Black widow: Recharged is an action retro twin stick shooter game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Black Widow: Recharged is said to be coming out the 28th of October 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. We have never heard of this game before. Let’s take a look.
Black widow: Recharged, like other old retro arcade style games is very simple to understand. You are the big spider, let nothing touch you while you blast everything out of existence. All the action takes place on a web and many different threats enter and roam around. We thought insects and critters get stuck in web… oh well. In case you couldn’t tell, Black ‘widow: Recharged is a modernised classic game. Old classic from the past but upgraded. The old school fans should love this.
So let’s quickly go over what’s different. The obvious is that the controls have been updated making them smooth and definitely the the visuals. There’s loads of power ups like the spread shots, fear which traps all enemies in your web and there’s even explosive shots for that firepower. The cash you can pick up to spend on power ups can also be used to charge up a powerful web blast attack. It’s a big cone shaped blast. Very useful. Couple of stuff going on here.
Black Widow: Recharged a series of challenges. 30 challenges to be precise. Said top be very difficult. We don’t believe them though. There’s leaderboards too, for competitive reasons. there’s country global leaderboards too. So you can see which nation is doing the best or sucks at black widow: Recharged.
We checked out some Black widow: Recharged gameplay and it’s what we expected. Keep your eyes out for enemies coming in from the edges, kill enemies as fast as possible and collect the cash. There’s music done by megan mcduffee. The game isn’t anything crazy at all. Just another arcade style game with fast paced action, colours, flashy stuff and everything modern. Looks cool.
Overall Black Widow: Recharged looks like a cool game.m It’s simple and gets straight into the action. Don’t forget about the score. These arcade games are all about the score. There isn’t much else to say but that it does look like a good game. The developers Adamvision Studios and SneakyBox have done a good job from what we have seen. We at X35 Earthwalker will have to see what Black Widow: Recharged do. Now Black widow: Recharged may have been modernised but it’s still too outdated for… the ‘Earth Walk!’
Energy Cycle is a puzzle game developed and published by ‘Sometimes You‘. Energy Cycle is said to be coming out on the 20th of October 2021 on Xbox Series X. Energy Cycle is already out on Nintendo Switch, PlayStation and PC. The real question is how efficient are these puzzles. Let’s take a look.
Energy cycle is a very simple puzzle game. There’s nothing wrong with that. Some people just need a simple puzzle game. For chilling and enjoying the time and music, or maybe taking a break from high action more difficult games or that’s just their type of game. Bejewelled is a very simple puzzle game, bit more complex that Energy Cycle and it’s doing well. Energy cycle do0es need to make sure it stands out though. Simple puzzle games don’t get noticed easily and are more effective as mobile games but hey, we will have to see.
Here’s how simple Energy Cycle is. There’s a bunch of energy cells and players must click them to turn them all the same colour. Each cell you click changes colour and not only that but all other cells adjacent to it both horizontally and vertically. So it’s not as easy as you’d think. Players will still need to use a portion of their brain. We wonder how difficult Energy Cycle will get. A game as simple as Energy Cycle should have the means to divide the simple gamers from the more better thinking smarter ones.
Like we said. Energy cycle is very simple. there’s nothing much to say here. There’s some tunes which range from annoying to a bit bumping. A game like this should have calming music too. hopefully there’s a way to decide what music you can pick or filter. The visuals are very nice. The background is almost ambient like, nice for relaxing. We hope there’s a chill mode. The cells look cool and the special effects are real cool too. Good details. Imagine how good it will look on Xbox Series X. It will not be on PS5.
Overall Energy Cycle looks like a good simple puzzle game. Doesn’t look too difficult either. It’s definitely not our type of game but we can see the appeal from others. It does what it says on the box. The developers ‘Sometimes you’ have done a good job with this game. We at X35 Earthwalker hope that this game does well on Xbox Series X. A good game to add to the library of games you can play on Xbox. Now Energy Cycle might have simple puzzles but it definitely isn’t energy efficient enough for… the ‘Earth Walk!’
