Minion Masters as you should know already if you’ve been following X35 Earthwalker. If not then shame on you. Minion Masters is an online minion battle game where you use cards to build a deck and then battle against other opponents online. Now this does sound simple… because it is simple but there’s more to it. This game can get really strategic at times. 

There are different minion factions in Minion Masters. They are accursed, zen-chi, empyrean, crystal elf, puff, voidborne, outlander, script and slither. Now you could make things easier for yourself by making a deck with strictly cards of the same faction. This isn’t a bad thing and they normally work really well. Off course each faction has their own strong points and main focus. For example Zen-chi love electricity. Seriously, they are mostly about stunning enemies, making enemy minions and masters useless. Empyrean is more about having tough units and relying on strength to push through. Slither are just weird. They are all about variety by the looks of it.

Now what most players do is mix and match the different factions because all the factions have some powerful and really good cards. Many players, since most gamers don’t have skill but instead copy players who use follow the meta, like to use the Xiao long minion because it’s speed is good, it’s a flying minion so melee minions can’t hit it but most importantly if the opponent casts a spell while this minion is on the field then Xiao long gains frenzy, rage and a shield. So it’s very strong. Another popular card people use is the cleaver. Why? Simply because it’s very fast (speed 10) and hits super hard (300 damage) but it does cost 6 mana though. So yes, watch out these two cards especially. So let’s talk strategy though.

Now when building a deck, there is many things to take into account. Firstly is covering all main battle scenarios you will encounter on the battle field. Let’s go over some. You will need a minion that can act like a tank. A tank is basically something that can take all the hits and damage for the rest of the team. Basically a shield. So get a minion with high health like the blue or red golem. Get a ranged ground minion, which is a minion that stays on the ground but has ranged attacks like the Blastmancer because flying minions are a problem because melee minions can’t hit flying ones. You will also need flying minions too because obviously melee minions can’t hit them. A swarming unit is good to have like the scrat horde. These are good to use against slow hitting targets like the blue or red golems since it takes the slow goes a while to hit one. Those are the main things you need. We will talk about spells later.

So when you are playing matches you have to attack the enemy so don’t worry about sending some units out to fight but don’t send everything out all at once. In Minion Masters you need to pay attention to what your opponent is doing. Some opponents won’t send anything meaning they are probably doing one of two things: waiting for you to make a move to counter you or saving up for a big costly minion card. Do not let them sit and do that. The longer time your opponent has, the more time they have for planning. Countering is easy. If they send a flying minion like the dragon whelp then use ground ranged unit like the drone walker will always win that battle if nothing interferes. If they send a tank then use a swarming minion card like skeleton horde. So covering all main areas, countering enemies are all very important. Also when you counter enemies make sure you spend less than they spent. The script horde costs 3 while the blue golem costs 7. This means you win, not just the battle but the mana cost too.

Minion Masters is like Boom Beach in a sense that maths is useful and makes a difference here. Back to the blue golem script horde example. The blue golem hits an enemy every 2 seconds. Scrat horde summons 10 scrats. This means the golem will take 20 seconds to kill all the scrats by its self. Take into account also that the blue golem has 700 health and each scrat does 10 damage per second. This means the script horde can in theory kill the blue golem in 7 seconds but more like 8-9 seconds since the blue golem is still killing scrats. So scratch horde wins. So use maths to find the best counters for each minion. Then you can get even more technical. The cleaver does 300 damage every 5 seconds. You can help the cleaver get multiple attacks on a target or master simply by using spells or other minions to support the cleaver or distract it’s attackers. Now briefly about spells since they are easy to understand. Each spell is different. Some like the fireball do straight up damage while others like the chain lightning will stun enemies while doing less damage. Some spells like toll of the dead will summon a minion. There’s lots you can do with them.  

Last of all we encourage players to use their creativity and skill to create good or creative decks and do well in matches. Do not be the type of players that have no talent or skill at all so they go with whatever cheap strategies they can find and copy from others to desperately win matches. One for example is using the storm bringer master and having, multiple crossbow guild cards. They set them up in the back of their field and if you try to send a minion to stop them, they have the divine warrior who has a shield to delay, or even beat whatever you send, wasting your mana. It’s pathetic, lame and requires no skill. X35 Earthwalker himself has the cards to do this but he doesn’t. We have standards. We repeat, don’t be lame and pathetic as no one will respect you. The developers, ‘BetaDwarf‘ need to nerf this card. Either reduce the health of the guild, reduce the spawn rate of the minions coming out for example.

There’s a lot you can do in this game. Minion Masters make it sure that there are multiple strategies and approaches you can come up with. Many like to have a strong tank unit and have it being healed by the priestess. Others use the all flying minions decks meaning if you have no anti air at all then you are in serious trouble.

For more information check out the link below:

More information

Riverbond is a new hack and slash dungeon crawler game developed and published by ‘Cococucumber’. Riverbond is said to be coming out in the third quarter of 2019 on the Xbox One, PS4 and PC. A game like this looks very welcoming but we all know it can’t be that innocent and safe. Let’s take a look.

The story in Riverbond is quite interesting. Players head out on a journey, which takes place down a river. Get it? This isn’t an ordinary trip. It’s an enchanted river and the lands are continually shifting and moving. The world is collapsing and so there isn’t much time. Player must also rebuild the passage that goes to the great beyond. Whatever that is. So players have to save the world by the looks of it by figuring out what’s happening and the solution has to do with the great beyond. Interesting but still simple.

