X35 Earthwalker Amnesia: The Bunker

Amnesia: The Bunker is a first person horror game develop and published by ‘Frictional games‘. Amnesia: The Bunker is said to be coming out the 23rd of May 2023 on the Xbox Series X, Xbox One, PS5, PS4 and pc. X35 Earthwalker wasn’t impressed with the original Amnesia. Amnesia: The Bunker looks like it’s going to bring a heavier hit. Let’s take a look. 

Amnesia: The Bunker is set in a World War one bunker. You are a french soldier Henri Clément. There’s no safety here though. It’s Amnesia. You should know what to expect. Dark areas, sounds, noises, danger, and ultimately you have to stay alive and sane. Almost as important as staying alive is keeping the lights on. Keep them on. 

X35 Earthwalker Amnesia: The Bunker

You aren’t defenceless in Amnesia: The Bunker. You have a revolver but only a single bullet in it… maybe you can find more. You can also get your hands on grenades which have an obvious purpose. Use a noisy dynamo flashlight and there’s also a pocket watch too. You know there’s puzzles involved. So players will have to use some of the old brain.

X35 Earthwalker Amnesia: The Bunker

Amnesia: The Bunker has a crafting system so that means scavenging like a hobo is needed. Craft for the things you need to survive which is quite a bit as there’s what’s described as an “ever-present threat”. Something is here with you and it’s focused on you. Your moves and the sounds you make gets its attention. It will react. So players can’t have a linear play style. You must mix things up. We even heard there’s some randomised and unpredictable stuff going on. It’s been said that Amnesia: The Bunker makes sure no play through is the same.

We checked out some Amnesia: The Bunker gameplay and it’s what we expected. The visuals do look very good. The details are just alright. The lighting is excellent. The atmosphere doesn’t impress us but we are sure it will hit different when you played. We hope this game nails the mechanic of the major threat reacting to your actions and off course how your decisions affects the outcome. This mechanic alone when done right will be the game changer. Amnesia: The Bunker has been described as ‘semi-open world’.

Overall Amnesia: The Bunker looks like a very good game. When you factor in everything it seems like there’s a lot going on for a game of this type. There’s mysteries to be solved as well like what happened to the other soldiers and where are the officers? Hopefully most of these mysteries can only be learned and solved through information int her game and not spelled out for you. The exploring and diligent players can benefit. The developers ‘Frictional games’ have done a very good job so far. We at X35 Earthwalker will keep an ear open for this game. Now Amnesia: The Bunker may have an ever-present threat but it doesn’t even bother… the ‘Earth Walk!’

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X35 Earthwalker MADiSON

MADiSON is a psychological horror game developed and published by Bloodious. MADiSON is said to be coming out the 24th of June 2022 on the Xbox Series X, Xbox Series S, Xbox One, PS5, PS4 and PC. We hear it will come to Nintendo as well but no exact date. MADiSON is out here trying to mess with the players head. We hope they can actually pull it off. X35 Earthwalker will be keeping these G-blogs quick. Let’s take a look.

MADiSON has a sort of simple premise. You play a dude named Luca. Luca wakes up locked in a dark room. Hands covered in blood. There’s a demon called MADiSON. It’s forcing Luca to continue a “gory ritual” which apparently started decades ago. Fun fact: A decade is 10 years. People learn things with X35 Earthwalker. The things Luca has to do are described as “abominable acts”. We have an idea of what abominable acts are. You gone find out.

X35 Earthwalker MADiSON

So the question of the game MADiSON is, “Can you finish the ceremony?” Well common sense says don’t do it but it wouldn’t be a horror game if the character didn’t do something stupid. Now this is good for a psychological horror. Messing with the players head is the goal. Normally psychological horrors don’t really have an enemy chasing you down but instead it’s all about making the player never want to move or go complete their objective. Too scared to get in room type horror. No cheap jumpscares. Will MADiSON follow that formula or try to do something different.

