Tales of Arise: Beyond the Dawn is a new expansion developed and published by ‘Bandai Namco‘. Tales of Arise: Beyond the Dawn is said to be coming out the 9th of November 2023 on the Xbox Series X, Xbox One, PS5, PS4 and pc. X35 Earthwalker will see what this is all about. Now Tales of Arise: Beyond the Dawn is looking like a big expansion. Quick note; X35 Earthwalker will be making G blogs smaller from now on. Let’s take a look.
Tales of Arise in case you didn’t know has been described as this, “On the planet Dahna, reverence has always been given to Rena, the planet in the sky, as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom. Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future”. This does remind us of another storyline from a game we played in the past. Tales of Arise is easy to understand. Good grounds for a good story.
Tales of Arise: Beyond the Dawn is bringing in new characters, some additions and changes to combat and even the mechanics. Beyond the Dawn is the next chapter. This next chapter takes place one year after Tales of Arise. From what we hear, Alphen and his crew encounter a girl whose name is Nazamil. she is the daughter of Dahnan and Renan lord. Nothing strange or unique about that… right? The crew are going to help her out. Something to do with the curse of the mask. You could as someone who has experience with masks like Link.
Tales of Arise: Beyond the Dawn is a big expansion for sure. Beyond the Dawn is said to be around 20 hours of content. There;’s also more dungeons and off course more bosses. That’s the most exciting part for us. If it isn’t obvious, there are more quests as well. You love to see it. YES, YOU, DO!!!
Overall this expansion “Beyond the Dawn” is looking good. Brings not a few but a whole bunch of things. Never waste gamers time and get us excited for a small expansion and little things. Especially in series they care about. Get us excited and then deliver with the good stuff. The developers ‘Bandai Namco’ have done a great job with this one. We at X35 Earthwalker will have to see how gamers receive this expansion. Now Tales of Arise: Beyond the Dawn may be a big expansion, it’s still small compared to… the ‘Earth Walk!’
Starfield needs no introduction. This massive Role Playing Game was developed and published by ‘Bethesda’. Starfield is a Xbox exclusive. Starfield is truly an adventure in the future and space. X35 Earthwalker can confirm that Starfield is an excellent game. There is so much to do in this game. Players easily have over 100 hours in this game and it’s probably one of the easiest games to get over 100 hours in. Starfield is massive in more than one way. Let’s take a look.
Starfield is massive as in a massive success. So much of a success that in September, Starfield was the best selling game in the US. What makes this more impressive is that Starfield is on the Xbox Game pass. This is even more impressive as angry playstation fanboys attacked the game online, swarmed stores like steam with negative reviews to try and bring down its score all because things aren’t going well for playstation and their only game spider-Man 2. Listen to the X35 Earthwalker podcast episode on this matter. Even gaming media outlets and groups like ign are super biased and attack anything Xbox but glorify playstation. The hate for Starfield is so great that when it out performed Spider-man 2 and got more positive attention than it that playstation fanboys finished their exclusive game in 9 hours and went straight back to X (formerly known as twitter) to attack starfield again. Starfield is so massive and successful that over 2 months after its initial release, people are still talking about Starfield. It’s that big. Starfield even caused a surge in the number of Xbox Game Pass subscribers. Starfield elevated Xbox to a higher level. Bethesda’s best game and work yet. It will forever plague the salty playstation fanboys. Now more specifically about the game.
Starfield is also massive as in the literal game itself. There’s so much to do. The first few hours aren’t boring. X35 Earthwalker found it interesting. You got to travel through space, engage in space ship battles and basically raid a facility filled with space pirates… no Samus Aran. How is that boring? Again just online idiot haters. What’s true though is that the game does get much better as you progress. To make this simple let’s break this down to some extent. There’s the main story missions, there’s also side missions, there’s faction missions, there’s activities and there’s constellation missions, infinite repayable missions and bounty hunting missions.
