X35 Earthwalker Second Extinction

Second Extinction is, in case you didn’t know, a co-op action first person shooter where players face off against dangerous mutated dinosaurs. Currently we are really enjoying the game. Haven’t played for long though. X35 Earthwalker has made a gameplay video and done one livestream on Second Extinction. Even so we have some good feedback already for the developers Systemic Reaction. So listen up. Let’s take a look.

We will say it again Second Extinction is an awesome game and we are having lots of fun. We won’t talk about any bugs and performance issues since Second Extinction is in a preview state and not a fully polished built state. They give you a clear warning as you start up the game. They even warned the game might crash. It did. Twice. The first crash happened right when we were about to complete a mission. At the extraction and the ship arrived but it crashed. Worst place to crash ever. The game did warn us that could happen so yeah, we weren’t mad but not happy at all. So on to actual feedback.

X35 Earthwalker Second Extinction

The Black box optionals missions are bad, especially since you don’t know what to do. Our first two attempts at a black box mission were fails. We called in the scanner and it pointed in a direction for us to explore but we weren’t sure were though. We went in the pointed direction and found nothing. We tried to call in another scanner but you can’t outside the range of the crash site. We thought maybe the black box it’s in range of the crash site. It’s not there. Only during the livestream where we didn’t care about the black box we found it by accident. The laser points in a direction and it’s somewhere far in that direction but what we didn’t know is that what we need to look for is another broken part of the ship like an engine. It’s right there. We found it by accident but now we know what we are looking for. Maybe an extra clue would help first timers.

We advise that the mini gun gets renamed to chain gun instead as it’s just not powerful enough to be a mini gun. Mini guns lay to waste everything in front of it. Mini guns are over the top powerful. This so called mini gun feels far weaker. It’s rated as less damage than an assault rifle. No assault rifle is stronger than a mini gun. So change the name please and don’t insult mini guns. The most annoying enemy in second Extinction, those ankylosaurus (flat backs) can all go straight to… a unpleasant place. When they do their rolling spinning attack, it’s level of tracking is not consistent. At times it’s pretty much undodgable while a few times it’s like it doesn’t track at all-ish. For the most time it can be dodged well but try to make it more consistent if possible.

Rosy is currently our favourite character both in terms of design and ability. Her electric fence ability is great. Issues with it are that it’s range is a bit too small. Fences should be able to be set a bit farther apart. Also dinosaurs that jump through it should still be effected. Those annoying electric ones love to jumping lunge attack which lets them go through the fence for free. Maybe they still take damage but we want more of an effect. Also those electric raptors love to dodge your shots. The problem is that they are even dodging ‘mini gun’ fire. There’s too many bullets. We are seeing them take no damage at times even though shots clearly go through it’s body. You can’t dodge ‘mini gun’ bullets. 

The very last thing we want to bring up for now would be the lack of split screen co-op. Second Extinction is a co-op game but don’t have full co-op options. Sure we can invite other players and even search for random players but you can’t play with friends and family from home. There’s no split screen local co-op. This instantly eliminates some people we want to play with. Getting a local split screen would make this game more accessible and bring more players for sure. So these are just some feedback we have already. We hope the Second Extinction developers ‘systemic reaction’ listen and make their game even better. There’s work to be done. Now Second Extinction may be great already but it’s far from being perfect as… the ‘Earth Walk!’ 

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Foreclosed is a new action shooter game developed by ‘Antab Studio‘ and published by ‘Merge Games‘. Foreclosed is said to he coming out in the second quarter in 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Forclosed definitely looks different from your average game. Let’s take a look.

Foreclosed is all about Evan Kapnos. His identify has been recently foreclosed (get it?). His job was taken from him. His brain implants gone too which is bad in this technological advanced place. His access to the city block chain is gone too. The plan of action right now is to “escape before his identity and implants are auctioned off.” This isn’t too clear though. Is he trying to get his implants and identity back or is he trying to escape before someone else gets it? Just saying, things need to be clearer.  

 

Now the biggest thing about Foreclosed is it’s style. It’s a shooter but with a comic book style. There’s slices and pages in the style of a comic book. It does look cool for sure. Here’s how they described it “Everything from game-play to cinematics are experienced within the stylistic framework of a graphic novel. Full screen and comic panel perspectives are seamlessly blended as you move throughout FORECLOSED’s Cyberpunk city.” The whole comic design things is cool.

