Anthem Challenge of Valor

Anthem is an action RPG developed by ‘BioWare‘ and published by ‘Electronic Arts‘. Now there is a number of things for endgame players to do like grinding for masterwork and legendary gear and weapons, complete missions to get coins in order to get new emotes and more customisation. You can even aim to beat strong holds on grandmaster 3 difficulty. Anthem also has some challenges for players to complete while they wait for the next big update to the game. Now these challenges take up time and something you can’t really complete quickly at all. You do get something for doing them though. Let’s take a look.

Lancers must prove themselves to be worthy to be called a legionnaire by completing the ‘challenge of Valor’. This challenge requires that players: complete 100 world events in free play mode, Colette 25 contracts, 25 strong hold missions and 25 quickplay missions. This doesn’t sound like much as first but it’s actually quite long when you dive in. Firstly contract, quicklplay and especially strong holds can take very long depending on the difficulty you are playing on. So missions last Lon on Grandmaster 2 and 3. So off course play in an easier level… you could but then you will get gear and rewards that you literally don’t need or want making the mission pointless. You still want a chance to get the stuff you need like legendary gear. Completing world events in freeplay is annoying as you can fly around for quite a while and not see any events take place. Anthem needs to make events spawn more frequently. So completing 100 of those, especially if you never did any before starting the challenge of Valor will take a very long time.

Anthem Challenge of Valor

So if you grind and managed to complete all that then off course you get a reward. We are hearing different things from different players. Some say they got a vinyl for their javelins, others say they got 10 masterwork embers (not gear but embers) and 4000 coins. X35 Earthwalker on the other hand got more stories from the story teller (bard) who loves to talk about the legionnaires like general Tarsis, Midderon, Magna, Ardan Vassa. Which in case you can’t tell SUCKS! Don’t get us wrong, we like the lore in the game and always like to know more but this shouldn’t be a reward for all that hard work and time spent. Now maybe X35 got some embers and a vinyl but we honestly don’t know as we got no notifications, pop ups or anything. In fact we checked out the challenges before and after completion and it displayed no rewards. We are kept in the dark and we are speaking for ourselves here. This disappointed us greatly and think that Bioware needs to do much better concerning this.

In Anthem’s defence you could say that honestly Anthem players who enjoy the game would be doing contracts, strong holds and freeplay anyway even without the challenge so we should just see this as extra bonuses, which is true to some extent. We are playing even without knowing about the challenge but a number of players do not play freeplay mode as it’s so far the worst mode for getting legendary gear from our experience. Like we mentioned, events pop up infrequently and when they do and you complete it, you might just get epic gear as a reward even when playing on grandmaster 2. Not good and not worth it. So everyone does strongholds for the good stuff and it’s where we got the most legendary gear drop from too. Also we haven’t come across a player who did quickplay. All that we know off who do quickplay only does because of the challenge. So no, not all players will be doing this stuff anywhere.

Anthem Challenge of Might

Also 10 masterwork embers is a poor reward too. Not making this up but X35 Earthwalker once harvested a plant or something (don’t exactly remember) and 25 master work embers came out which has never happened to us before. One random harvesting gave us more than the grand prize for completing a challenge which takes many hours to complete. That’s lame! Oh yeah, we didn’t mention that you get one more reward… you unlock the next challenge. The challenge of might… which is another big challenge, that will take many hours to complete as, that requires you to: defeat 2500 Dominion enemies, 2500 Scars, 25000 Outlaws, 1000 elites and 200 legendary units. That’s all. Now this is something you can complete naturally while playing but its still long but we can only wonder what the prize for completing all that is… probably a top hat.

Now this isn’t the first Anthem has done something like this. As we have mentioned in previous blog posts that you had to complete challenges to advance the story. Many players didn’t like that as the challenges also did take up some time. These challenges need to be done correctly. The rewards aren’t encouraging at all. We literally lost all steam for completing these challenges. We checked online and many there players feel the same way. The Anthem developers needs to improve this by adding in rewards that are actually are good and worth it. So overall what we say to the players who haven’t completed the challenge of valor yet is, take your time. Now the rewards for completing the challenge of valor isn’t worth it but there are some god rewards in… the ‘Earth Walk!’