Main missions are obvious, the main story. The side missions can be found as you travel and talk to some people. They are bigger than activities and can lead to additional things. Faction missions are the full adventures you can have with the four factions. For example the UC, Crimson fleet and Freestar Collective. Actives are the small missions and they can come from almost anywhere. X35 Earthwalker found an actives mission just by standing near a group of people who are having a conversation. Normally quick stuff. Constellation normally consist of finding natural formations on certain planets in specific systems or getting a complete survey of a planet. You get far enough you can get the repayable missions like constantly fight terrormorphs to clean up the galaxy and get money and experience points. Bounty hunting is simple. Get a target, find them and fight. Space battles or in facilities.
These alone will take you over 100 hours easily. So many players in Starfield have the same situation which is they are numerous hours in and haven’t even started the second story mission yet. There’s just so much. You can face terromorphs, defend a city from an attack, travel to classified facilities to uncover a dangerous secret that many died for. Work as a space police officer, investigate a big operation, go undercover and during that undercover, go undercover. So you’re undercover going undercover. Wow. so we think you can see what we mean when we say there is so much to do in Starfield. Even the conversations with some of these characters can get out of hand, funny or straight up weird. So try talking to some with actual dialogue choices.
Players can off course build outposts, which are your bases. You can use different designs for your base and the facilities. build a watch tower which is massive and very effective. Set up turrets which will fire automatically on all enemies. build extractors to harvest certain materials and through some base building mechanics can get that stuff dumped right into your storages. You can recruit employees for your outposts or ship and their stats and strengths make a difference. You can even own homes/properties in Starfield and decorate them with furniture and other things you find. There is also off course the ship building. You can buy a ship, deconstruct it and build it up with a lot of freedom. There are many crazy design online that you can look up and see. Including a master chief head and hamburger like looking ship. It’s that crazy.
Overall Starfield is amazing and easily Bethesda’s best work and biggest game. We haven’t even talked about how big the universe is and how many systems there are and the many different planets with the different alien species and flora around. The numerous minerals and materials you can harvest and collect. We haven’t even talked about the supernatural abilities players will obtain in the future. Some call it space powers. there’s sop much that X35 Earthwalker has discovered yet as we haven’t been completed the main mission quests yet. Just started. This should tell you just how massive Starfield is. Xbox and pc players are definitely getting way more than their money worth. Spider-man 2 was completed by some fans in 9 hours while Starfield players are hounders go hours in and still got so much more to do. We knew Starfield will be great and it was more than we expected in many ways but there is still lots of room for the game to be bigger and better. Now Starfield may be a massive game with so much to do but it’s so small in comparison to… the ‘Earth Walk!’
Lords of the Fallen (2023) is the new massive action Role Playing Game developed by ‘Hexworks‘ and published by ‘CI Games‘. Lords of the Fallen is said to be coming out the 13th of October 2023 on the Xbox Series X, Xbox Series S, PS5 and pc. X35 Earthwalker conquered the first Lord of the Fallen game. Lords of the Fallen coming back bigger and better. Let’s take a look.
Lords of the Fallen (2023) is stepping everything up from the first game, which was a lot of fun, good experience and good game. This new Lords of the Fallen game takes place “more than a thousand years after the events of the first game” in Mornstead. So so much has clearly happened. X35 Earthwalker was a honourable person in the first game and lived through all those many years. For you regular gamer bums out there, you died and will dive into this whole new world… crazy world. So pick up your weapon and get to it… Ready or not.
Now what’s happening? In Lords of the Fallen there’s this demon god called Adyr who was a cruel tyrant. He got defeated. These gods will always come back eventually. Adyr is trying to pull off a resurrection. You as “one of the fabled dark crusaders” is going to stop this… hopefully. So this means players will need to journey through both the realms of the living and the dead which off course will be loaded with threats, dangers and bosses. So expect a big story with lore and encounters.
The enemies are always going to be a big focus of games like this. When you create a big fantasy world, especially a dark world. The expectations for there fore’s and monsters are going to be big. We need dangers of every size. We need creatures that look hellish or cursed. We need threats that can intimidate the player on first sighting. We need foes that can’t be handled and maybe best to avoid… for now. We need things that give chase and punish cocky players. We need things that are deceptive and give players the wrong idea when encountered. There’s so much room for darkness and scary stuff that it has to be used. Lords of the Fallen need an excellent cast of monsters and creatures roaming and alive in this world AND the expectations are higher when it comes to the realm of the dead. We want hellish creatures in the true sense.
