X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

Aliens: Fireteam Elite – Season 4: Prestige is the new update for the game. The developers ‘Cold Iron studios‘ and the publishers are ‘Focus Entertainment‘. This update is said to be coming out the 26th of July 2022 on all the usual platforms, so Xbox Series X, Xbox Series S, Xbox One, PS5, PS4 and PC. We at X35 Earthwalker definitely want more to be brought to Aliens: Fireteam Elite. Let’s take a look.

Aliens: Fireteam Elite is a very good co-op shooter game. It’s very difficult game but gets ridiculously difficult on those higher difficulties. As in unfair hard. There’s lots of action and lots of Xenomorphs. Now Aliens: Fireteam Elite will become Aliens: Fireteam Elite – Season 4: Prestige.

X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

Aliens: Fireteam Elite – Season 4: Prestige has a whole new game mode called ‘Restock Turrets’. So basically you have to defend against a horde of Xenomorphs (what else is new?)… but by using turrets. You have to keep these turrets stocked up. This could easily be a good game mode bringing that zombie horde feeling to some extent. it depends on how they build it and a few variables.

X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

There are four new weapons. Disappointing that there’s only four. Two of them are shotguns, another is an automatic sniper rifle and the last is a launcher. One of the original shotguns are trash while the other can be useful. So these two new shotguns: Hand Gun: DKT-59 Misha and Heavy: P.649 HEL are most welcome. They better not suck. One’s like a pistol shotgun while the other is double shot shotgun. The automatic sniper rifle is the SVAT-92 Sokol. An automatic sniper rifle: SVAT-92 Sokol doesn’t suit the style of the game as much… unless it’s rate of fire and power are good enough. The launcher is the P.649 HEL. It’s more like a powerful energy laser weapon. Charged shots too.

X35 Earthwalker Aliens: Fireteam Elite - Season 4: Prestige

Lastly there’s the new prestige system… ranking system. Well now your experience points aren’t unless once you reach max level. Now they progress prestige. Do this to unlock new name plates and more. Every 10 prestige levels gets you gun colours, emotes, outfits, decals and accessories. So yeah, go level up. Oh and by the way Aliens: Fireteam Elite – Season 4: Prestige will now become cross platform. So more people are available and, easier to find partners for multiplayer.

We checked out some Aliens: Fireteam Elite – Season 4: Prestige gameplay. It’s what we expected. It’s still Aliens: Fireteam Elite. Just with a few more things. Too little if you ask us but it’s still more. Trying out these weapons and experimenting with them will be the main event for us most likely. Second would be the new game mode. 

Overall Aliens: Fireteam Elite – Season 4: Prestige looks like a nice update. We at X35 Earthwalker will just have two see what’s happening. Now Aliens: Fireteam Elite – Season 4: Prestige may have an update but it’s far too small for… the ‘Earth Walk!’

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X35 Earthwalker Gears of War 6

Gears of War 6 is off course in development. There’s no way they will let Gears of War end in Gears 5. We are just going to be talking mainly about what Gears of War 6 needs to be great. It’s obvious that Gears of War has been going downhill. Many players have left the game and the developers have made bad decisions. It’s bad and things need to change. Only X35 Earthwalker is wise and intelligent enough to advise and know what needs to be done. Let’s take a look.

Now if you search right now for information of Gears of War 6, you will find websites that claim to have information with titles like ‘Everything we know’. Yet they have no information, just speculation. A complete waste of time. No shame. Desperate for views. X35 Earthwalker is greater, better and above all those others. If the developers, the Coalition, do not listen and continue down their stupid path of pleasing the Gnasher only using losers, Gears of War will continue to suffer and players will, as they have already, go to other games. Make Gears of War great again.

