Infernax is an old school adventure platformer game. X35 Earthwalker himself has beaten this game twice with two different characters. We can straight of the boat say that Infernax is a very good game. Infernax is suppose to be like the old games. It’s suppose to remind gamers of the old days with those old games. Like NES games. They did a very good job of this. Infernax is successful.
If you wanted more information on Infernax and the plot then read our previous G-blog on this game. simply put you are the duke. Warrior duke who returns him to find that demons and evil is around. A specific book brought these evil things here. Many are dying and being slain all around the place. So yeah. Time to fight.
It’s definitely old school. Pixel graphics, little health, many enemies, experience points, side scrolling, bosses, areas and more. It felt good to play a completely different style of game from what we usually have in these days. This game also has more going on in it than you’d originally think. Multiple side quests and even some secrets. It’s not a simple mash a button game. Infernax has multiple endings as well. 8 we believe. Simply put there’s the good ending, pure good ending, evil ending, pure evil ending and then there’s 4 more extra endings, including one where you are evil but then turn good in the end. So the replayability is definitely here.
There’s many enemies in this game. Quite a lot. So much that there’s a whole catalog of them. It’s the demonology. It keeps track of how many of them you have killed. We definitely liked this as it also showed how many more enemies we haven’t encountered yet. Most enemies aren’t a problem in our opinion. This leads a to a problem in Infernax. Like those old games, Infernax is tough. There’s some difficulty to the game but not that much. We can think of many old games that are harder than Infernax. The only time we really lost lives was through instant death falls like pits or landing in the water. The water castle dungeon’s whole gimmick is water everywhere and you can get kicked into the water easily. Just like some old games. That’s not difficult. That’s just annoying. The game was too easy for us. So we was disappointed in that.
The upgrades and magic system was very good. We liked that when you acquired a new mace or armour you actually see it on your character. A colour change and the design. We appreciate that. Always good. Bigger games need a toggle feature for that. The magic is excellent. The magic actually matter in this game. Infernax did good with that. Magic for fast travel, changing the time from day to night and vice versa. Magic to summon birds to fight alongside you and gather coins. There’s magic to give you a projectile. There’s magic for full screen damaging thunder strike attack. We like and have used all the magic in the game. Very good job with the magic.
Now this is our last real complaint. Sure we hated the water castle level. Sure we wished there was more useful npcs and better social interactions. Our other complaint is the a bit funny but false warning/disclaimer. This thing lied to us. There’s no “saucy language”. There wasn’t “copius amounts of gore”. Worst of all… there was no “half clothed demon people of varying degrees of attractiveness.” The closest we got was the final boss who has breasts. That’s it. If you are going to give this much of a warning and attention… YOU BETTER DELIVER! We thought this game might be more extreme with the dialogues, the gore and the half naked demons but whatever.
Overall Infernax is a very good game. The combat is good. It’s definitely old school. Has some difficulty. Good variety of magic. An upgrade system and many bosses. All pretty much looking ugly and clearly demonic. We like that there’s different characters to play as. You have to unlock them. There’s a wizard who uses mana for his standard attack, which is a long beam with multi hit potential. There’s four that we know of in total. They wield different weapons too so give them a try. This is a short review so don’t expect much details here. Play it for yourself. X35 Earthwalker himself had a lot of fun.
Yu-Gi-Oh! Master Duel is the latest biggest Yu-Gi-Oh! game. We will type it as Yugioh from now on. X35 Earthwalker has been playing Yu-Gi-Oh! Master Duel for a while now and has noticed many problems with the game and ‘modern Yugioh’ in general. Just for the sake of the ignorant readers, know that X35 Earthwalker is a veteran Yugioh player. He has played since it’s release, watched the animes and considered by smart people as the best player in the world who doesn’t use lame tactics. X35 Earthwalker doesn’t use meta decks. Glad we made that clear. Let’s take a look.
The main problem with Yu-Gi-Oh! Master Duel is modern Yugioh itself. Yes other games suffer from a similar problem but it’s way worse in Yu-Gi-Oh! Meta! The problem is meta. Not all decks are created equally and that’s too big of a task to get done perfectly. There’s thousands of cards and so many decks and archetypes who specialise in different things so and can’t be equal. Even so there are things you can do but Konami isn’t smart enough nor top they care to fix it. Meta decks dominate in Yugioh and that’s a fact. This was the same problem in Yu-Gi-Oh! Duel Links. Decks like eldlich, tri brigade, drytron and many many more. It’s so bad that some players instantly quit the match upon seeing these things. We don’t blame them. It’s not fun to face these decks. It’s boring. That’s problem one. Most duels in Yu-Gi-Oh! Master Duel are not fun because of meta decks. Some of these decks take forever to do their turn. They be special summoning more times than the number of bites you take eating cereal. Not joking. People have made videos on this.
Now why do many people use meta decks? Simple. Most are pathetic losers who can’t win by themselves and have no creativity. They are desperate for a win and so copy the most broken unfair decks so they can finally have some sort of success in their life. The community doesn’t help either. youtubers and streamers need to make new ‘exciting’ content, so they find new broken decks, cards or combos and show the world. The world then just copies it (card for card in many cases) as they always show the deck recipe. The smaller group of Yu-Gi-Oh! Master Duel players use meta decks because they are tired of losing. they try fun and creative decks but they get destroyed by meta decks (we know the feeling) so it’s a ‘if you can’t beat them, join them’ kind of thing. We don’t mock or insult those guys as we understand the frustration. They aren’t having fun and no one likes losing all the time. So expect to face meta the vast majority of the time and for players to race to get the broken meta cards.
Now all this means that fun decks can’t be used. X35 Earthwalker has already reached platinum ranked without any meta decks or hand traps like ash blossom, maxx c and niburu. He has dropped rank simply because he began to use other decks he created that are fun, creative and different but not as strong as his more serious deck. He was using Earthbound Immortals! X35 says they are the coolest in the verse (game). While powerful, they can easily be stopped by those broken decks. You try to use Supay dawnwalker and boom, the brain dead meta deck using opponent uses ash blossom. You have been screwed. They might use maxx c, so when you use Ascator dawnwalker the get 3 cards for absolutely no reason. Not fair. While Earthbound immortals didn’t get any love. They are a major archetype that gor little to know upgrades or real support cards. The sacred beast cards got some crazy and even broken support cards and upgrades that make them almost unbeatable. Earthbound Immortals have no such help. They have many weaknesses. They can be destroyed, removed from play, targeted and AOE both work, don’t have the highest attack points at all, almost all their effects have little to no effect on the strongest cards who can’t be targeted or destroyed by card effects. Get rid of the field spell and Earthbound Immortals die. They have no link monster or xyz cards. Nothing broken or cheap. They also require two tributes to bring out. There’s also no get cards from deck to hand or special summon from deck etc. They are weak in modern yugioh and the meta. So no fun decks means no fun. You can try Earthbound immortals and other fun decks but expect to lose or leave matches in many cases sadly.
