Forza: Motorsport is the new Forza game developed by ‘Turn 10 Studios‘ and published ‘Xbox Game Studios‘. Forza: Motorsport hasn’t much information on when it’s coming out but we know it’s going to be coming out on Xbox Series X and Windows 10 PC. Forza: Motorsport was one of those games that stood out to us from the Xbox Showcase 2020. Let’s take a look.
Forza: Motorsport stood out for one reason only. The visuals. Off all the games being displayed at the Xbox Showcase, Forza: Motorsport visually looked the best of all of them. Everything they showed was declared as “footage captured in-engine”. What’s typical and very biased of many streamers and youtubers who reacted to the Xbox Showcase they lacked the skill and ability to notice this about Forza: Motorsport in the showcase. X35 Earthwalker clearly being greater and better than all of them noticed this and took the visuals into account. Racing games are basically the same at this point. Especially those who want realistic looking ones.
It’s harder to stand out in the racing game genre. You have V-Rally 4, WRC8, need for speed Payback, 2020 F1 etc which all went for a high graphics realistic looking game. Sure they have some differences and racing styles but you get the point and what the common denominator is. What really catches the eyes though is off course the visuals. That’s what it looks like Forza: Motorsport is aiming for. Their official announcement trailer which is embedded below showed the most impressive, visually, racing game ever. Now off course we have to wait for straight up actual gameplay graphics but if what we saw is truly all in-engine then the hopes can be quite high. After all it has the power and backing of the Xbox Series X.
Forza Motorsport is going to need to do more than just racing across tracks with high speed because we’ve got that already. It shouldn’t just be about the graphics. What modes will there be, will the ‘career mode’ actually be interesting. What features will be there to shake things up. Last time we had that rewind ability which was excellent and gave the game a big stand out factor and something cool, for players to use to their advantage. So Forza Motorsport… what do you have for us this time. We aren’t feeling racing games right now. So give us a reason to want to care. We are impressed with the visuals but that ain’t enough. Bring the action!!
Forza Motorsport has the legendary green badge. You know what this means: “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load times, visuals, responsiveness and frame rates up to 120 FPS.” The Xbox website has also declared it will be 4K ultra HD and HDR. So it’s reasonable to have high expectations for visuals and graphics.
Other from what was in the trailer there isn’t that much to go on concerning Forza Motorsport. It’s a racing game with so far the best graphics and visuals. Yet it’s another racing game going for the realistic approach. We truly hope there’s more.
Overall Forza Motorsport is looking real good for now. The developers ‘Turn 10 studios’ are working on it. We at X35 Earthwalker will have to wait and see what happens. Now Forza Motorsport may have high level graphics but it looks like trash when compared to… the ‘Earth Walk!’
Overpass is an off road simulation racing game developed by ‘Zordix Racing‘ and published by ‘Bigben‘. Overpass is said to be coming out in the first quarter of 2020, most likely February, on the Xbox One, Nintendo Switch PlayStation 4 and PC. Overpass claims to be very different from all the other games. It’s to do with the off road stuff. Let’s take a look.
Overpass is all about the off road action. So expect nice smooth tracks. There will be none of that. All the terrain will be hazardous and dangerous. Go through the woods, across mud, up hills and not just simple hills but also steep hills with risky slopes. Like literally this isn’t just racing. It’s more like obstacle courses with variety.
Since Overpass is about driving, let’s focus on the vehicles. We know that there are quad based vehicles and buggys. The best way to describe Overpass in terms of their vehicles is to think of the game ‘Smugglers run’. That was a real fun game. You had so many rigged and tricked out vehicles that were all made for the huge hills, rough terrain and annoying trees. They were rough vehicles, not polished or smooth looking at all. So Overpass should be like that.
The developers have made it clear that Overpass has a very detailed and realistic physics engine. This physics design is said to allow players to have “precise and meticulous control of your speed and acceleration”. This adds a skill requirement. So if players do not master this skill then their vehicle may flip over, lose grip or momentum. Brands like Suzuki, Artic Cat and Yamaha are here on the vehicles too.
We checked out some Overpass gameplay and it’s what we expected from what we have seen. There’s some creative obstacle courses, lots of wild tracks and tests for the players to face. There’s 2 or 4 drive wheels, differential locking, transmission type: “the player has been given all the tools they need to discover the real vehicle options that will let them adapt their driving to the terrain”. We are currently liking what Overpass is doing here by going for a different racing approach. It’s more like an adventure than a race. Going across bridges, balancing and managing speed while tackling slopes, going over absurd roads and blocks etc. It’s different and really does represent some real off road driving. Hopefully there will be great variety amongst vehicles.
