X35 Earthwalker We were here Forever

We were here Forever is a co-op puzzle adventure game developed and published by ‘Total Mayhem Games’. We were here Forever is said to be coming out in the forth quarter of 2021 on the Xbox Series X, PS5 and PC. We were here Forever has a tough genre right here. They need to bring something special. Let’s take a look.

We were here Forever is a rare case for us. This game didn’t interest us at all but we wanted to give it a chance as people still worked hard on it and so does deserve a chance. By the way this game is 2 player co-op ONLY. No solo where you control both. Nope. Two people at all times.

What’s We were here Forever about? The games description says “You and your friend are trapped in the realm of Castle Rock with no way out – were you betrayed, or simply not that clever? Work together to explore and solve puzzles in this mysterious Antarctic adventure. Be aware, nothing is what it seems – there are dark secrets hidden in the shadows. Will you be able to escape?” Now this does sound cool but as we mentioned earlier there’s a problem.

X35 Earthwalker We were here Forever  

We were here Forever has a very difficult genre. This target audience of gamers is very precise so already there’s less people interested. This means We were here Forever needs to be something special or got a secret weapon to bring in the players. We don’t want We were here Forever to be another case of a great game that many didn’t even give a chance. Now We were here Forever is part of a series. The previous titles are: We were here, we were here too and we were here together. These games are all connected. Fans of the series knows what to expect. You know what time it is.

We really like the concept here that you and your partner must both communicate with each other through walkie talkies. You have to be each others “eyes and ears”. You might be in a position to see what your partner is controlling with a mechanism. Or you stumbled into danger and your survival depends on your partners actions. Communicate is key. So watch each others backs. This does give you some ideas on what the puzzles will be. As in their nature and solutions. So we don’t expect anything really difficult.

X35 Earthwalker We were here Forever

We checked out some We were here Forever gameplay and it’s mostly what we thought it would be. First person action, warm clothing to counter the incredibly cold environment of Antartica. What was cool is some of the threats here. There’s lots of danger and some more powerful than others. We have been teased with a jester who seems like a crappy being for sure. The game teases with this line, “you’ve met the Jester, but is he even the most powerful being within the walls of Castle Rock?” This should get players concerned. What else is out there? What’s their nature? We got questions for sure.

Overall We were here Forever looks like it’s going to be a good game. First impression gave it a lame boring look but on closer inspection we can see some real danger and action up ahead. We hope they make that happen. We already hate the jester. Looks like an idiot. The developers ‘Total Mayhem Games’ have done a good job with this game so far. There’s two paths they can go, we at X35 Earthwalker hope they pick the clearly better one. Now We were here Forever may have walk talkies but the range is too small for… the ‘Earth Walk!’

For more information check out the link below:

More information

X35 Earthwalker Ever Forward Game

Ever Forward is a adventure puzzle game developed and published by ‘Pathea‘. Ever Forward is said to be coming out the 29th of June 2021 on Xbox Series X, Xbox One, Nintendo Switch, PS5 and PS4. Ever Forward is already out on PC though. We saw this game and decided to check it out. Let’s take a look.

Ever Forward is all about Maya. Maya is a young girl who somehow is lost in a most unusual world. This world has been described as being “between reality and imagination.” She is off course all alone and must do this adventure by herself. Her mother did warn her not to go outside but hey that’s kids for ya. This journey is about discovery and as you progress, Maya will face her despair, face her fears and unlock memories. This will also unlock the secrets of this world. So get to it.

X35 Earthwalker Ever Forward Game

It is the story of Maya. Maya is lost in a strange world somewhere between reality and imagination. She is alone to confront her despair on her journey of discovery, where she must unlock her memories and confront her fears to unravel the secrets of the world. Players will need to use their observational skills and intelligence to solve multiple puzzles to piece together the mystery of Maya’s past and what dark secrets she has buried.

We automatically like games that has creativity. The whole world in Ever Forward is creative for the most part. Now this isn’t just a simple walk around and look game. There’s some mechanics. There’\s jumping and teleportation. There’s controlling of gravity. There’s also sneaking around. Stealth to put it simply. There is at some points what looks like a spotlight or vision displayed like a spotlight that looks in certain directions. You cannot let it see you. So it’s more than just a simple game.    

