River City Girls is a new actin brawler game developed by ‘WayForward‘ and ‘Arc System Works‘. River City Girls is said to be coming out the 5th of September 2019 on the Xbox One, Nintendo Switch, PS4 and PC. This game is suppose to be a whole lot of butt kicking. Let’s take a look. 

In the world River City Girls, two young ladies called ‘Kyoko and Misako’ where just going about their day when they learnt that their boyfriends got kidnapped. How they got kidnapped was serious business but typical. Basically the both of them were just strolling down the street when a van pulled up next to them and dudes jump put with bats, snatch up the two boyfriends and gave them a real beating. Bruises and all. Honestly they could have prevented that but seemed to caught off guard and slow to react. Also the guys who jumped them looked like police or security. Since they didn’t have a police van it’s safe to say it’s a group that dress up like officials or something like that. 

So what do young ladies like Kyoko and Misako do in City River Girls? They called the police and left it to the law… Just joking, they grab a bat, put on a knuckle duster and head out through the 6 regions of River City kicking all kinds of buttery themselves. Punches, kicks, throws, hurling objects and more. Now when you see the graphics style of the game and the gameplay, some gamers will be reminded of Scott Pilgrim vs the world: The game. They are both arcade style, olden time beat em up games. Very 16-bit looking with the health bar, money and score. This type of style can work very well. Scott pilgrim vs the world: the game certainly pulled it off, so River City Girls can too.

So yes, players must fight there way through. Enemies will show up and try to take you out. Just beat them up and keep it up. Games like this are straight forward and easy to understand and get on with. We are glad to hear that there is strategy to this game in terms of the combat. You can counter attacks which off course means timing is required to pull it off. There are different combos for players to use and master so variety seems to be present here. Off course there are special attacks and we hope they come in good variety too. What is different from Scott Pilgrim vs the world: The game is that there are side quests and the ability to recruit fallen enemies as allies in combat which is definitely awesome but how did the girls do that. Did the fallen foes respect how they got beat up and decided to join? 

Now in terms of music we know that River City Girls have synth-pop soundtracks which happens to feature Chipzel, Megan McDuffee, NateWantsToBattle and Christina Vee. Don’t know any of them. The game also is going for that fun comical kind of style too as there are anime like cutscenes and the intermissions have a manga style to it. From our experience we can tell that the boyfriends will be playable characters which will be an awesome move. Also you can buy items, gear and more in order to boost your characters stats. The first time we played Scott Pilgrim we didn’t know how to boost our stats. It was by accident so we are glad that River City Girls makes that more clear. 

We checked out some River City Girls gameplay and we saw quite a bit. The trailer does a good job. Cheerleaders are enemies, dudes who have Elvis hair, regular dudes in school uniform and the guys who have the same uniform as the guys who kidnapped the boyfriend. Fight in the streets, the arcade, school areas like the sports hall and more. One thing we noticed is that the game does look too easy right now. Scott Pilgrim vs the world: the game eventually got too easy and gamers ruined it by continuously spamming the special move with Scott making even the final boss a joke. So River City Girls needs to make sure the game is a challenge. 

Overall, River City Girls seem like. good game for now but it hasn’t made us want to play it yet. It’s currently interesting, looks fun and seems we do want to know more about this game. We know there are gamers who will find this real cool and that’s good. The developers ‘WayForward’ and ‘Arc System Works’ have done a good job with this game. Now River City Girls may have butt kicking girls but nothing kicks butt more than… the ‘Earth Walk!’

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Aggelos is a 16-bit style adventure RPG game developed by ‘Storybird Games‘ and published by ‘PQube Limited‘ and ‘Look At My Games‘. Aggelos is said to be coming out the 12th of June on Xbox One and PS4 but already out on Nintendo Switch and PC. This game clearly has a particular target audience in mind. Let’s take a look.