Another problem with Yu-Gi-Oh! Master Duel is getting new cards. You have these basic normal packs which are always available but for the packs that allow you to target a certain archetype, which are the secret packs, are not always available. They are not there. You have to unlock them. To do this you have to open other packs and hope to get a super or ultra rare card that belongs to a secret pack which then unlocks the secret pack. Secondarily you could craft a super or ultra rare card that belongs to a secret pack to unlock the secret pack. That’s not that hard when you think about it… but… the problem is the packs are unlocked TEMPORARILY. They stay available for like a day. That’s it. That’s stupid. Opening packs one at a time hardly brings results. It’s always best to open 10 at a time which is 1000 gems. Getting 1000 gems isn’t easy at all. As getting gems is incredibly slow on purpose. Quick example. You have 3000 gems. You spend 1000 to open a pack to hope to get a rare enough card to unlock your pack. You get a card first try. You now have 2000 to grab 20 packs of the secret pack you want. That’s normally not enough to get all the cards you want. Once you are aiming for these cards, you don’t want to dismantle them to craft the specific cards you want. You have run out of gems. To try again, you need to get 1000 gems again to hope to unlock the secret pack and then another 1000 on top to just try. That’s stupid and lame.
Now Konami doesn’t want to fix Yu-Gi-Oh! Master Duel for obvious reasons. They make more money this way. Think about it. Don’t feel bad if you didn’t know this already. X35 Earthwalker is the smartest person after all. People want to win, easiest way to win is to have a brain dead, retarded, yes to everything, meta deck. To get those you need the cards. You mainly get the cads through spending gems to open packs. Earning gems is really slow. What’s a faster way to get them? Buy them! Easy formula. Crafting cards require having cards to dismantle. How do you get cards to dismantle? You open packs. How do you open packs? With gems! Pay attention! We don’t like to repeat ourselves. So to get the specific cards or grab as many from a certain type, it’s all about the gems. They make so much money from all these purchases. Just like in Yu-Gi-Oh! Duel Links, except it’s worse here. Everyone wants ash blossom, everyone wants max c and 3 copies of each of them. It’s all about money. The whole system is built around this, from the secret packs being temporary, to the meta decks dominating to how slow it is to get gems. It’s a design plan. Other games have done similar stuff like Raid: Shadow Legends. It’s all about making money. Game design is a business after all.
The rewards you get for wining duels are terribly lame. The legacy packs suck terribly for the most part. No excitement opening those. There’s no casual duelling mode where instead of it being ranked and facing meta brain dead decks, you can face others who just want fun duels with variety decks. Yu-Gi-Oh! Master Duel should have a practice duel mode. Yes we know there’s solo mode but a more dedicated mode where you can maybe select what deck you want to face would be great. There’s nothing really to aim for in Yu-Gi-Oh! Master Duel. We already reached platinum and it’s so not worth it, the reward values decrease as you get higher, the duels get less fun as it’s all dumb meta decks and the level of customisation is poor. There’s so much they could do with this game but they stay lacking. Also like mentioned before, but decks like Earth Bound Immortals need help and support. Hand traps like ash blossom should be limited cards. Not 3 copies of ash blossom and 3 copies of maxx c in one deck. Also the timer for your turn in a duel is tooooooooo long. You have almost 8 minutes to make a move. 8 MINUTES!!!! Why do you need 8 minutes?! Is your brain that damaged? Are you that slow that you need 8 minutes? It makes duels too long and boring while you wait forever for your opponent to make a move or finish their turn. We hate that when you block a player, they still show up on your duel record. In Duel Links they disappear from your record. Small stuff like that matters. There’s more things to say but we are keeping this short.
Overall there’s many things wrong with Yu-Gi-Oh! Master Duel but we do still play it for a few reasons. Very rarely you can have a fun duel with someone who isn’t a meta deck using idiot. A good duel where it goes back and forth and you bring out your big moves to shift things in your favour. Anther reason is that there’s so many cards, some we don’t even know about, which is cool. We won’t say more. Yu-Gi-Oh! Master Duel has so much to do to be a much better game. We have seen complaints from many people but since this is the current state of yugioh even in real life with physical cards, there isn’t that much you can do but there is some options still. Modern yugioh is far inferior to old yugioh. Now Yu-Gi-Oh! Master Duel may be the new big flashy Yugioh game but still is dull trash when compared to… the ‘Earth Walk!’
Halo Infinite is an excellent game no doubt. The campaign is 10/10 easily and if we judged by the campaign alone then it’s an fantastic game for sure. We at X35 Earthwalker always do things fair and logically. Halo Infinite is more than just a campaign. So we are giving the final score here taking multiplayer and more into account. We will try to keep this quick. Let’s take a look.
We will say it again. The Halo Infinite campaign is 10/10 and Halo fans overall value the campaign the most. Now that score has to drop though do to a number of things. Things we have already talked about in the previous two G-blogs posts on Halo Infinite. Here’s the first, here’s the second. Now let’s get into it.
First big issue is no split screen for the campaign. Minus 1 point. Even worse, there’s no campaign co-op AT ALL. This is against Halo tradition and is a huge fail. It shows that the developers 343 industries did not learn from past mistakes. No split screen is something they have done twice in a row now. So that’s an automatic minus 1 point right there. The next big problem is that Halo Infinite currently forces Xbox players to play against pc players in all the multiplayer modes except ranked. This is bad. all the cheating X35 Earthwalker has ever seen, like increased shields and health, increased damage and other ‘shinanigans’ have been from pc players. EVERY SINGLE TIME. Then on top of that, there’s the advantages that being on pc gives. The players must have the choice as to who they face.
The armour customisation sucks. Many have talked about this already. Most things are locked. Hard to earn anything. So limited and restricted. Halo 5 Guardians still has the best armour customisation. This means it got worse. That’s a big fail. That’s minus another 1 point. Unlocking customisations and rewards is terrible in Halo Infinite. Feels like there’s nothing to aim for except have too much time on your hands. Halo 5 Guardians had a better progression system. There cool stuff and actually noticeable stuff is far down the line like rank 80+. which makes many players have to rely on the battle pass. Gears of War 3 has an excellent reward system.
One of the biggest insults that 343 gave to their players is the fact that you don’t get any rewards for beating the campaign in Legendary difficulty. Minus 1 point right there! We ranted about this already. so no more. Very simple, always reward your players, especially for big achievements. Next up is that you can’t rewatch the beautiful cutscenes. If you want to see them again, then go play through the whole game again. That’s stupid. Gears of War Ultimate Edition has a feature to watch ALL the cutscenes like a movie and individually. That game came out like 5+ years ago. No excuse. Learn from your fellow exclusive games. Gears of War and Halo are cousins.
The next are the obvious things like there’s no forge mode. We don’t want to punish them for that. It will come and we will judge how good it is then. Weapon balancing is not good when it comes to the power weapons. The pistol is very inconsistent, shotgun is super weak. That’s not point deduction worthy but it adds up.The multiplayer has been improved. We have a choice of game type now. If we judged Halo Infinite from it’s launch with how multiplayer use to be, it would lose 1 point for that straight away.
Overall Halo Infinite is an excellent game and they did a lot of good work. Big to small issues that take it down. Bad decisions that could have easily been avoided if X35 Earthwalker was in charge. Not happy with 343 industries at all. Some mistakes you just can’t make. Halo Infinite’s campaign alone is 10/10 but it has lost 3 marks by default for some of these negatives. So we will leave it at 7/10 for now until we see forge be released. Now Halo Infinite may be a great game but it’s not up to the standard of… the ‘Earth Walk!’
Halo Infinite has been out for a good while now and there’s a lot to say about this Halo game. First of all X35 Earthwalker is really enjoying Halo Infinite, as are millions of others who are inferior players. Was excited for Halo Infinite and ended up having many adventures. We won’t really talk about the multiplayer since we already made a G-Blog on it. We are going to do a quick shot review G-blog this time. Let’s take a look.