Lords of the Fallen now has a “vast, interconnected world, more than five times larger than the original game.” This alone is a big step up from the first game and already changes the experience. We hear there’s going to be lots of NPC quests thanks to there being multiple characters. Who they are, what they say and their behaviour will matter due to the setting here in Lords of the Fallen.
What’s the best thing about Lords of the Fallen? Maybe the fact that you can invite a second player into your adventure in “uninterrupted online co-op”. Why it’s not the best thing though is that it’s online co-op and not local. What is with game developers who lack the wisdom to understand that gamers want to play with family and friends OVER online friends. X35 Earthwalker rather grab a second controller and explore with a sibling over random dan online. MAKE MORE GAMES LOCAL CO-OP!!!
The realm of the living and dead are both big and described as expansive in Lords of the Fallen. They are obviously parallel so maybe remember this. Both have their own style of obstacles. It’s actually quite common sense. The realm of the living will have buildings, groups, intelligent life, armies, wild creatures, curses and stuff you would imagine in a weapon wielding, cursed open field world. The realm of the dead is about the darkness and nightmares. Expect terrors to be there… lurking. By the way, you travel through both realms thanks to your special but dark lantern.
Lords of the Fallen has character customisation. Apparently there’s a “wide array of visuals options”. We will be the judge of that. There’s also 9 character classes. This is actually exciting. They can get so creative with it. Don’t let us down. Some classes are: Rouge, knight and a fire apprentice. Interesting. Like before, players can upgrade their stats, spells, armour and weapons. Lords of the Fallen did have a better system concerning the weapons and stats over Dark souls. We actually preferred Lords of the Fallen over Dark souls as well. Rumour has it, that there are “100s of uniquely brutal weapons”. There are off course spells and attacks of arcane. Very interested to see how spells and arcane is used in Lords of the Fallen especially seeing what Elden Ring did with theirs.
We checked out some Lords of the Fallen gameplay and it’s what we expected. Definitely looking good too. We like the buildings designs of some. The dark looking age is clearly seen. The imagery are still a bit cowardly. There should be more disturbing images for the setting of Mornstead and what it’s gone through historically. Some foes look monstrous but we aren’t intimidated yet. We see snow, mines, destroyed places, burning places, some valley and rocks too. Variety is there. The combat looks familiar. there’s clearly;y a Loy going on here and that’s good to see. Apparently you can “even manipulate the very soul of your foe” thanks to the lantern. We wonder how this will be implemented in a consistent and meaningful way.
Overall Lords of the Fallen is looking like a fantastic game so far. Clearly lots of work went into this and we respect that. We also like the whole death system where if you die, you have one chance to return to the living and you must do so before the creatures of hellish nature get you first. The combat is looking sort of fast paced. bosses will either be around out size or enormous. Hopefully we can meet some characters who become allies. The developers ‘Hexworks’ have done an excellent job so far. We at X35 Earthwalker will keep an eye on this game. Now Lords of the Fallen (2023) may have a vast deadly world but this world is too safe for work for… the ‘Earth Walk!’
Starfield is the massive action Role Playing Game that had so many talking about it. Developed by Bethesda and it’s an Xbox exclusive. X35 Earthwalker started his adventure in Starfield and there’s lots happening. There’s lots to say but as usual we gon try keep it on the shorter side. Let’s take a look.
Starfield is more than a good game. It’s an excellent game. Once again we don’t want to hear anything about glitches and bugs as once again that an issue of the pc inferior race. On the Xbox Series X, I haven’t experienced those issues. The most X35 Earthwalker has experienced is two crashes on the same moon when running across the moon surface but never anywhere else. That’s all. Starfield has been a mighty adventure so far. Explored a number of planets, multiple moons, facilities, outposts and more. Know that we are no where near halfway exploration or anything.