We checked out some Foreclosed gameplay and it’s what we thought it would be for the most part. Foreclosed’s only real strength right now is the comic style. We keep saying that. We like that the cutscenes are interactive. Players don’t just watch but do. The cutscenes also transition smoothly between alternative game-play styles. So there’s some stuff going on here for sure. Run, move around, shoot, survive, sneak and do what you got to do. 

Overall Foreclosed doesn’t look good to us. It’s doing something very different which we like. The comic style is good. It’s too simple though. The gun fight didn’t look on point, more off. If you just want a shooter with a different experience then Foreclosed does that. We want to see more and know more concerning the story and what’s going on. The developers have nice ideas but got to deliver it good. We at X35 Earthwalker will have to hear if something changes concerning this game. Now Foreclosed may have a cool comic style but what breaks the pages is… the ‘Earth Walk!’

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Aliens: Fireteam is a new cooperative third-person survival shooter game developed and published by ‘Cold Iron Studios‘. Aliens: Fireteam is said to be coming out in the third quarter of 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The aliens are back and this time, it’s serious. Let’s take a look.

Aliens: Fireteam has a very simple story. A fire team of marines, hardened marines jump in, head first into a major league xenomorph threat. Why? Well a “mysterious distress call” went out and off course we just got to respond right. The marine assault unit make their way to LV-895 which is in the outer colonies. It wouldn’t be an shooter alien game if this place didn’t have xenomorphs and some sort of ancient alien civilisation links. Also it wouldn’t be aliens if there wasn’t any hidden corporate secrets going on. So yeah, Aliens: Fireteam has the typical package. 

So let’s give it to you straight. Aliens: Fireteam is a cooperative third person shooter game. You get to create your own fire team and customise them. You can decide their class, perks, weapons (off course) and gear. Then dive straight into the action and start shooting. Expect loads of danger and enemies. There’s 30+ weapons from what we have heard. About times the marines get new weapons. Got to adapt and improve. There’s also 70+ weapon attachments/mods. Let’s get into a bit more details.

There are five unique classes: Doc (Doctor), Gunner, Technician, Recon and Demolisher. We can figure out what each class does. Doc would be focused on healing and health. Gunner is the big gun and should do the most direct damage. Technician has the technology to grant advantages, basically the support class. Recon should be the one to bring awareness, expose enemies, navigate, lead the charge sort off. Demolisher just blows stuff up and maybe destroy fake walls for secrets etc. Each class has their own character perks and special abilities. Aliens: Fireteam has variety.

There are four different campaigns in Aliens: Fireteam that are said to introduce new storylines to the alien universe. We are expecting a variety in the level designs because of the different campaigns. Some locations are clearly xenomorph hives or heavily taken over areas. So the developers need to capitalise on this. There’s also a challenge card system to make your playthroughs different and add deployability to the game. The card challenge seems to be where you can accept added difficulties, twists to shake things up. 

The enemies you face are interesting for the most part in Alien: Fireteam. There are two groups: Xenomorphs and “Weyland-Yutani synthetic foes”. Not only that but we hear there are over 20 enemy types. This is exciting. We expected more enemies and variety of xenomorphs and they have done that. There’s 11 different types of xenomorphs which includes facehuggers and praetorians. So expect even new xenomorphs. Those synthetic enemies can harm you up close while some wield weapons as in guns. They take cover and fire at you. 

We checked out some Aliens: Fireteam gameplay and it’s what we expected. We are glad they are doing it this way. It’s a serious fire fight out here. The aliens, each type have their own intelligence concerning how they attack and function. For example some types are all about ambushing you. Some try to outsmart you. Maybe while the main xenomorphs rush you, the smarter different type might try to go around. We know that players must watch out for vents, doors and off course keep an eye on the ceilings and walls too as threats can come from every angle possible. This means players need to work together and use cover well and hold good positions to prevent getting caught off guard.

