Gungrave G.O.R.E. is an action shooter game developed by ‘Iggymob Co‘ and published by ‘Prime Matter‘. Gungrave G.O.R.E. has come out on the 22nd of November 2022 on the Xbox Series X/S, Xbox One, PS5, PS4 and PC. Gungrave G.O.R.E. wants to be about that action. X35 Earthwalker likes action. Let’s take a look.
Gungrave G.O.R.E. has a very simple story. There’s a drug called Seed. Seed is incredibly dangerous and ruining the world. El-alcangel is an organisation that trying to destroy Seed. Raven clan is the organisation that wants to spread seed everywhere. Beyond the grave and Mika, thanks to quartz, learn that raven clan is in scumland. So they go there to finish them off. That’s it.
Forget about elegance and fancy stuff with this game. Gungrave G.O.R.E. is all about the action. The name even suggests this. So just get out there and start shooting. Many players love to be powerful, shoot and story whatever is in their path. Sort of like Doom Eternal. Gungrave G.O.R.E. just lets’s players have fun and shoot. Your character Beyond the grave is superhuman and invincible because after he died, he was revived using necrolization. Just accept it.
We won’t go into all the details but there are multiple significant characters in Gungrave G.O.R.E. and they stand out from each other. They certainly don’t behave the same way. Turonty, Ganpo, Yensen, Zell and much more.
We checked out some Gungrave G.O.R.E. gameplay and it’s sort of what we expected. Fire and blast away. There’s a simple system for everything in Gungrave G.O.R.E. The shooting system has auto aim and it applies to both enemies and destructible objects. You have shields. Shields work like shields in Halo Infinite. They can recharge if you aren’t taking damage for a while. There’s a beat count which measures how many times you have shot enemies. Keep the beat score high. The higher beat. score means more rewards after beating the level. You can knock on, dodge shoot, dodge, melee attack (funeral strike), death tornado which can be used to reflect missiles back or knock back enemies. There burst mode and storm barrage too.
Overall Gungrave G.O.R.E. does look like it’s a good game. There’s lots of mechanics in the game, special abilities and moves. It’s all about the action and it delivers action. There’s chains, slams and ultimate specials like Fury mode and demolition shot which allow for complete destruction and damage buffs. The game does look good, the effects like particles are very good, the action isn’t lacking and the main character Beyond the grave acts very stylish and relaxed about everything. Almost reminding us of Dante from devil’s may cry. Gamers like those types. The developers ‘Iggymob’ so far have done a good job. X35 Earthwalker wanted more action, hopes for more creative enemy variety and one more thing that we won’t mention. Let’s see if the developers can think good like X35 Earthwalker. Now Gungrave G.O.R.E. may have loads of action but it’s too stale for… the ‘Earth Walk!’
CounterAttack is a side scrolling shooter developed by ‘Relative Games‘ and published by ‘Relative Software‘. CounterAttack is said to be coming out the 5th of November 2022 on the Xbox Series X/S and Xbox One. counterAttack is already a released game on Linux, Mac and pc. CounterAttack is coming to consoles… the Xbox Series X. X35 Earthwalker is the best in the gaming industry. Let’s take a look.
The story here in CounterAttack is simple. Earth is under attack. So defend it. Basically. The enemies this time are ‘Automations’. Created by humanity themselves. They have rebelled against us and now we got a problem. The solution is to fight back with the ‘Experimental Space Fighter Program’. Basically pilots who pilot powerful space ships made for combat. Blast away, evade incoming fire and try to survive. You know the drill.
CounterAttack has an amazing feature that many other games don’t have and that is… local co-op! So locally you can do 1-4 and online you can do 2-8. The amount of good games that don’t have local co-op is pathetic. A game like this does need local co-op. So gather friends and family and go blast some ‘Automations’.
Each pilot is different as they have their own ship and unique ultimate weapon. So check them all out first. Carl has the Plasma Strike, Biff has the Big Biff Laser, Joe has Overcharge, Jinx has the Hack Wave, Ayumi has the Tactical Nuke, Sarah has the Quantium Shield, Marcus has the Mesonwave and Sloane has the Fighter Squadron. So yeah, Looking forward to finding out who has the best ultimate weapon and who is the most versatile in use.
