Gord is a survival Real Time Strategy Game developed by ‘covenant.dev‘ and published by ‘Team17‘. Gord is said to be coming out the 8th of December 2023 on the Xbox Series X, PS5 and pc. X35 Earthwalker likes the different cultures in games as it adds unique elements. Gord is trying to bring a unique experience for gamers. Let’s take a look.
Gord is supposed to be a unique adventure. You are responsible for a whole people. The Tribe of the Dawn’s people. You must build your gord. From simple hamlet/settlement to a real base/fortress. This off course won’t be easy as players will need to keep track of multiple things and manage said things. If you a gamer who ain’t got management skills, then expect to have a difficult time for complete failure.
There’s main objectives which will guide you mostly but there are side quests that will keep you making decisions, putting you in danger and keeping you active. Gord will have you building structures and bringing up palisades. Gord will have you a lot of danger. There’s human threats like enemy tribes. There’s mythical threats like monsters and there’s also mysterious forces and powers happening in the surrounding area.
You have to take care of the people. Every aspect. Your people can get sick and off course they will get hungry and thirsty. Even death is a factor. If a person loses their relative then they may suffer from it as in impacting their sanity. If things get critical there will be consequences like running away and off course the typical breakdown. So what happens outside and inside the camp matters.
What’s expected and included in this Gord Slavic style game are gods. If you please the gods, like with your prayers, you can get access to their spellcasting. These spells and incantations are designed to help you out in battle. Some are offensive types and others are defensive types. So expect incantations like even taking control of beasts. There’s the typical wrath or rage of the gods to demolish foes. So yeah, maybe bone on the gods good side.
We checked out some Gord gameplay and it’s not exactly what we expected. It’s currently not impressing us right now. We like the depth of it and the many factors you have to into account while playing and the mechanics. Glad there are random encounters in Gord which can shake things up. Players may end up dealing with an infection in the area or maybe find and attempt to take down a legendary creature. The combat is very low scoring points. It gave us world of warcraft type combat vibes which we of course hate also. World of warcraft is so boring to us. We haven’t got much to say about it.
Overall Gord seems like an alright game. We have to see more of this game. We also need more concerning the combat banned appeal. We do like the rain effects on the characters and the lighting of like the torches in the night. The change of seasons is nice too. The difficulty of the game doesn’t seem hard enough. Like fake hard. Gord doesn’t seem like a difficult game. The developers ‘covenant.dev’ have done an alright job so far. We at X35 Earthwalker will leave it up to the gamers to show what’s good with Gord. Now Gord may have a whole slavic adventure but it’s not adventurous enough for… the ‘Earth Walk’.
Stranded: Alien Dawn is a planet survival simulation game developed by ‘Haemimont games‘ and published ‘Frontier Foundry‘. Stranded: Alien Dawn is said to be coming out the 25th of April 2023 on the Xbox Series X/S, Xbox One, PS5, PS4 and pc. An early access for pc was already out. The title does a great job of describing the game. X35 Earthwalker is the best at strategy and survival. Let’s take a look.
Stranded: Alien Dawn is all about survival and thriving. Here’s what happened. It’s seems a group of survivors crashed on to a planet. Your goal is to learn about your new environment and adapt to what’s going on. The players are in control of this group of survivors. Stranded: Alien Dawn is a strategy game at its core. Events and clear setbacks will come your way and how you respond will decide your survival chances. So far Stranded: Alien Dawn doesn’t seem that hard or crazy.
Now Stranded: Alien Dawn declares each player will have a unique play through. There’s “random story events” which is one factor to the game. There’s also going to be unpredictable and even dangerous weather blowing your way. Not just the weather and the managing. There’s also the alien wildlife. Are they really the aliens here? After all this is their planet. They are native. No one cares though. The alien wildlife just might be a problem.
Now survival games like this off course means resource management is required. You need to manage this small group of survivors and obviously keep them alive. Prevent or deal with disease and starvation. Get them a sandwich or something. Develop medicine, weapons and maybe some entertainment to keep spirits up. Stranded: Alien Dawn understands that people have needs. So how about a music sound system.
Now off course your bummy shelter is trash and not good protection or cover. In Stranded: Alien Dawn players can design and build their bases. Eventually becoming a fortified base with some high tech aspects. Hight tech as in maybe build your own space pad. Yeah, these games are realistic. Also available are defences for the perimeter like turrets and automated ones too.
