Ender Lilies: Quietus of the Knights is a 2D action Role Playing Game developed by ‘Live Wire, Adglobe‘ but published by ‘Binary Haze Interactive‘. Ender Lilies: Quietus of the Knights came out the 22nd of June 2021 on the Nintendo Switch and PC but 29th of June 2021 on the Xbox Series X. Ender Lilies: Quietus of the Knights has quite a lot going on. Let’s take a look.
Ender Lilies: Quietus of the Knights is all about a girl named Lily. Lily is the last surviving priestess. What happened? Basically it’s the rain. Yes rain. Not normal rain though. This rain is dangerous and can even turn people into the undead. Lily wakes up in a church (Best place to be is church. Facts) but has no knowledge and memory of recent things that took place. So off course your mission is to find the cause of this rain and hopefully stop it.
Ender Lilies: Quietus of the Knights is off course already out so you can literally see the game for yourself so we are keeping it short. It’s more than just the undead. The rain turned all living things into monsters. There’s all kinds of dangers here. They are called the Blighted. Players off course need to explore this entire world. The place is called ‘Land’s End’. Very friendly. There is some variety as there’s a massive castle, a submerged forest and even an underground cavern that’s apparently contaminated and sealed off. Isn’t that suspicious. It would be a shame if we had to explore that place, oh wait.
We checked out some Ender Lilies: Quietus of the Knights gameplay and it’s what we expected for the most part. We like that Lily doesn’t actually fight herself. She summons the spirits of the undead who got purified. One has a sword and fights like a warrior, another has a bow shooting projectiles while another is sort of like a mage that shoots fire balls sort of. They do have names like Umbral Knight, Gerrod, the elder warrior, Dark witch Elaine and more. They fight for her. So timing attacks, diving out of the way and using each summoned spirit optimally is essential in this game.
Overall Ender Lilies: Quietus of the Knights seems like a really cool game and the combat is different. We definitely like the art style and the graphics are excellent. The animations are excellent. The animations of 2D games have really stepped up. There’s a lot of details in this game too, including on the enemies. The game looks like it will get real difficult which is a good thing. The developers ‘Livewire and adglobe’ did a very good job here. We at X35 Earthwalker will keep an ear out for Ender Lilies: Quietus of the Knights. Now Ender Lilies: Quietus of the Knights may have killer rain but that rain don’t mean a thang when it comes to… the ‘Earth Walk!’
A King’s Tale: Final Fantasy XV is a 2D side scrolling action game that was developed and published by ‘Square Enix‘. A King’s Tale was released on Xbox One, PlayStation 4 and PC. We didn’t know this game existed when it launched. We heard about it last month and decided to give it a try. It’s Final Fantasy XV after all. To put it shortly, it’s an awesome game. Let’s take a look.
The story in A King’s Tale is very simple. It’s set in Final Fantasy XV (off course) and it’s King Regis telling a bedtime story to his son prince Noctis. Off course this takes place years before Final Fantasy XV because Noctis is clearly a child and Regis is looking younger and ‘clean wid it’ (looking good). Noctis has heard all the stories in the book and wants something new. So king Regis gives him a story based on his past adventures with his friends. Noctis says it’s fin for his dad to add, exaggerate and make it up as he goes along. So ‘A King’s Tale: Final Fantasy XV’ is literally a tale from king Regis to his son… in the world of Final Fantasy. Plot twist!!!
First things first, the controls. A King’s Tale: Final Fantasy XV has simple controls… not as simple as the controls in another amazing game called Maze Time but simple still. Not only that, the game effectively explains everything and throughout the game gives you reasons why you should use them. Some games fail to do that. Everything is incredibly responsive and the invincibility frames on your roll dodge is very generous. Everything has a purpose. Now even though the controls are simple, the game mechanics are quite deep. For example there are combos you can perform which have different amounts of damage, effects and even counters. Use the first few levels to practice and try them all to see what feels good and works best. Now as an example strong slashes are great against master ronins, quick slashes work very well against goblins while shield bash is great coeurls. Use roll dodge to get out of any situation. Here’s your greatest piece of wisdom of 2020 for now from the great X35 Earthwalker… “When in doubt, just roll dodge.” You’re welcome.