We checked out some CounterAttack gameplay and it’s what we expected. The graphics and visuals are not very good though. It’s the simple style that they went for. Gameplay is more important though and that’s definitely there. You can unlock upgrades to make you more powerful. Enhance your ship and maybe do it your way. Equip attachments to basically create new weapons as in how they function. We hear there’s over 500 attachments concerning your ship. There’s even 3 endless survival modes. Sounds like quite a semi packed game.
Overall CounterAttack sounds like a very good game. CounterAttack is cross platform for multiplayer. This means Linux, Mac, pc and now off course, the best, Xbox. The story mode has 32 levels. There’s even a level editor, so players can of crazy with that. Medium high levels of customisation. The variety of enemies is a big factor that we need to see. The developers ‘Relative Games’ have done a good job with this game. X35 Earthwalker himself will see what becomes of this being on console. Now CounterAttack may have 8 different pilots but all of them together accomplish nothing against… the ‘Earth Walk!’
Arcadegeddon is a cooperative multiplayer game developed and published by ‘Illfonic‘. Arcadegeddon is said to be coming out the 5th of July 2022 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Arcadegeddon wants to bring a wild gaming adventure. X35 Earthwalker will be the judge of how good it is. Let’s take a look.
Arcadegeddon has a pretty cool story. Basically there’s a local arcade. It’s about to be put out of business due to a mega corporation called ‘Fun Fun co’. Massive competition. One sided. The arcade owner, Gilly, has a big plan. He took all the top games in his arcade and connects them all into one… big game. A super game if you must. Problem solved… not really. Fun Fun co hacked the game and put in a virus. So yeah… it’s time to save the game.
Don’t forget that this is a cooperative multiplayer shooter game. This means you can enter the game with your friends and fight your way through these levels. There’s a mix of PVP and PVE in Arcadegeddon. This opens doors. Expect to face other players (hopefully not try hards) and off course enemies and threats. The levels have been described as ever changing. So players should expect some freshness in the gameplay. There’s 3 biomes right now but another on the way. There’s: Aftermath, Mystic Isles, Nerve centre and Downtown is on the way. We expect to see big variety in the biomes then.
We checked out some Arcadegeddon gameplay and it’s sort of what we expected. Use guns, guns and even more guns. There’s quite a range with different functions. Explosive, rifles, snipers, sub machine guns and more. Definitely more. There’s hordes for you to face as well. watch the trailer we placed here to see what we mean. Looks like it’s going to get crazy in here. By the way, there’s local gangs that chill in Gilly’s arcade. they will give you challenges. Completing them will earn you street cred. We won’t say more.
Overall Arcadegeddon is looking like it’s going to be a straight up silly fun game. Nothing serious. Just run around with your friends or family and gun down the horde. Bring out explosives, shot gun blast and more. We need to see more about how the biomes function and those changes. The gangs are plentiful and got lots of variety for sure. We hope they play a bigger role than just challenges. The gameplay looks nice too. The developers ‘Illfonic’ have done a good job so far. We at X35 Earthwalker will keep an ear open concerning how much fun it is. Now Arcadegeddon may be many games connected together but even together it’s too weak for… the ‘Earth Walk!’
Asteroids: Recharged is a action arcade shooter game developed by Sneakybox and Adamvision studios but published by Atari. Asteroids: Recharged is said to be coming out the the 14th of December 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Asteroids is back and it’s coming new stuff. Let’s take a look.
Let’s keep this simple with Asteroid: Recharged. It’s Asteroid. Like come on. If you don’t know what this game is then we don’t want to help you. Just open up another page on your search engine and type in ‘asteroid game’. You’re welcome. Now concerning the rest of y’all who aren’t uncultured swine, read the rest of this G-blog post. Asteroid is back and modernised. This includes new, better controls and off course superior graphics.
Asteroid: Recharged is not just controls and visuals. There’s new gameplay mechanics and features too. There’s new power ups and weapons to help you. There’s rail guns, spread shots and even reflector shields and more. There’s not just asteroids. There’s these annoyingUFOs that have some anger issues. They are after you. So take them down… if you can.
We checked out some Asteroid: Recharged gameplay and it’s what we expected. You are the computer cursor arrow thing. You move around, dodge, stay alive and blast everything really. The UFOs look stupid but they don’t care. They want to kill you. The best thing about Asteroid: Recharged is that there’s local co-op… unlike Halo Infinite. Every mode gives the option for local co-op. Excellent decision.
