A Plague Tale: Innocence is a new action adventure game developed by ‘Asobo Studio‘ and published by ‘Focus Home Interactive‘. A Plague Tale: Innocence will be coming out the 14th of May on the Xbox One, PS4 and PC. No normal person likes plagues but this game has it. Let’s take a look.
In A Plague Tale: Innocence, players are in France but don’t get carried away, this isn’t a holiday. This is France in the year 1349. The game has called it the darkest hours in history. The plague is just causing all kinds of problems in France. The disease has destroyed and ruined villages and many lives. Players control 15 year old Amicia and her five year old brother Hugo. They will face some real bad times through this story.
Now let’s look at the characters so far in A Plague Tale: Innocence. Amicia is even though only 15 years old is described as a strong woman, independent and physical. We also learn that she has been trained to hunt by her father. Those skills will come in handy. Her brother Hugo is a different story though. Hugo is described as a frail child. Also doesn’t help that he’s five years old. He suffered from an unknown disease. Thanks to the disease he was kept locked up for most of his childhood and has very little contact with his big sister. He’s a smart kid though and both siblings must work together to survive.
Things get worse though, in A Plague Tale: Innocence, as the Inquisition is after them for reasons we don’t know. These knights are dangerous and will seek to harm you if found. They are also capturing young children which let’s us know that Amicia and Hugo aren’t the only ones left. Off course the soldiers of the inquisition are too much for the siblings to handle straight up. It is advised that clever thinking and being strategic is the way to beat them. So yes, stealth is a part of this game too. Sneaking around, crunching and avoiding being seen are essential.
Wait… you thought the knights of the inquisition were bad? It gets worse. Remember that plague? Well let’s just say the rats are connected to it. They are a deadly horde of vermin that can’t be stopped. They devour and eat everything in their path without mercy or even thinking about it. You have even less chance against the rats then you do with the knights. Run from them, get somewhere where they can’t reach you. They do have one weakness though. Fire. The light from the flames keep the evil rats at bay. Remember this when playing A Plague Tale: Innocence.
We checked out some A Plague Tale: Innocence gameplay and we quite like what we see so far. The graphics for the demo are good. The sounds are very good too, giving quite the detail. The knights don’t look scary except their leader. The rats definitely look dirty indeed. Their eyes light up in the dark when you use a torch. Eventually the player will find and work together with other children, orphans to be exact. Amicia can use her equipment and wit to knock torches or lamps out of the hands of certain knights allowing the rats to eat them alive. Pretty cool.
Overall A Plague Tale: Innocence looks like a good game. We do wonder how much of a balance is there between knight and rat encounters. The rats clearly seem like the main factor. Also there is quite a bit going on in this game and mysteries for the players to figure out. We will have to see more in the future. The developers ‘Asobo studio’ did a good job with this game. We at X35 Earthwalker will keep an eye out for A Plague Tale: Innocence. Now A Plague Tale: Innocence may have dangerous rats but those rats can’t do a thing against… the ‘Earth Walk!’
One Piece: World Seeker is a new action adventure anime game developed by ‘Ganbarion‘ and published by ‘Bandai Namco Entertainment‘. It is coming out the 15th of March 2019 on the Xbox One, PS4 and PC. A game based on a anime as popular as One Piece is going to have lots of expectations from fans. Let’s take a look.
In One Piece: World Seeker players take control of Luffy, the captain of the straw hat pirates. So playing from Luffy’s point of view in a new big adventure is what’s going on. You are in a big expansive world full of different areas and some structures. For example players can reach and explore beaches, plains, castles and cities. So it’s all about exploration so players need to spend time doing that.
Luffy can easily get around by stretching his ams and then swing, like Spider-Man. Our question is what is Luffy’s top speed when he does his arm swinging. In One Piece: World Seeker, Luffy isn’t alone as the whole star hat crew is here too. Franky, Brook, Sanji, Zoro, Chopper, Nami and Robin are ready for action.
What would a One Piece game be without battles and fights? Good thing we won’t have to find out as there are many battles and fights to be had in One Piece: World Seekers. Use the signature and famous rubber rubber attacks to smash your foes around. For some enemies you can aim to target certain parts of attacks. You can even upgrade Luffy too. This makes sense as when you watch the One Piece anime you get to see Luffy improve, get stronger, learn new techniques and even forms.
Eventually you can use haki to increase hitting power and be able to defend against devil fruit users and even hit logia users. Eventually players will be using second gear for increased strength and speed, third gear for large mega attacks. We have seen Gear four, bounce man form to be exact. Now if you watched the anime you would know that gear four is not something to take lightly, unless you are an emperor like Big Mom who can shut it down with one elbow. Either way being able to use Gear four is a big deal.
