Rebound Dodgeball Evolved is a new twin-stick sci-fi dodgeball game developed and published by ‘Hexterion‘. Rebound Dodgeball Evolved is said to be coming out the 20th of September 2019 on the Xbox One and PC. Who likes dodgeball? We do but what about other gamers. Is the game a hit or a miss. Let’s take a look.

Rebound Dodgeball Evolved is basically dodgeball but crazier. So since we all pretty much know what dodgeball is, it’s safe to say that we should know what to expect from this game. If you have the ball then throw it hard and fast to smack someone else with it. If someone else has the ball then run away and dodge that ball which is coming straight for you. Simply right? Hit and don’t get hit. So what else does this game have to offer? 

Now Rebound Dodgeball Evolved is top down camera angle, so hiding from your opponents isn’t possible. This means there’s no stealth, it’s all action. Twin stick is quite simple controls so players should get the hang of it real quick. It’s fast paced so expect things to get quite intense at times. We hope there are intense moments. Now Rebound Dodgeball Evolved is clearly a multiplayer game but it’s both off line and online which is always better. We hate online only multiplayer.  

Now there are mutators in Rebound Dodgeball Evolved. Think of them like the skulls from Halo. Basically mutators can change the very rules of the game. This is done by either effecting how the dodgeballs behave or special abilities. For example there’s a Time glitch ball that sends people “back in time to where they were shortly before”. So basically players need to remember where they were a few moments ago when this ball hits the deck or you’ll get destroyed in the past. There’s also a nitro ball which has reversed momentum. Everytime the ball collides with something it speeds up making things crazy and scary. 

We checked out some Rebound Dodgeball Evolved gameplay and it’s what we expected basically. It’s fast paced and can get quite competitive. Catch the ball, dodge the ball, throw the ball and mix things up with game modes, mutators and 15 different maps. Some of these maps come with hazards so things can really get shaked up in this game. The graphics are great for what it is and the details in the shapes and level designs are also very good. Expect to get smacked with a ball for sure. Besides the different mutators the game doesn’t look that much different or varied in gameplay. It just seems like moving around and throwing the ball and doing a little jitter for dodging and faking out the enemy. We probably need to see more.

Overall Rebound Dodgeball Evolved seems like a interesting quick game to play with friends. It does exactly what it says on the tin. This has potential for big fun with friends and can get quite competitive. The developers ‘Hexterion’ did a very good job with this game. We at X35 Earthwalker think this game will hit a good number of players once released correctly but miss other groups of gamers. Now Rebound Dodgeball Evolved may be fast paced but nothing moves faster than… the ‘Earth Walk!’

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Ellen is a 2D pixel horror game developed by Red Mount Media and Antarsoft. Ellen is said to be coming out on the Xbox One the 13th of September 2019. It is already out on PC though. Now there’s a good amount of gamers who enjoy 2D pixel horror games. What does Ellen have to offer? Let’s take a look.

In the world of Ellen, players control a young investigator. His name is James… Bond, just joking it’s just James. He’s here to investigate the brutal murder of the Smith family. Basically after the murder, actually some years to be accurate. The towns people are starting to see silhouettes of the daughter. The whole family was killed except the daughter. Her body was never found so now people think it’s her. This off course is disturbing the whole town. So now James is here to investigate and find out what really happened here. Like why was the daughter not murdered with the rest of the family? What happened to her? Who was the murderer? 

Now 2D pixel horror games have to take things from a different angle to how normal 3D horror games do things. On Paper, a 2D pixel horror game wouldn’t be scary at all. Not even the modern big horror games has scared X35 Earthwalker. Good pixel horror games need a interesting and mysterious story because gameplay is very limited. Just move the pixel character slowly around and click on items that’s hard to figure out at times because it’s all pixels. Players need to be into the story and want to learn more. The atmosphere needs to be ominous at moments where danger is somewhat nearby. Players recognise the change of music and it gets some players on edge. Timing is key. Many pixel horror games like to have loud music when the monster or enemy shows up. That normally gets players but it’s sort of a cheap jump scare. Ellen needs to balance and get these things correct to stand a chance. Maybe the towns people will load the players head up with numerous rumours that aren’t very positive at all. This might give players clues or the wrong ideas on how to survive.

