Layers of Fear is a First person psychological horror game developed by ‘anshar studios‘ and published by ‘Bloober Team‘. Layers of Fear iOS said to be coming out the 15th of June 2023 on the Xbox Series X, PS5 and pc. X35 Earthwalker has never been scared by a horror game. Layers of Fear ain’t the new kid on the block in the horror world. Let’s take a look.
Layers of Fear, well this version of it is more like a compilation. This installment contains “both Layers of Fear and Layers of Fear 2, along with all DLCs—including the new ‘The Final Note’ DLC”. So fans of Layers of Fear will most likely appreciate this. They can face the horrors once again but with basically improved everything, especially in terms of visuals. Layers of Fear is made in Unreal Engine 5. So yeah… set your expectations.
Remember we mentioned Unreal Engine 5? There’s also supports Ray Tracing, HDR, and 4K resolution. So you just know the Xbox Series X will dominate here. Layers of Fear has new storylines including “the never-before-revealed story of The Writer ties everything together”. So veteran Layers of Fear characters have some new content to look forward to.
We checked out some Layers of Fear gameplay and it’s what we expected. After all Layers of Fear is described as a psychological horror game. So expect most of the horror to come for your mind. Expect darkness… a lot of it. Expect sounds coming from certain places. Expect threats to be showing up, especially out of reach but not doing anything yet… but you know it’s going to be a real threat later. We know for a fact that Layers of Fear won’t be able to scare us.
Overall Layers of Fear looks like out will be an alright game. It hasn’t impressed us though. The Layers of Fear fans and the fans of horror may go crazy for it though. Let’s see. Thew graphics and visuals are definitely there. They are excellent. We have to give it that. Keep the light source on and working and try not to lose your mind. The developers ‘Anshar studios’ have done a very good job with this. We at X35 Earthwalker just can’t be scared by this game. It ain’t got what it takes. Now Layers of Fear may got amped up but it’s still too small for… the ‘Earth Walk!’
Amnesia: The Bunker is a first person horror game develop and published by ‘Frictional games‘. Amnesia: The Bunker is said to be coming out the 23rd of May 2023 on the Xbox Series X, Xbox One, PS5, PS4 and pc. X35 Earthwalker wasn’t impressed with the original Amnesia. Amnesia: The Bunker looks like it’s going to bring a heavier hit. Let’s take a look.
Amnesia: The Bunker is set in a World War one bunker. You are a french soldier Henri Clément. There’s no safety here though. It’s Amnesia. You should know what to expect. Dark areas, sounds, noises, danger, and ultimately you have to stay alive and sane. Almost as important as staying alive is keeping the lights on. Keep them on.
You aren’t defenceless in Amnesia: The Bunker. You have a revolver but only a single bullet in it… maybe you can find more. You can also get your hands on grenades which have an obvious purpose. Use a noisy dynamo flashlight and there’s also a pocket watch too. You know there’s puzzles involved. So players will have to use some of the old brain.
Amnesia: The Bunker has a crafting system so that means scavenging like a hobo is needed. Craft for the things you need to survive which is quite a bit as there’s what’s described as an “ever-present threat”. Something is here with you and it’s focused on you. Your moves and the sounds you make gets its attention. It will react. So players can’t have a linear play style. You must mix things up. We even heard there’s some randomised and unpredictable stuff going on. It’s been said that Amnesia: The Bunker makes sure no play through is the same.
We checked out some Amnesia: The Bunker gameplay and it’s what we expected. The visuals do look very good. The details are just alright. The lighting is excellent. The atmosphere doesn’t impress us but we are sure it will hit different when you played. We hope this game nails the mechanic of the major threat reacting to your actions and off course how your decisions affects the outcome. This mechanic alone when done right will be the game changer. Amnesia: The Bunker has been described as ‘semi-open world’.
Overall Amnesia: The Bunker looks like a very good game. When you factor in everything it seems like there’s a lot going on for a game of this type. There’s mysteries to be solved as well like what happened to the other soldiers and where are the officers? Hopefully most of these mysteries can only be learned and solved through information int her game and not spelled out for you. The exploring and diligent players can benefit. The developers ‘Frictional games’ have done a very good job so far. We at X35 Earthwalker will keep an ear open for this game. Now Amnesia: The Bunker may have an ever-present threat but it doesn’t even bother… the ‘Earth Walk!’