Overall Aliens: Firebase looks like an awesome game. We are saying this with confidence. We like that you can play with both human players or A.I teammates. Not every has friends available or friends online at all. Aliens: Firebase plans to bring intense action. Facing literal hordes of enemies in some cases and feeling overwhelmed. We hope there is a high difficulty for this game. It needs to be difficult. Also the game looks very good. The graphics and visuals are very good. The level designs from what we have seen look very good too. Facilities and hive like areas. The developers ‘Cold Iron Studios’ have done an excellent job with this game. We at X35 Earthwalker look forward to seeing this game. This is an aliens game we are excited to see. We hope the devs do well with it. Now Aliens: Fireteam may have what fans have been waiting for but it’s still not as good as it would be if it was made by… the ‘Earth Walk!’

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R-Type Final 2 is a new side scrolling shooter game developed by ‘Granzella‘. R-Type Final 2 is said to be coming out in 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS4 and PC. R-Type Final 2 definitely has something going for it. Side scrolling shooter games have a tough time standing out and a number of them are just too similar. Let’s take a look. 

Now we didn’t know anything about R-Type Final 2. We never heard of it. Even the story we aren’t sure of what’s going on. We do know that the main enemies in the R-Type are the Bydo. Humans are in a serious battle with the Bydo… for years. Simply put it’s man vs aliens with space battles and machines. Now that’s not the focus here. The focus is that you control big ships with mad firepower to destroy pretty much everything. So focus on that.

One of the main focuses on the R-Type Final 2 gameplay is to make players feel real good about destroying the enemies. There’s multiple weapons for clearly different purposes. There’s a charged up weapon that has piercing effect that flies through multiple enemies. Good for a line up. There are bombs for when extra damage is needed or just to clear out a group of them. Laser beams which have obvious purposes. There’s spiral based flaming attacks. There’s loads of weapons in R-Type Final 2 from what we have seen. 

Your weapons can be frontal or backwards which is a good feature. Games like this need loads of weapons, there needs to be a form of upgrade system. Some games do have this but something more is needed. R-Type Final 2 does try something that’s actually different. It seems like some levels have special conditions. There’s one stage that has decaying organisms. So new enemies are formed from the destroyed remains of other enemies. So basically as you play R-Type Final 2 you will face new and stronger enemies. Stage factors like this a good spin. 

Now the stages evolve as well. Off course players will be making changes to their fighters over time with different weapons and features. So the stage, enemies and fighters will be going through changes over time. What stands out to us more than any of that stuff in R-Type Final 2 is the ship designs. Like seriously look at them. There’s all sorts and types with some looking like living creatures. Technology has come a long way hasn’t it. 

We checked out some R-Type Final 2 gameplay and it’s what we expected for the most part. R-Type Final 2 brings a sense of progression as players will unlocked and develop new fighters of different types as they go through the game. Some ships (fighters) are clearly better for some levels than others because of their features. So it’s up to players to know what’s the best options for the situations ahead. We like the level of flashiness and explosives and special effects. Thos look amazing and the design of the aliens. We always respect creativity and we hope to see more unique and cool looking alien enemies. 

Overall R-Type Final 2 looks like a real good game for sure. There’s loads of action, unique and cool looking enemies, customisation, multiplayer is going to make R-Type Final 2 a serious game. Just being able to play with others is a big deal. The graphics of the ships, enemies and the visuals of the firing and attacks are very good. The developers have done a very good job with this game. We at X35 Earthwalker look forward to seeing what R-Type Final 2 will do. R-Type Final 2 may have loads of action but that action is real boring when compared to… the ‘Earth Walk!’

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Outriders is a new third person shooter role playing game developed by ‘People Can Fly‘ and published by ‘Square Enix‘. Outriders is said to be coming out in the fourth quarter of 2020 on the Xbox One, Xbox Series X, PS4, PS5 and PC. Outriders is one of those games that wants to come in hot with big stuff. Let’s take a look.

Outriders in set in a sci-fi universe. Definitely the future and it’s a dark and desperate times. This place is called Enoch (another inspiration from the Bible but no mention). Things are harsh, death seems to get around a lot. So don\’t expect any rainbows and sunshine (Escanor or not). Simply put humanity is in trouble. They have been described as “bleeding out”. The only lead players have is this weird signal. You need to know where it’s coming from, it’s source. So that’s the whole adventure. In outriders you are travelling across this dangerous world to find the source of that signal. So get walking.

Now yes the trailers and story show three Outriders but it’s confirmed that you can create your own Outrider. So character customisation is confirmed. How in depth is the customisation, we don’t know but it must be facial at least and probably like with most recent modern games, there could be skins and outfits. Now players get to choose from four classes for their Outrider. Each class off course has their own abilities and skill tree. 