Now Riverbond takes place in a voxel world. What’s a voxel world?… well… A voxel represents a value on a a grid. It’s all 3D though. Think of it as cubes placed together. So if Riverbond has a voxel world, basically the style of the game is all cubes. The lands are made from cubes, the characters, and the water is designed in a cube style. It’s easier to understand when you see the game yourself. When you do however; the first things or should we say game that comes to mind is… Minecraft. The world world and characters and stuff is basically cubes. Blocky. 

This style obviously gets attention and when done right and with the right colours, can look really good. Even better is the fact that the voxel world in Riverbond is destructible. So be careful of what you destroy. There is real time physics s don’t think for one moment that the block will just stay in the air. Gravity is at work. There are 8 worlds and each off course is different and have their own threats and obstacles. Speaking of threats, since it’s a hack and slash, expect lots of combat, many enemies and lots to slow you down. There are even bosses as well. The developers have described them as deadly but cute. 

There is said to her over 50 different weapons and guns. Good to see that there is some variety to the combat. Long ranged combat and off course close range slashing. Best of all though is that Riverbond is multiplayer. That’s right, 1-4 local. So not only can you invite friends and family over to play, you don’t have to save the game and go to the menu to bring them in. It’s drop in, drop out style meaning they just have to hit start and they jump in where you are. That’s an excellent option. Great job developers. That’s what we like to see. Riverbond about to get some action from gamers.

We checked out some Riverbond gameplay and it’s what we expected based on the games description. You run around as a small character wielding large weapons and fighting through the many enemies. There are different skins for players to unlock like the shovel knight skin. Big enemies that have dangerous attacks, you can destroy structures and pillars, knock down bridges, smash through trees and much more. The co-op multiplayer looks fun as you can all team up against enemies and turn the tables thanks to the extra back up. We hope Riverbond has a means to make the game difficult even when there’s four players attacking enemies. We wonder if the game is difficult at all.

Overall Riverbond does so far look like another little fun game. Nothing huge and complicated at all. It seems like another game that we can get friends to quickly play and have a laugh and fight together. The graphics are very good for it’s style. The level design is good too and shows good creativity. We like the variety of enemies from pigs and crocodiles to golems (we think it’s golems). We like what we see. The developers ‘Cococucumber’ have done a very good job so far. We at X35 Earthwalker look forward to seeing what Riverbond has to offer gamers. Now Riverbond may have a collapsing world but even that isn’t as serious as… the ‘Earth Walk!’

For more information check out the link below:

More information

Cat Quest II – The Lupus Empire is a new open world action RPG developed by ‘The Gentlebros’ and published by ‘PQubed Limited‘. Cat Quest II – The Lupus Empire is said to be coming out in the second quarter of 2019 on the Xbox One, Android, Nintendo Switch, IOS, PS4 and PC. Now if you like cats, this game might be for you. Let’s take a look.

In Cat Quest II – The Lupus Empire the world os basically cats and dogs with off course more emphasis on the cats (not barking fair). There’re two kingdoms and they are at war with each other. They are: the cats of Felingard and the advancing dogs of the Lupus Empire. Why can’t cats and dogs get along? Cat Quest II – The Lupus Empire tells the “tail” of two kings who have to work together in order to reclaim their thrones. This is where the player comes in. Control the cat and dog and do your best to get your thrones back. Off course it won’t be an easy journey.

Those who played the previous Cat Quest game will somewhat know what they are getting into when they enter Cat Quest II – The Lupus Empire. Except this time there will be more battles, more explosions and more magic to make you into a fur-midable enemy. Cat Quest but basically bigger and expanded upon. There is a wider range of attacks and weapons too. Some of the new weapon types include staves and even master swords. Obviously master swords are better.  

Cat Quest II – The Lupus Empire allows two player co-op. Someone controls the dog while the other controls the cat. Readers should hopefully by now know how we feel about co-op in games. Players should have the option of playing with friends and others in local co-op. Good move developers. Even more good since there are dungeons to dive into explore. Your team mate can help watch your back as there are traps in there. Challenges and problems are easier to solve with others.

Like with other RPGs players need to get tactical and quite creative. Players should make combos concerning their abilities, weapons and more. For example the attributes of the passive abilities allow for  quite a bit of options. There’s more to this game than just simply hitting attack all the time. Get the right timing for dodges and evade all damage, know what types of enemies you are facing and what’s the best way to put them down.

There are side quests too in Cat Quest II – The Lupus Empire. What RPG doesn’t have side quests? They aren’t suppose to be just missions to pass the time. Each one is said to have it’s own story which off course will help explain what’s going on in the Cat Quest II – The Lupus Empire universe. The lore will be expanded and probably hear some interesting stuff.  

We checked out some gameplay and it’s not what we thought. How you move around on the map is very cool. You are literally running from area to area, walking around ponds, seas and seeing all the world structures too. Also enemies will just run up to you too and try to “axe” you a question. Cat Quest II – The Lupus Empire has actually gave us a bit of a surprise. Not bad. From what we have seen, the graphics look very good and the sounds are good too. Clearly good work has went into this game. 

Overall Cat Quest II – The Lupus Empire seems like a very good game so far. From the smoothness of the gameplay to how expanded it is. There’s quite a bit going on in this game and we like what we see but the game does seem to easy in terms of combat and difficulty. It looks so easy to evade and handle enemies and we hope there are more enemies and greater difficulty. The developers ‘The Gentlebros’ have done a good job with this game. Now Cat Quest II – The Lupus Empire may have some serious cats and dogs but none are as serious as… the ‘Earth Walk!’