X35 Earthwalker Gears of War 3 is the best

First of all Gears of War 6 should be called ‘Gears of War 6’. Not Gears 6. That’s stupid. Call it Gears of War 6. We all recognise, grew with and love Gears of War. Gears isn’t good enough and doesn’t sound cool. When someone types GOW, we think Gears of War… not god of war. Next they need to bring back unlockable rewards. What do we mean? Remember Gears of War 3… otherwise known as the best Gears of War game. It had prizes and rewards for players who did certain things. For example if you got 1000 kills with the Lancer, you unlocked this and if you got 2000 kills with the retro lancer, you unlocked this, etc. These feel rewarding, gave a sense of progression, things to aim for and not everyone had everything. There was variety. Your skins and characters showed others that you accomplished this and that. Aaron Griffin was a rare one. You got him through accumulating so much wealth in horde. You had to spend a lot of time in horde to get that kind of money. So when people saw you with one of the coolest characters in Gears of War history, they knew you put in work.

Speaking of Aaron griffin, bring him back! the coalition are so stupid and have not wisdom or good decision making skills whatsoever. Gears 5 didn’t get an Aaron Griffin at all. The current best character and many players were looking forward to him but he didn’t show up at all. What a disappointment. Give players the characters they love. Not some random pilot dude who only showed up in a dlc and we didn’t even know what he looked like. We don’t care for that character at all. X35 Earthwalker does care about Aaron Griffin. Players like super star Cole as well. There’s a lot we can say but wise people don’t say everything. For example Gears of War 6 needs to bring in Beast mode from Gears of war 3. That mode was excellent in concept and just needed some touches to perfect it but a fun and very good game mode indeed. Bring that back as well. Like we said, we won’t say everything.

X35 Earthwalker Gears of War 6

Next is to make rifles useful again. We have done multiple G-blogs that have included or talked about this already. Rifles are suppose to be the main weapons of the game. Marcus holds a lancer. The Lancer is the star iconic gun of the game… not the gnasher. Rifles are a joke overall and rifles get removed or nerfed all the time to make gusher more and more dominate. It’s a gnasher only game now. Lancer is useful only when two or more players focus an enemy. Solo players suffer. Gamers like variety and we like to play with more than just one weapon.

Lastly… for now… bring back variety of weapons. Gears of War Judgement was the best at this. So many weapons and so many options which allow for different gameplay styles. Long range and support with markza. Rush and aggressive with sawed off and gnasher. Rifles made up the cover based and positioning battles. Gears 5 has no such variety of gameplay style. You play every game and match the exact same way. Lame. Stop catering to the gnasher only losers who get excited from stroking the gnasher. These guys are a much smaller size of the player base. Think about the ants and needs of the other larger size base of players. Gears of War 3 is the best hands down. Be more like 3. Bring back the Retro Lancer. If you are too trash of a player to handle players who use the retro then play with the bots and develop strategies to deal with it.

X35 Earthwalker Gears of War 6

Simply put, there’s a number of things that the coalition (the developers) need to do. If they don’t then expect Gears of War 6 to lose players also and for Gears of War to continue top be mocked and laughed at. Gears of War use to be up there with Halo… Halo! As pillars of Xbox. Not anymore. Do something right for once coalition. Use your brains. X35 Earthwalker is off course looking forward to Gears of War 6. Now the developers suck, that’s obvious and that’s according to… the ‘Earth Walk!’

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X35 Earthwalker Forza Horizon 5: Hot Wheels

Forza Horizon 5: Hot Wheels is a racing game off course and it’s being developed by ‘Playground Games‘ and published by ‘Xbox Game Studios‘. Forza Horizon 5: Hot Wheels is said to be coming out July 19th 2022 on the Xbox Series X, Xbox Series S, Xbox One and PC. An Xbox exclusive off course. This is an awesome upgrade for the game. X35 Earthwalker will speak. Let’s take a look.

Forza Horizon 5: Hot Wheels is what you’d expect from the game title. Imagine Forza Horizon 5, which is a fantastic and phenomenal game (better than anything PS5 has right now. Don’t get mad), and combine it with Hot Wheels. What do you get? The beautiful big world of Forza Horizon 5 with it’s ranger cars + the tracks and race course designs of Hot wheels. Yes, that’s right. You love to see it. YES, YOU DO!!