Pumpkin Jack is a 3D platformer game developed by ‘Nicolas Meyssonnier’ and published by ‘Headup‘. Pumpkin Jack is not a new game. It’s already out but it’s coming to the next gen consoles: Xbox Series X and PS5 on the 27th of October 2021. We have never heard of this game before. Let’s take a look.
Pumpkin Jack, not to be confused with Samurai Jack, is set in a spooky world. Halloween style world with spooky scary skeletons (see what we did there?), gargoyles scarecrows and more. Players control Pumpkin Jack, the mythical pumpkin lord. This guy is evil. We know this because he’s following the will of the devil. Yep. If X35 Earthwalker saw Pumpkin Jack, he would kill hat evil pumpkin. It’s a battle go evil vs good in this game.
If you are reading this, you most likely know what’s up concerning this game. FFriends and characters to meet on your adventure including a crow with an attitude and a owl who has behaviour issues. There’s multiple levels, each having “its own eerie atmosphere”. How many halloween spooky environments can they come up with.
We checked out some pumpkin Jack gameplay and it’s what we expected. Clearly has an old school style design layout and concept. it’s a 3D platformer where you run, jump and light enemies to progress. There’s bosses to overcome but players will need to get good (git gud) with the movements of Pumpkin Jack. This means the evading and when to evade to dodge serious attacks and move quickly to deliver the pain. We saw magical abilities, weapons like a shovel and even firearms.
Overall Pumpkin Jack looks like a nice game. got the colours and definitely got the visuals, especially on the Xbox Series X. We even saw a horse for Pumpkin Jack to ride. It’s a platformer adventure with a spooky theme. This explains the next gen console release timing. Halloween is nearby. The developer ‘Nicolas Meyssonnier’ have done a nice job with this game. We at X35 Earthwalker will have to see what happens with Pumpkin Jack. Now Pumpkin Jack has spooky business going on but none of that scares… the ‘Earth Walk!’
Centipede: Recharged is an arcade retro game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Centipede: Recharged is said to be coming out the 29th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Those horrible insects are back. We got to blast them. Let’s take a look.
Centipede: Recharged is an old school game brought back basically. Remember those fast moving long centipedes that tried to make its way towards you? Well it’s happening again. Seriously? Who likes centipede? They are horrible creatures with a nasty and dangerous bite. They are fast and have harmed people. So we should blast them. So yeah, that’s what Centipede: Recharged is about. Dangerous centipedes are coming your way and you need to blast them but in modern fashion.
As you can obviously see, Centipede: Recharged is modernised. There’s new visuals, new animations and off course some special effects and particle effects. Just think about what they did with Pac-Man Championship Edition 2 and some space invader games. It’s basically a remastering of the old classic games. Same thing basically but everything looks better and hopefully controls better. So those who are a fan of the original Centipede should automatically like Centipede: Recharged.
Yes we are aware that there are other bugs too like spiders and a scorpion but clearly the main enemies are centipedes and plus it’s the name of the game so give us a break here. We like the fact that local co-op play is here too. More games need these options. Good job Centipede: Recharged. So work together with a friend or family and crush those horrible bugs together. Two blasters are better than one… unless you are the one getting blasted. So remember that.
We checked out some Centipede: Recharged gameplay and it’s mostly what we expected. There’s challenges too. Well 30 of them. There’s an endless arcade mode too. So there is some replayability in there. We also spotted some power ups. That’s right, this isn’t the same Centipede you use to know. There’s power ups effects like bombing in a row, side shots and even scaring enemies away. There’s more too so it will be interesting to see what others do.
Overall Centipede looks like another nice modernised classic game. A simple job that so far looks done right. Again, if you liked centipede then you will most likely like Centipede: Recharged. It looks good but we expect more though. The developers ‘Adamvision Studios‘ and ‘SneakyBox‘ have done an alright job so far. We at X35 Earthwalker like what we see but expect more though. Now Centipede: Recharged might have dangerous bugs but those get easily crushed by.. the ‘Earth Walk!’