Let’s firstly talk about the campaign. The campaign is without a doubt, hands down, pants down, the best part of Halo Infinite by far. The campaign is fantastic. It’s mostly what we wanted but let’s talk about it. The campaign is big open world like we predicted and wanted. You are also given the tools to explore this world which is split into islands really. You can unlock vehicles like warthogs, mongooses, and eventually a Hornet which is a flying vehicle and even get a Scorpion tank. Your armour abilities like the grapple hook is the star of the game and it makes traversing the world real easy and fun but more on the grapple hook later. Halo Infinite looks beautiful. top level graphics for sure. When you get to the top of a high point like a mountain or installation and just take a moment to look round, you see a lot and it’s fun to do. Lots of hard work went into Halo Infinite and it’s visuals fantastic. The attention to details is excellent as well. The campaign is also riddled with Easter eggs and secrets.
We found the Halo theme song from Halo 1 (Combat Evolved). It started playing when we got to the top of a tall installation. It started playing while we was taking in the view. That was a excellent touch and the developers 343 industries did good to put that in. We also found a original Halo Infinite arcade machine… within Halo Infinite. All you need is a coin. These things are needed in a big open world as it makes exploring fun, especially when you wonder what else is out there.
There’s an upgrade system for your equipment: Grappleshot, Threat sensor, Drop wall and thruster pack. Also Armor core but that’s passive and not equipment. This is a game changer literally as it makes you become a powerful super soldier indeed. The grapple hook is not just for traversing but for mobility. You can use it to pull yourself in for a melee strike against enemies, dodge attack, get the high ground (no obi wan), pull a weapon towards you, grab those coil fusions and climb mountains. When upgraded fully you can use it more frequently, add an electric effect to shock enemies, unlocked a grapple power punch which then can have greater area of effect. The grapeshot with the reduced cool down allows it to recharge so fast that you can pull yourself up a mountain and when launched into the area after grappling, it recharges allowing you to grapple again, allowing for literal climbing. Thruster pack when fully upgraded is crazy good. You get active camouflaged when you thrust and lasts a few seconds. Helps with escaping and approaching enemies. Threat sensor is heavily underestimated. Unqualified reviewers who lack skill like angry joe downplayed and dissed everything but the grappleshot. When you play Legendary difficulty like X35 Earthwalker did, you’ll understand and appreciate how useful ALL these abilities are. Threat sensor when fully upgraded is powerful. You can launch two of them, they reveal the enemies clearly and show their health, which helps big time. Knowing how much health the enemy has makes a difference, especially with Hunters. Drop wall just ends up saving your life and giving you a few more moments to fight back or get your shields back up. Once X35 Earthwalker was surrounded and attacked by sentinels. Destroyed most and then got his back to the wall, used his drop wall which blocked all the beams and electrifies all shots he fires through at the sentinels. Use all the abilities to survive in Legendary difficulty.
The in-game cinematics are excellent. The opening scene of Master Chief fighting the banished, using his grappleshot to grab a weapon and then getting into the big 1v1 fight with Atriox himself. The fight itself was very good but a little too one sided. In actual lore, Master Chief would destroy Atriox but in terms of in game action, Atriox trashes Master Chief seeing how Atriox did 1v3 spartan red team in Halo Wars 2 and won easily. Spartan red are spartan 2s just like Master Chief, going through the same process and training so if Atriox can beat three of them, then he should easily rip apart Master Chief. Seeing the spartans, the brutes, the speeches, Escharum in showing up and even the elite spartan killer was all fun to see. The scenes are excellent. angry joe had a complaint that we never got to get revenge on Atriox. I understand him completely but that would be bad writing. Revenge would mean beating Atriox as in kill him. Atriox is too good of a villain. They need to save him for that one big moment when they clash in a final battle. When Tremonius stated that Atriox is dead, X35 Earthwalker was almost angry. He said, “What?! There’s no way. If they kill of Atriox now, especially off screen… I’m done with 343 industries and will declare them as idiot game developers.” We are glad Master Chief didn’t get revenge… not yet.
The high profile targets was an excellent idea. Placing infamous and powerful enemies around the map for you to find and beat added flavour to the campaign. These were a range of units: Grunts, Jackals, Elites, Brutes, Hunters and that new flying enemy which we referred to as Drones from Halo 2 as they practically do the same thing which is fly around and shoot. Not as fast or annoying but bigger weapons. These fights were sort of underwhelming at times though. Especially when you read their resumé. One of them called ‘Okra Vagaduun’ was described as “considered one of the most lethal infantry assets in the covenant.” Having “remarkable combat resolve”. He “hailed from a long line of sword fighters” so he’s well trained and “repeatedly defied odds, surviving even when VASTLY outnumbered”. This guy sounds like the Master Chief in some ways. He’s the real deal and should be a major problem and battle… but nope! Just put my ghost vehicle in position and sprayed at him until he died. He behaved like a regular elite really and it was lame compared to his reputation and experience. they should have made these guys big big battles like boss battles or show them do something impressive at least. Most of them went down like female dogs. Zeretus was a real problem though as long as you didn’t cheese him out. He had a homing shot rocket launcher! You can’t beat that. So yeah, the high profile targets was a good move, not executed perfectly though.
This leads to one more thing. The boss battles. They are epic. We finally got actual boss fights. They are powerful and no joke. They can kill you within second if you played on Legendary difficulty. Bassus was especially crazy as she wield a powerful gravity hammer in close corners. He has a lunging attack where he leaps forward quickly and smashes the ground. He even uses it to get across a gap and kill you. In legendary difficulty, he needs one hit to kill you. Same for the Escharum as well. All he needed was one hit and his ranged weapon shredded you. In legendary difficulty you couldn’t stand up to these guys. You have to run and dodge for your life… literally. The cloaking elite boss fight was tense and difficult. If you made a mistake you were dead. simple. We hoped the high profile targets would have fights sort of like this. The bosses are fun and each one is memorable.
We love the Grunts. Halo Infinite has the best Grunts so far. Everyone including the marines have better and more dialogues and lines but Grunts have the best. They perfectly do their role as cowards who are comical. We have heard them mock Cortana, mock the Master Chief himself, make fun of humanity. Brag about their greatness. Accuse you of being a coward when you run to get your shields back up. Point out that everyone is dying. Even beg. Act brave-ish. Even accuse you of cheating. It’s very funny and entertaining. We suggest you just listen to the Grunts talk. Especially the propaganda towers. the dialogue of everything is significantly improved. We here the banished communicate with each other. Update each other on what the player is doing. Even give instructions to others like telling one to rush the player as they know you are hiding to get your shields back. One jackal told a brute to go after X35 Earthwalker but the brute replied “Don’t give me orders” or “don’t tell me what to do”. Something like that. The enemies feel more real and like an actual team. We even saw a brute weapon top of our moving vehicle and climb on to pull a marine out from the vehicle. These additional things completely add to the game. There’s always going to be that one guy who will fearlessly take a risk like diving on to a moving vehicle.
