Decay of Logos is a new action role playing game developed by ‘Amplify Creations‘ and published by ‘Rising Star Games‘. Decay of Logos is said to be coming out the 27th of August on PlayStation 4, 29th for Nintendo Switch and 30th for Xbox One and PC. Decay of Logos is looking like a real adventure, a serious game. Let’s take a look.

Players control a lady named Ada. Ada is on a journey… of revenge. Her village got attacked and destroyed. You only have faint remembrance of the banners of the attackers but you need more information. You were when up by a mystical Elk. Ada feels an overwhelming sense of calm and safety. There was no reasonable explanation for it, but Ada somehow felt connected to the creature. So the whole game takes place in a very fantasy styled world. Expect fictional stuff everywhere and lots of imagination. You are in a ancient kingdom. The ruler is a king who is a big fan of wars and military affairs. We do know that the king was that good of a father and showed little affection for his sons.

Things get worse for him as his wife the queen died during childbirth. Now this child is his only daughter. He pays attention to her and sees to only care about protecting her. So off course the sons now bigger are becoming more distant from their dad. You can see where this is going. Eventually the family divides. The sons all hate their sister, they themselves separated from each other with each prince controlling their own part of the kingdom. All have a huge thirst for power and heavily influenced the parts they rule, “each territory reflecting their particular idiosyncrasies.” 

We like the story so far of Decay of logos. It’s got a lore and some deep situations going on. It believably explains the world and why the kingdom is the way it is now. You can understand the sons and why they hate their sister, even though they are wrong to hate her. It’s the dads fault in this case. The player starts in Laetus grove. Players will also quickly learn that the world in Decay of Logos is not an ordinary world. You will see all kinds of beings: mythical creatures, wizards, ancient species and even knights.  

Now remember that Decay of Logos is an action role playing game. Decay of Logos shows a lot of emphasis on exploration, inventory management and off course tactical combat. The elk is also a big part of the gameplay as it’s needed for combat, puzzle interaction and definitely exploration. Your greatest ally. We’ve played enough video game to know when somethings up. Clearly this elk isn’t just an elk and it’s probably going to be someone from her village and it being an elk is a result from the attack on the village. Either the person died and is now an elk spirit or they became an elk through mystical means or whatever. This was sort of similar in terms of the game Never Alone with the fox being a boy all this time… oh what… we are suppose to say something?… that’s right… spoiler alert. 

Now throughout this world there are some friendly NPC’s which are said to be a good source of tips, game lore and even some items so make sure to check them out and socialise. Now remember that this whole game is filled with monsters, mythical creatures, wizards and even ancient species. So you will face many dangers and different foes. The combat is confirmed to be difficult… but also worth it. Players must take into account that the type of enemy you are facing and your location. Those are factors.

Decay of Logos allows you to fight back. Your character Ada has got some mobility to her name and a good fighter. She jump, parry (learn this), roll, sprint, backstep and slide. So use this stuff. It will save your life. Players can have different long and short range weapons. There’s more. There’s defence equipment too like shields. Elemental effects are here too so take this into account when facing certain enemies. Ada can also perform powerful combos so make sure your timing is right. 

Now to make the game more realistic, and force players to pay more attention, there’s also stamina. Your actions requires stamina. Evading and counter attacking requires stamina so don’t run out. Decay of Logos is also quite a magical world as Ada is able to also use magic but that’s something you’ll discover as you progress through the game. So combat mobility, stamina, elemental effects, magic and powerful combos.

There’s more though and we do like this feature. When you get hit by enemies, your stats decrease making you weaker until you find and use a camp and rest. When you die you will wake up from a nightmare at the last shrine or camp used. Since you wake up some enemies will respawn and your stats will be reduced temporarily. 

Remember that Decay of Logos is also as role playing game (RPG). There is a level up system. Your stats grow as you interact and activate mechanism, off course kill enemies and even finding chests, we mean secret ones will boost you up. Don’t forget that getting hurt reduces your stats temporarily.  Lastly know that Camps and Shrines aren’t the same thing. Shrines are basically checkpoints while Camps can be used to save the game and sleep to recover which has it’s risks as you can get ambushed during your sleep.

We checked out some Decay of Logos gameplay and it does looks cool so far. We like the design style. We like that you have to gain the elk’s trust through protecting it and feeding it. There are secrets in the lands, your interactions with some NPC’s may effect your game later on, it’s pretty much an open world and that there’s a good variety of enemies so far. The graphics are good and the environments are cool too with the variety.  So far Decay of logos is doing some stuff right.