Nexomon is a adventure Role playing game developed by ‘VEWO Interactive‘ and published by ‘PQube‘. Nexomon is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5 and PS4. It’s already out on PC though but who cares. We want to shout “gotta catch them all” but we hear few stuff is different. Remember we are writing as someone who doesn’t know anything about Nexomon. Let’s take a look.
Nexomon… no not Pokemon. Okay let’s drop the crap. We are all thinking of Pokemon but guess what? Pokemon doesn’t own the idea of finding creatures, training them, battling and catching them all. Others can do it and we are happy to see this. So we definitely want to see what Nexomon has to offer and how it was different. Sadly we never heard of Nexomon which tells you how weak PC is. So have a good mindset and check Nexomon out.
Here’s a big difference right of the boat. Players get to choose from seven starting Nexomon. More options for gamers. This alone brings some interest. How will they balance the 7 starter Nexomon? Will one clearly be the weakest of the group? We will have to see. Another big difference right here is the story and it’s most likely the biggest difference between Nexomon and pokemon. Nexomon isn’t about just beatng gym leaders and being the best and maybe running into a criminal team like magma, aqua and off course rocket. The world is actually in danger and there’s a Nexomon king. Who is this king? An actual nexomon or just a dude with the strongest nexomon? Players must save the world from this nexomon king.
Now off course you have the formula of finding Nexomon, catching them, collecting them all, evolving them and off course battling with them. The combat is there. It’s 2D animated style. Each nexomon has some animations. The animations are nothing special but it’s nice to see. Simple but nice. There are 9 elemental types: Mineral, fire, normal, ghost, plant, water, electric and psychic. These off course have advantages and disadvantages over each other. There are characters known as ‘legendary champions’. So these must be the big guys for players to defeat. We hope it’s done in a different style to Pokemon with their gym leaders and elite 4 etc. We hope it isn’t a simple here they are in a set building. Let’s go in there and fight them.
We truly don’t need to say more as you should know what to expect from Nexomon. There’s no way around it. It’s basically pokemon but more emphasis on a story and some slight differences. There are 300 different Nexomons so there’s already a lot to find. We will say that the variety of locations in the world of Nexomon seems nice, nothing amazing or new but nice. There’s big forests off course, there’s snowy areas and even volcanoes. Variety is always a good factor in gaming. Speaking of variety… there is ten different regions for players to explore.
We checked out some Nexomon gameplay and it’s what we expected. We do like how there’s more Nexomon presence and action on the main screen, where you are travelling, running around etc. It makes the world feel more alive. The design of the Nexomon from what we have seen so far is good. We like the variety. Some look silly, some are sort of lame but there’s some that do look quite cool… but we haven’t seen them all. Wwe hope there are some better ones. The co bat has no extra or deeper layers to it. Seems standard to us which means nothing new and cool but very easy to understand and get into.
Overall Nexomon looks like a good game. A good fun game. If it has what pokemon has and more then it should be good indeed. We do hope to see more concerning the Nexomon and the regions and if truly there’s anymore to combat than the standard we are use to. We hope there’s heavy presence of Nexomon in the Nexomon world to make it stand out more and show more life. There’s opportunities here. The developers ‘VEWO Interactive’ have done a very good job with the game. We at X35 Earthwalker will have to see who can catch them all… Nexomon. Now Nexomon may have 300 creatures for us to catch but even that is too easy of a challenge for… the ‘Earth Walk!’
Lost in Random is an action adventure game developed by ‘zoink‘ and ‘thunderful‘ and published by ‘Electronic Arts‘. Lost in Random is said to be coming out the 10th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Lost in Random is out here with a very strange world with strange rules. Let’s take a look.