Now Outriders is a shooter game so expect the guns. There are some standard guns as in machine gun fire and heavy rounds but there also a twist to some… after all it is the future. There’s even what looks like a chain gun so keep your head down… maybe. The more emphasis is on the powers. There’s many abilities out here. From straight up shooting flames from your hands, causing earth shockwaves, phasing, sort of teleport (become electricity dash forward and reform), blasts, ice freezing and more. Now when you think about Outriders altogether it should remind you of another futuristic game where humanity are also having a tough time but some specific people have powers… Destiny

Let’s address some smaller stuff. It’s been quoted “OUTRIDERS offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.” First of all countless is a real big word and we at X35 Earthwalker take it seriously. They better deliver with countless hours worth of gameplay. Second ‘People can fly’ are good developers but not one of the finest. They made Gears of War Judgement which we really enjoyed and had the best weapons balancing of all the Gears of War games for multiplayer but made some big mistakes that are obvious even to a casual gamer. For example no locust in multiplayer and no ‘Down but not out’ which means no executions. So good yes but definitely not finest unless they have seriously improved over time.

Outriders is suppose to have a whole lot of stuff and places for players to see. You will come across, broken down places, slums, cities, deserts, some shanty towns and more. In big games like this, the environments make a big difference. Now best of all, it’s confirmed that Outriders is co-op. It’s drop in, drop out co-op so your friends can join and leave whenever they want. This is the most convenient and best way of doing co-op for the most part. Matter of fact co-op has been pushed and emphasised all over this game. We like this feature for sure. The game industry needs more awesome big co-op made games.  

We checked out some Outriders gameplay and it’s what we thought it would be. It does remind us of Destiny. Got a mission, get there and complete it while gunning down enemies of a variety sort. While using your powers and abilities that literally shake things up. You can roam as a team of three or with just one friend and dominate the enemies. Using cover effectively and probably melt enemies with your steady stream of melting flames. Also there are whole lots of gear and guns that can be modded for that extra kick, effects and boosts. So there are some layers to this game. Remember that Outriders all be one of those new games that will come out also on the Xbox Series X and Playstation 5. So already gamers have got expectations. 

Overall, Outriders has got a lot going on and looks like a very good game so far. The theme of ascension is heavy when it comes to the story. Leaving humanity behind and becoming something more. We know how these go. The graphics look very good too. The developers ‘People Can Fly’ have done a very good job with this game. We at X35 Earthwalker will have to see what Outriders truly brings to the gaming table. Now Outriders may have powers and guns in a dark universe but it’s still all children stuff when compared to… the ‘Earth Walk!’

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Crucible has been around for a bit now so we decide to take another look at it. Crucible is a team based action shooter game developed by ‘Amazon Games’. So check out our first G-blog post on Crucible right here. So we just wanted to give our thoughts on the action.

The first things that really jumps out and what we like is the environments. These maps are big, got space and obstacles allowing for moving around and making cover out of a big hill or rock for example. There’s colours everywhere and it meets your idea of a futuristic alien planet. You expect colourful flora and fauna, you expect crystalline rocks sticking out of the ground. If there is intelligent life, you expect some strange infrastructure. The maps look good. 

Ajonah, the Orisi, character is clearly more of a long ranged fighter and her abilities show that. Her squid mine doesn’t seem that effective from what we have seen so far. Yes, the mines along with her other equipment are meant to help her stay away and keep foes away. Her grappling hook is really good though. The hook has a big range, bigger than you would think. You can grab a rock or whatever and swing through the air like spider man. The animation she has as she swings is excellent and acrobatic. 

Sazan is a straightforward character and is all about cycling through her weapons for the best situation. The Electroknife is good for that in between attack as it recharges weapon energy getting your equipment ready and if you land that knife throw it does damage over time for a good while. Her shotgun doesn’t seem good though. The damage seems too low and seems very in accurate. Overall she does what it says on the box.

Crucible does get tactical and will force players to work together as some characters are far weaker than others in terms of their health. For example Bugg is clearly a support type and not to be upfront as other characters destroy him quick. He is strong by shielding allies and even setting up turrets. So players need to take into account what they are suppose to do with that character. Like what were they made for. If you want to rush in then get an actual rush character. 

