X35 Earthwalker Outbreak Endless Nightmare

Outbreak: Endless Nightmares is a survival horror game developed and published ‘Dead Drop Studios‘. Outbreak: Endless Nightmares is said to be coming out the 19th of May 2021 on the Xbox Series X, Xbox One and PC. It is already out on the PS4 though. Outbreak: Endless Nightmares has a few tricks up it’s sleeves. Let’s take a look.

Outbreak: Endless Nightmares is another game we didn’t know anything about. From what we do know is that Lydia is the main character and she has survivors with her. They are in the remains of Arzt Memorial Hospital. Now they about to have another nightmare. What was the previous nightmare? We don’t know. What we do know is that this time… they will experience true horror. Some people just can’t catch a break sadly.

X35 Earthwalker Outbreak Endless Nightmare

Now remember that Outbreak: Endless Nightmares is a survival horror game. What else is a survival horror? Resident Evil. So expect running from enemies, valuing ammo heavily, being careful with your shots and being limited on supplies while monsters and dangerous beings trying to kill you. Outbreak: Endless Nightmares takes things further though. Firstly there are some rougelite elements involved. Every time you enter an anomaly, it has “semi-procedurally generated instances”. So take note of the enemies that are there and the environment. This off course does create more replayability.   

You’ve got to fight through each anomaly and off course explore and gather what you find. You need resources in Outbreak: Endless Nightmares. You need to find the journals scattered around for two reasons. Firstly to find a place of refuge as being safe matters. Second to learn and know more about this outbreak. There are multiple characters, each with their own abilities and upgrade paths. So players can level up different characters. The game reacts to your level ups and upgrades. Each anomaly you enter will become more difficult. 

X35 Earthwalker Outbreak Endless Nightmare

We checked out some Outbreak: Endless Nightmares gameplay and it’s what we thought it would be but the quality is worse. Don’t expect a top level quality game with great animations and graphics. It’s here to deliver what it says on the box. It’s a survival horror where you face the undead. There’s storage caches to help with inventory, there’s a hub where players have time to decide what to take with them. Most importantly though is your supplies. If you run out, it’s been said that “your fate is sealed.” Our favourite part is that Outbreak: Endless Nightmares has co-op and split screen too. So grab some allies and face the nightmare together. 

Overall Outbreak: Endless Nightmares seems like another more casual game for gamers to jump into and just play with simple fun. The should remove horror from the description as nothing about Outbreak: Endless Nightmares is scary. We aren’t happy with the quality though. This game isn’t our thing but some gamers will give it a try. The developers Dead Drop Studios have more work to be done on it. We at X35 Earthwalker hope to hear of improvements to the game. Outbreak: Endless Nightmares may have the undead but those undead will be permanent dead against… the ‘Earth Walk!”

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Aliens: Fireteam is a new cooperative third-person survival shooter game developed and published by ‘Cold Iron Studios‘. Aliens: Fireteam is said to be coming out in the third quarter of 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The aliens are back and this time, it’s serious. Let’s take a look.

Aliens: Fireteam has a very simple story. A fire team of marines, hardened marines jump in, head first into a major league xenomorph threat. Why? Well a “mysterious distress call” went out and off course we just got to respond right. The marine assault unit make their way to LV-895 which is in the outer colonies. It wouldn’t be an shooter alien game if this place didn’t have xenomorphs and some sort of ancient alien civilisation links. Also it wouldn’t be aliens if there wasn’t any hidden corporate secrets going on. So yeah, Aliens: Fireteam has the typical package. 

So let’s give it to you straight. Aliens: Fireteam is a cooperative third person shooter game. You get to create your own fire team and customise them. You can decide their class, perks, weapons (off course) and gear. Then dive straight into the action and start shooting. Expect loads of danger and enemies. There’s 30+ weapons from what we have heard. About times the marines get new weapons. Got to adapt and improve. There’s also 70+ weapon attachments/mods. Let’s get into a bit more details.