The Callisto Protocol came out last year and it was highly anticipated. It’s survival horror and off course similar to Dead Space in a number of ways. The Callisto Protocol has been unfairly attacked and low balled in the rating department and for terrible or not good reasons. We expect that now of low skilled reviews and trash reviewers. Modern gamers are quite toxic too. We have see many people, especially on twitter have such ridiculous standards for rating games and a bad understanding of game scores. So X35 Earthwalker will give his review of the game in his style, as the world’s smartest gamer and ultimate strategist, his view is better than all. Let’s take a look.
For some quick back story information. The Callisto Protocol got development help from Dead Space. For example Glen Schofield, who co-created the dead Space series, directed the development of The Callisto Protocol. Steve Papoutsis, Scott Whitney, Christopher Stone are other examples. Schofield said that about 25 to 30 former coworkers from visceral games and sledgehammer games worked on The Callisto Protocol. Dead Space is highly loved and respected, especially the survival horror game world. So it’s clear these guys know how to make a good game. They might now a thing or two. So we have veterans on The Callisto Protocol team.
Now The Callisto Protocol is an excellent game. We can say that right out the gates. The Callisto Protocol is made very well and we enjoyed the journey. There isn’t really a part of the game we do not like. There were parts of Dead that we didn’t like but not so with The Callisto Protocol. The developers wanted The Callisto Protocol to be the standard for survival horror games going forward… next gen survival horror. We think they did that. Not the best of all time but the standard. Now does The Callisto Protocol have the scares? Yes! Take into account that X35 Earthwalker is built different. X35 didn’t get scared, not even once. We have seen others get truly scared. Is The Callisto Protocol survival heavy? It’s more mid than heavy. You get surprisingly a lot more ammo than you would expect. We always had ammo for shooting and have not once, ran out of ammo. To be fair we did prefer to melee fight enemies for.
Speaking of melee, this has divided some fans. We don’t find this divided at all. The melee combat system is very good. Definitely something innovative and new to the genre. Every battle can be intense and if you mess up… you really mess up. Especially when you are fighting two enemies at a time. You have to really know when to attack and when to switch who you are dodging against. Players have to pay attention to the enemies attacks as some foes may throw in multiple attacks. You can’t assume the enemies will always swing twice and then stop. They might go up to 4 swings. The melee mechanics are quite deep as you can dodge, blocker end your attack string with a quick aim shot. You can dismember enemies too which unlike other games, it does make a different here. Dodging is obvious, get out of the way and take no damage. Block, you heavily reduce the damage you would take but if you block the enemies last hit this allows for a ‘blocking counter attack’ where you do a low attack which knocks the enemy down. This gives you time to decide what to do next. Dismembering enemies matter here as standard enemies can’t do multiple attacks if they are missing an arm. So upgrade the baton to destroy the arm of an enemy that blocks your attack or shoot it off and that enemy can only do one swing at you instead of an attack chain. If you get rid of their leg then they will crawl and lose the majority of their hit points. A crawling enemy gets one shotted if you hit them with your baton. Just remember to block their first attack as it is fast.
What’s also interesting and next gen about The Callisto Protocol is that depending on where you defeat an enemy you might trigger an animated kill. We have shoved an enemy into the wall, parted its legs and went for the head. There’s more of the animated kills too and that’s next gen. The enemies have these animated kills too and they are brutal! We have seen players get their head stomped on multiple times, get beaten to death while in a headlock, have their jaw ripped open and off, grabbed by a massive enemy and ripped in two and more. This is next gen and detailed. Just watching them is quite heavy at times. There’s even a death animation during that section of the game where you are sliding down on huge currents of water and had to dodge pillars and the fans. If the fan gets you, you are caught in it, raised to the top and cut in half. Now that’s gory to watch. Dead Space had gory environmental kills but not enemy kills and player melee like The Callisto Protocol. Stuff like this makes a difference.