X35 Earthwalker Forza Horizon 5: Hot Wheels

Yes, it’s that simple. Forza Horizon 5 with Hot Wheels tracks. Big orange stretching roads. This just simply adds a new dimension to this already excellent game. Forza Horizon 5 has some of the most beautiful and best graphics in all of gaming. Massive area of Mexico to explore. Mountains, rocky areas, ancient ruins, forests, water, beach, city and a bit more. Now all these become literal backgrounds for viewing as you race high above the area. These Hot Wheel tracks, well most of them are really high up and you can see everything Forza Horizon 5 has to offer. It’s going to be phenomenal.

X35 Earthwalker Forza Horizon 5: Hot Wheels

We checked out some Forza Horizon 5: Hot Wheels gameplay and it’s what we expected. Big long stretches of Hot Wheels roads. High up in the sky, giving that beautiful view. There’s also Hot Wheels like hazards like lava beneath you. There’s also gravity defying loops and hills. There’s even speed boost pads/strips on the ground to give your vehicle that much needed speed boost. So yeah, slightly new mechanics. It also seems like some parts of the map have been tweaked or changed to fit this new design. We do hope they add way more actual hazards too. Then have settings to manage this.

Overall Forza Horizon 5: Hot Wheels looks like it’s going to be absolutely fantastic. We have said a lot already. The developers ‘Playground Games’ have done an excellent job so far. We at X35 Earthwalker look forward to seeing what else this game will bring. Now Forza Horizon 5: Hot Wheels may have a brilliant and simple idea but it’s still inferior to the ideas of… the ‘Earth Walk!’

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X35 Earthwalker Hellpoint

Hellpoint is a sci-fi action role playing game developed by ‘Cradle Games’ and published by ‘tinyBuild’. Hellpoint is said to be coming out the 12th of July 2022 on the Xbox Series X and PS5. It’s already out on previous gen consoles, Nintendo Switch, linux, mac and pc. Hellpoint went for that high difficulty formula that many players enjoy. Let’s take a look.

Getting straight to the point. Hellpoint is almost 2 years old. You should know the deal by now. If you liked Sekiro Shadows die twice, Lords of the Fallen, Mortal shell or Demon’s Souls then you should quite likely be feeling Hellpoint. You have health, stamina and another meter to manage too. You have heavy and fast attacks, can dodge, vanquish bosses in arenas etc. You know the drill.

X35 Earthwalker Hellpoint

Hellpoint coming to next sen consoles, Xbox Series X and PS5 players can expect an upgraded game. Expect better visuals, controls, frame rates and performance. Not only next gen upgrades but also the fact that there’s a new dlc called Blue Sun. So there’s something extra right there. Trailer down below.

Overall Hellpoint doesn’t look like our thing but the fans of Hellpoint should be happy. The best thing is that Hellpoint has multiplayer, so why not bring in a buddy to help you slay enemies. The developers ‘Cradle games’ are making some moves, especially with the couch coop. X35 Earthwalker will just have to wait and hear how this game does. Now Hellpoint might have dlc on the way but it won’t be as good as… the ‘Earth Walk!’

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X35 Earthwalker Arcadegeddon

Arcadegeddon is a cooperative multiplayer game developed and published by ‘Illfonic‘. Arcadegeddon is said to be coming out the 5th of July 2022 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Arcadegeddon wants to bring a wild gaming adventure. X35 Earthwalker will be the judge of how good it is. Let’s take a look.

Arcadegeddon has a pretty cool story. Basically there’s a local arcade. It’s about to be put out of business due to a mega corporation called ‘Fun Fun co’. Massive competition. One sided. The arcade owner, Gilly, has a big plan. He took all the top games in his arcade and connects them all into one… big game. A super game if you must. Problem solved… not really. Fun Fun co hacked the game and put in a virus. So yeah… it’s time to save the game.