In the world of Aggelos there’s a huge battle going on. Basically the battle takes place in a peaceful kingdom called Lumen. Beings from another dimension has shown up and are invading Lumen. So off course the hero must set out and defeat this evil threat. As you can see, the story is simple and traditional. Everything about this game is suppose to be about the old gaming days. From one look you could tell this was 16-bit styled. That’s what Aggelos is all about.

In Aggelos, players must find magical elements in order to save the world from total destruction. This won’t be easy as the levels and how the game plays should remind some players of Metroid and even Castlevania. You will go past multipolemplaces that you can’t initially explore due to a lack of certain abilities and upgrades. Players will to take note of certain places and what’s required before revisiting. 

Now Lumen isn’t some simple plain place. Players will end up traversing and exploring seas, caves, forests and even temples… ancient temples. We do hope that these different locations show clear diversities amongst them. From the types of enemies, to the types of secrets to the types of hazards. It may be a 16-bit styled game but it’s the year 2019 so we expect up to date type stuff implemented into this game. No excuses. 

Now there’s the main quests that you follow concerning the Aggelos story but there’s also basically side quests which come in the form of tasks and job offered to you by the citizens of Lumen. So it’s sort of safe to say that there’s almost always something to do. We just hope that the rewards are actually worth it. 

Now concerning the enemies there is certainly a variety. Expect fishes, turtle like things, scorpions, little dragons, flying creatures, and much more. There are also large bosses in Aggelos. We have seen a large squid creature, humanoid flying bird, a armoured armadillo thing, large dragon and more. It definitely has old gaming style written all over it. This will off course instantly appeal to some gamers straight away.   

We checked out some gameplay and it does look like an old 16-bit old game but not exactly giving of the same feeling though. You can obtain magical abilities and some powerful high-level attacks. There’s also a chaining system where chaining these abilities you can destroy entire screens worth of enemies in seconds. There’s quite a bit to this game. Sort of deep.

Overall Aggelos looks like a fun game. I’s simple but sort of deep and pretty much accomplishes what it sets out to do. The graphics are good for it’s style and the sounds like an old game for sure. The developers ‘Storybird Games’ did a good job with this game. We at X35 Earthwalker will have to see what becomes of Aggelos. Now Aggelos may have 16-bit style but it looks lame when compared to the style of… the ‘Earth Walk!’

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OVIVO is a action adventure game developed by ‘IzHard’. It is said to be coming out the 3rd of July 2019 on the Xbox One and according to the official website, Nintendo Switch and PS4. Now this game is said to be quite deep, have a story and can be confusing to some. Let’s take a look. 

OVIVO has also been described as a metaphorical game. A game filled with messages and illusions. Now from that alone, we can tell that OVIVO won’t be simple and will confuse some players. One of those games where the fanbase have different theories concerning certain things and meanings. Is OVIVO trying to share a message, warning or lesson with gamers?

The world of OVIVO everything is either black or white. The black and white exist and work together. They keep replacing each other and moving around to main balance or something like that. Basically you control what basically looks like an apple. It’c called OVO and is created from the black and white of this world. OVO has the ability to switch between black and white in order to move through black or white surfaces and areas. So yes, focus is required here as you” need to know timing and what colour is needed at what time.     

Now you must make your way through this metaphoric world which won’t be easy as there are some dangers floating around. There are various dangers. There are also symbols in this world too that the player must collect. You will get answer from these symbols as they help reveal the story of this strange world. The developers have hinted that there may be different ways to interpret what’s actually going on. 

So yeah this game definitely reminds us of a legendary game that also is based on colours and requires switching between them to traverse and face dangers. The answer is… Outland. Outland mastered this game mechanic but was more action focused. OVIVO is giving a more puzzle approach. We just hope that OVIVO pulls of what it’s trying to do well.  

We checked out some gameplay and it’s very simple really. Just move through the black or white and change your colour when needed. Traverse the area and do some thinking. We do like that black dragon though. It was homing in on you, clearly intimidating and shows that there are other beings in this world that will show no mercy. It’s a simple casual like game that you just play bit by bit when you have like 30 minutes available. Looks like it will serve it’s purpose.