Overall Overpass seems like another racing game but more like a hybrid between ATV quad power racing 2 and Smugglers Run. There’s a career mode where you get to manage your vehicles and choose which is the best for each track. The graphics look very good. We d like what Overpass is ten to do though. The developers Zordix Racing have done a good job with this game. We at X35 Earthwalker will have to see what Overpass will do. Now Overpass may have the vehicles for off road racing but one thing that’s perfect for all terrain is… the ‘Earth Walk!’
Crash Team Racing Nitro-Feuled is the new remake of Crash Team Racing, developed by ‘Beenox‘ and published by ‘Activision‘. It is coming out the 21st of June 2019 on the Xbox One, Nintendo Switch, PS4 and PC. This is the game that many PlayStation 1 gamers loved back in the day. So you know that this remake has really high expectations. Let’s take a look.
Crash Team racing was according to X35 Earthwalker, the one true Earthwalker by the way, was the best racing game. We haven’t played a better racing game. It was fast, fun, colourful, great variety of tracks, useful and fair weapons and challenging. Be honest, most of you didn’t even beat Nitros Oxide in time trial on ever track but X35 Earthwalker did it. Crash Team Racing was game that even families played together. Players who were masters at the game would always be ahead of the other racers but less skilled players stood a chance thanks to the weapons. Nothing is worse than getting hit by three homing rockets in a row, bouncing for an eternity.
So remaking a game like this and claiming it will have the “authentic CTR experience” is a big order to fill. Fans like us remember everything about this game from the tracks and characters to how the power sliding felt. So we will be watching. So don’t mess up. Crash team racing wasn’t perfect though. We felt that the stats of car types didn’t matter. We could out speed high speed characters like Tiny Tiger with handling cars like Polar. We hope that Crash Team Racing Nitro-Feuled makes the stats matter. That faster cars actually feel faster but not too much faster to the point where everyone only picks the fast cars.
What we do know about Crash Team Racing Nitro-Feuled is that the developers claimed that it will have “the original game modes, characters, tracks, power-ups, weapons and controls.” This is good to hear. Let’s go through this one by one. Game modes: That means there will be a story mode filled with races, CTR challenges, boss races, time trials for relics and gem cups. Characters: So Polar, Crash (off course), Tiny and the others are here… but what about the unlockable characters like Papa Papu? We do know that you can play Ripper Too though so many it’s the same for the others. Tracks: Crash Team Racing had some memorable and awesome tracks. We especially liked the tracks in the Nitro cup, the more difficult ones.
Power ups: Well the only thing that really counts as a power up is getting 10 wumpa fruits which then increases your speed and upgrades the items you get. Weapons: They can save your life or ruin it. Players of different skill can all compete in this game thanks to these things. Potions and ant crates for those in the lead, while missiles and a lighting orb for those in the back. Don’t forget about Aku Aku and Uka Uka. We hope they still have their signature music. Controls: The controls had a specific feel. The power sliding was different depending on the kart type. You can feel a resistance as you try to pull around that corner. It’s something you have to feel.
Now what’s different? We we do know that there will be more karts than before. There will also be more tracks than before too which is sort of exciting. There will be online racing too, so if you are good enough then you can literally trash (or crash) the competition. There will also be leaderboards too which off course doesn’t prove anything but adds to the competition. What’s also different is that characters aren’t stuck to one kart. Players can select a character and then select the kart that they want. This is a good change. Also it looks like players who are left bouncing from a weapon like a missile have an opportunity to get a boost as soon as they finish bouncing which is excellent and we hope the timing for such a boost is a small gap giving an advantage to players who practice it.
We checked out some gameplay and we can say that we are happy with what we saw. The levels look the same but off course remastered. Papu Papu pyramid looks wonderful and more greener greenery (yes, we said that). There is still some stuff we are wondering about but as we get closer to the release date, those things should get answered We are happy to see that split screen is back too as that was how we could play with out family to settle who was the best. This means gather your friends, bring out the cola, juice, water and let the fun begin. Trash talk is encouraged!
