X35 Earthwalker Halo Infinite multiplayer

Halo Infinite is absolutely fantastic. We at X35 Earthwalker love Halo and have always been excited for Hali Infinite. We lobed Halo 5 Guardians and reviewed it fairly. Many so called Halo fans were talking about doubts and worries. Such nonsense. 343 Industries have worked hard on all their games. We never doubted Halo Infinite. With all the game engines today, technology that we have and the new next gen consoles like Xbox Series X, which is the most powerful by the way, we can produce the most the most graphically impressive, features and mechanic filled games with top level performance. We are happy so far.

X35 Earthwalker Halo Infinite multiplayer

It’s Halo, so off course X35 Earthwalker will talk about it. Except we aren’t losers who all rush for views and stuff. We stick to our plans and do things our way. X35 Earthwalker will take over from here. I watched all the gameplay and more concerning Halo Infinite’s Multiplayer and I can say right off the bat that it’s absolutely amazing. The pacing is sort of hard to tell but it looks like a good speed. No drastic changes there. The customisation has been expanded and upgraded. You can customise: Armour core, Gloves, Coating, left & right shoulder, Visor, Helmet, Kneepads and gloves. That’s more categories than what Halo Reach had. There’s even weapon customisation too. I am happy about that one. How in-depth does it go? It won’t be anything big but nice touches that just makes it your own. So already there’s clearly new things and more to do. By the way Halo Infinite is developed by ‘343 Industries‘ and published by ‘Xbox Game Studios‘. 

The multiplayer is more in-depth than ever before. There’s more mechanics. For example you can target and damage specific parts of the vehicle. You can destroy the tires which makes controlling the vehicle far more difficult. You can destroy the hood of the car and damage the engine. There’s a doomsday state for a vehicle where it basically means the vehicle will explode soon so either get out or use it to go out with a bang. There’s a new warthog like vehicle called the razorback which has the means to carry weapons, objectives, ripped off turrets and more on the back. The designs of some of the vehicles like the warthog and the banshee has a new design and they’d look more high tech compared to their previous design. The Banshee makes sense as it’s suppose to be the banished Banshee. We did see the VK78 Commando Tactical Rifle in action and it seems to hit quite hard. Feels more like an automatic DMR but obviously less damage per shot. There are new designs for the weapons too, so keep an eye out for the spankr rocket launcher.

X35 Earthwalker Halo Infinite multiplayer

Yes! Sprint is in the game and rightfully so. Spartans are super soldiers who run all the time… off course they should sprint. The grapple hook thing is here and has a significant role in the Halo Infinite Multiplayer. You can hook enemies to pull yourself towards them. This is useful for a melee kill, sword or hammer. You can use it for mobility like to get to certain places faster or harder to reach places. Like elevation advantage. You can also use it to grab and pull weapons to you as well. Grab the sword, the power weapon like a rocket launcher and more. I even saw it be used to get to a flying vehicle so you can hijack it. On top of that we are seeing what I can describe as equipment and spartan abilities. You can set up fields that block ballistic rounds. Sort of reminds me of the style of use of equipment in Halo 3. There seems to be an energy reflect spartan ability. In the gameplay the Spartan raised his arm and reflected back a charge plasma pistol shot at the shooter which connected, allowing for an easy kill. 

I checked out more Halo Infinite multiplayer gameplay and it’s for the most part what we expected. It looks awesome, sounds very good, new weapons, more in-game mechanics, more abilities, more details and more customisations. We there are unlockables. Like how there was in Gears of War 3. You earn things through playing the game. There are battle passes for players to buy and work on. There is even an academy which is for training purposes. Work on your shots, warm up before going online and more which is an excellent idea. It’s more advanced than the training area in Apex Legends. There’s a lot to analyse but we are keeping things simple for now. We have off course included both Halo Infinite Multiplayer videos in this G-blog. 

Overall Halo Infinite’s multiplayer looks phenomenal. Off course I will have to see how things go when we actually play it. I will have to check the weapon balancing, vehicle strength balancing, how frequently do vehicles and weapons get dropped into the battle and much more. Halo Infinite is going to be the best game of the next couple of years easily. There’s so much more that can be done as well. Now Halo Infinite may have a serious and fantastic multiplayer but ti would have been much bette if its development was led by… the ‘Earth Walk!’

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X35 Earthwalker Kitaria Fables

Kitaria Fables is an action adventure role playing game with farming elements. It’s developed by ‘Twin Hearts‘ and published by ‘PQube‘. Kitaria Fables isa said to be coming out the 3rd September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Don’t let Kitaria Fables fool you. This is a serious game. Let’s take a look.