Lost in Random is truly a strange but mystical world. The story is very interesting. There was a queen who is described as a mad queen. She controlled a mysterious black dice. She made a rule that every child of Random must roll the dice on their 12th birthday. This one roll decides everything. What number you get decides where you must stay for the rest of your life. For example a 1 means you go to one croft which is a tough place as it’s described as living a life of struggle. Getting a 3 and you go to threedom, which is a “chaotic realm destroyed by civil war”. Get a six and you get to live a life of luxury in the queens dark palace. Well that’s what you’ve been told anyways. X35 Earthwalker don’t trust her.
In Lost of Random, players control Even who has a sister named Odd. See all the many number references yet? They got separated at the roll of the dice. Odd got a 6 and so had to go. Even didn’t get a six. A year later, Even got a strange signal. What does it mean? Even doesn’t know. Maybe it’s from Odd and she’s in trouble.So Even sets out. Follows the signal and ends up at a mysterious place called… the valley of dice… where she found a living dice. This dice has amazing powers like altering the world around them and even mess with time. So yeah, Even and the living dice whom she named Dicey are on an adventure.
Players will off course have to travel to and explore the 6 realms. One real for each number on the dice which are conveniently named after the numbers too. Exploration is a part of Lost of Random. Players will ned to look around to find clues, find secrets and solutions. Even will encounter multiple citizens who are off course quite different, especially depending on which realm you find them. Someone in Onecroft might be miserable while someone in threedom might be heartless.
We checked out some Lost in Random gameplay and it’s not exactly what we expected. The enemies in this game definitely look evil. It’s the queens army. Combat is all about the dice. Build up energy and let dicey roll. Then decide your actions from that. You must be ready to switch things up at any time. Collect cards to build a deck and use them to your advantage. Some cards grant new powers and attacks. Some cards work very well together for combos and maximum potential. You can even get a bomb to deal with grouped up enemies. Oh and make sure to complete the quests you find in Lost in Random. They help out citizens and help break Random’s curse.
Overall Lost in Random looks like an alright game so far. The story is the best part of this game. The story is an excellent for us but thew rest of the game doesn’t appeal to us as much. Lost in random isn’t simple though. Talking with the citizens and completing their quests have “branching dialogue options” which allows for more information concerning them and the world. The graphics are a weird style but they done it very well. We like the world design here, it’s excellent. After the story, next interested in the combat. Will need to learn more. The developers ‘zoink‘ and ‘thunderful’ have done a good job so far. We at X35 Earthwalker will have to see what Lost in Random accomplishes in the gaming industry.
Tails of Iron is a adventure role playing game developed by ‘Odd Bug Studio‘ and published by ‘United Label‘ and ‘CI Games‘. Tails of Iron is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Rats have had enough. They ready to go to war. Let’s take a look.
Tails of Iron is set in a world where rats and frogs are the people. The frogs and rats have been at odds with each other for a long time. They have warred and killed each other. Players control Redgi who is the heir to the throne. Your kingdom is damaged, broken even and you need to reclaim your kingdom. After king ratus, beat the frog clan before and had peace, the frogs came back, with a bigger army, after king ratus got old and useless on the battlefield. It’s now your turn to be the hero.
The moment you see Tails of Iron you’ll notice the graphic style. It’s hand drawn 2D. This isn’t easy to do. It takes a lot of time and it definitely works here. The style works for this brutal action which is about rats and frogs. The animations for the characters are excellent for this style. It’s smooth, clearly seeable steps and makes the rats look better. Rats are hated for a reason after all.
Now the frog clan in Tails of Iron also has a leader and it’s Greenwart. He is a merciless leader who will kill all the rats and take total control. The frogs are armed with swords, shields, bows and armour. Some frogs are basically bullfrogs as in they are huge. Players will have to time their dodges to avoid powerful and even unblockable attacks. You don’t fight alone. Players can meet different rat characters who can help you out. So gain companions and fight this serious war.