We checked out some Stranded: Alien Dawn gameplay and it’s what we expected. It’s looking kind of clean though. Each survivor is said to have their own backstory and “levels of ability in key skills”. Positive and negative traits too. Quite deep. Their skills can be improved. Stranded: Alien Dawn also have the whole your choices matter mechanic. It’s easier to implement in games like this… so no excuses. This game has to be done well.
Overall Stranded: Alien Dawn does look like a good game and that it has some depth to it. For example you can furnish your base as well. So it’s not just about being practical but also cosmetic. We hope there’s lots to this game, that it’s actually difficult, many options and makes sense from a players perspective. The developers ‘Haemimont games’ have done a good job so far. We at X35 Earthwalker might keep an ear open for this game. Stranded: Alien Dawn may have alien planets and survival but it’s all to easy for… the ‘Earth Walk!’
Valheim is a survival adventure game developed by ‘Iron Gate‘ and published by ‘Coffee Stain studios‘. Valheim is said to be coming out the 14th of March 2023 on the Xbox Series X and Xbox One. It’s already out on pc and when it was we never heard of this game. Valheim is making its way to Xbox. This game has finally caught the attention of X35 Earthwalker. Let’s take a look.
Valheim is set in a sort of purgatory but viking style. Basically you died in battle because you suck. You got carried to the ‘tenth world’. Now you have show that you’re the boss here. So face the monsters that odin dropped here a long time ago. Hopefully you can earn odin’s favour and get out of here… maybe to valhalla.
Valheim large world and there’s lots to see here. So get to it. Exploration is a big part of this game. Check out the locations when you have the time. There’s forests and we mean big forests. There’s mountains and rumour has it they are quite cold. Valleys that look a little too friendly and off course the sea. Get a ship and start sailing. Maybe build a little place for yourself.
That’s right… build. You can build in Valheim. Construct bases, fancy buildings, viking longhouses and maybe more. There is customisation for your buildings both the inside and outside. There’s a building tier system as well. The higher the tier the more you can upgrade, expand and have the means to defend your base. Hopefully there’s a base defence system and actual events.
Not just building in Valheim but also crafting off course. Make sure to gather materials to craft your weapons, armour, tools and ships. You can even grow fruits and vegetables. You got to eat off course. Survival is at the core of Valheim. So there’s progression for sure. You will do the traditional start of trash and make your way up to the top.
Now off course is the bosses. More like monsters who are a menace. Apparently odin dropped these guys here, so beating them should prove your worth and allow for progression in this world of Valheim. We currently don’t have any faith in these monsters being impressive, scary or even intimidating. Hopefully they are something to talk about.
We checked out some Valheim gameplay and it’s sort of what we expected. It’s got something going on, that’s for sure. The world is the strongest point about Valheim. Nothing else is truly standing out but we are interested in the level of depth to the crafting, building and customisation. The caves be looking kind of clean though.
Overall Valheim is looks like a good game so far. We aren’t impressed with it though but these kind of games is what some gamers truly dive into. The graphics are good for the graphic style. The world is excellent. Some factors aren’t clear but oh well. The developers ‘Iron Gate’ have done an alright job. X35 Earthwalker know exactly what survival games need to be top tier. Now Valheim may have a large purgatory like world but it would have been conquered instantly by… the ‘Earth Walk!’
The Callisto Protocol came out last year and it was highly anticipated. It’s survival horror and off course similar to Dead Space in a number of ways. The Callisto Protocol has been unfairly attacked and low balled in the rating department and for terrible or not good reasons. We expect that now of low skilled reviews and trash reviewers. Modern gamers are quite toxic too. We have see many people, especially on twitter have such ridiculous standards for rating games and a bad understanding of game scores. So X35 Earthwalker will give his review of the game in his style, as the world’s smartest gamer and ultimate strategist, his view is better than all. Let’s take a look.
For some quick back story information. The Callisto Protocol got development help from Dead Space. For example Glen Schofield, who co-created the dead Space series, directed the development of The Callisto Protocol. Steve Papoutsis, Scott Whitney, Christopher Stone are other examples. Schofield said that about 25 to 30 former coworkers from visceral games and sledgehammer games worked on The Callisto Protocol. Dead Space is highly loved and respected, especially the survival horror game world. So it’s clear these guys know how to make a good game. They might now a thing or two. So we have veterans on The Callisto Protocol team.