X35 Earthwalker Ever Forward Game

We checked out some Ever Forward gameplay and it’s what we expected it to be. There’s lots to look at. The world is interesting and specifically designed. We like the colours, the trees, the sea etc. The puzzles have variety but the world design and visuals are easily the best thing so far about this game. Since it’s about a young girl called Maya who has a bit of a dark past and family is involved you know the developers are going for feelings and emotions too. So expect the story to get deep to some extent. Looks good though.

Overall Ever Forward looks very good. It does remind us of Manifold Garden in terms of the unique weird world with selected colours. The puzzles here aren’t serious level hard or anything but you do need to use your head and keep an eye out for what’s in the area and what’s going on. We liking the creativity in Ever Forward right now. Didn’t care about the PC version at all but now that it’s coming to consoles things will get better. The developers ‘Pathea’ have done a good job so far. We at X35 Earthwalker will have to see what happens with this game. Now Ever Forward might be between reality and imagination but it’s all fiction compared to the reality of… the ‘Earth Walk!’

For more information check out the link below:

More information

Tetris Effect: Connected is described as a tile matching puzzle game. Simply put… it’s Tetris. You know what it is. This game is fantastic! Sure it’s Tetris, but it’e not Tetris and we will get into that later. We are so glad we played this game and it surprised us severely. Don’t let the fact that it’s a tetris game throw you off. Let’s take a look.

Let’s get this out of the way. We don’t like Tetris. We don’t care about Tetris. We never cared about Tetris. Never owned a Tetris game. We care about Tetris Effect: Connected though. Like for real, Tetris is boring… but Tetris Effect: Connected isn’t. We have spent lots of time in Tetris Effect: Connected and had lots of fun in this game. It’s the best Tetris game by far. Do not underestimate this game. We have seen gamers who never cared about Tetris now enjoying Tetris Effect: Connected. That speaks for itself. By the way Tetris Effect: Connected is currently an Xbox exclusive. Best experienced on Xbox Series X though. 

The main mode which is the campaign called ‘Journey Mode’. Here you go through a series of levels where you play Tetris but the main goal is to clear lines. There are three difficulties really as the fourth is practice mode which doesn’t even include all the levels, has no game over and is the slowest speed. In Normal difficulty you must clear 36 lines, beginner is 30 while hard is 48. Also the higher difficulties are overall have faster Tetriminos (the falling blocks) falling speed. For example the first level ‘The Deep’ ca rise up to a fall speed of 3 while in Hard it goes up to 8. The problem we have with Tetris Effect: Connected is that the jump from normal to hard is too big but if you reach the later levels in normal difficulty you would be use to higher speeds than the early hard mode levels anyway but still…. too big of a gap.

The levels in the journey mode are beautiful and vary heavily from each other. You have sea level types but they vary for example ‘The Deep’ has manta rays but concludes with a massive whale. This level is one of the best ways to start of the game. It’s a beautiful display and you see the movement around as you progress through the Level. Mermaid cove has mermaids. Turtle dreams has turtles. There’s also Jelly fish Cgorus and Dolphin Surf which has a immensely bright moment in the level where you come to the surface with the dolphins. Epic stuff. Some levels come with a song with lyrics while others is just music but for the most part the music is very good and we like the songs. The song in balloon high is the best though. It’s relaxing or gets you hyped with the action, making things intense. The big boss level is metamorphosis which has 90 lines to clear on Normal difficulty. It’s a huge battle where the Tetriminos will fall at high speeds which are impossible to work with if you are new to the game. More on that later. Journey mode is awesome, very challenging and you’ll spend good time here training.

The next big mode is off course Multiplayer which what makes Tetris Effect: Connected a different game from Tetris Effect. Some idiot online wanted to spend his day arguing with X35 Earthwalker about that. What a loser. Hopefully he gets a life. Multiplayer is where the action is at after training through Journey mode. Here you can find all the true new stuff. We do recommend players go through the tutorial for helpful tips as there are tricks and certain aspects of the modes you need to be aware of in order to do good. Once you enter multiplayer you see a massive pyramid but at it’s base is the top reflected to make a full shape. Just imagine a pyramid on top of a pyramid but connected at the base. It’s in the center of this galaxy and players names are floating around this massive structure and in the Milky Way looking galaxy. You can select your guardian avatar which is the different images and shapes you unlock through playing all through Tetris Effect Connected. For example if you level up you can unlock the Moon, Nabla and Sun through playing online matches and you get a bonus if you win off course. You can unlock others through playing specific modes or a certain number of matches etc. They are cool and the one you select becomes like your symbol. Cosmetic stuff. There’s 84 in total. There’s orbit mode which allows the player to fly around the galaxy and view players avatars, their names and see the pyramid from different angles. There are three types of multiplayer: Ranked, Friend and Local. Ranked is for points and against random Tetris Effect: Connected players around the world. Friend is a private match where you can invite friends. Local is local couch play. Bring a friend over, family or beat your spouse at Tetris and damage your marriage. 