Now concerning the enemies in One Piece: World Seeker there are some obvious clues. You can see the Marine signs around the place. Off course the enemies will be marines. We have seen vice admiral smoker, some strong marines and even Admiral Akainu is here too. We hope to see more types of enemies though. For example will there be rival pirate crews or famous ones like warlords in this world? We hope so. For example will they be wandering around or appear based on the story progression.
We checked out some One Piece: World Seeker. It does look like how we would imagine. The way Luffy traverses the world is very good. The combat is what we expected, sort of like a beat em up game style. We don’t know if there are any difficulty levels. The game doesn’t look difficult right now. The enemies see quite easy to deal with. We hope that changes. Off course it will be different when you actually play the game.
Overall One Piece: World Seeker, looks good for a One Piece anime game but doesn’t impress us. We definitely like the forms and progression of Luffy’s powers. The graphics are very good and definitely have a anime feel to it. Either way the developers ‘Ganbarion’ did a good job with this game but it hasn’t impressed us. We at X35 Earthwalker aren’t looking forward to this game. Now One Piece: World Seeker may have the whole straw hat crew but even the whole crew doesn’t stand a chance against… the ‘Earth Walk!’
Silver Chains is a new first person horror game developed by ‘Cracked Heads Games‘ and published by ‘Headup‘. It is rumoured to be coming out in the second quarter of 2019 on the Xbox One, Nintendo Switch, PS4 and PC. We can expect some spooky atmosphere in this one.
The story in Silver Chains is a bit mysterious. Players control a guy called Peter. He was driving but somehow hit a tree (take away his license) during a stormy night. He then wakes up inside a mansion. No, notLuigi’s Mansion. An abandoned mansion. This all takes place in England… rural area. Peter doesn’t remember what happened and definitely doesn’t know how he got in here. Off course it wouldn’t be a horror game if there wasn’t something going on. Peter quickly learns that he’s not alone in this mansion.
So off course the aim of Silver Chains is to get out of the mansion. While doing this you quickly start to learn that this mansion has some secrets… dark secrets. Some messed up things happened here. It gets worse. He also learns that this isn’t his first time in this place. So instead of being wise and escaping the place and forgetting he’s ever been there like CoryxKenshin. Peter instead acts like he’s Mystery inc and searches for clues and wants to figure out what happened here.
Gamers can expect puzzles in Silver Chains. There will be multiple ones around the mansion. Remember that since it’s a mansion it’s going to be a large area, with many rooms, places and even hidden areas. It’s clear that Siulbver Chains has lots of emphasis on exploration and off course the story. Players will need to explore the whole mansion, find items, find clues, read notes and all that horror game stuff. Expect back tracking as well since not everything can be done when you see it.
Yes, like Visage, Silver Chains is all abut that atmospheric horror. A lot of work and effort has gone into the graphics. The developers wanted photorealistic details and graphics. So make sure to look around in the mansion (when you should have ran away a long time ago). A good horror game will also have the appropriate music. Expect Silver Chains to have some music that has been described as “eerie”.
Now what kind of horror game would Silver Chains be without some form of danger. There is danger and it’s not in plain site. The danger lurks in the shadows. This danger though isn’t something you can fight. Players must either have a good hiding spot or run (maybe you shouldn’t have skipped P.E in school). This monsters is will coming for you and won’t stop so solve puzzles, explore and hide while it’s on your trail.
We checked out some gameplay. So far it definitely gives a familiar vibe that other horror games have given. The question is whether Silver Chains does what it’s trying to do better than the others. The details are there, the setting is there, the mystery is quite typical but works. The main factors will be how the monster and dangers work. Will it get tiresome, will layers get use to it? The difficulty of the puzzles? Many factors but it’s still early and gamers will just have to wait and see.
Overall Silver Chains looks like a good game so far. You can tell work went into it. The graphics are alright so far, the sounds are good, no info on the dangers really. The developers ‘Cracked Heads Games’ did a good job with this so far. We at X35 Earthwalker are going to keep an eye on this game. Now Silver Chains may have some dark secrets but one thing that doesn’t have any is… the ‘Earth Walk!’
Please, don’t touch anything is a puzzle game that got updated and was developed by ‘Four Quarters‘. It is coming out the 8th of February on the Xbox One but already on Nintendo Switch. The update has stepped up the quality of the game. Let’s take a look.
Please, don’t touch anything has a very simple story for a initially simple game. Basically the player is covering for a fellow colleague who went of to the bathroom. This room you are in has an interesting set up. There’s a monitor screen that’s constantly displaying a city. It’s live by the way, so what you see is actually happening there and then. Also in front of you is a big red button and you are given one simple instruction… do not touch anything! Yep, we can see it… you’ve already decided you are going to touch everything.