So run from left to right, defeating all the enemies that come your way until you can move on. It’s like Streets of Rage as a side scrolling action game. Simple to understand. So let’s talk about the enemies. Almost all the enemies have a stronger variation of themselves that normally has an extra ability or effect. For samples you will encounter the skeletons which will always block the third attack of your combo but the master skeletons will block strong slashes and will counter quick slashes. So if you strike with a quick slash, it will parry it and then hit you back too quick to dodge. A ronin can be hit with anything but a master ronin will block quick slashes and shield bashes so strong attacks are needed. A literal upgrade of previous enemies. The Midgardsormr will pop up from underground to strike you but can be stunned with a specific strike. You have to do strong, strong then shield bash from behind it. The iron giants are big and strong but wait for them to strike, get behind them and start swinging. Even the behemoth is in A King’s Tale: Final Fantasy XV. These guys have a tail attack that can hit both sides if you are too close. Be careful. Goblins attack in swarms and will try to use their knives. They aren’t difficult at all as there’s many ways to deal with them. There are explosive enemies called bombs that will explode if you stand near them. If you attack them with a slash they get knocked back and grow bigger but won’t explode. If you shield bash them though, you can send them flying towards enemies so they can get blown up. Believe it or not, there are more enemies and they have their own tricks too. A King’s Tale: Final Fantasy XV has many enemies and variety is a good thing.
The game isn’t long at all. A skilled player can beat it within 2 hours. It was never meant to be a big game. There is some deployability though. First of all we heard there is an alternate ending to the story so players got to beat it again to get that different ending. Also there is Dream Battles. Basically Noctis dreams the story he heard but with a slight twist to it. You play each level of the game again but there is a specific mission condition you must fulfil. It could be like defeat an army of flan enemies but use no magic. It could be to beat a frenzy of enemies within a time limit. It could be to finish a whole mission without the aid of your companions. So there’s still stuff to do. Oh and speaking of companions…
Probably our favourite thing about A King’s Tale: Final Fantasy XV is working with your companions to defeat the enemies. There’s a whole system to it. If you get 8 hits on enemies without getting hit yourself you can call one of your companions to jump in and launch their attack. Each one is powerful and has their own use. The main man Weskham comes in with dual pistols firing at enemies in front and behind him dealing good damage. Cid jumps in and does a single powerful slash that travels across the ground with piercing effect. So line em up and ol Cid will knock them down. Clarus comes in and swings his dual blade three times damaging everything within his attacking circumference range. If you hit enemies a total of 24 times without getting hit you can use the Armiger. This ultimate attack allows Regis (the player) to use his Lucius family power of the king. He warps to an enemy, normally the one with the most health, levitates and uses four of his royal arms to smash an enemy dealing immense damage. Now listen up kids. If you use each of your companions attacks before using Armiger you, each on of them will come in and do a different more powerful focused attack on different enemies before you finish up with the royal arms. Very cool mechanic that promotes avoiding damage and playing flawlessly to get these abilities.
A King’s Tale: Final Fantasy XV is a deep game with it’s mechanics, enemies and the combat. We mentioned it but didn’t explain that there’s lots of combos and moves. Simply you can do 3 quick slashes, 3 strong slashes and 3 shield bashes. There’s also quick quick shield, strong strong shield and then there’s quick quick strong which launches enemies into the air where you can then launch repeated strong or quick slashes or defend with shield. You can do quick quick strong to bring your enemy down with a strong descending strike. . You can do dodge roll to jump of your enemy and them either dash straight into an enemy on the ground with a strike with a quick slash or with shield after jumping to do a descending shield ground pound attack to knock back, or use a strong slash to do a big area of effect descending smash move. There’s lots you can do. So try them all out.
Overall A King’s Tale: Final Fantasy XV is an awesome game. It’s short like it was suppose to be but definitely awesome. It has simple controls but the mechanics surrounding enemies and attacks are deep. The final boss battle is epic. You have lots of dangerous enemies constantly coming for you while you target and deal with the boss at the same time. It’s a hectic battle with lots of opportunities for your companion attacks and Armiger. This game is difficult though as more enemy types like the Tonberry and Cactuar come in, things can get real crazy. The developers, ‘Square Enix’ have done an awesome job with this game. We at X35 Earthwalker really enjoyed playing A King’s Tale: Final Fantasy XV. If you haven’t played this game before, we recommend it. Now A King’s Tale might be set in the awesome world of Final Fantasy XV but even that doesn’t put it on the same level as… the ‘Earth Walk!’
Ellen is a 2D pixel horror game developed by Red Mount Media and Antarsoft. Ellen is said to be coming out on the Xbox One the 13th of September 2019. It is already out on PC though. Now there’s a good amount of gamers who enjoy 2D pixel horror games. What does Ellen have to offer? Let’s take a look.