Now The Callisto Protocol is an excellent game. We can say that right out the gates. The Callisto Protocol is made very well and we enjoyed the journey. There isn’t really a part of the game we do not like. There were parts of Dead that we didn’t like but not so with The Callisto Protocol. The developers wanted The Callisto Protocol to be the standard for survival horror games going forward… next gen survival horror. We think they did that. Not the best of all time but the standard. Now does The Callisto Protocol have the scares? Yes! Take into account that X35 Earthwalker is built different. X35 didn’t get scared, not even once. We have seen others get truly scared. Is The Callisto Protocol survival heavy? It’s more mid than heavy. You get surprisingly a lot more ammo than you would expect. We always had ammo for shooting and have not once, ran out of ammo. To be fair we did prefer to melee fight enemies for.
Speaking of melee, this has divided some fans. We don’t find this divided at all. The melee combat system is very good. Definitely something innovative and new to the genre. Every battle can be intense and if you mess up… you really mess up. Especially when you are fighting two enemies at a time. You have to really know when to attack and when to switch who you are dodging against. Players have to pay attention to the enemies attacks as some foes may throw in multiple attacks. You can’t assume the enemies will always swing twice and then stop. They might go up to 4 swings. The melee mechanics are quite deep as you can dodge, blocker end your attack string with a quick aim shot. You can dismember enemies too which unlike other games, it does make a different here. Dodging is obvious, get out of the way and take no damage. Block, you heavily reduce the damage you would take but if you block the enemies last hit this allows for a ‘blocking counter attack’ where you do a low attack which knocks the enemy down. This gives you time to decide what to do next. Dismembering enemies matter here as standard enemies can’t do multiple attacks if they are missing an arm. So upgrade the baton to destroy the arm of an enemy that blocks your attack or shoot it off and that enemy can only do one swing at you instead of an attack chain. If you get rid of their leg then they will crawl and lose the majority of their hit points. A crawling enemy gets one shotted if you hit them with your baton. Just remember to block their first attack as it is fast.
What’s also interesting and next gen about The Callisto Protocol is that depending on where you defeat an enemy you might trigger an animated kill. We have shoved an enemy into the wall, parted its legs and went for the head. There’s more of the animated kills too and that’s next gen. The enemies have these animated kills too and they are brutal! We have seen players get their head stomped on multiple times, get beaten to death while in a headlock, have their jaw ripped open and off, grabbed by a massive enemy and ripped in two and more. This is next gen and detailed. Just watching them is quite heavy at times. There’s even a death animation during that section of the game where you are sliding down on huge currents of water and had to dodge pillars and the fans. If the fan gets you, you are caught in it, raised to the top and cut in half. Now that’s gory to watch. Dead Space had gory environmental kills but not enemy kills and player melee like The Callisto Protocol. Stuff like this makes a difference.
Next is the other things you can do like environmental kills thanks to the GRP. Let’s get this one thing quickly out of the way. We found the GRP more useful than the kinesis from Dead Space. The GRP doesn’t just grab objects and items but also the whole person as well which makes it stronger. You can grab a rushing enemy and throw it back to create space or you can just throw them over the edge into the abyss, drop them off in deep water, throw them into spikes on the wall or a giant blender thing. There’s options. The Callisto Protocol gives many environmental kill areas for the players to use. It encourages GRP action and we use it.
We like the use of darkness in this game. The Callisto Protocol is quite dark. Dark with the humour too. This is quite new and an unpleasant change. Those chests that have loot and goods in them are throughout the game. They are worth looking for but there are some that are a trap. If you open one of these traps, you won’t find loot but instead a small foe that will leap on you and attack. So yeah, that sucks but it keeps players on their toes and not falling into some patterns. The enemies will also track you down or try to follow you through the vent and pipe systems. Here’s where The Callisto Protocol sound design is excellent. We remember standing inn an area and hearing a foe going through the vents. We heard it go up, then to the side, then down and we looked down and saw a vent point and moved some distance away and got the weapon ready. It soon popped out off the vent and it was greeted with gun fire. Excellent sound design. We could hear everything and sometimes… that was a bad thing. As noises would be heard and you hear foes but nothing came for you. Atmosphere nonsense. Trying to get in your head.