X35 Earthwalker Arcadegeddon

Don’t forget that this is a cooperative multiplayer shooter game. This means you can enter the game with your friends and fight your way through these levels. There’s a mix of PVP and PVE in Arcadegeddon. This opens doors. Expect to face other players (hopefully not try hards) and off course enemies and threats. The levels have been described as ever changing. So players should expect some freshness in the gameplay. There’s 3 biomes right now but another on the way. There’s: Aftermath, Mystic Isles, Nerve centre and Downtown is on the way. We expect to see big variety in the biomes then. 

X35 Earthwalker Arcadegeddon

We checked out some Arcadegeddon gameplay and it’s sort of what we expected. Use guns, guns and even more guns. There’s quite a range with different functions. Explosive, rifles, snipers, sub machine guns and more. Definitely more. There’s hordes for you to face as well. watch the trailer we placed here to see what we mean. Looks like it’s going to get crazy in here. By the way, there’s local gangs that chill in Gilly’s arcade. they will give you challenges. Completing them will earn you street cred. We won’t say more.

Overall Arcadegeddon is looking like it’s going to be a straight up silly fun game. Nothing serious. Just run around with your friends or family and gun down the horde. Bring out explosives, shot gun blast and more. We need to see more about how the biomes function and those changes. The gangs are plentiful and got lots of variety for sure. We hope they play a bigger role than just challenges. The gameplay looks nice too. The developers ‘Illfonic’ have done a good job so far. We at X35 Earthwalker will keep an ear open concerning how much fun it is. Now Arcadegeddon may be many games connected together but even together it’s too weak for… the ‘Earth Walk!’

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X35 Earthwalker Street Fighter

Street Fighter 6 is where the fighting game community is at right now. Street Fighter 6 is being developed by Capcom off course. The announce trailer has dropped (arrived) and there has been many reactions and views concerning it. People like Smug, Justin Wong and Maximillian dood (inferior to pegasus) have reacted to it. Now off Course X35 Earthwalker is smarter and above all of them. So what X35 says is what truly matters. Let’s take a look. 

Now from the first few seconds of the trailer we knew that Streets of Rage 6 was going to be excellent. The graphics and visuals are looking fantastic right now. You know work has gotten into it. The streets look more alive than ever before. Speaking of the streets being alive, players can take part in the streets… literally. You get to run around in the streets. This must be the new Street Fighter 6 single player mode called ‘World Tour’. You have your own fighter and you make a name for yourself in the streets. Facing other characters, running around the city, interacting with others and objects like smashing bins and more. This off course is a big deal and new thing, especially in the fighting game genre. This is the right direction. Modern games are getting bigger, flashier and have whole new features and mechanics. 

The first thing we hate about Street Fighter 6 is Luke’s stupid hair! They need to change that. It’s horrible and makes him look like an idiot. We do like the character designs of Luke (minus his hair) and Jamie. Both about to be great additions to the world of Street Fighter. Jamie looks cool with an energetic attitude with a flashy combat style. We love flashy. The graffiti style of the Capcom logo was excellent. Shows that this is a new era, a new style, a new direction, a new generation, like how there’s a new generation of characters now. We see box head minions emerging which again shows there’s a single player mode… World Tour. Chun-Li is here and so is Ryu. they had too be here. If they weren’t here, we wouldn’t even touch the game. They are pillars of Street Fighter and should always be present. Now for their character design…

Chun-Li looks amazing and it makes sense. Her greatest strength is her kicks. So off course a wise person would make them stronger. Her thighs are much stronger and bigger than last time. Meaning she kicks harder. Her gastrocnemius muscles look fantastic too. Realistic and beautiful. Ryu is looking more like Zangief in the face. Less realistic and more blocky. Body wise he is great but face wise, he doesn’t look good but he looks like he continued his training, as expected. Next we are seeing all new combat mechanics. We know about them but won’t say here. These new things changes a lot and adds more to the Street Fighter game. We are seeing special parries and enhanced attacks. The special effects are excellent too, adding impact and newness to the combat.