Next is the other things you can do like environmental kills thanks to the GRP. Let’s get this one thing quickly out of the way. We found the GRP more useful than the kinesis from Dead Space. The GRP doesn’t just grab objects and items but also the whole person as well which makes it stronger. You can grab a rushing enemy and throw it back to create space or you can just throw them over the edge into the abyss, drop them off in deep water, throw them into spikes on the wall or a giant blender thing. There’s options. The Callisto Protocol gives many environmental kill areas for the players to use. It encourages GRP action and we use it.
We like the use of darkness in this game. The Callisto Protocol is quite dark. Dark with the humour too. This is quite new and an unpleasant change. Those chests that have loot and goods in them are throughout the game. They are worth looking for but there are some that are a trap. If you open one of these traps, you won’t find loot but instead a small foe that will leap on you and attack. So yeah, that sucks but it keeps players on their toes and not falling into some patterns. The enemies will also track you down or try to follow you through the vent and pipe systems. Here’s where The Callisto Protocol sound design is excellent. We remember standing inn an area and hearing a foe going through the vents. We heard it go up, then to the side, then down and we looked down and saw a vent point and moved some distance away and got the weapon ready. It soon popped out off the vent and it was greeted with gun fire. Excellent sound design. We could hear everything and sometimes… that was a bad thing. As noises would be heard and you hear foes but nothing came for you. Atmosphere nonsense. Trying to get in your head.
Now is The Callisto Protocol perfect? No. Only very few games are actually perfect. We will go over some negatives but first let’s defend the game from bad critics and reviewers. Most people bashed the game for having bugs on launch. That’s not that common with games today. No one wants bus but it does happen. Games should not be down marked for bugs as bugs are fixable and not intentional. They aren’t a feature of the game itself. So they shouldn’t be counted. Even Markiplier stated this in his The Callisto Protocol gameplay videos on youtube. It’s not a reason to say the game is bad. Most of the bug issues are coming from people who played on pc. While the true gamers who play on console like Xbox Series X didn’t have much problems. X35 Earthwalker didn’t experience any bugs at all. As for the visuals, we went into the settings and basically turned on performance mode and got 60 frames per second and smooth gameplay. Guess it pays to be on a gaming console. Sounds more like a pc issue. People want to bash it over the combat but it’s better than the combat in Dead Space. Melee in Dead Space is useless, except for Dead Space 3 where you build a melee weapon. If you want to fight like Dead Space, then use your gun and fire at a distance. If they come close, you can dodge and fight back. It’s a weak argument and excuse. We never had any problems with camera except for one moment. Some described the game as unfair or cheap. It’s a survival horror game, you are in an unfair situation by default. You have to find things and be disciplined with your ammo. The Callisto Protocol has a realistic healing process. Not some magical instant heal like in other videos games. By the way, angry joe has one of the worst reviews of this game. We had a counter to every complaint they had. Their arguments weren’t even good.
Now what we think that’s negative with The Callisto Protocol. The inventory. Now we get that as prisoners and only prison clothes, we don’t have much space for items nor would we have access to a storage box like in pokemon. We are on our own. Just hated the lack of space at the start and mid of the game. Wish there was some sort of system to help with inventory space but we made it work. It’s intentional design and it fits the situation of the game but the real issue with the inventory was when you got multiple weapons and you therefore got ammo for each individual weapon. Our space was filled with 5 different ammo typos and they all shared the space. You couldn’t store weapons and their ammo so you had to carry it all… all the time. It was very annoying. We wished we could store or remove some weapons so we only get ammo for certain weapons that we liked. The next issue is the weapons themselves. Some weapons are far more useful than others. Some weapons, we rather didn’t have. The tactical pistol is cool and its projectiles reminds us of Star Wars guns. It’s cool but not needed. We only want three guns and that’s it. There should’ve been a better variety of weapons. A sniper would have been a better weapon. Maybe weapon mods to add more variety to the firepower. The skunk gun and the riot gun just basically do the same thing. Shouldn’t have both. The assault rifle needs increased damage. It’s a full on weapon and yet the pistol is stronger. That ain’t right.