Kitaria Fables is set in the world of Kitaria where animals behave like people. Walking around, talking, got jobs, are soldiers etc. You’re in Paw village where you are… farming. Farming? That doesn’t sound like a hardened tough warrior for an adventure but hey it’s a job. So yes, you do farming, you attend to and grow your crops for money and survival. You also can get ingredients for cooking and meals. There’s crafting elements in Kitaria Fables too. Kitaria Fables is an action adventure game with Role playing games and farming elements. Sounds very interesting. We like it.

X35 Earthwalker Kitaria Fables

Kitaria Fables is a big adventure remember. There’s an actual danger and threat to the world of Kitaria. There’s a growing darkness. The areas around Paw Village are getting “increasingly hostile.” In fact the empire has actually called you to investigate. So clearly we are more than just farmers. You will travel the world and reach various different locations. Expect to come across and dive into forests, mountains, swamps and even deserts. We do like the variety but hope they stand out well. So explore to find and discover new characters who can be friends and of course new gear and weapons. Speaking of weapons.

X35 Earthwalker Kitaria Fables

There are real weapons in Kitaria Fables. Melee weapons like swords are here and we have seen a few designs. Some look cool. There’s projectile weapons too like bows. There are spells too. You can freeze enemies to restrict their movements or maybe take a dangerous enemy out of the equation. Maybe just burn your enemies for that additional damage. We know there’s more spells to acquire and weapons which means more options for combat styles. 

What’s interesting for us at X35 Earthwalker is what kind of enemies does Kitaria Fables have. From what we have seen there’s humanoid or should we say animaloid enemies. Animals that wield weapons like bows and melee. So maybe there’s different armies that you need to watch out for. In the forest area there are shield bugs. This shows the areas have their own unique enemies. We did see a forest golem which was the coolest thing so far. After all magic is in Kitaria Fables so magical or mystical beings like golems makes sense.  

X35 Earthwalker Kitaria Fables

What’s really awesome though is that Kitaria Fables has local co-op! Something more games NEED to HAVE! This means double damage, double attacks and equipping yourselves in such a way as to compliment each other. One can focus on freezing while the other can burn enemies instead. So yeah, grab your friend, or family and… well… water crops together… right? 

We checked some Kitaria Fables gameplay and it’s what we expected. It gives us an animal crossing feeling for sure… but except there’s actual combat, monsters etc. We like that after your big dangerous adventure, you come back to a quiet simple farming. We hope to see more of what Kitaria has to offer. The graphics are good for what it is and what design this game is going for.

Overall Kitaria Fables looks like a very good game. Definitely deceptive at first appearance but it’s a real adventure game. Real weapons, real story, a real enemy/threat and many characters all with your own plots of land to do what you do best… farming. We like the cute but serious design that Kitaria Fables has. The developers ‘Twin Hearts’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing Kitaria Fables come out. Now Kitaria Fables may be cute but that doesn’t fool… the ‘Earth Walk!’

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X35 Earthwalker Dying Light 2: Stay Human

Dying Light 2: Stay Human is a action adventure first person shooter game developed and published by ‘Techland‘. Dying Light 2: Stay Human is said to be coming out the 7th of December 2021 on Xbox Series X, PS5 and PC. Dying Light 2: Stay Human has a big number of gamers looking out for it. So what’s new? Let’s take a look.

Dying Light 2: Stay Human is set in a place called ‘the city’. Is this Harran? Not clear but it could be. We know that the events in Harran were over 20 years ago. Basically the virus completely won and it’s ruined the whole world. The city is one of the last places left for humans. Even in such a serious doomed situation, humanity still wants to fight each other and be evil scum bags, instead of working together. Typical right? But hey, we can still run, jump, swing and parkour our troubles away. Players control a guy called Adan Coldwell (last name most likely is wrong) who basically wants answers concerning his past. He ends up in this city.

X35 Earthwalker Dying Light 2: Stay Human

Come on everyone. It’s Dying Light. We all should know what to expect at this point. There’s going to be zombies, some form of super mutated creatures and violent humans as enemies. In Dying Light 1 there was those super mutated that came after you at night and was a real problem. So we expect Dying Light 2: Stay Human to have an even worst super mutated enemy otherwise Dying Light 2: Stay Human would be a fail by default. We can also expect parkour, running, jumping, swinging, sliding and pulling yourself up ledges etc. Dying Light was already serious so we expect more for this big sequel. So what will they do? 