The multiplayer modes are: Connected, zone battle, Score attack and Classic score attack. Classic score attack is where you face an opponent 1v1 to see who gets the highest score. Old school classic Tetris. Score attack is the same but it’s all modern Tetris though. Now here’s the good stuff. zone battle is about crushing your foe. Not score. It’s whoever loses first. First to two. Cause your opponent’s side to fill up to the top. As you clear lines in fancy ways you send trash to your opponents side which builds up forcing them higher to the top of their screen. So clearing doubles, triples, quads, clearing in combos, T-spin or whatever it is called all contributes. Single line clears don’t contribute at all. Your best tool is the zone mechanic. This mechanic is new to Tetris Effect: Connected (It was also in the inferior Tetris Effect). Basically you stop time and have limited time to clear lines and each cleared line goes straight to the bottom of your screen. Can save your life but the best way to score points. This zone if done right can completely destroy your opponents one shot. There’s ways to win but you need to know what you should and shouldn’t be doing. More experienced players than X35 Earthwalker has lost to him because X35 knew what to do while they didn’t.

The last mode is Connected and this is truly awesome. You and two others face actual bosses who are playing Tetris just like you. It’s 3v1. The bosses are the stupid zodiac signs. They are in groups of three and you face each one one right after the other. For example on normal difficulty you face: cancer, libra and scorpio. Each boss has their own abilities which are designed to mess up the players. For example they might make your next two falling blocks super large taking up so much space. Cause your Tetriminos to fall extremely fast. Rise up your screen, drop in explosive blocks, rotate your field etc. Some abilities are more dangerous than others clearly. The three need to keep clearing lines like in zone battle to contribute to the meter. When it’s filled all three of your fields combine into one big one and you need to create as many lines as possible. The more you do the stronger your combined attack against the boss to force them to the top of the screen. Once defeated the next comes after a quick statistics break. There’s more after hard difficulty. They won’t go down easy.

Lastly is Effect mode where you can try out what looks like community made challenges. They are set though and mx things up. Some have conditions, others are about scoring in a time limit. It’s different from journey and multiplayer and brings in some adventurous stuff. There’s even one where you have to clear 40 lines as fast as possible. Simply put there’s lots to do here. Another thing we wanted to talk about tis that Tetris Effect: Connected trains you. It actually forces you to think faster and be faster. When you first start playing Journey mode you really struggle when the speed reaches 4. Higher speeds like 6 becomes too much and you complain at how fast it is.As you play a bit more and get use to the shapes you find yourself naturally able to handle speed 6 and up to 8. When you first encounter a level with a ruthless speed of 10 you get shocked and fail, again complaining that it’s too fast, which it is. Then over time you find yourself easily handling speed 10. We can now do speed 14 and 16 if we have enough space and actually plan and decide where that piece should go within the practically ‘no time’ that we have to think. This game forces you to be fast. You stop complaining ad say bring it on. You take on those speeds and find yourself handling it. We got faster and better. Since X35 Earthwalker is the best, smartest and wisest gamer of all time he grew in skill way faster than other players and these speeds are very doable for him. Off course we aren’t dedicating our lives to be the Tetris pro players as we have a bigger life and much more going on but for how much we do p[lay it, we are easily masters who are getting better. 

There isn’t really a negative to Tetris Effect: Connected except for the big gap in difficulty between Normal and hard. Other from that, there’s no problems. It’s Tetris and stays as Tetris. Thus game has lots to do. If you want to get serious you can with effect mode. If you want a challenge you can do journey mode on normal difficulty and higher. If you want to get competitive with others you can with multiplayer like zone battle. If you want to relax there’s relaxed modes in effect mode and there’s theatre mode where you can just watch the stages you play in journey mode, control the transition and listen to the music. Literally use Tetris Effect: Connected as your music player. Talk about a versatile game. Unpopular opinion and PlayStation fanboys get mad when wee say this but Tetris Effect: Connected is a better game than Demon’s souls remastered and spider man: Miles Morales. We aren’t joking. If you judged them for what they are, Tetris Effect: Connected is a better game. Don’t make the mistakes simple minded people make by assuming that this games boring because it’s Tetris and there’s no guns, giant axes, huge monsters and death. This game is fantastic. Very hard and unforgiving but fantastic.