X35 Earthwalker Street Fighter

What do Capcom they need to do? A number of things. Street Fighter 6 has to be a big success. They can easily fail but if they have wise leaders like X35 Earthwalker… which they don’t, they can do well. First things first, put Hugo back in the game! Look at the opening scene of the trailer. Hugo is on the bottom left on the screen that says ‘Giant Attack’. Hugo is the most hyped character in the whole game. Not a good character but when someone with skill masters Hugo, he is the most entertaining to watch. Bring him back and you’ll bring in players and content. Next we have seen some new mechanics but there needs to be a level of deepness to them that’s enough to add complexity to the game but keep the form of Street Fighter. Next there needs to be new controls. Some keyboards have input short cuts to make doing moves and combos easier. The battlefield needs to be even. We heard there’s controls that allow doing combos and special moves easier. This will make things easier for new players and encourage more to play with the experienced. Good move to bring in a explorable world, single player story. Great games like Street of Rage 4 stayed exactly how it use to be. A arcade beat em up but nothing new that was a major change or addition which means once you complete it, you no longer really needed to play it. Streets of Rage 6 won’t have the problem. 

There needs to be unlock able rewards like customisation for your characters, unique skins that have to be earned. Multiple different  character taunts that can be activated during matches. Titles that can be equipped for prestige and making statements. In game currency that you gain for playing not buying which can e spent in a store. Another separate currency which can be bought with real money to be used in a completely separate store. Gaming is a business after all. They got to make money too. Lastly… matters fact. We won’t mention it. Let’s see if others notice too. That’s all for now, there’s way more to say but we won’t. street Fighter 6 is going to be fantastic… as long as the developers make smart moves. Now Street Fighter 6 may have a hyped trailer but it’s not as hyped as… the ‘Earth Walk!’

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X35 Earthwalker Elden

Elden Ring is an excellent game for sure. There’s no questions about it. FromSoftware did a lot of things right and does them well. We like the very big world of Elden Ring. We like the variety off enemies and the numerous bosses for you top fight, sneak around, avoid and even outsmart. We like that some enemies have certain weaknesses that can, with knowledge, be exploited. We like the variety to the lands in between. There’s different temperatures, levels of greenery and more. Yet even with all of that and more, the game still isn’t perfect. Elden Ring has problems… but here’s it’s biggest problem. Let’s take a look.

Quite simply it’s the strength build. Or lack there of. The strength build sucks!!! We hate it and it’s running the game for us. X35 Earthwalker himself is losing interest in the game because of the strength build. We don’t want to hear from those ‘know it all losers’ who have over 200 hours, done everything, have two giant super swords, strength stat at 80+ and that one boss who everyone found hard, they beat in two hits. We ain’t trying to hear from you sad lot. There’s no real reason to being a strength build. We started of with the strength and beat numerous bosses including margit the fell omen, renalla girl of the full moon, tree sentinel the tree hugger and crucible knight the scumbag (including when the knight teamed up with that beast boss). We did it all with the strength build just so you know that we have experience and did go far with the build.

When you look at the mage builds they are the easiest baby difficult off course but they are the most fun and coolest. They have over powered broken spells like calling down a meteor shower like attack. A huge kamekameha like magic beam from dragon ball z. You can bring forth a ball of fire looking like the sun, like you’re escanor from seven deadly sins. There’s all kinds of crazy magic that it’s no longer Elden Ring… it’s Final Fantasy XIIII. Now look at dexterity. It’s fast, swings fast, has more than enough time to avoid hits even after hitting. Plus they loaded with bleed effects which does crazy damage. Get the samurai class and dual wield the uchigatana and you set for the longest time. What does strength have? Think about it.

