Turok Origins is an action adventure shooter game developed and published by ‘Saber Interactive‘. Turok Origins is said to be coming out in the fourth quarter of 2026 on Xbox Series X/S, PlayStation 5, Nintendo Switch and PC. X35 Earthwalker is experienced with Turok and the dinosaurs. Turok Origins looks to bring some prehistoric battles. Let’s take a look.
Turok Origins is all about that prehistoric action. Players control the “legendary Turok warriors”. They must take on vicious dinosaurs and even crazier… aliens are here. That’s right, the US ufo files was real after all (joking). Dinosaurs are just being themselves but the aliens are malicious beings. Their goal is wipe out man from the galaxy. Do not let that happen.
Gamers should know by now what Turok is about. Dinosaurs firstly and secondly aliens. Fight with standard to creative weapons. Things get real dangerous and sometimes real silly but all fun. X35 Earthwalker‘s favourite is Turok Evolution, where he made foes puke and vomit from poison arrows. Sucked enemies in with black hole like grenades and firing live flesh drilling rounds that destroy enemies from the inside.
What’s real cool about Turok Origins is that the legendary warriors can harness the DNA of fallen enemies so that you can upgrade your arsenal (premier league winners!). It’s not just weapons though, make sure to use your abilities as well. Players are going to need that help in Turok Origins because the dinosaurs aren’t playing around. There’s even bosses as well and they ben hanging out in cages, on the ground, in swamps (hate swamps) and even the sky. You’re been warned.
We checked out some Turok Origins gameplay and it’s what we expected. Dinosaurs, aliens, weapons, weird tech, prehistoric environments and lots of action. Even better there I some co-op action too. You can play with friends and face the dangers together. The graphics are excellent for its style. the animations are very good. We definitely like the greenery locations in the game. They look the absolute best of all the environments.
Overall Turok Origins looks like an excellent game so far. Off course more details are needed. Some dinosaurs that are augmented look like untamed monsters in battle. bosses are actual boss battles. The roll evade covers good distance and has some invincible frames. the DNA harness to upgrade has some interesting visual effects on the characters. The weapons and abilities actually go crazy… more than before. The developers ‘Saber Interactive’ have done an excellent job so far. We at X35 Earthwalker will keep an eye open for this game. Now Turok Origins may have dinosaurs and DNS harnessing but they create no advantage against… the ‘Earth Walk!’
The Sinking City 2 is a action survival horror game developed and published by ‘Frogwares‘. The Sinking City is said to be coming out the 18th of August 2026 on the Xbox Series X/S, PS5 and PC. X35 Earthwalker has enjoyed many survival horror games but they must be done right. The Sinking City 2 is looking to bring some serious encounters with this game. Let’s take a look.
The Sinking City 2 is set in America but the 1920s. So the boring days. Even worse it’s set in Arkham city. No batman though. This city is off course not normal, as no hour game ever is. Arkham is currently got a whole supernatural flood going on. The flood caused lots of decaying ruin. Then on top of that, a bunch of eldritch monsters have pulled up and is causing problems, roaming around and being violent too.
The Sinking City 2 being a survival horror has the traits you expect like deliberate scares, spooky moments, atmosphere that hopefully is effective and of course danger. Also familiar is that resources won’t be plentiful. Conserve your ammo and be wise with your engagements. There will be puzzles. They have been described as “unnerving puzzles”. So that raises some questions.
The Sinking City 2 isn’t just survival horror but action survival horror. You aren’t a helpless victim that must run and hide. Grab your weapons and get to work when you see one of those annoying eldritch monsters. Take heart for there are shortcuts to help you get back to earlier places in search of supplies and even upgrades.
This is a whole city remember? The Sinking City 2 has multiple areas for players to explore and be scared in. There’s a whole fish market where apparently the merchandise itself bites back. Boarded parlours that contain secrets. A hospital where mad science or just ignorant science took place but tries to hide itself. Off course the real madness is deep beneath city… where the real horrors are at.
The combat is where lots of interest will be. Threats known as the ‘deep ones’ will arrive from the deep waters. So don’t ignore water… obviously. Do not ignore the shadows as they will be messing with things too. Even the dead can’t be ignored as ‘slithers’ can animate the dead. Some threats, players will need to get in there and fight, while others threats you need to back off and come back later.