Overall Tetris Effect: Connected is an awesome game. One of the best games of 2020 easily and worth playing even now. The graphics are amazing, the particle effects are the second best we have ever seen so far. It would all look better on an Xbox Series X (we currently don’t have the next gen console). So many colours, great music with variety, excellent effects, multiple game modes, boss battles which ascends Tetris as something complete new. There’s local play up to three players. Tetris Effect: Connected is a multiplayer game with many things available. We are glad we gave this game a chance. We would give Tetris Effect: Connected a 10/10. A perfect game. There’s isn’t really anything bad about it except one level where the fireworks effect you get as you do a big move, it causes a lag that does mess you up but that’s the only real negative. Everything else is great. It’s available on the Xbox game pass so you can even get this game for free and play the whole thing. There isn’t much to say as it’s Tetris at the end of the day. It’s kind of hard to mess up Tetris. Now Tetris Effect: Connected may be considered a perfect game but it’s filled with flaws when compared too… the ‘Earth Walk!’

For more information check out the link below:

More information

Morkredd is a new action adventure puzzle game developed by ‘Hyper Games‘ and published by ‘Aspyr‘. Morkredd is said to be coming out in December 2020 on the Xbox Series X, Xbox One and PC. Morkredd has a heavy concept as in the whole game is centred around it. It’s about an orb. Fine, there’s more to it though. Let’s take a look.

Morkredd is all about an Orb. This is what’s being said: “The orb is your fate”, “The orb calls for two”, “Gaze into the orb”, “Your path is the orb”, “The orb is your only friend”, “you are the orb’s protector” and “the orb’s light is your”. This is all very weird. This even sounds creepy. They really want to drive home that this orb is something pretty special. So what is the orb? Most don’t know. Do we know? Maybe…

Now Morkredd is primarily a co-op game. Remember that the orb always calls for two. Morkredd I best played with a friend but if you want to go solo then you will have to control both characters with dual character controls. Players will need to solve puzzles using the orb and keep the orb with you. After all, you are it’s protector. The main threat is darkness and this includes shadows. This includes shadows caused by your partner. This is really cool. this means you need to communicate with each other to prevent either of you from ruining the other. 

The darkness is a real problem here. You are surrounded by huge amount of darkness. It’s described as “an endless abyss of deadly shadows”. There are dangers in the dark. It can be pits, traps but we don’t know if there are any enemies in the darkness though. It doesn’t look like that kind of game but that would be really good. So stay near the orb if you want to live. There’s over 60 puzzles in Morkredd so that’s something to look forward to. Remember that this game is an Xbox exclusive. It will be available on   PC (not a console) but not PS5.  

We checked out some Morkredd gameplay and it wasn’t what we expected. We didn’t really know what to expect. You roll around the orb like it’s a giant hamster ball. You stand on buttons, trigger mechanisms, open gates, light the way, use a boat and more. It’s simple gameplay and concept but a funky twist. This looks like a good game. We would want it to be more dynamic but it seems more casual right now. Rightfully so, players can discover the ancient secrets of the orb and know what it’s about.

Overall Morkredd looks like a good game so far. Bit of trivia. Morkredd is Norwegian. It means “fear of the dark”. How fitting for a title of this game. This game was also inspired by nordic culture obviously and ‘long winters’. There’s quite bit going on. The developers ‘Hyper Games’ have done a good job so far. Now Morkredd may have darkness and a fear of darkness but one thing that’s not scared of the dark is… the ‘Earth Walk!’

For more information check out the link below:

More information

Bridge Constructor: The Walking Dead is a new is a new physics based puzzle game developed by ‘Clockstone‘ and published by ‘Headup‘. Bridge Constructor: The Walking Dead is said to be coming out 2020 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4, Android, IOS, Mac and PC. Basically almost everything. Prepare to use your brains. Let’s take a look.