In the world of Ellen, players control a young investigator. His name is James… Bond, just joking it’s just James. He’s here to investigate the brutal murder of the Smith family. Basically after the murder, actually some years to be accurate. The towns people are starting to see silhouettes of the daughter. The whole family was killed except the daughter. Her body was never found so now people think it’s her. This off course is disturbing the whole town. So now James is here to investigate and find out what really happened here. Like why was the daughter not murdered with the rest of the family? What happened to her? Who was the murderer?
Now 2D pixel horror games have to take things from a different angle to how normal 3D horror games do things. On Paper, a 2D pixel horror game wouldn’t be scary at all. Not even the modern big horror games has scared X35 Earthwalker. Good pixel horror games need a interesting and mysterious story because gameplay is very limited. Just move the pixel character slowly around and click on items that’s hard to figure out at times because it’s all pixels. Players need to be into the story and want to learn more. The atmosphere needs to be ominous at moments where danger is somewhat nearby. Players recognise the change of music and it gets some players on edge. Timing is key. Many pixel horror games like to have loud music when the monster or enemy shows up. That normally gets players but it’s sort of a cheap jump scare. Ellen needs to balance and get these things correct to stand a chance. Maybe the towns people will load the players head up with numerous rumours that aren’t very positive at all. This might give players clues or the wrong ideas on how to survive.
For example a towns person in Ellen could tell the player that he heard that staying still prevents any creatures from seeing you or that they respond to sound or get easily distracted or somethings like that but it’s up to the player to figure out what works. When players feel powerless and not sure what to do or expect they are far more nervous and more likely to make mistakes. Ellen will also need surprises. The monster shouldn’t be showing up all the time. All this kind of stuff is important. This is why Ellen is going to have a tough time making a big impact on gamers. There isn’t that much to say about Ellen as since it’s a 2D pixel horror game we round about know what to expect at this point. They all have a similar style and gameplay. The main difference is that Ellen is a murder case investigation with mystery.
We have checked out some gameplay and we already like what we see. There isn’t just one danger or monster… there are many dangers and this will keep players on their toes as each one functions differently. There’s some that will try to entangle and wrap you up so don’t stand still. There’s another big beefy one that will chase you down to try and grab you. There’s another that fires projectiles at you. There doesn’t seem to be a clear way of beating these foes. We don’t even know if James gets a weapon. Doesn’t James watch any horror games? He should know to bring a weapon by now. Oh well. There are also some other beings who do not seem violent at all. You can actually interact and talk to them. Strange things happening around here in the world of Ellen. There’s also loads of things to interact with. Like walls, items, structures to hide behind, signs, trees and more. You will probably have to do a lot of investigation… get it… because James is an investigator. Whatever.
Overall Ellen just seems like another 2D pixel horror game. It seems well made for sure and it looks decent for a pixel graphic based style. We don’t like the whole long legs design for the characters though. The sounds and music is very good and that makes a difference in a game like this. We like that there is loads of danger and isn’t just one enemy that will eventually get stale and not scary. The developers Red Mount Media’ have done a good job with this game. We at X35 Earthwalker will keep an ear out what Ellen has to offer gamers. Now Ellen may have a mystery but what’s more mysterious is… the ‘Earth Walk!’
Maze Time is a new 2D Action maze game developed by X35 Earthwalker, the legendary soldier Himself, the world’s greatest strategist. Maze Time is coming out real soon on PC for now. More platforms are coming in the future. This game is said to bring a simple but fun experience. Let’s take a look.
The story in Maze Time is very mysterious indeed. The player finds himself in the ‘World of maze’ or so it’s called. A voice greets you and gives advice and instructions. Is this voice friendly or not? Who knows? The rules are simple, just collect all the red gems in the maze and go through the exit. Simple right? It’s not… These mazes are filled with many traps and monsters. These traps are simple to understand and at times aren’t much of a threat but everything sort of works together to mess with the player. For example the arrow boxes launch arrows in a certain direction. Not all arrow boxes function the same way and not all are triggered the same way. There are more which range from very simple to sort of puzzle level. When combined together with other game elements, players will find themselves falling for the easiest things.
The enemies in Maze Time within the mazes are the main threat and they come in variety. some enemies have simple movement patterns like right and left only. Then there are those who can only move up and down. They sound simple and truly are simple but remember it’s when things combine, that’s where the mind gets tricked. There are enemies who change direction when they hit a solid object. There are others who can change their movement direction at any time. There are those who can pass through certain objects. Worst of all probably are the ones who can move in 360 degrees direction. When you combine all of these together players tend to forget about the simple ones who only move up, down, left, right. There are many enemies (who’s names won’t be revealed yet off course) and trust us when we say, each player will have that one monsters that makes you hate everything about everything and blame everything on, even though it’s probably your fault.