For more information check out the link below:

More information

Horde 3.0

Gears of war 4 has some serious action for gamers but one mode that certainly stands out is Horde. Gears of war is an Xbox exclusive and no we don’t care if you can play it on PC. PC isn’t a console, it’s a computer and therefore doesn’t count. Many players have tried to beat all 50 waves of horde in Hardcore difficulty and have failed. So the idea of taking on Insane scares them. Let’s take a look.

Insane is the hardest difficulty in the game. Players have way less health than normal and the enemies have more health than normal. Also the enemies are very accurate too. So when you see a drone charging a torque bow, make sure to take cover or die. Players literally die in a few shots and if you are anywhere near a boomshot or drop shot blast, then you are done for. So if you want to stand a chance in Horde then first things first… take cover or die. Second things second be completely aware of what’s going on and what enemies are around at all times. No excuses.

Plant the fabricator in a good spot where you have maximum visibility of the area and good amount of cover, preferably with some high cover too. All players must fight right next to cover and never be alone. Each player of the team needs to have from very good to excellent movement skills to be able to dodge incoming attacks, enemies and get around quickly. Each player’s selected class must have at the very least, 4 skill cards equipped. Communication is very helpful but the marking and pinging system works just fine though. Remember when we said “never be alone” well also make sure you aren’t all bunched up together so that one drop shot kills you all. We’ve seen it happen before when a team rushes to go receive someone and BOOM!

horde Gears of war 4

Let’s discuss the enemies. Some off course require more attention then others. Some enemies you can just handle yourself and the team doesn’t need to know. Enemies like the Scion Boomshot, buzzsaw and drop shot are problem with the drop shot being a major problem unless you are under a shelter. Enemies like them and guardians need to be marked and called out as they are capable of downing players instantly and running fortifications and entire structures. Once called out have the right player handle them unless you need two to destroy them quickly, the sooner the better. Lastly do not underestimate Juvies. Those little freaks can ruin everything. Just one sneaking in can down each player one by one. They can down you in two hits alone. Remember what we said, never fight alone because once downed enemies will rush towards you straight away to finish you off. Call out enemies and finish them quickly and appropriately.

Bosses are the biggest threat and can seriously kill your run. Snatchers are considered the biggest threat and require everyones attention as they can advance on your base the fastest and damage everything real fast. They also have a one shot kill attack that forces everyone to take cover. Take these down fast. Kestrels are just annoying as they do keep their distance but can fire over cover, their missiles aren’t a one though so keep an eye on where it’s firing from and make the necessary adjustments. Soldiers are needed for these things. Carrier is considered the easiest as it moves super slow and it’s attacks are easy to stop. Get the soldiers or heavies to keep the explosions coming and they should be done for. Swarmak is considered the second worst thanks to it’s huge pool of health, constant firing and that it can walk right through your base forcing all to evacuate as coming near it’s foot results in an instant death. You must defeat these fast and everyone must focus it down. Bosses are literally unstoppable and requite immediate attention. The heaviest hitters must focus on them. As we mentioned, kestrels only need soldiers to handle if there are two thanks to their rifles. It isn’t easy for heavies to hit them with their boom shots. Call out to your team when a snatcher is charging up it’s one shot kill so that everyone can hide in Time. Swarmaks and snatchers need everyone shooting at it quick. Beware though as in later waves, when you kill. boss quick, another can spawn. 

snatcher Gears of war 4

The main thing that must be discussed are the classes of the players. What to pick, what combination and what’s not needed at all. The classes are: soldier, heavy, sniper, engineer and scout. Now what’s needed? Every team for insane difficulty needs one scout (just one) because that’s where all the energy comes from. Scouts naturally gain double the amount of energy you would normally get as long as it’s during a wave. Soldiers are needed to be that versatile strong continuous damage dealer. The engineer is needed because they can seriously reduce the costs of fortifications and keep everything strong. Now the two that aren’t needed are heavies and snipers. This doesn’t mean they are useless. It just means they are not essential and it’s up to the team. Heavies deal the most damage of all classes but must stay topped up to do so but there are ways around this. Snipers can almost one shot anything with a head shot but requires more focus and skill due to aiming for head shots only. The best combination is most likely 2 soldiers, 1 engineer, 1 scout and 1 heavy. You could have 1 soldier, 1 scout, 1 engineer, one sniper and 1 heavy. Regardless never have two engineers or two scouts. We also never recommend having two snipers. Two snipers consume too much ammo boxes. Two scouts reduce the bonus of depositing energy as the total is shared. Two engineers just take up another class slot. One can easily handle the job. 

So your scout must deposit bonus in order to gain an extra 50% energy every time you deposit your energy which when combined with your double energy collection is crazy amounts of resources allowing your engineer to buy whatever you need. Scouts should also have health boost and dodge to make collecting the energy during waves much safer and keep you alive. peed boost is needed to get around much faster, rush to downed team mates to revive them and works so well with dodge. The Engineer must have repair boost as it saves a whole lot of energy by reducing the repair costs, remember you will be repairing all the time. Also turret discount and sentry cost are very good as they also save you a lot of money, especially when it comes to turrets which are the most expensive fortification. The soldier must have assault rifle damage, grenade damage and active reload boost. When the assault rifle damage and active reload boost are maxed out, your lancer becomes much stronger than the mulcher dealing insane damage to everything. Even big scions die incredibly fast. Grenade damage is to take out the clusters or that one strong target. For heavies we recommend explosive launcher capacity and damage because well max a drop shot that does 120% more damage than normal is devastating and having like 4 times more ammo than normal is a beautiful recipe but if you combine that with marked damage that’s an additional 50% damage and heavies are all about the damage. Lastly snipers need headshot and precision rifle damage for 170% damage increase on all headshots. You can then combine with called shot and magic bullet for that additional potential damage of 80% for a grant total of 250% on headshots.