There are five unique classes: Doc (Doctor), Gunner, Technician, Recon and Demolisher. We can figure out what each class does. Doc would be focused on healing and health. Gunner is the big gun and should do the most direct damage. Technician has the technology to grant advantages, basically the support class. Recon should be the one to bring awareness, expose enemies, navigate, lead the charge sort off. Demolisher just blows stuff up and maybe destroy fake walls for secrets etc. Each class has their own character perks and special abilities. Aliens: Fireteam has variety.

There are four different campaigns in Aliens: Fireteam that are said to introduce new storylines to the alien universe. We are expecting a variety in the level designs because of the different campaigns. Some locations are clearly xenomorph hives or heavily taken over areas. So the developers need to capitalise on this. There’s also a challenge card system to make your playthroughs different and add deployability to the game. The card challenge seems to be where you can accept added difficulties, twists to shake things up. 

The enemies you face are interesting for the most part in Alien: Fireteam. There are two groups: Xenomorphs and “Weyland-Yutani synthetic foes”. Not only that but we hear there are over 20 enemy types. This is exciting. We expected more enemies and variety of xenomorphs and they have done that. There’s 11 different types of xenomorphs which includes facehuggers and praetorians. So expect even new xenomorphs. Those synthetic enemies can harm you up close while some wield weapons as in guns. They take cover and fire at you. 

We checked out some Aliens: Fireteam gameplay and it’s what we expected. We are glad they are doing it this way. It’s a serious fire fight out here. The aliens, each type have their own intelligence concerning how they attack and function. For example some types are all about ambushing you. Some try to outsmart you. Maybe while the main xenomorphs rush you, the smarter different type might try to go around. We know that players must watch out for vents, doors and off course keep an eye on the ceilings and walls too as threats can come from every angle possible. This means players need to work together and use cover well and hold good positions to prevent getting caught off guard.

Overall Aliens: Firebase looks like an awesome game. We are saying this with confidence. We like that you can play with both human players or A.I teammates. Not every has friends available or friends online at all. Aliens: Firebase plans to bring intense action. Facing literal hordes of enemies in some cases and feeling overwhelmed. We hope there is a high difficulty for this game. It needs to be difficult. Also the game looks very good. The graphics and visuals are very good. The level designs from what we have seen look very good too. Facilities and hive like areas. The developers ‘Cold Iron Studios’ have done an excellent job with this game. We at X35 Earthwalker look forward to seeing this game. This is an aliens game we are excited to see. We hope the devs do well with it. Now Aliens: Fireteam may have what fans have been waiting for but it’s still not as good as it would be if it was made by… the ‘Earth Walk!’

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Base One is a new space station simulator game developed by ‘PixFroze’ and published by ‘Blowfish Studios‘. Base One is said to be coming out in the second quarter of 2021 on Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. This is about to be a new type of survival. It’s cool to see a game like this. Let’s take a look.

Base One is not just a simulator game but it’s survival. It’s described as hardcore survival with RPG mechanics. So you know it’s not about to be simple. You are space explorers who want to expand and build new homes in space and far in space too. So players must build new space stations and do all kinds of management. You need to manage power, heating and off course oxygen. There’s a whole campaign as well with a story with “socio-political drama” involving special interests and the powerful. That’s not what interested us in Base One though.

  

You will need to make multiple stations and off course the more stations you have, the more responsibilities, management and… threats. That’s right, there are threats in Base One. Asteroids can come your way and collisions with them will cause serious damage. If you don’t repair and handle it then expect to lose lives and maybe the whole station. Not only is there asteroids but there’s also aliens. Aliens are here too and they come with their ships and start firing at your stations. You can build defences and things to fight back, destroy asteroids and keep people alive. Again these things cost resources. So watch out for those in Base One.

There’s even a very detailed mode in Base One where you can monitor and clearly see which part of the station is getting power, how much you have and what’s going on in just more details. This is pretty cool but for a game like this, that’s needed. We don’t know if there is indication when the aliens will attack or when they are on the way like a warning. Maybe there’s something you can build that monitors activities going on a distance from the stations. There’s a number of things that can be built so make sure to check your… menu.