Bridge Constructor: The Walking Dead has a very simple story. After all this is a game about building bridges. You will be following a bunch of survivors. They are obviously trying to survive against the zombies. Not just the zombies though but also a community of humans who are dangerous and described as hostile. You help them by building bridges AND other constructs.

Let’s keep this simple. Famous characters like Eugene, Michonne and Daryl are in Bridge Constructor: The Walking Dead. Recognisable vehicle’s from the series are in this game too. So the Walking Dead fans should definitely see things they like. The biggest stand out for this game is that it’s physics based. So you can’t just build however you want, unrealistically and expect heavy vehicles to not fall through them and blow up. Gravity is a real thing here so keep that in mind. The enemies, zombies, are dumb so using moveable objects, bait and even explosives are viable. 

There is no gameplay of whatsoever but we know you will have a variety of locations to be building your bridges and structures. The description was “bleak landscapes and ruined structures”. The word ‘ruined’ gives some ides but we can expect broken bridges, homes or police stations too. At the end of the day you are using your brain to build bridges and solve many different scenarios. So have fun. Pule lovers should enjoy this. 

Overall it’s a bridge building game. Bridge Constructor: The Walking Dead is for specific types of gamers. It’s not our thing but Bridge Constructor has some fans and The Walking Dead itself also has fans so when you combine the two, you may have quite the audience. There’s no comment here on the graphics and sounds. The developers ‘Clockstone’ are working on this. We at X35 Earthwalker will have to see what this game will bring out. Now Bridge Constructor: The Walking Dead may have physics but it’s nothing compared to the reality of… the ‘Earthwalker’ 

For more information check out the link below:

More information

Evergate is a puzzle platformer game developed by ‘Stone latern Games‘ and published by ‘PQube‘. Evergate has already came out on Nintendo Switch and PC (2020) but will be coming out on the Xbox One and Xbox series X but NOT on the PS5. This has become a serious pattern lately. Developers going with the Xbox Series X and not the PS5. Let’s take a look.

The story in the world of Evergate is easy to understand. Basically you wake up in the afterlife and you are this small soul called ‘Ki’. You must use the power of your soulflame to navigate and get through the afterlife in order to reincarnate on earth. The description states that two spirits are involved. So simply put, you are dead, entered the afterlife and got to make your way through it to get back to earth.

Evergate is another puzzle platformer game so you know what to expect. So there’s isn’t too much to go over. It’s also 2D so this means players need to pay attention to the whole screen. The main stand out point here for Everegate is the soulflame. You can use your powers to activate and unleash the power of crystals you find in the afterlife. Crystals can also combine so if there’s multiple activate them all and see what happens. You can even slow down time with the power of your soulflame. Slow down time enough for you to take your ‘time’ and aim (see what we did there?).

By the way, the name of the game Evergate comes from an actual obstacle in the game. Ki can’t get back to earth because an Evergate is blocking her way. Ki must “decipher her mysterious connection to kindred spirit as she navigates through memories of a time once past.” We know that the players will get to travel across space and time to go through Ki’s memories which grants the opportunity to learn and understand Ki’s connection to “another soul”. So there is some mystery going on around here in Evergate.

It’s not just platforms you got to look out for but artifacts and collectibles too. These artifacts are going to make things easier for you by boosting your abilities, adding new abilities or whatever to make your life or lack thereof, easier (get it?). For example as shown above the ‘Forgotten memory’ artifact will allow all crystals to be used two times. Another example is the ‘glowpetal hook’ which makes collectible essence petals magnetise when nearby. So it’s stuff like that. These artifacts does remind us of Ori and the Will the Wisps with ‘spirit shards’. 

We checked out some Evergate gameplay and it’s slightly different from what we thought it would be. It definitely looks good. We wished it zoomed in more though as we to see Ki better. There’s lots going on in the levels and very active. We like the effects on the items, the dust, the lights and offf course the background and environments. This game isn’t as dark and haunting as they describe it to be. That’s disappointing. We expected more from the afterlife. Evergate looks very good and clearly loads of work went into it.