Overall, Crash Team Racing Nitro-fueled looks real good so far. Graphics are very good and the sounds seem okay for now. The characters look good, more cartoony and Polar has gotten so much fluffier (probably used a hair dryer). The developers ‘Beenox’ have done a wonderfully good job so far. We at X35 Earthwalker are off course keeping an eye on this game. Now Crash Team Racing Nitro-fueled may have some hype but nothing is more hyped than… the ‘Earth Walk!’
Wreckfest is a new demolition racing game developed by ‘Bugbear‘ but published by ‘THQ Nordic‘. It is coming out the 20th of November on the Xbox One and PS4 but already out on the PC since June 2018. To make progress in Wreckfest, dangerous driving and destruction is needed. Let’s take a look.
In the world of Wreckfest, no one technically is safe and the same definitely goes for vehicles. Do not bring the family car to this place. There isn’t much to say about a game like this as what you see is pretty much what you get but modern. Wreckfest is all about having some quite crazy fun. Race fast and get to that finish line, ridiculous and as described “over the top” crashes and demolition really. So both casual and competitive gamers can dive into Wreckfest without too much difficulty.
Yes. Wreckfest like other modern racing games has single player but also has multiplayer too. Players can compete against others online and destroy their vehicle “by accident” (not really). There is even a demolition derby! You can be in an arena with multiple other racers who just want to ruin your paint job and smash your cars front and rear bumpers off. For the last time, put on your seat belt!
We can say the kind of cars you find in this game is definitely unique compared to others, even like Forza Horizon 4. This is because the cars in Wreckfest are old, some rusty, some damaged, off course patched up and at times look like crap but that’s exactly how they wanted it. They look vintage and definitely like they’ve been in a number of races, crashes and Derbys. So you won’t expect that brand shining new convertible with those giant rapper rims and tinted windows (maybe) but you can find and put together something rough, tough, something you can spit on.
The developers have uses their own design engine called ROMU which is built for racing games. Wreckfest has been designed in a way to make players feel every detail of what’s happening with their car. Like the bumps in the round, even the weight of your car when you turn and off course really feel it when you get hit and damaged. not sure how they plan to do that when we are using controllers but you drivers will have to find out for yourselves.
As mentioned before, yes there is a single player mode called career mode where you will compete to prove you are the best and where you can unlock new vehicles and off course upgrades. Challenge mode is basically sort of reminds us of guts and glory in a way. You can drive school buses, three wheeled vehicles and even lawn mowers. Multiple is as you expect with online races, online demolition derbies and online wrecking and destruction.
We checked out some gameplay and it’s sort of less than we were expecting. It does look old, the cars do look like rusty scrap but everything seems a bit to slow for us. The tracks definitely look like a team dug it out and worked hard to make it. Not professional looking but good looking and gets the job done. The environments and where the spectators stand can cheer have been designed well but not that realistic in terms of health and safety. It’s definitely rough racing as multiple cars are getting hit, slammed and pushed out of the way. We do however expect more from this game. Off course we haven’t seen everything yet though.
Overall Wreckfest looks like quite a bit of fun. Just get a car and have a drive. The graphics are very good. The sounds are good too. The physics for the damages the cars get when they crash is very good too. The environment being destructible adds to the realism of the game. The developers ‘Bugbear’ did a very good job with this game. We at X35 Earthwalker are not looking forward t this game but will see how console players take towards this Wreckfest. There may be lots of destruction and danger in Wreckfest but it’s all Childs play when compared to… the ‘Earth Walk!’
Grip: Combat Racing is a new combat racing game developed by ‘Caged Eelement‘. It is coming out the 6th of November 2018 on the Xbox One, Nintendo Switch, PS4 and PC. Grip: Combat Racing got our attention. Lets take a look.
Grip: Combat Racing makes it clear right from the start that it’s all about high speed racing and using a whole load of weapons to destroy your competitors. This heavily reminds us of that old Play Station 1 game called S.C.A.R.S where you pick up effective weapons and destroy enemy racers and all vehicles where shaped like animals. Check that out. The main difference though is that Grip: Combat Racing is much much faster and more weapons. Describing vehicles as “armed to the teeth with heavy weapons”. Sounds interesting right? We know!
The history behind Grip: Combat Racing is that street racing has evolved. Everything is more dangerous and ruthless. It’s apparently not just about winning the race, it’s also about what you do during the race, especially how much destruction and how merciless you are towards your opponents. Is this a clue to a scoring system? Who knows? Destroying opponents shouldn’t be a problem as the weapons in Grip: Combat Racing has been described as outlandish and devastating.
