It Came from Space and Ate Our Brains is an arcade top down shooter game developed and published by ‘Triangle Studios‘ but also published by ‘All in! Games‘. It Came from Space and Ate Our Brains is said to be coming out the 28th of January 2020 on the Xbox One, Nintendo Switch and PS4. It’s already out on PC though. Aliens wanting brains is strange. Let’s take a look.

It Came from Space and Ate Our Brains at first look will give players an exact idea of what this game has to offer. Pretty much everyone knows what arcade top down shooters are about. Run around, get items, survive while firing like crazy at the hordes of enemies that are coming after you. This is what’s going on mostly in It Came from Space and Ate Our Brains. 

Basically the story of It Came from Space and Ate Our Brains is that a dangerous alien race has shown up. They invaded earth and mercilessly feed on brains. Human brains. Players control a guy who is described as no-nonsense. This guy has two things in life: a weapon and a flashlight. For some reason the military is not doing well at all and everywhere you look, there’s chaos. You have to save the world again.

We checked out some It Came from Space and Ate Our Brains gameplay. There’s a campaign which has 6 missions, this whole game is local co-op and there’s suppose to be a whole range of weapons. There’s even special abilities too called powers. There are different modes like setting a highscore and survive for as long as possible. Just expect a whole bunch of enemies all coming for you as you make your way, so be prepared to fire… a lot.

Overall, It Came from Space and Ate Our Brains is just another arcade top down shooter game. The graphics are okay for what it is and the levels don’t seem all that interesting but there are some mechanics that does add some elements to the fights. So far there isn’t anything that makes us want to play the game or interests us. Definitely isn’t the best looking game of it’s type but it’s still a whole game that got developed through work. It’s something you must check for yourself. The developers have done an alright job with

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Zombie Army 4: Dead War is a new action zombie shooter game developed and published by ‘Rebellion‘. Zombie Army 4: Dead War is said to be coming out the 4th of February 2020 on the Xbox One, PlayStation 4 and PC. Now zombie games are basically all about the same thing. Zombies are dumb and come at you in numbers. So let’s see what’s different.

Zombie Army 4: Dead War is all about zombies. Players will continue the alternate history of the Zombie Army Trilogy. So to recap, zombie hitler has been defeated sent into Hell and his army lost. Suppose surprise though as the zombies are back. This time they want brains more than ever before. So it’s up to the player to face the horde once again.

Let’s get something very clear. It’s a zombie game so players should know what to expect. Expect a whole horde of zombies with off course some variety. Well in Zombie Army 4: Dead War players can expect shadow demons, grabbers, explosive suicide zombies a zombie tank and of course the armoured ones. 

The melee has been boosted in Zombie Army 4: Dead War. Expect some powerful crazy melee weapons and even techniques like takedown moves, stomping on zombie heads and more. Remember the Sniper Elite series? Well you expect some stuff from there here in Zombie Army 4: Dead War like the slow motion of bombs, bullets and more destroy the organs, body and bones of the enemies. Witness the destruction.

Expect deeper character customisation and progression in Zombie Army 4: Dead War. Get upgrades for turrets and even the ability to take them with you. Level up slaying abilities to be that destructive power or be a serious tank who can take all the damage for your allies. Also, because it’s trendy, there are taunts, and emotes. Don’t forget the different outfits. Zombie Army 4: Dead War is all all about slaying both literally and in looking good. Get it?

We checked out some Zombie Army 4: Dead War gameplay and it’s what we expected. Sort of reminds us of Left 4 Dead and World War Z in some ways. We like that there is multiplayer and we like the weapon upgrading system like adding an electric mod to fire off electric rounds. There’s also a bigger horde mode where the longer you are alive, the larger the map gets which is interesting. Things look cool so far.

Overall Zombie Army 4: Dead War looks like another cool zombie game where you face hordes of enemies as a team, set up traps, turrets and use whatever you got to defend against the horde. Different types of zombies and enemies, melee, upgrades etc. You know what to expect. The developers ‘Rebellion’ have done a good job with this game. We at X35 Earthwalker look will keep an eye out for Zombie Army 4: Dead War and see what it gets done in the gaming world. Now Zombie Army 4: Dead War may have a zombie hitler and zombie army but even that’s a complete joke if it faces… the ‘Earth Walk!’

