X35 Earthwalker Halo Infinite

Halo Infinite has been out for a good while now and there’s a lot to say about this Halo game. First of all X35 Earthwalker is really enjoying Halo Infinite, as are millions of others who are inferior players. Was excited for Halo Infinite and ended up having many adventures. We won’t really talk about the multiplayer since we already made a G-Blog on it. We are going to do a quick shot review G-blog this time. Let’s take a look.

Let’s firstly talk about the campaign. The campaign is without a doubt, hands down, pants down, the best part of Halo Infinite by far. The campaign is fantastic. It’s mostly what we wanted but let’s talk about it. The campaign is big open world like we predicted and wanted. You are also given the tools to explore this world which is split into islands really. You can unlock vehicles like warthogs, mongooses, and eventually a Hornet which is a flying vehicle and even get a Scorpion tank. Your armour abilities like the grapple hook is the star of the game and it makes traversing the world real easy and fun but more on the grapple hook later. Halo Infinite looks beautiful. top level graphics for sure. When you get to the top of a high point like a mountain or installation and just take a moment to look round, you see a lot and it’s fun to do. Lots of hard work went into Halo Infinite and it’s visuals fantastic. The attention to details is excellent as well. The campaign is also riddled with Easter eggs and secrets. 

We found the Halo theme song from Halo 1 (Combat Evolved). It started playing when we got to the top of a tall installation. It started playing while we was taking in the view. That was a excellent touch and the developers 343 industries did good to put that in. We also found a original Halo Infinite arcade machine… within Halo Infinite. All you need is a coin. These things are needed in a big open world as it makes exploring fun, especially when you wonder what else is out there.

There’s an upgrade system for your equipment: Grappleshot, Threat sensor, Drop wall and thruster pack. Also Armor core but that’s passive and not equipment. This is a game changer literally as it makes you become a powerful super soldier indeed. The grapple hook is not just for traversing but for mobility. You can use it to pull yourself in for a melee strike against enemies, dodge attack, get the high ground (no obi wan), pull a weapon towards you, grab those coil fusions and climb mountains. When upgraded fully you can use it more frequently, add an electric effect to shock enemies, unlocked a grapple power punch which then can have greater area of effect. The grapeshot with the reduced cool down allows it to recharge so fast that you can pull yourself up a mountain and when launched into the area after grappling, it recharges allowing you to grapple again, allowing for literal climbing. Thruster pack when fully upgraded is crazy good. You get active camouflaged when you thrust and lasts a few seconds. Helps with escaping and approaching enemies. Threat sensor is heavily underestimated. Unqualified reviewers who lack skill like angry joe downplayed and dissed everything but the grappleshot. When you play Legendary difficulty like X35 Earthwalker did, you’ll understand and appreciate how useful ALL these abilities are. Threat sensor when fully upgraded is powerful. You can launch two of them, they reveal the enemies clearly and show their health, which helps big time. Knowing how much health the enemy has makes a difference, especially with Hunters. Drop wall just ends up saving your life and giving you a few more moments to fight back or get your shields back up. Once X35 Earthwalker was surrounded and attacked by sentinels. Destroyed most and then got his back to the wall, used his drop wall which blocked all the beams and electrifies all shots he fires through at the sentinels. Use all the abilities to survive in Legendary difficulty.

The in-game cinematics are excellent. The opening scene of Master Chief fighting the banished, using his grappleshot to grab a weapon and then getting into the big 1v1 fight with Atriox himself. The fight itself was very good but a little too one sided. In actual lore, Master Chief would destroy Atriox but in terms of in game action, Atriox trashes Master Chief seeing how Atriox did 1v3 spartan red team in Halo Wars 2 and won easily. Spartan red are spartan 2s just like Master Chief, going through the same process and training so if Atriox can beat three of them, then he should easily rip apart Master Chief. Seeing the spartans, the brutes, the speeches, Escharum in showing up and even the elite spartan killer was all fun to see. The scenes are excellent. angry joe had a complaint that we never got to get revenge on Atriox. I understand him completely but that would be bad writing. Revenge would mean beating Atriox as in kill him. Atriox is too good of a villain. They need to save him for that one big moment when they clash in a final battle. When Tremonius stated that Atriox is dead, X35 Earthwalker was almost angry. He said, “What?! There’s no way. If they kill of Atriox now, especially off screen… I’m done with 343 industries and will declare them as idiot game developers.” We are glad Master Chief didn’t get revenge… not yet.

X35 Earthwalker Halo Infinite

The high profile targets was an excellent idea. Placing infamous and powerful enemies around the map for you to find and beat added flavour to the campaign. These were a range of units: Grunts, Jackals, Elites, Brutes, Hunters and that new flying enemy which we referred to as Drones from Halo 2 as they practically do the same thing which is fly around and shoot. Not as fast or annoying but bigger weapons. These fights were sort of underwhelming at times though. Especially when you read their resumé. One of them called ‘Okra Vagaduun’ was described as “considered one of the most lethal infantry assets in the covenant.” Having “remarkable combat resolve”. He “hailed from a long line of sword fighters” so he’s well trained and “repeatedly defied odds, surviving even when VASTLY outnumbered”. This guy sounds like the Master Chief in some ways. He’s the real deal and should be a major problem and battle… but nope! Just put my ghost vehicle in position and sprayed at him until he died. He behaved like a regular elite really and it was lame compared to his reputation and experience. they should have made these guys big big battles like boss battles or show them do something impressive at least. Most of them went down like female dogs. Zeretus was a real problem though as long as you didn’t cheese him out. He had a homing shot rocket launcher! You can’t beat that. So yeah, the high profile targets was a good move, not executed perfectly though. 