We checked out some The Sinking City 2 and it’s what we expected. It’s a whole city so exploration is a must. Find journals, read ritual residues, get clues and more. There’s off course optional missions too which don’t prevent or hoe progress. There’s even a lady to save. The woman the character loves. Her soul is trapped and bad forces have taken her body. Things are a bit wild in this game.
Overall The Sinking City 2 looks like it’s going to be a wild ride for sure. Low key the madness reminds us of dead space. The scares are looking real weak though like it’s not a focus. We hope that the game has high enough difficulty too. There’s definitely some nasty looking creatures and brutality which is good. The sounds seem to be excellent while the graphics and details are just good. The developers ‘Frogwares’ have done a great job so far. We at X35 Earthwalker will keep an ear open for this game. Now The Sinking City 2 may have eldritch monsters but they are a complete joke in the eyes of… the ‘Earth Walk!’
Mistfall Hunter is a third person action extraction game developed by ‘Bellring games’ and published by ‘Skystone games’. Mistfall Hunter is said to be coming out in July 2026 on Xbox Series X/S, PC and maybe PS5. X35 Earthwalker only likes the whole setting of this messed up world. Now Mistfall Hunter is trying to be tough and dark. Let’s take a look.
Mistfall Hunter has an epic setting and universe. Basically the gods were banging it out (battling) with the outer gods. A “catastrophic war”. You can imagine the casualities. The divine has fallen but their blood spilled and it has brought about the gyldenmist. The gyldenmist is what’s spreading corruption and madness. As if this world isn’t mad enough already. There’s literally a whole lore to this. Weavereach is where the action is at. A fragment of the “fate goddess” is still here. It basically got reborn as a lady called Dew. She is basically giving immortality to a bunch of fallen heroes.
That’s where the players come in. You are one of these fallen heroes or warriors or whatever you want to call them. The official name is ‘gyldhunters’. Your mission is the same. Get down to gyldenmist with its ruins, face and defeat corrupted and might foes. Then… extract with the goods and get out of there. This is serious. Anyone who knows what an extraction game is will already know why this game will get brutal and what the risks are. X35 Earthwalker is the best extraction player but the games need to be done right.
The treasure is the loot of course. These ruins are loaded. Now the corroded are guarding these treasures. Now even worse than them are the mist lords. Players are going to need some skill or even work with others to take them down and do it quickly. That’s right, Mistfall Hunter can also be multiplayer where you can fight and move as a team. We said “quickly” simply because you aren’t the only ones here. Other Gyldhunters want to beat those threats too.
Now off course the easiest way to get the best loot is to attack and beat other gyldenhunters. Run their pockets. Thius leads us yo the combat. It’s smooth and serious gameplay. Fast paced too. no fluffing around. First pick your character class. then mix up your magic and weapon skills. Create your own style off course instead of copying like losers. Mistfall Hunter allows platers to swap their weapons during battle. Teams will benefit from create combos together and jumping your foes.
We checked out some Mistfall Hunter gameplay and it’s mostly what we expected. Mercenaries are the heavy frontline dudes who want to bonk foes. Sorcerers are the magical ones whop will blast you with this, freeze you with that etc. Shadowstrixes are the sneaky bums who want to jump out from the shadows or where you aren’t looking. Blackarrows are all about the bow and arrow. Long range attacks and believers of harassment. Also a trap or two. Seers are are all about healing their allies… but also could instead take the path of destruction and blasphemy. Windrest off course is the base where you can chill. There’s some depth to this, so learning is key here. Combat is smooth and but hopefully not stiff. Mistfall Hunter does look fun though.
Overall Mistfall Hunter looks like an excellent game. The graphics are top tier, the details are good and the animations are good too. They can easily step things up in time. the environments match the setting that the game has. The gyldenmist looks easy to identify. The combat seems to have a more simple but rock paper scissors kind of outline to it. Concerning counters. The developers ‘Bellring games’ have done an excellent job so far. We at X35 Earthwalker will keep an eye open for this game. Now Mistfall Hunter may have mist lords but those little things are a complete joke compared to… the ‘Earth Walk!’
Cronos: The New Dawn is a third person survival horror game developed and published by ‘Bloober Team‘. Cronos: The New Dawn is said to be coming out the 5th of September on the Xbox Series X/S, Nintendo Switch 2, PS5 and pc. X35 Earthwalker conquers survival horror games easily. Cronos: The New Dawn is presenting a big presence. We hope it delivers. Let’s take a look.