Horde 3.0 cards

Now in terms of how to play that’s ultimately up to the team but we can give a good idea. If soldiers have the resupply and grenade capacity cards they can hold 8 grenades and every 15 seconds get another free grenade, which means they can plant two grenades at spots to cover areas and alert team mates of enemies that come through places the team isn’t watching. You could even plant grenades to protect the sniper. The soldier is who should be handling all the juvies, trackers and small enemies. They must give continuous damage and blow up bigger targets with their grenades. The soldier literally just fights everything. Engineers need to get the fences up, a few decoys and definitely some turrets for the stronger more final waves. They alone should do all the building. Scouts need to be out there collecting all the energy while the wave is active, this is the most dangerous and so soldiers and other should be covering them. Grab the energy and drop it off every round as it’s the same amount as if you held on to it for many rounds. Snipers need a good spot of elevation and must be safe with a good exit route in case of emergency. Get those head shots all the time, that’s all you are good for. Heavies need to blow everything up, simple. Big guys? Blow them up. Smaller ones you can just rifle them down but when it comes to higher waves you will need to use your explosives, even for drones. Engineers need to build a weapon lockers for their heavies so they can get back major ammo without taking up a ammo box, off course all can use the locker but priority should go to the heavies. Why soldiers are so good is that with 8 powered up grenades they can take down bosses real fast and anything else for that matter and having the continuous firing rifles like the hammerburst, retro or regular lancers is excellent consistent damage.  Soldiers can literally do anything. The scout is also in charge of reviving people all since they can become the fastest in the whole team. 

Off course there is much more we can say like how if you had a whole team of one class, the soldier class would do the best. Something to think about but here is just some tips and things to think about when it comes to beating horde in insane difficulty. Find what works for yourself and do your best and don’t take things too seriously. So even if you beat all 50 waves in Insane difficulty you will never beat… the ‘Earth Walk!’ 

For more information check out the link below:

More information

Colt Canyon

Colt Canyon is a new 2D action shooter game developed by ‘Retrific‘ and published by ‘Headup‘. It is said to be coming out in the third quarter of 2019 on the Xbox One, Nintendo Switch, PS4 and PC. The Wild West just got wilder. Let’s take a look.

Colt Canyon is a simple indie game with a simple storyline with quite simple controls. So players control a cowboy who must rescue his partner who was kidnapped by a group of armed and dangerous people. You see the whole screen so keep an eye on the corners especially as you never know when enemies might show up firing all guns. Since things can surprise you that’s why some describe it as atmospheric.

Colt Canyon

Colt Canyon is a western style Wild West kind of game so off course you will have guns. Players have a revolver and even TNT. Fire and blow up your enemies and march right through without a care in the world. Keep an sharp eye out as there are hidden treasures and weapons around. You might find a shotgun and we all know a shotgun packs more power than a revolver. Treasure is always good so why not take some with you. 

Two things to take into account is that Colt Canyon has rogue like elements concerning the rooms and levels and there is even permadeath so die once and it’s all over. So replayability is definitely there. Stealth is a optional feature in this game. You can sneak past enemies and off course sneak up to enemies too for that advantage. It’s the choice gamers must make. All out loud with guns blazing or more stealth for the clean kills. We think decide based on the the situation in the game.

Colt Canyon

We checked out some Colt Canyon gameplay and it looked how we imagine it would. Running around, open space, aiming your shots, avoiding danger and blowing stuff up. It’s also quite easy to die if players get careless. There are other people you can also save in Col Canyon and it’s up to you. There are many other unlock able characters that you can play as but best of all is that Colt Canyon has local co-op multiplayer. So grab your siblings, your mom, dad or friends and shoot some bandits and cowboys together. Also, when you rescue your partner, remember that you need to also make your way back.   

Overall Colt Canyon looks like a good fun game. Casual gaming and simple. We like that there are upgrades for you and your allies to improve combat effectiveness. This adds a bit more layers to the game. There isn’t that much to say about this game though as it’s simple. The developers ‘Retrific’ did a good job with this game. We at X35 Earthwalker will keep an ear open for this game. Now Colt Canyon may have TNT and lots of guns but those weapons will have zero effect on… the ‘Earth Walk!’ 

For more information check out the link below:

More information

Remnant: From the Ashes

Remnant: From the Ashes is a new third-person co-op survival-action shooter game developed by ‘Gunfire Games‘ and published by ‘Perfect World Entertainment‘. It is coming out the 20th of August on the Xbox One, PS4 and PC. It looks like Remnant: From the Ashes plan to make an intense survival game. Let’s hope they got the formula right. Let’s take a look.

In Remnant: From the Ashes, players start of in a world that is pure chaos now. Basically something evil, something ancient has caused all these problems The even bigger problem is that this ancient evil is in another dimension. That sounds fair right? At least the covenant in Halo attack from orbit. The chaos mainly comes in the form of dangerous creatures that come from different dimensions also. As you can see, humanity has their hands full.

Remnant: From the Ashes

Humanity isn’t going to accept this. They fight back but off course are losing. Players play as one of the last remnants of humanity. Humanity has the technology and means to go to alternate realities and other realms through portals. The main mission is to find where the evil is coming from and stop it. So get weapons, work together and scavenge for resources in order to survive and hopefully win. 