The equipment make a difference. Like the medkit which off course restores health and can get you back in the fight faster. The characters equipment customisation is simple and straightforward. 

The map of the battlefield is very good. It’s a full map, detailed and has multiple symbols to show everything. This gives a goo amount of information for players to use. You can see your team and move while viewing the map.  

There’s an in game during match upgrade system where as you gather essence you upgrade your character. For example on upgrade on Sazan means a more accurate shotgun and even dashing more frequently. The dash ability does make a difference.  

We like what we see in terms of gameplay. We just hope the balancing of the characters improve. Yes we know the games new but it’s just our thoughts. In more time players will figure out the upgrade paths for all characters and we hope those are balanced too which is hard to do in games like this.

Crucible just looks like a fun game right now. Definitely different from other games right now but obviously a similar concept. The A.I enemies which makes Crucible stand out need more variety. We need more than just that big alien cow thing. We need fierce monsters the are risky too. Now Crucible may have some good stuff going on but it’s not nearly as good as… the ‘Earth Walk!’

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Chorus is a new space combat shooter game developed and published by ‘Deep Silver Fishlabs‘. Chorus is said to be coming out in 2021 on the Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, Google Stadia and Windows PC. From what we are seeing, this is suppose to be a big deal. Let’s take a look.  

In the world of Chorus players take control of basically two characters: Nara who is quite a complex character. She is an ace pilot who was Circle’s deadliest fighter. She is now their number 1 target. Circle is a cult, a bad one and the one that created Nara and made her who she is. Nara isn’t alone. She works with her starfighter, Forsaken, which is sentient by the way and has it’s own past and history. That’s like the Master chief from Halo being able to talk and communicate with his signature sniper rifle. Nara and Forsaken are out here trying to bring all resistance groups together to go against Circle and off course their leader… the ‘Great Prophet’.

Chorus is a space game so expect a whole new universe and a dark one at that. Nothing is really straight forward here. Chorus is focusing on having mystery as a strong factor in this story. There’s also tons of conflict.This can only mean one thing… combat. Spaceship combat, dogfights from “epic cosmic vistas to tight crystalline corridors.” So think about it. A whole universe where you traverse by ship and hostile beings makes Chorus a big space exploration game with serious combat. Expect to come across and search out places like space stations, distant planets, enemy fighters and according to the developers strange planes pf existence. We hope they can pull it off well.    

Chorus is not just space fighting as Nara will have powers of her own. She can use telekinesis (yes please), mind bending, extra sensory perception and even teleportation. Remember the ship isn’t just a ship. Your ship can drift for that extra mobility and evasion and there are combat upgrades to get and even powerful weapons that will allow you and your ship to face superior forces in terms of size like huge battleships and even armies of enemies. The skill then comes down to knowing all your abilities and upgrades, know when to use each one and the synergy of them for the best results.

We checked out some Chorus content and from what we have seen it definitely looks split into two. A clear difference between the exploration, mystery and the fast paced action. Players will have to master the maneuverability of the ship to dodge debris or structures in space. This will have to be done also during combat too. The environment is looking cool and as strange as this is… space looks cool too. Red is quite a popular colour in Chorus and it can work. The mystery of the so called great prophet is good too but will he be a stereotypical cult leader or something special? We will have to see.  

Overall Chorus looks like it’s going to be a big deal. We like the setting, the visuals and even the typical story. Not much is known about this game but it’s obvious that Xbox is proud and excited about this one. The developers ‘Deep Silver Fishlabs’ have done a good job so far. We at X35 Earthwalker want to see a space combat game like this do well. Space games are not hard to get right but many fail at it. We hope Chorus is different. Now Chorus may have mystery, powers, and starfighters  but even with those it isn’t as cool as… the ‘Earth Walk!’

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Hovership Havoc is a sci-fi twin stick shooter game developed and published by ‘Snow Day Software‘. Hovership Havoc is said to be coming out on Xbox One the 17th of January 2020. It’s also out on PC. Now Hovership Havoc aim to be different from other twin stick shooters. Let’s just say it has something to do with a different perspective. Let’s take a look.

Now lets say what makes Hovership Havoc stand out from the others or should we say what they hope will make them stand out. There’s a top down view as you are playing through the levels but when you face a boss, you then have a third person view. That’s right. It becomes a third person shooter when you face a boss. Now that’s cool. 