Next complaint is the upgrade costs. The Callisto Protocol was designed for new game + which was recently added to the game. You cannot afford all the upgrades in one play through. You have do decide what matters to you and what to invest in. Some stuff was far too expensive and discouraged us from aiming for it. The top upgrade of the assault rifle is like 4500 Callisto credits. That’s ridiculous. Other’s were 3600. No way. No thank you. We know inflation Issa thing and energy costs have risen but this is so unfair. Next issue is their use of the variety of enemies. The variety isn’t strong but how they use them is weak. We needed more enemies thrown in the mix or utilise more based on how they work. We may have to go into more detail on the X35 Earthwalker podcast. Next up is the length the game. It’s too short for us. We wanted more for sure. It’s solid and great for what’s in it but it being a bigger game would have added more to the experience. There was room for more. Lastly though is that there should have been a gallery mode for players who have beat the game. A gallery where we can view all the executions the enemies can get on the player. The developers clearly worked on these animated kills so make a mode for us to view it.
Back to positives. The attention to details in The Callisto Protocol is immense. There is lots of details. Even angry Joe stated that it was best graphics of the year which is mighty praise. We have to almost agree but the graphics and visuals are crazy good and very few games can compete with it. Look at the snow, the dome, the biome, the icicles and even the sweat on the face of our characters and others. The first, the marks, the blood stains. Come on. You have to give it that. The lighting was top level too. In a horror game, lighting makes a big difference. Sometimes you can’t see the threat… well sort off. Some areas don’t look safe to enter. Speaking of safe to enter. There are optional side areas that in real life, we would never set foot in there… but it’s a video game and we want the loot so we literally jumped down into infected red water with cysts and goopy stuff everywhere and something moving in the water. Nope, nope and more nope. Some areas make you literally not want to go. Now there is much more to say. Another positive which most ignore but it should be said. They’re a photo mode for the game. You can access it at anytime in gameplay and take pictures with the enemies, posing, weapons in hand, remove things in view, put on filters, zoom, rotate and so much more. The photo mode is actually very in depth. More detailed than we thought. It surprised us. You should give that mode a try. Work went into it.
There’s the characters. We hated Dani, then disliked Dani and now care for Dani. She has a good character and it makes sense the way that she is. Once you know more about her. Elias is our favourite and we loved Elias. We trusted Elias and we were right to do so even though others doubted him. Elias was honest, helpful and changed to become a better person. Wish things turned out differently for him. Captain ferris is a piece of crap and will always be crap. Typical abusive guard who needs his but kicked. The warden was a bad guy and we knew its right from the start from how he talked. There’s more but let’s leave it there. The characters are good and interesting individuals. You understand them and get to know them pretty well. We can talk about the story and what is the cause of the infection, what the warden wanted and that he is part of something much bigger, we could talk about the alpha and captain leon ferris and so much more but if you want something more fluid then check out the X35 Earthwalker podcast on Anchor and Spotify. This G-blog is already really long. Spent hours on this.
Overall The Callisto Protocol is an excellent game. It’s not average or as some of these ignorant people online wants to ay it’s bad. They even think 7/10 is bad for some reason. No. The Callisto Protocol is easily 9/10. We aren’t mad at anyone who can argue that it’s a solid 8/10. That’s fair but we see all the work and effort. We enjoyed the combat, we enjoyed the story, we enjoyed the atmosphere, the lighting, the good weapons, the suit upgrade, the characters and more. Another example of do not listen to the dumb reviewers and critics. The Callisto Protocol is not a 6/10. It’s excellent and lots of hard work went into it. The developers ‘Striking Distance Studios’ have done an excellent job and they can learn from this. X35 Earthwalker knows how to review games. is Now The Callisto Protocol may be an excellent game but it’s not good enough for… the ‘Earth Walk!’
Chasing Static is a horror adventure game developed by ‘Headware Games‘ and published by ‘Ratalaika Games‘. Chasing Static is said to be coming out the 12th of January 2023 on the Xbox Series X/S, Nintendo Switch, PS5 and PS4. It’s already out on the pc. X35 Earthwalker knows of many games and has taken notice of this one. Chasing Static has a usual setting. Let’s take a look.