Overall Decay of Logos seems like a very good game. It’s doing it’s own thing and not a Zelda: Breath of the Wildclone as some internet people have said. The developers ‘Amplify Creations’ have done a good job with this game so far. We at X35 Earthwalker will have to keep an eye out for this game. Now Decay of Logos may be a fantasy world but one more awesome world that’s completely real is… the ‘Earth Walk!’

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Lord of the Rings: Adventure card game is a new card strategy game developed by ‘Fantasy Flight Interactive‘ and published by ‘Asmodee Digital‘. It is said that Lord of the Rings: Adventure card game is coming out the 8th of August 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There was already an PC early access but we don’t care. Let’s take a look.

Lord of the Rings: Adventure card game is set off course in the world of Lord of the Rings. This game is straight forward and not much to explain except the details. It’s a hard strategy game so gamers should know what to expect. Collect cards, hopefully some powerful ones and build a deck. Use that deck to battle destroy your enemies and progress through the world. 

So basically the dark forces of Sauron are here and causing all kinds of trouble. Darkness and their evil is spreading. Off course heroes are needed. Players will also control and lead three heroes who are off course who are famous and the Lord of the Ring fans should know. Make your way through the campaigns but that won’t be easy. Expect Spiders, Orcs, Battle Uruks and much more. If you know the Lord of Rings universe then you should know what enemies and monsters to expect.  

Now from what we know, there’s quite a lot of strategy to this game. There’s off course lots of abilities and hero powers but there’s also your heroes will power, a fate pool, sphere of influence and more. All these must be taken into account when developing strategies and coming up with different ways to take down your enemies. So this isn’t straight forward simple steam roll gameplay. The situation and enemies must be taken into account, including the circumstances. 

We checked out some gameplay and it’s mainly what we though it would be. We like that features of the game and how the cards work is explained well. The arrows could have been better at pointing to things though. Remember that each hero has one o four spheres of influence: spirit, tactics, leadership and lore. They allow specific reinforcement cards in-game. Lord of the Rings: Adventure card game is constantly being compared to Hearthstone with similar style in design and combat but that isn’t an issue for us here and as many games have similar styles but off course different games. Lord of the Rings: Adventure card game is looking like a real story so far.

Overall, Lord of the Rings: Adventure card game is looking good so far. The graphics are good for what it’s about. The sounds and voices are very good. Again, instructions are gone well and this game does become straight forward to play. Heroes and units can be equipped and strengthened. The variety of enemies is big enough from what we can see. We just hope they get more creative and add more. The story gives the impression that you’re on a real adventure. The developers ‘Fantasy Flight Interactive’ have done a very good job with this game. We at X35 Earthwalker will keep an ear open for Lord of the Rings: Adventure card game and see what it’s got. Now Lord of the Rings: Adventure card game may have a big adventure but nothings bigger than the ‘Earth Walk!’

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River City Girls is a new actin brawler game developed by ‘WayForward‘ and ‘Arc System Works‘. River City Girls is said to be coming out the 5th of September 2019 on the Xbox One, Nintendo Switch, PS4 and PC. This game is suppose to be a whole lot of butt kicking. Let’s take a look. 

In the world River City Girls, two young ladies called ‘Kyoko and Misako’ where just going about their day when they learnt that their boyfriends got kidnapped. How they got kidnapped was serious business but typical. Basically the both of them were just strolling down the street when a van pulled up next to them and dudes jump put with bats, snatch up the two boyfriends and gave them a real beating. Bruises and all. Honestly they could have prevented that but seemed to caught off guard and slow to react. Also the guys who jumped them looked like police or security. Since they didn’t have a police van it’s safe to say it’s a group that dress up like officials or something like that. 

So what do young ladies like Kyoko and Misako do in City River Girls? They called the police and left it to the law… Just joking, they grab a bat, put on a knuckle duster and head out through the 6 regions of River City kicking all kinds of buttery themselves. Punches, kicks, throws, hurling objects and more. Now when you see the graphics style of the game and the gameplay, some gamers will be reminded of Scott Pilgrim vs the world: The game. They are both arcade style, olden time beat em up games. Very 16-bit looking with the health bar, money and score. This type of style can work very well. Scott pilgrim vs the world: the game certainly pulled it off, so River City Girls can too.