Next is the FOB. These forward bases is part of a whole system which adds a role playing game effect to Halo Infinite. As you completed those missions like unlocking those mini bases, rescuing marine squads, destroying propaganda towers and completing main missions gives you valor. Get enough valor and you unlock new things. You can get marines who spawn at the base and can follow you. Then stronger marines with different weapons. A marine with shotguns, marine with sniper, marine with rocket launcher. You can get gungoose which is surprisingly powerful, a razorback which is the best vehicle and we will briefly explain why later. You can get the scorpion tank and even the hornet which can fly. You also unlock weapons as well which you can get free of charge unlimited amount from your FOBs (those mini bases you take back). This is awesome as you can equip your marines with whatever weapons you want. Get a Razorback, get fie marines and give them sniper rifles and rocket launchers and maybe one gets a ravager. Then get them all in your vehicle and just go for a ride. Marines have unlimited ammo and excellent aim. Able to shoot and hit targets well out of the normal optimal range. Almost unlimited at times. It’s crazy how good it is.
We don’t want this to be too long so we will make this the last positive significant thing. We liked that Halo Infinite not fully but address the issue that is Master Chief’s humanity. Cortana hinted and talked about it in Halo 4 and Halo 5 Guardians. Master Chief is a spartan 2. Kidnapped, abused, indoctrinated, forced to train etc. He didn’t have a normal life. No graduation, no part time job, no dates, no cinema, no first crush or first kiss, no normal conversations etc. You see this through the game. He hardly talks and when he does it is because a superior in rank like lord hood, captain keys etc speak to him. Or it’s military related. Short and quick. He doesn’t have casual conversations and never really mentions how he feels. He doesn’t seem to be afraid of anything either. Is he man or machine? That’s what cortana wanted him to figure out. She said something like “figure out which one of us is the machine”. That hit kind of heavy. Halo Infinite campaign is the first Halo game that forces master chief to sort of deal with this issue slightly. When he tried to delete the weapon AI which led to them having a fall out (no 76) they weren’t talking. Everyone was disappointed in master chief even the pilot. Yet master chief never said anything but kept it mission first and business.
X35 was saying that chief needs to apologise but besides when he was a child, has master chief ever apologised or had to apologise for anything? Even at the end of the game he never said I’m sorry. That’s sad. Yes the weapon is an AI and not an actual person but still… come on. She was clearly upset and felt betrayed and even got an attitude like a real woman. Yikes. When he put his hand to the console to collect the AI he hesitated a bit as if he wanted to ay something, like address the situation, maybe apologise or whatever but quickly dismissed the thought. Then when the pilot hugged master chief which is a huge deal by the way, as no one has hugged the master chief. When hugged, the chief didn’t wrap his arms around and hug back. He moved his arms then stopped them. It’s like he didn’t know what to do, which hit hard. A call detail but a big deal. He didn’t know what to do. Imagine a person who never talks about his feelings, can’t say sorry and doesn’t know how to return a hug. A broken sad person. That’s the master chief’s biggest human issue. Cortana was more human than him she didn’t want it to be that way.
So when that amazing scene happened where the pilot confronts and kind of yells at the master chief when he was afraid after chief saved him from the two spartan killer brutes. He reminded the chief that he isn’t a super soldier like him. Fearless, can fight and do anything. He’s just a man, not even a soldier, just a pilot. Like when he gets scared the chief tells him to “stop it” like he’s a child. He’s normal. He knows he’s nothing compared to the brutes, he knows he doesn’t stand a chance. Hiding the entire time. It caused chief to stop, take a knee down next to the pilot who was on his knees feeling worthless and pathetic and give the pilot a bit of a heart to heart… sort off. He tried to relate to him that he failed once. We won’t say everything but the scene was excellent. Not everyone is like you chief. He isn’t spartan blue team. He’s a normal family man who gets scared when a 10 foot brute rolls up with a big gravity hammer wanting to kill him. That was big.
Now let’s talk about what’s not good quickly. First and foremost there’s no split screen! AGAIN!!!! This clearly shows that 343 industries didn’t learn from their past mistake. Many including X35 Earthwalker are angry about this. Splitscreen is a Halo tradition. Bring it back or admit that you suck as developers. Halo Infinite has a world made for team exploration but you can’t do that. Next big issue is that there’s no reward for players who beat the whole campaign in Legendary difficulty! that’s so stupid. Always reward your players for doing hard or impressive achievements. It’s hard to beat a Halo game on legendary difficulty. Give us something cool like a unique spartan skin for multiplayer. Or a stance or armour effect that epic that shows this guy completed the campaign in legendary. Something that can’t be bought but earned. Gears of War 3 had rewards for completing in the hardest difficulty so 343 industries has no excuse. ALWAYS reward your players. It doesn’t cost you anything to make a cool reward for it. Speaking of earn. The little that you do get in the campaign which are the mjolnir cases which when found give you some customisation item. They suck! We can’t think of one thing we got that was memorable or epic. They all suck! We completed the whole campaign on legendary difficulty and it feels like we got nothing. That’s because we got nothing. None of it matters. We checked the customisation menus and everything is basically locked. Got nothing cool. No armour effects, no armour attachments, no cool helmet, not even a visor (Halo 5 Guardians gave a visor) or anything. Nothing to earn unless you have tons of free time as in you got nothing else going on in your life or you have lots of money to throw at the store. If you are in college and after doing your coursework or whatever you then have free time like we use to then that’s good for you. If you are rich or have a rich uncle, then good for you. Overall this is terrible. No rewards and no customisation and many players look exactly the same in multiplayer. So much for thousands of different combinations.
We won’t talk about the multiplayer as we already did a blog post on it. Forced to play with pc players, weak so called power weapons, pc cheaters, lack of mode selection and more all done in that post. Check the top of this blog. Next big issue is that there’s no cinematic viewing mode. Halo Infinite has excellent cut scenes which you want to watch again or check for small details but you can’t because there’s no option to view the scenes again. WHY!? Gears of War Ultimate edition has a feature where you can rewatch all those cool improved scenes. Gears of War ultimate edition isn’t a new game. Why do they have it and Halo Infinite don’t? Proof that 343 Industries don’t learn and make dumb decisions. If X35 Earthwalker was ultimately in charge of the design, as in supreme command, Halo Infinite would be so much better. Not just Halo Infinite but many other games too. So if you missed a cool scene or missed a small detail or whatever you can’t view it ever again unless you start a new campaign and play through the whole thing again. That’s stupid. We checked everywhere and didn’t see a feature for it. If you find it, then tell us. So sad to say the but there’s nothing to gain from playing the campaign. Want to know the story? Then watch the losers on youtube and twitch who played and beat everything on day one and spoiled everything with their thumbnails. You don’t get anything. Like for real. Why couldn’t you give as a reward for beating legendary difficulty a cool lightning armour effect, or water effect or a victory stance where you are posing with Escharum’s gravity hammer or that final elite boss’s red beam sword? Or where your spartan is sitting on a throne chair like a boss, learning on the arm of the chair on his hand, legs spread with a cocky look. Something! Anything!
Overall, we have more to say but it’s better done in videos and besides this blog post is long already and took us hours. Halo Infinite has a fantastic campaign which has a few issues relating to it and the rest of the issues are related to multiplayer. We will do one more that’s a quick summary but that’s it. Fantastic campaign and the campaign is what’s carrying Halo. Now Halo Infinite may have a fantastic, we mean a mid 10/10 campaign but it’s not as good as…the ‘Earth Walk!’