Lets get to the main points about Remnant: From the Ashes. It’s post apocalyptic so expect busted cities, streets and not much people. Oh and lots of enemies. These creatures shouldn’t really be avoided though as defeating them will get you experience. Also you can get materials which are for building or modifying armour, attachments and off course weapons. We hope that there is a good range of modifications, weapons and armour.

Remnant From the Ashes

Since you are travelling through and to different realms and realities there will be different worlds with different designs and environments. The world we can travel to are said to be dynamically generated worlds that change each time you play in them. So expect new encounters each time you enter that world. There will be new objectives and quests too. There are four worlds and all have their monsters waiting and ready for you. So Remnant: From the Ashes is suppose to give us different experiences all the time.  

Concerning the enemies we have seen quite the variety. We’ve seen darkness red glowy enemies that look like trees and can duplicate themselves.. Mechanised enemies that go on all fours and has a cannon on their backs. Humanoid beast enemies that walk with large axes. Half insect half horse enemies that move in groups. What looks like a fire breathing bone or vine dragon. Giant butcher looking enemy wearing an apron and looks like it will eat you. Enemies that look like giant versions of the Interns from Oddworld Munches oddysee. We are definitely liking the variety of enemies you can face in the game. They even have their own group names like The Root and Pan.

We checked out some Remnant: From the Ashes gameplay and it’s what we thought it would be. Traversing and exploring the worlds, coming across enemies, face them or leave them alone. Gather resources, upgrade and get stronger. Big powerful enemies, small numerous enemies, using good guns and even melee weapons. We even know that there are some powerful bosses who will not give up their lives easy. From what we have seen it looks good. We will wait to see more though and see if we are impressed or not.

Overall Remnant: From the Ashes looks like a good game. We have no information on the game difficulty though. We hope games like this have a long curve in terms of progression so that players don’t end up just walking through enemies and slapping monsters around too soon. It should be a survival and struggle right to the end. Graphics look alright so far. The developers ‘Gunfire Games’ as done a good job with this so far. We at X35 Earthwalker will keep an eye out for this game but we need to learn about a few more things. Now Remnant: From the Ashes may seem promising but is a complete fail when compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Ash of Gods

Ash of gods is a new turn based strategy and card role playing game developed by ‘AurumDust‘ and published by ‘WhisperGames‘. Ash of gods is coming out this year, 2019 on the Xbox One, Nintendo Switch and PS4 but already out on PC. This game has a feature that definitely makes it stand out. Let’s take a look.

In Ash of gods the story has been described by the developers as “This is the story of “angels” who after being given free will turned the life of humans into hell in the absence of a god”. This doesn’t make sense but it’s a fictional video game set in a fictional world, so go with it. The game wants to centre it’s theme around moral choices and right and wrong. With people behaving like monsters and at times something that isn’t human behaves more human like than actual humans. That kind of stuff.

Ash of Gods

The style of the story telling is rouge-like but very serious. Ash of gods forces players to really and truly think things through. First things first, all of your characters can die. Yes, even the main character. If you truly mess up you can lose everyone and the game continues even when the main character dies. This is very good and already sets this game apart from others. Next is that every decision you make affects further plot development. It could either be immediate consequences or something much further down the line.

So like in life do not just focus on what’s right in front of you, or what you will gain immediately or you could start a war much later in the game or get someone killed. The developers gave examples, “A rude word may provoke a lethal conflict and a wound in battle may lead to death in a story mode”. That’s not all. Players will need to manage their resources carefully too. If you fail to do so the whole party of characters will die. Scared yet? Well don’t be, it’s a game after all.

Ash of Gods

You already know that Ash of gods is tactical as it’s turn based strategy. You think about what moves and options you have. What do you want to accomplish in the end? Also as a card game you will need to collect cards, have an effective build and use what you got wisely. Characters have classes which off course determines their moves and what you can do with each one. So turn based + characters classes + cards = quite a deep strategy game.

Concerning the combat with enemies, in Ash of gods, there is something players should know. The A.I has been described as smart. The developers have stated that there is no invincible team build. The A.I will constantly adapt to how you play so the challenges you face will always be different. Rushing in hard and fast won’t work multiple times in a row. This is good because many players like to be cheap and do things the super easy way. Good move developers.

Ash of Gods

Games like Ash of gods will off course have some risks. It’s up to players to decide if it’s worth it and whether to do it or not. You can save resources by taking the shorter but more dangerous route. Sacrifice some hit points for a all or nothing strike. Even take a smaller team into battle to acquire the better cards have rounds be quicker.  

We checked out some Ash of gods gameplay and we like the character animations. They are very good. There’s lots of options and lots to do in Ash of gods. There are shop keepers, a large adventure and even multiplayer modes: PvP and PvE. Communicate with your friends by selecting from text options to let them know if they good or suck. This game is definitely very big and has a lot of work put into it. We even saw powerful magical spell like attacks such as using electricity and fire to shock and devour enemies. Looking good so far.

Overall Ash of gods is looking very good. There is more to the story such as that the Reapers are here and they want to drown the world in blood in an attempt to wake up the sleeping gods (That always ends well). The graphics are very good for it’s style and there is a lot of work that went into the music, so listen up. The developers ‘AurumDust’ did a very good job with this game. We at X35 Earthwalker will keep an eye on this game. Now Ash of gods may have some real consequences for decisions but the events that take place are child’s play when compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Golem Gates

Golem Gates is a new real-time strategy (RTS), multiplayer online battle arena, card battle game developed by ‘Laser Guided Games’. Golem Gates is coming out in April 2019 on the Xbox One, Nintendo Switch and PS4 but already out on PC. Quite a bit of good stuff is being said about this game. Let’s take a look.