So yes, players must fight there way through. Enemies will show up and try to take you out. Just beat them up and keep it up. Games like this are straight forward and easy to understand and get on with. We are glad to hear that there is strategy to this game in terms of the combat. You can counter attacks which off course means timing is required to pull it off. There are different combos for players to use and master so variety seems to be present here. Off course there are special attacks and we hope they come in good variety too. What is different from Scott Pilgrim vs the world: The game is that there are side quests and the ability to recruit fallen enemies as allies in combat which is definitely awesome but how did the girls do that. Did the fallen foes respect how they got beat up and decided to join? 

Now in terms of music we know that River City Girls have synth-pop soundtracks which happens to feature Chipzel, Megan McDuffee, NateWantsToBattle and Christina Vee. Don’t know any of them. The game also is going for that fun comical kind of style too as there are anime like cutscenes and the intermissions have a manga style to it. From our experience we can tell that the boyfriends will be playable characters which will be an awesome move. Also you can buy items, gear and more in order to boost your characters stats. The first time we played Scott Pilgrim we didn’t know how to boost our stats. It was by accident so we are glad that River City Girls makes that more clear. 

We checked out some River City Girls gameplay and we saw quite a bit. The trailer does a good job. Cheerleaders are enemies, dudes who have Elvis hair, regular dudes in school uniform and the guys who have the same uniform as the guys who kidnapped the boyfriend. Fight in the streets, the arcade, school areas like the sports hall and more. One thing we noticed is that the game does look too easy right now. Scott Pilgrim vs the world: the game eventually got too easy and gamers ruined it by continuously spamming the special move with Scott making even the final boss a joke. So River City Girls needs to make sure the game is a challenge. 

Overall, River City Girls seem like. good game for now but it hasn’t made us want to play it yet. It’s currently interesting, looks fun and seems we do want to know more about this game. We know there are gamers who will find this real cool and that’s good. The developers ‘WayForward’ and ‘Arc System Works’ have done a good job with this game. Now River City Girls may have butt kicking girls but nothing kicks butt more than… the ‘Earth Walk!’

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Aggelos is a 16-bit style adventure RPG game developed by ‘Storybird Games‘ and published by ‘PQube Limited‘ and ‘Look At My Games‘. Aggelos is said to be coming out the 12th of June on Xbox One and PS4 but already out on Nintendo Switch and PC. This game clearly has a particular target audience in mind. Let’s take a look.

In the world of Aggelos there’s a huge battle going on. Basically the battle takes place in a peaceful kingdom called Lumen. Beings from another dimension has shown up and are invading Lumen. So off course the hero must set out and defeat this evil threat. As you can see, the story is simple and traditional. Everything about this game is suppose to be about the old gaming days. From one look you could tell this was 16-bit styled. That’s what Aggelos is all about.

In Aggelos, players must find magical elements in order to save the world from total destruction. This won’t be easy as the levels and how the game plays should remind some players of Metroid and even Castlevania. You will go past multipolemplaces that you can’t initially explore due to a lack of certain abilities and upgrades. Players will to take note of certain places and what’s required before revisiting. 

Now Lumen isn’t some simple plain place. Players will end up traversing and exploring seas, caves, forests and even temples… ancient temples. We do hope that these different locations show clear diversities amongst them. From the types of enemies, to the types of secrets to the types of hazards. It may be a 16-bit styled game but it’s the year 2019 so we expect up to date type stuff implemented into this game. No excuses. 

Now there’s the main quests that you follow concerning the Aggelos story but there’s also basically side quests which come in the form of tasks and job offered to you by the citizens of Lumen. So it’s sort of safe to say that there’s almost always something to do. We just hope that the rewards are actually worth it. 

Now concerning the enemies there is certainly a variety. Expect fishes, turtle like things, scorpions, little dragons, flying creatures, and much more. There are also large bosses in Aggelos. We have seen a large squid creature, humanoid flying bird, a armoured armadillo thing, large dragon and more. It definitely has old gaming style written all over it. This will off course instantly appeal to some gamers straight away.   

We checked out some gameplay and it does look like an old 16-bit old game but not exactly giving of the same feeling though. You can obtain magical abilities and some powerful high-level attacks. There’s also a chaining system where chaining these abilities you can destroy entire screens worth of enemies in seconds. There’s quite a bit to this game. Sort of deep.

Overall Aggelos looks like a fun game. I’s simple but sort of deep and pretty much accomplishes what it sets out to do. The graphics are good for it’s style and the sounds like an old game for sure. The developers ‘Storybird Games’ did a good job with this game. We at X35 Earthwalker will have to see what becomes of Aggelos. Now Aggelos may have 16-bit style but it looks lame when compared to the style of… the ‘Earth Walk!’