Cronos: The New Dawn is set in eastern european but more specifically Poland. So you just know things are going to be weird. Poland is weird. Even weirder though is what’s going on. Time shenanigans. “Survive the future, salvage the past.” 1980, remember that date. Will help explain some things. Players control a traveller and they have to prepare for the future by finding key people in the past. Sort of like changing and fixing what’s to come. You have the means to do it. Seriously, just look at the future and you’ll understand why.
Cronos: The New Dawn will obviously remind players of other third person survival horror games like Dead Space and current best one, The Callisto Protocol. So off course Cronos: The New Dawn has to stand out and do some things differently which it does. X35 Earthwalker has released a podcast episode talking about Cronos: The New Dawn and some more specific information. This is going to be a whole new experience. Darkness, monsters, ammo scarcity and management. Easy to die and challenging to survive. How challenging though is a question.
How difficult will the game be. From what we have see of Cronos: The New Dawn, the enemies hit quite hard. Especially the big ones. We like the impact of hits in this game. The effects as well with the blood and the damage received. How out shots register on enemies seem a bit weird currently. we need to see clearly that we are doing something to the enemies. The classic stomp to collect items and break things is here as well. So make sure to stomp on everything, especially enemies.
Speaking of enemies, in Cronos: The New Dawn, they are suppose to be unique. First of all they there is confirmed some variants of them. Spikey/spiny ones that hit harder thanks to the spikes. do not allow yourself to be harmed by them, no matter what’s going on. Then there’s the armoured ones who have like one weak spot that’s revealed. hitting that is the only way to go about it. Then there’s the big guys who throw their weight around… mainly at you. One smack from them will rearrange your face. worst of all is the ability the enemies have to merge. They can and will try it. Make sure to stop them.
We checked out some Cronos: The New Dawn gameplay and it’s what we expected. It’s going to be a tough, dark and horror adventure. No X35 Earthwalker himself won’t find this game scary but others will. We like the merging of enemies to form bigger and more powerful ones. Players need to manage their ammunition and resources. If you don’t have the flamethrower then you might be in some big trouble. We like the settings, the lighting, the uncomfortable atmosphere and the survival elements. We do wonder about the smoothness and agility of the traveller. That does matter in smaller spaces. Hopefully all effective weapons. Some games have guns that are pointless or easily replaced by another.
Overall Cronos: The New Dawn does look like it’s going to be an excellent game so far. What we straight up don’t like is how not intimidating the enemies are. Just by looking at them we do not find them scary. The other thing we hate is the helmet of the traveller. We hate it and how it looks. Outside of that we are liking what we are seeing so far. Don’t forget to check the Xbox games con for gameplay of this fame as well. We want spooks, some darkness and great action. The developers ‘Bloober Team’ have done an excellent job so far. We at X35 Earthwalker will keep en eye open for this game. Cronos: The New Dawn may have merging enemies but their merged forms are useless against… the ‘Earth Walk!’
The Callisto Protocol, that next level survival horror game is back at it… not like a crack addict. The new game mode is here! It’s called Riot Mode. We heard about this mode but off course had to wait. Not anymore. X35 Earthwalker, the best and greatest gamer of all time, gave it a try. There’s lots to say but we will try to shorten this, maybe explain more on the podcast, regardless; read this or you a bum. Let’s take a look.
Riot Mode is all about survival… surviving for as long as you can actually. There’s no set goal like get to wave 50. You just keep going until you die. We aren’t a fan of horde modes like that. We prefer a set goal. Something to conquer. You spawn in a room and make your way through to the main map. More on the room later by the way. Once in, you Riot Mode begins. Each wave spawns in enemies from the main campaign. So be prepared to deal with them all. As you slay and survive waves, you earn Callisto credits.
In Riot Mode you use the Callisto Credits to buy weapons or upgrades or even ammo. Whatever. For example you can upgrade the stun baton for more damage or buy the Assault rifle. What we don’t like is the restrictions on the load outs. You can only have one pistol weapon and one rifle type-ish weapon. So you can’t have Hand Cannon and Skunk Gun as both are small and classes like a pistol. You can’t have both Assault rifle and Riot Gun. Both are long two handed weapons. Not fun. Be careful how you spend as some things are more needed than others at certain times.