Each level has a very different design and may have more emphasis on a certain aspect of the game. Some levels are puzzle based as in the player needs to have a think first before acting. One level specifically is all about making the player think fast and stay focused even under pressure. it will catch you off guard whether you like it or not. Players will get some dialogue during the ‘Path’ levels which serve as a connector between two different areas. It’s the chance to take a quick break and calm down for a bit. The level called ‘Tough Times huh’ is very difficult as things can go wrong in so many ways. A certain monster might chase you down, or you fall into a hole in the ground, or get hit by an arrow, trapped in a corner or get jumped on. The possibilities are endless (not really). So one good advice for all gamers taking on Maze Time is this ‘Sometimes it’s best to just observe the maze first. Rushing may not be the answer.
Items are in abundance. Off course there are the red gems which must be collected to get to the next maze. There are keys which are needed to unlock doors. Rare gems which grant extra points. Bonus gate gems which unlock bonus areas in mazes. Even power ups like Nuclear power can be found which grants the ability to destroy whatever enemy comes into contact with you. Expect objects like detonators which must be hit to detonate explosives which can be used in two different ways. There are more but that’s for the players to discover for themselves in Maze Time.
Maze Time is for everyone. The controls are as simple as it gets. Just use the left, right, up and down keys to move your character. That’s all. Space bar is only for text boxes and the ‘R’ key is only to reset the maze in specific levels. So adults, children, youths, parents and even your grand parents can play this game. Playing Maze Time and beating Maze Time are two different things. Casual gamers will get fun out of dodging enemies passing levels and getting slightly frustrated from losing but getting a high score. Serious gamers (and those who need to calm down) will struggle and struggles as they try to beat the game. They will fail… again… and again. Make it real far only to lose your last life to that stupid ghost monster who just had to be there didn’t he. Just please don’t go throwing your controllers (as it costs money). Don’t rage quit, just get good. You can do it!
Off course the score is everything here. Beating the game means you are a champion but only the best go for that high score. There are many opportunities and ways to get points that no one will get the same score the same way. You get 40 points for just getting through a maze. Collecting a rare gem grants you 80 points. Even destroying an enemy with the power of the Nuclear power power up will grant extra points too. If getting that high score is truly what you desire then make sure to take on and practice the bonus levels. Some levels have bonus areas. They are a part of the maze but sealed away by a bonus maze door. Grab the bonus gate gem to unlock it and head on through. Be warned… bonus areas tend to to rage from medium to hard difficulty. not everyone has what it takes. The danger is high but the rewards are great. When you get that high score make sure to take a picture of it with your phone or print screen for bragging rights.
Yes, X35 Earthwalker himself has completed the game and it is possible to complete it. Also X35 Earthwalker himself has confirmed that there is much to come regarding Maze Time and players should be very expectant for the future.
Overall Maze Time has a lot to offer. Many enemies, different traps, many levels, variety of design, simple controls but difficult to beat. A mysterious story and more. The developer ‘X35 Earthwalker’ did a fantastic job with this game (probably the greatest ever. Not biased at all). We seriously hope that you are looking forward to this game. It is a lot of fun.
Wizard of legend is a new fast paced dungeon crawler developed by ‘Contingent99‘. It’s coming out the 15th of May on the Xbox One, Nintendo Switch, PS4, Linux and PC. Lately there have been some good dungeon crawlers. Does this one fit that description? Let’s take a look.
The story in Wizard of Legend is very simple actually. Players control a wizard who’s goal is to overcome the chaos trials. Doing so they will become a wizard of Legend. That’s it. Just joking. Basically the council of magic holds the chaos trials every year in the kingdom of Lanova. The chaos trials are a gauntlet of magical challenges. So off course to become a wizard of legend, you must complete all the challenges and show your wizardly might.
In Wizard of Legend, players must fight their way through each challenge. Each challenge has dangerous and powerful conjured enemies who are more than willing to help you fail the trials. Wizard of Legend puts a lot of emphasis on speed. The dynamic magic combat requires players use spells quickly and fast magical attacks while keeping lots of mobility. So fast movement and fast spell casting. This sort of reminds us of DOOM, in terms of always moving.