Scarlet Nexus is awesome. It’s an excellent game for sure. X35 Earthwalker confirms this game. People aren’t talking about it much and that’s a shame and a sign of how simple thinking gamers are now. If it isn’t a big fancy explosions shooter game, or a long time series, it gets sort of ignored. scarlet Nexus is a game we definitely recommend to all. This isn’t the full review as we want to focus on one aspect of this game. The combat. The combat is amazing but more specifically what you can do. Let’s take a look.
Scarlet Nexus combat reminds us of Final Fantasy XV. You fight with your allies and work together to face the enemies. In Final Fantasy XV you had Ignis, Gladdiolus and Prompto. In Scarlet Nexus you have the choice later on of 9 allies. Now Final Fantasy XV has the best combat gameplay, so Scarlet Nexus having something similar is literally a good thing. You fight while your allies move around and attack on their own. You can change their combat behaviour or tactics as they are called. Either have one or both attack the same target you attack or go for another, get defensive, or do whatever you they want etc. Giving players control and options is good. There’s more though.
There’s also the SAS. Not the special forces of the UK. The SAS is basically a system where the people with powers can link and share their abilities with each other temporarily. So someone with pyrokinesis can temporality use electricity from an ally who has electrokinesis. So you can use your allies powers which are, pyrokinesis, clairvoyance, teleportation, sclerokinesis, Invisibility, duplication, hyperspeed and electrokinesis. You can use any one of these as long as they are charged up. When using them, they drain down and when not being used, recharge over time. Your allies gets new abilities as you bond with them as in become better friends. They get new abilities and effects that help you out. For example. If you get your people to level three, you unlock the ability to call them in to do a special attack which is powerful and can lead to a mind crush real fast.
Here’s where things get crazy. The combos! You know how you can attack, use your abilities then bring in Prompto to weaken the enemy, then Ignis with a link command to do an all out team attack, then use your armiger to keep up the pressure and immense damage while you build up more meter, so when armiger runs out, you can call in your friends again. Scarlet Nexus has the same thing. You can strike an opponent, then call in Hanabi to give your attacks fire and flame effects to set enemies on fire and increase damage. You can then call in Tsugumi to do her combo vision to deal big damage and stun the enemy. Then call in Gemma to do his combo vision to smash the enemy and knock them over. Then beat on the enemy some more. You activate duplication so you hurl double items and do more damage. Then the enemy gets up so you activate sclerokinesis to completely negate damage, all the while your other SAS abilities are recharging, so you can do it again. It doesn’t end there. There’s more.
There’s another ability. The assault visions. These are powerful attacks from your allies that only trigger when you attack an unguarded enemy. When that happens you get prompt command. Hit the buttons and then your ally does a powerful attack that knocks even bosses down or stun them. Our favourite is definitely Tsunami’s. Her one is like the strongest pistol fire ever. Even Prompto from Final Fantasy VX will have to take her seriously with that ability. Throw these all together and you completely overwhelm even bosses if you play it right. You start of with four options but later in the game you get all the characters and thus multiple combo visions, assault visions, SAS abilities, added defence and string them along nicely. We know there is also brain drive and brain field but we won’t talk about those here. In fact you can use brain field as the ultimate ender.
So yeah, just wanted to talk (write) about Scarlet Nexus and it’s awesome combat system. The enemy hit real hard and can kill you within seconds if you aren’t careful. Yet you have numerous many powers to the point where you truly feel powerful or maybe over powered at some point. Master it all and you can’t lose… well you can, not X35 Earthwalker. X35 is a superior gamer to you after all. Now you may have numerous powers in scarlet Nexus but even with all of those, you don’t stand a chance against… the ‘Earth Walk!’
Gears 5 is an excellent game overall but due to decisions made by the developers ‘The Coalition’ concerning versus mode, they have damaged the game a lot which has resulted in bad statistics. Horde is fun, escape is fun, campaign is fun but versus sucks. One big change to verses that has ruined things in matches is what they did to the Lancer. Let’s take a look.
The Lancer is the signature weapon of Gears of war. Gnasher only fans will say otherwise but just look over all the Gears of War games. The main gun is always the Lancer. We have said this before and will say it again. The iconic things of Gears of War is the Lancer, The crimson omen and Marcus Fenix. Not the Gnasher. So when we see the developers make the Lancer incredibly weak, you know they already messed up. The Lancer is the workhorse gun of the COG army. It’s their main gun. So automatically this defeats the lame argument Gnasher fans make that the Lancer is a support weapon. Rifles aren’t support weapons, they are main weapons. Ask any Marine or person in the army if the assault rifle is a support weapon. Your support weapon would be the snub pistol. The Lancer is too weak.
Look at our X35 Earthwalker video above. You see how weak it is. You get away with running out in the open for that long and survive the lancer. That wouldn’t happen. The accuracy was good as we landed our shots and he still didn’t go down. We have seen people run through lancer fire, reach the shooter and one shot them with the gnasher, which is stupid. Gears of War is a cover shooter game. Therefore players should get punished for running out in the open carelessly. Yes we know the game’s multiplayer meta became the gnasher shotgun but that means the game is cover shooter while the versus is not. That’s a fail. We have seen multiple layers surviving a hail of bullets. Not good. What’s far more frustrating is when you finally down someone with the lancer or whatever and then you fire at them with the Lancer to finish them of as they try to crawl away. Sad thing is that the Lancer takes forever to kill downed enemies in versus. We have seen this many times. down someone trying to run, you down them finally and then you try to finish them off and they don’t die. You have to reload and by the time you finish reloading, they already crawled behind cover. That’s so stupid and the developers haven’t corrected that. How are you almost as tough as a healthy character, while crawling.
The polite people in the comment section informed us that they also removed the damage buff you get from a perfect active reload. This was in every Gears of War game. Just Gears 5 that doesn’t have it semi-lately. Yet the Gnasher keeps it’s buffs from the reloads. This means that Lancer is even weaker than before. In Gears of War 3, the Lancer is a strong weapon. When you get that sweet reload it became stronger than the powerful retro lancer. Compare Gears of War 3 Lamnncer to Gears 5 Lancer. Heck, compare Gears 5 Lancer to Gears of War Judgement’s Lancer. In Judgement the Lancer is very good and very fair. Not the strongest rifle as well. We even saw a reduction to the stopping power of the Lancer in Gears 5. Once again, another nerf. This allows shotgun users to rush you, push through the bullets and still kill you. Low damage, no bonus from the perfect active reloads and weak stopping power. This is a terrible combination. Multiple time we have seen where the Lancer fails and it’s frustrating. Even during an X35 Earthwalker Gears 5 livestream everyone saw that the Lancer once again was useless. People stated that they don’t bother with it anymore.
There are a few people, conveniently they are the Gnasher only user players, who say the Lancer is how it should be. Well congratulations! You guys got what you wanted and guess what? Gears 5 has the lowest numbers of players. Gears 5 is getting smaller and smaller. Their numbers are terrible. New players try, hate it, get killed by Gnasher losers who want montage clips for their youtube channel over and over again and then leave and never come back. Old players are leaving and even veterans of the series like X35 Earthwalker don’t bother with versus as much at all anymore. Gears 5 sadly isn’t doing well. Many forum pages of people complaining about the game and the developers aren’t listening. Making the icon weapon of the game trash is a terrible idea. There’s more to say but we won’t bother. So instead watch something really cool like the video below.