Chasing Static is set in the “untouched wilderness of rural Wales.” Now this is unique. How many games can you name right now that is set in Wales? Exactly. So automatically we are interested a bit and listening. So basically what’s happening here in Chasing Static is that something mysterious and not good has happened to the villagers of Hearth. They are missing. There’s also a facility. You got no good information about this place. It’s clearly been abandoned… but like any “good” protagonist in a horror movie, who isn’t black, you’re going in to investigate.
Players will have to actually investigate what’s happening here. Use equipment and rely on your ears to understand what’s going on. Now take note that this is a short game. It’s been described as a bite sized terror. The average playtime is approximately 2 hours. You can tackle the story at your own pace as Chasing Static is suppose to be non-linear.
We checked out some Chasing Static gameplay and it’s what we expected. We do like that this game went for the whole PlayStation 1 (PS1) look. The graphics looks old but the sounds are suppose to be excellent. Think of it like the game Infernax… designed to look like an old school game but has modern mechanics, feel, sounds and design. So yeah, we can appreciate that from time to time.
Overall Chasing Static seems like an alright game. A quick horror experience for players. nothing deep but what should be a good experience. We do like the sound mechanics of it. There’s big scare opportunities for when player5s use the experimental Frequency Displacement Monitoring Device. Don’t waste it. The developers ‘Headware Games’ have done an alright job. This isn’t for X35 Earthwalker. Not our thing at all but others will be interested.
Daymare 1994: Sandcastle is a third person survival horror game developed by ‘Invader Studios‘ and published by ‘Leonardo Interactive‘. Daymare 1994: Sandcastle is said to be coming out on Xbox Series X, PS5 and PC. When exactly? Well ain’t that a mystery. X35 Earthwlker is hearing about this game for the first time. Let’s take a look.
Gamers wanted more survival horror games and multiple have showed up. Now the newest one, Daymare 1994: Sandcastle, is here. Daymare 1994: Sandcastle is actually a prequel to ‘Daymare: 1998’. So Daymare fans should be happy. In Daymare 1994: Sandcastle, players control Dalila Reyes. Dalila is a former government spy but now a special agent in the “service of a unit called H.A.D.E.S.”. In case you are wondering, H.A.D.E.S. stands for Hexacore Advanced Division for Extraction and Search. Sounds cool right.
This horror survival takes place in the “most advanced experimental research centre in the United States of America.” Daymare: 1994 Sandcastle has what survival horror games need to have. Darkness, threats, corridors, sounds and ambiance. Now listen to this description from the official Daymare: 1994 Sandcastle website, “A perfect mix of fierce and deadly enemies, hardcore action game mechanics, environmental puzzles, a chilling soundtrack, plenty of exploration and massive doses of concentrated horror wait for you in Daymare: 1994 Sandcastle.” That’s a lot to claim and state concerning your game. We will see.
Apparently no place is safe in Daymare: 1994 Sandcastle. Your nightmares is what will be hunting you. Ever since that horrible incident, people have been rightly angry and suspicous. Even the president doesn’t even have answers. This buildings structure can be described as a maze. This place isn’t empty. It’s full of enemies. Dangerous, hostile creatures. Maybe some secrets are better left sealed off. Players must be prepared for weird things going on and new knowledge about what’s going on that will change everything… probably. So serious that you might end up questioning your own teammates.
We checked out some Daymare: 1994 Sandcastle gameplay and it’s what we expected. It’s really dark. Not Doom 3 dark but dark still. We like the lights on Dalila’s back. The enemies do not look scary or intimidating at all. The humanoid enemies looks lame. We do like the graphics and the high attention of details. There’s puzzles to be solved, things lurking in the distance. There’s some weapons and equipment as well. There’s straight up combat and weapons do seem effective. Electricity, ice, ballistic fires and maybe something more.
Overall Daymare 1994: Sandcastle seems like a good game so far. It definitely has competition with the Dead Space remake and The Callisto Protocol already being here. We want to see more of what Daymare: 1994 Sandcastle has to offer. The developers ‘Invader Studios’ have done a good job from what we can see. We at X35 Earthwalker will have to hear what happens with Daymare: 1994 Sandcastle. Now Daymare: 1994 Sandcastle may have scares and darkness but it’s practically a joke when faced by… the ‘Earth Walk!’