When you think of a strength type characters, you imagine that they are very strong, can take hits and stand up to strong enemies. Instead you have slow swinging weapons and their recovery time with such weapons are slow too, meaning it’s easier for enemies to punish you. Poise doesn’t matter in this game unless you are like new game plus 7 or whatever. Bosses attacks still rock you regardless. You don’t do amazing damage and you still die in three swings. Strength is slower than the dexterity builds, easier to punish than dexterity and don’t have as awesome weapons as dexterity. Also since you are investing points in hp, strength and endurance, you won’t have enough points in faith or intelligence etc to use those cool and crazy incantations and spells. All the really cool weapons with interesting effects require extra stats you wouldn’t invest in. Strength is boring (as Saitama would say). The weapons except for end game stuff are boring, you have all the disadvantages, poise doesn’t help. Strength needs some love. Developers did not balance things at all. We going straight to renalla to change our build. We are done with strength!

You might think this isn’t a big deal but that’s because you aren’t thinking deep enough. We don’t blame you, no one is as intelligent and wise as us, let alone X35 Earthwalker himself. When you are a strength build from the start and make your way through the game, you learn that you are basically playing hard mode and simple. Mage is baby/easy, dexterity is medium while strength is hard to brutal. So you are having the hardest time. On top of that, the majority of cool/interesting/epic weapons aren’t for you. Do you know how many times we find a new weapon or whatever, just to check it out and see that we can’t use it. We don’t get excited when a weapon shows up anymore. What’s this? A flaming super sword once wielded by the gods themselves? Can’t use it! X35 Earthwalker was stuck with the starting weapon for a very long time. Can’t use cool spells either. You get bored. Fighting bosses get boring too. The boss does its combo. You dodge everything, if possible, then there’s an opening so you swing once… ONCE. Then you have to back off or start rolling again. Why? Because if you take a second slow swing the boss would hit you before you have time to roll. That’s why. It’s dodge, dodge, dodge, dodge, swing, then dodge, dodge, dodge, dodge and swing again. That’s not really fun. It’s getting boring. 

Overall Elden Ring off course as said before is an excellent game. This is the biggest issue with the game in our opinion. It’s definitely negatively impacted our experience. Positive experience overall for sure. Enjoying the game but lately this big problem has slowed us down. Now Elden Ring may have strength classes but they are too pathetic for… the ‘Earth Walk!’

Thank you for reading our content. If you would like to support X35 Earthwalker then head to our ‘Support Us’ page. Alright? Good. Dismissed!

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X35 Earthwalker Halo Infinite Season 2 - Lone Wolves

Halo Infinite Season 2 – Lone Wolves. Think about that for a moment. Halo Infinite isn’t done yet… obviously. A very good as it is already nu8t off course it needs much more. This update is just a start. A wise person would have read the previous G-blogs written by X35 Earthwalker himself. Meaning you’s know Halo Infinite’s strengths and weaknesses. Halo Infinite Season 2- Lone Wolves… some quick thoughts.

The developers explained a number of things, hoping to answer the main questions of the Halo Infinite community. Here’s what they said: “I’m here to answer two questions that we know are top of mind for the Halo community: “What is the Halo Infinite team working on right now?” and “When can we expect new content and features?” I’ll start with brief answers, and then get into more detail, including sharing some new info on what’s coming with Season 2.

This is the focus of the Halo Infinite team, in priority order:

1 – Addressing issues negatively impacting the player experience.
2 – Completing Season 2 and delivering it as promised on May 3rd.
3 – Continuing work on Campaign Co-Op, Forge, and Season 3.

This part alone gives us bad signs already. Notice that the Campaign co-op AND Forge are the bottom priority! That’s so wrong. Bad priorities. The campaign is currently the best thing about Halo Infinite. An excellent campaign. It needs updates now. Forge can easily be the biggest factor of Halo Infinite. Those two are top priorities! Now that’s not to say that addressing (not fixing) issues negatively impacting the player experience isn’t important. That does matter still. One big negative issue is being forced to play with PC players. give players the option to disable that.