Now is The Callisto Protocol perfect? No. Only very few games are actually perfect. We will go over some negatives but first let’s defend the game from bad critics and reviewers. Most people bashed the game for having bugs on launch. That’s not that common with games today. No one wants bus but it does happen. Games should not be down marked for bugs as bugs are fixable and not intentional. They aren’t a feature of the game itself. So they shouldn’t be counted. Even Markiplier stated this in his The Callisto Protocol gameplay videos on youtube. It’s not a reason to say the game is bad. Most of the bug issues are coming from people who played on pc. While the true gamers who play on console like Xbox Series X didn’t have much problems. X35 Earthwalker didn’t experience any bugs at all. As for the visuals, we went into the settings and basically turned on performance mode and got 60 frames per second and smooth gameplay. Guess it pays to be on a gaming console. Sounds more like a pc issue. People want to bash it over the combat but it’s better than the combat in Dead Space. Melee in Dead Space is useless, except for Dead Space 3 where you build a melee weapon. If you want to fight like Dead Space, then use your gun and fire at a distance. If they come close, you can dodge and fight back. It’s a weak argument and excuse. We never had any problems with camera except for one moment. Some described the game as unfair or cheap. It’s a survival horror game, you are in an unfair situation by default. You have to find things and be disciplined with your ammo. The Callisto Protocol has a realistic healing process. Not some magical instant heal like in other videos games. By the way, angry joe has one of the worst reviews of this game. We had a counter to every complaint they had. Their arguments weren’t even good.
Now what we think that’s negative with The Callisto Protocol. The inventory. Now we get that as prisoners and only prison clothes, we don’t have much space for items nor would we have access to a storage box like in pokemon. We are on our own. Just hated the lack of space at the start and mid of the game. Wish there was some sort of system to help with inventory space but we made it work. It’s intentional design and it fits the situation of the game but the real issue with the inventory was when you got multiple weapons and you therefore got ammo for each individual weapon. Our space was filled with 5 different ammo typos and they all shared the space. You couldn’t store weapons and their ammo so you had to carry it all… all the time. It was very annoying. We wished we could store or remove some weapons so we only get ammo for certain weapons that we liked. The next issue is the weapons themselves. Some weapons are far more useful than others. Some weapons, we rather didn’t have. The tactical pistol is cool and its projectiles reminds us of Star Wars guns. It’s cool but not needed. We only want three guns and that’s it. There should’ve been a better variety of weapons. A sniper would have been a better weapon. Maybe weapon mods to add more variety to the firepower. The skunk gun and the riot gun just basically do the same thing. Shouldn’t have both. The assault rifle needs increased damage. It’s a full on weapon and yet the pistol is stronger. That ain’t right.
Next complaint is the upgrade costs. The Callisto Protocol was designed for new game + which was recently added to the game. You cannot afford all the upgrades in one play through. You have do decide what matters to you and what to invest in. Some stuff was far too expensive and discouraged us from aiming for it. The top upgrade of the assault rifle is like 4500 Callisto credits. That’s ridiculous. Other’s were 3600. No way. No thank you. We know inflation Issa thing and energy costs have risen but this is so unfair. Next issue is their use of the variety of enemies. The variety isn’t strong but how they use them is weak. We needed more enemies thrown in the mix or utilise more based on how they work. We may have to go into more detail on the X35 Earthwalker podcast. Next up is the length the game. It’s too short for us. We wanted more for sure. It’s solid and great for what’s in it but it being a bigger game would have added more to the experience. There was room for more. Lastly though is that there should have been a gallery mode for players who have beat the game. A gallery where we can view all the executions the enemies can get on the player. The developers clearly worked on these animated kills so make a mode for us to view it.