We checked out some Tails of Iron gameplay and it’s what we expected. We do like the layers to the combat mechanics. You have the dodge yes, but there’s also a block and a parry as well. This off course means timing, learning and practicing is needed. There’s different weapons you can wield like sword, spear, bows and even a shield. Each has their own attack styles. There are side quests to complete to get extra gold which means more spending. The kingdom is big and has different biomes, 6 to be exact. So off course that means secrets that need to be found. Find blue prints so you can build new weapons. We definitely like the cooking side of Tails of Iron. You can gather ingredients to cook meals that grant buffs like boosting health. That reminds us of Final Fantasy XV.
Overall Tails of Iron looks like it’s going to be a very good game. Now we hate rats but Tails of Iron is looking cool. We are interested in the different types frogs we will have to face. We know the bosses will be huge. That’s just how these types of games roll. The developers ‘Odd Bug Studio’ have done a very good job so far. We at X35 Earthwalker might just keep an eye on this game. Now Tails of Iron may have violent frog and rat wars but they are too small to be off concern too… the ‘Earth Walk!’
Hot Wheels Unleashed is a racing arcade game developed and published by ‘Milestone s.r.l‘. Hot Wheels Unleashed is said top be coming out the 30th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Hot Wheels Unleashed is here to bring the heat. Let’s take a look.
Hot Wheels Unleashed doesn’t need any explanation really. We all should know what Hot Wheels is. The racing car toy brand. They have many cars, released many tracks and the like. Many children were excited for Hot Wheels. Having the cars jump across tracks, go down big hills, go too fast around a corner and fly off the tracks and more. Basically it’s a video game now. Players can control the actually toy designed cars and race in Hot Wheel designed looking tracks. So yeah, you should know what to expect now.
What’s really good about Hot Wheels Unleashed is that players can build their own tracks. If this feature wasn’t in the game, we would not pay any mind to this game. Building your own tracks had to be in Hot Wheels Unleashed. The tracks can even have Hot Wheels styled features and props. You can have mechanical beings like giant spiders and even a dragon head that can hinder the other racers by either trapping them in sticky web or crushing them in their jaws. So these tracks can get real crazy.
We checked out some Hot Wheels Unleashed gameplay and it’s what we expected. When building your tracks, everything in the environment can be a part of the track. Stage objects mixed with track modules brings new possibilities. There’s split screen multiplayer. Two player split screen is a thing but you can also face up to 12 players in line races. So the action is definitely available here. We like that there’s drifting to handle those corners. The overall speed of the game seems to slow though. Maybe their target audience is primarily children and youngsters so they don’t want the game too difficult but the speed looked lame to us. There does look like there’s drift speed boosts and a lot of speed pads to make you go faster but it doesn’t look like much of a speed boost. We will have to wait and see. Yes we are aware it was pre-alpha footage so it can change. We hope it changes.
Overall Hot Wheels Unleashed seems like a good game so far but nothing special or great at all. We need to see more. This could be a real cool racing game. We need loads of environments like race tracks over the ocean and have the backgrounds and environments alive with creatures and nature etc. They might be going for the racing at home feel like with the actual toys but we need that creativity. The developers ‘Milestone s.r.l‘ have done an alright job so far. We at X35 Earthwalker will have to hear what Hot Wheels Unleashed can do. Now Hot Wheels Unleashed may have actual toy cars but it has no effect on… the ‘Earth Walk!’
Ghosts n’ Goblins Resurrection is a arcade action platformer game developed and published by ‘Capcom‘. Let’s just say this right now. Ghosts n’ Goblins Resurrection is fantastic, brilliant and worth your time. Ghosts n’ Goblins Resurrection is a brutally difficult game. If you plan to take this game on then keep that warning in mind. Let’s take a look.
Let’s get this out of the way. X35 Earthwalker not only beat Ghosts n’ Goblins Resurrection but 100% it too. This was done on the Nintendo Switch. X35 Earthwalker is the only gamer that we know who has done this on a pure Legend difficulty run which means you don’t lower the difficulty to beat a specific level or part. 100%-ing this game was too painful. There’s two specific levels in the shadow versions that brought the vast majority of the pain. Ghosts n’ Goblins Resurrection is cheap and we aren’t talking about price. This game is cheap in terms of how unfair it is. This was all done ON PURPOSE. Some gamers of lower intellect say that Ghosts n’ Goblins Resurrection is badly made or some parts weren’t made well but actually those things they are talking about were designed that way intentionally to troll the players. Capcom are a bunch of dirty trolls when it comes to this game and it shows and makes players suffer. More on that later though.