For example a towns person in Ellen could tell the player that he heard that staying still prevents any creatures from seeing you or that they respond to sound or get easily distracted or somethings like that but it’s up to the player to figure out what works. When players feel powerless and not sure what to do or expect they are far more nervous and more likely to make mistakes. Ellen will also need surprises. The monster shouldn’t be showing up all the time. All this kind of stuff is important. This is why Ellen is going to have a tough time making a big impact on gamers. There isn’t that much to say about Ellen as since it’s a 2D pixel horror game we round about know what to expect at this point. They all have a similar style and gameplay. The main difference is that Ellen is a murder case investigation with mystery.  

We have checked out some gameplay and we already like what we see. There isn’t just one danger or monster… there are many dangers and this will keep players on their toes as each one functions differently. There’s some that will try to entangle and wrap you up so don’t stand still. There’s another big beefy one that will chase you down to try and grab you. There’s another that fires projectiles at you. There doesn’t seem to be a clear way of beating these foes. We don’t even know if James gets a weapon. Doesn’t James watch any horror games? He should know to bring a weapon by now. Oh well. There are also some other beings who do not seem violent at all. You can actually interact and talk to them. Strange things happening around here in the world of Ellen. There’s also loads of things to interact with. Like walls, items, structures to hide behind, signs, trees and more. You will probably have to do a lot of investigation… get it… because James is an investigator. Whatever.

Overall Ellen just seems like another 2D pixel horror game. It seems well made for sure and it looks decent for a pixel graphic based style. We don’t like the whole long legs design for the characters though. The sounds and music is very good and that makes a difference in a game like this. We like that there is loads of danger and isn’t just one enemy that will eventually get stale and not scary. The developers Red Mount Media’ have done a good job with this game. We at X35 Earthwalker will keep an ear out what Ellen has to offer gamers. Now Ellen may have a mystery but what’s more mysterious is… the ‘Earth Walk!’

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Contra: Rogue Corps is the new twin stick third-person action game developed and published by ‘Konami‘. Contra: Rogue Corps is said to be coming out the 24th of September on the Xbox One, Nintendo Switch, PS4 and PC. Contra is a famous game that many enjoyed in the past. It’s back but with some changed. Let’s take a look. 

Now the action that you see in Contra: Rogue Corps takes place several years after the alien wars. Contra: Rogue Corps is all about a military… well former military group who makes their living and survival through being bounty hunters and finding treasure. They are located in what’s called the ‘damned city’. Now in a place like this survival ain’t an easy thing. 

You need fast reactions confirmed for Contra: Rogue Corps. If you take 12 years to turn around or your one of those adults who still can’t tell their left from their right then you’ll be dead. Now since this is Contra you already know it’s all about many weapons, funky ways of firing and bullets everywhere. Enemies are in abundance and they don’t stop coming. 

There is online multiplayer in Contra: Rogue Corps so bring in your friends and mow down all your enemies. Kill everything you see with the different characters. There’s Headcase who can turn his hand into a giant drill, Cultured who  looks like a alien with cybernetic augmentation. Killer who fused with an alien and now destroys without mercy. Cuddly who was a scientist but now a bear with guns. Don’t forget the ace pilot… Life-line from Apex Legends. Just joking but seriously Aero Pilot looks like a young Life-Line, before she joined the Apex Games.

Some people complain that Contra: Rogue Corps isn’t like the original Contra. The thing is people need to stop complaining. How about no Contra game at all. It’s still all about running, firing, destruction and numerous bullets. You can even jump on a missile and drive it yourself into a group of enemies and destroy everything. It doesn’t have to be a 2D game with the same type of enemies. There are different areas and fights going on in the Contra world. Things are different in different parts of the world. So yes, Contra is back, sort of but it’s still a contra game, get over it. There is some 2D action moments as well. Games need to change and try out new things to see what works.

We checked out some Contra: Rogue Corps gameplay and it’s basically what we expected from a Contra game. It’s crazy, over the top and there’s giant bosses too. Aliens are always crazy anyway. Just seems like simple fun, nothing deep or serious. Just blasting enemies for pleasure and fun. We aren’t a big fan of the graphics though. That needs to be improved. Other from that we think things look fine for now but we do need more information concerning the game.