Back to positives. The attention to details in The Callisto Protocol is immense. There is lots of details. Even angry Joe stated that it was best graphics of the year which is mighty praise. We have to almost agree but the graphics and visuals are crazy good and very few games can compete with it. Look at the snow, the dome, the biome, the icicles and even the sweat on the face of our characters and others. The first, the marks, the blood stains. Come on. You have to give it that. The lighting was top level too. In a horror game, lighting makes a big difference. Sometimes you can’t see the threat… well sort off. Some areas don’t look safe to enter. Speaking of safe to enter. There are optional side areas that in real life, we would never set foot in there… but it’s a video game and we want the loot so we literally jumped down into infected red water with cysts and goopy stuff everywhere and something moving in the water. Nope, nope and more nope. Some areas make you literally not want to go. Now there is much more to say. Another positive which most ignore but it should be said. They’re a photo mode for the game. You can access it at anytime in gameplay and take pictures with the enemies, posing, weapons in hand, remove things in view, put on filters, zoom, rotate and so much more. The photo mode is actually very in depth. More detailed than we thought. It surprised us. You should give that mode a try. Work went into it.
There’s the characters. We hated Dani, then disliked Dani and now care for Dani. She has a good character and it makes sense the way that she is. Once you know more about her. Elias is our favourite and we loved Elias. We trusted Elias and we were right to do so even though others doubted him. Elias was honest, helpful and changed to become a better person. Wish things turned out differently for him. Captain ferris is a piece of crap and will always be crap. Typical abusive guard who needs his but kicked. The warden was a bad guy and we knew its right from the start from how he talked. There’s more but let’s leave it there. The characters are good and interesting individuals. You understand them and get to know them pretty well. We can talk about the story and what is the cause of the infection, what the warden wanted and that he is part of something much bigger, we could talk about the alpha and captain leon ferris and so much more but if you want something more fluid then check out the X35 Earthwalker podcast on Anchor and Spotify. This G-blog is already really long. Spent hours on this.
Overall The Callisto Protocol is an excellent game. It’s not average or as some of these ignorant people online wants to ay it’s bad. They even think 7/10 is bad for some reason. No. The Callisto Protocol is easily 9/10. We aren’t mad at anyone who can argue that it’s a solid 8/10. That’s fair but we see all the work and effort. We enjoyed the combat, we enjoyed the story, we enjoyed the atmosphere, the lighting, the good weapons, the suit upgrade, the characters and more. Another example of do not listen to the dumb reviewers and critics. The Callisto Protocol is not a 6/10. It’s excellent and lots of hard work went into it. The developers ‘Striking Distance Studios’ have done an excellent job and they can learn from this. X35 Earthwalker knows how to review games. is Now The Callisto Protocol may be an excellent game but it’s not good enough for… the ‘Earth Walk!’
Daymare 1994: Sandcastle is a third person survival horror game developed by ‘Invader Studios‘ and published by ‘Leonardo Interactive‘. Daymare 1994: Sandcastle is said to be coming out on Xbox Series X, PS5 and PC. When exactly? Well ain’t that a mystery. X35 Earthwlker is hearing about this game for the first time. Let’s take a look.
Gamers wanted more survival horror games and multiple have showed up. Now the newest one, Daymare 1994: Sandcastle, is here. Daymare 1994: Sandcastle is actually a prequel to ‘Daymare: 1998’. So Daymare fans should be happy. In Daymare 1994: Sandcastle, players control Dalila Reyes. Dalila is a former government spy but now a special agent in the “service of a unit called H.A.D.E.S.”. In case you are wondering, H.A.D.E.S. stands for Hexacore Advanced Division for Extraction and Search. Sounds cool right.
This horror survival takes place in the “most advanced experimental research centre in the United States of America.” Daymare: 1994 Sandcastle has what survival horror games need to have. Darkness, threats, corridors, sounds and ambiance. Now listen to this description from the official Daymare: 1994 Sandcastle website, “A perfect mix of fierce and deadly enemies, hardcore action game mechanics, environmental puzzles, a chilling soundtrack, plenty of exploration and massive doses of concentrated horror wait for you in Daymare: 1994 Sandcastle.” That’s a lot to claim and state concerning your game. We will see.
Apparently no place is safe in Daymare: 1994 Sandcastle. Your nightmares is what will be hunting you. Ever since that horrible incident, people have been rightly angry and suspicous. Even the president doesn’t even have answers. This buildings structure can be described as a maze. This place isn’t empty. It’s full of enemies. Dangerous, hostile creatures. Maybe some secrets are better left sealed off. Players must be prepared for weird things going on and new knowledge about what’s going on that will change everything… probably. So serious that you might end up questioning your own teammates.