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Skyforge is a MMORPG that we have talked about before here on the G-Blog page. Skyforge was developed by ‘Allods Team‘ and published by ‘My.Games‘. Now we have played Skyforge, enjoyed Skyforge and have a lot of good things to say about Skyforge. Now we are going to talk about Skyforge concerning the end game area. Where you end up after playing it for a very long time. Whether it’s fun here or not. Let’s take a look.

Skyforge has a number of negatives but probably the biggest one is the end game. You see, when you first play Skyforge, you have multiple locations to explore like the regions and levels to fight monsters using your immortal godly powers. It does feel good. You unlock abilities and gain equipment but eventually will reach the endgame. This is where things are different.

We will say this right away. The end game is boring. We have reached a good prestige level, unlocked multiple classes like Berserker, Kinetic, Gunner, Archer, Necromancer, completed all the stories, each campaign area, region areas etc, everything to do with the main game. Right after that, you literally have nothing to do but grind forever to try and increase your prestige to be strong enough to handle the end game stuff. Your prestige is related to your power. The higher the prestige, the more power you have. 

Unless you increase your prestige you will never complete the distortion missions, beat any of the great gods avatars or unlock cooler rewards, tackle the missions on Anthea and tera. Those are all big stuff. X35 Earthwalker has been playing this game for a long time and we still aren’t at that level yet. Currently prestige rank 188 (168 + 20 bonus prestige). By the way what does the bonus prestige rank do? Yes you assume it just makes you stronger but the game makes a clear distinction between main rank and bonus rank when you try to enter certain levels or let’s call them dungeons.

Seriously, if your main prestige rank isn’t high enough you can’t even enter dungeons like Hespilon Temple on nightmare and challenge difficulty, meaning you can’t get the better awards. You do warm-up difficulty but get lame prizes that you already have, nothing new. Levelling up your prestige takes a long time though. The developers did do an update that gives additional prizes for completing that specific mission to help newer players level up faster. The rewards are related to things that help boost your prestige like bastions that grant resources to level up your stronghold, items that level up your tower of knowledge and other stuff like credits. This stuff does help you level up but when you get to a certain level, the amount of stuff you get to help you level up are drastically reduced. Things are real slow and X35 is main rank 168. That’s not much of a boost as there are players running around with a prestige level of 210+ (get a job). No but seriously how many hours and days have those people put into Skyforge to get to that level when playing for nearly a whole day even with less rewards can get you at most maybe three prestige levels up.

This slow pace means you can’t do anything but grind. Serious grinding. Well until you do, you can’t attempt the Tol-Monter avatar battle level or distortions. You can off course spend real money and get argent which can be used to get most in game currencies. Purchase powerful weapons and equipments. Basically money is a huge advantage in Skyforge, it’s the faster way to unlock characters classes too which is also a major grind. This is where everything gets boring. X35 Earthwalker has completed the same missions like 50 times over, probably more. That’s not fun.  Grinding is never fun. We even attempted those long adept events where you gather and use ‘Intelligence data’ to get pries. We got a mechanical dragon like mount thing which looks cool at least but that doesn’t help level us up faster. Speaking of Tol-Monter we dared to even enter that place at our current level and we can literally show you what happened. Just watch the quick clip down below.

As you can see X35 Earthwalker didn’t stand a chance and he’s been playing this game for a long time. Now another way to get items and goods faster is to be a part of a pantheon, basically a clan. This in fact punishes solo players. It’s like you’re being forced to join a pantheon and if not, you were at a disadvantage. That’s not fair. So when you aren’t using real money and part of a pantheon then you are in the worst possible position for Skyforge. You don’t know how bored we are with the game right now. We don’t want to play the same levels over and over again, get little rewards hope the adepts get enough faith for us to use our divine form as you practically need it for every mission now or they will take a long time. It’s a boring cycle and we have had enough. This end game of Skyforge actually brought back our interest in Tera as we have recently found more to do in Tera. Yes we compared the two and declared Skyforge overall as the winner in terms of the better MMORPG but what we didn’t use as the main factor is the end game, because it takes a while to get to the end game. The end game completely tips the scales in Tera’s favour easily. 