Overall. Contra: Rogue Corps seems like a good game. It’s good for what it’s trying to do. We hope there is good gameplay depth to it and not just run around blasting stuff. The developers ‘Konami’ did a good job with this game. We at X35 Earthwalker don’t see a problem with it. Now Contra: Rogue Corps may have made some changed but one thing that doesn’t need changes is… the ‘Earth Walk!’

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Anthem is the online multiplayer action role-playing game that had a good start but things started to go down hill due to a number of problems and expectations. Many voiced their opinions on the game and most gave negative feedback which is fair as some things needed to change. Now we at X35 Earthwalker do not listen to people like Angry Joe who at times don’t know what they are talking about and give bad reviews. No. We check things out and see for ourselves instead of jumping on the hate and hype train for views. Some new stuff has been added to Anthem and we are going to talk about them for a bit. Let’s take a look. 

The reason X35 Earthwalker stopped playing Anthem much was because there was nothing else really left to do and it became not fun anymore. This changed for us. There are new story based missions now. If you look up at the sky you will notice a large cataclysm. The big boss behind this one is Vara. She’s the sister of the Monitor and she’s also dangerous (the monitor is way better though). You will need the right gear and help to get into the cataclysm and therefore require help from allies and maybe even foes to get it done. You’ll encounter characters who you knew of but couldn’t interact with like Grandmaster Adam (he doesn’t deserve to be called a grandmaster) and even Dr Harken. It’s not clear what we will find in the cataclysm but we know Vara will be there. She won’t go down easy. 

Now there is a whole new game mode. Cataclysm: Echoes of Reality. In this mode players must zoom to the different cataclysm locations and destroy the crystals set up there to end the dangerous activities. The ways to open up the crystal for a clear shot is different for each one. For example one of them is just straight up co bat as in you must defeat the numerous enemies coming out of gates and then face a Fury guardian to get a key. In another you must interact and shut down 7 parts of a large mechanism to take down the field protecting the crystal. While the others are more puzzle based we will discuss this a bit later. When you want, you can go face Vara herself. So far this mode is fun.

Every enemy you kill gets you points. Every crystal you destroy gets you points. Concerning the stability let us explain. The moment you leave the starting area, you’ll notice the storm and your javelin will lose Stability. Staying in this storm will cause you to lose all Stability and you’ll die. There are safe bubbly areas throughout the map, as well as little blue orbs or items to pick up that increase Stability, but during an event the safe area will suddenly vanish. When that happens look for the yellow sphere normally in the air above the area, and shoot it. Once it explodes the safe zone comes back. Fighting in the unstable fields increase your score multiplier but being in the unstable fields for too long will cause great damage to your javelin. You have fixed inversions that change pretty much every week (more like 5 days). They are basically bonuses that work to your advantage like marksman rifles do more damage or when you have low health you do more damage and killing an enemy gives you shields etc. If you beat Vara your final score is doubled.

There is also new weapons and stuff for your javelin. Are you tired of receiving the same weapons as loot? Well we certainly are. There all new weapons now for players to get. They are literally all new as they don’t fire like any other weapon before it. The shard storm as shown above is a big blade slinger. It fires one big shot that travels through all enemies and hits enemies multiple times for big damage which is great against the scar enemies with big shields. The Bad Omen is a pulse accelerator that charges to fire a burst of energy projectiles. The Flashfire is a volt caster that fires a lightning attack that jumps from enemy to enemy. Jarra’s wrath is also a vol caster but fires a short range lighting arc. Razorwing is a blade slinger that launches a big blade that bounces between targets. Riza’a ripper is also a blade slinger that fires a barbed blade that once a target is it inflicts ongoing shrapnel damage. Also new are melee weapons. The javelins can now equip different melee weapons which have different effects. For example the colossus javelin can equip the Earthshaker which isoseismic glove that smashes into the ground to cause damage in a large area around you and releases a shockwave to hit enemies in front. The other weapon is the Meteor smash which is a flaming love that burns enemies around you in a large area that does very big burn damage.