X35 Earthwalker MADiSON

We checked out some MADiSON gameplay and it’s what we expected for the most part. There’s darkness everywhere. Close spaces, tight corridors, dark doorways. Good lighting as well. Very good lighting. The typical horror game stuff is here as well. Sudden figures appearing suddenly with loud noise at times to scare players. MADiSON also has the take picture concept. So get that camera in handy and take lots of pictures… at your own peril. Don’t forget to develop your pictures too. We won’t say more for obvious reasons. 

Overall, MADiSON seems like another big psychological game. Are we excited? No. Visage was also going to be the big psychological game and it didn’t bring us in. It wasn’t as difficult as we hoped either. Ignore all the reviews from those youtubers and streamers who played the demo. They aren’t credible. We hope MADiSON does well. They need to get real disturbing. The developers ‘Bloodious’ have done a good job so far. We at X35 Earthwalker will keep an eye out for this game. Now MADiSON may have a gore-y ceremony but it’s not disturbing enough for… the ‘Earth Walk!’

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X35 Earthwalker Happy Humble Burger Farm

Happy Humble Burger Farm is a first person horror game developed by ‘Sycthe dev team’ and published by ‘Tiny build’. Happy humble Burger farm is said to be coming out the 3rd of December 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. We like burgers, we like farms, it’s good to be humble and happy. So this should be a fun game.

Happy Humble Burger Farm is all about working in a fast food restaurant. What you do is travel to work from your crappy apartment. Once there, you then have a load of work to do. Off course things aren’t normal there. Remember we said this. This game will put players under stress and even make some panic. This is because you will have to handle everything. While failure to do so does have consequences. 

X35 Earthwalker Happy Humble Burger Farm

Let’s explain what we mean when we say you have to handle everything in Happy Humble Burger Farm. First you have to turn on the ‘open close’ sign and get the building running. You must start up the fryers and kitchen appliances. You must get the different frozen meats and put them on the grill. Those cook over time. You have to put the fires in the fryer and same with the nuggets. You must prepare the shakes and drinks too. All this depends on what the customer orders… which is basically random. 

Remember that there are consequences in Happy Humble Burger Farm. For example if you make three mistakes concerning the order for the customer like taking too long, giving the wrong item or missing an item, then the cow mascot will come after you. Yes, come alive and chase you down… when you aren’t looking at it. Yes, the weeping angel mechanics. This cow won’t stop chasing you until you feed it a specific burger. If it catches you, it will attempt to drag you away to a specific location where it’s game over. Remember that there are there mascots too. Multiple, so it makes you wonder how many will be after you as you progress through the game.

X35 Earthwalker Happy Humble Burger Farm

So know you see the pressure filled scenario that Happy Humble Burger Farm creates. You a running a fast food restaurant with lots of things to do while, getting customer orders correct, meaning watching the meat to make sure it doesn’t burn, while certain supernatural things happen and if you mess or take too long, evil things come after you. You might have to literally, take out the trash while cooking the meat, which can burn and getting the right ingredients in the burger bun while running out of time for the current order and if you take too long to take out the trash, it also counts as a mistake.  

X35 Earthwalker Happy Humble Burger Farm

We checked out some Happy Humble Burger Farm gameplay and it’s what explained as we have definitely seen it before and the previous build versions. Lots of work and responsibility while clearing evil forces are at work. It looks fun, not so simple but once you have a routine or set up ready, this can be done easily. It takes some brain work. The phone calls and interactions with the employer needs to be more entertaining. The world where you drive to and from work needs more happening. The surprises and scares need to be less predictable. The cow mascot in t’s monster form needs to look less stupid and more intimidating.

Overall Happy Humble Burger Farm looks like it’s going to be a fun game. We hope that the other mascots bring some new danger and difficulty to the game with balance. The developers ‘Sycthe dev team’ have done a nice job so far. We hope that the plot isn’t so obvious and more is added to the world of the game even while travelling to work and back. We hope the game improves. Now Happy Humble Burger Farm may have dangerous mascots but those mascots are worth a thing to… then ‘Earth Walk’. 