This leads to one more thing. The boss battles. They are epic. We finally got actual boss fights. They are powerful and no joke. They can kill you within second if you played on Legendary difficulty. Bassus was especially crazy as she wield a powerful gravity hammer in close corners. He has a lunging attack where he leaps forward quickly and smashes the ground. He even uses it to get across a gap and kill you. In legendary difficulty, he needs one hit to kill you. Same for the Escharum as well. All he needed was one hit and his ranged weapon shredded you. In legendary difficulty you couldn’t stand up to these guys. You have to run and dodge for your life… literally. The cloaking elite boss fight was tense and difficult. If you made a mistake you were dead. simple. We hoped the high profile targets would have fights sort of like this. The bosses are fun and each one is memorable. 

We love the Grunts. Halo Infinite has the best Grunts so far. Everyone including the marines have better and more dialogues and lines but Grunts have the best. They perfectly do their role as cowards who are comical. We have heard them mock Cortana, mock the Master Chief himself, make fun of humanity. Brag about their greatness. Accuse you of being a coward when you run to get your shields back up.  Point out that everyone is dying. Even beg. Act brave-ish. Even accuse you of cheating. It’s very funny and entertaining. We suggest you just listen to the Grunts talk. Especially the propaganda towers. the dialogue of everything is significantly improved. We here the banished communicate with each other. Update each other on what the player is doing. Even give instructions to others like telling one to rush the player as they know you are hiding to get your shields back. One jackal told a brute to go after X35 Earthwalker but the brute replied “Don’t give me orders” or “don’t tell me what to do”. Something like that. The enemies feel more real and like an actual team. We even saw a brute weapon top of our moving vehicle and climb on to pull a marine out from the vehicle. These additional things completely add to the game. There’s always going to be that one guy who will fearlessly take a risk like diving on to a moving vehicle.

X35 Earthwalker Halo Infinite

Next is the FOB. These forward bases is part of a whole system which adds a role playing game effect to Halo Infinite. As you completed those missions like unlocking those mini bases, rescuing marine squads, destroying propaganda towers and completing main missions gives you valor. Get enough valor and you unlock new things. You can get marines who spawn at the base and can follow you. Then stronger marines with different weapons. A marine with shotguns, marine with sniper, marine with rocket launcher. You can get gungoose which is surprisingly powerful, a razorback which is the best vehicle and we will briefly explain why later. You can get the scorpion tank and even the hornet which can fly. You also unlock weapons as well which you can get free of charge unlimited amount from your FOBs (those mini bases you take back). This is awesome as you can equip your marines with whatever weapons you want. Get a Razorback, get fie marines and give them sniper rifles and rocket launchers and maybe one gets a ravager. Then get them all in your vehicle and just go for a ride. Marines have unlimited ammo and excellent aim. Able to shoot and hit targets well out of the normal optimal range. Almost unlimited at times. It’s crazy how good it is.

X35 Earthwalker Halo Infinite

We don’t want this to be too long so we will make this the last positive significant thing. We liked that Halo Infinite not fully but address the issue that is Master Chief’s humanity. Cortana hinted and talked about it in Halo 4 and Halo 5 Guardians. Master Chief is a spartan 2. Kidnapped, abused, indoctrinated, forced to train etc. He didn’t have a normal life. No graduation, no part time job, no dates, no cinema, no first crush or first kiss, no normal conversations etc. You see this through the game. He hardly talks and when he does it is because a superior in rank like lord hood, captain keys etc speak to him. Or it’s military related. Short and quick. He doesn’t have casual conversations and never really mentions how he feels. He doesn’t seem to be afraid of anything either. Is he man or machine? That’s what cortana wanted him to figure out. She said something like “figure out which one of us is the machine”. That hit kind of heavy. Halo Infinite campaign is the first Halo game that forces master chief to sort of deal with this issue slightly. When he tried to delete the weapon AI which led to them having a fall out (no 76) they weren’t talking. Everyone was disappointed in master chief even the pilot. Yet master chief never said anything but kept it mission first and business.

X35 was saying that chief needs to apologise but besides when he was a child, has master chief ever apologised or had to apologise for anything? Even at the end of the game he never said I’m sorry. That’s sad. Yes the weapon is an AI and not an actual person but still… come on. She was clearly upset and felt betrayed and even got an attitude like a real woman. Yikes. When he put his hand to the console to collect the AI he hesitated a bit as if he wanted to ay something, like address the situation, maybe apologise or whatever but quickly dismissed the thought. Then when the pilot hugged master chief which is a huge deal by the way, as no one has hugged the master chief. When hugged, the chief didn’t wrap his arms around and hug back. He moved his arms then stopped them. It’s like he didn’t know what to do, which hit hard. A call detail but a big deal. He didn’t know what to do. Imagine a person who never talks about his feelings, can’t say sorry and doesn’t know how to return a hug. A broken sad person. That’s the master chief’s biggest human issue. Cortana was more human than him she didn’t want it to be that way.

So when that amazing scene happened where the pilot confronts and kind of yells at the master chief when he was afraid after chief saved him from the two spartan killer brutes. He reminded the chief that he isn’t a super soldier like him. Fearless, can fight and do anything. He’s just a man, not even a soldier, just a pilot. Like when he gets scared the chief tells him to “stop it” like he’s a child. He’s normal. He knows he’s nothing compared to the brutes, he knows he doesn’t stand a chance. Hiding the entire time. It caused chief to stop, take a knee down next to the pilot who was on his knees feeling worthless and pathetic and give the pilot a bit of a heart to heart… sort off. He tried to relate to him that he failed once. We won’t say everything but the scene was excellent. Not everyone is like you chief. He isn’t spartan blue team. He’s a normal family man who gets scared when a 10 foot brute rolls up with a big gravity hammer wanting to kill him. That was big.