Around the map are other stuff too. You can find health packs and GRP battery dispensers. They are quite cheap but increase in cost as you really progress in waves. So decide, do you want to heal, or get more damage on a weapon? You can stack up on health packs too. You can even buy ‘gate fuses’ which can be used to activate traps in rooms. For example there’s a connector corridor that has a rotating razor trap which travels in a straight line. You can use that to mow down foes. There’s also a closing spike compactor trap which you can use to tap and smash enemies. One shot them.
Now Riot Mode is apparently very difficult. We have seen youtubers first attempt and one got to wave 27 and died. Another called dan got to wave 42. It might just be a skill thing though as X35 Earthwalker on his first attempt got to wave 61. If you are a master at The Callisto Protocol and dealing with enemies then you will have minimal issues. The problems start when swarms of different enemies mix together. If you have fat guys throwing their weight at you, while a security robot has you in his line of sight, while an exploder its rapidly approaching… then you will experience pain. Unfair pain. Some enemies you can’t ignore and have to dodge; however some attacks keep you in place or stagger you, setting you up for strikes.
Arguable the biggest threat is the two head. He doesn’t wait his turn in combat. He comes for you no matter what. He does big damage and you have to respect it. Prioritise him. Yet if the biophage in security uniform are on you, then tough luck as he is major aggressive and will keep you dodging or getting slapped around, while two head approaches. The best weapon is rampage mode. When activated you have unlimited ammo and literally one shot EVERY enemy for 30 seconds. Use this mode wisely. It will save your life. Rampage Mode is the best thing in this game.
Remember that starting room? Well there’s more to it. It’s actually the room to pick your starting perks. What?! Perks?! Yeah, the game doesn’t tell you. X35 Earthwalker discovered this by himself. You unlock them as you play and progress. X35 Earthwalker unlocked all in his first try (He is the best after all). There’s like 15 perks. You can select a maximum of 3. Then jump in.
Now for the rewards. When you play, you unlock the Hazmat suit. It’s a cool design. We definitely like this. Other from that… nothing. So let’s talk about this. Riot Mode is definitely fun and can get real intense. It’s a great addition to The Callisto Protocol. It is lacking some things though. The fact that there’s no goals and i9t’s a go on forever thing means it suffers from the same problem as other modes. It gets boring fast. When X35 Earthwalker got to wave 55, he did get bored and tired. He pushed on only because he set goals for himself like get to wave 60 or pass 100000 score. He did both by the way.
The other issue is that there’s nothing to earn. You get the hazmat suit and that’s it. It’s not even like you need to reach wave 60 to get it. You basically just have to play. So Riot Mode will die quite fast. Developers need to understand what players want. Riot Mode needs goals, Riot Mode needs prizes and rewards. Riot Mode needs something to keep players going. The combat is as solid as ever. The Callisto Protocol is currently the best survival game right now. Riot Mode has good potential but it must be capitalised on.
Quick update: X35 Earthwalker literally just did his third attempt at Riot Mode and He got to wave 102! That’s right. Possibly the first to do it too. It took too long. Developers, you need to make those later waves shorter. X35 got seriously bored, especially in the last 20 waves. So much sacrifice for no reward. That right… got nothing for doing it besides just a platinum medal in game. Oh well. Part of the X35 Earthwalker gaming achievements.
X35 Earthwalker has set himself another goal in Riot Mode and once that’s complete, then there’s no other reason to play again. So developers, look into this and make some adjustments. Now Riot Mode may be crazy but it’s too small for… the ‘Earth Walk!’
AWAY: The Survival Series is a third person adventure game developed by ‘Breaking Walls studio’ and published by ‘Game seer ventures’. AWAY: The Survival Series is said to be coming out the 1st of June 2023 on the Xbox Series X and Xbox One. It’s already out on PlayStation and pc back in 2021. X35 Earthwalker never heard of this game before until recent. AWAY: The Survival Series just might be a different experience. Let’s take a look.
AWAY: The Survival Series has a simple story going on but serious. Basically players control certain creatures. They are described as the last remaining animals on earth. The top priority here is survival. The setting is a post apocalyptic looking future. The planet is described as decaying. Let the fight for survival begin.
AWAY: The Survival Series isn’t going to make it easy for you… hopefully. You can control a sugar glider. Which means some serious air time as you glide through the trees and off course face and fight predators. AWAY: The Survival Series has the main story off course but there’s also side quests too. So don’t be afraid to go off the beaten path… as they say.