Now Hovership Havoc has randomly generated levels. This includes everything concerning the level like the rooms in the levels, the enemies you will encounter and even the pickups you can get. So like spelunky, expect everything to be different all the time. 

There’s four different hoverships for you to select from in Hovership Havoc. Each one has their own weapons and their own stats. There are some abilities that you can get as you play like shields, drones, shockwave pulse, rockets and even shockwave pulse. There’s suppose to be more than 30.

There’s more than 15 types of enemies who all have no problem destroying you. In Hovership Havoc you will face them across 3 different environments which we hope stands out from each other nicely. Also don’t for get to collect orbs as you go because they are what will make your ship more powerful.

We checked out some gameplay and it’s what we thought it would be. The enemies do look pathetic tough, like they can’t d anything while the bosses look like a big threat. Seriously the enemies look like discount aliens from space invaders. Other from that it all looks smooth and good. The levels seem alright for now, reminding us of Assault Android Cactus

Overall, Hovership Havoc just seems like another twin stick shooter game but with their own secret weapon which is the third person shooter boss fights. Graphics and sounds are very good and we like the abilities. The developers ‘Snow Day Software’ have done a good job with this game. We at X35 Earthwalker will keep an ear open for this game. Now Hovership Havoc may have third person boss fights but no matter what perspective you have, you won’t beat… the ‘Earth Walk!’

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Tanky Tanks is a new tank action shooter game developed and published by ‘EpiXR Games‘. It came out the 8th of November 2019 on the Xbox One and not the PS4 or Nintendo Switch. It is already out on Mac and PC. There is very few games like this. We just had to check this out. Let’s take a look.

In the world of Tanky Tanks, players control tanks. What a surprise? You control tanks and fight other tanks in fast paced action. Well it can slow down depending on what’s going on and how you and your opponents play. There isn’t a story or anything as it isn’t adventure. Just turn on the game, control tanks and blow the others up. 

The controls are simple, you control the aiming and moving of the tank differently so like a twin shooter basically. You have shots that do come back on like a cool down. If you rapid fire of all your shots you must wait a while before you can fire again, promoting more accurate firing and not panic. Your shots can rebound of the walls. So you can hit things around cover if you are accurate enough. Walls will get in the way and Walls and structures can get in the way and block your view of missiles or tanks behind them so be careful. You also get mines which you can plant to block of paths or blow up a target. Mines can be shot though and they will explode.

Now when you see gameplay of Tanky Tanks some gamers will get flash backs or remember another tank game. Ever played or heard of Wii Tanks? X35 Earthwalker does and he loved it. It was so much fun. Wii Tanks made players go through 100 levels of enemy tanks trying to take you out. The levels where different in design and some with a certain combination of types of tanks caused some real problems. There were tanks that couldn’t move at all but just fire when it was possible to hit you in some way. Other tanks were more aggressive and really knew how to use the rebounds. We hope that Tanky Tanks takes what was good about Wii Tanks and make something even better.

Tanky Tanks seems have to the same style in terms of gameplay mechanics. Tanky Tanks has multiple game modes like normal which is normal, invisible mode where enemies are invisible, bomb mode where you can only use bombs, speed mode where everything is twice as fast and there’s a few more. The types of tanks seem to be the same types too. (Update) We have played the game recently and it does remind us of Wii Tanks very much and in the good way. Tanky Tanks is definitely challenging and has some key differences. 

We haven’t played solo mode yet but we did co-op normal mode and we beat all 50 levels on our first try. It wasn’t easy though. X35 Earthwalker and Diamondz L45 had the advantage because they are veteran tank players from Nintendo Wii Tanks. The tanks so far are in less variety, dumber but stronger. Nintendo Wii Tanks had brown tanks that couldn’t move, grey tanks that move and had single fire, green tanks with faster missiles, light green with multiple rebounding missiles and even more tanks like red, yellow, purple, white and black. In Tanky Tanks the tanks all look similar which is a downgrade. Tanky Tanks have tanks that are dumber, you can trick them into shooting a wall they are right next to to bounce the missile back into them. They are also slower to shoot in most cases. Tanky Tank have stronger tanks though as some tanks are bigger and take multiple shots to destroy. Some tanks have regular missiles while others have slower but bigger, stronger missiles while others have smaller high speed missiles that looks like a laser from Super Man. Overall we wish there was more variety in the tanks and come colour.