X35 Earthwalker Halo Infinite

Now let’s talk about what’s not good quickly. First and foremost there’s no split screen! AGAIN!!!! This clearly shows that 343 industries didn’t learn from their past mistake. Many including X35 Earthwalker are angry about this. Splitscreen is a Halo tradition. Bring it back or admit that you suck as developers. Halo Infinite has a world made for team exploration but you can’t do that. Next big issue is that there’s no reward for players who beat the whole campaign in Legendary difficulty! that’s so stupid. Always reward your players for doing hard or impressive achievements. It’s hard to beat a Halo game on legendary difficulty. Give us something cool like a unique spartan skin for multiplayer. Or a stance or armour effect that epic that shows this guy completed the campaign in legendary. Something that can’t be bought but earned. Gears of War 3 had rewards for completing in the hardest difficulty so 343 industries has no excuse. ALWAYS reward your players. It doesn’t cost you anything to make a cool reward for it. Speaking of earn. The little that you do get in the campaign which are the mjolnir cases which when found give you some customisation item. They suck! We can’t think of one thing we got that was memorable or epic. They all suck! We completed the whole campaign on legendary difficulty and it feels like we got nothing. That’s because we got nothing. None of it matters. We checked the customisation menus and everything is basically locked. Got nothing cool. No armour effects, no armour attachments, no cool helmet, not even a visor (Halo 5 Guardians gave a visor) or anything. Nothing to earn unless you have tons of free time as in you got nothing else going on in your life or you have lots of money to throw at the store. If you are in college and after doing your coursework or whatever you then have free time like we use to then that’s good for you. If you are rich or have a rich uncle, then good for you. Overall this is terrible. No rewards and no customisation and many players look exactly the same in multiplayer. So much for thousands of different combinations.

We won’t talk about the multiplayer as we already did a blog post on it. Forced to play with pc players, weak so called power weapons, pc cheaters, lack of mode selection and more all done in that post. Check the top of this blog. Next big issue is that there’s no cinematic viewing mode. Halo Infinite has excellent cut scenes which you want to watch again or check for small details but you can’t because there’s no option to view the scenes again. WHY!? Gears of War Ultimate edition has a feature where you can rewatch all those cool improved scenes. Gears of War ultimate edition isn’t a new game. Why do they have it and Halo Infinite don’t? Proof that 343 Industries don’t learn and make dumb decisions. If X35 Earthwalker was ultimately in charge of the design, as in supreme command, Halo Infinite would be so much better. Not just Halo Infinite but many other games too. So if you missed a cool scene or missed a small detail or whatever you can’t view it ever again unless you start a new campaign and play through the whole thing again. That’s stupid. We checked everywhere and didn’t see a feature for it. If you find it, then tell us. So sad to say the but there’s nothing to gain from playing the campaign. Want to know the story? Then watch the losers on youtube and twitch who played and beat everything on day one and spoiled everything with their thumbnails. You don’t get anything. Like for real. Why couldn’t you give as a reward for beating legendary difficulty a cool lightning armour effect, or water effect or a victory stance where you are posing with Escharum’s gravity hammer or that final elite boss’s red beam sword? Or where your spartan is sitting on a throne chair like a boss, learning on the arm of the chair on his hand, legs spread with a cocky look. Something! Anything!

Overall, we have more to say but it’s better done in videos and besides this blog post is long already and took us hours. Halo Infinite has a fantastic campaign which has a few issues relating to it and the rest of the issues are related to multiplayer. We will do one more that’s a quick summary but that’s it. Fantastic campaign and the campaign is what’s carrying Halo. Now Halo Infinite may have a fantastic, we mean a mid 10/10 campaign but it’s not as good as…the ‘Earth Walk!’

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X35 Earthwalker Evil Dead: The Game

Evil Dead: The Game is an action adventure game developed by ‘Boss Team Games‘ and published by ‘Saber Interactive‘. Evil Dead: The Game said to be coming out in February 2022 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Evil Dead: the game is looking kind of interesting right now. Looking like another zombie game so we hope to see something special. Let’s take a look.

Evil Dead: The Game is off course based on the Evil Dead… the characters and the franchise. It’s a multiplayer focused game. A team of four characters must work together to battle against evil forces. These evil forces came from the necronomicon ex-mortis. So you know these are bad dudes. There’s quite the range of characters to choose from. You can play as lord arthur, pablo simon bolivar, Ash, scotty, “and more”. You know they have their own voice lines, dialogue, brought to you by people like Bruce Campbell. Work has gone into this game. 

X35 Earthwalker Evil Dead: The Game

Now Evil Dead: The Game this can be treated as a multiplayer zombie game. After all X35 Earthwalker are the gaming experts. So you therefore know what to expect. The enemies are called deadites. The four characters must work together to survive. Exploration is needed, so don’t be a coward and sprint through to avoid stuff. Looting is a mechanic, so that means crafting is a thing. So go make the weapons you need and the weapons you want. There’s a “managing your fear” mechanic too. We would like to know more about this. The players main objective really is to find key artifacts which are needed to seal the breach between worlds.