Overall Asteroid: Recharged looks like an excellent game. Simple game but seems to work well. The action can get serious when asteroids start closing in from all around. We like the visuals of a destroyed large asteroid. Looks excellent. Modernising old retro games is an easy job and are mostly done good. The developers ‘Sneakybox’ and ‘Adamvision studios’ have done an excellent job. We at X35 Earthwalker will have to just wait and see what Asteroid: Recharged will do. Now Asteroid: Recharged may have been modernised but what’s always modern is… the ‘Earth Walk!’
Blackwind is a hack n slash shooter platformer game developed by ‘Drakkar Dev’ and published by ‘Blowfish studios’ and ‘Gamera Game’. Blackwind is said to be coming out January the 20th 2022 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4, Mac and PC. We enjoy a good mech game. Let’s take a look.
Now just the genres alone should give experienced players a good idea of what to expect. In the world of Blackwind, humanity is off course advanced in technology and ideas. Humans have a mining colony on a planet called Medusa-42. Aliens known as Raknos have invaded. Now off course you realise, this means war. Take control of James Hawkins (lame name) who is the definition of a rookie. “No formal training” and “finds himself in a Battle Frame”. It’s a start at the bottom and make your way up. Become powerful and feared.
Hack and slash which means it’s safe for players to dive head first into Blackwing and have fun. Start smashing everything you come across. It doesn’t matter. There could be a mother pushing a baby buggy. It’s her fault for being in a battlefield. Blast em all. Blackwind has melee attacks and moves. There’s off course ranged attacks for blasting foes. There’s also “special attacks” too for those more fancy kills and maneuver-ish like stuff. So don’t worry. Just fight and fight.
You can upgrade your Battle Frame in Blackwind across three branching paths. So really decide how you want to play. Either upgrade and become the mech with energy blades for ripping and tearing close range combat but you can then get tactical by backing up real fast and launch missiles to blow stuff up from the comfort of safety. Then you can combine these tactics with your more special abilities.
We do like the platforming parts of the adventure in Blackwind. It feels like exploration. Parts like this in games have room for secrets and collectibles and stuff to find that are off use. We know that there is a drone you can send out. It’s much smaller than you are so it can go into and search places that your oversized self con’s get into. Lose some weight. So players would be wise to not ignorer and rush the platforming and travelling parts of Blackwind. You could end up missing some good stuff.
We checked out some Blackwind gameplay and it’s what we expected. We like the movement of the mech. We like the versatility of the weapons and definitely like how the energy blades look on the mech, especially when slashing. Definitely liking the graphics and visuals. The environments and levels look good. The animations and frames seem very good as well. The gameplay seems simple but good and fun. We do hope too gain more information concerning the upgrade tree branches and the weapons. Not enough info right now provided.
Overall Blackwind just seems like a good game so far. Nothing special though. We have to see and know more. Jump in, fight, slash, shoot, blast, dash and explore your way from being trash to becoming a powerful known fighter and defeat the invading aliens. We hope there will be co-op features. A game like this should have co-op action. The developers ‘Drakkar Dev’ have a done a good job so far. We at X35 Earthwalker will keep an ear open for this game. Now blackwind may have mech blasting action but this whole invasion would have been stopped before it started by… the ‘Earth Walk!’
The Ascent is an excellent game. Straight out the gate let’s just say this. We at X35 Earthwalker enjoyed The Ascent. This game was a lot of fun. We recommend this game to multiple people but that doesn’t mean it doesn’t have any flaws. It does. Let’s jump in this quick review by X35 Earthwalker.
The Ascent is an action role playing game where you control an indent. What’s an indent? Basically a slave. Indents are owned by either a person or company or organisation. If you want to know more, then read our first gaming blog post about The Ascent. Simply put you are at the bottom in this world with many others but aim to make it to the top. Players should be prepared for a lot of fire fights, explosives and chaos wherever you go.
As you can see from our first The Ascent gameplay video you get a good idea of what’s going on. Very futuristic, very sad and dark though in terms of the universe you are in. There’s machines, robotic enemies and beings, human enemies and even what looks like wild creatures. We like the different enemy types but are disappointed by the lack of variety amongst the enemies. For example when it comes to the wild creatures like the feral, that’s all we have. Just the ferals and maybe the papa ferals who are just bigger ferals who have additional abilities. There’s no other wild creatures. When it comes to the human enemies they are basically all the same but with different weapons and act differently based on those weapons. The humanoid beings have some sort of variety. Even the robotic enemies are basically the same. That was lame. We needed more variety. This game had the room and environment for such a thing.