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X35 Earthwalker Yuoni

Yuoni is a first person horror game Developed by ‘Tricore‘ and published by ‘Chorus worldwide games‘. Yuoni is said to be coming out the 19th of August 2021 on Xbox Series X, Xbox One, PS5, PS4 and PC. Yuoni is taking a simple game concept and making it into a big deal. Let’s take a look.

Yuoni is set in Japan in the year 1990. It’s about Ai. She is a grade schooler. So clearly young and not Laura croft. She is in a world where the sun never sets. Ai is forced to play hide and seek. No this isn’t some friendly game. This is a lethal and deadly game of hide and seek. As in, of you get found, you die! So basically Ai has three choices here. Run, as fast as you can. Hide, very well or just die. That sums up the game really. It’s hide and seek but lethal.

X35 Earthwalker Yuoni

What iS ai hiding from in Yuoni? There are shadowy beings that will harm her. There’s also some horrible creature which has many big eyeballs. There’s also what looks like a small demon boy too who will find you and drag you out of hiding. These enemies all have different behaviours. What’s worst is that these creatures are somehow start to “bleed into the real world”. That’s bad off course. We do hope there’s a good range of enemies in Yuoni.

These enemies have the advantage here as Ai is only 10 years old. She is too small and weak to fight. The enemies of Yuoni has weaknesses though.There are some enemies that are blind so you must sneak past them. Another enemy is deaf, meaning you can run past quick without consequence. The blind one can still here so you must use the hold your breathe mechanic. Your breathing is noise. So know when to hold your breath.So this makes us wonder what other behaviours and weaknesses these enemies have. 

X35 Earthwalker Yuoni

There’s items for players to find in Yuoni. You will need these items to escape the situation you are in. There’s also mentions and warning for players to “remember the paths you’ve taken or risk being trapped there forever.” This lets us know that there are decisions and options to make. How well is it done though?

We checked out some Yuoni gameplay and its sort of what we imagined. We didn’t expect the highest grade graphics or design but it does its job. We know that there’s more to Yuoni than shown as Ai’s friends are brought into this somehow. It states that they “harbour dark thoughts and harrowing secrets”. That children and can be more cruel than the spirits themselves. So there’s more going on for sure. We do hope the game gets more polished visually but keep that same wood looking style though.

Overall Yuoni looks like a simple game with a simple objective but a serious twist. We hope things are done very well. There’s more than one ending as the website states that after clearing the game, “another ending will become available to you.” The foes will be more challenging. That’s a good touch. The developers ‘Tricore’ have done an alright job so far. We at X35 Earthwalker hope Yuoni does well. Now Yuoni may have hide and seek but those games are too easy for… the ‘Earth Walk!’

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X35 Earthwalker Maid of Sker

Maid of Sker is a first person horror survival game developed by ‘Wales Interactive‘ and published by ‘Wales Interactive’ and according to a certain website, ‘Perp Games‘. Maid of Sker is said to be coming out on Xbox Series X and PS5. It’s off course already out on Xbox One, PS4, Nintendo Switch and PC. Maid of Sker is basically just moving up to the latest conceals really. Let’s take a look.

Maid of Sker isn’t new. So you should already know the deal. Maid of Sker is set in a dodgy hotel. Here’s the description about the game “set in a remote hotel with a macabre history from Welsh folklore.” Fun fact though… Maid of Sker is “Set in 1898 and inspired by the haunting Welsh tale of Elisabeth Williams, this is a story of a family empire driven by torture, slavery, piracy and a supernatural mystery that suffocates the grounds of the hotel.” So wholesome family friendly stuff. 

X35 Earthwalker Maid of Sker

The main thing here is that the Maid of Sker is coming to the next gen consoles Xbox Series X and PS5. This means better performance, better visuals and fast speed and reduced load time etc. So those of you who have played Maid of Sker, you know what to expect. We like some of the concepts going on here. Especially the whole don’t breathe thing and how you deal with enemies.