Lastly that’s new is that you can now earn new in game currency called major and minor crystals which you can spend at the seasonal store to get cool new items, weapons, materials, animations, decal, wraps and stuff. You can also convert your minor crystals into major crystals and vice versa so this is useful depending on what you want to buy. The store changes pretty much every 6 days or something like that. So new stuff is constantly showing up. This does mean weekly updates are happening in Anthem. We’ve gotten awesome new weapons, looks, materials and customisations through this. If you are playing Anthem then you have to use this store. 

That’s pretty much all the new things that Anthem has. One big criticism we do have is that during the Echoes of Reality new players will have no idea where to go and what to do unless they are with some players who already know what to do. This happened to us at first. Unlike in the main story missions there isn’t an indicator that directs and shows players where to go until they are already near it. This means players could wander about or sit around waiting for a direction or confused. We figured out later that we can just use the map but that means your flying blind for a moment and certainly can’t use the map during combat. Even the areas that you are in doesn’t tell much at all on how to get to the crystal. You have to figure out the puzzles yourself. We didn’t know you needed the nodes to grant access to the node underwater and then two nodes outside to disable a field and then carry out all the nodes to then get to the stations outside while being attacked by enemies. More information and guidance is needed. Once you know though, it’s all easy.

Overall we are enjoying the new stuff that Anthem has going on and we are glad to see that the developers are getting a move on to make this game the big awesome game it has the potential to be. Fighting Vara is a fair and enjoyable battle. Her health isn’t too ridiculous and the battle is easy to understand. If you wanted to try Anthem then this is a much better time to actually do that. We hope the developers keep this up. We need more stuff like this. We are seeing a lot more players in the game and the community is as friendly as ever. Now Anthem might be doing better but it’s never going to be as good as… the ‘Earth Walk!’

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The Walking Dead: The Telltale Definitive Series is a big gaming collection that’s developed and published by ‘Skybound Games‘. It’s said to be coming out the 10th of September 2019 on the Xbox One, PS4 and PC. Now many people are big fans of the Walking Dead Telltale series and this definitive series should be pleasing to them. Let’s take a look.

The Walking Dead: The Telltale Definitive Series is basically one big collection of all the Walking Dead Telltale games. Realistically that’s all we need to say and everyone reading this would understand. We do have some details that we will like to share.

So first up The Walking Dead: The Telltale Definitive Series has 4 seasons and the 400 days DLC and the Walking Dead: Michonne. This means around 50 hours of gameplay and 23 episodes. So that’s already a lot of gameplay for players to go through. 

Now it’s not exactly going to be the same as they claimed to have made improvements too. So character performances have been stepped up so probably better animations is what they mean (why can’t people be clear). Lip syncing is better. UI has gotten enhanced and some other gameplay which hasn’t been specified.  

There’s going to be content of the making of the game from the developers and other team members who helped make these games. This is said to be ver 10 hours worth of developer commentary and other behind the scenes stuff. There is also digital stuff like an art gallery, playable voice lines, a music player that has the tracks across all seasons (40+). Even a 3D model viewer. 

Remember the “Graphic Black” art style? Well it’s available and here for all the previous seasons too, not just season 4. Also any seasons that were lacking certain graphical improvements that season 4 got like the dynamic lighting now has them. Lastly It’s been said that with the behind the scenes bonus features you’ll even get to find out how Clementine’s story ends. 

Overall, The Walking Dead: The Telltale Definitive Series is basically another big bundle collection that includes all the action but enhanced and offering some extras to go with it. Obviously this allows players to play any seasons they missed or start this series for the first time with a better experience. We think the biggest part is for players to know how Clementine’s story ends. So players have to decide what they think. Skybound Games seems to have done an alright job so far. Now the The Walking Dead: The Telltale Definitive Series may have loads of content but what’s much bigger is… the ‘Earth Walk!’

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Gears 5 is the latest instalment in Gears of War franchise. Gears had a Tech Test earlier and many gamers got to try it giving us a taste of what it to come. Now X35 Earthwalker himself tried it and off course has his own thoughts and opinions of the game. Now remember that the Tech Test isn’t the final release at all and more work will be done. It’s all in development still so keep that in mind. Let’s take a look.