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OVIVO is a action adventure game developed by ‘IzHard’. It is said to be coming out the 3rd of July 2019 on the Xbox One and according to the official website, Nintendo Switch and PS4. Now this game is said to be quite deep, have a story and can be confusing to some. Let’s take a look. 

OVIVO has also been described as a metaphorical game. A game filled with messages and illusions. Now from that alone, we can tell that OVIVO won’t be simple and will confuse some players. One of those games where the fanbase have different theories concerning certain things and meanings. Is OVIVO trying to share a message, warning or lesson with gamers?

The world of OVIVO everything is either black or white. The black and white exist and work together. They keep replacing each other and moving around to main balance or something like that. Basically you control what basically looks like an apple. It’c called OVO and is created from the black and white of this world. OVO has the ability to switch between black and white in order to move through black or white surfaces and areas. So yes, focus is required here as you” need to know timing and what colour is needed at what time.     

Now you must make your way through this metaphoric world which won’t be easy as there are some dangers floating around. There are various dangers. There are also symbols in this world too that the player must collect. You will get answer from these symbols as they help reveal the story of this strange world. The developers have hinted that there may be different ways to interpret what’s actually going on. 

So yeah this game definitely reminds us of a legendary game that also is based on colours and requires switching between them to traverse and face dangers. The answer is… Outland. Outland mastered this game mechanic but was more action focused. OVIVO is giving a more puzzle approach. We just hope that OVIVO pulls of what it’s trying to do well.  

We checked out some gameplay and it’s very simple really. Just move through the black or white and change your colour when needed. Traverse the area and do some thinking. We do like that black dragon though. It was homing in on you, clearly intimidating and shows that there are other beings in this world that will show no mercy. It’s a simple casual like game that you just play bit by bit when you have like 30 minutes available. Looks like it will serve it’s purpose.

Overall OVIVO looks like a good game fr what it is. The graphics look very good and the level designs are varied and interesting. Nicely made. The mechanics seem to work smoothly. No obvious visible errors from what we have seen. The developers ‘IzHard’ have done a good job with this game. We at X35 Earthwalker will have to see what the gaming community thinks of it. Now OVIVO may have harmony between black and white but what has unmatched harmony is… the ‘Earth Walk!’

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Fort Boyard is a new action party game developed by ‘Appeal Studio’ and published by ‘Microids‘. Fort Boyard is coming out the 27th of June 2019 on Xbox One, Nintendo Switch, PS4 and PC. Fort Boyard is legendary but will this game be legendary? Let’s take a look.

If you don’t know anything about Fort Boyard, then shame on you. Shame on you. Come of your electronic device for a while, go sit in the corner of your room and think about what you’ve done for a while. Just joking. Fort Boyard is like Crystal Maze as it’s a show where real people compete and take on challenges, normally physical to hopefully win prizes. Sort of like Jungle Run. So friendly, all laughs, competition for prizes and aired on TV. Now Fort Boyard is getting it’s latest game.

So if you did a little research on Fort Boyard then you instantly know exactly what the game will be about, what it will offer and what it’s trying to recreate for players. Remember that Fort Boyard is also a party game so that means multiplayer. So like Mario Party, grab some friends and work together to get the gold. After all, those tigers don’t need it. Seriously what will tigers do with all that cash and gold?

There’s many activities and challenges in Fort Boyard. Gather all the keys and do your best. Honestly guys there isn’t that much we can really say about the game. Once you see it for yourself then you truly understand it all. There doesn’t appear to be secrets or anything it’s just a straight up action party game based on a TV show that many have watched. Here’s some additional information on the Fort Boyard game:

  • There are four playable characters
  • 4 collectible keys
  • There are some activities that can be unlocked through collecting clues
  • probably 12 activities in total
  • In multiplayer you can work together or play against each other

We checked out some gameplay and it definitely looks like a Nintendo game. Colourful, nice graphics and seems easy and straight to the point. There really isn’t much to say at all. There’s like a bull riding challenge, water surfing, ducking and jumping to evade getting hit and more. Just fun.

Overall Fort Boyard just seems like a fun action party game. If you like Fort Boyard or just want another game to play with friends or family then that’s what this does. Again, there isn’t much to say about this. It is literally what it is. The developers ‘Appeal studio’ did a good job with this game. Now Fort Boyard may have a game but what’s not a game is… the ‘Earth Walk!’