We checked out some Daymare: 1994 Sandcastle gameplay and it’s what we expected. It’s really dark. Not Doom 3 dark but dark still. We like the lights on Dalila’s back. The enemies do not look scary or intimidating at all. The humanoid enemies looks lame. We do like the graphics and the high attention of details. There’s puzzles to be solved, things lurking in the distance. There’s some weapons and equipment as well. There’s straight up combat and weapons do seem effective. Electricity, ice, ballistic fires and maybe something more.
Overall Daymare 1994: Sandcastle seems like a good game so far. It definitely has competition with the Dead Space remake and The Callisto Protocol already being here. We want to see more of what Daymare: 1994 Sandcastle has to offer. The developers ‘Invader Studios’ have done a good job from what we can see. We at X35 Earthwalker will have to hear what happens with Daymare: 1994 Sandcastle. Now Daymare: 1994 Sandcastle may have scares and darkness but it’s practically a joke when faced by… the ‘Earth Walk!’
The Callisto Protocol is a survival horror game developed by ‘Striking Distance Studios‘ and published by ‘Kraft‘. The Callisto Protocol is said to be coming out out the 2nd of December 2022 on the Xbox Series X/S, Xbox One, PS5, PS4 and PC. The Callisto Protocol is aiming to set the standards and bar for survival horror games. X35 Earthwalker will know if it can succeed or not. Let’s take look.
The Callisto Protocol takes place on the moon… Jupiter’s moon called… Callisto, It’s the year 2320. So a little bit ahead of where we are right now. The action takes place in prison. Maximum security black iron prison. It’s another day in good ol prison when inmates start transforming into horrible creatures. There’s screaming, panic, running, death and chaos everywhere. Players control a scumbag called Jacob Lee. Surviving is priority one right now.
Now off course everyone when they learnt about The Callisto Protocol or saw it, they thought of Dead Space. Understandable for sure. Gamers loved Dead Space. Gamers wanted a sequel. So many are welcoming The Callisto Protocol and treating it like the sequel they never got. Being compared to Dead Space is a good thing. It’s futuristic, a survival horror, dark, humanoid creatures, space suits and more similarities. In Dead Space it’s ‘shoot the limbs’ but in The Callisto Protocol it’s ‘shoot the tentacles’. We like that.
There’s off course something messed up happening in black iron prison. Inmates don’t just turn into monsters for no pure good natured reason. Discover these secrets which have been described as disturbing. The worst part?… Is that it looks like it’s under the surface of Callisto. It’s going to get dark. This means, expect loads of silence, jump scares and some… dead space. The official website describes The Callisto Protocol horror as “Blending atmosphere, tension, and brutality with terrifying moments of helplessness and humanity”. We did wonder about this. The balance between atmosphere, tension and enemy encounters is important. A game like The Callisto Protocol needs many enemy encounters but there needs to be constant tension and the feeling that you are really never safe. Jump scares have to be majority good ones with a few cheap ones. We will leave this matter here.
We checked out some The Callisto Protocol gameplay and it’s what we expected. If you enjoyed Dead Space then you will most likely enjoy The Callisto Protocol. Unlike Dead Space though, The Callisto Protocol has more emphasis on both long and close range combat. You will need to get up and close to your enemies at time and literally fight back. The enemies are said to ‘rapidly evolving creatures.’ We want to see how they apply this mechanic in the game. Hopefully they do it much better than Phoenix Point did. Players will be proper scavenging for gear, weapons and even abilities. The Callisto Protocol has also stated it has “a pulse-pounding story where unspeakable horrors lurk around every corner”. We won’t them to stay true to this.
Overall The Callisto Protocol looks like it’s going to be fantastic game. The developers ‘Striking distance studios’ have to be trash at their job to mess this up. We like the tactical side of The Callisto Protocol with regards to the targeting tentacles, appendages, cutting off legs and destroying limbs. Players will need to not panic and have precise aim. We will see if The Callisto Protocol will set the new bar for survival horror or fail. The developers ‘Striking distance studios’ have done an excellent job so far. We at X35 Earthwalker are definitely looking forward to this game. Now The Callisto Protocol may have a deadly, dark, disturbing world but it’s still too tame for… the ‘Earth Walk!’