We not only checked out some Tanky Tanks but played it too. It’s still a lot of fun and co-op mode can get scary at times especially when your partner is dead and it’s all on you to get the victory. The game got intense multiple times and that’s a good thing, you should be slightly afraid of these tanks but get enough courage with your skills to get out there, dodge missiles and take them on. Tanky Tanks does force players to multi task. You must manage your tanks movements, control your aiming, keep your aim cursor on the screen (as it can go off), see where bullets are coming from etc. You have to focus! Another thing that Tank Tanks has that Wii Tanks don’t have is stage hazards. That’s right in Tank Tanks you can expect some levels to have natural obstacles. For example in some levels we saw basically pendulums or swinging axes. They block your missiles but will destroy whatever it hits, so don’t touch it. We also saw spikes on the ground that will destroy your tanks. Talk about mixing things up.,

Overall Tank Tanks is definitely a good game, we just hope that more work is done and added into it. Overall we still prefer Wii Tanks but Tank Tanks has their own thing going on in terms of multiple game modes, cooler mines, tanks with health and even a big boss looking tank is all great stuff. The graphics are very good indeed but the lack of music is strange. Eventually all you here is your tank moving then when you stop it’s dead silent. That’s not good. The developers ‘EpiXR Games’ have done a good job with this game. We at X35 Earthwalker are looking forward to what more Tank Tanks has to offer. Now Tanky Tanks may have strong tanks but those things don’t stand a chance against… the ‘Earth Walk!’

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Contra: Rogue Corps is the new twin stick third-person action game developed and published by ‘Konami‘. Contra: Rogue Corps is said to be coming out the 24th of September on the Xbox One, Nintendo Switch, PS4 and PC. Contra is a famous game that many enjoyed in the past. It’s back but with some changed. Let’s take a look. 

Now the action that you see in Contra: Rogue Corps takes place several years after the alien wars. Contra: Rogue Corps is all about a military… well former military group who makes their living and survival through being bounty hunters and finding treasure. They are located in what’s called the ‘damned city’. Now in a place like this survival ain’t an easy thing. 

You need fast reactions confirmed for Contra: Rogue Corps. If you take 12 years to turn around or your one of those adults who still can’t tell their left from their right then you’ll be dead. Now since this is Contra you already know it’s all about many weapons, funky ways of firing and bullets everywhere. Enemies are in abundance and they don’t stop coming. 

There is online multiplayer in Contra: Rogue Corps so bring in your friends and mow down all your enemies. Kill everything you see with the different characters. There’s Headcase who can turn his hand into a giant drill, Cultured who  looks like a alien with cybernetic augmentation. Killer who fused with an alien and now destroys without mercy. Cuddly who was a scientist but now a bear with guns. Don’t forget the ace pilot… Life-line from Apex Legends. Just joking but seriously Aero Pilot looks like a young Life-Line, before she joined the Apex Games.

Some people complain that Contra: Rogue Corps isn’t like the original Contra. The thing is people need to stop complaining. How about no Contra game at all. It’s still all about running, firing, destruction and numerous bullets. You can even jump on a missile and drive it yourself into a group of enemies and destroy everything. It doesn’t have to be a 2D game with the same type of enemies. There are different areas and fights going on in the Contra world. Things are different in different parts of the world. So yes, Contra is back, sort of but it’s still a contra game, get over it. There is some 2D action moments as well. Games need to change and try out new things to see what works.

We checked out some Contra: Rogue Corps gameplay and it’s basically what we expected from a Contra game. It’s crazy, over the top and there’s giant bosses too. Aliens are always crazy anyway. Just seems like simple fun, nothing deep or serious. Just blasting enemies for pleasure and fun. We aren’t a big fan of the graphics though. That needs to be improved. Other from that we think things look fine for now but we do need more information concerning the game.

Overall. Contra: Rogue Corps seems like a good game. It’s good for what it’s trying to do. We hope there is good gameplay depth to it and not just run around blasting stuff. The developers ‘Konami’ did a good job with this game. We at X35 Earthwalker don’t see a problem with it. Now Contra: Rogue Corps may have made some changed but one thing that doesn’t need changes is… the ‘Earth Walk!’

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