We checked out some AWAY: The Survival Series gameplay and it’s not exactly what we expected. It’s a nature documentary that’s all about you. You fight larger foes and hunt down small prey. Some animal dudes are too much for you, so stealth is required. Apex predators are apex predators for a reason. How do you feel about crocodiles?… The other animals are lizards, beetles and crabs. You have to unlock them though. They are hidden, so make sure to be looking for them in the environments.
Overall AWAY: The Survival Series looks like a good game. Definitely something different and feels new even though it isn’t. Biggest concern is the difficulty of survival. Does look like it’s going to be an easy adventure and quite merciful. Sigh… The graphics are very good. The environments are excellent from what we can see. We like the variety in the areas. Definitely looks like places for animals and a world where the wildlife has now taken over. The developers ‘Breaking Walls studios’ have done a very good job. We at X35 Earthwalker will have to hear what happens with AWAY: The Survival Series. Now AWAY: The Survival Series may have the last remaining animals but they would all be removed by… the ‘Earth Walk!’
Aliens: Fireteam is a new cooperative third-person survival shooter game developed and published by ‘Cold Iron Studios‘. Aliens: Fireteam is said to be coming out in the third quarter of 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The aliens are back and this time, it’s serious. Let’s take a look.
Aliens: Fireteam has a very simple story. A fire team of marines, hardened marines jump in, head first into a major league xenomorph threat. Why? Well a “mysterious distress call” went out and off course we just got to respond right. The marine assault unit make their way to LV-895 which is in the outer colonies. It wouldn’t be an shooter alien game if this place didn’t have xenomorphs and some sort of ancient alien civilisation links. Also it wouldn’t be aliens if there wasn’t any hidden corporate secrets going on. So yeah, Aliens: Fireteam has the typical package.
So let’s give it to you straight. Aliens: Fireteam is a cooperative third person shooter game. You get to create your own fire team and customise them. You can decide their class, perks, weapons (off course) and gear. Then dive straight into the action and start shooting. Expect loads of danger and enemies. There’s 30+ weapons from what we have heard. About times the marines get new weapons. Got to adapt and improve. There’s also 70+ weapon attachments/mods. Let’s get into a bit more details.
There are five unique classes: Doc (Doctor), Gunner, Technician, Recon and Demolisher. We can figure out what each class does. Doc would be focused on healing and health. Gunner is the big gun and should do the most direct damage. Technician has the technology to grant advantages, basically the support class. Recon should be the one to bring awareness, expose enemies, navigate, lead the charge sort off. Demolisher just blows stuff up and maybe destroy fake walls for secrets etc. Each class has their own character perks and special abilities. Aliens: Fireteam has variety.
There are four different campaigns in Aliens: Fireteam that are said to introduce new storylines to the alien universe. We are expecting a variety in the level designs because of the different campaigns. Some locations are clearly xenomorph hives or heavily taken over areas. So the developers need to capitalise on this. There’s also a challenge card system to make your playthroughs different and add deployability to the game. The card challenge seems to be where you can accept added difficulties, twists to shake things up.
The enemies you face are interesting for the most part in Alien: Fireteam. There are two groups: Xenomorphs and “Weyland-Yutani synthetic foes”. Not only that but we hear there are over 20 enemy types. This is exciting. We expected more enemies and variety of xenomorphs and they have done that. There’s 11 different types of xenomorphs which includes facehuggers and praetorians. So expect even new xenomorphs. Those synthetic enemies can harm you up close while some wield weapons as in guns. They take cover and fire at you.
We checked out some Aliens: Fireteam gameplay and it’s what we expected. We are glad they are doing it this way. It’s a serious fire fight out here. The aliens, each type have their own intelligence concerning how they attack and function. For example some types are all about ambushing you. Some try to outsmart you. Maybe while the main xenomorphs rush you, the smarter different type might try to go around. We know that players must watch out for vents, doors and off course keep an eye on the ceilings and walls too as threats can come from every angle possible. This means players need to work together and use cover well and hold good positions to prevent getting caught off guard.
Overall Aliens: Firebase looks like an awesome game. We are saying this with confidence. We like that you can play with both human players or A.I teammates. Not every has friends available or friends online at all. Aliens: Firebase plans to bring intense action. Facing literal hordes of enemies in some cases and feeling overwhelmed. We hope there is a high difficulty for this game. It needs to be difficult. Also the game looks very good. The graphics and visuals are very good. The level designs from what we have seen look very good too. Facilities and hive like areas. The developers ‘Cold Iron Studios’ have done an excellent job with this game. We at X35 Earthwalker look forward to seeing this game. This is an aliens game we are excited to see. We hope the devs do well with it. Now Aliens: Fireteam may have what fans have been waiting for but it’s still not as good as it would be if it was made by… the ‘Earth Walk!’