X35 Earthwalker Evil Dead: The Game

Now working together is all good and stuff… but you can be the player to control the Kandarian demon in Evil Dead: The Game. That’s right. Someone can be that thing. It’s job is to hunt down the characters and swallow their souls. The kandarian demon can possess deadites, the environment and even the survivors themselves. This creature is clearly a problem. So watch out.

We checked out some Evil Dead: The Game gameplay and it’s what we expected. Besides the chainsaw hand, it looks like another zombie game. You swing, slash, bow and arrow, smash, shoot and fight your way through the enemies. Covering each others backs, surviving and now off course watching out for the kandarian demon who is exclusive to Evil Dead: The Game. We see clean animations and the visuals of the characters are nice. Still we see basic character design but they are based on already existing characters. Things look good. The graphics are very good.

Overall Evil Dead: The Game looks like it’s going to be good but we haven’t seen enough to make it stand out as it’s own thing from the many zombie games. Back 4 Blood is out, so you see what we mean. Off course the kandarian demon, especially being controlled by a player does shakes things up. So we will have to see how it all plays out. The developers ‘Boss Team Games’ have done a good job with this game. We at X35 Earthwalker like to see new mechanics and ideas. Now Evil Dead: The Game may have a kandarian demon but that thing gets wrecked by… the ‘Earth Walk!’

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X35 Earthwalker Asteroid: Recharged

Asteroids: Recharged is a action arcade shooter game developed by Sneakybox and Adamvision studios but published by Atari. Asteroids: Recharged is said to be coming out the the 14th of December 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Asteroids is back and it’s coming new stuff. Let’s take a look.

Let’s keep this simple with Asteroid: Recharged. It’s Asteroid. Like come on. If you don’t know what this game is then we don’t want to help you. Just open up another page on your search engine and type in ‘asteroid game’. You’re welcome. Now concerning the rest of y’all who aren’t uncultured swine, read the rest of this G-blog post. Asteroid is back and modernised. This includes new, better controls and off course superior graphics.

X35 Earthwalker Asteroid: Recharged

Asteroid: Recharged is not just controls and visuals. There’s new gameplay mechanics and features too. There’s new power ups and weapons to help you. There’s rail guns, spread shots and even reflector shields and more. There’s not just asteroids. There’s these annoying  UFOs that have some anger issues. They are after you. So take them down… if you can.

X35 Earthwalker Asteroid: Recharged

We checked out some Asteroid: Recharged gameplay and it’s what we expected. You are the computer cursor arrow thing. You move around, dodge, stay alive and blast everything really. The UFOs look stupid but they don’t care. They want to kill you. The best thing about Asteroid: Recharged is that there’s local co-op… unlike Halo Infinite. Every mode gives the option for local co-op. Excellent decision.

Overall Asteroid: Recharged looks like an excellent game. Simple game but seems to work well. The action can get serious when asteroids start closing in from all around. We like the visuals of a destroyed large asteroid. Looks excellent. Modernising old retro games is an easy job and are mostly done good. The developers ‘Sneakybox’ and ‘Adamvision studios’ have done an excellent job. We at X35 Earthwalker will have to just wait and see what Asteroid: Recharged will do. Now Asteroid: Recharged may have been modernised but what’s always modern is… the ‘Earth Walk!’

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X35 Earthwalker The Anacrusis

The Anacrusis is a first person shooter 4 player co-op game developed and published by ‘Stray Bombay‘. The Anacrusis is said to be coming out this year 2021 on the Xbox Series X, Xbox One and PC. It’s another xbox exclusive. No PlayStation or Nintendo. We like facing alien hordes. Let’s take a look.

The world of The Anacrusis is simple so far. All the action is taking place on a massive starship. The starship is stranded… at the edge of an explored space. There’s four characters. They must work together to survive and face off against the alien horde. It’s survival. Now it’s not clear if you are trying to wipe out all the aliens or if you are trying to escape. 

X35 Earthwalker The Anacrusis

The Anacrusis has a claim for the players. They say you will “Never fight the same battle twice”. Let us explain. The Anacrusis has what they call a “AI Driver” which controls everything. It places each weapon, health kit, spawns every enemy, handles the bosses, places the gadgets. They claim that players of all skill levels will find the “perfect level of challenge”. So we will have to see how this works. 

The Anacrusis has good character designs. Check this out. Dude with the afro looks cool. Not many artists know how to do good afro design brown characters. Japan with their anime are the worst at it. The dude in the suit looks real clean with it. Good design also. Already like the dudes here. The ladies have cute design. Good ones too. The details are there. The lipgloss is noticeable too. One’s rocking the teddy bear hair style. Just look at the characters for yourselves. There’s so much to say about these guys but that would be a long block of texts. We just really like what we see here. Hopefully they sound cool and appropriate. The character of the characters matter, especially in team work games. 

X35 Earthwalker The Anacrusis

Let’s talk a bit about the aliens. They are the only real let down of The anacrusis so far. The aliens move more like dummies in a way. They look silly because of that. There seems to be no variety amongst the aliens. There’s the small floating spore looking ones. The generic humanoid alien head ones with glowy visors. Lastly there’s the big one which rushes and jumps at you. We need more variety than this. We like the gadgets and the weapons and stuff at work. It seems like the main aliens form of defeating you is by swarming you and trading you with their numbers. We hope they make big improvements concerning the aliens.  

We checked out some The Anacrusis gameplay and it’s what we expected for a game of this type. One mechanic that we definitely like is that you can share the perks, weapons and other things with your team. So you don’t need to decide on the spot who gets the item. It can be given later. We like the design of the characters very much. We haven’t seen any team interactions. We want to know how they are with each other as character to character dialogue and banter makes a difference. We saw some of the gadgets in action and they do look useful. From get off me to a liar bait for the aliens. Making them ready for an explosive attack. We hope the plot goes deeper and that the difficulty is adjustable. 