Now about what you can do in Grip: Combat Racing. Players can drive along the walls and ceilings. The maps are suppose to be creative and weird, so experience and mastering the controls are essential if you plan to get anywhere. Where ever your tires can touch is where you can drive. The physics in this game are described as gravity defying. You can also perform tricks and stunts which now reminds us of ATV: quad power racing 2. It gets worse (or better) as the environment is destructible.
Grip: Combat Racing has been fully enhanced for the Xbox One X and the Play Station 4 Pro. Grip: Combat Racing was developed using Unreal Engine 4 and the developers seem to have bragged quite a bit concerning the soundtrack. Best of all is that Grip: Combat Racing is both online and offline. That’s right and even better the offline is split screen. Meaning you can play with your family and friends without having to buy another console. But what else can you expect from this game? We will happily tell you.
22 tracks across 4 different planets
A single player campaign
Drive across ceilings, walls and the floor with speeds up to 767mph
There are 9 weapons and power ups like missiles, shields and more
There are 19 carkour runs for you to try against the clock
Work alone or team up in the arena battle maps
We checked out some Grip: Combat Racing gameplay and now it reminds us of Drome Racers which was an excellent game by the way. The racing speed doesn’t look or seem like 767mph but whatever. It’s still fast paced, the weapons are making the whole race dangerous. The designs of the vehicles need to be more diverse though. We know there is vehicle customisation but there needs to be great variety. The ability to drive on the walls and ceilings does make everything look more futuristic and cooler. We did expect the tracks and environments to look more creative though. We will have to see.
Overall Grip: Combat Racing seems like a good game. It’s definitely interesting but from what we have seen, we are not impressed. This game needs to stand out from other racing games, the environments need to be more creative and the vehicles need more variety in design. Even so we are liking the concepts and the level of combat. The graphics are very good as well. The developers ‘Caged Element’ did a good job. We at X35 Earthwalker will keep an ear out for Grip: Combat Racing. Now Grip: Combat Racing be fast but it’s incredibly slow when compared to… the ‘Earth Walk!’
Midnight Club: Los Angeles is a racing game developed by Rockstar Games. One of our favourite and best ones we ever played. The story is simple, you are a incredibly confident driver who shows up wanting to make a name for himself. Challenging and being challenged by others. So win races, get races and be the best. Simple to understand and makes sense.
Midnight Club: Los Angeles starts of with a trick. They give you the choice from three different cars to make your own. Kind of like with Pokemon. The car that looks the nicest isn’t the fastest. It’s actually the sirocco that’s the fastest but doesn’t look nice in the slightest. As you win races you get both more ‘rep’ which is reputation and money. The higher your rep, the more races you unlock as people start talking about you and want to see if you can really drive for themselves. The story isn’t all that strong though. It’s just simply that you meet some characters as you win races, they hook you up with some races going on, you win some more, then you meet more people and then win some more until you become the king basically.
There is a bit of variety when it comes to the races. There are the simple ones where you go from start to finish driving through all the yellow marked spots on the map. There are lap races where you must complete the lap two times. There are some people who challenge you to multiple races and it’s the first to win 2 of them or 3. There are red light races where you start at a traffic light and race to a certain landmark, the racers start as soon as the light turns green. Then there’s the motor way races where everything stays on the motor way and lives on the motorway. Some races have multiple racers like 4 others while some are 1 on 1. Motor way is definitely X35 Earthwalker’s favourite. Just pure speed.
To unlock faster and better cars in Midnight Club: Los Angeles, players must continue winning races and completing the main objectives. Start with group 1 cars which have D and C class vehicles. Overtime players will unlock group 2 and then 3 for powerful cars. Group 4 is where the real racing cars are at. Monster vehicles. Each vehicle you buy can be upgraded. Players can buy nine upgrades, better quality tires, extra nitrous etc to improve top speed, acceleration and handling. The car stats were kept simple which is a very good thing.
Eventually players can get their hands on special abilities for their vehicle. That’s right Midnight Club: Los Angeles didn’t leave what was in Dub Edition. The abilities: Zone, Agro, Roar and EMP are here. You can only equip one at a time. Driving cleanly will charge them up and once full can be used. Repeatedly using these abilities will eventually lead to a level up meaning you can store more of that ability in your vehicle. Now different players say different things about these abilities. Some come off as more useful than others but they do have to some extent pros and cons.