The Gunk is a new third person action adventure game developed by Image & Form Games and published by ‘Thunderful‘. The Gunk is an Xbox exclusive and said to be coming out September 2021 on the Xbox One, Xbox Series X and Windows 10 PC. The Gunk is clearly going to be an adventure and there’s something strong going on with this planet. Let’s take a look.
The Gunk is about two space haulers (scavengers) who make a living by travelling from planet to planet looking for cool and valuable resources they can harvest and off course sell. This isn’t paying out too well but everything changes when they land on a new planet. The planet from a distance does look lifeless and dull but once they get there, they discover that a gunky substance which is actually a slimy parasite is actually destroying and covering up the colourful and vibrant world. This planet I cursed and dying. It’s up to you to help… or is it?
Here’s the problem and it’s what’s causing issues between the two friends. One wants to help this planet and do something about the situation while the other believes it’s not their problem as it’s not their planet and they are just here to try and make money. The developers said this about The Gunk, “To be honest, the game has frightened me many times.” and “Here’s a game about really scary stuff, slimy things and real conflict.” A game like this has potential to be scary. We hope they explore horror attributes in this planet.
You decide to help the planet after learning more about it. That there was a civilisation here and it’s off course ruined and destroyed by this gunk parasite. Now how do you deal with the Gunk? You use your vacuum like device and suck it all up. You ain’t running away from the gunk, you’re going towards it. Now whether there’s a limit to how much you can suck up isn’t clear. Maybe players will need to use something to destroy the gunk since it has been identified as an enemy. Do not take the Gunk lightly. The Gunk can hurt you and some creatures are hostile too.
We checked out some The Gunk gameplay and it’s looking really good. It’s definitely an adventure. There’s a mystery, a broken civilisation, a mysterious gunk parasite. There’s quite a bit to discover and solve. There are enemies in The Gunk and they seem very hostile. They aren’t plentiful though. This game needs enemies besides the gunk but they need a good amount of frequency. Action is needed so we hope there’s enough combat and encounters. The whole reason for the two space scavengers to be at conflict with each other or should we say disagreement concerning the planet comes down to a sense of duty, realisation, kindness of the heart. We like conflict with good meaning that’s realistic. The game does need to be more interesting. It feels more like exploration mostly right now. It needs something more explosive involved.
Overall, The Gunk looks like good game. It isn’t a simple run and jump and open doors type of adventure. There’s mystery, danger, conflict, scares, basically more going on that initially thought. It’s not a just a blob you have to suck up. The graphics look very good and we are liking this colourful and creative world with great visuals which will be better on the Xbox Series X with the raw power. The developers ‘Image & Form Games’ have a done an excellent job with this game. We at X35 Earthwalker will have to see more of what’s going on but liking what’s already been seen. Now the Gunk may have a gunk parasite but even that’s insignificant when compared too… the ‘Earth Walk!’
Contra: Rogue Corps is the new twin stick third-person action game developed and published by ‘Konami‘. Contra: Rogue Corps is said to be coming out the 24th of September on the Xbox One, Nintendo Switch, PS4 and PC. Contra is a famous game that many enjoyed in the past. It’s back but with some changed. Let’s take a look.
Now the action that you see in Contra: Rogue Corps takes place several years after the alien wars. Contra: Rogue Corps is all about a military… well former military group who makes their living and survival through being bounty hunters and finding treasure. They are located in what’s called the ‘damned city’. Now in a place like this survival ain’t an easy thing.
You need fast reactions confirmed for Contra: Rogue Corps. If you take 12 years to turn around or your one of those adults who still can’t tell their left from their right then you’ll be dead. Now since this is Contra you already know it’s all about many weapons, funky ways of firing and bullets everywhere. Enemies are in abundance and they don’t stop coming.
There is online multiplayer in Contra: Rogue Corps so bring in your friends and mow down all your enemies. Kill everything you see with the different characters. There’s Headcase who can turn his hand into a giant drill, Cultured who looks like a alien with cybernetic augmentation. Killer who fused with an alien and now destroys without mercy. Cuddly who was a scientist but now a bear with guns. Don’t forget the ace pilot… Life-line from Apex Legends. Just joking but seriously Aero Pilot looks like a young Life-Line, before she joined the Apex Games.