We have seen the three factions in the city and this is how you know the humans here and are stupid. There’s the ‘survivors’ who build many safe zones and are very adaptable to whatever situation that comes their way. ‘peace keepers’ who are basically;ly soldiers who are want to create, keep and enforce law… even on those who don’t agree. ‘renegades’ are basically ex prisoners who want total dominance and control over the whole city. It’s clear who sucks and who seems more normal. ‘Renegades’ are dangerous criminals, ‘peace keepers’ are dictators and ‘survivors’ just sound like people who want to live. We aren’t impressed with the three groups but we do like that they are clearly distinguishable from each other by their uniforms. We have high expectations for Dying Light 2: Stay Humans. 

X35 Earthwalker Dying Light 2: Stay Human

We checked out some Dying Light 2: Stay Human and it’s what we expected which isn’t a good thing here. Sure they polished some stuff like deflecting and blocking. You can dash to evade and dodge attacks. There’s mechanisms like jump pads for extra height. The ability to roll on landing to reduce damage, fast swapping and use of items, weapons and crafted stuff. The combat is much better and way faster. We like the dangers of sneaking into nests to get some rewarding goodies but you have to be patient, quiet and keep cool. Huge risk (so they say) but big reward. There’s more to do and there’s more layers to the features in the game which is all very good. We didn’t care about Dying Light 1 and haven’t seen anything to make us care about Dying Light 2: Stay Human. 

Overall Dying Light 2: Stay Human seems like a very good game but we aren’t excited. We wanted more. We wanted something different added in as well. Dying Light 2: Stay Human does look fun and clearly better than the first game. We like what we see. We like that there’s parachuting, basically, to help traverse around the city at least from great heights. There’s quite a bit to talk about but we will keep this short. The developers ‘Techlands’ have done a very good job with this game. We at X35 Earthwalker will have to just hear what happens with Dying Light 2: Stay Human. Now Dying Light 2: Stay Human might have the city but even it isn’t good enough for… the ‘Earth Walk!’

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X35 Earthwalker Second Extinction Rosy

Second extinction is an awesome game. We at X35 Earthwalker love it, spend many hours in it, both solo and with random players. It’s best played with others but you can still go at it solo if you are a mad man/woman or you are super brilliant like X35 Earthwalker himself, but for you the reader it’s most likely the former. Just saying. Stop being triggered and read this thing. We have a few quick things to discuss here and it’s mainly about what others have said or done concerning Second Extinction. By the way we will do our own review as well. Let’s take a look.

Firstly we want to trash talk a lot of gaming websites that have the laziest low intelligence bum writers. Whoever runs their websites should quit. They suck. Here’s why we say this. X35 Earthwalker one day wanted to see other peoples opinions concerning who the best character in Second Extinction is and why. Normal stuff. He goes online and sees a website with terrible and inaccurate information concerning the weapons and characters. He goes to the next website and funnily enough that site has the exact same text as the previous sites. He went to another site and it also had the exact same ‘copy & paste’ text as the previous two. How lazy and lame must you be to just copy and paste the WHOLE thing. We ain’t pathetic wusses like many youtubers, we are giving the names. Here’s just some: gamepretty, gamesgds, steamlists, gamesutra, gameplaylists, gameplay, steamah and guiasteam. Sure these sites are small and not very good at all but there were real easy to find when searching for the best character in Second Extinction.

X35 Earthwalker hates bad gaming websites X35 Earthwalker hates bad gaming websites   

Above are just two screenshots of the text. We have screenshots of all the websites but this is just the text on the part about Rosy. The whole thing about all the characters is exactly the same. The one on the right (steamlists) adds one more sentence but everything else is still copy and paste. We will have to write our own character tips and ranking of them for you guys since as you can see others are useless at it. The problem isn’t only the copy and pasting but how bad the information is about Second Extinction. They claim that the minigun isn’t always the best thing. We have played for hours and used Rosy the most. There statement is false. The minigun is the best weapon always. It’s damage isn’t low, it truly shreds enemies as it should be. It’s powerful without the upgrades. Without any upgrades the minigun beats all other weapons. 

X35 Earthwalker Second Extinction Minigun

When weapons are upgraded, the gap gets smaller but the minigun is still the best. The overheat isn’t a problem since the weapon cools down fast and there are upgrades that let you use the overheat to your advantage. For example there’s an upgrade that as your minigun gets hot, your bullets inflict fire damage and sets dinosaurs on fire. There’s another upgrade that when you completely overheat you release a powerful area of effect flame blast that damages and sets enemies on fire all around you. So overheating isn’t bad now. They said you need to “keep feeding it ammunition.” Duh! Well obviously. All guns you need to feed with ammo. No ammo means you can’t shoot. So that’s stupid of them to say that. Lastly the image on the right says that “it can be hard to hit smaller ones”. No it isn’t hard to hit smaller dinosaurs. With the high rate of fire it’s easy to hit them.