So yes, Please, don’t touch anything sounds like a simple boring game and you aren’t suppose to wait until your colleague comes back. Remember, this is a puzzle game. The red button has a function. Pressing it once may not do anything but pressing multiple times might. Also around the console in front of you are hidden secrets like more buttons, switches, hidden compartments, tools and much more. Players will need to use their heads to figure all these secrets as activating and doing certain things will trigger certain events, known as the endings. For example in one ending a UFO comes down and destroyed the city. In another ending it’s a giant monster.
Thanks to the update that Please, don’t touch anything got, things have been changed and improved around here. For starters, everything is 3D now, meaning you can look around the room itself. Check out the corners and see if their are clues or something to take notice off. Oh and the endings… there are now more than 30 different endings. Think you can find them all? So yes, get Botton pushing crazy as players will need to press everywhere.
The graphics in Please, don’t touch anything have been improved and the endings have better visual effects and look much better than before. Sounds are better as well, so listen out for them. Yes Please, don’t touch anything can be played with virtual reality. So if you have a Oculus rift then you get into the game and push that Button yourself.
We checked out some gameplay and it’s how we remember it from the original Please, don’t touch anything and it’s basically the same but just improved. There isn’t really much to say about the gameplay as it is simple. Touch everything, find clues and discover the endings. No enemies, no timer or anything like that. It’s simply a test. So you are either a gamer who likes this kind of stuff or you don’t.
Overall, Please, don’t touch anything, is a clever game and definitely requires patience and very good puzzle solving skills. The update even added an introduction. The developers ‘Four Quarters’ did an alright job with this game. We at X35 Earthwalker aren’t looking forward to this game but we know there are some fans who would want this. Now Please, don’t touch anything may have many puzzles but what’s not puzzling is… the ‘Earth Walk!’
Rage 2 is a new action first person shooter developed by ‘Avalanche studios‘ and ‘Id Software‘. It is coming out the 15th May on the Xbox One, PS4 and PC. This game is suppose to be bigger, more action and more rage than before. Let’s take a look.
There is quite a bit of information on Rage 2. Rage 2 is set in the year 2165. So basically 30 years later from the first Rage game. There has been some positive changes to the world as humanity has found a way to change parts of the wasteland into tundras, jungles and even wetlands; however the ways and mindset of the people haven’t changed. Gangs now want control of these areas for their resources.
The authority is back in Rage 2. Just a reminder, they are the main enemy of the previous Rage game. They have a much higher level of technology than the other factions so they are more dominate than them and are a bigger threat. For example the Authority’s troops have personal energy shields and also recharging stations. The authority is fighting everyone and anyone who doesn’t agree with them or gets in their way.
The players take control of Walker, who is one of the last rangers. The rangers used nanotrite technology to enhance their abilities and weapons. The Rangers were destroyed by the authority. Off course Walker wants revenge. Players will face factions like bandits, mutants and even monsters who have no problems killing.
You won’t fight like a normal person as there is a nice variety of weapons that can be upgraded. Use nanotrites to trigger and use powerful abilities. There’s also the Overdrive which basically forces your weapons past their mechanical limits. These will be useful as the enemies vary in size too.
Vehicles are off course available in Rage 2. The official website claims that “If you see it, you can drive it.” So whatever wasteland looking vehicles you coke across is useable. We hope that’s true. Players can expect gyrocopters and off course monster trucks.
We must remember that Rage 2 is also an open world game. There is going to be a lot of areas, territories, battles, different environments and things to do. There is racing too. Not Crash Team Racing but explosive and dangerous. There are some crazy brutal events like Mutant bash TV. Explore cities where activities and life is happening.
We checked out some Rage 2 gameplay and things don’t look as crazy and rage filled as we expected. It’s definitely wild and running over mutants with a monster truck can be fun (from personal experience). The gameplay is definitely action packed but what is quite concerning is that the Rage 2 world looks like the typical open world game. The question is what makes Rage 2 different from other open world games.
Overall Rage 2 does look like a good game. They have lots of room to get creative and we hope to see more creativity. Will the enemy factions fight each other and if yes, will we see it? There’s a lot to say. The graphics are looking very good and the sounds go well. The area design is okay. We hope the tundra and jungles truly stand out. Now Avalanche studios and Id software did a good job with this game. We at X35 Earthwalker will just keep an ear out for Rage 2. It’s currently not our thing. Now Rage 2 may have faction wars but their wars are puny when compared to the size of… the ‘Earth Walk!’