We checked out some Base One gameplay and it looks very good. We like the frame rates, we like the visuals of the space, we like the designs of the station parts and the details on them. We think the aliens need to be better though. So far the game does look easy but we need more information concerning certain factors like the attacks, asteroids, types of aliens etc. A true difficult survival game was Metal Gears Survive. So if Base One wants to call itself a “hardcore survival” game then it’s entering a different genre all together. It better be difficult. We know that you have to save your home planet from a serious danger. 

Overall Base One looks like a very good game. We don’t have as much details as we wished but based on current information it’s a very good game. Plan scientific research, handle resource extraction and what you make. Just don’t forget to handle your crew. The developers ‘PixFroze’ have done a very good job with this game so far. We at X35 Earthwalker will have to listen out for anything more concerning Base One. Now Base One may have resources and serious survival but that’s not even a challenge for… the ‘Earth Walk!’

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Chernobylite is a new sci-fi survival horror game developed and published by ‘The Farm 51‘. Chernobylite is said to be coming out the 2021 on the Xbox One, Xbox Series X, PS4, PS5 and PC. There was a PC early access but we don’t care. Now Chernobylite is looking real different from others games but survival horror aren’t easy to do. Let’s take a look.

In the world of Chernobylite, it is the year 2016. Players control a man who 30 years ago use to work as a physicist at a Chernobylite nuclear facility. A catastrophe happened though and it effected 350000 people in 1986. Your girlfriend is one of those many people who is now gone. It’s now 30 years later from that event and what happened still haunts you. The game describes it as “the demons of the past.” So you now return to a placed called the ‘Chernobyl exclusion zone. 

Now let’s get something out of the way. Chernobylite is also a survival horror game. So expect danger, strategy and combat. Chernobylite has an explorable world. Players can move at their pace and find many things. The world offers a non-linear story.

There are supernatural threats in Chernobylite and some have called them shadows. They will try to kill you but none of them look scary to us. They glow like neon lights. There are weapons like guns which off course are needed to fight back. Chernobylite is still a survival horror though, so ammo won’t be the most plentiful thing, so pick your fights wisely and when to run or hide.

The game states that they will constantly challenge you to: survive, play by your own rules and experience. Concerning experience, it’s up to the player and how you think. Whether you can stay calm, think things through and decide wisely. Remember it’s a horror game, so keep it together. Concerning Survive, player need to craft their weapons and gear in order to survive out here. It’s up to you to decide what happens out here. Concerning play by your own rules, there are challenges and new things everyday in the zone. 

What’s interesting in Chernobylite is that there is other stalkers out in the zone as well. They are also out here surviving, in combat and got stuff to do. Possibly an objective of their own. You can either work with these stalkers and be allies or you can go against them and compete. The game warns you to never fully trust the other stalkers. Stating that they have an agenda of their own. Which is true. After all, they are in the zone for a reason.

Do not forget that Chernobylite is also a sci-fi game. There are many enemies trying to harm you and they are coming from an alternate reality. As you explore you’ll need t learn and future some stuff out. So players will need to collect data through “sophisticated environment and substance analyzing tools.” You will be holding the devices and collecting information. Learning and acquiring what you need to understand and settle what happened here. At least your girlfriend isn’t here… right?

We checked out some Chernobylite gameplay and it’s not looking impressive so far. Too standard for current game standards. Remember that it’s still in development and there was an early release. So we are expecting lots of improvements concerning animations, interaction, movement and more. We truly like the combination of science fiction and survival horror. There are devices to use. Chemicals and supernatural things can get investigated but there is loads of danger, including an humanoid glowy being who is hunting you. 