What The Ascent did very well though was that the enemies put up a fight. Some enemies will always run to cover to fight. They fire over the top and can’t be hit unless you flank them. There’s melee equipped enemies who rush you and try to get some swings in. There’s a bigger dude who fires semi homing missiles but that’s it though. The most variety goes to the humanoid, the aliens of different races. There’s a massive creature with a hammer reminding us of brutes from with gravity hammers from Halo. Their heavy big swing doesn’t make sense because you could be far away and you still get hurt. Seems a bit glitchy to us. There’s a small annoying enemy that acts like the support. Will run in and set p either a stationary artillery or healing zone. Another one acts is a serious hacker that can mess with your systems, disable you, send a drone after you and even shield its allies (your enemies) from all forms of harm and more. You have to disable them with your hacking ICE abilities. The robotic enemies behave exactly like the human enemies, either ranged or melee but they tend to have more energy weapons. So yeah, throw more exciting enemy variety in.
There are quite a number of characters here is some good flavour. Noghead is a cool dude. He is basically one off those super hackers who can listen in on conversations, extract information from basically anything, bug and plant anything, hack through things and more. He got a hideout, secret set up defence turrets. He got jokes too. Very good character. Then there’s the trash the game… kira. We hate her so much. She thinks she superior to everyone because of the species that she is. she talks heavily down to humans and makes it clear she believes humans are stupid. What’s worse is that we end up having no choice but to work for her. She is so obnoxious, annoying and ugly that we couldn’t wait to kill her. She isn’t a good person either. She steals property, killed a lot, caused destruction and all for her personal goals. Bit more on this later. Characters like Poon make sense, we get his motivation and why he is the way that he is. Simply put, most characters are cool and fit in this world well and make sense. There’s only like two characters that suck… one of them being kira.
The best and coolest thing about The Ascent is definitely the weapons. This is the best part about the game easily. There’s so many weapons. There’s sooooo many weapons. Not as much as Earth Defence Force 2025… nothing has that much! There’s rifles, automatic weapons, heavy and light pistols, sub machine guns, rocket launchers, sniper rifles, shotguns and more, including special weapons like a flamethrower, a buzzsaw launcher, constant energy beam and other crazy stuff. The weapons are serious. They aren’t trash either. X35 Earthwalker has multiple times, no actually constantly been switching weapons to fight enemies. Mainly not because it was more effective against enemy types but because it was fun. Again the weapons aren’t trash. All of them are useable. Some off course are better than others… much better, but all especially when upgraded become effective. WE literally swapped for fun and variety. Many games need to learn from The Ascent when it comes to weapons. Make a bunch of weapons, multiple of each type but make them all good with clear advantages to some over others. It can be done. There was a strong hitting rifle that had explosive rounds. There was even Diamondz L45’s dream weapon, a mini shotgun. No, not a small shotgun. A mini gun + a shotgun. It has a very low rate of fire at first but then fires fast like a minigun but each shot is a shotgun with very tight spread though. The Ascent went all out with weapons and we love that.
The augmentations shake things up a lot in The Ascent. They are basically abilities you install in yourself. You could do an energy punch which has some area of effect. You can summon a bunch of mechanical spiders that chase down, pounce on enemies to explode. You can create a life link with enemies and when you damage them, you heal. Call in razor bat like mechs that surround you damaging any who get near you. Do a stomp that freezes and launches enemies in the air with stasis. Jump at enemies with an explosive fiery landing. Even summon mechs who follow you around and fire at enemies, or if it’s the melee mechs then get they get physical with enemies. You can even summon a huge mech armour that you get into. It has a huge mini gun and tons of armour. It’s better than the power armour in Fallout. X35 Earthwalker obtained every augmentation in the game and most except two are good. Some like the one that resets your health to the point of activation are clearly the best. You can truly mix things up and when combined with passive boosters and certain weapons. We created our own combos to handle whatever the game throws at us. For example if robotic enemies show up, we have a build for them since ballistic rounds do way less damage to them so you need energy weapons. We use the augmentation that converts all damage into data damage which robotic enemies are vulnerable too. We won’t give away our whole combos.