In Golem Gates, the universe is very different. The game takes place in a land that has been damaged and ravaged by wars… ancient wars. There are Golem Gates which spawn and release ancient warrior machines. Players control a character known as the ‘Harbinger’. You are an outcast who has the ability to command manipulate nanites from a remaining power called ‘The Ash’. You will have to face these ancient warriors, these golems and off course learn and solve the mystery surrounding the long lost creators of the Golem Gates.

Golem Gates

How the game works is not so simple. Players must collect spell cards (this isn’t Yu-Gi-Oh) called Glyphs. Players must then use to build a deck. This deck is what you will be using in combat. Battles have be described as “fast-paced and highly tactical”. Decks, cards all means that Golem Gates has resource management. The glyphs are a big part of Golem Gates but not all there is. There is more. By the way we don’t look ahead on the PC version of the game as that just ruins out for us.

Players will have to build their army, bulk up their forces and definitely get tactical. Expect some objective styled missions like capturing and holding locations. Head on battles and collision will be everywhere and players need to focus on the battle at all times. These ancient warriors aren’t a joke. Now back to the glyphs. Use the glyphs to call in the buildings which provide that field and presence advantage, traps for turning attacks in your favour, units for off course fighting and even tech for that extra boost and advantage. There is even buffs to make your units plus others more powerful.

Golem Gates

Another feature in Golem Gates is that players can make moves and play glyphs at almost anytime and anywhere pretty much. If you are there, then you can do it. You can use the glyphs to do almost anything. You can drop in emergency defences, turn weak scouts into a dangerous army, add a bunch of units to your army and even hide a whole outpost. Don’t get too excited though, as your enemies can use glyphs too. You can literally spawn and build in a powerful army but with one glyph your enemies can make that whole army get destroyed.

We checked out some gameplay and the main thing is how good Golem Gates look. The graphics are very good and the details of these characters, units and even the effects of the lightning and attacks are detailed. Many have commented on how good Golem Gates looks rightly so. We are liking the different size and designs of the units, especially the big one. We liked how the battles come off as really big ones. Units clashing, large units getting a lot of attention and how the battles can easily change in favour and direction through the glyphs. In some ways Golem Gates does remind us off Supreme Commander 2.

Overall Golem Gates looks like a good game so far. The story has some mystery but we wonder how they handle the unravelling of it. The units are looking good but from what we have seen, the enemies don’t look that interesting. The glyphs idea and that you can use them pretty much anytime is very good. The developers ‘Laser Guided Games’ have done a very good job with this game. We at X35 Earthwalker will keep an eye out for Golem Gates and seeing what it gets done amongst gamers. Now Golem Gates may have ancient warriors but even that army doesn’t stand a chance against… the ‘Earth Walk!’

For more information check out the link below:

More information

Ranger Javelin in Anthem

Anthem was released and many gamers had their eyes on it. Almost everyone heard about Anthem and there was some hype for it. Some were already salty because of what they think about Electronic Arts. We at X35 Earthwalker aren’t childish about these things. We look at the game that that’s it. We have checked out what some of these reviewers have to say about Anthem and so far a good number of them didn’t give a good review at all. Some like Angry Joe and others aren’t even that good at it and it shows. Check out what we think of it so far. We say “so far” as we haven’t completed the game yet or anything like that. Also this isn’t a full review as there is literally so much to say.

Anthem can be played both single player and multiplayer. How we see to do it is that when it’s a story based mission, as in it forwards the story, we tend to play it solo but when it’s agent missions and others we then decide if we want others there or not. Now we do prefer single player overall because we get to do things at our own pace, explore around that corner if we want to and even get stylish when facing enemies. You can’t really do that in multiplayer. In multiplayer you have players who just want to complete the mission as fast as possible and so they zoom from objective to objective flying everywhere. If they reach the next area you have around 24 seconds to get there also or you’ll be teleported there. So it’s a rush. This doesn’t mean multiplayer isn’t fun. In multiplayer we have come across some playful and friendly gamers. If we throw a flare, they all do. In fact we once had a flare party where everyone was emoting and tossing flares everywhere. In multiplayer, there enemies don’t stand a chance. You feel powerful. Plus we have to admit that some levels, especially bosses are very difficult to beat alone and off course a team makes a difference.

Now when do you get to play with others? The answer is whenever you want. Every time you go on an expedition you have the option as to whether to play with other or private. What they shouldn’t have done is keep presenting a warning or reminder that Anthem is better experienced with others and if you are sure you want to play private. Yes we are sure, that’s why we selected private and not public. It’s annoying that every time they have to ask you. It’s like they want us to doubt our choices. Just stop please. Other from that, the system works fine. You choose public and they find a team. The levels of your team mates are questionable but not a big deal at all. It’s minor.

We tried three of the four Javelins: Ranger, Storm, Colossus (haven’t tried yet) and Interceptor. These four play very different from each other. Rangers are fighting like actual soldiers using mainly their guns and equipment as backup. Storm normally stay at long range and use elemental based attacks like lightning, ice, fire and even wind. The Interceptor is all about getting fast, do quick damage and then get back out just as fast. The colossus wants to get up in the enemies face and use some melee action while tanking some damage. When you play each one, it does feel different but the principle is still the same as in, don’t die, take cover to recover shields etc. Your strategy and style of play changes with each Javelin type and that’s a good thing.