Ghosts n’ Goblins Resurrection is what fans of the series would expect and appreciate. There has been Ghosts n’ Goblins, Ghouls n’ Ghosts (the best one), Super Ghouls n’ Ghosts and Ultimate Ghosts n’ Goblins. This is known as the probably the hardest video game series in existence. X35 Earthwalker has beaten this series. We can say that Ghosts n’ Goblins Resurrection is the hardest of them all. The others are easy compared to it. We are saying all this to give gamers an idea of how hard this game is and what you bums are getting yourselves into. So yeah you Ghouls n’ Ghosts fans will definitely be happy with this game for sure. If you hate it, it’s mostly because you suck at the game. Now the tradition of beating the game twice is still there. Going through the game once is 50% of the game. You only truly beat the game when you go through it TWICE. It’s been that way for every game in the series except Ultimate Ghosts n’ Goblins but it had a huge twist. This is where youtubers like ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ have ALL FAILED. These guys beat all the levels ONCE on legend difficulty and then bailed like cowards. This means they didn’t beat the game. They didn’t get the main ending or true ending either. Nothing. They folded. So X35 Earthwalker is better than all of them.
Now the big difference here with Ghosts n’ Goblins Resurrection is magic. Yes there was magic in Ultimate Ghosts n’ Goblins but it’s way bigger here. You got to collect the umbral bees to return to the umbral tree to get magic. These magics are game changers. Very powerful. Players will need these to truly beat the game. We love the big variety of magic here and what is available. You’ve got flame walls to cover you from ground based enemies. You’ve got passive upgrade magic like kitted out which lets you hold multiple weapons. There’s magic like transmigifrog which turns enemies into… well… frogs. Off course the iconic lightning magic is here so you can blast them all away… no team rocket. In most parts magic makes the game easier while in possibly two areas it feels like it’s a necessity. Concerning the youtubers we mentioned earlier we did notice they relied too heavily on magic while one did gorgon spam which is lame. The gorgon magic is like the cheapest magic in the game. It turns all small to medium sized enemies into stone. They can’t move or hurt you. Not only that, there’s a chance that when you kill them while stoned (get it) they drop items including armour. It’s overall the best magic in the game. Our free tip to all players who want to 100% the game and get magic quick. You have to aim for the umbral bee net magic. That magic will save you smooch pain and troubles. Just get it. Shut up! Don’t argue with us, just get the net and thank us later.
The bosses are big but not a big deal for the most part. Most players agree that the hard parts of Ghosts n’ Goblins Resurrection are the levels but the bosses are easy in comparison. The bosses are easy. The only one that gives real problems is cerberus. He has the most unpredictable and random actions. It can go so wrong very easily. The others have a more fixed way of beating them. The Bosses are basically remakes of the original bosses from the previous games. Fun fact the cyclops originally was called a unicorn in the first game. These boss fights are good fun though. In terms of difficulty from hardest to easiest we would say: cerberus, shielder, dragon then cyclops.
The design style of Ghosts n’ Goblins Resurrection game looks very nice indeed. We like how the game looks. It isn’t what we wanted though. We don’t think this is the best style for this game but we certainly appreciate all the work that went into it. As we said before it looks good. The music is very good and we like the variety they got going on. The Execution Grounds music might be our favourite and then Crystalline City.
The levels are designed very well in Ghosts n’ Goblins Resurrection. There’s so much to say about the levels. There’s so much reference and designs done to pay respects to the original games. With zone 1 & 2 the bottom levels are based on Ghosts n’ Ghouls while the top levels are based on Ghosts n’ Goblins. These levels are made with difficulty in mind. The levels constantly spawn many enemies. They never stop, forcing players to move quick but you can’t rush though as that leads you into all the traps. Some levels have areas where you reach a specific spot and then numerous enemies spawn. The developers Capcom are real trolls here. The worst we’ve seen. There are some spots like by a jump where a specific enemy will ALWAYS spawn just to meet you where you would land if you jumped. There’s multiple moments like this.