Now for the worst part of the game. The ending. It sucked. We don’t believe the good guys should always win and there’s peace in the land. Spoilers in case you haven’t beaten the game yet. The character we hate the most wins in the end. Yeah Kira gets what she wanted, all that power, money and control. All the time while we were under her command we wanted and desired to kill her. She is evil and we hate her, yet she lives and wins. We know she’s powerful as we saw her one shot that large mechanical spider enemy, so she isn’t a wuss and got powerful technology but we were ready to face her. We got powerful augmentations, crazy weapons and maxed out stats, ready to fight her but that never happens. Noghead came in clutch which was perfect as it make sense for a master hacking technology guy like him to do what he did but other from that, the ending sucks. We weren’t happen. We need to kill kira but the game said no. It feels like we got no where in The Ascent which was seriously disappointing.
Overall The Ascent is an excellent game with a few problems. Facing tons of enemies and multiple encounters while travelling is annoying but killing enemies helps you level up, so it’s needed. The trains allow for fast travel and they do their job well and heal you as a bonus. We wish the maps where easier to read when it comes to upper and lower areas as it’s not clear, especially in the Corp zone. The locations and environments work well for a sad depressing futuristic place. We like how the pinnacle isa above the clouds, natural light and beautiful while the deep stink is all death, grime, stink and death. Almost a whole heaven and hell thing going on. Truly shows the difference class makes in the world. It’s free on xbox game pass and it’s worth playing for sure. This is a more quick review so don’t expect us to dive into all the details as there is more to say. Now The Ascent may have numerous crazy weapons but those weapons are nothing compared to… the ‘Earth Walk!’
Second Extinction is, in case you didn’t know, a co-op action first person shooter where players face off against dangerous mutated dinosaurs. Currently we are really enjoying the game. Haven’t played for long though. X35 Earthwalker has made a gameplay video and done one livestream on Second Extinction. Even so we have some good feedback already for the developers Systemic Reaction. So listen up. Let’s take a look.
We will say it again Second Extinction is an awesome game and we are having lots of fun. We won’t talk about any bugs and performance issues since Second Extinction is in a preview state and not a fully polished built state. They give you a clear warning as you start up the game. They even warned the game might crash. It did. Twice. The first crash happened right when we were about to complete a mission. At the extraction and the ship arrived but it crashed. Worst place to crash ever. The game did warn us that could happen so yeah, we weren’t mad but not happy at all. So on to actual feedback.
The Black box optionals missions are bad, especially since you don’t know what to do. Our first two attempts at a black box mission were fails. We called in the scanner and it pointed in a direction for us to explore but we weren’t sure were though. We went in the pointed direction and found nothing. We tried to call in another scanner but you can’t outside the range of the crash site. We thought maybe the black box it’s in range of the crash site. It’s not there. Only during the livestream where we didn’t care about the black box we found it by accident. The laser points in a direction and it’s somewhere far in that direction but what we didn’t know is that what we need to look for is another broken part of the ship like an engine. It’s right there. We found it by accident but now we know what we are looking for. Maybe an extra clue would help first timers.
We advise that the mini gun gets renamed to chain gun instead as it’s just not powerful enough to be a mini gun. Mini guns lay to waste everything in front of it. Mini guns are over the top powerful. This so called mini gun feels far weaker. It’s rated as less damage than an assault rifle. No assault rifle is stronger than a mini gun. So change the name please and don’t insult mini guns. The most annoying enemy in second Extinction, those ankylosaurus (flat backs) can all go straight to… a unpleasant place. When they do their rolling spinning attack, it’s level of tracking is not consistent. At times it’s pretty much undodgable while a few times it’s like it doesn’t track at all-ish. For the most time it can be dodged well but try to make it more consistent if possible.
Rosy is currently our favourite character both in terms of design and ability. Her electric fence ability is great. Issues with it are that it’s range is a bit too small. Fences should be able to be set a bit farther apart. Also dinosaurs that jump through it should still be effected. Those annoying electric ones love to jumping lunge attack which lets them go through the fence for free. Maybe they still take damage but we want more of an effect. Also those electric raptors love to dodge your shots. The problem is that they are even dodging ‘mini gun’ fire. There’s too many bullets. We are seeing them take no damage at times even though shots clearly go through it’s body. You can’t dodge ‘mini gun’ bullets.