The enemies are quite similar to each other in some areas. The main enemies are: Scars, Dominion and Outlaws. They have foot soldiers, elite versions of those soldiers, unique units and even a shielded unit. The three main enemy groups are different when it comes to their unique units. The Scars have a big flame throwing unit that uses a big physical shield to completely negate all frontal damage. It’s weakness is it’s fuel tanks. The Dominion have a large animal like thing that has a cannon on his back which is really fast. There are even more enemies too including the wildlife. An Ursix is a giant beast that throws rocks, charges and smashes you with brute force. There are more enemies to but some are passive and will not bother you at all, only until you scare or disturb them.

We haven’t completed the main story yet but so far we do understand what’s happening. The shapers, shaper relics, anthem of creation, what the dominion wants, cataclysms etc. You can learn a whole lot more through the items that have information and lore like scrolls and books found in fort tarsus or certain identified areas in the main world that give the the background story and more. There is a lot of information to find and they do explain quite a lot. Some not good critics like PC Gamer complained that the story was complicated and confusing. We didn’t find it confusing, they were obviously rushing through the game to complete it to give their review. Take your time and you will see that it’s not that confusing at all. It’s a fictional game with fictional rules. So see it from Anthem’s universe perspective.

The characters are interesting. Haluk is straight forward to us and he needs to stay cool at all times and not just on the battlefield. Owen is quite easily understood and his actions can make sense but not justified. Faye its quite realistic, she’s one of those people who’s so into their field of study or interest that people forget she has hobbies like radio series. Matthias is the brilliant but reckless type and the whole manifold incident made him even better. The other characters just add to the social flavour. You can speak to them from time to time and they clearly have their own views, focuses in life and stories. There are other characters that you can speak to and you get to decide how you respond to questions and situations. In one of them we convinced Amal, the bartender, to always do the right thing and be honest. We also couldn’t deceive the old woman (Marelda we think) by letting her think we are her dead son. What she needs is the truth, gentle but straight up truth. We truly helped her in the end. Yes, it has been said that no matter what you choose, the outcome isn’t effected by much but these conversations do test the player themselves, their morality and what they think. Nice touch.

Chests and challenges Anthem

Now let’s talk a bit about what we don’t like. We don’t like that you can’t really decide what you can craft. From the earlier parts of Anthem we happened to find a harvestable source during a mission (we played in private) and it released a crazy amount of masterwork ember. We had a lot of crafting material but couldn’t craft anything great. We later learned that you need to collect and then upgrade blue prints by completing certain weapon challenges. That wasn’t made clear to us. It should have been spelt out to players.

Another issue is that moment in the story where you needed to enter four special tombs and those tombs can only be accessed by those who are worthy. You are worthy by completing specific challenges. Now what’s the problem? The challenges can take quite a while especially if you haven’t started anyone of them while you are playing missions. This whole section feels like a wall. Until you complete the challenges you cannot progress. We were fortunate to have only three more challenges remaining: melee kill a certain amount of enemies, complete world quests and find 15 chests (15 we think). It took quite a bit but not that long but we know other players had to spend a long time on it which isn’t fun. If they made it so that getting into the temples unlocks you weapons, upgrades, blue prints, techniques or whatever then it would be better and feel like rewards, instead of making that the actual main mission. We weren’t happy about this part at all.

A small sized complaint is that we can’t feel that much of a difference when we equip gear that increases our armour and shields. We even crafted a couple of stuff and really increased both armour and shields but enemies seem to kill us at pretty much the same speed (we always play on hard difficulty). Maybe when we get much better gear we can feel the difference.

Socialising and a bar Anthem

Another issue is that the story could have included more encounters with the different groups like the regulators and how messing with them could have consequences. The outlaws could have their own branch of missions along with the scars; giving players the opportunity to know more about them and their whole system. There’s opportunities in there and we want to see Anthem take advantage more of what they have in their universe.

One more issue is the items drops you get for beating certain enemies. X35 Earthwalker, the legendary soldier himself, literally earlier today in free play mode defeated an Ursix and got two epic items from it but later X35 fought a War Titan and beat it solo and the reward was a rare and uncommon. The war titan was stronger, had way more health, can do way more damage and took five times longer to beat but the drops were inferior. That needs to be fixed as that’s clearly not right. By the way we will show that fight against the war titan in a video in good time.  

Now some critics were complaining about the characters and the conversations you have with them. Let’s be real, the characters do what they need to do. They said the characters just stand around. Well what do you want? You want the characters running around in a route in fort tarsus so players have to chase them down just to get a mission or talk. Some really slammed Anthem for not having big story effected consequences based on your responses to some characters. This isn’t that kind of game (what’s wrong with these reviewers). Anthem isn’t about meeting clans, persuading them to join your cause and them lead an army and if you anger clans then they become enemies. It’s just conversations to keep things fresh, different and these conversations are interesting. People go through different things and it’s good to talk to others. Others slammed Anthem for having repetitive missions. We don’t find them repetitive. The developers can’t keep adding in completely different gaming mechanics all the time, there needs to be some sort of formula. Rescue and protect missions are not fun at all. There are limits on games especially those that are open world, RPG with world events and stuff to come. It can’t go on forever that’s why DLC have to come in bringing new stories and adventures. It’s sad that reviewers and critics don’t understand this. Like we said, ignore the critics and reviewers and certainly you tubers like angry Joe who just hop on the hate train to get views. Do your own research check out some gameplay and if you like what you see, try it for yourself.