The Callisto Protocol is a survival horror game developed by ‘Striking Distance Studios‘ and published by ‘Kraft‘. The Callisto Protocol is said to be coming out out the 2nd of December 2022 on the Xbox Series X/S, Xbox One, PS5, PS4 and PC. The Callisto Protocol is aiming to set the standards and bar for survival horror games. X35 Earthwalker will know if it can succeed or not. Let’s take look.
The Callisto Protocol takes place on the moon… Jupiter’s moon called… Callisto, It’s the year 2320. So a little bit ahead of where we are right now. The action takes place in prison. Maximum security black iron prison. It’s another day in good ol prison when inmates start transforming into horrible creatures. There’s screaming, panic, running, death and chaos everywhere. Players control a scumbag called Jacob Lee. Surviving is priority one right now.
Now off course everyone when they learnt about The Callisto Protocol or saw it, they thought of Dead Space. Understandable for sure. Gamers loved Dead Space. Gamers wanted a sequel. So many are welcoming The Callisto Protocol and treating it like the sequel they never got. Being compared to Dead Space is a good thing. It’s futuristic, a survival horror, dark, humanoid creatures, space suits and more similarities. In Dead Space it’s ‘shoot the limbs’ but in The Callisto Protocol it’s ‘shoot the tentacles’. We like that.
There’s off course something messed up happening in black iron prison. Inmates don’t just turn into monsters for no pure good natured reason. Discover these secrets which have been described as disturbing. The worst part?… Is that it looks like it’s under the surface of Callisto. It’s going to get dark. This means, expect loads of silence, jump scares and some… dead space. The official website describes The Callisto Protocol horror as “Blending atmosphere, tension, and brutality with terrifying moments of helplessness and humanity”. We did wonder about this. The balance between atmosphere, tension and enemy encounters is important. A game like The Callisto Protocol needs many enemy encounters but there needs to be constant tension and the feeling that you are really never safe. Jump scares have to be majority good ones with a few cheap ones. We will leave this matter here.
We checked out some The Callisto Protocol gameplay and it’s what we expected. If you enjoyed Dead Space then you will most likely enjoy The Callisto Protocol. Unlike Dead Space though, The Callisto Protocol has more emphasis on both long and close range combat. You will need to get up and close to your enemies at time and literally fight back. The enemies are said to ‘rapidly evolving creatures.’ We want to see how they apply this mechanic in the game. Hopefully they do it much better than Phoenix Point did. Players will be proper scavenging for gear, weapons and even abilities. The Callisto Protocol has also stated it has “a pulse-pounding story where unspeakable horrors lurk around every corner”. We won’t them to stay true to this.
Overall The Callisto Protocol looks like it’s going to be fantastic game. The developers ‘Striking distance studios’ have to be trash at their job to mess this up. We like the tactical side of The Callisto Protocol with regards to the targeting tentacles, appendages, cutting off legs and destroying limbs. Players will need to not panic and have precise aim. We will see if The Callisto Protocol will set the new bar for survival horror or fail. The developers ‘Striking distance studios’ have done an excellent job so far. We at X35 Earthwalker are definitely looking forward to this game. Now The Callisto Protocol may have a deadly, dark, disturbing world but it’s still too tame for… the ‘Earth Walk!’
Hello Neighbor 2 is a stealth ‘horror’ game developed by ‘Eerie Guest’ and ‘Tiny Build‘ and published by ‘Tiny Build’. Hello Neighbor 2 is said to be coming out the 6th of December 2022 on the Xbox Series X, Xbox Series S, Xbox One, PS5, PS4 and PC. Hello Neighbor was fun but disappointing in some cases. X35 Earthwalker waits to see if Hello Neighbor 2 does better. Let’s take a look.
Hello Neighbor 2 is described as a horror game but let’s be honest… Hello Neighbor isn’t scary at all. Nothing about it is scary. They should remove ‘horror’ from the description. Hello Neighbor 2 has the same formula and style, except it’s much bigger. You all have to go full detective mode, travel around the area, sneak, take, unlock and find to progress. It’s a mystery for sure as to what’s going on. There’s also a bird man. Yep. You heard right… or read right. It already looks like a complete step up from the first game. You love to see it. YES, YOU DO!