Signalis is a survival horror game developed by ‘rose-engine‘ and published by ‘Humble games‘ and ‘Playism‘. Signalis is said to be coming out the 27th of October 2022 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Signalis is here to bring a new dark adventure. It’s cool to see new games try things out and bring their mix to it. X35 Earthwalker notices such things. Let’s take a look.
Signalis is set in a dark and dangerous world. Mysterious world too but let’s calm down for now. Players control a lady called Elster. She’s described as a “Technician Replika”. Her goal? To find her “lost dreams” and lost partner. Sounds strange but wait until you see what’s happening.
We hear that Signalis has “cosmic dread” and not just survival horror but ‘classic psychological survival horror’. This makes a difference as horror and psychological horror have clear distinctions. We have spoken about this multiple times already so go read our previous G-blogs. Psychological horror games better deliver.
There’s puzzles and mysteries to solve and understand. It’s not just kill monsters and manage your resources. This is a cold world and players will need to explore the derelict spaceship. It’s a “doomed facility” and there’s another secret beneath it. Now off course Signalis is a survival games so managing your weapons, resources, ammo etc is a big factor and we hope that Signalis actually balances the difficulty and level of resource management to create a good and difficult experience.
We checked out some Signalis gameplay and it wasn’t really what we expected in terms of the camera view and art style. We do like how dark the game is. They going for some atmosphere round here. We see the Dead Space stomp attack for enemies on the ground. There’s multiple weapons like automatic weapons and even a shotgun. There’s always a shotgun. Signalis seems to actually have something going on here.
Overall Signalis seems like a good game. There’s a cool design style here. This game isn’t our style. There’s off course many who will be into this. The developers ‘rose-engine’ have done a good job so far. We at X35 Earthwalker will keep man ear open for news concerning this game. Signalis may have a cold world with mysteries but it would be solved instantly by… he ‘Earth Walk!’
The Eternal Cylinder is a adventure survival open world game developed by ‘ACE Team‘ and published by ‘Good Sheherd Entertainment‘. The Eternal Cylinder is said too be coming out the 13th of October 2022 on the Xbox Series X/S, PS5 and PC. It was already out on previous generation consoles like the Xbox One. The Eternal Cylinder is definitely a unique game. X35 Earthwalker knows what’s good. Let’s take a look.
We will try to keep this quick. We knew about The Eternal Cylinder a long time ago. This game is unique for sure. No questions asked. The eternal Cylinder is set in cool but strange alien universe. In this world, players control creatures called Trebhums. These creatures are definitely late bloomers as they start of at the very bottom of the food chain barrel. they are weak, fragile and easy to hunt and kill. Trebhums do have the unique ability to evolve and mutate based on flora and fauna they eat. This leads to new physical properties and abilities. So yeah… eat up.
Oh, lets not forget about the other star of the game… the massive cylinder which keeps on rolling and crushing EVERYTHING in its path. With all your exploring, eating and strategising, make sure to keep on the move to avoid death by crushing cylinder. The Eternal Cylinder is has replayability value. Listen to this description, “This unique ecosystem is a massive, procedurally generated land with unique animal AI, real-time world destruction, and organic exploration and puzzle design to create emergent gameplay that ensures no two playthroughs are ever the same.” This is a massive thing to say.
We have seen a number of unique aliens who are also inhabiting this world. There’s actually quite a lot going on. The Eternal Cylinder is also open world. This means exploration is needed. There’s even puzzles that players may need certain mutations to make certain things possible. Do not forget that it’s a herd, soo you need to manage a group of creatures, keep them safe and make decisions for the group. What’s also real good are the aliens. These creatures have some unique designs for sure. Just look at them other website. The Buddugh Gropp, Gharukuk, Tongledroplet and Celestial Trewhaala are all strange but do look dangerous. So players must learn the different alien species to know what’s aggressive, what eats meat and what’s docile.
We checked out some The Eternal Cylinder gameplay and it’s what we expected. The Eternal Cylinder has lots going on which makes players want to look around and explore… but there’s also a factor forcing the player to sort of act quickly. This in a way reminds us off a fantastic one of a king game called Pikmin. You can’t just mess around. You have to always be progressing and pushing towards a goal. There’s a carroty of biomes which makes sense as this is a whole planet. There’s desert, tundra, infected and savannah. Each has different threats and aliens. Good job.
