintendo Switch (maybe). Ori is back and this time it’s a much bigger adventure. Let’s take look.

Now if you played the first game, Ori and the Blind Forest, then you should have a very good idea of what to expect from Ori and the Will of the Wisps. The style is the same which is a good thing as that style works and many players liked it. You once again control Ori that little spirit guardian but this time there’s an owl and this owl is a useful ally in your adventure. Speaking of adventure expect a bigger and more epic one this time around. It has also been made clear that in Ori and the Will of the Wisps that you’ll get to uncover Ori’s true destiny.

The Ori and the Will of the Wisps official website made it clear that it’s going for an emotional story as well. This should give experienced gamers an idea of what direction this game is going for. This world you will explore has far more sites and environments to be seen and from what we have seen so far, it looks wonderful. From the icy cave areas, to the wildlife and stuff going on in the background of forests, to the sun rays slipping through the trees u=in a forest and even the different colours. We like when developers throw creativity into their games and they have done that with the environments and world in Ori and the Will of the Wisps. 

There are a bunch of new characters in Ori and the Will of the Wisps. They will help you discover Ori’s true destiny. Remember that owl we mentioned? Well let’s just say another familiar looking character will be there to help too. Expect a whole new shard system. Ori’s abilities can be powered up turning Ori into something more dangerous than cute. Ori now has new attacks and weapons. This is always exciting to see in a sequel. There are new skills, combat mechanics, spirit weapons and spells for players to learn and put to good use.

Now this is what many have been waiting for and that’s the huge monsters and creatures that have no problem getting rid of Ori. Well in Ori and the Will of the Wisps, they are bigger and scarier than before. There’s also going to be some escape sequences too as at times it’s wiser to get away than to face it. Expect a giant bird monster, giant wolf, giant spider and more. So far, our favourite thing about Ori and the Will of the Wisps is the giant boss monsters. They fit in so well and look like a legitimate threat.   

There are additional things in Ori and the Will of the Wisps like the spirit trials. Basically it’s time trial. So go as fast as you can. Be an Ori and the Will of the Wisps speed runner with challenges. 

We checked out some Ori and the Will of the Wisps gameplay and it’s basically what we expected. It’s a lot of action. You will be running, jumping, dashing, fighting, thinking quick, solving and platforming. We need to see more to understand the mixture of combat and platforming. The environments again look wonderful and we truly like the design and threat of the big monsters. We also liking the flow of the combat and how smooth it is. Even better gamers can expect to experience Ori and the Will of the Wisps in 4K and HDR on the Xbox One X and Windows 10.

Overall, Ori and the Will of the Wisps looks like a very good game. We just hope that the developers are smart enough to not make similar mistakes when it comes to the story since it’s suppose to be emotional. We won’t give away the answers. We also hope that Ori’s interaction with the giant monsters is believable. These monsters have to be a real threat. The graphics are amazing, the environment designs are also amazing. The developers have done a very good job with this game. We at X35 Earthwalker will keep an eye on this game. Now Ori and the Will of the Wisps may be a big adventure but it’s still tiny when compared to… the ‘Earth Walk!’

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Catherine: Full Body is the puzzle horror-ish remake developed by ‘Atlus: Studio zero’. Catherine: Full body came out the 3rd of September 2019 on PlayStation 4. It was released earlier in Japan though. We definitely liked the Catherine games and want to talk about a couple things concerning the remake. Let’s take a look.

Let’s just go through these points as quickly as possible. First of all we didn’t get to play the game ourselves but saw the entire game. Now this isn’t just a remake as in a sense of just better graphics. There is new paths to the story, some changed and new dialogue, new scenes, a new character and just additional stuff.  They definitely kept the same style of visuals for both the gameplay and cinematic parts and that’s a good thing as they worked well in the original game. Things do seem smoother though when it comes to the cinematic. The additional cinematic scenes are primarily about the new character Rin (Qatherine). There’s more interaction between Vincent and his friends. Something you will need to see for yourself and the developers did good in these areas.