Overall… the Lancer sucks. The Lancer is garbage. The developers ‘The coalition’ has made some very bad decisions. We will definitely be avoiding versus mode a whole lot more. Versus mode isn’t fun. Let’s hope things change but we stopped caring some time ago. There’s tons of other good games to play. Now the Lancer in Gears 5 is garbage and it’s not good enough for… the ‘Earth Walk!’
Welcome to another X35 Earthwalker quick review. Lemnis Gate is an excellent game. We will say that right away. Lemnis Gate was developed by ‘Ratloop games’. This game is available on Xbox Series X (off course), PS5 and PC. X35 Earthwalker has played this game for a quite a bit and even did a livestream on it. Here’s what we think of Lemnis Gate so far. Take a look.
In case you don’t know what Lemnis Gate is, most likely because you don’t operate in the best gaming circles like we do, then read our first blog post on the game. Regardless we will break it down simply. It’s a first person shooter game but heavy on the tactical side. The main mode is turn based first person shooting. There’s a small map with objectives like collect the orbs and bring it back to your spawn. You move first and run out to get an orb and bring it back. Then your opponent on their turn will try to get an orb too. The one with the most wins. Except it’s way deeper than that.
You play with the past, present and future. This game can get mind bending real fast. With Halo, you just need to know the map well and have good aim. that’s it. For Gears of War you need to wallbonce and aim well with the Gnasher shotgun. Those games are fun but straight forward. Lemnis Gate forces players to use far more of their brain. They tried something unique and made it work. So remember the example we gave earlier? Well on your opponents turn they will try to kill your operative who goes to grab the orb and instead take it for themselves, preventing you from getting it. You can’t go back to undo that, as it’s now in the past but you could instead use another operative to go in fast and kill the operative your opponent used to kill your first one. With the opponents one gone, your first one doesn’t die and continues to grab the orb and get back to the spawn to score. Do you get it now? Don’t worry, we know it’s easier to see than read to understand. We will put our gameplay video down below.
You get it now. That’s why Lemnis Gate certainly isn’t for everyone. It’s for higher IQ players due to how much thinking and problem identifying and solving it takes to be real good at this game. This doesn’t mean your average player can’t play. They can but they must know what they are getting themselves into. The typical learn as you play and face better opponents os real and applies here. some are going to play and loose for a while before really getting the hang of it which is okay. While others will do good almost straight away while only X35 Earthwalker himself is super intelligent and naturally talented that he dominates and wins already. Seriously though, X35 Earthwalker right now is undefeated. Now about getting good at the game, you can literally play against yourself for practice. Control both player one and two like how a real match would go. You can see if you can beat yourself and try things to see what actually works or not. Very smart move of the developers to allow you a training session against yourself. Use it players, and learn some tricks.
The game looks excellent. The levels are off a good variety in design from a jungle like area to a moon base like place to a waste land with funky rocks and more. We like the different operatives. Really like them. Let’s talk about them. There’s seven in total: Vendetta, Deathblow, Toxin, Rush, Karl, Kapitan and Striker. Each has their own Gun and special ability. Vendetta has a shotgun and her ability is to set up automatic turrets to fire at enemies in range. Deathblow has a rocket launcher and can set mines. Toxin fires toxic balls which hit and covers surfaces in damaging poison puddles, her ability is a teleport. Rush dual wields sub machine guns and can dash fast on both land and air. Karl has a continuous laser beam and can place defensive shields. Kapitan has a machine gun and can throw a grenade. Striker has a sniper rifle and can slow down time. We already have our favourites based on design alone.
Let’s talk about the design of these characters. We really like the designs here. Deathblow sounds awesome. He sounds like a serious veteran bounty hunter or that one dude who you don’t want to mess with. Toxin is a woman but at first look she looks like a man thanks to her big hazmat like suit which makes her immune to toxics. Her voice is amazing. Loved it instantly. Kapitan looks like a hardened woman. someone who has gone through either rough training or moved into this no nonsense attitude. She won’t be playing Halo Infinite with the others. Karl reminds us of Pathfinder from Apex Legends. A high tech talking robot with some whitty puns. Makes sense for a robot. Rush stands out the most. This guy definitely has a mighty accent. Strong Caribbean accent which works well with him. Jamaicans are the fastest people (just ask the Olympics especially in 100m sprint) and yet Rush is the fastest character with an ability based on speed. He has jokes and super confident. Reminds us of a certain Jamaican friend we know. Cool dude, just like Rush. Striker has the least going on. A confident use with a mask who likes a clean kill. Nothing much stand out with him. Lastly Vendetta who might be our favourite. We like Vendetta’s design and her attitude She is an example of finally game developer are putting women in their games with different body types. It’s about time! Bless Unleashed did it and we praised them for it. So many female characters have the shape of Kapitan. Vendetta is heavier in her lower half while top talk was more standard. She stands out instantly and for good reason. We want more variety in character body designs. The Lemnis Gate cast is excellent.
Lemnis Gate gets real deep when it come to tactics. Think about it. When you know someone is sprinting straight for an objective like the orbs. You don’t even need to kill their operative, all you have to do is just grab the orb before they do and run with it. The best players always try to find the simplest way of handling a problem. For example, if you know an operative will get sniped by striker then all you have to do is place a shield on your operative with Karl. The shield will save their life. Just use the shield, you don’t need to always kill the enemy. Always be careful of events that take place in the past like flying rockets from Deathblow. Your next operative who runs out there might get struck by a random rocket and waste your turn. You also need to know which operative might be a good counter for the other. Advanced stuff. We might make a G-blog post on that one time. Advanced tricks and some tips. Just remember to focus and pay attention to what’s going on. Especially in the later rounds where you have 6 operatives running around doing their thing at the same time.
Overall we can proudly say that Lemnis Gate is awesome. It’s very difficult as you have seen and read. Take a ton of thinking, especially to outplay and outsmart your opponent who is also clever. X35 Earthwalker has faced some experienced players already and still won every match. It’s on the Xbox GamePass so try it out for yourself. Now Lemnis Gate may operate in the past, present and future but that’s still many abilities below… the ‘Earth Walk!’
Twelve Minutes is one of those rare games. It’s not our thing but we enjoyed it. It’s definitely a good game and it’s way deeper than players will originally think. It’s one of those games we do recommend players try, especially if you are on Xbox and got the gamepass where you can download this game for free and have a good time time… or maybe a frustrating time. Here’s our quick review.
Twelve Minutes is described as a “top down point-and-click adventure game”. Now if you know anything about Twelve Minutes then you know that you control a dude who is trapped in a time loop. You have a wife who gets accused of murdering her father 8 years ago by a cop (doesn’t look like a cop to us) who then arrested you both and you get killed. Sounds like a happy story. Players need to break the time lop and find out what’s going on.
Very simple premise. Nothing new or ground breaking but Twelve Minutes did a good job of it. The only thing that got our attention from the trailer was the mystery of the story. It was the “what’s going on here” factor. You enter the game and get use to the point and click. You knowing that you have twelve minutes you move around the area looking at pictures on walls, checking doors but quickly learn the time has started yet. Once you get into your apartment that’s when the clock is visibly shown to start. Players have mixed reactions. You know you only have 12 minutes. Some like X35 Earthwalker himself straight away went around looking in every room for anything and everything, picking up every item and analysing. Some just stayed more still and see what is going on. We liked how the game forced players to decide quickly what they are going to do. The plot twist or plot surprise wasn’t all that hard to figure out. It was clear the wife was hiding something and lying. It was clear the ‘cop’ for the most part knew what he was talking about but off course you aren’t going to trust a willing to murder you stranger over your wife. X35 Earthwalker figured it out before the reveal. We did enjoy how the story got deeper and deeper.