Overall, Skyforge is still a fun game but when you get to the end game it’s all down hill from there. We literally aren’t enjoying Skyforge anymore. We can’t do distortions which are these super big bosses with huge amounts of health, which you basically need a team for and we don’t see matchmaking for it so basically pantheon only and we can’t do great gods avatar missions like nihaz and Tol-Monter. Without beating them you can’t get an avatar trophy which you need to upgrade and gain new abilities and boosts for your divine form, which is needed for more difficult missions to get better rewards. YOU ARE STUCK! How is this fair?! So yes, we had enough and may play Skyforge a little from time to time but right now we are having some good times with Tera. We aren’t saying, don’t get the game

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Tanky Tanks is a new tank action shooter game developed and published by ‘EpiXR Games‘. It came out the 8th of November 2019 on the Xbox One and not the PS4 or Nintendo Switch. It is already out on Mac and PC. There is very few games like this. We just had to check this out. Let’s take a look.

In the world of Tanky Tanks, players control tanks. What a surprise? You control tanks and fight other tanks in fast paced action. Well it can slow down depending on what’s going on and how you and your opponents play. There isn’t a story or anything as it isn’t adventure. Just turn on the game, control tanks and blow the others up. 

The controls are simple, you control the aiming and moving of the tank differently so like a twin shooter basically. You have shots that do come back on like a cool down. If you rapid fire of all your shots you must wait a while before you can fire again, promoting more accurate firing and not panic. Your shots can rebound of the walls. So you can hit things around cover if you are accurate enough. Walls will get in the way and Walls and structures can get in the way and block your view of missiles or tanks behind them so be careful. You also get mines which you can plant to block of paths or blow up a target. Mines can be shot though and they will explode.

Now when you see gameplay of Tanky Tanks some gamers will get flash backs or remember another tank game. Ever played or heard of Wii Tanks? X35 Earthwalker does and he loved it. It was so much fun. Wii Tanks made players go through 100 levels of enemy tanks trying to take you out. The levels where different in design and some with a certain combination of types of tanks caused some real problems. There were tanks that couldn’t move at all but just fire when it was possible to hit you in some way. Other tanks were more aggressive and really knew how to use the rebounds. We hope that Tanky Tanks takes what was good about Wii Tanks and make something even better.

Tanky Tanks seems have to the same style in terms of gameplay mechanics. Tanky Tanks has multiple game modes like normal which is normal, invisible mode where enemies are invisible, bomb mode where you can only use bombs, speed mode where everything is twice as fast and there’s a few more. The types of tanks seem to be the same types too. (Update) We have played the game recently and it does remind us of Wii Tanks very much and in the good way. Tanky Tanks is definitely challenging and has some key differences. 

We haven’t played solo mode yet but we did co-op normal mode and we beat all 50 levels on our first try. It wasn’t easy though. X35 Earthwalker and Diamondz L45 had the advantage because they are veteran tank players from Nintendo Wii Tanks. The tanks so far are in less variety, dumber but stronger. Nintendo Wii Tanks had brown tanks that couldn’t move, grey tanks that move and had single fire, green tanks with faster missiles, light green with multiple rebounding missiles and even more tanks like red, yellow, purple, white and black. In Tanky Tanks the tanks all look similar which is a downgrade. Tanky Tanks have tanks that are dumber, you can trick them into shooting a wall they are right next to to bounce the missile back into them. They are also slower to shoot in most cases. Tanky Tank have stronger tanks though as some tanks are bigger and take multiple shots to destroy. Some tanks have regular missiles while others have slower but bigger, stronger missiles while others have smaller high speed missiles that looks like a laser from Super Man. Overall we wish there was more variety in the tanks and come colour.