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Celeste fully completed

Celeste looks cute simple and quite quick but actually that changes quite quickly. Let’s explain. When you start Celeste you see the work put into the music and the details. You start the first area, the prologue and get use to running, jumping and climbing. Once you learn about the dash, experienced gamers just know it’s about to get more complicated.

The first actual level is not even easy. You must learn to control yourself while in the air, time your dashes and interactive with some mechanics that’s exclusive to this level. You learn that Celeste definitely requires precision and timing. Spikes in abundance to punish all mistakes and even a spring trap that launches you into death. You learn the hard way that there’s no mercy in Celeste. Each level has their own mechanic which players have to master. Trust us when we say, learn them now.

In every level players can initially aim for certain things. Off course beat the level, collect all the strawberries, find the blue crystal heart and find the B-side tape. The B side tape is medium difficulty in our opinion, a few are well hidden while most just requires you to look around. Collecting all the strawberries is hard as they are in places that tests the players skill and ability to use your available action in the right order, most of the time. The crystal hearts though are a different story. They are basically tricks. You either know the trick or you’ll never get them. The first one requires you to dash in certain directions in a specific order. You know what direction based on the direction the colour coded birds are moving and you get the order from the machine which keeps flashing the same colours in the same order. Cryptic right? We know!

Celeste Strawberry ending

The game tells you that the strawberries don’t do anything and that’s a lie. We at X35 Earthwalker hate lies! You have youtubers and big review companies agreeing and saying they don’t do anything too. Just shows how inexperienced and not good at paying attention they are. The strawberries actually only have an effect at the end of the game. When you complete it, your character will bake a strawberry cake for certain guests. How much strawberries you collect will effect the selfie that Theo takes and the dialogue. If you hardly collected any, then it will be a plain cake and the guests will look confused, disappointed and even skeptical of whether it still counts as a strawberry cake or not. If you collect all of them then the cake is loaded with strawberries everywhere and everyone looks like they are having the time of their life or completely amazed. They also give some serious compliments. So go get those strawberries.

Once you beat the game, your next challenge is to take on the B side of the levels which you unlock with the B side tapes. Let us warn you now. This is where the fun stops. You thought the reflection and summit levels were hard then you aren’t ready. B side is basically a much harder version of the level you played. More spikes, less mercy and more death. You will fail and die, again and again. Many players have given up because of the B side levels and they are crazy. They force players to get good or git gud. Every trick you have learnt and every combination will be used here. There’s no way around it. The levels are as long as the original but when you see what the game wants you to do to get through it, you just have to say “come on Celeste… This isn’t fair”. Once you figure out what the game wants you to do though, it’s only a matter of time before you execute it right and get it done. These levels aren’t impossible. You need all the crystal hearts and hearts you get for beating B side to challenge the B side of the chapter 8 ‘the core’. What we haven’t seen though is a video of the developers beating these B side levels. We bet they can’t. Now if you beat all the B side levels you can call yourself a Pro level Celeste player.

Congratulations you beat the B side levels. You can rest now… actually you can’t. What? You thought you was done? Nope! Beating all the B side levels and finding all the crystal hearts will allow you to challenge the C side levels. C side are the real deal. They are completely unfair, punishing levels that only the best can beat. They are harder than B side but much shorter than B side. The most is three rooms while there are some with almost only two rooms. Each room requires all the tricks and at times including the new trick you learnt from the B side level of Summit. That’s one thing we hate. Celeste teaches the players a new trick at the end of the game and they then expect you to master it and use it for the rest of the levels and challenges ahead, instantly. C levels are so tough that only 0.64% of all the Celeste players on the Xbox One have beaten them all! The last C side level is brutal but fair and that’s how all the challenges should have been but some felt very chance based especially with some mechanics like the clouds and getting the exact timing. The last level is the longest room in the game with all the mechanics from the previous levels and no check points. You can watch how X35 Earthwalker, the legendary soldier himself took on this level. 