The Division 2 is a new action shooter open world game developed by ‘Massive Entertainment‘ and published by ‘Ubisoft‘. The Division 2 is coming out the 15th of March 2019 on the Xbox One, PS4 and PC. The Division 2 is going to need something big in this game to have a stand amongst the other games coming out. Let’s take a look.
So what’s the story? Basically Washington D.C is in trouble (again). A whole lot of instability and that goes very well with lawlessness. This creates lots of chaos. So Washington D.C just might collapse. Even worse and adding to the chaos is that some say a coup will take place. A situation this big and serious requires every division agent on the scene. Time to save the capital.
In the Division 2, Players take the role of a Division member. The Division is a group of civil agents. They are an elite group and they are the last line of defence when everything else goes wrong or fails.
The Division 2 will be quite different from the previous release as this game’s Washington D.C is suppose to be the representation of the real city. The Division 2 aims to be as authentic as possible. So when moving around in the city, players can actually go see views of actual neighbourhoods, landmarks, natural landscapes and off course enemy hideouts. So be a tourist and go look around.
Also players need to watch out for Dark zones. Basically almost anything can happen here. What are dark zone? Go do the research yourself you lazy- what we meant to say is, Dark zones are areas that haven’t been touched for months. It’s a dangerous walled of section. If you go inside, expect enemies in the form of enemy players and even the environment itself. So are you sure you want to go in? Think about it.
Also within Washington are warring factions. There are three. The Hyenas, True sons and Outcasts. The Hyenas are basically scavenger scum. They steal whatever they can and destroy everything else. They target struggling civilian encampments and use violence and intimidation to have their way. Opportunists but of the worse kind. They have a council for leadership made up of the strongest leaders. One thing to note is that they aren’t that organised.
The True sons are a very militant group. They are a bunch paramilitary warlords, experienced fighters who rely heavily on their high amounts of firepower. They continue to expand and dominate. their leader is a former JTF officer who thanks to his combat expertise and ruthlessness have made the true sons a force to be feared and taken seriously. They are very organised and smart. Take note that since they are ruthless, they might be easier to bait.
The Outcasts are the bitter survivors of a forced quarantine. They hate you, your mother and everyone else. They are all about revenge against society who didn’t help them and those who imprisoned them in the first place. Their leader is all about blood shedding, very charismatic and pushes her followers to bring justice to the guilty ones. They also like to kill indiscriminately and spread sickness, so probably biochemical weapons.
So yeah, players will have to face these three factions. So you need to be prepared. Division 2 claims to offer fully customisable gear. There will be a variety of armour, cosmetics that can be found, exotic items that are only for high level players, just like in Destiny 2, more gear sets and lots of weapons. Further expansion of abilities and equipment basically at endgame.
You can customise the abilities and equipment that you bring on your missions. Think carefully about what you use and what you depend on in situations. You can use the Hive which can be used to release small drones that will attack enemies within an area. There’s also the assault drone which can be controlled remotely to target and bring destruction on enemies. Seeker mines are basically mobile mines that chases enemies down within a range. The chem launcher can fire different types of rounds from acid and explosive to repairing nano bots.
We did mention above that you can face enemy players in dark zones. There are also modes for PvP action like Skirmish which is basically death battle and Domination which is more objective based and capturing areas.
We checked out some gameplay and so far things look much better than the previous release. The animations are very good. The graphics look very good. The sounds seem good too. It does seem slower in pace than Call of Duty. A nice variety of weapons. The rewards you earn in multiplayer can be used in the main campaign. The health seems fair for now but when you play it, it may be a different story.
Overall The Division 2 so far seems like a very good game right now. The story is like that from a movie. Since it’s open world we can expect lots of quests which we hope aren’t mandatory. Open worlds aren’t easy to get right but we won’t say more. The developers ‘Massive Entertainment’ have so far done a good job. We at X35 Earthwalker aren’t looking forward to the Division 2 as it hasn’t got anything that attracts us. We will keep an eye on it though. Now the Division 2 may have stepped up their game but they are still nowhere near the level of… the ‘Earth Walk!’
Phoenix Point is a new turn based strategy game being developed by ‘Snapshot Games‘. It is coming out in June 2019 on the Xbox One and PC. Phoenix Point is being developed by not just any group but by the original creator of XCOM. So we just have to check this out. Let’s take this out.
The story in Phoenix Point is sort of complex but we like how they are doing it. Listen carefully. An unusual virus was discovered. Discovered in melting permafrost. It’s described to have a very large genome. The weird part is that only 1% of it’s genes match anything in existing databases. Basically 99% of this virus is completely knew stuff to humanity. Once again humans never learn. If you find something that’s clearly alien, then have nothing to do with it. Destroy it!