Hello Neighbor 2 has a new enemy. The bird man. This guy is easily worse than the Neighbor. A much bigger threat. This guy is faster, far more active and has more abilities in an earlier demo. We hope his abilities carry over. From what we saw, of an earlier demo, the bird man is real fast and is always running around. He doesn’t even walk. He hardly stops for anything unless it’s to pick things up. Which is the other other big ability. He grabs items and will move with them. Either takes it in the house or… throw it at you. The bird man can hurl objects, that you can pick up, at you to know you down so he can get you. This guy isn’t joking… and neither is Hello Neighbor 2. This guy will throw trash at you to knock you down just so he can grab you. Again, this was in the demo.
We checked out some Hello Neighbor 2 gameplay and it’s what we expected. We do need to see a more clear improvement of graphics and visuals. We will be keeping an eye out for attention to details. We like that there’s more going on. There’s police, residents, businesses and more. There’s even expansions on the way which would bring in new characters too. The bird man even has equipment. He will be on the hunt and you will notice it as well. A bigger world with puzzles must mean there are stuff to look out for. Collectibles maybe… or components. What exactly is it? X35 Earthwalker finds the answer obvious but hey he’s way smarter than the average smart person.
Overall Hello Neighbor 2 looks like it’s going to be a good game. The last one did the story terribly and left it madly incomplete and unsatisfactory. Hello Neighbor 2 needs to do the story much better and we believe it will. There’s more to say but we are keeping this one shorter. Hello Neighbor 2 has more room now to work with. Hope the devs don’t waste it. the developers ‘Eerie Guest’ and ‘Tiny Build’ have done a good job so far. We at X35 Earthwalker will have to see what this game truly has in store. Now Hello Neighbor 2 may have a bigger better world but it’s far to small for… the ‘Earth Walk!’
Signalis is a survival horror game developed by ‘rose-engine‘ and published by ‘Humble games‘ and ‘Playism‘. Signalis is said to be coming out the 27th of October 2022 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Signalis is here to bring a new dark adventure. It’s cool to see new games try things out and bring their mix to it. X35 Earthwalker notices such things. Let’s take a look.
Signalis is set in a dark and dangerous world. Mysterious world too but let’s calm down for now. Players control a lady called Elster. She’s described as a “Technician Replika”. Her goal? To find her “lost dreams” and lost partner. Sounds strange but wait until you see what’s happening.
We hear that Signalis has “cosmic dread” and not just survival horror but ‘classic psychological survival horror’. This makes a difference as horror and psychological horror have clear distinctions. We have spoken about this multiple times already so go read our previous G-blogs. Psychological horror games better deliver.
There’s puzzles and mysteries to solve and understand. It’s not just kill monsters and manage your resources. This is a cold world and players will need to explore the derelict spaceship. It’s a “doomed facility” and there’s another secret beneath it. Now off course Signalis is a survival games so managing your weapons, resources, ammo etc is a big factor and we hope that Signalis actually balances the difficulty and level of resource management to create a good and difficult experience.
We checked out some Signalis gameplay and it wasn’t really what we expected in terms of the camera view and art style. We do like how dark the game is. They going for some atmosphere round here. We see the Dead Space stomp attack for enemies on the ground. There’s multiple weapons like automatic weapons and even a shotgun. There’s always a shotgun. Signalis seems to actually have something going on here.
Overall Signalis seems like a good game. There’s a cool design style here. This game isn’t our style. There’s off course many who will be into this. The developers ‘rose-engine’ have done a good job so far. We at X35 Earthwalker will keep man ear open for news concerning this game. Signalis may have a cold world with mysteries but it would be solved instantly by… he ‘Earth Walk!’
Temple of Horror is a… well… horror adventure game developed and published by ‘EpiXR Games‘. Temple of Horror is said to be coming out the 26th of October 2022 on the Xbox Series X/S, Xbox One and PC. This game on first looks doesn’t inspire much confidence right now but X35 Earthwalker gives games chances out here. Let’s take a look.