There are beings referred to as the Quiet men. It’s said that when they show up, you must not even breathe. That’s scary. You can’t breathe. Maid of Sker has “a multiple thread narrative”. This means the story can go down different paths depending on some factors. The factors here are your decisions. Your decisions matter… well that’s what it says. There’s multiple endings too.

X35 Earthwalker Maid of Sker

Maid of Sker has what’s described as ‘3D sound based AI system”. It’s the main gameplay mechanic here. There’s no real combat here. There’s a sound device, a defensive only sound device. S you can use this device to lure, trick and mess around with enemies… not beat them. Players have to sneak around, hide, even trap and off course run. Players must use their brains in Maid of Sker. Get tactical. We do like this approach only when done well. The enemies have to be scary and something worth avoiding. Lady Dimitrescu isn’t scary. Actually fans troll her. Her showing up wasn’t a big deal. Enemies in games like this need to be a big problem. 

We checked out some Maid of Sker gameplay and it’s what we expected. Reminds us of Visage. You move around, slower pace, figure things out, find and collect keys, solve mysteries and puzzles. Then advance through the story, the hotel etc. What we do very much like is that the enemies get more difficult as your progress. Here’s what the description says, “enemies become more difficult to avoid, to the point where standing still and holding your breath is the only option! Time it correctly and you’re safe, for now. Run out of breathe and — suffer.” 

Overall Maid of Sker looks like another horror survival game but this one is getting a promotion to the next gen consoles. There has been some updates for Maid of Sker so older players of this game has something to check out. The developers have done a good job with Maid of Sker. We at X35 Earthwalker will have to hear about how players respond to Maid of Sker. Now Maid of Sker may have quite men but they will scream if they face… the ‘Earth Walk!’ 

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Chivalry 2 is a new multiplayer first person slasher game developed by ‘Torn Banner Studios‘ and published by ‘Tripwire‘. Chivalry 2 is said to be coming out June 8 2021 on the Xbox Series X, Xbox One, PS4, PS5 and PC. Chivalry 2 has got some big battles and it eventually got our attention. Let’s take a look.

Chivalry 2 doesn’t have a story really. It’s basically that you, the player, are a knight and you are thrust into battles and wars. It’s just sword shining, spear throwing action. The game just gets straight to the point here. So there’s no story from what we have seen. Like a battle royale you just jump straight into the action and battle it out.  

The concept of Chivalry 2 is simple. Just get in there. Chivalry 2 is a multiplayer game with up to 64 players. There are what’s described as ‘massive maps’. There’s castle sieges and even rain of flaming arrows coming down on you. Expect large groups of armour clad enemies coming straight for you. Since it’s multiplayer, know that enemy players are coming for your head. This is where things get really interesting.

The combat isn’t just simply slash and swing your sword around like an idiot. You have to time your swings because enemies can block your strikes leaving you wide open for a counter strike. There are thrusts and swings and off course other weapons like spears and axes. This means match ups is important so there is some strategy to this game… hopefully. We hope the developers took that route. What we do see and like is that limbs can be cut off. You can make your enemies useless in battle and do clean executions. 

We checked out some Chivalry 2 gameplay and it’s what we expected. We do expect more though. Chivalry 2 reminds us in some ways of ‘For Honour’.  Interestingly, For honour seems to have the better combat mechanics so Chivalry 2 needs to step it up. There’s potential here. They have done good stuff like cutting the arm of an enemy which is holding the weapon is a good start but there’s more that can be done. Do your best developers.

Overall Chivalry 2 seems like another multiplayer game that’s designed to provide simple fun and jump straight in action. Visually it looks good. We do like some of the environments we have seen. We need to see more and possibly an expansion on combat styles. The developers ‘Torn Banner Studios’ have done an alright job so far. We at X35 Earthwalker need to see more if this isn’t going to be a simple game. Now Chivalry 2 may have big medieval battles but those are all wimpy compared to… the ‘Earth Walk!’  