Zone allows players to drive their vehicle but in slow motion temporarily. While everything is slowed down, players also have enhanced control over their vehicle and more grip meaning handling tight turns, dodging a vehicle or slipping in between two cars becomes too easy. Agro basically turns your car into the Juggernaut from Marvel comics. You become invincible for a short period of time, meaning you take zero damage from crashes or whatever. Also you inflict like times 100 more damage to anything that touches you, sending them flying. Roar allows players to send off a powerful shockwave in front of you that forces and moves all vehicles out of your way. It’s literally a repelling force. Get all the traffic out your way. Roar also effects enemy races so you can use roar to send them going straight when all were suppose to turn right. EMP is literally what it says on the box. It short circuits all vehicles around you for a few seconds. This means they cannot accelerate. This can be used to prevent others from passing you or to allow you to zoom past them.
Take this into account when playing Midnight Club: Los Angeles. Zone becomes much less useful as you get better at the game. Eventually, with enough skill, you can slip between cars while driving at high speeds and read the map well enough to know when to turn and handle those turns. So top level drivers won’t find a need for zone. is considered one of the better ones as it can be used both offensively and defensively but it’s offence is limited to you actually having to touch your opponent. They can still keep their distance from you. Also, even though you are smashing things aside, you can still get slowed down if you smash into too much in a row. Roar only effects those in front of you, also if you are about to smash into a vehicle roar may not work fast enough to get that vehicle out of the way in time, especially if you are travelling at high speeds. EMP doesn’t last long at all and doesn’t reduce the opponents speed. It just for a few seconds prevents them from increasing speed. So think about what serves you the best.
The pink slip races and wager races are the worst and make even the best and most confident racers sweat. In wagers you bet money while in pink slip… you bet your car. If you win, you get back what you betted and you get what the opponent betted too. You know how in games when you are about to lose, you just turn off the game or hit restart then you don’t lose anything… well that doesn’t work here. From the moment you accept the race the game takes away your money or car betted and saves the game. The only way you can your bet back is to win that race. So if you don’t cross that finish line first, your car or money is gone. No questions, no negotiation, no one cares. Even if you had a power cut in your area, you lose your car. Smart on the developers part but horrible for players.
What’s worse is that you race on the streets like normal anyway. This means anything can go wrong. A A.I car could suddenly turn into your path crashes into you, makes you spin out allowing your opponent to zoom cleanly ahead. Guess what?… it al counts. What matters if who crosses that line first. No restarts, no second tries. X35 Earthwalker once had a pink slip race where a random car didn’t to turn right and smashed into his vehicle, he then cleanly crashed into a wall. He just about won in the end though. Too close for comfort. Players are warned before agreeing to wager and pink slip races though so that’s fair. Doesn’t make it any less scary and intense.
The customisation in Midnight Club: Los Angeles is amazing. You can customise everything from the hood, to the front and back bumpers, to the lights, the doors, the sides of the vehicle, the license plate, the tires, brakes and rims, the car colour, the internal colour and gauge colour, neon lights both outside and inside glow, colour of the glow, the seats, the steering wheel you name it. Allowing you to practically make your own vehicle. It’s done very well. if only other racing games had this level of customisation. be warned the most expensive thing to customise is the rims and tyres. Cost more than engine upgrades. Ridiculous. You can have vinyl designs on your vehicle and symbols. It’s that good. See it for yourself.
Now Midnight Club: Los Angeles isn’t perfect at all. Let’s talk about some negatives. What’s really annoying is when you a target on your gps to know where to go but then a character pops up to talk to you. Their interaction screen replaces your gps, meaning you can’t see where you are going and have to wait until they finish or go back to the gps screen and then come back out again, wasting time. Next is the fact that the police at times are unpredictable. X35 Earthwalker once saw a police car coming and decided to slow real down. He reached the traffic lights and then when the lights turned green went of at a real slow speed around 15 miles per hour. The police got triggered and chased after him. Maybe X35 went too slow. Either way we still find it ridiculous.