Overall. The Anacrusis looks like it would be fun. It’s a game you can’t take seriously. Just expect silly fun and that you can play with others. Hopefully it will have split screen. The developers welcome and want modders to do their thing concerning the game with creating mods for it. PC players will go crazy with that. Visually the game looks good and the colours stand out. The developers ‘Stray Bombay’ have a done a good job with this game. We at X35 Earthwalker will have to keep an eye open for The Anacrusis. Now The Anacrusis may have alien hordes but those aliens are a joke compared too… the ‘Earth Walk!’

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X35 Earthwalker Feeding Frenzy 2

Feeding Frenzy 2 is a simple game with a. simple concept and does it well. X35 Earthwalker has recently been playing Feeding Frenzy 2 again and it’s been so much fun. After of fact this game has given us an idea for another G-blog. In case you didn’t know, Feeding Frenzy 2 is all about you eating the smaller fishes while avoiding the bigger fishes. Let’s take a look.

Feeding Frenzy 2 is underestimated heavily. X35 Earthwalker has been playing this game quite frequently lately with others like Diamonds L45, N63 Prodigy and X7 Earthenvessel. They have been having a blast. Feeding Frenzy 2 has multiplayer and it’s split screen. This arcade style game let’s you play through the whole story mode as a team. You all must eat and everyones eating contributes to a shared feeding meter. So you can get big real fast but the opposite is also there. If one of you get eaten then the meter gets reset to the last size checkpoint. So everyone has to be carefully.

X35 Earthwalker Feeding Frenzy 2

You also have a pool of lives. No separate lives business. So having someone on your team who isn’t as good can easily hold back the whole team but it adds to the fun. Even if you have a weaker player it actually makes the game fun. If you run out of lives and people get eaten permanently, you have that one player who has to try and win the whole thing by themselves and things get tense. You have to clutch it or have everyone watch you get eaten by a shark or barracuda… or leopard shark. Feeding Frenzy 2 doing a lot of things right. 

One of the best things about Feeding Frenzy 2 multiplayer is the scores at the end of each successful mission. It shows exactly the number of each fish each player ate. Shows the number of star bubbles too. So you can see who dominated in the little fish, medium fish, big fish, bonus stars and who got the highest number of fish overall. That’s one of the fun parts for sure. 

X35 Earthwalker Feeding Frenzy 2

Things get crazier as we progress and the difficulty spikes up. When the poison fishes show up, combined with mines and those annoying jellyfishes. Things get chaotic. You have to dodge and move around and not accidentally mistake yourself for another fish or player since you have set colours and Feeding Frenzy 2 is a colourful game. Even your sucking in ability can screw you or a teammate. It pulls in fish so eating entire schools of fish is easy but it also pulls in other things too. It can suck in mines, jelly fish and poison fish. So if you are competing with a friend to eat fishes and you suck in, you might pull a mine to you both killing you both. You only laugh at those things and blame each other.

Overall just wanted to say that Feeding Frenzy 2 is underrated. t’s crazy fun and perfect for playing with family and friends. Something simple, fun, can be difficult but easy to understand. Not competitive, something light. try out Feeding Frenzy 2 today. It’s even in the brilliant Xbox Game pass. So try it out. Now Feeding Frenzy 2 may have excellent multiplayer fun but it’s high levels of fun doesn’t match the fun of… the ‘Earth Walk!’

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X35 Earthwalker Fast & Furious: Spy Racers Rise of SH1FT3R

Fast & Furious: Spy Racers Rise of SH1FT3R is a racing game developed by ‘3D Clouds‘ and published by ‘Outright Games‘. Fast & Furious: Spy Racers Rise of SH1FT3R is said to be coming out in November 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. This game is looking to be all about that racing action.

Fast & Furious: Spy Racers Rise of SH1FT3R is pretty simple to put together and understand. You know that series called Fast & Furious? Done by Dreamworks and universal pictures. Yeah that series. This game, Fast & Furious: Spy Racers Rise of SH1FT3R was inspired by it. Couldn’t you tell? So yeah, this is what this game is all about. Pick from a range of characters, jump in the vehicle and go real fast with a few twists though.

X35 Earthwalker Fast & Furious: Spy Racers Rise of SH1FT3R

We know that Fast & Furious: Spy Racers Rise of SH1FT3R is basically a big tournament but just listen to the description given by the developers themselves. “The elite criminal racing gang, SH1FT3R, returns in the game and it’s up to the Spy Racers team to stop them from winning the ultimate cutting-edge vehicle that will cause chaos in the wrong hands. Players will go undercover and race as their favorite characters, including Tony Toretto, Echo, Cisco, Layla Gray, or even race as the notorious SH1FT3R gang including Shashi Dar, Moray, Rafaela Moreno, and more. Fans can use spy weapons to speed through secret shortcuts and personalize customizable cars with a range of skins”.

This says quite a bit but over sells it in our opinion. The weapons make it more action based like crash team racing and Mario kart. The tracks are set in 5 different locations. The developers call them incredible but only a few are. Los Angeles isn’t incredible but the sahara desert is. There’s off course online play and features. The best feature of Fast & Furious: Spy Racers Rise of SH1FT3R is that there is split screen. Split screen races up to 6 players. We welcome another racing game but so far Fast & Furious: Spy Racers Rise of SH1FT3R hasn’t shown enough to be taken real serious by us yet.