Some say that the planets are mostly not interesting which is false as most of the planets we have visited have had flora and fauna and different ones too. Some planets of course aren’t designed to have life. just like in real life. A deep freeze planet isn’t going to have dinosaurs as it’s a frozen gas planet. Sure being a fictional universe it would be nice to see ice creatures and monsters. That would make Starfield better. Those barren planets do have resources to harvest and natural formations to scan and discover and yes, it’s interesting for us. Also some of the planets they claim are empty aren’t planets… they are moons. Know the difference.
The missions are plentiful and some go deeper than initially thought. We get activities that lead to things from something as simple as hearing an npc talk. Then there’s side missions in areas for full on talking to people which can open up more. There’s then quests you find as you jump around space and near planets. You might receive a transmission which you can either respond… either directly or through your actions like landing on the planet. We was near a planet and found a farming family that had a spacers problem and then leads to repairing satellites and some spaceship battles and then a gathering of families and disputes etc. That’s not a main mission by the way. There’s missions you get for joining factions like a free star ranger or the uc vanguard. They have their own missions and they are cool and go way deeper than the initial task. Being a whole quest in themselves. There’s also missions you can get from these stations either for bounties, or tasks for the Constellation. We even got a quest for being observant and found a item that tipped us off about an activity happening in a far away place. There’s so much happening. It’s crazy.
The most annoying thing about star field though has been the weight management. We hated that in Fallout 76 and we hate it here. It’s easier to manage here but we hate all this limited weight. Spent upgrades on max weight carry for this reason and aimed for a bigger ship also for the same reason. We need something infinite or more options for storing stuff as we must collect all these resources as they are all useful for outpost building, crafting and mods. We need them and lots of them. Building the storages at the outposts costs resources too and they aren’t cheap. Those storages need to hold more to be more viable. Such a shame that the weight management is the worse thing about the game so far.
The weapons and gunplay is excellent. There’s many weapons to find and choose from. Submachine guns, single shot rifles, automatic rifles, pistols both heavy single shot and semi automatic. There’s laser weapons, ballistic weapons, particle beam weapons and electromagnetic pulses. Ballistic is basically guns as we know them. Bullets basically. Laser is energy and maybe electrical. Partical beam is a combination of physical and energy damage. Electromagnetic pulse is all about disabling your opponents. Hot them enough times and they will be incapacitated. So pick pocket away. The weapons feels and sound good. The Grendel is definitely ruthless at close range with certain mods. Let’s not forget about melee weapons. We found two awesome blade weapons and they tear the enemies up! There’s skills that upgrades melee giving more damage, damage resistance and even heal as you kill. Crazy huh.
Space ship combat has one big problem though. You turn far too slow in Starfield. It’s hard to track and keep up with certain ships when they turn around and fly off faster than you do. Hopefully the change the turn speed, especially if it’s linked to the type of ship that you have. Another thing we don’t like is how the game gives you a bounty for doing things when there’s no witnesses. There was a rude stranger in this abandoned little outpost and we had our partner wait outside some distance away. X35 Earthwalker went in, close the air lock doors and then killed him quickly. We still got a bounty somehow. There were no cameras. so how does that work. How is it recorded as a crime when no one knows… yet somehow they all know. Maybe it’s just video game logic. Similar thing with contraband. How would the scanner know what contraband is. How do they scan it through my ship and cargo. We are aware of shielded cargo but that’s not the point. We will assume this is just “how it works” in Starfield.
We truly appreciate and enjoy that you can steal ships. That’s how we got our best ship right now. We saw it just sitting there and there was no caption or pilot around or anything. Hacked through the main door. Then explored around and couldn’t take anything as it would be marked as stealing. So went to the cockpit and was surprised that I could sit down. The option to take off was available. Was thinking the game won’t allow this. X35 Earthwalker took off into the space and just like that, the ship was mine. The ability to steal ships is a great option. didn’t spend a pence or dime.