Overall The Eternal Cylinder is an excellent game from what we can see as of now. We do wonder about just how active there world is in this game and how good the so called ‘unique animal AI’ actually is. We have questions but that will have to do for now. The developers ‘ACE Team’ have done a fantastic job so far. We at X35 Earthwalker will be looking out for the action in this game. Now The Eternal Cylinder may have an unstoppable element crushing things but it’s not even a problem for… the ‘Earth Walk!’
White Day: A Labyrinth Named School is a survival horror game developed by ‘Sonnori‘ and published by ‘PQube‘. White Day: A Labyrinth Named School is said to be coming out September 8th 2022 on the Xbox Series X, Nintendo Switch, PS5 and PS4. It came out years ago on pc and many knew about this game. X35 Earthwalker knows this game very well. We hope some things have changed though. Let’s take a look.
White Day: A Labyrinth Named School was. A very popular game. Many people made gameplay video of this game. To simply explain the story of this game. You control a dude named Lee. He enters the school after it’s closed for the day. More like snuck in. He did this to return an item that a girl dropped and left behind. Problem;em is… this school has many problems. Some are supernatural. It ain’t safe up in here.
The big problem that White Day: A Labyrinth Named School will have is that it already went viral. It went big. Now it’s coming out just on the consoles? That isn’t enough. There needs to be more to this game. Well… we hear there is. Apparently there’s all new visuals, which was clearly needed. New audio effects too. There’s a brand new character! New scenario and best of all “reimagined ghosts”. Apparently there’s also special endings too. So there is some new stuff.
The reimagined ghost is what we are most interested in for White Day: A Labyrinth Named School. The ghosts and the strange supernatural stuff was the best things overall. Were hope the ghosts looks more threatening, sound more terrifying or creepy. We want new ghosts too. There isn’t much but there’s room for new things and action. They have to supe this game up.
We checked out some White Day: A Labyrinth Named School gameplay and it’s what we expected. We do want to see more from this game though. It still doesn’t feel like enough. We know that there’s the famous and loved, while hated, janitor. The janitor is back and he’s got his baseball club. Ready to beat students over the head just like old times.
Overall White Day: A Labyrinth Named School is a good game for sure. Characters, actions, hunters, ghosts, tons of secrets, multiple endings and an angry janitor. We also heard there is also 30+ additional costumes for all characters. So we are checking those out. The developers ‘Sonnori’ have done a good job so far. We at X35 Earthwalker will have to see what else this game pulls out. White Day: A Labyrinth Named School may have reimagined ghosts but those are spooky enough for… the ‘Earth Walk!’
The Bonfire: Forsaken Lands is a strategy survival game developed and published by ‘Xigma‘. The Bonfire: Forsaken Lands is said to be coming out the 19th of august on the Xbox Series X, Xbox Series S and Xbox One. It’s already out on pc and mac but off course never heard of it on those platforms. X35 Earthwalker will do a quick examination. Let’s take a look.
The Bonfire: Forsaken Lands drops players in a scenario where you have a small settlement. You obviously need to build and expand. This won’t be easy as there are dangers for sure. Things that can straight up kill you like raids from monsters. It’s about survival. Build, get resources, manage them well, make decisions or not. It’s up to you.
Decisions off course need to be made in The Bonfire: Forsaken Lands. Each decision is said to impact the survival of your people. For example money, would you rather get more farmers or more guards? If you have more farmers then that means more food for the people but if you have more guards then there’s better security and more safety for your people. So yeah, decide.
We checked out some The Bonfire: Forsaken Lands gameplay and it’s sort of what we expected. Reminds us of another game with a somewhat similar style. Over time you can tech up as in upgrade what you have. Eventually you can get your hands on more advanced crafting options, get more advance buildings and even trade with others. It’s a simple game, with somewhat simple style.
Overall The Bonfire: Forsaken Lands just seems like a casual game where you can chill and see clear progression. We see the strengths of The Bonfire: Forsaken Lands but also its weaknesses. This game needs to be deeper and have more going on to get our attention. We hear that there’s secrets of the ancients but still… not for us. The developers ‘Sigma games’ have done an alright job. We at X35 Earthwalker will have to hear what players concerning this game. Now The Bonfire: Forsaken Lands may have a bonfire but it’s too small for… the ‘Earth Walk!’