Later within the 10 years, after research and all that good experimenting that scientists love to do, the seas transform into something living… something not natural… something “totally alien”. Now aliens called mutagens started invading the land through the means of an airborne microbial mist. These aliens definitely aren’t friendly (when are they ever friendly). They are hostile and must be handled. Now if the Earthwalkers were there, we would handle the situation easily within some hours.
Since the original creator of XCOM is behind Phoenix Point, we know that the tactical side is going to be real deep. Matter of fact we are expecting more than what’s in XCOM 2: War of the Chosen. We even want it to be complicated and have many layers that clearly separates those who have deep skill and those who are beginners. For starters players will be controlling different soldiers, taking turns, hiding in cover, taking shots, blowing away cover and all that good stuff but there’s more.
In Phoenix Point, players will be using the Geoscape. The Geoscape is what we use for a strategic view of the world and the different situations going on. It’s also from this that you make your plans and decisions. So research, operations, missions and construction is done from here. As you play make sure to search and make contact with scavenging sites for resources and new things, phoenix project sites for the real good stuff and havens where surely more humans are located and possibly some soldiers.
Let’s focus on more things that stand out. Your soldiers will have endurance and willpower. Will power points are used for heavy physical or mental exertion, meaning that pushing your soldiers too hard will have consequences. You can also use will power points to activate special abilities. This means there are now more stats and resources for players to manage in Phoenix Point. Also there will be times where your soldiers will not go out alone. They may be joined by drones, both aerial and land based. These will make a difference on the field.
The soldiers in Phoenix Point have deeper mechanics going on. Your soldiers do gain experience during missions and combat. They also gain experience through certain facilities like in XCOM. They gain skill knowledge through interactions with the other human factions like alliances, trading and even conflict. There are skill trees that affect and cover a large amount of stuff in this game. So think careful about your soldier development.
There’s now more equipment and weapons than before. They are based on different technology so don’t expect the same old research. Some of the stuff you develop will be based of old stuff while others will be brand new stuff while some will be alien in nature. In this war, nothing seems to be off limits. As expected you can develop and combine technology through your own research. Who doesn’t want a shoulder mounted missile launcher. Also each human faction has their own technology as well which you can get from them through trading (the nice way) or conflict (the mean way).
Now let’s talk about the enemies in Phoenix Point. The Pandoravirus has the ability to mutate living forms. This means sea creatures will get some alien upgrades and come for us. The Pandoravirus can incorporate DNA from multiple species and clone them at a fast rate too. This means expect more enemies than naturally would be in the sea if they are left alone. The aliens will mutate into new forms depending on the tactics you are using. So some enemies won’t be simple melee anymore since you keep your distance, meaning you will then face ones with ranged attacks, increased defence etc. So combat will be different and dangerous each time. Phoenix point also has a procedural generation system for the aliens meaning, players must expect a whole lot of different surprises and situations up ahead on the battle field.
There’s more. Players can expect to face bosses in Phoenix Point. These huge bosses are completely new. They have multiple abilities. Expect multiple defensive abilities and offensive ones. Some can generate mist and some can even spawn larvae, which off course means more enemies. This is also where the body part targeting system really comes into play. Players can target a specific limb to disable a certain weapon or reduce their combat effectiveness or for whatever reason. Strategic is just as needed when it comes to the bosses too.
We checked out some early gameplay and it’s looking good so far. From the Geoscape you can monitor the thick microbial mist’s approach from the sea indicating where the alien activity threats will come to. The Alien crabman, mindfragger and mist sentinel are definitely new and interesting enemies. Watch out for those grenades. Almost everything is destructible. So blow up the buildings, structures and more to bring your enemies down. This applies to your soldiers too so be careful where you hide. There’s obviously a lot more to come and that’s good to know.
Overall Phoenix Point is looking real good right now. From the early gameplay alone, the graphics look very good for what it is. The sounds need some work but again it’s the early build. The monsters we hope get more detail and have more clear variety between them. The developers ‘Snapshot Games’ have done a very good job so far. We at X35 Earthwalker look forward to seeing Phoenix Point come out. We have very high but reasonable expectations as fans of the XCOM and XCOM 2: War of the Chosen. Now Phoenix Point may have lots of strategy but it’s completely simple and basic when compared to… the ‘Earth Walk!’
Shovel Knight: King of Cards is a new action adventure platformer game developed by ‘Yacht Club Games‘. It is coming out the 9th of April 2019 on the Xbox One, Nintendo Switch, PS4, PS Vita, 3DS and PC. This is the final campaign in the Shovel Knight: treasure trove saga. Let’s take a look.