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War Tech Fighters is a new space action game developed by ‘Drakkar Dev‘ and published by ‘Green Man Gaming Publishing‘. It is coming out the 27th of June on the Xbox One, Nintendo Switch and PS4 but also the 25th of July for PC (steam). So big robots, lasers, explosions, sort of like an anime. Let’s take a look.

In the world of War tech Fighters, there’s a big battle going on between two armies. Let us explain. The rebel colonies: Hebos and Ares have decide to join forces and work together to fight against the empire… the zatros empire. They certainly don’t have the numbers or machine advantage but they do have what’s considered “the deadliest weapons ever built”… War Techs. Think of them sort of like transformers but not alive and has more fire power. These War Techs will make all the difference and give the rebels a chance.

Since War Tech Fighters this is a space action game, everything will take place in space (no you don’t say). This means space crafts, giant space carriers, small fighter ships, high speed strikers, lasers, explosions and great risk. Think of War tech Fighters like one of those robot anime with people controlling them and they face other machines just like them but off course different strengths, skills, weapons and stats. That’s probably the best way to imagine it.

There isn’t that much to say about War Tech Fighters. It’s a giant robots, space battle action game. Off course these War Techs are made for combat. They have blasters, missiles, lasers, long range weaponry and when things get a bit too close, use those melee weapons like shields and swords. So there is no safe zone for the player. You can always get attacked so keep your mobility high and your damage output.

What we did find interesting is that players can either fight in first or third person view. It’s always great to provide the options. Now a game like War Tech Fighters off course need some level of customisation and it does. A lot! It’s been said that there are thousands of possible combinations thanks to the range of colours, different mechanical parts and off course the weapons themselves.

There is also another game mode called ‘survival mode’ where you literally just survive for a s long as possible with numerous and dangerous enemies all aiming to take you down. This isn’t just for passing time though and players can earn rewards in the process. So there’s a reason to play it.

Your War Tech is some static simple machine. Your War Tech can level up. You gain experience through combat and through exploration. While exploring you can find hidden project parts which grant you access to new swords, research projects, shields and war tech sets. So rewarding players for exploration is a good move. Off course a game, that has space as your playground, needs big exploration. 

Now for smaller details in War Tech Fighters. Over 180 upgradable robot parts, repayable missions, 33 campaign missions and even perks that come with your shields and swords.

We checked out some War Tech Fighters gameplay and things look real good. It’s what we expected. A lot of side strafing, homing blasts, lasers, multiple enemies and a whole lot of space (see what we did there). There are enemies that are huge carrier ships, some look like stations, there are smaller fighters that move at fast speeds and worse off all there are other War Techs too and they also have a range of equipment and weapons so don’t take them lightly.  

Overall War Tech Fighters does seem to do it’s job. Getting launched into space at high speeds, zooming around dodging attacks and projectiles while destroying enemies with big explosions and a range of weapons. The graphics look very good and the details on the War Techs is very good too. It’s literally a space action game. The developers ‘Drakkar Dev’ have done a very good job with this game. We at X35 Earthwalker will have to see what will happen with War Tech Fighters. Now War Tech Fighters may have space battles but the only thing truly out of this world is… the ‘Earth Walk!’

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Hellmut: The Badass from Hell is a bullet storm dungeon crawler game developed by ‘Volcani‘ and published by ‘Grindstone‘. It already came out on Xbox One, Nintendo Switch, PS4 and PC. Hellmut aims to throw players into the centre of fast paced action and danger. Let’s take a look.

Now the first thing we will say about Hellmut: The badass from hell is that the story isn’t clear. We honestly aren’t entirely sure what the story is. According to the intro cutscene we know there’s a mad scientist who somehow summons a demon and asked for eternal life (along those lines), not sure why anyone would trust demons of all things but whatever, the scientist is mad remember. The demon then summons more demons who then attack the lab, while the big main demon kills the scientist leaving him as just a skull and spine. A being called the ‘eye of ka-ra’ shows up and grants the skull life, giving the scientist a chance to fight for his body and probably get revenge. Now we see the green test tubes and know that monsters are in there but when the eye of ka-ra offers the mutation forms as rewards for challenges it sounds like those forms were never his and completely new. Whatever, simply put it’s about fighting to get back what’s yours.

The tutorial does introduce you to the basics of the game and does that well but that’s all it does. There’s actually a number of mechanics or items in the game that wasn’t explained or made clear. Also it doesn’t fully prepare you for what’s coming next or gives enough combat. So players will get a shock on their first run of the game in terms of how much you’ll get swarmed and the difficulty. That isn’t bad as tutorials don’t need to fully explain everything, it’s okay to have some things be figured out by the player. A tutorial should explain the basics and that’s all really but when an emphasised item in the game like those red soul stones aren’t explained clearly, as to what they do, it’s a problem.