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Manifold Garden is a first person exploration puzzle game developed and published by ‘William Chyr Studio‘. Manifold Garden came out August 2020 on the Xbox One, Nintendo Switch and PS4. October 2020 on PC. Most importantly Manifold Garden is said to be coming to Xbox Series X November 10th 2020 BUT not the PS5. Once again another game that’s coming to the Xbox Series but not the PS5. There’s a trend here. Now this game looks real cool. Let’s take a look. 

Manifold Garden is strange but cool. The story is… well… there isn’t really one from what we know. We do know that one of your main objectives is to restore this world, which has been described as barren, with vegetation and life. So maybe something happened that caused it to go barren or maybe it always was barren and you are somehow there to make a difference. Maybe. So all of that is mystery and not the focus of the game at all beside the garden/vegatation part.

Here is the entire description for the game, “Rediscover gravity and explore a beautiful Escher-esque world of impossible architecture. Geometry repeats infinitely in every direction, and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe…”. Now this is short and leaves out a lot but also says quite a bit too. Pay attention. This game is all about exploration. It’s a massive world that expands and pretty much keeps on going. Players have to get around the place but not by natural means.

It’s emphasises that physics don’t work normally here. Rediscover gravity means gravity can now swap, change and maybe even bend or not be there at all in certain places. The buildings have some of the most unreality but creative designs. The world itself has been described as infinite, so constantly moving in one direction won’t make a difference. Fall damage is non-existent. Matter of fact if you fall down, you will get back to where you “started”. Not only is gravity weird but you will have ways to change and mess with gravity yourself.

You can literally just walk up to a wall to start walking along it like it doesn’t matter. When you activate certain panels or area with the blocks you see the same colour run through what can be described as a circuit route to a door or whatever to activate it. Giving players clear directions and indications of what triggers what. The designs of the structures in the distance or nearby shows you that there is some resemblance to real structures but clearly impossible. You get to see how large the place is and that you won’t reach the end of the world anytime soon. You can even jump of the edge of your platform to fall to reach the other side because when you fall you land back where you were. It makes players have to open their minds more to get creative for what’s needed.

The green badge is here. You know what that means. Manifold Garden is one of those “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120 FPS.” It’s optimised for the Xbox Series S too. Not only that but Manifold Greens has ‘Smart Delivery’. So if you bought it for the Xbox One, you will get it automatically on the Xbox Series X. 

We checked out some Manifold Garden gameplay and it looks real cool. There are small cubes with arrows on them which allows you to control various things around the world. For example they send signals to open doors, effect water, paths, gravity, move entire structures. All to solve puzzles and make your way around. It’s a growing world and there’s lots of mechanisms here. Lots of creativity. Sort not reminds us of Sable but off course going for a more chaotic, physics, puzzle world where things don’t have to make sense but the mechanisms do. It’s definitely a journey with no direction but an objective. The graphic style works very well here and makes things more defined and solid with the heavy lines design. The sounds though are very nice and suit what’s going on and quiet at times during puzzles for peaceful thinking. 

Overall Manifold Garden looks like a very good game. Simple in concept and design but complex in what goes on. We like that you go at your own pace and things are quite peaceful. The puzzles don’t seem too difficult or mind bending. It’s different from what’s out there currently for the most part. The developers ‘William Chyr Studio’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing what this games got. Now Manifold garden may have a limitless world but it’s embarrassingly limited when compared to… the ‘Earth Walk!’ 

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Call of the Sea is a first person adventure puzzle game developed by ‘Out of the Blue‘ and published by ‘Raw Fury‘. Call of the Sea is said to be coming out on the Xbox Series X, Xbox One and PC. The release date isn’t known yet (maybe we do know but won’t tell you). Now this game has got our attention. It can’t be that mysterious right? It’s just a wife looking for her husband… normal stuff… right? Let’s take a look.

In Call of the Sea players take control of a woman called Nora. She is looking for her husband. Basically on his last expedition, he disappeared. He’s missing. Being a caring spouse she goes to look for him. Her search leads to an island. Now off course this isn’t a regular island. It’s said that loads of secret and mysteries are on this island. So take a look around I guess.