Some gamers should know what Shovel Knight is about by now. You run around, collect treasure and attack with shovels but there is some changes here. In Shovel Knight: King of Cards Players control King knight. Now king knight has a different fighting style so he isn’t a clone or skin character. Basically king knight is on a journey to take on and best the current three kings who rule over the land. This isn’t a simple walk up the road as king knight will need to make his way through 4 new worlds. There are more than 30 courses too. Players better be prepared.
King knight has a signature bash attack for destroying his enemies and a spinning strike. King knight is definitely a physical fighter. Shovel Knight: King of Cards has lots of in-game stuff. There are lots of abilities, weapons, followers and armours for players to find, collect and use to your advantage and become a powerful ruler. What else is new? Shovel Knight: King of Cards has card battles (big surprise) which are not physical battles but more mental ones. Players have to be strategic and clever to defeat their opponents and come our victorious. There are challenge stages, only for those who want to push themselves. There are challenges that let you take on the bosses again in a rematch. There are also platforming challenges too.
Shovel Knight: King of Cards is taking the retro approach. As you can see, the graphics are 8-bit style which we are sure older fans would definitely appreciate. Gamers aren’t done yet as there is a new game+ mode. This will give the players new challenges and there are more secrets in the world. So those who like to complete and get 100% will need to beat Shovel Knight: King of Cards twice. There isn’t really much we can say about Shovel Knight: King of Cards. It’s a shovel knights game, you are either a fan or not.
We checked out some Shovel Knight: King of Cards gameplay and it does look retro but definitely advanced. The music is very good and fits what’s happening on the screen. The graphics are definitely 8 bit styled and looks good. Controls seem simple and the action is simple too. Jump on enemies to destroy them. Spin and jump to destroy projectiles, bash through blocks, take on other knights and explore these worlds. There are hidden areas, hidden behind breakable walls. Some areas can only be reached by timing your jumps on projectiles to reach the higher area.
Overall Shovel Knight: King of Cards looks like a good game filled with action. There is some replay value and things look good. The developers ‘Yacht Club Games’ did a good job with this game. We at X35 Earthwalker are not looking forward to Shovel Knight: King of Cards simply because like the previous Shovel Knight games, it has shown or got anything that makes us want to play it. Just seems like another good action platformer but nothing special. This one is a good game though. Now Shovel Knight: King of Cards may have the king knight but that king is a peasant when compared too… the ‘Earthwalk!’
Terraria is a very good action adventure sandbox game. When you play the game you see how different and bigger it is compared to Minecraft. Terraria certainly stands out when it comes to the bosses. Many struggled and didn’t even know how to beat them. It took planning, resources and exploration in order to be ready to face them. So you’ve beaten everyone and feel like the ruler of Terraria. So you are finally finished right? Wrong! There is expert mode. Here’s where things get interesting.
To make things simple, expert mode is basically just like the normal mode. You find resources and things the same way and even craft the same way. The only real difference is the enemies. All the enemies are stronger as in they have increased health and deal more damage than ever before. This isn’t a joke. Pretty much every player was caught off guard with how much stronger they were. From when you start the game, a slime is very capable of killing you by itself. A slime! We aren’t joking. Oh and you better make sure you have some shelter before the night comes otherwise you will die guaranteed. The zombies cannot be held back for long with your short copper sword. The knock back isn’t enough and they will get through. Scary? Probably.
The main attraction is the bosses. You thought you handled them in normal mode. You thought you owned them and told them they were trash. How silly of you players. Did you really think you can beat them and be done with them? They are back and expert mode for most of them has not just given them increased health and damage (big increase) but also given them new attacks or abilities. This meant a number of players had to switch up their strategies.
For example King slime is considered the easiest boss in the game but not always the first boss you meet. King slime still hops around in expert difficulty but not comes with an army of slimes to fight alongside it. So expect purple, green, blue and even pinky slimes to keep raining down and getting in your way. King slime will summon blue slimes thats have spikes who are more dangerous than regular ones. King slime can also teleport in expert difficulty! So trapping it behind some walls and leaving a gap for easy arrow shots won’t work. It will appear on top of you dealing heavier damage. No where is safe. Eye of Cthulhu is perfectly the same except that it’s second form has taken some steroid because it now launches at lighting speed trying to ram the players. You will need speed to stay away. Just run in a straight line and it misses all the time. Just keep calm and don’t panic.