The very last thing we want to bring up for now would be the lack of split screen co-op. Second Extinction is a co-op game but don’t have full co-op options. Sure we can invite other players and even search for random players but you can’t play with friends and family from home. There’s no split screen local co-op. This instantly eliminates some people we want to play with. Getting a local split screen would make this game more accessible and bring more players for sure. So these are just some feedback we have already. We hope the Second Extinction developers ‘systemic reaction’ listen and make their game even better. There’s work to be done. Now Second Extinction may be great already but it’s far from being perfect as… the ‘Earth Walk!’
Foreclosed is a new action shooter game developed by ‘Antab Studio‘ and published by ‘Merge Games‘. Foreclosed is said to he coming out in the second quarter in 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Forclosed definitely looks different from your average game. Let’s take a look.
Foreclosed is all about Evan Kapnos. His identify has been recently foreclosed (get it?). His job was taken from him. His brain implants gone too which is bad in this technological advanced place. His access to the city block chain is gone too. The plan of action right now is to “escape before his identity and implants are auctioned off.” This isn’t too clear though. Is he trying to get his implants and identity back or is he trying to escape before someone else gets it? Just saying, things need to be clearer.
Now the biggest thing about Foreclosed is it’s style. It’s a shooter but with a comic book style. There’s slices and pages in the style of a comic book. It does look cool for sure. Here’s how they described it “Everything from game-play to cinematics are experienced within the stylistic framework of a graphic novel. Full screen and comic panel perspectives are seamlessly blended as you move throughout FORECLOSED’s Cyberpunk city.” The whole comic design things is cool.
We checked out some Foreclosed gameplay and it’s what we thought it would be for the most part. Foreclosed’s only real strength right now is the comic style. We keep saying that. We like that the cutscenes are interactive. Players don’t just watch but do. The cutscenes also transition smoothly between alternative game-play styles. So there’s some stuff going on here for sure. Run, move around, shoot, survive, sneak and do what you got to do.
Overall Foreclosed doesn’t look good to us. It’s doing something very different which we like. The comic style is good. It’s too simple though. The gun fight didn’t look on point, more off. If you just want a shooter with a different experience then Foreclosed does that. We want to see more and know more concerning the story and what’s going on. The developers have nice ideas but got to deliver it good. We at X35 Earthwalker will have to hear if something changes concerning this game. Now Foreclosed may have a cool comic style but what breaks the pages is… the ‘Earth Walk!’
Aliens: Fireteam is a new cooperative third-person survival shooter game developed and published by ‘Cold Iron Studios‘. Aliens: Fireteam is said to be coming out in the third quarter of 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The aliens are back and this time, it’s serious. Let’s take a look.
Aliens: Fireteam has a very simple story. A fire team of marines, hardened marines jump in, head first into a major league xenomorph threat. Why? Well a “mysterious distress call” went out and off course we just got to respond right. The marine assault unit make their way to LV-895 which is in the outer colonies. It wouldn’t be an shooter alien game if this place didn’t have xenomorphs and some sort of ancient alien civilisation links. Also it wouldn’t be aliens if there wasn’t any hidden corporate secrets going on. So yeah, Aliens: Fireteam has the typical package.
So let’s give it to you straight. Aliens: Fireteam is a cooperative third person shooter game. You get to create your own fire team and customise them. You can decide their class, perks, weapons (off course) and gear. Then dive straight into the action and start shooting. Expect loads of danger and enemies. There’s 30+ weapons from what we have heard. About times the marines get new weapons. Got to adapt and improve. There’s also 70+ weapon attachments/mods. Let’s get into a bit more details.
There are five unique classes: Doc (Doctor), Gunner, Technician, Recon and Demolisher. We can figure out what each class does. Doc would be focused on healing and health. Gunner is the big gun and should do the most direct damage. Technician has the technology to grant advantages, basically the support class. Recon should be the one to bring awareness, expose enemies, navigate, lead the charge sort off. Demolisher just blows stuff up and maybe destroy fake walls for secrets etc. Each class has their own character perks and special abilities. Aliens: Fireteam has variety.
There are four different campaigns in Aliens: Fireteam that are said to introduce new storylines to the alien universe. We are expecting a variety in the level designs because of the different campaigns. Some locations are clearly xenomorph hives or heavily taken over areas. So the developers need to capitalise on this. There’s also a challenge card system to make your playthroughs different and add deployability to the game. The card challenge seems to be where you can accept added difficulties, twists to shake things up.