Overall Chernobylite looks like it’s going to be a good game. The graphics are good. There’s clearly a big adventure going on here. Games like this aren’t easy to do. Hopefully there is actually lots of scares and very lethal enemies with limited ammo bringing a big sense of dread and feeling underpowered. The developers ‘The Farm 51’ have got something here. We at X35 Earthwalker would like this game to do well. Now Chernobylite may have supernatural danger and science but neither of those are accurate enough for… the ‘Earth Walk!’

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Stranded Deep is a new open world survival crafting game developed and published by ‘Beam Team Games‘. Stranded Deep is said to have came out the 21st of April 2020 on consoles. It came out on the Xbox One and PlayStation 4. It’s also out on PC. The really question is “how deep are we stranded here?” That’s what matters. Let’s take a look.

The story in Stranded Deep is your typical standard stranded story. You control a man who was on a plane. Something goes wrong and you end up stranded somewhere in the vast pacific ocean. You are alone. Yes, you are the lone survivor. Like the movie ‘Cast Away’. You start right from there. You get to a nearby emergency raft. The game then gives you control after some time has clearly passed due to it now being day. Then you can either raft away (if you think that’s wise) or head to the nearby island. Then the real game begins. Time to survive.

Yes, players have some options. You can set your difficulty, gender so male or female, whether to use the existing world of generate a new one, whether to have permadeath or not and even decide whether your world has sharks and snakes or just make them passive (which is for babies and gaming wusses). Like why would you not have the enemies in the game. This isn’t Minecraft. Or is it? It’s good that you got options and can make some changes to the game. Options is always good.

This game literally reminds us of Raft. If you think about it like that, then you know what to expect and what to do. You run around, explore the place, find supplies, gather resources, fend off against threats and off course crafting and building. At this point you know what to expect. Not much to say. Gather your wood build a hammer, build the foundation for your base of operations.

There are threats in this game though and so they should be. Players, if they aren’t complete wusses and babies, will have sharks and snakes in their game. These two are threats and can end your life. Sharks have aways been a famous enemies concerning island and water survival games. If you fall in the water or didn’t see a shark but went into the water then you will get a nasty surprise. Survival games like this need an actual threat. What numerous island and other survival games fail at is not creating fear. When you are stranded with no help, surrounded by danger and all alone, the average person would be scared. Pikmin created fear and did it well for it’s colourful friendly style. Players made sure to get all their pikmin back to the onions or stay close before it turns night. These survival games don’t have that feeling. You see something you easily know how to handle it and then you quickly reach a point where nothing can stand up to you and there’s nothing to be afraid of. We believe that Stranded Deep will have the same issue.

We checked out some Stranded Deep gameplay and it’s what we thought it would be. It’s a like Raft but more graphically realistic, deeper and has more going on. There’s krakens or giant squid creature in the sea which is cool. We need more threats like that. You can build machines that can fly, collect trophies like in Terraria. We feel like there’s more emphasis on survival in Stranded deep though. It definitely has more detail too. Raft is still a fun game but Stranded Deep wants to be the biggest most serious island, water survival game. We like that you have to go underwater to explore and even search sunken ships and find goods. There’s a day and night cycle. You can hunt animals for food and even use spears or a spear gun.

Overall Stranded Deep looks like a very good game. We just really hope the threat level is turned up. It needs to feel like a survival game. The water has to be scary. It should make you never want to go in. The crafting looks cool with what you can eventually make. It looks good too. Like Sea of Thieves, the water looks amazing. The developers ‘Beam Team Games’ have done a great job with this game from what we can see so far. We at X35 Earthwalker will have to see more of what Stranded Deep has got. Now Stranded Deep may have creatures in the water but even those things know to obey… the ‘Earth Walk!’   

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Pathologic 2 is an open world survival thriller game developed by ‘Ice-Pick Lodge‘ and published by ‘tinyBuild‘. Pathologic is said to be coming out on the Xbox One the 12th of December 2019 and PlayStation 4 in 2020. It’s already out on PC though. This game is supposed to be centred around a certain plague that’s destroying society. Let’s take a look. 