Overall Evergate is a good game. The graphics are very good. The sounds are good. The environments are very good. We like what we see. The story concept doesn’t make much sense but it’s a fictional game so anything can happen really. We can’t say much concerning the pace though. The developers ‘Stone Latern Games’ have done a very good job with this game. We at X35 Earthwalker will have to see what’s happening with Evergate when it comes to the next gen console Xbox Series X. Now Evergate may have a whole journey in a afterlife but that journey is small and pointless compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Manifold Garden is a first person exploration puzzle game developed and published by ‘William Chyr Studio‘. Manifold Garden came out August 2020 on the Xbox One, Nintendo Switch and PS4. October 2020 on PC. Most importantly Manifold Garden is said to be coming to Xbox Series X November 10th 2020 BUT not the PS5. Once again another game that’s coming to the Xbox Series but not the PS5. There’s a trend here. Now this game looks real cool. Let’s take a look. 

Manifold Garden is strange but cool. The story is… well… there isn’t really one from what we know. We do know that one of your main objectives is to restore this world, which has been described as barren, with vegetation and life. So maybe something happened that caused it to go barren or maybe it always was barren and you are somehow there to make a difference. Maybe. So all of that is mystery and not the focus of the game at all beside the garden/vegatation part.

Here is the entire description for the game, “Rediscover gravity and explore a beautiful Escher-esque world of impossible architecture. Geometry repeats infinitely in every direction, and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe…”. Now this is short and leaves out a lot but also says quite a bit too. Pay attention. This game is all about exploration. It’s a massive world that expands and pretty much keeps on going. Players have to get around the place but not by natural means.

It’s emphasises that physics don’t work normally here. Rediscover gravity means gravity can now swap, change and maybe even bend or not be there at all in certain places. The buildings have some of the most unreality but creative designs. The world itself has been described as infinite, so constantly moving in one direction won’t make a difference. Fall damage is non-existent. Matter of fact if you fall down, you will get back to where you “started”. Not only is gravity weird but you will have ways to change and mess with gravity yourself.

You can literally just walk up to a wall to start walking along it like it doesn’t matter. When you activate certain panels or area with the blocks you see the same colour run through what can be described as a circuit route to a door or whatever to activate it. Giving players clear directions and indications of what triggers what. The designs of the structures in the distance or nearby shows you that there is some resemblance to real structures but clearly impossible. You get to see how large the place is and that you won’t reach the end of the world anytime soon. You can even jump of the edge of your platform to fall to reach the other side because when you fall you land back where you were. It makes players have to open their minds more to get creative for what’s needed.

The green badge is here. You know what that means. Manifold Garden is one of those “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120 FPS.” It’s optimised for the Xbox Series S too. Not only that but Manifold Greens has ‘Smart Delivery’. So if you bought it for the Xbox One, you will get it automatically on the Xbox Series X. 

We checked out some Manifold Garden gameplay and it looks real cool. There are small cubes with arrows on them which allows you to control various things around the world. For example they send signals to open doors, effect water, paths, gravity, move entire structures. All to solve puzzles and make your way around. It’s a growing world and there’s lots of mechanisms here. Lots of creativity. Sort not reminds us of Sable but off course going for a more chaotic, physics, puzzle world where things don’t have to make sense but the mechanisms do. It’s definitely a journey with no direction but an objective. The graphic style works very well here and makes things more defined and solid with the heavy lines design. The sounds though are very nice and suit what’s going on and quiet at times during puzzles for peaceful thinking. 

Overall Manifold Garden looks like a very good game. Simple in concept and design but complex in what goes on. We like that you go at your own pace and things are quite peaceful. The puzzles don’t seem too difficult or mind bending. It’s different from what’s out there currently for the most part. The developers ‘William Chyr Studio’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing what this games got. Now Manifold garden may have a limitless world but it’s embarrassingly limited when compared to… the ‘Earth Walk!’ 

For more information check out the link below:

More information

In Sound Mind is a new first person psychological horror game developed by ‘We Create Stuff‘ and published by ‘Modus Games‘. In Sound Mind is said to the coming out on the Xbox Series X, PS5 and PC in 2021. In Sound Mind is taking a risky sub genre for horror. We do hope they can pull it off though. They do have a cat though. Let’s take a look.

In Sound Mind (‘Sound mind’ is a phrase from the Bible but once again no shout out. Lame). In the world of In Sound Mind, you wake up and find yourself in the corridor of a building. Now this isn’t a regular building though. It sort of has a life of its own. The plot thickens though. The building leads you to a group of survivors or should we say victims. They all been effected by an “experimental chemical”.