Now when you see a game like this you think about exploration games like Beyond Blue,Shape of the Worldand Abzu. Except Call of the Sea isn’t just exploration. It’s a full on adventure with a story, objective and mystery. The fact that it’s classed as a puzzle game means that players will need to be very observant, pay attention to detail and mentally link things together to progress. After all, finding your husband isn’t an easy thing.

The previous expedition here has left traces and clues around… but what happened to them? One of the main objectives in Call of the Sea is to find out what happened here and to them. This means there will be ships to explore. If there’s a voyage then there’s a ship. Check their equipment, their records, their writings, what they found. Sort of feels like detective work too.  

The graphic style and visuals is the main attractor for us concerning Call of the Sea. The whole game is very colourful and inviting. This whole island is very nice to look at with lovely design. There’s definitely lots to see here. There’s even ruins. Not all games have good ruin design. In case you couldn’t figure it out, Nora isn’t your average woman at all. Nora has got skills and will have to put them all to use on this South Pacific island. Some elements in this game is surreal. We already like Nora as a character but she does sound quite confused concerning her self discovery.  

Remember that Call of the Sea is coming on Xbox Series X. Xbox stated on their website, “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120FPS”.

We checked out some Call of the Sea gameplay and it’s what we thought. The game looks calm from a violence perspective as in we saw no enemies and don’t think there is really any. Not much action at all which was expected as Call of the Sea is focused around mystery, exploration and puzzles. We even saw what looked like a transformation on what looks like Nora. She had webbed hands like a reptile and was traversing the water easily. There’s definitely stuff going on here. Simple looking controls and how you move about play this game.

Overall Call of the Sea looks like a good game. Not something huge but definitely packed. There’s more going on than simply a wife searching for her husband. We hope they don’t take the self discovery part too far and focus on the island and what it contains. We liking the graphics right now and style. The developers ‘Out of the Blue’ have done a good job wit this game so far. We at X35 Earthwalker hope to see more concerning this game. Now Call of the Sea may have mystery but one thing more mysterious is clearly… the ‘Earth Walk!’

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The Blackout Club is a new first person co-op horror game developed by ‘Question‘. The BlackOut Club is said to be coming out the 30th of July 2019 on the Xbox One, PS4 and PC. From what we know it’s a co-op horror game and those are the hardest horror games to successfully make. Let’s take a look.

In the world of The Blackout Club. There’s a small modern town where a group of teenagers live. You, the players, are also a teenager. For some reason, every morning you wake up to find yourself covered in scratches or mud. You also have no memory of the night before. No, the isn’t because of alcohol. It gets worse, sometimes you can have no memory or recollection of whole days. They come to the conclusion that this isn’t sleep walking either. There are other teenagers just like you who are experiencing the same things. They group together becoming friends and forming a team or should we say club to figure out and look into what’s going on around here. 

The Blackout Club gets stranger as it doesn’t take long to figure out that right beneath your feet is a whole network of underground tunnels. It gets creepier though. You can at times here music from below. Is is beckoning the youngsters or is someone just having a rave down there. Turn up! We mean let’s be careful. After all when is the last time you lived somewhere that had underground tunnels and music being played? So the youngsters get second thoughts about investigating but last night, your best friend vanished. Also a group of adults wants to get rid of you all. You have to fight back now. If you want to expose them, then you’ll need evidence. So turn your cameras on and start recording. 

So yes, the idea of the game is simple. Work together with friends and others to investigate the tunnels, watch each others backs and gather evidence that proves what’s happening here to the whole world. The best way to do that is to use your cameras and phones to record what you find and any encounters. Do all this while avoiding getting captured and maybe even killed. So it’s all about teamwork here. 