As you complete the different challenges in Celeste, your ticket (your save file) gets different stamps on it. When you beat the game, you get a mountain top flag stamp. When you get all the strawberries you get the strawberry stamp, another thing the strawberries do (the strawberries don’t do anything… liars). When you beat all the B sides you get a heart stamp but when you beta all the C sides you get another heart stamp. Fill your cards up with stamps and feel proud of yourself. Also the last challenge in our opinion is to now get all the Celeste achievements which are reasonable. You can also collect the golden strawberries but after beating C side, you start to get fed up with the game. It’s fun to play from time to time but the difficulty and what you go through makes you want to finally put it down when you are done.

Celeste stamped tickets  

Overall Celeste is very difficult and requires a lot to master. There are unlockables and challenges that most gamers just can’t do. There’s a lot to like about this game. The characters stand out and are very different and weird in their own way. Theo keeps taking selfies. The music is very well done and the story is something that you have to pay attention too otherwise you won’t really get it. Now Celeste may have a special mountain that effects those who climb it but this mountain cannot stand before… the ‘Earth Walk!’ 

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Want to see something awesome?

We really like Destiny 2. It is a great game and if you read our last gaming blog post on Destiny 2, you will see why. So is it good? Yes off course; however out does have it’s issues. Let’s take a look.

Destiny 2 definitely has a better story but not by much. We mean there is a in game story this time but it wasn’t done very well. We get introduced to a cool new enemy called Ghaul but we don’t get to know much. Sure he explains that he started from the bottom as an outcast and is now a boss but that’s all really. We were hoping for more scenes of Ghaul. Maybe more of his presence and sightings of him in the game. We haven’t finished the story but we believe we are on the last mission though. As it stands right now. It’s just that the guardians get attacked by Ghaul and his army, then Ghaul never does anything, ever again. Which is lame when you think about it. Destiny 2 had opportunities to make many big things happen with this character.

The difficulty of this game is too low. X35 Earthwalker himself went for all the adventures and handled lots of side quests, not grinding or anything but just completing them. When he reached the adventures that recommend that players have at least a light level of 90, he was already well over that level. Matter of fact for some he was already over 200. All the enemies died so easily and nothing phased him. Sure he had low health and at some points but that’s when he dives into the centre of armies and is too busy pimp slapping everyone around. Otherwise it’s never a problem. They should have added difficulties to Destiny 2 giving the players the option as to how hard they want the game too be. As it stands, toooooo easy. Still fun though.

The Strikes need more variety. We feel like there is only 3 or 4 raids in the game. Maybe there’s more but we haven’t seen anymore. With all their money, team and technology we hoped that they would create lots of strikes that have a variety of locations with many different boss enemies. The amount of consumables you get , specifically the tokens on each of the different worlds is too little. Sure you get 3 for finding the region chests but that’s about it. Unless it is a region chest you will always get one. One for completing public events, one for opening chests around, one for beating high profile enemies. Just one. Eventually you will find all the region chests and so getting these items to unlock rewards takes longer than it should do. The worst is the crucible tokens. You only get one per match and Lord Shaxx requires many tokens to unlock the rewards, meaning the game wants you to spend lots of time in matches. Not everyone wants to do that.

The negative point about Destiny 2 that many players have grumbled and complained about is the shaders. More accurately it’s the fact that shaders are now one time use. This is really bad now that we have gotten further in the game. Shaders basically paints your armour pieces and weapons a certain colour design, giving some weird to awesome looking armour. Now there are four armour pieces: head, chest, boots and arms. Plus 1 or 2 more if you count your weapons. Now we used a certain shader on our gun and man does that gun look so amazing now. We wouldn’t sell it to anyone. We used one shader on our arms and that shader looks real cool. We want our whole armour to look like this but we only got 2 left but 3 more armour pieces. The shaders are one time use which is bad because in Destiny 2 most players are dismantling their armour for better gear almost every 10 mins. Destiny now wants us to buy shaders and stuff with real money, as if we didn’t spend enough to get the standard version of the game already.

Overall Destiny is still a good game but it’s just stuff like this which turns Destiny 2 from a excellent game to a great game. This off course isn’t everything but these stuff we point out, are very easy for the developers to correct and improve on but will they do it? So Destiny 2 is still a game worth playing but prepare to encounter some annoying stuff. There is one thing we know that is never annoying… the ‘Earth Walk!’

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