Pathologic 2 is open world, so expect a whole world. Basically everything is taking place in a town. This town isn’t normal at all. The town is being devastated by a deadly plague. This plague is more than just a disease. What’s worse is that the chief local healer is dead. The player must take his place. Now the developers make this perfectly clear that you can’t save everyone in Pathologic 2. You will be forced to make what’s called lose-lose choices in situations. You need to get to know the society and try to make some friends or allies if you want to call them that.

So you can play this in different ways. Either make some allies and be friends with the locals or you could either just look out for yourself and as they say, “carve out your own path”. When a plague is going on and people are dying with victims going crazy it’s normally better to have allies and people who can back you up. 

Now there is some danger off course in Pathologic 2. You probably thinking, well obviously X35 Earthwalker, you guys mentioned the plague but there’s more though, the victims of of the plague have also got a problem with you and will make survival somewhat difficult, so you are facing both the victims of the plague and the plague itself. You don’t have forever though. Players have 12 days. 

Like Sims you have to manage your hunger, thirst, tiredness etc. Pathologic 2 is all about survival. Off course at the start of the game, things will definitely be bearable but the game is designed to get harder and harder. Your body just get worse and worse and maybe an organ becomes more unstable than ever before.

We checked out some Pathologic 2 gameplay and it’s sort of what we expected. Fights in this game are short and vicious, you could fight people for their wallets or mug them. Some fights can cost you your life though. The one enemy you can’t really face is the plague itself. Remember that this plague is more than just a disease. Much more. 

Overall Pathologic 2 just looks like another survival game based heavily around choices you make in a set period of time. We haven’t seen anything that has gotten us interested in this game though. Nothing stands out to us. We have seen from reviews that it must be good but a game must be more than just a good game for us. The developers have done a good job with this game. We at X35 Earthwalker aren’t looking forward to it being on consoles but others will. Now Pathologic may have a dangerous plague going around but even this plague has no effect on… the ‘Earth Walk!’

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The city in Frostpunk

Frostpunk is a society survival game developed and published by ‘11 Bit Studios‘. It is said to be coming out within the third quarter of 2019 on the Xbox One and PS4. It’s already out on PC. Now this game is suppose to be a serious survival game with consequences concerning players decisions. Let’s take a look.

In Frostpunk, players will have to be responsible for the last city on earth. This city is set in the middle of a frozen wasteland area. The people have developed steam powered technology in order to counter the freezing cold. Players must build this city, expand and make sure to keep it a place where the community can survive. Do you think you can do that?

Off course Frostpunk isn’t as simple as now we have money so let’s build this tower and now we get energy so let’s expand. No! Frostpunk makes everything serious. Players will constantly need to make decisions. Decisions that seriously effect other things. Decisions that can be real difficult. Decisions that can even be cold (get it?). For example you could choose to enforce child labour. This will off course allow more work to be done and speed up processes etc but then children will be put to some seriously hard and maybe even dangerous work. What if someone gets hurt? So it’s about balancing your moral code with what needs to be done for survival. Is the lives of a few acceptable for the survival of many to you?

So that’s basically the game. Build your little place into a city eventually while keeping close eye and management of your supplies. Meeting the needs of the people, doing what’s right, creating laws, punishment for crimes control the propaganda and more. Now there is some more still. For example exploration of the outside world. You can’t just stay caged in for too long. So going outside to find new things, resources or even to just learn about what’s happening out there and the history of this frozen world of Frostpunk. 

Yes we know Frostpunk is way more detailed than how we are explaining but we are just boiling it down. You must decide how much funding needs to go into the propaganda centre which creates and brings the news to people’s homes. Off course this can easily be corrupted. Watch out concerning the hope of the people and their content with life in the city. If people lose the will to live then it’s over for them and for you. If there’s no hope then what’s the point in carrying on working.