X35 Earthwalker Halo Infinite Season 2 - Lone Wolves

Halo Infinite Season 2 – Lone Wolves is said to be coming the 3rd of May 2022. We are hearing about Lone Wolf Spartans. Think of these guys as special forces spartans who tend to work alone deep behind enemy lines. Here’s the description “Lone Wolf Spartans are hunters. Trackers. They’re resourceful improvisers, operating deep in enemy territory without resupply or support. They’re fierce, rugged, and prefer to work alone—but they’re still loyal to the Spartan pack”. Now this is very cool. We like this idea of a variety of highly skilled spartans in different fields with different purposes.

We know that the spartan on the left is Sigrid Eklund and the one on the right is Hieu Dinh. These two look very cool. Fantastic details. They look like they might actually be a problem for the Banished. We want to see this type of graphical details in the game as well with multiplayer. Now will the Halo Infinite Season 2 – Lone Wolves give us a Halo Reach Noble team connection or feeling? We hope to actually care about these spartans and their names while giving them realistic interactions with the enemy within their abilities as spartans.

We hearing that there will be new games modes too. This sounds like it includes Infection. Infection also needs improvements. The whole mode need to be harder for the survivors. The infected need to be scary. The levels should be dark with clear footsteps for atmosphere. The alpha zombies need to be a real threat. Either they can’t be head shotted or they get extra abilities to make their advance more deadly. Infection overall should be a harder game mode. Big team battle doesn’t feel like a big team battle. The amount of vehicles are lacking too.  We are keeping hi short remember? We can easily say so much more.  

Overall we are glad to hear from 343 Industries. Their response wasn’t great but quite detailed. Forge and campaign co-op isn’t coming just yet. We must be patient. Developers, DO NOT RUSH. Take your time. There are a number of things that need fixing and changing. We at X35 Earthwalker are looking forward to Halo Infinite Season 2 – Lone Wolves. Halo Infinite Season 2 – Lone Wolves may have a big update on the way but it’s so insignificant compared to… the ‘Earth Walk!’

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X35 Earthwalker Godfall

Godfall is an Action Role Playing Game developed by ‘Counterplay Games inc‘ and published by ‘Gearbox Publishing‘. Godfall is said to be coming out on Xbox Series X, Xbox Series S and Xbox One on the 7th of April 2022. Godfall is already out on PS5, PS4 and PC but we haven’t seen or heard anything significant about it back then. Godfall is suppose to be coming in hot. X35 Earthwalker will see for himself. Let”s take a look.

Here’s some quick small information concerning the story or lore of Godfall. The place of focus is Aperion. It’s “on the precipice of ruin”. Players control a valerian knight. Valerian knights are described as god-like warriors who can equip valorplates. Valorplates are legendary armour sets that make these knights become “unstoppable masters” of melee combat. Make your way through the elemental realms to find and fight macros. Who’s macros? Some dude described as the mad god. Yeah, go beat him up or something.

X35 Earthwalker Godfall

Godfall is all about big action. Godfall has been described as a looter slasher game. Godfall is also described as “fantasy universe filled with heroic knights and arcane magic”. Heroic knights tells us a bit about the game as knights are very versatile depending on the universe they are in but generally have variety options in their arsenal. We expect armour types, armour effects, armour designs and more. Arcane magic is a broader term. Arcane magic can mean anything, so we hope for a creative amount of magics and abilities. Big fantasy worlds must have large amounts of creativity. Not just the standard lame magic groups.

X35 Earthwalker Godfall

Now being a looter slasher means that there has to be lots of loots and things to find. Not every rpg game gets equipment and loot right. Drop rate, rarity chance, equipment effects, rarity actually being special, full pool of loot, can you get the same loot, can you do something with duplicates, equipment sets and do they have benefits, are equipped items visible and can that be toggled, how effective are the valourplate, how much difference do they make overall. We have lots of questions and don’t think Godfall will get it right. A game like this should have and does have multiplayer options. Godfall can be played solo, a couple or a team of three. Is there difficulty balancing for teams vs solo, are their benefits for playing solo and benefits for playing in a team. Or will team players always have the dominance and advantage over solo players? Games like Skyforge failed at this. 