The brain of Cthulhu is a mean one, simply because it’s second form as it chases you it creates three other mirror images of the brain which become more visible as it loses health. Also expect more negative status effects. If you focus you can tell which brain is the real one and use long ranged weapons. High knock back weapons do help. The Eater of worlds is the same in expert difficulty except for the fact that it periodically shoots vile spit from it’s body. Those vile spits can give you the weak debuff. We suggest fighting this boss on it’s home turf as they are more narrow so chance of getting hit with a vile spit is so low. Use weapons that pierce through enemies. The Queen Bee, the real one, not some singer is much more different in expert difficulty than others. The Queen Bee’s fires stingers quite rapidly with near perfect aim, can summon bigger than normal bees to attack you and as she loses health, she performs all her attacks much faster. The ram attacks are deadly at this point. Use the honey at the bottom to regenerate health faster and remember that she can be poisoned.
The wall of flesh is basically the same, still moving towards you and allowing no escape. On expert difficulty the Hungry that you fight and shoot will respawn as long as the wall of flesh is alive and the leeches that it releases are more annoying and have a lower chance of dropping hearts. Be ware in expert mode the wall when below 500 hp can move at 50mph! This faster than the Hermes and lightning boots. So make sure you are far enough before getting it too low. Some say use a mine cart but we did it and others have without a mine cart. Piercing weapons work very well. The hell wing bow with jester arrows helped us out quite a lot. Also aim for the eye instead of the mouthing you can as the eye has less defence, so you’ll deal more damage.
Now for the dreadful part. The three mechanical bosses: The Destroyer, The Twins and Skeletron prime. These three rule the night and strike fear in the hearts of even the seasoned Terraria players. Like with the other bosses, they have increased health and really increased damage. Aim for the destroyer first. Functions the same way in expert difficulty. The only difference we noticed is that it’s head deals insane amounts of damage. If not prepared it can deal over 200 hp worth of damage in a single blow. Use your mini map to see where and when it’s coming for you to dodge. Have a camp fire, heart lantern and even a small pool of honey for maximum health regeneration (use a regeneration potion too). We beat the Destroyer in expert difficulty by fighting in a box that’s above the ground. The walls protected us from probe attacks until they come within our melee range.
The Twins are a problem indeed. Yes we know their names are: Spazmatism (fire one) and Retinazer (laser one). We will call them fire and laser. In expert difficulty both fire and laser got a tune up. Fire charges much faster and further than before. Seriously it will surprise you. Also the cursed inferno debuff lasts twice as long on players. Laser fires faster and also charges further. Aim and take out Fire first. It’s capable of the most damage. Stay at mid range minimum and never get close because it’s flame thrower attack can easily end the fight thanks to it’s crazy damage. Laser isn’t really a problem. We even ended up taking very little damage from it when you have good armour like hallowed or frost. We used our Sky minerail to have the speed advantage and keep the distance but don’t travel to fast as it may despawn. Ranged weapons are a must and use the golden shower of ichor flasks to inflict the ichor debuff which lowers their defence by 20. Matter of fact, the Twins are susceptible to all the debuts except confuse. So stack up the burning, cursed flames, shadow flames, frost burns and whatever you like.
Skeletron prime felt exactly the same. Off course in expert difficulty it gets increased health and damage but other from that, it felt the same. Fight on platforms as the bombs it launches explode on solid surfaces. With some practice and good observations you can jump and avoid the attacking limbs with medium difficulty. The laser is something we like to aim for and destroy first as thats the annoying limb. If you destroy the laser and the two melee limbs then the rest of the fight is a joke. Skeletron Prime is susceptible to frost burn so using the frost armour can really help. We again used our Sky minerail against this boss, hopping in our carts to dodge the melee limbs if possible. Yoyos are very good for sawing away at Skeletron prime’s head while spinning as it moves slowly making it a easy target. Make sure to apply the ichor debuff at all times.
Off course this isn’t all the bosses. We know all about the golem, plantera, duke fisheron and more. Plantera definitely got a new engine in expert difficulty but we will save those guys for another time. We’ve seen many struggle and get destroyed by these bosses so don’t listen to those foolish people who say everything is easy and that you need to get good. They are hard but definitely beatable. First focus on your battle ground and set it up to give you as many advantages as possible. Regenerative things, space to move around if serious evasion is needed and off course equip the right items and increase your defence as much as possible. Always have your potions ready. For expert difficulty have the iron skin, endurance, regeneration and thorn potions as they are a must. open some time fishing to get the ingredients to build more powerful potions like life force which increases your maximum health, summon which increases the amount of minions you can have fight with you, wrath and rage which respectively increases your damage and critical hit chance by 10%.
Expert mode is no joke but we are confident you can beat the bosses. If you want to see some epic Terraria gaming action then make sure to follow our YouTube channel and Livestream channel on Mixer. So to all the Terraria players, do your best and keep trying. Now Terraria may have large and powerful bosses that got even stronger in expert difficulty but even if all of them worked together, they are no match for… the ‘Earth Walk!’