X35 Earthwalker Second Extinction Rosy

Lastly we want to discuss what it said about Rosy as that’s just as bad as what they said on the minigun. They said Rosy’s abilities are lackluster. What?! Do we forget about how Rosy be standing in the middle of a horde of dinosaurs and be destroying them all and surviving at the same time? No character can do that. The passive ability is not “negligible”. That passive ability helps keep you alive and saves you on med kits. If you don’t lose a whole health block, you will regenerate it back. That means you can save med kits until you truly need it. Other characters can’t do anything about their health. Remember you only can hold a maximum of 3 med kits in Second Extinction. The static barricades are easy to place and use and make a huge difference in a fight against a horde of dinosaurs. The developers need to improve responsiveness of controls though. Switching to grenades and placing static barricades suffer from bad responsiveness here. Lastly they said the “regen/buff ability might save you in a pinch, but not always”. Sure, true but of the original characters, Rosy has the best chance of saving your life. Your health gets low, activate Rosy’s ultimate ability and you get full health even when being attacked. It’s very strong. It also heals your team too. Her abilities are far from lack luster.

Overall this stuff from these terrible gaming sites is sad and embarrassing for them. It was also bad information too. We have to do our own review of Second Extinction with information, tips, and more. Actual god information. More proof that X35 Earthwalker is the best in all the realm. Second Extinction is an awesome game. So keep your eyes out for more X35 Earthwalker Second Extinction content. Now Second Extinction has terrible reviewers but you will find much better content from… the ‘Earth Walk!’

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X35 Earthwalker Warden Gears 5

Gears 5 has another huge problem caused by the developers, ‘The Coalition’. This is terrible as Horde mode is the best thing about Gears 5 currently. Versus isn’t fun. We already spoke about the problems with versus and so won’t echo it here. This is about the Horde mode. Yes we are aware of the changes coming in the next content drop and what changes are coming to certain horde classes. That has it’s own problems too but that’s for another time. Let’s take a look.

Now Horde has a big new problem that we noticed for some time now and it’s completely turned us off of horde. When you get to wave 8-12 the game will sometimes throw in a ‘Random Warden’. We call it a random warden because it feels random even though there is most likely a pattern. The problem here is that it makes everything so much harder and ruins everything for the most part. First of all who’s the guy or person who said that Horde on inconceivable difficulty wasn’t hard enough? Who was the guy who requested or suggested adding a ‘Random Warden’ to spice things up? Idiot! Many players like X35 Earthwalker (obviously not as good as X35) play with random players so the amount of team work we have is considerably less. Dealing with a warden is more of a teamwork thing, not a solo thing.

X35 Earthwalker Gears 5 Horde

If you don’t have the right horde classes on your team, then beating a warden becomes a massive problem. The blade master is an easy counter but most players aren’t blade masters. The Warden most of the time sprints straight towards you and requires attention while the horde pushes on you. X35 Earthwalker as a gunner was holding down the entire left hand side of the map all by himself… after all he is the best Gears 5 player in the world. Hie entire team was on the right fighting at the base. Warden shows up in the wave. Eventually X35 see’s the downed symbol of a teammate, then two downed, then someone executed. X35 can’t go over there because he’s facing DR-1 oppressors, annihilators, and numerous enemies. Soon only one guy was left alive over there. Then X35 was the sole survivor. Then almost soloed the entire horde by himself while being chased by a warden. By the way, the survivor modifiers was on for that horde frenzy meaning if the whole team dies, it’s all over. That wasn’t fun. No one on the right side of the map had the actual means to beat that warden by the looks of it. All four got folded… like hoes. That’s not fun. We even in another match had two bosses show up which is normal but they got joined by a warden. Why?!! Who’s dumb idea is this. Once again the coalition has no idea what they are doing. 