Our character must be effected by the same experimental chemical as now we are seeing some strange things too as we try to figure out what’s going on around here. You now experience visions, crazy ones. Not only that but a whole load of what’s described as “imposing horrors”. this has to be referring to the dangers and enemies you will face. Not only that but there’s a cat. This isn’t just your cat sitting on a wall. This cat is weird and apparently it’s called Tonia. In Sound Mind has nothing to do with an actual sound mind.

Now remember gamers, In Sound Mind is a psychological horror. Meaning this is most likely just in the characters mind. It’s a mental thing. Unlike other psychological horror games, you can actually defend yourself. There are weapons. So expect a gun. There’s a flashlight to light your way, you know the drill. Oh there’s mannequins by the way but not regular ones as they are sentient. So have fun with that. It might be right behind you now.

Another thing that In Sound Mind is pushing hard is the puzzles. In Sound Mind has emphasis on these puzzles. Beating the bosses, that’s right… bosses, is a puzzle. There are certain mechanics and weaknesses that require gamers to use their heads… for a change (shots fired). Literally the game makes it clear that beat bosses by solving “mind-bending puzzles”. We know that the player will be stalked throughout the game too. There’s lots going on.

We checked out some In Sound Mind gameplay and it’s not exactly what we expected for some parts but more or less what we expected. You are jumping all over the place by going through door. You end up in many locations, all pretty much dark and atmospheric. We even saw smoke. There are ghoulish ghost enemies called watchers who are not friendly at all and can’t be defeated straight up. The inventory seems easy to use and understand. Some more solid enemies can be killed by firearms. A headshot can take down an enemy almost instantly. The graphics look good so far but the music is better. Sound track was done by someone called ‘the living tombstone’. Some of the tracks are very good. 

Overall In Sound Mind looks like it’s going to be a good game. We hope the puzzles are good quality and not annoying. That they are of varying difficulty and actually make sense. It’s psychological horror so it better be scary and confuse the player due to mental strain and not bad plot. There’s lots of work to be done in the game. We aren’t thrilled by psychological horror but maybe In Sound Mind can change that. Maybe. The developers ‘We Create Stuff’ have done a good job so far. We at X35 Earthwalker will have to see what In Sound Mind brings. Now In Sound Mind may have a cat, mannequins and bosses but none of those are remotely special when compared too… the ‘Earth Walk!’

For more information check out the link below:

More information

Inmost is a horror puzzle platformer game developed by ‘Hidden Layer Games‘ and published by ‘Chucklefish‘. Inmost came out on Nintendo Switch, iMac and PC. Inmost isn’t our type of game . It’s pixel styled and very simple controls. It did catch out attention at some point we can tell it is very good. Let’s take a look. 

Inmost is quite simple to understand. It’s a dark, sad world with danger. You play as three different characters: A knight, a stranger and a little girl but yet their stories are interconnected. The story isn’t suppose to be pleasant. There’s a warning on their website which says, “player discretion is advised. INMOST is an intimate story of loss and hope that some may find upsetting.” That should tell you quite a lot. You see. little girl get neglected, mistreated, afraid, bad dad, she cut herself and the mum didn’t care at all. Abuse, kidnapped children, a cursed knight, etc. This game is dark but the monsters are darker. This is a shorter game as it’s been described as something you are suppose to play and finish in one go on a dark stormy night. 3-5 hours long. 

When you play as the little girl it’s the heaviest with narrative and story driven. There’s no actual enemy or danger but just figuring out what needs t be done. You may need to move a table or chair. Carry certain things around the house. You even play hide and seek with a toy who thew girl has conversations with. You see her pain and what she goes through. With the stranger it’s the main part of the game. You platform, move around, evade hazards and dangerous creatures, you climb, collect items, cut away tall grass, break down weak walls, mine things, break down wooden structures and use your wits and to defat your enemies and survive. The knight is the action part of the game. You actually aren’t defenceless. You can slash and destroy your enemies easily, dash, grapple around etc. As the knight you are powerful and can take a hit before dying. Three different styles. 

The game is very silent for the most part which is a type of atmosphere still. Your footsteps and pulling stuff and interactions with environment are louder than anything else. So when something actually happens it acts as an alarm, alerting the player to take action. Some dangers are just like traps, a tentacle on the ceiling while others are small dark substances on the ground waiting for you to walk over it. Then there’s real threats like real monsters that pop up and chase you down. Dangerous and very hostile. You can beat them as the stranger and need to hide, out climb, duck and outsmart them. Players will need to think fast and do the right things to survive. It is a simple game at the end of the day with move, jump and action. It’s simple but very well done. Sounds, lighting, music and different play styles work well together. Not everything is consistent though like with the girl voice narrating the first section of the knight. You don’t hear her again until much later.