We not only checked out some Tanky Tanks but played it too. It’s still a lot of fun and co-op mode can get scary at times especially when your partner is dead and it’s all on you to get the victory. The game got intense multiple times and that’s a good thing, you should be slightly afraid of these tanks but get enough courage with your skills to get out there, dodge missiles and take them on. Tanky Tanks does force players to multi task. You must manage your tanks movements, control your aiming, keep your aim cursor on the screen (as it can go off), see where bullets are coming from etc. You have to focus! Another thing that Tank Tanks has that Wii Tanks don’t have is stage hazards. That’s right in Tank Tanks you can expect some levels to have natural obstacles. For example in some levels we saw basically pendulums or swinging axes. They block your missiles but will destroy whatever it hits, so don’t touch it. We also saw spikes on the ground that will destroy your tanks. Talk about mixing things up.,

Overall Tank Tanks is definitely a good game, we just hope that more work is done and added into it. Overall we still prefer Wii Tanks but Tank Tanks has their own thing going on in terms of multiple game modes, cooler mines, tanks with health and even a big boss looking tank is all great stuff. The graphics are very good indeed but the lack of music is strange. Eventually all you here is your tank moving then when you stop it’s dead silent. That’s not good. The developers ‘EpiXR Games’ have done a good job with this game. We at X35 Earthwalker are looking forward to what more Tank Tanks has to offer. Now Tanky Tanks may have strong tanks but those things don’t stand a chance against… the ‘Earth Walk!’

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Munchkin: Quacked Quest is a new action role playing game developed and published by ‘Asmodee Digital‘. Munchkin: Quacked Quest is said to be coming out the 19th of November 2019 on the Xbox One, Nintendo Switch, PS4 and PC. Now we have never heard of this game. So let’s take a look.

In the world of Munchkin: Quacked Quest, everything is silly and meant to be a joke. Even their websites keep mentioning laughing. There isn’t a story as far as we know. It just seems to be all multiplayer chaotic fun action. You and the other players will be facing numerous enemies and trying to grab… ducks? Wait… ducks? Yes, ducks. 

Yes the whole Munchkin: Quacked Quest seems to be about ducks. Players must capture ducks and this is what players betray each other for… ducks. Players must capture ducks. It’s all about the ducks.

The dungeons are randomly generated so expect different things each time. Also expect the challenges to not be normal either. They are said to be different and crazy.

Now there is character customisation. There are four races to choose from and there’s four classes to choose from too. You can mix and match though so you could create an orc wizard, dwarf priest and much more.  

A big theme in Munchkin: Quacked Quest is betrayal. Yes you are working together with others but at the end of the day it’s all about the ducks. Every player is out for the ducks but you need to make sure it’s you who gets them so remove and take out whoever stands in your way. This means you can throw your friends into pits, no regrets.

There’s treasures that you need to get to first, there are legendary weapons that will give you the definite advantage. One legendary weapon is called the “Rat-on-a-Stick”. No comment. So make sure to smash all the objects in the room in a hopes to find loot.

We checked out some Munchkin: Quacked Quest gameplay and it’s sort of what we expected but slower than we thought. The gameplay is silly, the universe is sort of wacky. Nothing special, nothing stands out but at the end of the day it’s another multiplayer game. It’s a local multiplayer game with big bosses like a dragon. So bring your friends and ruin some friendships.

Overall Munchkin: Quacked Quest just seems like an alright game for gamers who want something fun and silly. Nothing serious, nothing super competitive but just to have a few laughs. The developers ‘Asmodee Digital’ have done an alright job with this game. We at X35 Earthwalker will have to hear what Munchkin: Quacked Quest gets up to in the future. Now Munchkin: Quacked Quest may be about the ducks but what’s way bigger is… the ‘Earth Walk!’

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Super Monkey Ball: Banana Blitz HD is a new action remake of Super Monkey Ball: Banana Blitz, developed and published by Sega. Super Monkey Ball: Banana Blitz HD is said to be coming out October 29th 2019 on the Xbox One, Nintendo Switch and PS4. The monkeys are back. Let’s take a look.