The enemies you face are interesting for the most part in Alien: Fireteam. There are two groups: Xenomorphs and “Weyland-Yutani synthetic foes”. Not only that but we hear there are over 20 enemy types. This is exciting. We expected more enemies and variety of xenomorphs and they have done that. There’s 11 different types of xenomorphs which includes facehuggers and praetorians. So expect even new xenomorphs. Those synthetic enemies can harm you up close while some wield weapons as in guns. They take cover and fire at you.
We checked out some Aliens: Fireteam gameplay and it’s what we expected. We are glad they are doing it this way. It’s a serious fire fight out here. The aliens, each type have their own intelligence concerning how they attack and function. For example some types are all about ambushing you. Some try to outsmart you. Maybe while the main xenomorphs rush you, the smarter different type might try to go around. We know that players must watch out for vents, doors and off course keep an eye on the ceilings and walls too as threats can come from every angle possible. This means players need to work together and use cover well and hold good positions to prevent getting caught off guard.
Overall Aliens: Firebase looks like an awesome game. We are saying this with confidence. We like that you can play with both human players or A.I teammates. Not every has friends available or friends online at all. Aliens: Firebase plans to bring intense action. Facing literal hordes of enemies in some cases and feeling overwhelmed. We hope there is a high difficulty for this game. It needs to be difficult. Also the game looks very good. The graphics and visuals are very good. The level designs from what we have seen look very good too. Facilities and hive like areas. The developers ‘Cold Iron Studios’ have done an excellent job with this game. We at X35 Earthwalker look forward to seeing this game. This is an aliens game we are excited to see. We hope the devs do well with it. Now Aliens: Fireteam may have what fans have been waiting for but it’s still not as good as it would be if it was made by… the ‘Earth Walk!’
R-Type Final 2 is a new side scrolling shooter game developed by ‘Granzella‘. R-Type Final 2 is said to be coming out in 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS4 and PC. R-Type Final 2 definitely has something going for it. Side scrolling shooter games have a tough time standing out and a number of them are just too similar. Let’s take a look.
Now we didn’t know anything about R-Type Final 2. We never heard of it. Even the story we aren’t sure of what’s going on. We do know that the main enemies in the R-Type are the Bydo. Humans are in a serious battle with the Bydo… for years. Simply put it’s man vs aliens with space battles and machines. Now that’s not the focus here. The focus is that you control big ships with mad firepower to destroy pretty much everything. So focus on that.
One of the main focuses on the R-Type Final 2 gameplay is to make players feel real good about destroying the enemies. There’s multiple weapons for clearly different purposes. There’s a charged up weapon that has piercing effect that flies through multiple enemies. Good for a line up. There are bombs for when extra damage is needed or just to clear out a group of them. Laser beams which have obvious purposes. There’s spiral based flaming attacks. There’s loads of weapons in R-Type Final 2 from what we have seen.
Your weapons can be frontal or backwards which is a good feature. Games like this need loads of weapons, there needs to be a form of upgrade system. Some games do have this but something more is needed. R-Type Final 2 does try something that’s actually different. It seems like some levels have special conditions. There’s one stage that has decaying organisms. So new enemies are formed from the destroyed remains of other enemies. So basically as you play R-Type Final 2 you will face new and stronger enemies. Stage factors like this a good spin.
Now the stages evolve as well. Off course players will be making changes to their fighters over time with different weapons and features. So the stage, enemies and fighters will be going through changes over time. What stands out to us more than any of that stuff in R-Type Final 2 is the ship designs. Like seriously look at them. There’s all sorts and types with some looking like living creatures. Technology has come a long way hasn’t it.
We checked out some R-Type Final 2 gameplay and it’s what we expected for the most part. R-Type Final 2 brings a sense of progression as players will unlocked and develop new fighters of different types as they go through the game. Some ships (fighters) are clearly better for some levels than others because of their features. So it’s up to players to know what’s the best options for the situations ahead. We like the level of flashiness and explosives and special effects. Thos look amazing and the design of the aliens. We always respect creativity and we hope to see more unique and cool looking alien enemies.
Overall R-Type Final 2 looks like a real good game for sure. There’s loads of action, unique and cool looking enemies, customisation, multiplayer is going to make R-Type Final 2 a serious game. Just being able to play with others is a big deal. The graphics of the ships, enemies and the visuals of the firing and attacks are very good. The developers have done a very good job with this game. We at X35 Earthwalker look forward to seeing what R-Type Final 2 will do. R-Type Final 2 may have loads of action but that action is real boring when compared to… the ‘Earth Walk!’