The starting traits do affect some aspects of the game. You can have your parents living in an apartment that you can visit them and sleep in your own bed. You can get a nice house but be in debt. The adoring fan is a real thing and he does have some uses. You can literally start with a bounty and have people after you. You can play as a villain that needs to be stopped or you a good guy with a clean slate. It effects your relationships, persuasion and just the story to some extent.
We even get to see the fauna fight each other. Starfield has a whole food chain system going on. at least amongst the predators and prey. We have seen the corpses of flying fauna and see land predators by the bodies. We have see then actively chase some herding creatures down to kill them. We have seen the prey fight back. It’s good design for these things to happen. We put a video down below to see for yourself. Battles.
Overall we are having a great time in Starfield and it’s what we expected mostly from the game. There’s so much more to explore and discover. Much more missions to complete. More ships to get our hands on. More fauna to scan, fight and loot from. Weapons to get our hands on and improve. Space ship fights to awkwardly win. This game definitely ain’t boring or creatively bankrupted. This game is massive, has lots to offer and different play styles. X35 Earthwalker has many hours in Starfield and plans to spend more hours in on this big space adventure.
Starfield is the Open Universe Role Playing Game developed by ‘Bethesda Game Studios‘ and published by ‘Bethesda Softworks‘. Starfield is said to be coming out the 6th of September 2023 on the Xbox Series X, Xbox Series S and pc. X35 Earthwalker is the number one gamer in the world and he has some thoughts on Starfield. Starfield out here trying to be the game of the decade. Let’s take a look.
Starfield is being talked about the most. For a good reason. Bethesda has the biggest job right now with lots of pressure. Everyone is watching this game. Xbox players want this game to be the best thing ever while playstation fans want it to fail so hard. There’s literally a countdown for the release of Starfield on twitter. There’s so much attention and eyes and hype that it has to be good. Starfield needs to be more than Good. It needs to be the best game currently. X35 Earthwalker wants Starfield to be excellent and we are confident it will be.
Starfield can best be described as No Man’s Sky’ but more adventure focused, actual combat and less building… really. No Man’s Sky started off good and through patches and updates became a fantastic game and certainly one of a kind. Starfield is now the second like this. Many planets, open universe, space travel, future set, weapons and more. Games like this are easy to get right and make into fantastic adventures. Starfield is set in the year 2330 AD. So much has happened from going to mars, colonisation, space agencies, artifact, united colonies, constellation, wars and more. Quite a lot of lore already and the game isn’t out yet.
We definitely hope that Starfield has actual good combat. Relaxation exploration games do very well the atmosphere and their purpose of a chill time. Those games don’t have enemies and combat. Starfield has combat and threats. So the combat and actual good enemies matter here. That was something No Man’s Sky lacked at first. We need actual weapons and options. We need to see a variety of enemies. We need tons of aliens and in huge variety. If there’s going to be many planets then there needs to be many environments and therefore different ecosystems and therefore different enemies.s Not just reused threats.
The only two games we see as close to Starfield either in scale or type of game are No Man’s Sky off course and Elden Ring. Elden Ring impressed people with not only with the gameplay but the sheer size of the game and deep lore. There’s so much to do that you could argue there’s too much (we don’t argue that). Starfield has the room to be as big as No Man’s Sky and lore deep like Elden Ring. Massive space games have all the room and potential in the world. Do not mess this up. Get creative.
We wonder how many vehicles there will be. We wonder what the forms of travel and transportations will be available in the world. A game of this size does need fast travel at least on a planetary level. Whether it’s through built or activated transporters, they need to have something. The ability to get around quick. We do like the mobility in the game thanks to the jet pack. So vertical travel and exploration is a big deal.
The gameplay definitely reminds us of Outriders with No Man’s Sky. You can sprint up and melee enemies, different weapon types and descend upon your foes. There’s nice amount of details presented about the planets. The graphical details are looking real good too. We have many thoughts about Starfield and noticed some things that the developers need to take a look at. Starfield already looks good but we are expecting more. Bethesda needs to go all out here. They would do way better if they had X35 Earthwalker on board or leading them. Now Starfield may have over 1000 planets but that universe is so small compared to… the ‘Earth Walk!’