Some people complain that Contra: Rogue Corps isn’t like the original Contra. The thing is people need to stop complaining. How about no Contra game at all. It’s still all about running, firing, destruction and numerous bullets. You can even jump on a missile and drive it yourself into a group of enemies and destroy everything. It doesn’t have to be a 2D game with the same type of enemies. There are different areas and fights going on in the Contra world. Things are different in different parts of the world. So yes, Contra is back, sort of but it’s still a contra game, get over it. There is some 2D action moments as well. Games need to change and try out new things to see what works.
We checked out some Contra: Rogue Corps gameplay and it’s basically what we expected from a Contra game. It’s crazy, over the top and there’s giant bosses too. Aliens are always crazy anyway. Just seems like simple fun, nothing deep or serious. Just blasting enemies for pleasure and fun. We aren’t a big fan of the graphics though. That needs to be improved. Other from that we think things look fine for now but we do need more information concerning the game.
Overall. Contra: Rogue Corps seems like a good game. It’s good for what it’s trying to do. We hope there is good gameplay depth to it and not just run around blasting stuff. The developers ‘Konami’ did a good job with this game. We at X35 Earthwalker don’t see a problem with it. Now Contra: Rogue Corps may have made some changed but one thing that doesn’t need changes is… the ‘Earth Walk!’
Strange Brigade is a new cooperative third person shooter developed by ‘Rebellion‘. It is coming out the 28th of August on the Xbox One, PS4 and PC. There is quite a historical adventure going on here. Ruins, puzzles and treasure? Sounds familiar. Let’s take a look.
Strange Brigade, is set in Egypt 1930. Seteki was a major problem, and like the mummy that Brendan Fraser faced off against, it’s real bad if they come back from the dead. Well Seteki the witch queen is back. She was erased from ancient history and buried in a nameless tomb for 4,000 years. She has dangerous powers and a army of dangerous mummy monsters.
Strange Brigade is the name of the team that are going to face Seteki and want to stop her. Each of the four members of Strange Brigade are have been trained to face supernatural threats. Players take control of the Strange brigade who can use magical powers and have access to powerful prototype weapons. The official website describes these weapons like “brain-busting Blunderbuss”, “fire-spitting Krakatoa” and “ice cold Chill Burster”. Sounds strange but to deal with mummies it has to be something special.
So players should expect ruins, off course treasure and puzzles in Strange Brigade. Players must be on the look out for clues and objects that will help on your adventure. You don’t want to have to travel back to get something you missed. There are even secret entrances for you to find which will save you the trouble of running from rolling boulders and swinging across gaps with your whip.
There are many locations for the Strange brigade to hunt the witch queen through, such as unstable caves, dig sites, and even exotic places like some cool pyramids. It’s clear this game is going for a very archeological feel and look. Like you are searching these ancient places for exciting discoveries and facts.
Seteki like any supernatural mummy didn’t come back alone. She brought an army with her. This army consists of dangerous monsters like: assassins that can breathe fire, giant scorpions, mummies who won’t shut up and even minotaurs who wear armour. There is definitely much more threats out here in Strange Brigade. oh and yes, those monsters are loyal.
What archeological, ancient rune, temple, mummies, super natural threat world would be complete without a bunch of deadly traps everywhere. You know, the good ol fashion crushing ceiling trap, or poison dart traps or delay pits in the ground. So players of Strange Brigade should expect boulders, spinning blades and even fire traps.
We checked out some gameplay and it’s not exactly what we thought it would be. The movements are good. Things seem to work very well. The combat like the enemies attacks are fluent. There are relics to unlock to get more amulet powers. Look out for secret doors that we recommend you solve as there are some worth while stuff through there. Like with Tera, use power stones to upgrade and improve your weapons. The more powerful the weapon you get the more sots available. The fact that it’s four player co-op is the best. So grab your family or friends and face mummies together.
Overall Strange Brigade is a very cool looking game. Even excellent so far. The graphics are very good and colourful in many places. The sounds are great too. The level designs is actually deeper than most think and there are multiple paths and ways to handle stuff giving players the option. The developers ‘Rebellion’ did an excellent job with this game. We just hope that the main villain in Strange Brigade is actually a threat, puts up a fight and interesting. Now Strange Brigade may have armies of monstrosities but even they are nothing compared to… the ‘Earth Walk!’