Super Monkey Ball: Banana Blitz HD is definitely a game that will get the attention X35 Earthwalker as he has some history with Super Monkey Ball. All the way back to the first Super Monkey Ball game on the Nintendo Gamecube. That game was awesome. Experiencing it for the first, the characters and the fact that there wasn’t another game like it at the time, that we know off. Well in case you didn’t know Super Monkey Ball: Banana Blitz HD is a remake of Super Monkey Ball: Banana Blitz.

So yes expect Aiai, Gongon, Meemee and Baby as that’s the original crew. There’s also Yanyan and Doctor. We honestly don’t like Doctor as he looks stupid and weird but hey, it’s a character right. The story is basically the typical one that the famous monkeys have many awesome bananas but they get stolen and this time the thief is not doctor badboon but a alien space pirate king called… Captain Crabuchin. Who is he? We don’t know but he’s clearly the bad guy. Remember this rule, “anyone who steals bananas is a bad guy”. 

There’s over 100 stages which means that there’s already a big challenge. From past experience we know that the levels heavily vary in difficulty. There are 10 party games that have been called the “Fan-favourite”. We liked monkey shot, monkey billiard, monkey target, monkey bowling, monkey fight and monkey golf from Super Monkey Ball 2. Great family games that can get competitive but good fun. Super Monkey Ball: Banana Blitz HD also has Time Attack for you speedsters. There’s also a endurance run called Decathlon which has been described as “grueling”.

We checked out some Super Monkey Ball: Banana Blitz HD gameplay and it’s what we expected. It’s Monkey Ball. You roll around in a ball to get through levels. Avoid falling off, dodge bouncers and get to the goal. The mini games are cool too. We do like that you have the ability to jump which changes things for sure. There’s bosses and they look silly and not dangerous at all but remember kids play this game too. This does look great from the music to the level designs. Psssst, come closer. Lean in. Rumour has it that even a certain blue hedgehog has been spotted in that monkey filled world. Some say it’s Sonic the hedgehog. As if.

Overall, Super Monkey Ball: Banana Blitz HD seems like a great game. We’ve seen a bit of the level designs and it does give some hope. What was very good about Super Monkey Balls 2 was the really creative level designs. Some levels had holes, poles, platforms, bouncy rings and more, creating a real obstacle course. Those were real cool. We hope Super Monkey Ball: Banana Blitz has creative design too. The developers ‘Sega’ have done a good job with this game. We at X35 Earthwalker will keep an eye out for this. Now Super Monkey Ball: Banana Blitz HD may have gotten remastered but one things that doesn’t need remastering is… the ‘Earth Walk!’

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Code Vein is a new action role playing game (RPG) developed and published by ‘Bandai Namco‘. Code Vein is said to be coming out the 27th of September 2019 on the Xbox One, PlayStation 4 and PC. Code Vein is out here trying to be a good vampire game. Vampire games tend to not do well. Will this be any different? Let’s take a look.

In the world of Code Vein you control a Revenant. A Revenant is basically a vampire. So you are a Vampire in a ruined world. It’s been described as “gone”.  In the center of all this is a group, or should we say society of Revenants called ‘Vein’. These Revenants fight for survival. They do this by trading their memories for gifts of power. Doesn’t sound like a good trade to us but when it comes to survival it’s up to you. Not only do they get power but they also get an increased thirst for blood. A Revenant who gives into the bloodlust fully risks becoming one of the ‘Lost’. A lost is a “fiendish ghoul devoid of any remaining humanity who wander aimlessly in search of blood.” So yeah, avoid that. 

In Code Vein players must team up to survive this journey… a journey to some dangerous and dark places which some describe as hell. You must find a way out of the mess the Revenants find themselves in. You must work with a partner: A.I or a real player and work together to survive. You will go through dungeons as this whole game is about the dungeons. Facing many enemies. Some are tto powerful for you in a straight up fight while others wait for the right moment to strike you unprepared and unawares. Watch out. 