Another problem is that some cars that are displayed as slower are somehow faster than cars displayed as faster. For example when you unlock the Camaro dub edition muscle car in a tournament it comes upgraded already. When you compare that to the lancer class B car when upgraded as well has lower stats. So the Lancer is shown as definitely faster but when you drive them both it’s obvious that the Camaro is actually faster which makes no sense. That is deceiving. If the stats show car A to be faster than car B then Car A should actually be faster, that’s common sense and a game as good as Midnight Club shouldn’t have this problem. This is linked to the next issue. There are two more stats to take note of with these cars. The torque and horse power. This must be the thing many players are missing. While the Lancer had higher speed stats shown by bar graph, it’s torque and horse power was lower than the Camaro’s according to the graph. We aren’t car people, so we don’t know about torque and horse power. The game should do something simple like explaining those two to us. Does having high horse power mean your car is faster? if so then why isn’t the speed bar higher to match it? too many questions. it’s confusing. Either make the stats accurate or explain everything concerning the cars. It’s simple developers, get it right! Oh it doesn’t help that you can’t see the torque and horse power graph until after you get or buy the car which means you may have spent good money for a vehicle that’s slower than what you already have which sucks.
Next complaint is that the A.I are too difficult in many cases. They also at times don’t make sense. For example the first time you race Karol, he’s speeding, over taking you and zooming around corners almost perfectly. When you beat him, get his vehicle and check it’s stats; you learn that he was using a very slow, weak stats vehicle. It’s a D class! How was he keeping up with my upgraded Shinka which can be considered a B class vehicle with the right upgrades. Midnight Club: Los Angeles should be realistic. If your opponent drives a slow car then they should be no match for you, don’t give them some supernatural boosts. That’s stupid. Also X35 Earthwalker had the fastest and best car you could get at that point of the game and entered a dub tournament. Two of the opponents had slower cars while the main opponent had an A class super fast car. When the race started all off the opponents were too fast. We can understand the A class guy being too fast but why all of them especially when X35 was using a B class vehicle and the other two had B and C class? Again it’s stupid and makes no sense.
Overall Midnight Club: Los Angeles is still one of our favourite racing games of all times. Lots of high speed races, some of which can get quite intense and some moments when you hate everything. Great graphics concerning the cars and locations, very different race tracks forcing players to rely on certain vehicles and skills. The abilities makes everything more exciting and cool. The many many races and characters show that’s lots of stuff is happening for you to be a part off. Many cars to choose from, even police vehicles and the customisation is the best we have seen for cars. So much positives concerning this game and it’s worth playing. You can see some Midnight Club action on the X35 Earthwalker Mixer livestream channel from time to time so make sure to follow to know when the streams happen. It’s confirmed that you can find some serious drives in Midnight Club: Los Angeles.
Road Rage is a new racing game developed by ‘MaximumGames’. It’s coming out the 14th of November for Xbox One, PS4 and PC. It’s suppose to be a unique racing game not like anything else out there. Let’s take a look.
Road Rage has a simple but interesting story. You are a normal citizen but live in the city of Ashen. Sounds normal but there’s one problem. Ashen has become a dangerous place. The police don’t even bother with that place anymore and is pretty much ruled by the worst biker gang around. worst as in they are so bad. so players join this gang and have a goal to rise through the ranks to becoming the boss of this dangerous gang. So basically, do you have what it takes?
Now when you check out some gameplay like we did, you can instantly see what you would get. It’s fast bikes, racing and most interesting of all, weapon wielding. That’s right. Players and characters can swing pipes, crow bars, sledge hammer, golf clubs and it gets even crazier with swords like a katana and even a chainsaw! Like that’s totally fair. So race through the streets where it’s all about getting money and being the fastest while dodging chainsaw, blades and that rusty looking sledge hammer.
There’s more to do than just race in Road Rage. With a total of 98 missions you get to do everything from races, combat races, escort jobs, delivery and even all out gang fights. 42 of the missions are story driven while the other 56 are all side missions. so be prepared for everything.
It’s all about the bikes though. Select your motorcycle from a range of options and then customise your bike to make it your own. Something to brag about. Exhaust pipes, body etc. some designs can get a bit crazy but nothing too ridiculous.
We checked out some gameplay and honestly we aren’t impressed with it. The graphics aren’t top level and it does seem like another racing game but with weapons. So far nothing truly special. Road Rage is an open world game though as you can go cruising around a massive city with many different areas like a downtown, china town like area, a fort looking place and a haunted hills. Maybe haunted as in no one lives there anymore. So there is some sight seeing to do.
