moons of madness

Moon of Madness is a new first person psychological horror game developed by ‘Rock Pocket Games‘. It is said to be coming out this year 2019 on the Xbox One, PS4 and PC. Now some gamers have quite the expectations and views concerning psychological horror games. We hope the developers deliver a scary experience. Let’s take a look.

Players control Shane Newehart who is a technician stationed at the Invictus. The Invictus a mars research outpost. Basically the Orochi scientists have heard a mysterious signal that they recorded. This signal is coming from mars. They built Invictus in order to learn the true nature of this message. The analysts broke it down and learnt that something intelligent was behind this signal. Off course Shane Newehart doesn’t know about any of this. He still has to do his job though.

moons of madness

All players have to do, in Moons of Madness, as Shane is just keep the Invictus up and running until the transport ship Cyrano arrives to do their ‘transporting’ job. This new team will take over. Sounds like a simple job for a technician but gamers should know by now that it wouldn’t really be a game if it was that simple. you learn that the station is in terrible shape. Greenhouse is flooded which means food is an issue, martian dust is leaking into the infirmary which means possible contamination of medical goods, also the security system is on lockdown which means safety is an issue.

In Moons of Madness players learn the the whole station is trash at this point. Everything is falling apart and you need to be an Isaac clark from Dead Space and put your technical skills to use. This is made much harder as you start to experience unusual things. You are hearing and seeing things that aren’t there. Call it visions (most likely not) or hallucinations… but are they? What if they are real? Who knows. It’s up to the player to get through all of this and keep the Invictus station together. Keep your head. 

Moons of Madness

Do not forget that Moons of madness is also an psychological horror game. This means that the main culprit in the bringing the scares will be the atmosphere. Expect to be all alone and isolated. The music will set the tone nicely. Having ominous music, then loud moments and then at times dead silent. Some areas will be dark, there will be shadows and off course there will be sounds. What do you hear around the corner? Is something in the room with you? Also our main character Shane will suffer from hallucinations. So that figure, form, creature you see… is it real. Players will need to know the difference quick. We at X35 Earthwalker like to see games do well and successfully pull pf what they aim to do in games. Psychological horror games like Visage need the right balance of scares, quite moments and death threats.   

Moons of Madness

We checked out some gameplay so far Moons of Madness is looking real good so far it looks good and what we thought it would be. First person works well for this kind of game. We like that there is actual danger with actual creatures. Setting it in space where help is millions of miles away works fine. Will there be any stealth or hiding required? Whats the ration of real creatures to hallucinations? We have questions. The graphics are looking good and we hope it stays that way. For a game like this the pacing must be quite slow. If it rushed too fast it will be like Dead Space.  

Overall Moons of Madness looks like it will have lots of action and mystery but may be lacking in terms of scares. We will have to obviously see more though. The developers ‘Rock Pocket Games’ have so far done a good job with this game. We at X35 Earthwalker are looking forward to seeing what Moons of Madness has got. We hope they do it well too. Now Moons of Madness might have some scary moments but nothing is scarier than the power of… the ‘Earth Walk!’

For more information check out the link below:

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Visage

Visage is a new psychological horror game developed by ‘SadSquare Studios’. Visage is coming out later in the year 2018 for Xbox One, PS4 and PC. Visage got supported on Kickstarter and many people seem to be behind it. We at X35 Earthwalker got interested. let’s take a look.

The world of Visage is set in the 1980’s. You are in s secluded town (like that ever ends well), in a house which is really old. it’s been around for centuries. Yet, it doesn’t look like it’s been effected by time at all. It’s still in good condition. It’s confirmed that many families have lived in that house. Now any fan of horror movies can guess what’s going to happen next to some extent. Many of those families. Some of them died horribly. Now it’s up to the players to discover the truth. But is there something more going on.

visage - X35 Earthwalker

Now how the game works is that you will encounter moments in history. These will reveal to you bit by bit what is going on around here. Each one is there to also terrify players. You will witness how some people died. See twisted things. Unreal things. Stuff that will make curl up in a corner telling your friends that you have seen some stuff. Remember Visage is a psychological horror so it will try to mess with your head. Now each death has it’s visage. This should be for the hardened gamers but we all know you tubers and streamers will do it for the scares and the views so be prepared for that also.

Now the style of visage will require players to really explore and check everything and we mean everything. Examine, pointing and clicking on certain objects is required. Leave no stone unturned. A real life horror simulator. Very little emphasis on jump scares and more emphasis and focus on atmosphere. Basically making players not want to go down that hall way because you just feel that something is waiting for you. after all, you ain’t alone in that house.

Now the developers, ‘SadSquare Studios’ made it clear that atmosphere is their focus so that means they must have high quality music and sounds. They do. They have a lot of different ambiences and music to set the mood, control the pace and trigger certain reaction in players. They have a lot from plaintive and wandering to menacing and dissonant. We grew that music is crucial to making a good game that also stands out and makes impact. So we will be listening out for them and making our own judgement.

We can just imagine it already though. It will have all the old tricks that got people in movies. Players would go to the bathroom and see a mirror but because of their knowledge of how horror games work, they wouldn’t want to look in the mirror because something is always there, but when they finally get the courage they don’t see anything in the mirror, but when they turn around, that’s when something is there but it doesn’t attack, it just approaches and then disappears and everything goes back to normal. We at X35 Earthwalker hope they implement stuff like this into their game as that is good psychological horror right there.

visage - X35 Earthwalker

We checked out some gameplay and it is pretty much what we thought it would be. It was predictable but obviously playing the game would be a different matter to some extent. We do hope for at least a few jump scares as then the players will never see it coming and have maximum effect. This isn’t the case for everyone but horror from just the atmosphere and music does not have any effect on X35 Earthwalker himself. Once he knows nothing will happen then he’s calm all the way. Sort of with roller coasters, once you know you are safe, what’s there to be afraid of. The game played out smoothly and everything looks well done. This game will haunt some players for sure.

Overall Visage seems like a really cool game. In terms of graphics and sounds, visage has got those set on high quality. The visuals are done very well, especially that area that can be reached by a bridge and their a giant tree. Like who wouldn’t be interested in that. The developers, ‘SadSqaure Studios’ did a fantastic job. We at X35 Earthwalker are looking forward to seeing the impact Visage has on the gaming community. Now visage may mess with your head but one thing can never leave your head and that’s… the ‘Earth Walk!’

For more information check out the link below:

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