X35 Earthwalker horde modifiers Gears 5

Next issue is the some of the modifiers themselves. They make things too ridiculous. Once again you are mainly with random players who do whatever they want for the most part. There’s a modifier called ‘even stronger enemies’ which makes enemies do 3 times more damage. That’s stupid. Remember that when you beat wave 4 the enemies do 2 times more damage. Then another 50% damage boost after wave 8. We talking about 350% more damage! A simple drone else and even a simple deebee bot will down the whole team solo if not careful. It’s stupid. Then there’s modifiers that create chaos in combos. The freezing bullets modifiers is an example. The grenadier with the overkill was able to instant freeze a sniper class character from a good distance away. This caused instant death. The worst is when the drones can freeze you. Snipers, not so much at all. Some modifiers just straight up make things boring, prevents you from playing how the class should be played. The elite drones do too much damage as well but we have already talked about that. So imagine trying to deal with a rushing warden who’s got twice as much health, with random players, none has a direct counter, with a horde that has cheap modifiers coming after you. Again it’s not fun. We have beaten horde with ‘Random Wardens’ multiple times but it was boring and ruined things. 

This is just two issues we brought up here. There’s more to say like how slow class progression is and that it takes too long to level up. Which is harder to do with the increased difficulty, single modifiers and ‘Random Warden’. When you ail, you don’t get the big prizes meaning you spent all that time getting to wave 12 just to get nothing if you fail. Those pity cards and 1 star doesn’t make up for it. We have been playing Gears 5 much less now. Since Horde was what we came back for but now that’s not fun a lot of the time. The Coalition once again is messing up and making decisions that ruin their game and makes their numbers get smaller and smaller. Now Gears 5 may be getting new content but it’s current state isn’t good enough for… the ‘Earth Walk!’

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Dungeons & Dragons: Dark Alliance is a new third person role playing action game developed by ‘Tuque Games‘ and published by ‘Wizards of the Coast‘. Dungeons & Dragons: Dark Alliance is said to be coming out the 22nd of June 2021 on Xbox Series X, Xbox One, PS5, PS4 and PC. Dungeons & Dragons is popular. Let’s take a look.

Dungeons & Dragons: Dark Alliance is off course all about the dungeons and dragons world. It’s here this time as an action rpg. There’s real time combat too. The story isn’t complicated but more typical. Dangerous monsters and creatures causing havoc and destruction. For example there’s invading armies that are evil who are also getting more powerful over time. Frost giants and we know how bad they can get, along with dragons who want revenge are moving around through Iceland Dale. Off course dragons. It’s called dungeons and dragons after all. Can you image a dungeon without any dragons?… boring.

So yeah all players have to do is face off against the forces of darknesses and defeat dangerous powerful creatures that were on the offensive. It’s Dungeon and Dragons but improved and a huge world adventure. There’s four heroes, so pick who you want to be and get out there. That’s simple.

There is co-op as well which is awesome clearly something Dungeons & Dragons: Dark Alliance needs.  It’s four player maximum. So imagine exploring a cold Icewind Dale, facing frost giants, slaying them and getting the loot which include gear. There’s also other fantastic mighty bosses too. Don’t forget about the dragons. 

We checked out some Dungeons & Dragons: Dark Alliance gameplay and it’s what we expected. Take on monsters, legendary beasts, swing your weapons, fire your bows, cast your magic and work together to be victorious and bring home the prize. Exploration matters and the combat looks lively and cool. Combat in some games aren’t done well. We need to see more from Dungeons & Dragons: Dark Alliance but so far from what we see, it looks good but standard. 

Overall Dungeons & Dragons: Dark Alliance is a big role playing game. You get to fight all the famous mythological creatures like frost giants and trolls with your friends, get powerful loot, get stronger and roll together. It’s just straight up dungeons and dragons fun. The graphics look good and the visuals sound alright for now but there’s still more time to go. So we need and want to see more. Ir’s cool but doesn’t stand out. The developers ‘Tuque Games’ have done a nice job so far. We at X35 Earthwalker will have to hear out for Dungeons & Dragons: Dark Alliance. Now Dungeons & Dragons: Dark Alliance may have frost giants and revenge seeking dragons but even those just get slapped aside by… the ‘Earth Walk!’

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Aliens: Fireteam is a new cooperative third-person survival shooter game developed and published by ‘Cold Iron Studios‘. Aliens: Fireteam is said to be coming out in the third quarter of 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The aliens are back and this time, it’s serious. Let’s take a look.

Aliens: Fireteam has a very simple story. A fire team of marines, hardened marines jump in, head first into a major league xenomorph threat. Why? Well a “mysterious distress call” went out and off course we just got to respond right. The marine assault unit make their way to LV-895 which is in the outer colonies. It wouldn’t be an shooter alien game if this place didn’t have xenomorphs and some sort of ancient alien civilisation links. Also it wouldn’t be aliens if there wasn’t any hidden corporate secrets going on. So yeah, Aliens: Fireteam has the typical package. 