Temple of Horror has a more ominous setting. Basically you are dead. The end. Well maybe not dead. It just says that your soul is trapped in the Temple of Horror like many others. The Temple of Horror is not a good place as it’s name suggests. It’s described as unreal and filled with wandering lost souls, “evil monsters” and “forgotten evil” that are trying to make their way out of the temple. This says a lot already.
Your objective in the Temple of Horror? To get out of here! Obviously. Now you need to avoid all the dangers that’s present in the Temple of Horror. Some things you have to just straight up hide or run from. You can’t beat them. Other things you can outsmart. On top of all that, there’s even traps. The description describes them as ‘”countless deadly traps”. So expect them everywhere.
Now off course a place like the Temple of Horror must have many secrets and mysteries concerning not just it’s denizens but also the place itself. When did this place exist? How do souls get here in the first place? How do you leave? What happens if you leave? Who runs the place? Or does the place run itself? Is the place alive? etc. Obviously the game developers are not as deep and intelligent as X35 Earthwalker so no the game won’t explore as deeply as we can but it’s stuff that sort of smart players would think about.
We checked out some Temple of Horror gameplay and it’s less than what we expected. The game is very slow paced and not just the characters movement speed. Lifts are so slow too. the beings in the place and mazes are not impressive so far. We know these developers past work and things aren’t always great. We played Tanky Tanks and that game was fun but has multiple issues. The Temple of Horror is going to be a big game for them. People must start of small and grow that’s true but we don’t have confidence in Temple of Horror right now.
Overall Temple of Horror doesn’t look like it’s going to be good. The game claims to have environmental puzzles, scary ones too. Multiple souls to rescue, that the enemies have different skills that the players must learn to know how to deal with them. We expect the bare minimum but will give this game a chance. EpiXR have a lot to prove. Now we at X35 Earthwalker will have to see what others think about this game. Now Temple of Horror may have countless souls trapped but this little place is a joke compared to… the ‘Earth Walk!’
White Day: A Labyrinth Named School is a survival horror game developed by ‘Sonnori‘ and published by ‘PQube‘. White Day: A Labyrinth Named School is said to be coming out September 8th 2022 on the Xbox Series X, Nintendo Switch, PS5 and PS4. It came out years ago on pc and many knew about this game. X35 Earthwalker knows this game very well. We hope some things have changed though. Let’s take a look.
White Day: A Labyrinth Named School was. A very popular game. Many people made gameplay video of this game. To simply explain the story of this game. You control a dude named Lee. He enters the school after it’s closed for the day. More like snuck in. He did this to return an item that a girl dropped and left behind. Problem;em is… this school has many problems. Some are supernatural. It ain’t safe up in here.
The big problem that White Day: A Labyrinth Named School will have is that it already went viral. It went big. Now it’s coming out just on the consoles? That isn’t enough. There needs to be more to this game. Well… we hear there is. Apparently there’s all new visuals, which was clearly needed. New audio effects too. There’s a brand new character! New scenario and best of all “reimagined ghosts”. Apparently there’s also special endings too. So there is some new stuff.
The reimagined ghost is what we are most interested in for White Day: A Labyrinth Named School. The ghosts and the strange supernatural stuff was the best things overall. Were hope the ghosts looks more threatening, sound more terrifying or creepy. We want new ghosts too. There isn’t much but there’s room for new things and action. They have to supe this game up.
We checked out some White Day: A Labyrinth Named School gameplay and it’s what we expected. We do want to see more from this game though. It still doesn’t feel like enough. We know that there’s the famous and loved, while hated, janitor. The janitor is back and he’s got his baseball club. Ready to beat students over the head just like old times.
Overall White Day: A Labyrinth Named School is a good game for sure. Characters, actions, hunters, ghosts, tons of secrets, multiple endings and an angry janitor. We also heard there is also 30+ additional costumes for all characters. So we are checking those out. The developers ‘Sonnori’ have done a good job so far. We at X35 Earthwalker will have to see what else this game pulls out. White Day: A Labyrinth Named School may have reimagined ghosts but those are spooky enough for… the ‘Earth Walk!’