The next thing we liked about Twelve Minutes is how deep the interactions in the game is, especially with objects. There’s a cup, you can pick it up, go to a sink you can fill it up. You can then drink it or maybe give it to someone else to drink… but what does that do? Nothing. You find a plant in the bedroom and get the idea of watering it. Turns out you can water the plant. That’s a nice little thing to do but why? If you pay attention and play through the game you will notice that the plant can wither away and lose all leaves or become lush and full of life. In the bathroom you can find sleeping pills. You can put the sleeping pills in the cup of water. You can give it to your wife for whatever reason or maybe try to give to the ‘cop’. Hey, arresting people can be thirsty work. The same spare key you used to get into the apartment can be used to open a vent cover. That fake candle on the table can be used to light up small dark areas… maybe there’s something you need to find. This stuff gets players coming up with ideas and possibilities. Making some players over think things too. Yes Twelve Minutes requires players to have some IQ to beat this game but what’s also needed is patience. Twelve minutes can be described as a trial and error puzzle game. You can get through it, get it wrong and try again while changing just one thing and find what works eventually. This trial and error is backed up by how things have to be done in a certain order. For example if you call the daughter to have her ask her dad to listen and he shows up but YOU are the one holding the picture the you still fail. If you have to do it all over again but make sure your wife holds the picture instead. Doing one step before the other or selecting one option or whatever will ruin the whole thing. Another example would be if you decide to work with the ‘cop’ and do what he says. If you took his equipment then he will attack you, even if you have what he wants. So you have to do it all over again but don’t touch his stuff.
Now let’s go over what we don’t like. How unrealistic it is. There’s options or things you would do but you can’t. Back to the holding the photo scenario. The wife wants to show the photo but you’re the one holding it. Any normal person would hand the photo to the wife but in Twelve minutes you can’t do that. You try to show the photo, you get your nose punched. How stupid is that. When your character learns the truth. Knows about the watch, knows about the wife’s father and her involvement but when he confronts her with clear pin point information, she still acts like he doesn’t know what he’s talking about. If he said “I know you have a pocket watch”, you can get around that but when he gives accurate information like “I know you have a watch, it’s in the ventilation under the medicine cabinet et in the bathroom” that’s too specific. Yet she tries to act like you’re the crazy one who doesn’t know what you’re talking about and that’s so stupid. He clearly knows! On top of that the dude doesn’t even press her and get aggressive. Like don’t play me for a fool. He just accepts it. Getting all the achievements for this game is stupid as well. Especially when it comes to getting the pictures on the wall achievements and looking at them at different phases and loops. Felt more like a waste of time and at times didn’t Gove you the achievement even when you did it right. There next thing is how telegraphed our character swings with a knife. Giving more than enough time to block or evade like the ‘cop’ does. When you have a knife you can’t do big moves like that. Straight line strikes please at least.
Speaking about the knife, here is our number one most hated thing about Twelve Minutes. It’s an actual fail that breaks and ruined the whole premise of their game which is the time loop. Hear us out. When you try to fight the ‘cop’ with a knife. You do the telegraphed knife attack, get blocked and then knocked down. Okay we get that. The ‘cop’ is a better fighter. So X35 Earthwalker had a brilliant IQ idea. It’s a time loop. It resets for you, keeping your memory and everyone else doesn’t detect anything. Those previous loops never happened for them. This means the ‘cop’ has never fought you before. Yet you remember the fight. So what X35 thought was that if we fight him again we will know his moves and counter them perfectly. This actually worked which made us praise the game for this awesome mechanic. Our character learns! So when we fought him again, he moved his blocked hand and got a stab in. You then get combo-ed and lose. We fought him again and this time dodged the attack after we stabbed him, but then got head butted. Next attempt we moved our head pulled out the knife and got shot in a quick draw. We attempted some more and there’s a series of moves. It looked like maybe the next attempt would work but then the game does something real stupid. When you go to fight him again, instead of us leading with the telegraphed swing, he does an instant right hook to knock you out. That breaks the laws of time loop. The ‘cop’ can’t change his actions as according to him, this is the first time he is facing our character. He doesn’t know about the 8 different times we attacked him and fought. He doesn’t know we are learning his moves. So like the wife saying the same thing every single time, he should the same moves every single time. This really made us annoyed and dislike Twelve Minutes for a while. We actually thought we were on to something. Instead the game wasted our time and took away an opportunity to reward players for persistence and thinking outside the box. This whole game was about thinking and using your head to dove things through the fact that you are in the time loop and your knowledge from previous loops. They took this victory away from us for no good reason. How stupid is that. The game doesn’t want us to kill the ‘cop’ like that but why does that matter since you can kill him in another. You can still kill him. Whatever. Even CoryxKenshin felt the same way in one of his latest videos. Watch from 15:20 to 17:55.
Overall Twelve Minutes is a very good game. It’s nothing too serious. It’s not a long game. It has mystery, deep mechanics but it’s fun, can get frustrating but that’s the style of the game. When you solve something, you realise you was close but missing something so simple and at times small. It’s available off course on the Xbox game pass too, so it’s easy to get regardless. It’s a cool experience and many big content creators have gave this game a try… because it’s trending and they want views but that’s besides the point. We enjoyed Twelve Minutes. Now Twelve Minutes might have a time loop but not even time loops effect… the ‘Earth Walk!’
Second Extinction is, in case you didn’t know, a co-op action first person shooter where players face off against dangerous mutated dinosaurs. Currently we are really enjoying the game. Haven’t played for long though. X35 Earthwalker has made a gameplay video and done one livestream on Second Extinction. Even so we have some good feedback already for the developers Systemic Reaction. So listen up. Let’s take a look.
We will say it again Second Extinction is an awesome game and we are having lots of fun. We won’t talk about any bugs and performance issues since Second Extinction is in a preview state and not a fully polished built state. They give you a clear warning as you start up the game. They even warned the game might crash. It did. Twice. The first crash happened right when we were about to complete a mission. At the extraction and the ship arrived but it crashed. Worst place to crash ever. The game did warn us that could happen so yeah, we weren’t mad but not happy at all. So on to actual feedback.
The Black box optionals missions are bad, especially since you don’t know what to do. Our first two attempts at a black box mission were fails. We called in the scanner and it pointed in a direction for us to explore but we weren’t sure were though. We went in the pointed direction and found nothing. We tried to call in another scanner but you can’t outside the range of the crash site. We thought maybe the black box it’s in range of the crash site. It’s not there. Only during the livestream where we didn’t care about the black box we found it by accident. The laser points in a direction and it’s somewhere far in that direction but what we didn’t know is that what we need to look for is another broken part of the ship like an engine. It’s right there. We found it by accident but now we know what we are looking for. Maybe an extra clue would help first timers.
We advise that the mini gun gets renamed to chain gun instead as it’s just not powerful enough to be a mini gun. Mini guns lay to waste everything in front of it. Mini guns are over the top powerful. This so called mini gun feels far weaker. It’s rated as less damage than an assault rifle. No assault rifle is stronger than a mini gun. So change the name please and don’t insult mini guns. The most annoying enemy in second Extinction, those ankylosaurus (flat backs) can all go straight to… a unpleasant place. When they do their rolling spinning attack, it’s level of tracking is not consistent. At times it’s pretty much undodgable while a few times it’s like it doesn’t track at all-ish. For the most time it can be dodged well but try to make it more consistent if possible.