Overall OVIVO looks like a good game fr what it is. The graphics look very good and the level designs are varied and interesting. Nicely made. The mechanics seem to work smoothly. No obvious visible errors from what we have seen. The developers ‘IzHard’ have done a good job with this game. We at X35 Earthwalker will have to see what the gaming community thinks of it. Now OVIVO may have harmony between black and white but what has unmatched harmony is… the ‘Earth Walk!’

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Fort Boyard is a new action party game developed by ‘Appeal Studio’ and published by ‘Microids‘. Fort Boyard is coming out the 27th of June 2019 on Xbox One, Nintendo Switch, PS4 and PC. Fort Boyard is legendary but will this game be legendary? Let’s take a look.

If you don’t know anything about Fort Boyard, then shame on you. Shame on you. Come of your electronic device for a while, go sit in the corner of your room and think about what you’ve done for a while. Just joking. Fort Boyard is like Crystal Maze as it’s a show where real people compete and take on challenges, normally physical to hopefully win prizes. Sort of like Jungle Run. So friendly, all laughs, competition for prizes and aired on TV. Now Fort Boyard is getting it’s latest game.

So if you did a little research on Fort Boyard then you instantly know exactly what the game will be about, what it will offer and what it’s trying to recreate for players. Remember that Fort Boyard is also a party game so that means multiplayer. So like Mario Party, grab some friends and work together to get the gold. After all, those tigers don’t need it. Seriously what will tigers do with all that cash and gold?

There’s many activities and challenges in Fort Boyard. Gather all the keys and do your best. Honestly guys there isn’t that much we can really say about the game. Once you see it for yourself then you truly understand it all. There doesn’t appear to be secrets or anything it’s just a straight up action party game based on a TV show that many have watched. Here’s some additional information on the Fort Boyard game:

  • There are four playable characters
  • 4 collectible keys
  • There are some activities that can be unlocked through collecting clues
  • probably 12 activities in total
  • In multiplayer you can work together or play against each other

We checked out some gameplay and it definitely looks like a Nintendo game. Colourful, nice graphics and seems easy and straight to the point. There really isn’t much to say at all. There’s like a bull riding challenge, water surfing, ducking and jumping to evade getting hit and more. Just fun.

Overall Fort Boyard just seems like a fun action party game. If you like Fort Boyard or just want another game to play with friends or family then that’s what this does. Again, there isn’t much to say about this. It is literally what it is. The developers ‘Appeal studio’ did a good job with this game. Now Fort Boyard may have a game but what’s not a game is… the ‘Earth Walk!’

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Silver Chains

Silver Chains is a new first person horror game developed by ‘Cracked Heads Games‘ and published by ‘Headup‘. It is rumoured to be coming out in the second quarter of 2019 on the Xbox One, Nintendo Switch, PS4 and PC. We can expect some spooky atmosphere in this one.

The story in Silver Chains is a bit mysterious. Players control a guy called Peter. He was driving but somehow hit a tree (take away his license) during a stormy night. He then wakes up inside a mansion. No, not Luigi’s Mansion. An abandoned mansion. This all takes place in England… rural area. Peter doesn’t remember what happened and definitely doesn’t know how he got in here. Off course it wouldn’t be a horror game if there wasn’t something going on. Peter quickly learns that he’s not alone in this mansion.

Silver Chains

So off course the aim of Silver Chains is to get out of the mansion. While doing this you quickly start to learn that this mansion has some secrets… dark secrets. Some messed up things happened here. It gets worse. He also learns that this isn’t his first time in this place. So instead of being wise and escaping the place and forgetting he’s ever been there like CoryxKenshin. Peter instead acts like he’s Mystery inc and searches for clues and wants to figure out what happened here. 