So let’s give it to you straight. Aliens: Fireteam is a cooperative third person shooter game. You get to create your own fire team and customise them. You can decide their class, perks, weapons (off course) and gear. Then dive straight into the action and start shooting. Expect loads of danger and enemies. There’s 30+ weapons from what we have heard. About times the marines get new weapons. Got to adapt and improve. There’s also 70+ weapon attachments/mods. Let’s get into a bit more details.

There are five unique classes: Doc (Doctor), Gunner, Technician, Recon and Demolisher. We can figure out what each class does. Doc would be focused on healing and health. Gunner is the big gun and should do the most direct damage. Technician has the technology to grant advantages, basically the support class. Recon should be the one to bring awareness, expose enemies, navigate, lead the charge sort off. Demolisher just blows stuff up and maybe destroy fake walls for secrets etc. Each class has their own character perks and special abilities. Aliens: Fireteam has variety.

There are four different campaigns in Aliens: Fireteam that are said to introduce new storylines to the alien universe. We are expecting a variety in the level designs because of the different campaigns. Some locations are clearly xenomorph hives or heavily taken over areas. So the developers need to capitalise on this. There’s also a challenge card system to make your playthroughs different and add deployability to the game. The card challenge seems to be where you can accept added difficulties, twists to shake things up. 

The enemies you face are interesting for the most part in Alien: Fireteam. There are two groups: Xenomorphs and “Weyland-Yutani synthetic foes”. Not only that but we hear there are over 20 enemy types. This is exciting. We expected more enemies and variety of xenomorphs and they have done that. There’s 11 different types of xenomorphs which includes facehuggers and praetorians. So expect even new xenomorphs. Those synthetic enemies can harm you up close while some wield weapons as in guns. They take cover and fire at you. 

We checked out some Aliens: Fireteam gameplay and it’s what we expected. We are glad they are doing it this way. It’s a serious fire fight out here. The aliens, each type have their own intelligence concerning how they attack and function. For example some types are all about ambushing you. Some try to outsmart you. Maybe while the main xenomorphs rush you, the smarter different type might try to go around. We know that players must watch out for vents, doors and off course keep an eye on the ceilings and walls too as threats can come from every angle possible. This means players need to work together and use cover well and hold good positions to prevent getting caught off guard.

Overall Aliens: Firebase looks like an awesome game. We are saying this with confidence. We like that you can play with both human players or A.I teammates. Not every has friends available or friends online at all. Aliens: Firebase plans to bring intense action. Facing literal hordes of enemies in some cases and feeling overwhelmed. We hope there is a high difficulty for this game. It needs to be difficult. Also the game looks very good. The graphics and visuals are very good. The level designs from what we have seen look very good too. Facilities and hive like areas. The developers ‘Cold Iron Studios’ have done an excellent job with this game. We at X35 Earthwalker look forward to seeing this game. This is an aliens game we are excited to see. We hope the devs do well with it. Now Aliens: Fireteam may have what fans have been waiting for but it’s still not as good as it would be if it was made by… the ‘Earth Walk!’

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Gears 5 is here again and this time they have something new with Operation 6. This means new characters: Colonel Victor Hoffman, Queen Reyna and locust Zealot. It also comes with a new… well not new a map from the past called Speyer. We are overall disappointed with it. Like that’s all. That’s not going to bring in new players or change anything really. We like new characters though. Just stop messing around and give us Aaron Griffin!!!! The Coalition need to step it up. 

Now this isn’t about about Operation 6. We always did like Hoffman and locust Zealot does look real cool. Don’t like how Queen Reyna looks though but hey. Tis is about horde and some issues it has. Even the new event which came with Operation 6 called ‘Escape from Kadar’. So lets’ get right into it. Horde overall is our favourite thing in Gears 5. We have survived hundreds of waves solo (with random players) and in a team. We have beaten inconceivable difficulty many times, even in Escape mode. So yes we are more than authoritative and relatable as a source of information.

Horde needs an additional resource for players. Players use their collected energy to power up themselves with passives like increased health, ammo regeneration, critical damage etc. This is very good and cool but then this means players aren’t donated their enemy to the fabricator for the mechanics t build strong defences. After all you need to be powerful to survive so you priorities yourself first instead of the team. They need to make it so that collecting energy contributes to both a energy and maybe boost points or experience points which you can use for upgrading yourself and the energy for fabricator or building. So yeah, they need a second resource management bar.