Even after you have made decisions things don’t end there concerning the matter. There are levels and even a progress tree that shows in what direction you can advance that project or decision in. You can see the impacts it will have but it’s up to players to see and think long term. There is even reaction moments too. As in a decision may have triggered something else or something happened during that project. For example, remember the child labour thing? Well a child could get injured while working. This off course will not be pleasing to parents. Do you then decide to continue with the child labour, restrict the child labour or completely abolish child labour? Think about it. Do you need the extra hands that badly? 

There’s an endless mode where players can go on forever. Hence the name endless. Frostpunk received new game modes, maps mechanics etc. Do some exploration and you might just find some more people out there. Off course to survive in situations like this, man needs to develop new means and way of achieving and moving forward. So players need to develop technology. So automatons which are self powered, and really advanced infrastructure are all possible. Even airships which will make travelling much safer, easier and faster. Lots to learn and achieve in Frostpunk.

We checked out some gameplay and Frostpunk seems like how you would expect a city management to be like. Highlight and select sections and buildings, then check the requirements, then select from the options in the menu. See the stats and numbers of the city. People who play sims will probably feel quite comfortable here with how the management works. It’s not some a big action game with lots going on in your face. It’s something that gamers will have to see for themselves. So check out some gameplay videos. Trailers don’t really explain that much.

Overall Frostpunk seems like the kind of game that it serious like ‘Papers please‘, manageable like Sims but casual though. It’s one of those games that a certain audience of gamers would be into. The developers ’11 Bit studios’ did a good job with this game. We at X35 Earthwalker will just have to hear what goes on with Frostpunk. Now Frostpunk may have a cold situation going on but it’s not as serious as… the ‘Earth Walk!’

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Darkwood

Darkwood is a survival horror adventure game developed by ‘Acid Wizard Studio‘ and published by ‘Crunching Koalas‘. Its is coming out May 17th on the Xbox One, May 16th on Nintendo Switch and May 14th on PS4. It’s already out on PC but we don’t care. Now Darkwood is said to be quite the serious experience. Let’s take a look.

In Darkwood, players will have to explore, travel and survive in the unforgiving world of Darkwood. There is danger everywhere and survival isn’t guaranteed. The game basically starts with a doctor. He keeps going on and on about how this forest (that we are in) has trapped everyone and that the exits are gone. He also mentions how he failed to get rid of a certain plague. This doctor will stop at nothing to escape this place. Even if it means kidnapping a person and torturing them for information concerning the exit. Things are quite dark as you can see already. Oh and no, you cannot  just simply chop down al the trees. They grow back faster than you can chop them all down. 

Darkwood

Players will primarily control a character known as the stranger. Now Darkwood should remind some players of a certain game because of a certain in game mechanic. Minecraft. Why? Simply because during the day is the best time to explore the world and off course scavenge and find supplies. At night time it isn’t safe to go outside. Players must stay in doors and defend themselves and their hideout. Also like Minecraft, players will need to find the resources, lots of crafting, upgrading through a workbench and combat. There are different biomes too for players to explore and each one will have different supplies too. Use a stove to cook certain things too and believe us when we say the cooking is important as players can also get different skills that way. 

So defending yourself is more than just a swinging a diamond sword. Players in Darkwood need to come up with strategies. You can lay traps and make sure they are good ones that can actually slow down or even stop whatever comes for you. Barricade those doors and the windows too because danger isn’t always just a dude with a knife you know. Some things in the woods are scarier and more dangerous than that. Ever seen a wolf standing on two feet with a long trench coat? Well we have and it’s not good at keep it’s saliva under control. No, we won’t explain more. It’s up to you if you want to trust a wolf man or not. 

Darkwood

Now the game doesn’t end if you fail to survive the night but do your best to survive because there is something to gain, just as there is something close for dying. What you gain for surviving is reputation with the trader. Allowing you to get more expensive and new items. Now if you die, then you wake up in the morning without any bonuses at all. Worse, if you die while out during the day then you lose half of your inventory. Don’t worry though as you have a chance to get it back. Your lost stuff will be marked on the map, so you can collect it later. That’s just the easy mode though. If you play in the harder difficulties then expect worse consequences like losing lives and even permanent death. 