Now off course your Revenants can be customised. Character customisation is always a good thing. You can change their accessories, face paint, make up, eye brows, hair, mask frame. purifier mask and clothing off course. It doesn’t end there. You can also customise concerning combat and weapons. So what do you want? Spears, bayonets, axes and more. You can finish of enemies with your blood veil. A blood veil is a blood draining tool and each one has their own attack style and looks different. Your blood veil will open up the means to new strategies concerning combat.  

Remember when we mentioned gifts of power? Well Code Vein takes that seriously. You can enhance your characters abilities with blood code enhancements. Each blood code enhancement has their own various gifts, that you use to weaken enemies, gain super powerful attacks, increase your strength and even utilize new weapon abilities.

We checked out some Code Vein gameplay and there’s quite a lot going on. There’s quests for players to face together. Mechanics in combat like dodge and parry which off course require timing. The A.I characters have their own plot and fighting style. Like Final Fantasy 13 (the story so far) you can switch up your build at any time (oh so they claim). There’s difficult bosses and hordes of Lost. The graphics and visuals is very good. The action in combat is nothing special. The range of enemies is very good. The sounds are good. Some players may feel like it’s some combination of Final Fantasy and Dark Souls when it comes to combat.

Overall Code Vein seems like a good action Role playing game. There’s constant action, nice environments to look at. A range of enemies with different designs, multiple combat styles and strategies and options concerning character design. The developers ‘Bandai Namco’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing what Code Vein has to offer. Now Code Vein may have blood lust but something as simple as that can be cured by… the ‘Earth Walk!’

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Rebound Dodgeball Evolved is a new twin-stick sci-fi dodgeball game developed and published by ‘Hexterion‘. Rebound Dodgeball Evolved is said to be coming out the 20th of September 2019 on the Xbox One and PC. Who likes dodgeball? We do but what about other gamers. Is the game a hit or a miss. Let’s take a look.

Rebound Dodgeball Evolved is basically dodgeball but crazier. So since we all pretty much know what dodgeball is, it’s safe to say that we should know what to expect from this game. If you have the ball then throw it hard and fast to smack someone else with it. If someone else has the ball then run away and dodge that ball which is coming straight for you. Simply right? Hit and don’t get hit. So what else does this game have to offer? 

Now Rebound Dodgeball Evolved is top down camera angle, so hiding from your opponents isn’t possible. This means there’s no stealth, it’s all action. Twin stick is quite simple controls so players should get the hang of it real quick. It’s fast paced so expect things to get quite intense at times. We hope there are intense moments. Now Rebound Dodgeball Evolved is clearly a multiplayer game but it’s both off line and online which is always better. We hate online only multiplayer.  

Now there are mutators in Rebound Dodgeball Evolved. Think of them like the skulls from Halo. Basically mutators can change the very rules of the game. This is done by either effecting how the dodgeballs behave or special abilities. For example there’s a Time glitch ball that sends people “back in time to where they were shortly before”. So basically players need to remember where they were a few moments ago when this ball hits the deck or you’ll get destroyed in the past. There’s also a nitro ball which has reversed momentum. Everytime the ball collides with something it speeds up making things crazy and scary. 

We checked out some Rebound Dodgeball Evolved gameplay and it’s what we expected basically. It’s fast paced and can get quite competitive. Catch the ball, dodge the ball, throw the ball and mix things up with game modes, mutators and 15 different maps. Some of these maps come with hazards so things can really get shaked up in this game. The graphics are great for what it is and the details in the shapes and level designs are also very good. Expect to get smacked with a ball for sure. Besides the different mutators the game doesn’t look that much different or varied in gameplay. It just seems like moving around and throwing the ball and doing a little jitter for dodging and faking out the enemy. We probably need to see more.

Overall Rebound Dodgeball Evolved seems like a interesting quick game to play with friends. It does exactly what it says on the tin. This has potential for big fun with friends and can get quite competitive. The developers ‘Hexterion’ did a very good job with this game. We at X35 Earthwalker think this game will hit a good number of players once released correctly but miss other groups of gamers. Now Rebound Dodgeball Evolved may be fast paced but nothing moves faster than… the ‘Earth Walk!’