Gamers can expect puzzles in Silver Chains. There will be multiple ones around the mansion. Remember that since it’s a mansion it’s going to be a large area, with many rooms, places and even hidden areas. It’s clear that Siulbver Chains has lots of emphasis on exploration and off course the story. Players will need to explore the whole mansion, find items, find clues, read notes and all that horror game stuff. Expect back tracking as well since not everything can be done when you see it. 

silver chains

Yes, like Visage, Silver Chains is all abut that atmospheric horror. A lot of work and effort has gone into the graphics. The developers wanted photorealistic details and graphics. So make sure to look around in the mansion (when you should have ran away a long time ago). A good horror game will also have the appropriate music. Expect Silver Chains to have some music that has been described as “eerie”.

Now what kind of horror game would Silver Chains be without some form of danger. There is danger and it’s not in plain site. The danger lurks in the shadows. This danger though isn’t something you can fight. Players must either have a good hiding spot or run (maybe you shouldn’t have skipped P.E in school). This monsters is will coming for you and won’t stop so solve puzzles, explore and hide while it’s on your trail.

We checked out some gameplay. So far it definitely gives a familiar vibe that other horror games have given. The question is whether Silver Chains does what it’s trying to do better than the others. The details are there, the setting is there, the mystery is quite typical but works. The main factors will be how the monster and dangers work. Will it get tiresome, will layers get use to it? The difficulty of the puzzles? Many factors but it’s still early and gamers will just have to wait and see.

Overall Silver Chains looks like a good game so far. You can tell work went into it. The graphics are alright so far, the sounds are good, no info on the dangers really. The developers ‘Cracked Heads Games’ did a good job with this so far. We at X35 Earthwalker are going to keep an eye on this game. Now Silver Chains may have some dark secrets but one thing that doesn’t have any is… the ‘Earth Walk!’

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Pikmin was a game from X35 Earthwalker’s childhood. It was the game that he so loved and adored. It was a game that set the standards for other games. This game was most likely the first game he had for the GameCube. Pikmin was a classed as a real time strategy (RTS) game that was released in 2001 on the Nintendo Gamecube. In this game you controlled captain Olimar, an alien who crash lands on a strange planet. He encounters small, cute but unique creatures called ‘Pikmin’. These guys can’t really do anything by themselves but when they are in groups, that’s when they become one of the most powerful things on the planet. 

You crashed landed because an asteroid struck your ship, sending your ship on a crash collision course. Even worse, your ship started to break apart. Parts of your ship landed in different places on the planet. Olimar can’t get the pieces as they are big and heavy and in locations that he can’t reach. Even worse is that the atmosphere of the planet is toxic for him. His life support system has enough to keep him alive for 30 days! Captain Olimar soon discovers that Pikmin can fight other creatures, carry objects, break down walls, build bridges and more. So can he find the ship parts, repair his ship and get off the planet with the help of the Pikmin in 30 days? That’s the question.

Pikmin has 5 different areas for Olimar to explore: Impact site, Forest of Hope, Forest Naval, Distant Spring and Final trial. Each area is very different and has their own fun points and annoying points. The impact site is where you crashed landed on the planet (We are sure you figured that out). Here the area is designed to teach the player the basics of using Pikmin and what they can do. In the very first day, nothing can kill you but after the first night, enemies will occupy the area. Forest of Hope is where the action truly starts. There are many parts to Olimar’s ship here. Also there are little larve like enemies here, Bulborbs which are the famous giant two legged creatures with large mouths to eat you and your Pikmins, armoured beetle which is really mean and long neck bird head creatures who have quite the peck. Forest naval got it’s name because according to Captain Olimar, it looks like a belly button from high altitude. This level is X35 Earthwalker’s least favourite but is the most different and has a lot going on in this level from bugs dragging around a ship part to fire geysers shooting out fire. Things get serious in this area. Distant Spring many would consider to be the hardest area as it has everything from the other areas in it from solid walls and lots of water to numerous enemies and tricky puzzles. Matter of fact Distant spring has stronger versions of previous enemies there.