Javelin customisation Anthem

Now another thing that’s good is the Javelin customisation at least in terms of the colours. You can change the colour of each limb separately. It gets better. You can decide what shade of the colour, the fabric, patterns and even the texture. Players who have some level of creativity will go to work with these options and we still haven’t seen a javelin that’s just like ours. Even better we haven’t see one that looks like ours. What we don’t like is how long it takes to get different helmets and javelin body parts. Keep doing missions to get coins and then rely on those. Or you could buy shards but we aren’t doing that. 

Overall we are really enjoying Anthem. The option to play with others is easy and just as easy to play alone. The Anthem world looks very nice and it does make you want to explore. Little things like how flying in rain helps your thrusters and reduce overheating while going in water or waterfalls completely cools you off, extending the amount of time you fly for. The weapon types definitely feel different. The pistols don’t feel like the scout rifles. The LMGs don’t feel like the assault rifles either. We like how much of a battle it is to take down a titan and when you finally do, it feels like an achievement because of how strong they are as enemies. The rabbits and other wild life creatures are cool. You can walk up to them, chill with them and even follow them around. The world definitely feels alive. Anthem has way more positives than negatives. Don’t forget that we haven’t gotten to the end of the story yet and we still have more to see.

Now what’s our current verdict? Anthem is currently 8/10. We recommend it to other players. It’s negatives especially the challenges to enter tombs does hold the game back as it makes certain things annoying. There is so much more we can say about the game but we want to leave it here for now. Now many have a lot to say about Anthem but there’s way more to say about… the ‘Earth Walk!’ 

For more information check out the link below:

Epic Anthem gameplay

World War Z

World War Z is a new zombie third person shooter action game developed by ‘Saber Interactive‘ and published by ‘Focus Home Interactive‘. World War Z will be coming out the 16th of April 2019 on the Xbox One, PS4 and PC. Zombies have always been a problem but in here… there’s too many. Let’s take a look.

In World War Z players will be playing through the stories of others around the world. So no, it isn’t just America this time. Jerusalem, New York and Moscow have been named. So this means, different environments, different characters and different objectives. Humanity once again is near extinction. The zombie swarms are in the millions and it’s up to a group of people who are working together to survive and hopefully beat the zombie hordes. Do players have what it takes?

First of all let’s say this as we are all thinking it. How comes four regular people just get some guns and are able to survive and beat the zombies successfully but the whole Israel, Russian and American army get defeated. The army are filled with professional soldiers who practice in firing ranges and should know how to aim for the head. They have tanks, artillery, helicopters, ships, bombs, nukes and more but yet they all lose while a lone cop like Leon Kennedy, or some high school cheerleader or a pub owner who finds a shotgun or a pistol can survive and defeat many. Zombie movies and games have yet to explain this consistently. We aren’t letting World War Z off from this point.

World War Z

World War Z off course is following the World War Z movie so expect the same kind of zombies. These aren’t the traditional slow moving zombies. Oh no! These zombies, run, sprint (for some reason), jump, reach and chase you down. They will let nothing stop them. If you jump across a gap, they will jump too. If you go through a door, they will try to break it down. So let’s go to the top of a elevated area. That won’t work. Why? Well these zombies keep rushing at your location that they will pile up on each other. The pile will eventually reach up to where you are as they are climbing up each other. So you aren’t really safe anywhere. They will do their best to find you.

The Zombies in World War Z also are off course fearless. Having big guns, a wall, vehicles or even numbers doesn’t bother them in the slightest. They will rush you regardless so players can’t sit around and wait. Also the zombies cannot be reasoned with, so don’t expect any second chances or mercy from these guys. The zombies here are going to require gamers who can think fast, plan well and work well together.

World War Z

That’s right, World War Z is co-op. You will not face the zombie horde alone. You will team up with three others. There are six characters classes: Fixer, Hellraiser, Exterminator, Slasher, Gunslinger and Medic. Off course each one has a clear role, for example medics are all about healing and keep everyone in top shape, Fixer will be in charge of fortifications and equipment, Slasher is going to get up close and do some melee damage, we assume Gunslinger will have advantages and buffs concerning guns. Exterminator, and Hellraiser aren’t so clear but we assume that turrets and even explosives will relate to them. Players will need to find out what they are best at and start training.

In terms of weapons there isn’t that much to say because it’s what you would expect. No weapon, when against a zombie horde should be off limits. We would even use our car keys if we have too. World War Z will have barricades like barb wires. Traps, guns, sentries. Those aren’t enough to stop a horde though. Good thing, there is more. Machine guns, grenade launchers, rocket launchers and turrets. Now that’s more like it.   

We checked out some gameplay and it was what we thought it would be. More like defend the area and tower defence in some ways. You rely heavily on your set up, where you place the barricades, where you decide to fight from. World War Z also has procedural enemy and items spawns which the developers claim is based on the players performance. There are claymore mines, frag grenades a crossbow, a double barrel shotgun and even C4. We do wonder about the difficulty and how much damage zombie swipes do. Also can zombies grab you to temporarily stun you? Guess you must play to find out.  

Overall World War Z looks like a good game. There are hundreds of zombies on the screen at once thanks to the Swarm Engine by Saber Interactive. You can truly blow zombies to pieces. The graphics are good, the sounds are good and the locations are nice. The developers ‘Saber Interactive’ have done a good job with this game from what we can see so far. We at X35 Earthwalker aren’t looking forward to this game but we will keep an eye on it. We like how this zombie game is shaping up and how it adapts for player skill. We still have questions though. Now World War Z may  have hordes of zombies but those zombies aren’t even a threat when against… the ‘Earth Walk!’

For more information check out the link below:

More information