There’s a part in hellfire hamlet where it looks safe but a Fire Fennec will always land there and knock you. You aren’t safe there. There’s even a cursed moment in Cavern of the Occult, the shadow version, where at the very end, after you’ve struggled so hard to get there (hardest part of the game for us), you have to jump of the stone dragon and land on solid ground. The developers double layered the troll here. First there’s a drawing, an exact copy of the landing area in the background but earlier. It looks exactly like it but slightly darker so players jump thinking it’s the right time but it leads to death. That’s the first part. The second part is worse. After you fall for the first troll (which we know you did) and try again you jump to land on the safe ground, except a plant monster pops up basically at the edge waiting to knock you back into the bottomless pit to die. How horrible. piece of crap scumbag move capcom. You scumbags. Expect trolls and things to ruin you.
We do like that there’s a good amount of variety in Ghosts n’ Goblins Resurrection. We like that weapons seem more balanced than previous games. These weapons have their moments and reasons for using them. We have tried all and enjoy them all for the most part. We really like the hammer as well and it’s satisfying to kill many enemies be untouchable and even kill bosses with it but it’s sill the worst weapon overall in the game. Now Let’s talk a bit about the negatives of this game. Back to the weapons. The developers haven’t learnt from previous games. Everyone knows that the daggers (according to official booklets from previous games they are swords) are the best. No debate needed. They should have mixed things up. Unless you have the kitted out passive upgrade you can only have one weapon. The only weapon everyone would pick and it’s the one you truly only need is the daggers. That’s bad design. Like for example why would you pick the lance over the daggers? Exactly, never. No one we’ve seen online pick lance over daggers either. Balance the weapons to make it so that players really have to decide at times what’s best for what’s going on.
Second complaint is how the levels get locked away after you’ve beaten the game completely as in the shadow levels. The first time makes sense as you are sent back to the start to go through the levels again but in shadow mode. After you’ve beaten the shadow mode levels why do they lock away the levels again? That’s a dumb move. We already beat the game… relax for a moment. The third complaint is that when you beat a level more than once skulls will appear next to the name of the level. These skulls make the level harder. We believe the maximum is two skulls. It could be three though. When two skulls are there, the levels have more aggressive spawns, there’s therefore more enemies. We can’t control this at all. This is a problem because when X35 Earthwalker first went through all the levels, all was well but then he entered levels again to find the umbral bees and black chest. Then he beat the shadow versions of the levels, which forced him to play through them all again to unlock the levels so he can go for the umbral bees and black chests AGAIN. By this time the levels got skulls. This means when trying to beat the hell holes, and find all the collectibles, X35 had to do that with a harder version of the level. That’s not fair. This whole game isn’t fair so that’s saying something. The fourth complaint would be the Red Arremer final secret magic where you transform into Red Arremer. It’s inferior to the real thing. You can’t fly forever like the actual demons, you have limited mobility and it’s not fun to play as. We rather be Arthur than red arremer which shouldn’t be the case. It’s a let down. Our big award for getting all the umbral bees is a lame red arremer form. Not happy. The fish complaint are the actual red arremers themselves. They are too hard to beat. We found a way to beat them but it isn’t guaranteed. There are some places where you can’t use the technique. Lightning magic level 3 is the best solution to those demons but that’s end game when you have loads of umbral bees. When everyone first faced the red arremer no one knew what to do, even the seasoned ghouls n’ ghosts veterans were like how do you kill this guy.