Now let’s talk about one big problem, actually scratch that – two! Two big problems with one literally being bigger. Firstly the Swarmak. This big good for nothing son of a pharaoh results in an instant loss. It’s presence means you lose. It spawns in and just heads straight for your base. It doesn’t take it’s time. If you aren’t under shelter or up in a really high place where the boltok spawns in Gridlock then you are screwed. Fences don’t stop it, sentry don’t stop it. Nothing stops it! We hit it with the demolitionists ultimate ability, had brawlers set it on fire and even a whole team attack it and it doesn’t die in time. Sure there can be exceptions like two demolitionists using their ultimates and then lancer grenade launch missiles spam with boom shots maybe but then another spawns to take it’s place which is stupid design. Why another? You out of resources by then. Regardless even if the whole team faced the swarmak, the whole horde are still coming for you including pouncers who jump right into your base, scions with heavy weapons and more. The Coalition got the formula right in Gears 4. The Brumak would sit back and fire it’s guns and missiles from a distance then after while it then makes it’s approach. It’s like it either waits until you almost killed all enemies or after a certain period of time. Do that developers instead of have the swarmak comes straight for our base and destroy everything. It’s better for the team to run straight at the swarmak and get themselves killed to so when they start again they get a different boss and keep all their fortifications alive, saving energy.

The Guardians and Sentinels are huge problem and simply put have no business in Horde. These guys are fast, deal immense damage and worst of all have large amounts of health then on top of that… they have shields. Cool design but shouldn’t be in horde. Imagine this. You have a nice base with great defence and sentries. Wave starts. A Sentinel shows up and heads straight for your base. It flies OVER all your defences and parks itself right in the back of your base while spraying it’s Tri-gun (which is like the strongest weapon in the game) killing everyone. If you are allow health class like demolition, marksman, mechanic etc you go down within half a second on inconceivable difficulty. We have seen it wipe out a whole team before. It doesn’t care about defences as it flies over. It’s so strong that you aren’t beating it 1v1 unless you are a Gunner class or maybe Pilot in your silver back. The shields get stronger in later waves too for some reason. You manage to get it’s shield down bu then it flies away behind cover out of reach so you can’t get it. Then comes back with it’s shield again. Wasting your ammo and time. So you need a team to face it which means less or no one is focusing on the horde coming to you since you are either fighting or reviving downed teammates. It can also straight up kill a downed person too which is unfair. Guardians are worse as they have salvo rockets which can down groups at the same time even when trying to revive. They can truly ruin a good run. Shriekers from Gears of War 3 were fine because they had really low heath but if ignored can really weaken your team as they fire from high up meaning cover is useless. Remove sentinels and guardians. 

Now for the main reason that Escape from Kadar sucks. This big woman above this paragraph. The Matriarch is the alpha woman. Body building ladies don’t mess with her. All jokes aside she does rule. She doesn’t give a shake about your fortifications. Actually she doesn’t even acknowledge them or know what they are. She just walks through them and wonders what she hit (she doesn’t seem blind like beserkers). In Escape from Kadar you have loads of locust hybrids which come at you with pipes which delivery a one shot kill strike. Unless you have really high armour or good stim etc. Then you have Sires which rush you down and try to grab you. If they grab you, it doesn’t matter how much health you have as it’s instant kill if you don get freed from it’s grip. Those aren’t too bad but then the boss on wave 5 is a Matriarch which isn’t too bad but she does destroy all your fortifications. St wave 10 there’s TWO of them though at the same time. Unless you are a very specific build of classes you can’t stop them in time. It’s like Attack on Titan. The Matriarch is the armoured titan who smashed a hole through the wall and so the locust hybrid and sires can come straight in. Imagine fighting the sires and pipe swingers while dodging the big women who are trying to kill you. Also she can grab you and rip you apart even in the middle of your chainsaw execution! You be saying something she be like “wat chu doin likkle one” Then rip. We be like you can’t do that, it’s na execution. She be like “I make the rules”. So cheap indeed. We did beat them though. X35 Earthwalker being the universe ultimate strategist came up with a plan and it worked so well that we actually made it so easy. Inconceivable difficulty next. The Swarmak is the colossal titan and the matriarch is the armoured titan. Most teams can’t beat Escape from Kadar, even in advanced difficulty. It’s super tough unless you find that good formula.

Overall it’s clear that horde has some problems. Swarmak needs to be reprogrammed, Two matriarchs should be just one instead and less amount of enemies on later waves , guardians and sentinels need to be removed. AAn additional resource needs to be added for personal upgrades instead of the energy. This is us keeping it simple though. We aren’t going to go into every little detail. Horde needs to be improved. Maybe we will talk about the classes more next time. Now Gears 5 has horde problems but it’s problems are clearly seen by… the ‘Earth Walk!’