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Contra: Rogue Corps is the new twin stick third-person action game developed and published by ‘Konami‘. Contra: Rogue Corps is said to be coming out the 24th of September on the Xbox One, Nintendo Switch, PS4 and PC. Contra is a famous game that many enjoyed in the past. It’s back but with some changed. Let’s take a look. 

Now the action that you see in Contra: Rogue Corps takes place several years after the alien wars. Contra: Rogue Corps is all about a military… well former military group who makes their living and survival through being bounty hunters and finding treasure. They are located in what’s called the ‘damned city’. Now in a place like this survival ain’t an easy thing. 

You need fast reactions confirmed for Contra: Rogue Corps. If you take 12 years to turn around or your one of those adults who still can’t tell their left from their right then you’ll be dead. Now since this is Contra you already know it’s all about many weapons, funky ways of firing and bullets everywhere. Enemies are in abundance and they don’t stop coming. 

There is online multiplayer in Contra: Rogue Corps so bring in your friends and mow down all your enemies. Kill everything you see with the different characters. There’s Headcase who can turn his hand into a giant drill, Cultured who  looks like a alien with cybernetic augmentation. Killer who fused with an alien and now destroys without mercy. Cuddly who was a scientist but now a bear with guns. Don’t forget the ace pilot… Life-line from Apex Legends. Just joking but seriously Aero Pilot looks like a young Life-Line, before she joined the Apex Games.

Some people complain that Contra: Rogue Corps isn’t like the original Contra. The thing is people need to stop complaining. How about no Contra game at all. It’s still all about running, firing, destruction and numerous bullets. You can even jump on a missile and drive it yourself into a group of enemies and destroy everything. It doesn’t have to be a 2D game with the same type of enemies. There are different areas and fights going on in the Contra world. Things are different in different parts of the world. So yes, Contra is back, sort of but it’s still a contra game, get over it. There is some 2D action moments as well. Games need to change and try out new things to see what works.

We checked out some Contra: Rogue Corps gameplay and it’s basically what we expected from a Contra game. It’s crazy, over the top and there’s giant bosses too. Aliens are always crazy anyway. Just seems like simple fun, nothing deep or serious. Just blasting enemies for pleasure and fun. We aren’t a big fan of the graphics though. That needs to be improved. Other from that we think things look fine for now but we do need more information concerning the game.

Overall. Contra: Rogue Corps seems like a good game. It’s good for what it’s trying to do. We hope there is good gameplay depth to it and not just run around blasting stuff. The developers ‘Konami’ did a good job with this game. We at X35 Earthwalker don’t see a problem with it. Now Contra: Rogue Corps may have made some changed but one thing that doesn’t need changes is… the ‘Earth Walk!’

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Anthem is the online multiplayer action role-playing game that had a good start but things started to go down hill due to a number of problems and expectations. Many voiced their opinions on the game and most gave negative feedback which is fair as some things needed to change. Now we at X35 Earthwalker do not listen to people like Angry Joe who at times don’t know what they are talking about and give bad reviews. No. We check things out and see for ourselves instead of jumping on the hate and hype train for views. Some new stuff has been added to Anthem and we are going to talk about them for a bit. Let’s take a look. 

The reason X35 Earthwalker stopped playing Anthem much was because there was nothing else really left to do and it became not fun anymore. This changed for us. There are new story based missions now. If you look up at the sky you will notice a large cataclysm. The big boss behind this one is Vara. She’s the sister of the Monitor and she’s also dangerous (the monitor is way better though). You will need the right gear and help to get into the cataclysm and therefore require help from allies and maybe even foes to get it done. You’ll encounter characters who you knew of but couldn’t interact with like Grandmaster Adam (he doesn’t deserve to be called a grandmaster) and even Dr Harken. It’s not clear what we will find in the cataclysm but we know Vara will be there. She won’t go down easy. 