We checked out some Inmost gameplay and what it says on the box is what you are getting. It is dark as in there will be candles, fire, lights with some stuff you can’t see yet. Very atmospheric as most of the time things are quiet and your actions, movement are the loudest things in the game. Horror well the game itself isn’t scary but there are shadow and monsters of darkness that are real aggressive and jump out to get you. Thinking is needed to get through the area, and evade death and there is definitely platforming. Expecting climbing, jumping, moving stuff etc. The game is very simple to understand and it’s almost always clear what you have to do. The music or lack off does act to the atmopshere. The story was very predictable though even though they didn’t well to add emotions, sadness and disaster. The story connects up concerning the three characters you play in the game.  

Overall Inmost is a good game. It does what it said it would do, provides different styles of gameplay through the characters, a variety of enemies, dangers and even threats you will have to face later. Players have to be focused when playing and get strategic at times. Inmost’s graphics for a pixel style game is excellent. The music is very well done and adds to the experience. We didn’t get scared or emotional at all though so it failed there for us. The developers ‘Hidden Layer Games’ have done a very good job with this game. It something a number of gamers would get into. We at X35 Earthwalker  like this game and know it’s good even though it isn’t our style or our thing. Inmost may be telling a dark sad story but it has no effect on… the ‘Earth Walk!’

For more information check out the link below:

More information

Tetris Effect Connected is a new arcade puzzle game developed by ‘Monstars Inc.’, ‘Resonair’, ‘Stage Games’ and published by ‘Enhance‘. Tetris Effect: Connected is said to be coming out 2020 on the Xbox One, Xbox Series X and PC. It’s Tetris, that alone should tell you what this is all about. Let’s take a look.

Tetris Effect: Connected is Tetris at the end of the day which means you got to place falling blocks of different shapes and patterns in places to fill up rows to get rid of them and score the big points. If you don’t know what Tetris is then you should be ashamed of yourself for the most part. We never cared about Tetris but we knew what it was. Now Tetris Effect: Connected is like Pac-Man Championship Edition 2… a bigger, better game with the same foundation formula but with new features, mechanics, more colours and more flashiness.

The Single player has been upgraded and levelled up. There are all new modes like ‘Zone Battle’ which has “time-stopping Zone mechanic” which can be the thing that helps bring someone from behind in the game or maybe in front. This shakes up the 1v1 battles. New features and mechanics means new tactics and new things to taken into account. There’s said to be over 10 modes in Tetris Effect: Connected so expect lots of things to do in this game. This isn’t the main thing nor what we care about that much.

What we really care about is the multiplayer as that’s the biggest upgrade in our opinion. The multiplayer has what’s called connected mode. This where up to three players can actually connect their playing fields together and play as a team. This team must do their best to defeat CPU bosses. A whole series of them and they keep getting harder and harder. So working together and doing your best is the solution. We don’t know if there is a difficulty adjustment for the number of players working together or not. 

Tetris Effect: Connected has the green badge of Xbox Series X approval. You know what this means. “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and frame rates up to 120 FPS.” So expect 120 frames per second of Tetris Effect: Connected goodness.

We checked out some Tetris Effect: Connected gameplay and it’w what we thought it would be just more flashy. There over 30 different stages to play on, more than 10 modes. The effects don’t make things hard to see. It’s Tetris at the end of the day, so don’t expect any sticky plasma grenades. Our favourite thing is clearly facing the CPU bosses like that scorpion. Tetrtic Effect: Connected will have both cooperative and competitive gameplay which will be both local (old for that) and online. There’s options. 

Overall Tetris Effect: Connected is looking like an excellent game so far. Tetris Effect was good but this new game is even better. It has all the previous great stuff plus more. The multiplayer is definitely going to be the best feature of this game and we like the flashiness and work that’s gone into this game. The developers ‘Monstars Inc.’, ‘Resonair’, ‘Stage Games’ have done an excellent job with this game. We at X35 Earthwalker will have to see what else Tetris Effect: Connected has up it’s sleeves. Now Tetris Effect: Connected may have a new flashy upgrade but it’s incredibly dull when compared too… the ‘Earth Walk!’

For more information check out the link below:

More information