Cross Tails is a Strategy Role Playing game developed by ‘Rideon’ and published by ‘Kemco‘. Cross Tails is said to be coming out the 20th of July 2023 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and pc. X35 Earthwalker gives many games a chance… why not this one. Cross Tails is bringing in a whole war. Let’s take a look.
Cross Tails has a funny but easy to understand situation world. There’s two kingdoms. The kingdom of Ranverfurt in the north and the Republic of Hidiq in the south. so what’s the problem? kingdom of Ranverfurt are canine while the Republic of Hidiq are feline. Get it yet? North is dogs and south are cats. It’s Dogs vs Cats. This land has been heavily affected by the war. Things have been bad for a decade. The citizens of both nations clearly don’t like each other and have this basically imprinted in their mind sets to hate each other. Time to explore this world.
Cross Tails is off course a big story game. Characters, their relationships to other characters like family. History and of course talking and interacting to learn everything etc. The battle side of Cross Tails is where things get real tactical. We talking positioning your units, melee units, ranged units, stats etc. We do like the look of the battle field. The information seems to be displayed clearly. There also seems to be items or things to interact with on the battlefield itself.
So yeah, exploration is the key. You need to look around, speak to people and get involved with what’s happening in the two nations and this world. If you make progress and truly get to the bottom of this, then maybe you’ll reveal a certain third party. A sinister third party who just might be influencing things. There’s two adventures in Cross Tails go play through. Experience both sides and perspectives of the situation. Felix Arens and Shaimaa Jerbi. Pick one and get to it.
We checked out some Cross Tails gameplay and it’s what we expected. We have seen games like this before but Cross Tails is made in the year 2023 so we expect the details to be a higher level. Cross Tails looks good and the combat is tactical with multiple variables. Seems deep enough for tactical players to get into. The themes in Cross Tails are serious and clearly want to bring the emotions in or situations that are relatable. Will they do it well?
Overall Cross Tails is looking like a very good game. Maybe even excellent but more needs to be seen and things need to be experienced. Games like this with a whole new world and history, with deep stories are needed. The fans are there. The tactical side with a whole skill tree on top adds a lot to the game. A lot. The developers ‘Rideon’ have done an excellent job so far. X35 Earthwalker will keep an ear open for this game. Cross Tails may have a feud between nations but it would have been solved immediately by… the ‘Earth Walk!’
Warhammer 40000: Inquisitor – Martyr is an action role playing game developed by ‘Neocore games‘ and published by ‘Bigben interactive‘. Warhammer 40000: Inquisitor – Martyr isn’t new at all but what is new is Season 5. Season of judgement. This is what’s coming to consoles. Xbox Series X and PS5. So expect next gen season, said to come out on the 6th of July 2023. X35 Earthwalker doesn’t take orders from Inquisitors. Let’s take a look.
Warhammer 40000: Inquisitor – Martyr – Season of judgement Season 5 on Xbox Series X/S and PS5 brings about what you’d expect. Higher resolution textures, cross-gel multiplayer modes, native 4k support, enhanced shadows, and improved physics. Even the dual sense PS5 controller gets “fully utilised.” So it’s direct upgrade for sure.
So the people already playing Warhammer 40000: Inquisitor should automatically be happy. For those of you who are new listen up. The inquisitor is considered the imperium’s most powerful agent. Key word is agent. You have access to some crazy weapons. Your investigation will carry over multiple planets in the caligari sector.
We checked out some Warhammer 40000: Inquisitor – Martyr – Season of judgement Season 5 gameplay and it’s what we expected. There’s destructible environments, vehicles and towers that you can use. For some reason there’s also a cover system. An action RPG like this definitely has a skill tree. A very big skill tree. There’s 3 character classes as well. So more layers to the flavour.
Overall Warhammer 40000: Inquisitor – Martyr – Season of judgement Season 5 looks like a very good game. Fun too. There’s crafting and rightfully so, multiple weapons. Warhammer 40000: Inquisitor – Martyr – Season of judgement Season 5 has also been described as a “persistent open world”. Last and best of all this game is multiplayer. 2 players locally and 4 player online. The developers Neocore games’ have done a very good job the season 5 of this game. X35 Earthwalker will now take this game somewhat seriously and look at it again. Now Warhammer 40000: Inquisitor – Martyr – Season of judgement Season 5 may have a whole upgrade but it’s still too basic for… the ‘Earth Walk!’