There’s more than just the streets and the tunnels. There’s even the woods nearby, which can work for you or against you. It’s been made clear that the game is multiplayer so 1-4 players co-op is here. It’s also drop in and out style so you can just get reinforcements in easily and leave when you have to. The developers claim The Blackout Club has high replayability. That each mission is procedurally generated. So players can expect different experiences from other players each time. How the levels are generated are affected by your progression and character level. Other factors that are different will be environmental obstacles, enemy patrols and off course loot locations.

Now let’s talk about the enemies. They are a strange lot. We know they are adults. We know they are called The Shape. We know that if you draw too much attention to yourself, they will come after you. Worst of all is that The Shape can only be seen when you close your eyes. Wait what? What kind of adults are these. This is a problem. Players will need to watch out for each other even more. 

We checked out some gameplay and it’s sort of what we thought it would be like. It is quite a detailed world with areas to explore. The graphics could have been better, the sounds are good though. Not sure exactly how the close your eyes mechanic works but we will learn more in the future. You can use weapons like a teaser to get adults of you and even use a crossbow to fire tranquilliser darts too. There’s some levels of strategy to The Blackout Club. Multiple ways to handle different situations. You can also customise your character. Hair styles, new clothing, gestures. Levelling up will also grant access to ability upgrades and new expansion slots. We just have to make this clear. It’s a fact that horror games with multiple players aren’t scary. You have help and company gives confidence. What the Blackout Club is trying to do is a very hard thing. Diamondz L45 didn’t complete Dead Space because she found it scary but when X35 was present and giving advice she made it through levels. She would have zero fear if X35 was playing as well. We literally haven’t seen a co-op horror game that is actually scary at all. 

Overall The Blackout Club just seems like an alright game. Nothing makes us just want to play it and we have seen co-op meant to be scary games before and they never really work out that well at all. We hope to see more information concerning the Blackout Club to hopefully see more good stuff. The developers ‘Question’ have put quite a lot of thought into this game and it does show. Now The Blackout Club may have dangerous adults but those adults are a joke when compared to… the ‘Earth Walk!’

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Ascendance – first horizon is a new first person platformer game developed and published by ‘Onevision‘. It came out the 10th of May 2019 on the Xbox One and. bit later on PC (steam). This game is suppose to giver players a different experience. Let’s take a look.

In Ascendance – first horizon, there isn’t that much of a story really. It’s just the players going on a journey. This whole Ascendance world is suppose to be magical to some extent and off course not realistic. Off course you are up in the sky which is why your platforming skills better be at least half decent. This game is suppose to be relaxing, so no tension, no stakes, nothing. Players just take their time through the whole thing.

Now Ascendance – first horizon should remind some gamers of other games with similar styles like Beyond Blue, Shape of the World and Abzu. They are similar because it’s all about the atmosphere, relaxing, calm and no danger at all. There are no enemies or threats lurking around. It’s just the player and the journey. Well one semi difference is that since it’s platforming players need to avoid falling down and failing. One bigger difference though is that players have “mysterious abilities” which are essential and are used to progress through the world.   

There is currently 3 levels in Ascendance – first horizon. Each one is very different in terms of looks and style. One looks more like over a sea while another looks like a desert and another looks like a neon city sort off. The variety in the design needs to be more unique as the levels still seem too similar. there is said to be hidden secrets too. So be an explorer while going through the levels and you may just find some secrets.

We checked out some Ascendance – first horizon gameplay and it’s what we thought it would be. You jump like the Master Chief from Halo and things are very smooth. If you fall of you are placed right back on the same platform. The music is definitely all about atmosphere and it’s calming for sure. The game does seem like easy mode though. There is no challenge at all. Objects to interact with that create more platforms and help shape the world. The world forms and changes around you. It has been said that more levels, mechanics and even a time mode is going later in an update.

Overall, Ascendance – first horizon looks like a good game for what it is. It’s suppose to be simple and something that most people should be able to play and get through without any difficulty. The music is good and so are the graphics but this game needs more levels and soon. The developers ‘ Onevision’ did a good job with this game. Now Ascendance – first horizon may have a unique world but it’s not even close to being as unique as… the ‘Earth Walk!’

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