You enter the game and from the start get to pick from two transformations: Rat king and Stitchmonster. These mutations are the main focus of the game. Players can transform into them at anytime. Rat king is a longer ranged fighter who fires exploding rats. He has 150 health and his secondary shot is like a shotgun spread shot of your primary weapon. Stitchmonster has lots of health with 250 and has a single hammer throw attack. It’s secondary attack is basically an explosive ram attack which can get you in trouble if used badly. There are many more mutations like Slimeball which fires single shot slime projectiles and while the secondary fire is a huge bean that does serious damage in the direction you selected. I call that beam the boss killer. There’s another one. Ragnar is basically a undead norse god which fires two machine guns at the same time and the secondary attack is odin calling down purple lighting around you to harming enemies who are too close to you. We like the different mutations and some are clearly better than others. The fairy orc is the worst in our opinion by far. We just use it as a shield. Now if you are using a mutation and you lose all your health, that mutation dies and you are forced back to your skull form. You can quickly transform into another mutation or fight on as the skull but you can’t use the dead form until you revive it using a resurrection orb which you can buy or receive as an additional award.

In the levels, you will walk around and traverse the place until you enter a room which shouldn’t take along at all. Once in the room monsters will spawn. Kill them all. That’s it. Go from room to room fighting monsters and demons. Some rooms may have a treasure chest which contains either a weapon, soulstone, or a permanent stat boost like movement speed, rate of fire or damage. Some rooms have a mini boss in them, while other rooms may have a tome for summoning the eye of ka-ra, some rooms have a shop and one always has the exit portal. So get in a room and fight for your life, literally as the enemies don’t play around. With a wide range of enemies with different attacks patterns and abilities, you need to recognise the enemies and what they do quickly and stay alive. Some like skeletons, go up to you and slash you, while others like the hovering robot fires projectiles. Some enemies chase you down while others move around with their own pattern and only attack when you enter their range. Some can borrow underground where they can’t be hit but can still hit you, just wait until they resurface. Some are fast while spree are slow. Some summon more demons while others can poison you. Lastly some rooms allow you to run back out once the enemies spawn so you can fight them in a single line through the path (cowards way0 while some rooms trap you in with a laser wall for a period of time. We honestly prefer it if every room prevents you from leaving once the enemies spawn. It’s easy to run out and fight. 

As we’ve mentioned there a shop in each level where you can… well… buy stuff. There are two types of merchants there. One big guy that sells weapons, armour and weapon buffs while the other sells, medkits, a resurrection orb and a red soul stone expansion bag. Make sure to visit the store every level. One, because you’ll need the medkits to stay alive and two, because you may find some useful weapons and upgrades. It’s a good variety. All the weapon descriptions are quite humorous. Humour and being silly is a theme throughout the whole game. The game isn’t serious and the advice given at the loading screens, to weapon descriptions to character interactions is all jokes, and taking everything lightly. Humour works well and and definitely in a game like this where everything is colourful and pixel graphic style. Will someone please explain the purpose of the red soul stones. We bought the expansion bag and still have no idea what it does. No we won’t look it up. We will figure it out ourselves as well always do but the game should tell us, or if it unlocks secrets, then a hint should be given. Inside the shop is also a arcade machine which let’s you play space invaders but a Hellmut: The badass from Hell version of it. Literally the same game, the enemies move left and right while discoing over time and you just have to shoot them. Instead of a mother ship, it’s the eye of ka-ra that occasional goes across the screen. Nice touch and a different pace to the game but here’s a another weakness of the game. What do we play that game? What do we get out of it? First time we played, we went to level 22 and then exited and received nothing. Our coins didn’t go up, neither did our red soul stones. Is there an end to this game? After some waves it gets boring real quick. Hellmut should have spiced up the space invaders with something different in it.

Now Hellmut: The Badass from Hell isn’t a big game at all. You can complete a run very quickly and that’s what the game seems to aim for. It’s all quick gaming for quick fun. If you have a couple of hours to spend then you can play this game doing multiple runs and unlocking different transformations. You won’t spend the whole day on this game. There are 8 levels and four bosses. This in a way reminds us off Spelunky. A quick game with a few levels but has good replayability. All the levels and the bosses are randomly generated. So you won’t be getting the same exact layouts at all. There is some form of pattern though. Hellmut however; does have a different function from the other games.  There’s a tournament mode where if you enable it, your runs will always have the same seed. This means you will have the same layout, same enemies, same items everything. This is good for competing against your friends. This way you and your friends can all face the same thing to see who does better. It’s great that they put in an option like this. 