X35 Earthwalker Fast & Furious: Spy Racers Rise of SH1FT3R

We checked out some Fast & Furious: Spy Racers Rise of SH1FT3R gameplay and it’s not what we expected at all from the start. From the title of the game, what we expected. A very different result indeed. We currently are not a complete fan of this game. It’s like a blend of realistic and cartoony and it doesn’t work too well here. We need to see much more of Fast & Furious: Spy Racers Rise of SH1FT3R. Graphically, especially concerning the environments and tracks, are good. 

Overall Fast & Furious: Spy Racers Rise of SH1FT3R does not look like it’s going to be good so far. We hope to see things turn around soon. This game can easily be good and more for friends to get together and drive. The connection to fast and furious is weak. The developers need to step it up. We at X35 Earthwalker will have t hear what Fast & Furious: Spy Racers Rise of SH1FT3R gets done. Now Fast & Furious: Spy Racers Rise of SH1FT3R may have gone inspiration from a popular series but that series isn’t even enough for… the ‘Earth Walk!’

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X35 Earthwalker Black Widow: Recharged

Black widow: Recharged is an action retro twin stick shooter game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Black Widow: Recharged is said to be coming out the 28th of October 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. We have never heard of this game before. Let’s take a look.

Black widow: Recharged, like other old retro arcade style games is very simple to understand. You are the big spider, let nothing touch you while you blast everything out of existence. All the action takes place on a web and many different threats enter and roam around. We thought insects and critters get stuck in web… oh well. In case you couldn’t tell, Black ‘widow: Recharged is a modernised classic game. Old classic from the past but upgraded. The old school fans should love this.

X35 Earthwalker Black Widow: Recharged

So let’s quickly go over what’s different. The obvious is that the controls have been updated making them smooth and definitely the the visuals. There’s loads of power ups like the spread shots, fear which traps all enemies in your web and there’s even explosive shots for that firepower. The cash you can pick up to spend on power ups can also be used to charge up a powerful web blast attack. It’s a big cone shaped blast. Very useful. Couple of stuff going on here.

X35 Earthwalker Black Widow: Recharged

Black Widow: Recharged a series of challenges. 30 challenges to be precise. Said top be very difficult. We don’t believe them though. There’s leaderboards too, for competitive reasons. there’s country global leaderboards too. So you can see which nation is doing the best or sucks at black widow: Recharged. 

We checked out some Black widow: Recharged gameplay and it’s what we expected. Keep your eyes out for enemies coming in from the edges, kill enemies as fast as possible and collect the cash. There’s music done by megan mcduffee. The game isn’t anything crazy at all. Just another arcade style game with fast paced action, colours, flashy stuff and everything modern. Looks cool.

Overall Black Widow: Recharged looks like a cool game.m It’s simple and gets straight into the action. Don’t forget about the score. These arcade games are all about the score. There isn’t much else to say but that it does look like a good game. The developers Adamvision Studios and SneakyBox have done a good job from what we have seen. We at X35 Earthwalker will have to see what Black Widow: Recharged do. Now Black widow: Recharged may have been modernised but it’s still too outdated for… the ‘Earth Walk!’

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X35 Earthwalker. Gears 5 Lancer is terrible

 

Gears 5 is an excellent game overall but due to decisions made by the developers ‘The Coalition’ concerning versus mode, they have damaged the game a lot which has resulted in bad statistics. Horde is fun, escape is fun, campaign is fun but versus sucks. One big change to verses that has ruined things in matches is what they did to the Lancer. Let’s take a look.

The Lancer is the signature weapon of Gears of war. Gnasher only fans will say otherwise but just look over all the Gears of War games. The main gun is always the Lancer. We have said this before and will say it again. The iconic things of Gears of War is the Lancer, The crimson omen and Marcus Fenix. Not the Gnasher. So when we see the developers make the Lancer incredibly weak, you know they already messed up. The Lancer is the workhorse gun of the COG army. It’s their main gun. So automatically this defeats the lame argument Gnasher fans make that the Lancer is a support weapon. Rifles aren’t support weapons, they are main weapons. Ask any Marine or person in the army if the assault rifle is a support weapon. Your support weapon would be the snub pistol. The Lancer is too weak.

Look at our X35 Earthwalker video above. You see how weak it is. You get away with running out in the open for that long and survive the lancer. That wouldn’t happen. The accuracy was good as we landed our shots and he still didn’t go down. We have seen people run through lancer fire, reach the shooter and one shot them with the gnasher, which is stupid. Gears of War is a cover shooter game. Therefore players should get punished for running out in the open carelessly. Yes we know the game’s multiplayer meta became the gnasher shotgun but that means the game is cover shooter while the versus is not. That’s a fail. We have seen multiple layers surviving a hail of bullets. Not good. What’s far more frustrating is when you finally down someone with the lancer or whatever and then you fire at them with the Lancer to finish them of as they try to crawl away. Sad thing is that the Lancer takes forever to kill downed enemies in versus. We have seen this many times. down someone trying to run, you down them finally and then you try to finish them off and they don’t die. You have to reload and by the time you finish reloading, they already crawled behind cover. That’s so stupid and the developers haven’t corrected that. How are you almost as tough as a healthy character, while crawling.