It’s also one of those games where your decisions, actions and reactions shapes the storyline. It effects even the other characters in the game will get affected and their actions are different too. It’s all about progression though. There are multiple chapters to Darkwood and as you get further, the map changes too. The story here isn’t that simple at allemande players will need to think and take things into account during the whole duration of Darkwood. 

Darkwood

We checked out some Darkwood gameplay and it’s not what we thought it would be. It’s not like Minecraft and certainly isn’t for children. The sounds are very well done. You can hear the footsteps, stepping on grass, the rain, noises in the woods, lightning strikes and more all for setting the atmosphere and getting players nervous. The visuals are good too. The woods, shadows are very well done but the characters themselves aren’t as good. The lighting is the best, especially when it comes to your flashlight, just don’t get scared of your own shadow. That’s right. Bet you forgot this is also a horror game. Things can be waiting in the dark for you… remember that. We like that you have to stay on guard and keep your eyes open pretty much always. The different characters and item management allows for multiple ways of doing things and getting different results. It’s top down so you may need to get closer to something to check it out and when you find a certain item, you have to decide if you’ll need it or not.. Check out gameplay for yourself to understand more. 

Overall Darkwood seems like something that gamers will try for themselves and many will get really scared from playing. We checked this out and it’s gameplay was quite different. Darkwood is a interesting game but once again it’s a limited game audience type. It doesn’t seem like many gamers would get into this but the ones who do will run a mile with it. The developers ‘Acid wizard Studio’ did good job with this game. We at X35 Earthwalker will just have to see how this goes with others. Now Darkwood might have some dangers in the night but those cannot scare… the ‘earth Walk!’

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Resident Evil 2 has been remade and is being developed by ‘Capcom‘. It’s coming out the 25th of January 2019 on the Xbox One, PS4 and PC. Now many have been saying how great Resident Evil 2, the original. We were never impressed with it but some gamers are looking out for this remake. Let’s take a look.

Now those who have played Resident Evil 1 and 2 you should know the deal about this game and how they function. It’s all about survival way more than combat. It isn’t a straight up gun fight. Many times players had to emphasise that running away from enemies is the best and smart thing to do. That reserves ammo, which is in short supply. So Resident Evil 2 should feel like how it use to… or does it?

Resident Evil 2 still revolves around Leon Kennedy and Claire Redfield. The main difference with all these reimagines and remakes is that graphics and visuals. Resident Evil 2 has improved graphics which means the zombies look more gross, more blood and splats more. The buildings and locations look very good. Fans will like what they did with the interior. 

Controls and camera is one of the main things that were considered negatives for the originals. In this reimagine of Resident Evil 2 both have been improved greatly. The controls are tighter, more responsive and better. It should be easier now to fire and kill enemies. The camera is better too. There is now immersive camera angles too. This works well especially when you are being grabbed and attacked, you get to see the damage and blood.

Resident Evil 2

Now it has been said that the Resident Evil 2 reimagined will have some new stuff like game modes which is basically mandatory for remakes like this. After all it is the same thing but improved graphics. There are also some changes to the story mode as well. Remakes need new features, new stuff and more to make it worth buying.

We checked out some gameplay and it’s what we thought it would be. The monsters do look very good though. Visuals are good too. The noises have been done very well. We haven’t seen anything to get us excited about Resident Evil 2 though. We can clearly see the improvements in control and camera from even short gameplays. 

Overall Resident Evil 2 looks good and plays better but that’s pretty much about it. It’s more for the fans who have played the originals and want that old feeling back of how they first played the game. As we thought we aren’t impressed nor do we want to play it but off course there will be many gamers who do want to play it. The developers ‘Capcom’ have done an okay job with this game. We at X35 Earthwalker aren’t looking forward to Resident Evil 2 but will keep an ear out to hear how it does. Now Resident Evil 2 got remakes but one thing that doesn’t need a remake is… the ‘Earth Walk!’