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Balan Wonderworld is a new 3D action platformer game, more like adventure game, developed by ‘Balan Company’ and ‘Arzest‘ but published by ‘Square Enix‘. Balan Wonderworld is said to be coming out March 26th 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. It’s just going to be a big magical adventure for sure. Let’s take a look.

Balan Wonderworld has a wacky story for sure but does make sense concerning the rules in this world. There’s magic and that’s all you need to know. Wonderworld is a place where people’s happy and positive memories are mixed with their more negative and restless ones. You cannot leave until  you “restore the lost balance in their hearts”. Time for a lesson and journey we assume. Wonder if it’s about accepting the past, getting over fears etc.

The main characters in Balan Wonderworld are Leo and Emma. These two youngsters are in for a truly huge magical adventure. The weird dude we see on the front of the game and guiding you around is Balan. This magical guy is always up to something and doing comical stuff for humour and entertainment. It’s like a giant carnival after all. That’s Balan Wonderworld for you. 

Players will get to use costumes which grant powers. There’s a big number of costumes means a huge variety powers. We have seen some wacky stuff but this whole game is colourful, wacky, creative and friendly. We love and appreciate creativity and it’s what we see here. Nothing about this place is normal. We like animations and graphics of Balan Wonderworld. There’s clearly a lot of work gone into this game. It has a super friendly inviting atmosphere.

We checked out some Balan Wonderworld and it isn’t what we expected. Still looks magical though. Clearly an adventure but still not 100% clear what’s going on. We know that it’s co-op multiplayer. So get that one friend or family member and enter the Balan Wonderworld. There are twelve tales. Each one is of course different. Each one requires exploration as it’s kind of a labyrinth. Prepare to defend yourself from non threatening looking enemies, jump and parkour around, grab costumes to gain much needed powers and more. just a fun colourful adventure.

Overall Balan Wonderworld just looks like a very cool adventure game. Very family friendly game with colours and magical fun. The enemy called Lance looks like an annoying punk though. He’s the one who makes trouble and creates monsters. So don’t trust that thing. Check out some gameplay for yourself to find out if it’e your thing. The developers ‘Balan Company’ and ‘Arzest’ have done a very good job with this game. We at X35 Earthwalker will have to see what Balan Wonderworld brings to the table. Now Balan Wonderworld may have a big fantasy world but it’s not creative at all when compared too… the ‘Earth Walk!’   

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Chivalry 2 is a new multiplayer first person slasher game developed by ‘Torn Banner Studios‘ and published by ‘Tripwire‘. Chivalry 2 is said to be coming out June 8 2021 on the Xbox Series X, Xbox One, PS4, PS5 and PC. Chivalry 2 has got some big battles and it eventually got our attention. Let’s take a look.

Chivalry 2 doesn’t have a story really. It’s basically that you, the player, are a knight and you are thrust into battles and wars. It’s just sword shining, spear throwing action. The game just gets straight to the point here. So there’s no story from what we have seen. Like a battle royale you just jump straight into the action and battle it out.  

The concept of Chivalry 2 is simple. Just get in there. Chivalry 2 is a multiplayer game with up to 64 players. There are what’s described as ‘massive maps’. There’s castle sieges and even rain of flaming arrows coming down on you. Expect large groups of armour clad enemies coming straight for you. Since it’s multiplayer, know that enemy players are coming for your head. This is where things get really interesting.

The combat isn’t just simply slash and swing your sword around like an idiot. You have to time your swings because enemies can block your strikes leaving you wide open for a counter strike. There are thrusts and swings and off course other weapons like spears and axes. This means match ups is important so there is some strategy to this game… hopefully. We hope the developers took that route. What we do see and like is that limbs can be cut off. You can make your enemies useless in battle and do clean executions. 

We checked out some Chivalry 2 gameplay and it’s what we expected. We do expect more though. Chivalry 2 reminds us in some ways of ‘For Honour’.  Interestingly, For honour seems to have the better combat mechanics so Chivalry 2 needs to step it up. There’s potential here. They have done good stuff like cutting the arm of an enemy which is holding the weapon is a good start but there’s more that can be done. Do your best developers.

Overall Chivalry 2 seems like another multiplayer game that’s designed to provide simple fun and jump straight in action. Visually it looks good. We do like some of the environments we have seen. We need to see more and possibly an expansion on combat styles. The developers ‘Torn Banner Studios’ have done an alright job so far. We at X35 Earthwalker need to see more if this isn’t going to be a simple game. Now Chivalry 2 may have big medieval battles but those are all wimpy compared to… the ‘Earth Walk!’  

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