There are different play styles thanks to the wide variety of spells. There is over 100 spells. That’s a lot. There are spells for fighting at a distance, spells for more close range, even speeds for summoning and having your minions fight for you. What’s better is that these spells can work in combinations and combos to some extent. So chain together spells that work well together. Do not forget mobility.
Awesome enough is that in Wizard of Legend, there is local co-op as well. This means open up your window and yell to your neighbour and tell them to come over and play. You both can take on the chaos trials together. This means now there are two play styles to take into consideration. Do you equip and use spells that create synergy between the to of you or do you forget about all that and both jump in head first and stand crushing enemies. In the case that you get crushed instead and downed, your partner has a chance to bring you back into the fight… but it won’t be easy.
Just to clear some things up yes you can play with your friend but you can also play against them as well. Last of all Wizard of Legend has full controller and gamepad support.
We checked out some gameplay of Wizard of Legend. Everything definitely fast paced. we are seeing dodges, slides, evasion, while casting many spells. This is the kind of action that we at X35 Earthwalker like. You have to stay on your feet. Some enemies use magical attacks of their own while others go melee. Different elemental attacks such as ice, fire, wind, lightning and more. This should make players wonder how hectic and crazy will fights get in PvP. Will some spells have an advantage over others like element type, recovery time, area of effect etc. Stuff to take into consideration. Probably the most coolest thing is that you can challenge and face the magic council members themselves who are at the height of magical powers.
Overall Wizard of Legend looks like a awesome game. It’s fun. fast paced, many enemies, many spells, many options, co-op and versus, mighty bosses, smooth gameplay and great graphics for it’s style. The music is good as well. The developers ‘Contingent99’ did an awesome job with this game. We at X35 Earthwalker are looking forward to Wizard of Legend. We hope that it delivers on what we have seen and know and more. Now the chaos trials have a big reward for those who win but that reward is nothing compared to the rewards of the… ‘Earth Walk!’
Super Weekend Mode is a new 2D Action shooter game developed by ‘Pixelteriyaki’. This game came out the 14th of February on valentines day. Released on Windows and Mac. This game is considered crazy. Let’s take a look.
Super Weekend Mode is one of those games that clearly from the concept wants to wow people with how different it is. The developers said that Super Weekend Mode is a mashup of Tetris, Space Invaders and Gradius. Now that sounds crazy and must make you wonder sort of how that works. Now we at X35 Earthwalker must make it clear that this game requires gamers to have reflexes, don’t panic, focus and persistence. if you lack any of those four things, then you will not get anywhere.
The story is incredibly basic. You are a princess and someone called ‘that guy’ took some of your stuff, so it’s only natural that you would want your stuff back. The gameplay is very basic as well meaning anyone can try Super Weekend Mode. Only three buttons. One to move one pad, another to move the other pad and one to shoot. That’s it. The story and controls are simple but the game its self is not simple in the slightest.
In order to pass the level you must either grab hearts that fall continuously or shoot the boss. Hearts aren’t the only things that falls. There are also skulls which you must not touch. If you touch one, you instantly lose a life. Dust bunnies also fall and you mustn’t let them touch the floor, so defeat them by bashing them with the side of your pad. If you miss, you lose a life. Now shot on the boss and heart collected gets you ten points. They also are worth a chain and the higher your chain, the more points you earn. Even this sounds easy, just push start and see for yourself.
The rate and speed that these items drop is something gamers will not be ready for. Especially in the second level where everything is faster and more aggressive. Gamers will panic. Gamers will lose and have to try again. It’s one where you will lose and lose and continually lose and only then you will get better and get the hang of it. It’s very difficult but lots of fun. You will want to try and try again just to get past the first level and see the wrath of the second level.
X35 Earthwalker Himself got to try the game and he can confirm that everything works and plays well. It’s definitely difficult but he didn’t get much time to play but made good progress in it and gave his feedback. The graphics are pixel style and look very cool. The music is fitting and works well with the game.
Overall Super Weekend Mode is a cool game. Very cool indeed. The developers ‘Pixelteriyaki’ did a very good job with this. We at X35 Earthwalker are going to see how the gaming community reacts to this game. Now Super Weekend Mode may be crazy but it still doesn’t come close to… the ‘Earth Walk!’
Light Fall is a new 2D platform game developed by “Bishop Games“. It’s coming out in March on the Xbox One, Nintendo Switch, PS4 and PC. This game has got a number of fans excited and looking forward to it. Let’s take a look.