Let’s get straight into the gameplay. There is a new block altogether and we believe it’s called the Laser block. This block you only see in the very last extra levels of the game if you take the Rin path. These blocks literally just fire a laser which will kill you. Just wait for it to stop firing and then move by or whatever. Sadly they are the only new block and they could have added more. The next is the difficulty and we have a problem with this one. First of all we hate the idea of a very easy mode is embarrassing. X35 Earthwalker himself beat the original Catherine game with gold price for each level and beat all the Babel levels, easy difficulty is actually a complete joke. Yet very easy is unacceptable. If someone can’t beat your game they need to practice and use their heads. it’s a puzzle game after all. Then it gets worse as there’s a ‘safety mode’. WHAT!? Anyone who plays with that feature needs to put down the controller and back away from the game. You should be ashamed. 

This is what Gematsu said concerning safety mode, “In Safety mode, you can use the ‘Skip Feature’ to skip stages you have not cleared with the press of a button, and solely enjoy the event scenes. For players who want to see the puzzles, both Safety and ‘Easy’ modes have an ‘Auto-Play’ feature where Vincent moves on his own during the action puzzle segments”. Well the best use of this would be to just see the cinematic scenes and get the different endings quickly AFTER you have already beaten the game. We don’t like the ides of a safety mode at all. Just take time and practice, you even have undo in normal mode so you could figure things out move by move if you need to. 

Catherine: Full Body also a Remix mode which basically has “new mechanics and gimmicks”. For example you will see blocks that are all joined together and look like precious stones. They can be two blocks next to each other or even form a big shape etc. You have to move the whole thing as one big block, not separately. It does overall make the whole game easier but in less parts can really mess you up. Pull out a whole shape and end up hanging over the edge with no where to go. It’s a cool concept and we like the addition of remix mode to shake things up. Just play through once with remix and then another in classic mode. Also Catherine: Full body has better lighting with some places receiving some small changes. The stray Sheep is more lit for example. Some of the nightmare stages have less fog too.

Now we think Rin is a great edition to the game as she’s a very different person from both Katherine and Catherine. Players really can’t help but like Rin, she’s the happy, bubbly, optimistic person many wish they had as a friend. We would gladly have her as a friend but how they handled Vincent’s decision to be with Rin and his thought process is very bad. It doesn’t make any sense. Think about it imagine you are in a serious relationship with your girlfriend for 5 years (ladies you can reverse the situation to make it applicable to yourself). The choice of marriage is now a present thing and in your mind, she even told you that she is pregnant, don’t forget that you actually like your girlfriend and had such a romantic beginning. Would you then break up with her for someone you just met and have known for 5 days? Worse, that person has amnesia and remembers nothing of themself (they could be a terrorist undercover for all you know). Even worse, you thought that person was a woman but instead learn by accident that they are a man. Off course you wouldn’t. You have to be the biggest scum to do that to someone. There’s so many problems with this. Would Vincent have developed any feelings like that for Rin if he knew from the start that Rin was a man like how his friends Orlando, Johnny are men? Nothing from the original game or this game suggests he would go down that path. This whole thing is just clearly forced. 

Next that we believe doesn’t make any sense is Katherine’s reaction to Vincent admitting cheating on her. In the original she was on the calm side (the nightmare doesn’t count) but made it clear she was not happy about it ad that she wanted Vincent to leave her alone by ignoring her messages and call. Yet in the original, taking everything we mentioned earlier from our example into account, was even more calm than ever and remained friends. We can’t think of a single girl who would react like that to being cheated on with a man (he knew you was pregnant), have 5 years wasted and had to confront them about it. We know it’s just a game but that isn’t realistic at all. We definitely love Johnny’s reaction to the news of Vincent leaving Katherine for Rin. He gave him a nasty punch that floored him. Which does make sense since Katherine is also his friend. Vincent’s reaction to the punch by not fighting back or even getting angry shows that they are like brothers in a sense and good friends. Vincent won’t fight back but understands why Johnny did that, knowing he deserved it. They brushed off, accepted each others decisions and went back to having drinks and talking together. They are bros for sure and in some ways can relate to that. So we give a thumbs up for that interaction.