The final area is the one that no one will ever forget. It’s the level that all players of Pikmin have learnt to fear. It’s ‘Final trial’. This area isn’t like the others. There aren’t multiple areas to explore and many pieces of the ship to find. There is just one piece and just two sections. This area tests what you know about Pikmin and how to use them. Straight away the level splits into three paths. The left is more for red Pikmin, the middle is more for blue Pikmin while the right is more for yellow Pikmin. After you cross the small lake like area, you then come to an arena where the thing that shall not be named… fine… the ‘Emperor Bulblax’ is just chilling. You see what looks like plants in the ground but that’s actually antennae like things from it’s back. It’s underground. This is the official final boss of the game and it’s a fight indeed. The emperor has lots of health and is capable killing your entire army if you aren’t careful. It uses it’s sticky tongue to grab and eat Pikmin and later on can jump high to crush Pikmin to death and shake them off. The secret make the emperor swallow ‘bomb rocks’ which will do nice damage and stun the enemy for a good while.

In Pikmin 1 there were three types of Pikmin: Red, Yellow and blue. Red were the strongest and did the most damage to enemies, making them best for combat. They also have the ability to withstand fire, so fire geysers have nothing on these guys. Yellow are probably the lightest of the Pikmin as they can be thrown to much higher places. Also, they have the ability to pick up and throw bomb rocks, meaning that no wall can stand in the way of the yellows. Blue has the unique ability to go through water. That’s right. They won’t drown, meaning they can reach multiple areas and parts that other Pikmin just can’t go. Also each of the Pikmin types have different physical features. Red has a nose, Yellow has ears and Blue has a mouth. This is interesting though. Also Pikmin have 1 of 3 things on their heads: leaf, bud or flower. Leaf Pikmin are the weakest and the slowest while flower Pikmin are the strongest and fastest. There are two ways to create flower Pikmin. First is when a new Pikmin is made and it’s in the ground, leave them there and over time they will turn into flower Pikmin. The second is to have them drink nectar which instantly turns them into flower Pikmin. Nectar isn’t as rare as people think. You can find them in grass, pebbles, dropped by a rare beetle creature or flying ghost things. 

X35 Earthwalker was one of those who completed the game way before 30 days. You get a different endings depending on how fast you complete the game: early, on time and ran out of time. Now there were two sequels to the game and we loved them also. The third was our least favourite, the second was the best in terms of gameplay and features but the first holds a special place in X35 Earthwalker’s heart. In the second one, the whole idea of controlling Captain Olimar and Louie was excellent. We might write about that game another time though. X35 Earthwalker when he was younger actually got attached to the Pikmin. There was once a time where when searching for parts he made some mistakes and got a quite a bit of his Pikmin eaten. He ended up crying but then later came back with pure rage, vengeance and an army of 100 red Pikmin with the sole purpose of killing that monster. He did and it made him feel a lot better. We remember going through the levels and seeing everything for the first time, wondering how to solve certain puzzles and reach certain parts. It was exciting seeing the ship slowly get built back together and then reaching new areas. Or chasing those flying ghost looking things that have the nectar. Pikmin are so useful and can do many things.

This game isn’t that difficult and we strongly believe that within two play throughs of the game, almost any player can beat the game within 30 in game days. The main skill you need when playing this game is multitasking. You have to have one Pikmin squad collecting and carrying pellets or dead creatures bodies back to the onions to build your numbers. Another group that can be breaking down walls, building bridges or pushing large objects out of the way. While another group goes with you hunting for ship parts and exploring. The player has to manage all these things and know when to do that. You must manage your time properly as you don’t have that much time in a day so what will you do and how will you do it. Will that take too long? Is there a faster way? Should I use one whole day just for increasing Pikmin numbers and upgrading them to flowers? That’s up to you. Lastly, never leave your Pikmin alone at night. Any Pikmin left alone after the countdown reaches 0 will be automatically hunted down and eaten by monsters. Nothing will survive the night. Either keep them right near their onion or keep them with you and they will be safe. This is one of those games that you must play and try if you get the chance. The developers ‘Nintendo EAD’ created an awesome game that will be with us always. Whether you know the game or not… never forget to do the ‘Earth Walk’!

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