Front Mission 1st: Remake is a strategy Role Playing game developed and published by ‘Forever Entertainment‘. Front Mission 1st: Remake is said to be coming out the 30th of June 2023 on the Xbox Series X, Xbox One, PS5, PS4 and pc. Already out on Nintendo Switch. Mechs, combat, strategy, movement? Alright. X35 Earthwalker Knows what mech games need. Let’s take a look.
The story in Front Mission 1st: Remake is normal-ish. It’s the Year 2090. Battles are fought using mechs called Wanzers. Lame name. There’s two groups: Oceania Cooperative Union (O.C.U.) and Unified Continental States (U.C.S.). They don’t like each other and fight. Huffman island is the only place where they share a border. So yeah, conflict has started. Lieutenant Karen Meure goes missing and you, discharged from the military goes to find her. Of course nothing is simple or as they seem. Can you trust anyone?
You like mech games and strategy? You better. Front Mission 1st: Remake is focused on that to a medium level. So carefully place your units. Use the environment to your advantage and take them out. Customise your Wanzers and pilots. You can switch between the classic and modern mode. So old school players who knew this game can get a treat. Strategy games need to put in that extra layer for information. So make use of the free camera and the NEW tactical map.
When it comes to strategy games, we love to have details and information. We need numbers, designated paths or items, options, difficulty, control and so much more. When it comes to mechs though, there’s a whole lot of other needs. The mech animations, weapons, clear differences between designs. We aren’t easily satisfied.
We checked out some Front Mission 1st: Remake gameplay and it’s not what we expected. Remember it’s a remake so we expect things to be next level but we aren’t getting that from what we can see, or feel. Its style is clearly different. Not our style though. Those who know the legacy of this game will be happy to see this.
Overall Front Mission 1st: Remake looks like an alright game. The graphics are very simple and the. Animations are basic too. We do like the mechs thrusting around for fast movement. The developers ‘Forever Entertainment’ have done an alright job with this. We at X35 Earthwalker hope this game does well. Now Front Mission 1st: Remake may have wanzers but they aren’t advanced enough to be used by… the ‘Earth Walk!’
Fuga: Melodies of Steel 2 is a turn based role playing game developed and published by ‘Cyberconnect2‘. Fuga: Melodies of Steel 2 is said to be coming out the 11th of May on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and pc. X35 Earthwalker was waiting for this sequal and has specific expectations. Fuga: Melodies of Steel 2 looking like it wants to add a bit more of everything in here. Let’s take a look.
Fuga: Melodies of Steel 2 is back and it wants to be intense. So what’s happening now is that the children, a year later, are on another mission, in another tank. Confused? Let us explain. You did fight and win the war as shown in the first game but then the children got called by pharaoh to help with “the investigation of the recovered Taranis”. The tank goes crazy and heads out “on a deadly rampage”. It traps and absconds with a some people. Now Malt and the remaining youngsters give chase aboard… the Tarascus! What a change. So yeah, load your cannons and get to it.
Now if you played Fuga: Melodies of Steel then you already know what to expect from this game. Fuga: Melodies of Steel 2 will play the same but remember what we said. Fuga: Melodies of Steel 2 wants to add a bit more of everything. So picture what you remember and then add more. For example some players will remember making some hard decisions… things will get harder and more important as your choices affect the judgement gauge. This will impact and change “how events play out.” Fuga: Melodies of Steel 2 claims that players are the author of their own story. We hope Fuga: Melodies of Steel 2 can get this ‘your choices affect the story’ mechanic right as many games fail at this.