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Fade to Silence

Fade to Silence is a new survival RPG developed by ‘Black Forest Games‘ but published by ‘THQ Nordic‘. It has already come out as early access on the pc but it’s coming to Xbox One and PS4 2019. If you thought survival was harsh in the last game we wrote about (The Wild Eight) then wait until you see this. Let’s take a look.

In Fade to Silence players control Ash. He’s got his own issues but now has way more ever. Ash is tormented. We don’t know by what though. He’s a natural leader and is able to get very different groups of people to come together. Ash plans to build a sustainable base for I’m and the other survivors. Protection against the harsh environments. This will mean that players need management skills as there are others survivors who need to be found and watched over in a sense.

Fade to Silence

The Other survivors in Fade to Silence have strengths and skills of their own. No one is useless. For example Ryme known as ‘the sneak’ is as her name suggests very sneaky. Able to move silently, unnoticed and avoid detection. This should alert players that stealth will be needed at some points. Ezra (name from the Bible) is known as ‘the alchemist’. again you can guess why. it has been said that he’s spent decades working on his potions and perfecting them. Expect a wide range of effects incoming. Gani is called ‘the survivor’. She is calm, a thinker and has huge determination to reverse the planets current state. Offers wise advice and will open your eyes to your faults. So basically listen to her. Rhys, known as ‘the investigator’ is an interesting one. Always studying the corruption and learning for a way to use it as an advantage. His studies have caused some strange side effects. He’s either got special insight into the eclipse’s power or it’s damaged him. There are more characters so keep that in mind.

Now onto the danger in Fade to Silence. Since this is a post-apocalyptic frozen wasteland, expect a lack of food, resources, light and expect the freezing cold. Players must venture out into this dangerous area in search of resources, materials and more. Each venture is risky and can be your last. You can upgrade your equipment and weapons but that requires, more materials and items. Upgrading is quite important here. Now there is a bigger threat… a certain unexpected but constant event… a blizzard! if this blizzard catches you when you aren’t ready then it could end you. Everything is worse during a blizzard.

Fade to Silence

If you though all of that was bad, then wait until you hear about the monsters. Games like this need to compete with the creativity and action of other games to gain interest so off course they will add dangerous natural monsters to spice things up. In Fade to Silence players will face different kinds of monsters. For example the Ripper is a melee enemy who always gets close to you to slash you up with it’s claws. It’s attacks are slow but deadly enough to kill you quick. Hellvines spawn from corrupted grounds and attack whatever comes within range. The Feeder strikes fear in survivors as it’s very durable and resilient. It has a long range tongue that can drag you in, right in front of it’s jaws. This enemy is powerful. The Stalker will follow players, waiting for the moment to strike. It’s attack is very fast and you must get close for the best chance to finish it off. There are many more monsters and they are a serious problem. We like that the developers have displayed a good amount of information concerning the game, characters and monsters. They are one of the few who did this right.

We checked out some gameplay. There is a lot of stuff to do in Fade to Silence. You can hunt animals and skin them, collect raw meat, which has to be cooked, even use their bones as material. Use a bow and arrow, blade or even branches to attack enemies. You can even travel around on a sleigh pulled by dogs which does look cool; however your dogs fear the corruption as well. They will not move into a corrupted area. They will actually just stop in their tracks. Survivors can assist you in defending a camp from a monster attack. Players must watch out for one monsters that may be a problem. It’s called the Inner voice. It will speak to you, give you ideas. Do not let it corrupt you.     

Overall Fade to Silence seems like a good game. The graphics are very good and the sounds are good too. The environment looks quite realistic in many ways. The snow is done well too. The areas are clearly distinct from each other it’s clear what area you are in. The monsters look cool but we hope they are strong for the sake of difficulty. The developers ‘Black Forest Games’ have done a good job with this game. We at X35 Earthwalker look forward to seeing what this game has to offer. Now Fade to Silence may be a serious survival game but it’s all calm when compared to the seriousness of… the ‘Earth Walk!’

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