Now to be positive again here’s some more stuff we truly like. We like that Ghosts n’ Goblins has good stuff from the previous games like level design from the first two games. Upgraded weapons due to having special armour just like Super Ghouls n’ Ghosts. In order to get the true ending and real final boss you need to collect all of the demon orbs just like needing to get all the rings in Ultimate Ghosts n’ goblins. The special armour you get as a reward for truly beating the game which includes beating all hell holes, collecting all demon orbs, beating the final true boss and getting the true ending. This special armour actually makes you invincible. Enemies can’t beat you. Falling in bottom pits and falls can still kill you but no enemy can kill you. You can’t get killed. It’s awesome. Now that’s a good reward. We liked that they kept the arcade feeling of the game. We do care about the score and getting the items for points. The magics are versatile and fun to use allowing for different tactics. We liked the challenges set for players in this game. They are all fair and doable but are actually challenging. When you complete them all, you feel real good for sure.
Overall Ghosts n’ Goblins Resurrection is a fantastic game. You will hate the game during some parts and you will completely disown the game and say you’ve never heard of it when trying to 100% it but it’s great fun. We have watched many gamers, some of which are actually skilled, fail and die many times in a single level. Like over 100 or even 200 deaths on the first few levels. It’s so tough that not even ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ can beat this game on legends difficulty. Remember that going through the levels once isn’t beating the game. It’s the best game in the ghouls n’ ghosts series yet easily. It didn’t go for innovation like Ultimate Ghosts n’ Goblins but decided to stay to the original style which off course worked out very well here. There’s so much more we can easily say about this game but we have to end it here. It’s long enough as it is. Ghosts n’ Goblins Resurrection is currently one of the best games of 2021 easily and an easy 10/10. Play it… unless you suck. Now Ghosts n’ Goblins Resurrection may be 10/10 but it’s not perfect unlike… the ‘Earth Walk!’
Greak: memories of azur is a side scrolling platform action game developed by ‘navegante entertainment’ and published by ‘Team17‘. Greak: memories of azur is said to be coming out 17th of August 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Greak: memories of azur has sibling teamwork. Let’s take a look.
Greak: memories of azur is set in the lands of Azur. There’s three siblings: Greak, Adara and Raydel. Two brothers and a sister. Players will control these guys. One at a time off course. Basically an invasion is going on. A faction called the Urlag. Basically the Urlag is fighting a magical race called courine. The courine are losing their home lands. So it’s a desperate and dangerous situation.
Greak: Memories of Azur is about the three siblings. Greak is the courine and so he uses magical abilities and attacks. His sister Adara also comes off as magical but possible the most mobile of the three. Lastly Raydel is what you’d expect from the big brother. He is mainly strength, even wielding a sword and shield. You can always count on big bro right. Greak: Memories of Azur allows players to switch between Greak, Adara, and Raydel at any moment so you can use their abilities to your advantage either in combat of platforming around the land. Players like freedom.
We checked out At first it is not so in Greak: Memories of Azur. At the start you control Greek and his first goals to reunite with Adara and Raydel, help them out in their different situations and then work as team to escape. Greak: Memories of Azur is hand drawn art and animations. It looks very good and runs smoothly too. That’s always great to see. So imagine the performance on the best console the Xbox Series X.
We checked out some Greak: Memories of Azur gameplay and it’s what we expected. What we find funny is that the Greak, Adara and Raydel plan to escape the lands of Azur by “building a zeppelin piece by piece.” That sounds so silly but we like different things and want to see that work. We like Raydel the most so far and his shield which he can use to even block beams to allow others to pass through. The enemies are sort of disappointing though. We hope they become more cool and stand out. There must be a bigger difference between between Adara and Greak.
Overall Greak: Memories of Azur looks like a good game. We like what we see but we want more. It’s not a big enough scale for what’s happening in the lore, like oh we don’t know, an invasion. It’s not active enough. The graphics style is nice but the graphics and visuals themselves are excellent. The developers ‘navegante entertainment’ have done a good job so far. We at X35 Earthwalker will have to keep an ear out for this game. Now Greak: Memories of Azur may have an invasion but it’s far too weak for… the ‘Earth Walk!’