X35 Earthwalker. Gears 5 Lancer is terrible

The polite people in the comment section informed us that they also removed the damage buff you get from a perfect active reload. This was in every Gears of War game. Just Gears 5 that doesn’t have it semi-lately. Yet the Gnasher keeps it’s buffs from the reloads. This means that Lancer is even weaker than before. In Gears of War 3, the Lancer is a strong weapon. When you get that sweet reload it became stronger than the powerful retro lancer. Compare Gears of War 3 Lamnncer to Gears 5 Lancer. Heck, compare Gears 5 Lancer to Gears of War Judgement’s Lancer. In Judgement the Lancer is very good and very fair. Not the strongest rifle as well. We even saw a reduction to the stopping power of the Lancer in Gears 5. Once again, another nerf. This allows shotgun users to rush you, push through the bullets and still kill you. Low damage, no bonus from the perfect active reloads  and weak stopping power. This is a terrible combination. Multiple time we have seen where the Lancer fails and it’s frustrating. Even during an X35 Earthwalker Gears 5 livestream everyone saw that the Lancer once again was useless. People stated that they don’t bother with it anymore. 

There are a few people, conveniently they are the Gnasher only user players, who say the Lancer is how it should be. Well congratulations! You guys got what you wanted and guess what? Gears 5 has the lowest numbers of players. Gears 5 is getting smaller and smaller. Their numbers are terrible. New players try, hate it, get killed by Gnasher losers who want montage clips for their youtube channel over and over again and then leave and never come back. Old players are leaving and even veterans of the series like X35 Earthwalker don’t bother with versus as much at all anymore. Gears 5 sadly isn’t doing well. Many forum pages of people complaining about the game and the developers aren’t listening. Making the icon weapon of the game trash is a terrible idea. There’s more to say but we won’t bother. So instead watch something really cool like the video below. 

Overall… the Lancer sucks. The Lancer is garbage. The developers ‘The coalition’ has made some very bad decisions. We will definitely be avoiding versus mode a whole lot more. Versus mode isn’t fun. Let’s hope things change but we stopped caring some time ago. There’s tons of other good games to play. Now the Lancer in Gears 5 is garbage and it’s not good enough for… the ‘Earth Walk!’

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X35 Earthwalker The Ascent

The Ascent is an excellent game. Straight out the gate let’s just say this. We at X35 Earthwalker enjoyed The Ascent. This game was a lot of fun. We recommend this game to multiple people but that doesn’t mean it doesn’t have any flaws. It does. Let’s jump in this quick review by X35 Earthwalker.

The Ascent is an action role playing game where you control an indent. What’s an indent? Basically a slave. Indents are owned by either a person or company or organisation. If you want to know more, then read our first gaming blog post about The Ascent. Simply put you are at the bottom in this world with many others but aim to make it to the top. Players should be prepared for a lot of fire fights, explosives and chaos wherever you go.

As you can see from our first The Ascent gameplay video you get a good idea of what’s going on. Very futuristic, very sad and dark though in terms of the universe you are in. There’s machines, robotic enemies and beings, human enemies and even what looks like wild creatures. We like the different enemy types but are disappointed by the lack of variety amongst the enemies. For example when it comes to the wild creatures like the feral, that’s all we have. Just the ferals and maybe the papa ferals who are just bigger ferals who have additional abilities. There’s no other wild creatures. When it comes to the human enemies they are basically all the same but with different weapons and act differently based on those weapons. The humanoid beings have some sort of variety. Even the robotic enemies are basically the same. That was lame. We needed more variety. This game had the room and environment for such a thing.

What The Ascent did very well though was that the enemies put up a fight. Some enemies will always run to cover to fight. They fire over the top and can’t be hit unless you flank them. There’s melee equipped enemies who rush you and try to get some swings in. There’s a bigger dude who fires semi homing missiles but that’s it though. The most variety goes to the humanoid, the aliens of different races. There’s a massive creature with a hammer reminding us of brutes from with gravity hammers from Halo. Their heavy big swing doesn’t make sense because you could be far away and you still get hurt. Seems a bit glitchy to us. There’s a small annoying enemy that acts like the support. Will run in and set p either a stationary artillery or healing zone. Another one acts is a serious hacker that can mess with your systems, disable you, send a drone after you and even shield its allies (your enemies) from all forms of harm and more. You have to disable them with your hacking ICE abilities. The robotic enemies behave exactly like the human enemies, either ranged or melee but they tend to have more energy weapons. So yeah, throw more exciting enemy variety in.

There are quite a number of characters here is some good flavour. Noghead is a cool dude. He is basically one off those super hackers who can listen in on conversations, extract information from basically anything, bug and plant anything, hack through things and more. He got a hideout, secret set up defence turrets. He got jokes too. Very good character. Then there’s the trash the game… kira. We hate her so much. She thinks she superior to everyone because of the species that she is. she talks heavily down to humans and makes it clear she believes humans are stupid. What’s worse is that we end up having no choice but to work for her. She is so obnoxious, annoying and ugly that we couldn’t wait to kill her. She isn’t a good person either. She steals property, killed a lot, caused destruction and all for her personal goals. Bit more on this later. Characters like Poon make sense, we get his motivation and why he is the way that he is. Simply put, most characters are cool and fit in this world well and make sense. There’s only like two characters that suck… one of them being kira.