Now there is a whole new game mode. Cataclysm: Echoes of Reality. In this mode players must zoom to the different cataclysm locations and destroy the crystals set up there to end the dangerous activities. The ways to open up the crystal for a clear shot is different for each one. For example one of them is just straight up co bat as in you must defeat the numerous enemies coming out of gates and then face a Fury guardian to get a key. In another you must interact and shut down 7 parts of a large mechanism to take down the field protecting the crystal. While the others are more puzzle based we will discuss this a bit later. When you want, you can go face Vara herself. So far this mode is fun.

Every enemy you kill gets you points. Every crystal you destroy gets you points. Concerning the stability let us explain. The moment you leave the starting area, you’ll notice the storm and your javelin will lose Stability. Staying in this storm will cause you to lose all Stability and you’ll die. There are safe bubbly areas throughout the map, as well as little blue orbs or items to pick up that increase Stability, but during an event the safe area will suddenly vanish. When that happens look for the yellow sphere normally in the air above the area, and shoot it. Once it explodes the safe zone comes back. Fighting in the unstable fields increase your score multiplier but being in the unstable fields for too long will cause great damage to your javelin. You have fixed inversions that change pretty much every week (more like 5 days). They are basically bonuses that work to your advantage like marksman rifles do more damage or when you have low health you do more damage and killing an enemy gives you shields etc. If you beat Vara your final score is doubled.

There is also new weapons and stuff for your javelin. Are you tired of receiving the same weapons as loot? Well we certainly are. There all new weapons now for players to get. They are literally all new as they don’t fire like any other weapon before it. The shard storm as shown above is a big blade slinger. It fires one big shot that travels through all enemies and hits enemies multiple times for big damage which is great against the scar enemies with big shields. The Bad Omen is a pulse accelerator that charges to fire a burst of energy projectiles. The Flashfire is a volt caster that fires a lightning attack that jumps from enemy to enemy. Jarra’s wrath is also a vol caster but fires a short range lighting arc. Razorwing is a blade slinger that launches a big blade that bounces between targets. Riza’a ripper is also a blade slinger that fires a barbed blade that once a target is it inflicts ongoing shrapnel damage. Also new are melee weapons. The javelins can now equip different melee weapons which have different effects. For example the colossus javelin can equip the Earthshaker which isoseismic glove that smashes into the ground to cause damage in a large area around you and releases a shockwave to hit enemies in front. The other weapon is the Meteor smash which is a flaming love that burns enemies around you in a large area that does very big burn damage.

Lastly that’s new is that you can now earn new in game currency called major and minor crystals which you can spend at the seasonal store to get cool new items, weapons, materials, animations, decal, wraps and stuff. You can also convert your minor crystals into major crystals and vice versa so this is useful depending on what you want to buy. The store changes pretty much every 6 days or something like that. So new stuff is constantly showing up. This does mean weekly updates are happening in Anthem. We’ve gotten awesome new weapons, looks, materials and customisations through this. If you are playing Anthem then you have to use this store. 

That’s pretty much all the new things that Anthem has. One big criticism we do have is that during the Echoes of Reality new players will have no idea where to go and what to do unless they are with some players who already know what to do. This happened to us at first. Unlike in the main story missions there isn’t an indicator that directs and shows players where to go until they are already near it. This means players could wander about or sit around waiting for a direction or confused. We figured out later that we can just use the map but that means your flying blind for a moment and certainly can’t use the map during combat. Even the areas that you are in doesn’t tell much at all on how to get to the crystal. You have to figure out the puzzles yourself. We didn’t know you needed the nodes to grant access to the node underwater and then two nodes outside to disable a field and then carry out all the nodes to then get to the stations outside while being attacked by enemies. More information and guidance is needed. Once you know though, it’s all easy.

Overall we are enjoying the new stuff that Anthem has going on and we are glad to see that the developers are getting a move on to make this game the big awesome game it has the potential to be. Fighting Vara is a fair and enjoyable battle. Her health isn’t too ridiculous and the battle is easy to understand. If you wanted to try Anthem then this is a much better time to actually do that. We hope the developers keep this up. We need more stuff like this. We are seeing a lot more players in the game and the community is as friendly as ever. Now Anthem might be doing better but it’s never going to be as good as… the ‘Earth Walk!’

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