X35 Earthwalker Godfall

We checked out some Godfall gameplay and it’s almost what we expected. It’s fast, heavy, melee action. You have to time the dodges very well. Can get punished. Feels like a faster Elden Ring in a way. We do like the combat and it’s a good speed but the enemies seem inconsistent. Now off course Godfall coming to Xbox consoles is a year or two later from original launch so things should be better now. There’s lots we have taken notice of like the attributes: might, spirit and vitality. We want to keep this short so we won’t dive into them but Godfall has lots of potential but clear concerns already. 

Overall Godfall looks like a good game and it certainly would benefit heavily from being on the Xbox Series X and S with how strong those consoles are. It’s strength is the combat and action. The bosses are humanoid but don’t come off as intimidating. More like a fair fight approach. The visuals are not impressive or up to the level that we expected. The particle effects are alright. The developers ‘Counterplay Games’ have done a good job so far. We at X35 Earthwalker will have to see what’s up with this game and whether it’s coming in hot or not. Now Godfall may have so called god-like knights but even those are just brats in the eyes of… the ‘Earth Walk!’

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X35 Earthwalker Century: Age of Ashes

Century: Age of Ashes is a free to play multiplayer dragon action battle game developed by ‘Playwing‘. Century: Age of Ashes is said to be coming out the 10th of March 2022 on the Xbox Series X and Xbox One. It’s already out on the PC but no one cares as we haven’t heard anyone talk about this game. We heard Century: Age of Ashes might come to Android, IOS and Playstation. Now X35 Earthwalker being the smartest and best gamer to ever exist, you know you need to hear what he says. Let’s take a look. 

X35 Earthwalker Century: Age of Ashes

Century: Age of Ashes is basically a dragon battle game. Have a dragon, be the rider and fly around, breathing fire and fighting others. This concept alone is very good. Not many dragon fighting games out there. There’s no story, there’s no single player adventure it’s just straight to the action. Were like this. Not every game needs a campaign. 

X35 Earthwalker Century: Age of Ashes

It’s not just straight up flying dragons and fire. There’s some technique and strategy to it. Century: Age of Ashes has classes with their own abilities to make a difference in battle. There’s phantom which can cloak itself to escape or surprise with an increased damage attack. They also have access to mines or a blast ability. Marauder has a tracking fireball and they also do more damage against tracked enemies. They can also use gust or frost bolts. Windward can zoom towards an ally to give them a shield, heal a bit and reduce fireball ability cooldown. They can also use smoke trail or blast. We can already see what these guys can do. 

X35 Earthwalker Century: Age of Ashes

We checked out some Century: Age of Ashes gameplay and it’s what we expected. There’s some game modes: Spoils of war, where you steal gold from dangerous creatures and enemy team while protecting yourself. Carnage, a 6v6 straight up battle. Team death match but power ups show up as well. Gates of Fire, fight for a flag and gain points by flying through gates with the flag. There’s lots of customisation for your dragons from skins, mantles, armour, back armour (for dragons), saddles and more. There’s more. We like how mobile the dragons are. The smooth flying and agile movement. It all looks clean.

Overall Century: Age of Ashes looks like a good game for sure. This looks like fast and tactical dragon on dragon violence. Looks cool. We wonder about the balancing between classes. They said they will add new classes. This matters. We hope the customisation rewards are actually cool and visually matter. We hear that the weapon changes are customisation only as well. No actual enhancement. The developers ‘Playwing’ have done a good job with this game so far. We at X35 Earthwalker will have to see whether this game will be fire or not on the Xbox. Now Century: Age of Ashes may have fire breathing dragons but those things aren’t as cool as… the ‘Earth Walk!’

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