 The bosses have quite the gap in terms of difficulty. Some bosses are very easy to beat and don’t put up much of a fight while others are very difficulty and take a long time to beat. For example there’s one that acts like a vampire and flies around and can’t be until it starts to do attacks of it’s own. Some bosses have high attack damage and they can hit you multiple times in a row   wiping out mutations within seconds. This brings us to one of the main points about Hellmut: The Badass from Hell. Game difficulty. Hellmut, for the average person is a difficult game. For X35 Earthwalker? It’s sort of easy and we will explain why later. Why the game is hard for the average person and gamer is because it’s a fast game and the enemies do high damage. Regular enemies can kill you within seconds if you aren’t careful. Especially those red dragons who are the strongest enemies in the game. If you get too close, they will breathe fire at you and it does a lot of damage. When at least two hit you with the flamethrower, it could literally be over just like that. The blue ogre looking monsters who charge right into you do a ton of damage as well. Your only healing is the medkits. Well there is a cure pill that you can get your hands on in a room but that’s rare. So primarily you rely on medkits which are limited since you can only get two in each store. You can acquire more by beating bosses too. So players really need to avoid getting hit as much as possible. Sounds obvious but it’s really important here.

Let’s wrap things up. There’s more to say but I don’t want to say anymore. The good things about Hellmut: The Badass from Hell is that it’s quick, lively and enjoyable. The humour, graphics style and colours help make it more appealing. The game concept is simple and easy to understand and get straight into. Wide variety of weapons and enemies which help mix things up. The tournament mode is an excellent idea and will have it’s uses. Gauntlet mode is basically endless waves of enemies coming for you and the test tube in the centre of the stage, which you need to protect. This mode also allows other players to join you in the combat which is a big deal. The amount of replayability is good for what this game is. You have to unlock all the mutations which requires you to beat the game multiple times and the random generated levels helps with keeping the gameplay exciting. We also like the music options. There is Modern crap, old school and mix it. Mix it is currently our favourite.

As for the negatives, the level designs are too simple. Traversing the levels doesn’t feel exciting at all. Once a rare glitch happened which caused some enemies that died to stay on the field and not do anything but stand there. This stopped us from getting to the next level. Story wasn’t clear, some items like the red soul stones weren’t clear as to why we collect them and what we use them for. The space invaders style arcade game in the shop gets boring real quick and still don’t know why we should play it or what we even gaining for playing it. Only a few levels has this problem but because of lighting a square wall in a room may blend in with the floor colour making it hard to see. Lastly games like this benefit from and need co-op campaign. Hellmut: The badass from Hell is the kind of game you play together with a friend or family. Leaving co-op only for gauntlet mode isn’t good enough.

Overall Hellmut: The Badass from Hell is a good game, especially for the size of the development team. It’s great for when you have a couple of hours to spend and want quick quite chaotic action. Nothing serious though. We would say 7/10 right now. Hellmut: The badass from Hell may have multiple mutations but even those can’t do a thing against… the ‘Earth Walk!’

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We. The revolution is a new historical strategy game developed by ‘Polyslash‘ and published by ‘Klabater‘. It is said to be coming out the 25th of June 2019 on the Xbox One, Nintendo Switch and PS4 but already out on the PC. This game looks like it’s going for the serious atmosphere. Let’s take a look.

In We. The Revolution players are dropped in France. Not the France we all know but France, in Paris during the French revolution. It’s the year 1794 (according to their website). Players control a judge. Well not exactly the honest type as he’s described as a gambler and alcoholic. As a judge, you will be overseeing, listening to and passing judgement concerning the cases brought to you. You will be dealing with regular people, revolutionaries, criminals and even your enemies. Decide their punishment or decide to let them go.

Sounds easy and fun doesn’t it? WRONG! The whole of Paris is watching your and your decisions in We. The Revolution. There are factions in France who are seeing whose side you are taking. They also want you on their side. Will you favour one faction over another? There are off course consequences for these decisions. Will you stay neutral and be a honest judge? Liar. Look at you trying to sound noble. Let’s if you stay honest when it’s your family on the line. That’s right. Your characters family is involved. What if your loved ones commit a crime, will you have them executed too? 