Another thing that’s new and improved is the Soul Cannon. Thank goodness they made this change as X35 Earthwalker never used the Soul Cannon before. Being the best player of all time, he didn’t need it. The problem is that it’s so powerful and cool but you can’t use it. If you do, that’s a bad thing. So if you play very well and have excellent strategies, you never got to use an awesome weapon. Now there’s an Managarm. This Managarm is like a smaller Soul Cannon and it only drains the energy of a child, not devour their soul. So the kid who powers it will just be unavailable until the next intermission.
The judgement gauge will also unlock you new abilities known as leader skills. These make choices matter more as you want to unlock as many abilities as possible for more strategies and options so players may want to get a blend of both sides. Both Sides? Empathy and Resolution. Not sure why they are on opposites ends as it’s easy to do both but here in Fuga: Melodies of Steel 2, your choices are either one or the other. ‘We strike first’ is from the Resolution side and it lets you and your allies attack first. ‘Careful’ is from the empathy side and it hexes an enemies sight to make its attack fail’. So think about this.
We checked out some Fuga: Melodies of Steel 2 gameplay and it’s what we expected. We liked that the battle system has been upgraded and improved. We hope for more use for the children who don’t get used in combat and mostly warm the bench. It’s good to hear that the improvements and new additions to the battle system was based on player feedback. Shows they are listening. There’s also changes to the branch routes you take on your journey, including calling in an airship to back you up. You can get an air raid, supplies or be transported to another destination. This again adds more to what’s happening. New character as well, Vanilla, first daughter of Gasco. She looks like she means business.
The weight of despair, rage, and loss will shake you to your core in Fuga: Melodies of Steel 2—the RPG of hard choices and tough decisions!
Overall Fuga: Melodies of Steel 2 is looking like an excellent game and a step up from the first game. Many players have gone through some emotions on their journey through Fuga: Melodies of Steel. Well Fuga: Melodies of Steel 2 is saying it wants to turn this up. Expect “despair, rage and loss.” The developers ‘Cyberconnect2’ have done a fantastic job so far. We at ‘X35 Earthwalker‘ are going to keep our eyes on this game. Now Fuga: Melodies of Steel 2 may have a new tank and firepower but it’s not effective against… the ‘Earth Walk!’
Mato Anomalies is a turn based RPG developed by ‘Arrowiz‘ and published by ‘Prime Matter‘. Mato Anomalies is said to be coming out the 10th of March 2023 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and pc. Things might get futuristic around here. X35 Earthwalker is confident concerning the future. Let’s take a look.
In Mato Anomalies all the action is taking place in what’s described as a “fantasized neo-futuristic version of Old Shanghai”. You control Doe and Gram who all about investigating strange anomalies around the city. Not just that but at times you’ll head into rifts to battle “demonic abominations”. So there are demons who want to take down the city. Typical demons. Hate them.
We do like that the two protagonists are different not just in character but also in role and skills. Doe is a detective and will gather knowledge and intel to figure out what’s going on concerning the city of Mato. While Gram is an exorcist and does the demonic battling, hopping into rifts. So players will have to use the both of them to get the jobs done.
They won’t be alone as Doe and Gram may have to team up with what’s described as “unlikely companions”. This is telling us that there’s good potential for the story. According to the description, there will be hope, duty and justice. Things might get complicated here. So maybe gain the trust of some people you meet, even if they don’t like you.
We checked out some Mato Anomalies gameplay and it’s mostly what w expected. Move around the city and find clues concerning what’s going on. Talk to NPCs, handle missions and get the locations of rifts. Jump in and deal with those demons who are causing problems. Getting rewards for doing so. There’s also factions who are involved with what’s going on concerning Mato. You’ll be dealing with them as they are a factor. In combat, there’s a “shared health across all team members, gear matrix and dual-talent system.”
Overall Mato Anomalies is looking like it’s going to be a very good game. The graphics are very good for its style. The story is going to be the strongest factor of Mato Anomalies. Meaning the game rises or falls quite a bit depending on how they do the story, its impact and what emotions it brings out of the player. The developers ‘Arrowiz’ have done a very good job so far. We at X35 Earthwalker will have to keep an ear open for this game. Now Mato Anomalies may have demon rifts but those things close automatically when they face… the ‘Earth Walk!’