Rosy is currently our favourite character both in terms of design and ability. Her electric fence ability is great. Issues with it are that it’s range is a bit too small. Fences should be able to be set a bit farther apart. Also dinosaurs that jump through it should still be effected. Those annoying electric ones love to jumping lunge attack which lets them go through the fence for free. Maybe they still take damage but we want more of an effect. Also those electric raptors love to dodge your shots. The problem is that they are even dodging ‘mini gun’ fire. There’s too many bullets. We are seeing them take no damage at times even though shots clearly go through it’s body. You can’t dodge ‘mini gun’ bullets.
The very last thing we want to bring up for now would be the lack of split screen co-op. Second Extinction is a co-op game but don’t have full co-op options. Sure we can invite other players and even search for random players but you can’t play with friends and family from home. There’s no split screen local co-op. This instantly eliminates some people we want to play with. Getting a local split screen would make this game more accessible and bring more players for sure. So these are just some feedback we have already. We hope the Second Extinction developers ‘systemic reaction’ listen and make their game even better. There’s work to be done. Now Second Extinction may be great already but it’s far from being perfect as… the ‘Earth Walk!’
Gears 5 is here again and this time they have something new with Operation 6. This means new characters: Colonel Victor Hoffman, Queen Reyna and locust Zealot. It also comes with a new… well not new a map from the past called Speyer. We are overall disappointed with it. Like that’s all. That’s not going to bring in new players or change anything really. We like new characters though. Just stop messing around and give us Aaron Griffin!!!! The Coalition need to step it up.
Now this isn’t about about Operation 6. We always did like Hoffman and locust Zealot does look real cool. Don’t like how Queen Reyna looks though but hey. Tis is about horde and some issues it has. Even the new event which came with Operation 6 called ‘Escape from Kadar’. So lets’ get right into it. Horde overall is our favourite thing in Gears 5. We have survived hundreds of waves solo (with random players) and in a team. We have beaten inconceivable difficulty many times, even in Escape mode. So yes we are more than authoritative and relatable as a source of information.
Horde needs an additional resource for players. Players use their collected energy to power up themselves with passives like increased health, ammo regeneration, critical damage etc. This is very good and cool but then this means players aren’t donated their enemy to the fabricator for the mechanics t build strong defences. After all you need to be powerful to survive so you priorities yourself first instead of the team. They need to make it so that collecting energy contributes to both a energy and maybe boost points or experience points which you can use for upgrading yourself and the energy for fabricator or building. So yeah, they need a second resource management bar.
Now let’s talk about one big problem, actually scratch that – two! Two big problems with one literally being bigger. Firstly the Swarmak. This big good for nothing son of a pharaoh results in an instant loss. It’s presence means you lose. It spawns in and just heads straight for your base. It doesn’t take it’s time. If you aren’t under shelter or up in a really high place where the boltok spawns in Gridlock then you are screwed. Fences don’t stop it, sentry don’t stop it. Nothing stops it! We hit it with the demolitionists ultimate ability, had brawlers set it on fire and even a whole team attack it and it doesn’t die in time. Sure there can be exceptions like two demolitionists using their ultimates and then lancer grenade launch missiles spam with boom shots maybe but then another spawns to take it’s place which is stupid design. Why another? You out of resources by then. Regardless even if the whole team faced the swarmak, the whole horde are still coming for you including pouncers who jump right into your base, scions with heavy weapons and more. The Coalition got the formula right in Gears 4. The Brumak would sit back and fire it’s guns and missiles from a distance then after while it then makes it’s approach. It’s like it either waits until you almost killed all enemies or after a certain period of time. Do that developers instead of have the swarmak comes straight for our base and destroy everything. It’s better for the team to run straight at the swarmak and get themselves killed to so when they start again they get a different boss and keep all their fortifications alive, saving energy.
The Guardians and Sentinels are huge problem and simply put have no business in Horde. These guys are fast, deal immense damage and worst of all have large amounts of health then on top of that… they have shields. Cool design but shouldn’t be in horde. Imagine this. You have a nice base with great defence and sentries. Wave starts. A Sentinel shows up and heads straight for your base. It flies OVER all your defences and parks itself right in the back of your base while spraying it’s Tri-gun (which is like the strongest weapon in the game) killing everyone. If you are allow health class like demolition, marksman, mechanic etc you go down within half a second on inconceivable difficulty. We have seen it wipe out a whole team before. It doesn’t care about defences as it flies over. It’s so strong that you aren’t beating it 1v1 unless you are a Gunner class or maybe Pilot in your silver back. The shields get stronger in later waves too for some reason. You manage to get it’s shield down bu then it flies away behind cover out of reach so you can’t get it. Then comes back with it’s shield again. Wasting your ammo and time. So you need a team to face it which means less or no one is focusing on the horde coming to you since you are either fighting or reviving downed teammates. It can also straight up kill a downed person too which is unfair. Guardians are worse as they have salvo rockets which can down groups at the same time even when trying to revive. They can truly ruin a good run. Shriekers from Gears of War 3 were fine because they had really low heath but if ignored can really weaken your team as they fire from high up meaning cover is useless. Remove sentinels and guardians.
Now for the main reason that Escape from Kadar sucks. This big woman above this paragraph. The Matriarch is the alpha woman. Body building ladies don’t mess with her. All jokes aside she does rule. She doesn’t give a shake about your fortifications. Actually she doesn’t even acknowledge them or know what they are. She just walks through them and wonders what she hit (she doesn’t seem blind like beserkers). In Escape from Kadar you have loads of locust hybrids which come at you with pipes which delivery a one shot kill strike. Unless you have really high armour or good stim etc. Then you have Sires which rush you down and try to grab you. If they grab you, it doesn’t matter how much health you have as it’s instant kill if you don get freed from it’s grip. Those aren’t too bad but then the boss on wave 5 is a Matriarch which isn’t too bad but she does destroy all your fortifications. St wave 10 there’s TWO of them though at the same time. Unless you are a very specific build of classes you can’t stop them in time. It’s like Attack on Titan. The Matriarch is the armoured titan who smashed a hole through the wall and so the locust hybrid and sires can come straight in. Imagine fighting the sires and pipe swingers while dodging the big women who are trying to kill you. Also she can grab you and rip you apart even in the middle of your chainsaw execution! You be saying something she be like “wat chu doin likkle one” Then rip. We be like you can’t do that, it’s na execution. She be like “I make the rules”. So cheap indeed. We did beat them though. X35 Earthwalker being the universe ultimate strategist came up with a plan and it worked so well that we actually made it so easy. Inconceivable difficulty next. The Swarmak is the colossal titan and the matriarch is the armoured titan. Most teams can’t beat Escape from Kadar, even in advanced difficulty. It’s super tough unless you find that good formula.
Overall it’s clear that horde has some problems. Swarmak needs to be reprogrammed, Two matriarchs should be just one instead and less amount of enemies on later waves , guardians and sentinels need to be removed. AAn additional resource needs to be added for personal upgrades instead of the energy. This is us keeping it simple though. We aren’t going to go into every little detail. Horde needs to be improved. Maybe we will talk about the classes more next time. Now Gears 5 has horde problems but it’s problems are clearly seen by… the ‘Earth Walk!’