So yes there will be some serious decision making, but you will be fighting for the life of your family and your own life too. We. The Revolution in a way reminds us of ‘Papers please‘. Where you have a serious job, your life is on the line, must manage job and family at the same time and there can and will be serious consequences depending on what you do. You could get executed as an enemy of the revolution. The guillotine will be seeing a lot of action in this game. 

There will be multiple scenarios in We. The Revolution, many names and different characters in this game and they will hold certain positions, want certain things and have certain influence and impacts in the game, so players need to take all this into account. You could end up having certain people replaced in terms of position and job. You might end up removing someone from power who is actually loyal to you with someone who will try to ruin you, or better get you killed.

We checked out some We. The Revolution gameplay and it is deeper than we thought. In order to ask questions, you must unlock them which will require linking and some thinking from the players. You will have lots of information presented to you, from gossip, the expected results of different people and factions and more. You can even see the political hierarchy and where you rank in all of France. Your aim is to also take over France if you choose and increase you reputation. There’s a lot going on here.   

Overall We. The Revolution seems like a good game. Lots of cutscenes and quite the story to tell. Many decisions, many actions and thanks to a randomisation of events that take place in the game, players will not experience the same play through of We. The revolution. Graphics is the polygon style and it works quite well here. This game definitely seems well thought out. The developers ‘Polyslash’ have done a very good job with this game. We at X35 Earthwalker will expect to see more of We. The Revolution. Now We. The Revolution may have an oppressive atmosphere but you get the best atmosphere when you do… the ‘Earth Walk!’

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Cat Quest II – The Lupus Empire is a new open world action RPG developed by ‘The Gentlebros’ and published by ‘PQubed Limited‘. Cat Quest II – The Lupus Empire is said to be coming out in the second quarter of 2019 on the Xbox One, Android, Nintendo Switch, IOS, PS4 and PC. Now if you like cats, this game might be for you. Let’s take a look.

In Cat Quest II – The Lupus Empire the world os basically cats and dogs with off course more emphasis on the cats (not barking fair). There’re two kingdoms and they are at war with each other. They are: the cats of Felingard and the advancing dogs of the Lupus Empire. Why can’t cats and dogs get along? Cat Quest II – The Lupus Empire tells the “tail” of two kings who have to work together in order to reclaim their thrones. This is where the player comes in. Control the cat and dog and do your best to get your thrones back. Off course it won’t be an easy journey.

Those who played the previous Cat Quest game will somewhat know what they are getting into when they enter Cat Quest II – The Lupus Empire. Except this time there will be more battles, more explosions and more magic to make you into a fur-midable enemy. Cat Quest but basically bigger and expanded upon. There is a wider range of attacks and weapons too. Some of the new weapon types include staves and even master swords. Obviously master swords are better.  

Cat Quest II – The Lupus Empire allows two player co-op. Someone controls the dog while the other controls the cat. Readers should hopefully by now know how we feel about co-op in games. Players should have the option of playing with friends and others in local co-op. Good move developers. Even more good since there are dungeons to dive into explore. Your team mate can help watch your back as there are traps in there. Challenges and problems are easier to solve with others.

Like with other RPGs players need to get tactical and quite creative. Players should make combos concerning their abilities, weapons and more. For example the attributes of the passive abilities allow for  quite a bit of options. There’s more to this game than just simply hitting attack all the time. Get the right timing for dodges and evade all damage, know what types of enemies you are facing and what’s the best way to put them down.

There are side quests too in Cat Quest II – The Lupus Empire. What RPG doesn’t have side quests? They aren’t suppose to be just missions to pass the time. Each one is said to have it’s own story which off course will help explain what’s going on in the Cat Quest II – The Lupus Empire universe. The lore will be expanded and probably hear some interesting stuff.  

We checked out some gameplay and it’s not what we thought. How you move around on the map is very cool. You are literally running from area to area, walking around ponds, seas and seeing all the world structures too. Also enemies will just run up to you too and try to “axe” you a question. Cat Quest II – The Lupus Empire has actually gave us a bit of a surprise. Not bad. From what we have seen, the graphics look very good and the sounds are good too. Clearly good work has went into this game. 

Overall Cat Quest II – The Lupus Empire seems like a very good game so far. From the smoothness of the gameplay to how expanded it is. There’s quite a bit going on in this game and we like what we see but the game does seem to easy in terms of combat and difficulty. It looks so easy to evade and handle enemies and we hope there are more enemies and greater difficulty. The developers ‘The Gentlebros’ have done a good job with this game. Now Cat Quest II – The Lupus Empire may have some serious cats and dogs but none are as serious as… the ‘Earth Walk!’

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