Light Fall takes place in the forgotten world of Numbra. Off course like any other game the land is in trouble. Imminent danger. Players control a small little black flame looking dude which has the shadow core. The shadow core is key for success and survival for there are many challenges and enemies along the way. We definitely hope the enemies are actually interesting and pose a real threat to the players.
It says on Steamthat, “Control the shadow core and use it the way you see fit”. Now this can’t be true. Games like this normally have obstacles that require a certain way to get past them. This means at most there could be two ways of doing this. You can smash through certain things. Use the core as a platform meaning it’s quite limited, so we will have to see how much freedom we are actually given.
What’s interesting in Light Fall is that the dark prevails over the light. Probably one of the biggest mechanic of the game is the side kick. The side kick is ‘Stryx’ who is described as a old and grumpy owl. This owl will either give you useful advice to help you or will mock you when you fail. Stryx is also Light Fall’s narrator. So players may not like this owl but we are sure it has a lot to say so make sure to listen to it.
Light Fall does offer a lot for gamers to do. It’s suppose to be a large world. There are many locations to explore like the Vipera’s Forest, Lunar Plain, the unknown Depths and even the Marshlands of Sorrows. There are alternate paths and short cuts sort of like Super Mario Bros 3. Also for the completionists out there are hidden Easter eggs and off course collectibles. At this point, games like this need this kind of stuff. So it’s more than just a simple platformer.
We checked out some gameplay and from what we have seen it looks cool. There is a free mode where you get complete control of the shadow core but then your character stays still. The movement seems quite quick, the wall bouncing is nice. Also when and where you jump of objects or hills effect how far you go, so things like getting a running start does change things. You can use the core to smash things, block lasers, push buttons etc. There are what seems like bosses to beat in the future like Orlog, Shen and Firas. The difficulty seems very low, especially since you can create a platform at will multiple times to cross large gaps. We hope it gets real difficult.
Overall Light Fall seems like a cool game. Graphics are excellent, animations are great here. Definitely made very well and has the setting and concept to definitely stand out but we haven’t seen anything that makes us at X35 Earthwalker want to play it. This game is similar to Outland but Outlamd set the bar far too high. Games like Light Fall do not reach that bar. So we would rather just play Outland again. Light Fall needs to answer why we should bother with this game. We will have to see.
The developers ‘Bishop Games’ did a good job with this game but we have written about other games similar and this one doesn’t stand out more than the others. We at X35 Earthwalker need to see more of what Light Fall has to offer. Now the Light there may be falling but there is one thing that can’t fall and that’s… the ‘Earth Walk!’
Omen of Sorrow is another one of those games that is unique and got our attention. Omen of Sorrow is described as a classic 2D four button fighting game, developed by ‘AOne Games’. It has been stated to come out on the Xbox One, PS4 and PC. The date is dodgy as well probably 2018. Now this game is said to have deep combat mechanics to mix things up and create a better experience for gamers of different skill levels. Let’s take a look.
Omen of Sorrow has gotten quite a bit of attention. The reaction from gamers have been mostly positive. Literally, most of the comments have been good. There isn’t that much information on the game but we at X35 Earthwalker checked out some gameplay. So far we aren’t impressed. We actually do not see what makes the combat deep here. We can’t see any deep combat mechanics. Off course you’ll probably find out when you play it but we don’t have the game and can only go by the information given to us.
In terms of the characters we know of five currently. Gabriel who looks like Van Helsings son but didn’t keep his fighting style. Dr Hyde is well… Dr Hyde. You know… the guy who is a monster version of a normal doctor with great strength. Cabal, who is basically a combination of a werewolf and an Ing from Metroid prime 2. Zafkie, who is an angel. She has angelic wings, she descended from the sky and talks about vanquishing and stopping evil before it can hurt others. Lastly Radegonda who is like a female version of the red devils from ghouls and ghosts but more grey and has butt cheeks. These five all have nothing in common except for the two humans, that’s if Gabriel is a human. The variety is looking good right now.
Omen of Sorrow is definitely a good looking game. The graphics are great. Omen of Sorrow was made with unreal engine 4 graphics. The combat is very smooth and the action just flows nicely from each attack and strike. The sounds are good as well and works well. This game was inspired by mythology and horror.
Overall we at X35 Earthwalker think that Omen of Sorrow is just okay right now. We don’t see why this is unique from other fighting games. We don’t see what’s so special. This doesn’t mean the game isn’t good. It’s clear that a lot of hard work went into this game and the developers, ‘AOne Games’ did a great job here. We just need to know and see more before we can change our verdict. You gamers might love this so don’t let us stop you. Omen of Sorrow is worth checking out