Overall Road Rage isn’t something for us at X35 Earthwalker. It doesn’t seem to compare to other current games so we judge it as it is. It doesn’t have anything that makes us want to play. We are sure though that there will be some gamers who are have just been waiting for a game like this. We see the fun side definitely. It’s definitely not a bad game from what we see. We will have to keep an ear open to know what’s happening with Road Rage. The developers ‘MaximumGames’ did a good job though. Road Rage may be worth checking out. Now some people experience road rage but you just have to experience… the ‘Earth Walk!’
Lightfield is a new hyper futuristic racing game developed by ‘Lost in the garden’. It’s coming out the 26th of September for Xbox One and PS4. This game looks cool, sounds cool and we hear has an interesting twist to it. Let’s check it out.
Lightfield sure does look cool but the twist makes this something else. The twist is some parkour. So basically racing but with parkour. You will be zooming alone but will have to jump to circular pillars then jump of to an oval shaped platform and then back on the original track or wherever you desire to go as Lightfield has omnidirectional routes for players to go along at their choice. There’s more than one way to race here.
In light field you can go beyond the tracks boundaries and explore for yourself. Take in the sights, check out more of the level designs. Honestly experienced gamers can figure out what this game has to offer. high speed racing with the ability to go anywhere and parkour to make reflexes and paying attention essential skills to compete.
There are three game modes: Race, time trial and exploration. You can guess what each of these modes are about. There is an online multiplayer mode so go and take on the world. Honestly games like this need online multiplayer. There is also a leaderboard so go see who is currently leading. The electronic music was done by viennese musician Zanshin. Best of all though is the fact that it’s also 4 player local split screen mode. X35 Earthwalker himself respects games who have this.
We checked out some gameplay and everything is what we thought it would be. It’s high speed racing in a futuristic world with trailing lights. Jumping from place to place, racing up and down pillars, around corners and more. This looks real cool.
Overall this game seems excellent. The graphics are great for what it is. The sounds are just good we would say. The music though is something the developers seem very proud about. They should be as the music is very good indeed. Warning: the music may force gamers to dance a little. This game is worth checking out. Omnidirectional racing is great and all but what’s better… is the ‘Earth Walk!’
WRC 6 is a racing simulation game developed by ‘Kylotonn Racing Games’ coming out the 3rd of March for the Xbox One, PC and PS4. It’s suppose to be the official game of the 2016 FIA World Rally Championship season. So straight away the game has set the expectation bar for themselves. This game needs the tracks, the racers and the conditions at the very least otherwise it will fail in bringing gamers the WRC experience.
This game looks promising as you can race through the 14 official events, key locations in the WRC and take part in the special stages. What’s really cool about this game is that they even tried to replicate the conditions that the drivers had to deal with in the 2016 WFC. You will have to tackle fog, snow, mud, night driving, engine breakdowns, punctures and possibly more. This should make gameplay more intense and in some cases annoying. We hope that there will be a mode where you can control what conditions will be in certain races.
WRC 6 is definitely a step up from the previous release in pretty much every way. There are two new game modes, world wide leader boards, weekly challenges for gamers to take on, play as the best drivers in the championship and free access to the full 2017 esports WRC.
We like the information the game gives you as you race. For example in some gameplay that we checked out, we saw at the top of the screen an arrow will appear before any turns and corners come. The arrows show you not only what direction you will go next but also what kind of turn it is. So if a arrow going right but bends at almost 90 degrees shows up, that means very soon you will have to do a sharp turn right. We like this very much and it will help gamers who have a hard time keeping an eye on the road while checking out mini maps to know where they are going, like with other racing games.
There are multiple ways to enjoy this game. You can hone your skills and take on the game in single player. You can get competitive with other racers from around the world and we all know that racing games have always been very competitive. Best of all you can take on your family and friends as WRC 6 has split screen multiplayer. What’s interesting though is that when in split screen, your opponent is intangible so you can’t knock each other around or get in the way. This is a great idea but we hope it’s a option when starting up matches as being able to block your rival behind you is also a strategy.
Overall this game looks good and does a great job at creating the WFC experience. The graphics look nice, the environments are well done. The sounds of the cars and friction with the road are all very good. The developers ‘Kylotonn Racing Games’ did a very good job with this game. We wonder what other gamers will say about this game… but regardless of what they you must never forget to the ‘Earth Walk’!