The best and coolest thing about The Ascent is definitely the weapons. This is the best part about the game easily. There’s so many weapons. There’s sooooo many weapons. Not as much as Earth Defence Force 2025… nothing has that much! There’s rifles, automatic weapons, heavy and light pistols, sub machine guns, rocket launchers, sniper rifles, shotguns and more, including special weapons like a flamethrower, a buzzsaw launcher, constant energy beam and other crazy stuff. The weapons are serious. They aren’t trash either. X35 Earthwalker has multiple times, no actually constantly been switching weapons to fight enemies. Mainly not because it was more effective against enemy types but because it was fun. Again the weapons aren’t trash. All of them are useable. Some off course are better than others… much better, but all especially when upgraded become effective. WE literally swapped for fun and variety. Many games need to learn from The Ascent when it comes to weapons. Make a bunch of weapons, multiple of each type but make them all good with clear advantages to some over others. It can be done. There was a strong hitting rifle that had explosive rounds. There was even Diamondz L45’s dream weapon, a mini shotgun. No, not a small shotgun. A mini gun + a shotgun. It has a very low rate of fire at first but then fires fast like a minigun but each shot is a shotgun with very tight spread though. The Ascent went all out with weapons and we love that.

The augmentations shake things up a lot in The Ascent. They are basically abilities you install in yourself. You could do an energy punch which has some area of effect. You can summon a bunch of mechanical spiders that chase down, pounce on enemies to explode. You can create a life link with enemies and when you damage them, you heal. Call in razor bat like mechs that surround you damaging any who get near you. Do a stomp that freezes and launches enemies in the air with stasis. Jump at enemies with an explosive fiery landing. Even summon mechs who follow you around and fire at enemies, or if it’s the melee mechs then get they get physical with enemies. You can even summon a huge mech armour that you get into. It has a huge mini gun and tons of armour. It’s better than the power armour in Fallout. X35 Earthwalker obtained every augmentation in the game and most except two are good. Some like the one that resets your health to the point of activation are clearly the best. You can truly mix things up and when combined with passive boosters and certain weapons. We created our own combos to handle whatever the game throws at us. For example if robotic enemies show up, we have a build for them since ballistic rounds do way less damage to them so you need energy weapons. We use the augmentation that converts all damage into data damage which robotic enemies are vulnerable too. We won’t give away our whole combos.

X35 Earthwalker The Ascent

Now for the worst part of the game. The ending. It sucked. We don’t believe the good guys should always win and there’s peace in the land. Spoilers in case you haven’t beaten the game yet. The character we hate the most wins in the end. Yeah Kira gets what she wanted, all that power, money and control. All the time while we were under her command we wanted and desired to kill her. She is evil and we hate her, yet she lives and wins. We know she’s powerful as we saw her one shot that large mechanical spider enemy, so she isn’t a wuss and got powerful technology but we were ready to face her. We got powerful augmentations, crazy weapons and maxed out stats, ready to fight her but that never happens. Noghead came in clutch which was perfect as it make sense for a master hacking technology guy like him to do what he did but other from that, the ending sucks. We weren’t happen. We need to kill kira but the game said no. It feels like we got no where in The Ascent which was seriously disappointing.

Overall The Ascent is an excellent game with a few problems. Facing tons of enemies and multiple encounters while travelling is annoying but killing enemies helps you level up, so it’s needed. The trains allow for fast travel and they do their job well and heal you as a bonus. We wish the maps where easier to read when it comes to upper and lower areas as it’s not clear, especially in the Corp zone. The locations and environments work well for a sad depressing futuristic place. We like how the pinnacle isa above the clouds, natural light and beautiful while the deep stink is all death, grime, stink and death. Almost a whole heaven and hell thing going on. Truly shows the difference class makes in the world. It’s free on xbox game pass and it’s worth playing for sure. This is a more quick review so don’t expect us to dive into all the details as there is more to say. Now The Ascent may have numerous crazy weapons but those weapons are nothing compared to… the ‘Earth Walk!’

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X35 Earthwalker Hell Let Loose

Hell Let Loose is a World War 2 first person shooter multiplayer game developed by ‘Black Matter‘ and published by ‘Team17‘. Hell Let Loose is said to be coming out Xbox Series X, PS5 and PC on the 5th of October 2021. Hell Let Loose has to offer a lot to get our interest. There’s a lot of war games. Let’s take a look.

Hell Let Loose is suppose to be the World War 2 style. So expect old sandbags, expect old guns, expect old tanks, cheap helmets and stuff like that. Hell Let Loose is big 100 player battles. 50 vs 50. So these are big battles for sure. Players will be everywhere. Seems like Hell Let Loose wants to truly represent World War 2. They did say “You’ve never played World War 2 the way it was meant to be played”. So already gave themselves something to be measured by.

X35 Earthwalker Hell Let Loose

We know that Infantry, artillery and tanks are the main forces here in Hell Let Loose. These matter greatly. We also know that Hell Let Loose is also about strategic resource management too. This hasn’t been explained much but we can imagine that players will have limited resources to spend on tanks, types of troops and off course artillery. So there must be the ability to earn resources too or maybe it’s handed out in time. We have our own questions and need to learn some stuff before the interest can build.  

We checked out some Hell Let Loose gameplay and it’s what we expected from a World War 2 multiplayer game. Old style, straight up fights gameplay. We like how the explosions look from bombing runs and artillery. Those look good. It seems like players die real fast in this game which would make sense. Like the old ghost recon game where you died from a bullet or two. Soldiers charging in, tanks on tank violence, using rocket launchers and covering fire. Just looks like another war game so far.

Overall Hell Let Loose just looks like another war game. There are multiple big war games with big battles like battle royal and big open battlefields. We definitely need to see more and get more information concerning Hell Let Loose. We want huge battles with tactical might. Tanks need be legit game changers and multiple troop types to handle different situations like vehicles. Will there be call in abilities? The developers ‘Black Matter’ have done an alright job so far. Now Hell Let Loose may have 50 vs 50 gameplay but those numbers aren’t enough for… the ‘Earth Walk!’

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