We didn’t like the great reveal that Rin is an alien. It feels completely out of place and makes no sense concerning other matters. For starters we initially though that Rin was an angel since Catherine is the demon and Katherine is the human but Rin could also appear in the nightmares, which Astaroth and Dumuzid couldn’t really do anything about it, until much later which made no sense, why didn’t they attack her, unless she was something powerful too on level or above demons like an angel. Astaroth knew Rin wasn’t normal at all and hiding a big secret. If Rin is not an angel then why is a god like Dumuzid who is a demon basically scared of her and her brothers? I can understand demons being scared of angels but not an alien. Aliens aren’t supernatural. Wouldn’t aliens go to alien hell and therefore demons can torment them? At night wouldn’t Dumuzid have the advantage? Or is he only useful in dreams (if so then what kind of lame god is he)? It just doesn’t go. Also the bunch of alien brothers look so out of place reminding us of the minions from Despicable Me. We thought they could have made the end game of Rin much better. 

There are additional stuff in Catherine: Full Body like how some items have new effects. The white block now creates white blocks in a 3×3 shape around the block you are standing on. The energy drink allows you to jump up two blocks but up to three times, when you decide to use it, giving players more control over it. The Rapunzel game has been renamed Super Rapunzel and has more levels with both a remix and classic mode. Rin’s piano can slow down the rate that the blocks fall away and how fast the boss moves after you. The undo system has been reworked, can view the back of the stage more easily, unlimited retries if you die, Babel and Colosseum have new stages (happy about this). O

Online has some new stuff going for it as well. If you play the story while online, you can see the spots where other players have died, which is quite useful so you know which parts can be tough. You get to see the number of deaths in that level nationwide and how they died, like by falling, crushed etc. Catherine: Full Body has gotten quite competitive as you can face and climb off against other players online. There’s even a ranking system too.

The last thing we hate about Catherine: Full Body is definitely the undo system. It’s basically impossible to die unless you are that bad at the game. If you step on a trap block and get spiked, you ‘undo’ and you’re right back where the block is, cancelling your death basically. If you fall off, same thing. Deaths don’t matter as much anymore. In the originally if you died, you died and had to go back to checkpoint or start of level. These changes make the game too easy. Even players who aren’t good at the game like Jay from the kubz scouts can beat Catherine: Full Body. No, beating the game doesn’t make you good at it. Eventually DSP beat the original too. Literally the second boss the immoral beast was the easiest level we have ever seen. It was a joke. Overall the game is easier than the original. We haven’t seen how difficult it is on hard mode though. We can only go by what we know.

Overall Catherine: Full Body is a very good game. We had more to say but it’s long enough as it is. The original Catherine had a better story. Catherine: Full Body is bigger with more features but the main thing that stands out about Catherine is the story so we say the original was the better game from the main part (story) but Catherine: Full Body is better overall with the cool additions, more options, better graphics, more scenes, longer gameplay, more endings, new character etc. It doesn’t have the same Catherine feel but a great game still.  

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Music Racer is a musical arcade game developed and published by ‘AbstractArt‘. Music Racer is said to be coming out the 29th of January 2020 on the Xbox One. It’s already out on PC though. So what stood out to us was the graphic style. So racing plus music. Let’s take a look.

So there isn’t a story in Music Racer. It’s literally just a straight up arcade game in terms of it’s all about the gameplay, that’s it. Now players control one of two types of vehicles: a car and aircraft (we think). Just travel along the track along to the sounds of YOUR music. As you go along you must hit the beats and get the rhythm. So literally just race along and chill to the beats YOU are playing.

The type of music that YOU select will impact many factors like: the length of the track, how much time you have and the movement speed of the player. So think about the music YOU select for each round.

Now if you haven’t caught onto the clues we gave you, then shame on you. Music Racers requires YOUR music to play the game as in your very own music! So players need to have music files like MP3, Ogg, Flac, Wav etc (at least the PC version required them). You can stream from YouTube too so you can get tunes from there.

We checked out some Music Racer gameplay and it’s what we expected for the most part. You are racing through what looks like a digital world with neon tracks. Move left or right to catch the beats and get that tune going. Nothing special but looks good though. There’s multiple colours and since the track is dependant on song, there will be great variety.

Overall Music Racer just seems like another quick, fun arcade game. Nothing serious at all. Just  casual fun. The graphics are good for its style. The music is dependent on the players taste. We haven’t seen anything that makes us want to play but that doesn’t mean it isn’t good. It does what it says on the box. The developers ‘AbstractArt’ have done a good job with this game. We at X35 Earthwalker will have to see what Music Racers will do. Now Music Racers may allow us to use our tunes but no matter what you bring, it’s dry when compared too… the ‘Earth Walk!’

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