Hive Jump is the new action platformer developed by ‘Graphite Lab‘. It is coming out the 11th of January on the Xbox One and Nintendo Switch but already out on the PC. It seems like it’s about running around and blowing up aliens. Sounds fun. Let’s take a look.
The story in the world of Hive Jump is a typical one. Basically it’s set in the 24 century. Humanity is in a serious battle against a hostile alien race called Ordovicians. As usual, the aliens are in big numbers. Matter of fact, humanity is outnumbered, a million to one. It’s clearly a one sided battle and the aliens don’t want to share the galaxy with humanity (We wonder why). The J.U.M.P corps is here to fight back against the aliens and bring victory.
Players control the, Jumpers, who’s mission is straightforward. Beat the aliens, hive by hive and planet by planet. Now straight up Hive Jump makes it clear that it’s all about multiplayer. That’s right, you can play local multiplayer with your friends in Hive Jump. It’s four players. We love to see games do this. We need games like this that gives you the option to just play with family or who else is around (More fun than angry online players).
Since the emphasis of the Hive Jump is on multiplayer know that if you do play with friends, one of you is the team leader and therefore carry the Transponder backpack. This pack is very important. Basically that backpack allows your command ship to send “soldiers and supplies” to your location. We assume it means that as long as you have the packsack, your team can respawn. If the leader dies then the backpack is just sitting there and can be destroyed. Don’t let that happen (and tell your leader to stop being a noob).
Your standard Jumper comes armed and ready Hive Jump. As we already made clear, the leader has the Transponder backpack. All soldiers have a multi-gun which has it’s standard fire but can be modified and switched up to be a rocket launcher and even a flamethrower. It does get crazier though. The Jumper alien infiltration suit offers some good protection as attacks get deflected but only for a while. The suit can be repaired but the means to be able to do that can be found deep in the Hives. Also your suit has a limited blast jetpack to give you a boost in the air. Lastly there are grenades (who doesn’t want grenades against aliens?). These grenades deal big damage to enemies but also have a special function like the explosives in Aliens Trilogy. They can destroy weaker walls which have treasures, goodies and hidden areas. Keep your eyes open.
There is a wide range of location for players to be fighting in. The Hives are different and look different but there are also different biomes too. You say biomes, we say Terraria. There is the volcanic wasteland which is where the aliens use the temperature to quickly hatch their eggs from the cold storage. The mushroom forests is basically the giant food store as the Ordovicians eat fungus. The crystal caverns is where the aliens produce and get their power source for their interstellar travels. The frozen underground acts as the cold storage room for the unhatched alien eggs. It’s clear that the aliens here in Hive Jump are quite organised.
The aliens themselves, the Ordovicians, are numerous as they are dangerous. Clearly hostile and will stop at nothing to stop you from completing your mission. They will hunt you and your transponder backpack throughout the hives and they can get to you no matter where you are. The aliens have four classes. They are: minor, mini, major and elite. These aliens get stronger and more powerful as you progress. So players need to keep getting better and more prepared.
Lastly the planetary campaign is not so straight forward and more strategic. In order to win you must manage carefully the amount of jumpers you have and alien goo. The alien goo is the resource you use to build fortifications, request jumper reinforcements, get new weapons and off course upgrades. When you look at the map, m you will see three things, alien hives which are orange, human bases which are cyan (light blue) and grey which is a free space for either a human or alien base. If you destroy a hive then you “jump” there and start a human base which brings in more resources and a random one time use bonus ability. These abilities are strong and must be used wisely. After a successful jump (destroying a hive), the aliens then have their turn and they could expand, buff up their defences or even come attack you!
We checked out some gameplay and the action looks good. Each Jumper in, Hive Jump, can equip only one utility at a time. So expect a utility to grant shields another to allow quick teleportation while another boosts fire power or even your mobility. The Hives are procedurally generated (random). The A.I has been classed as intelligent and challenging (we will be the judge of that). You can also get your hands on experimental weapons and explosive. So getting those resources and research is very important. There is permadeath simply because if you lose your bases then it’s all over and also if your Transponder backpack gets destroyed then you definitely lose as you can’t call in any more soldiers.
Overall, Hive Jump looks like a real cool game. It looks like it’s a difficult game as the aliens are many, the deaths are high and there are also traps for players to match out for. The big boss enemies look like big battles and requires a learning of patterns probably. The developers ‘Graphite lab’ have done a good job with this game. We at X35 Earthwalker look forward to seeing what others will think of this. It does look fun. Now the Jumpers may have technology and a big mission but those things are tiny when compared to… there ‘Earth Walk!’