The first thing we experienced in the Gears 5 Tech Test was the bootcamp which was the tutorial for the game which teaches players about aiming, shooting, handling grenades, roadie running, cover etc, all the gears of war stuff. The tutorial was done very well. It goes over the main mechanics and what you need to know in order to play and survive through the game. There’s some character based humour as we all know Baird is very sarcastic and got some jokes which works well with Del who can also be sarcastic, have jokes and like Baird likes and is good with technology. It’s good to see the relationships, connections and interactions between characters. Makes things relatable.  

The Bootcamp did show of the excellent graphics that Gears 5 is going to have. The whole area looked real good, the materials, lights and even the flying bot known as Dave looked detailed too. You can already tell that a lot of work is going into Gears 5. Even when you look at all the formations and environment in the distance it’s all detailed and does make you want to go over there and explore them, even if there aren’t any collectibles, just to take a look. The tutorial is too long though. There was a few combat instances that weren’t needed. Minor but still something.

Now the main meat is off course the multiplayer. The new things was revealed two weapons, a game mode and a few in game mechanics like kill cam replay mainly. The two new weapons in the Gears 5 Tech Test are the Talon auto pistol and Breaker Mace. The Talon auto pistol is basically a discount gorgon pistol. Yep. The talon has unbearably bad recoil and control. It’s damage is good though but what good is it if you can’t even control the thing when firing. This is coming from some who is a master with rifles including the heavy recoil retro lancer of Gears of War 3.

The breaker mace is a cool new melee weapon. Think of it like the energy sword from Halo in terms of you rush enemies or hide around corners and then hit them. If you land the hit then it’s normally a one shot kill. Like the beam sword you also sort of track the enemy when you start your swing if within range.  Even though there are multiple counters to this weapon and melee isn’t encourage at all in Gears of War nor is it successful, it still feels super good to get a kill with this weapon. The Breaker Mace execution is so far the best in the game. More on this later.

The new mode is arcade mode which is basically a regular team deathmatch except each player must select a character and each character has their own starting load outs, kill perk and weapons to unlock. As you kill you gain personal points which you can then spend to get weapons. For example Kait moves faster than everyone else on the Cog team and if she has 6 points then she can purchase a torque bow. 2 points for a Bolton and 4 for incendiary grenades. So everyone is trying to get kills to purchase the weapons they need for the fight. Sort of reminds us of ordinance drops in Halo 4.  

The new mechanics do actually change some things about the gameplay. For starters the melee is no longer a generic swing at your opponent with the current holding weapon. It’s now a swing with a knife which finally gives those knives the gears carried around a use. So whether it’s a lancer or Gnasher you will swing a knife with one button. Gears 5 finally has kill cam replays. Remember when someone killed you but you don’t know how or thought that shot missed? Well now you can watch and see for yourself what happened according to the game. Lastly rifles and some other weapons like the Snub pistol can now headshot enemies! It took the developers long enough to do this. So if the enemy has received enough damage and you then land some shots on the head, they die instantly like a headshot. This makes rifles more lethal.  

Now we can easily tell that Gears 5 has had a lot of work put into it. The graphics are very good for what we have seen so far and that’s an excellent sign. The environment like the kids, water and lands around the training grounds are look so cool. Sounds are very good but some of the guns like the Lancer sound more on the weak side. Arcade mode is definitely going to be a hit with the players and many will have fun and great moments in them. These new mechanics show that new things are being tried and areas are being explored. Things do need be taken further though. Off course the weapons we mentioned much earlier isn’t all the new guns in Gears 5. We are just sticking to the Tech Test.

Now for the negatives of Gears 5. We have a lot. For starters Gears 5 is taking up after the multiplayer gameplay style of Gears of War 4. This is a mistake the Gears of war that had the best multiplayer gameplay was Gears of War 3. Even to this day there’s a good number of players who are still playing Gears of War 3. We even know of a mother of three children who tried Gears of war 4 multiplayer but instead went back to 3. The developers want a faster paced, quick everything multiplayer which isn’t the best for a Gears of War game. Gears of War is about taking cover, not dashing everywhere. Even the golden rule of the Cog is “take cover or die”. This highlights the other major issue of the game. Gears 5 based of the Tech Test has no actual counters to the Gnasher shotgun. That weapon has ruined the game for many players. It’s still the dominate weapon in the game. In Gears of War 3 even new players could play the multiplayer and stand a chance because there were weapons they can use to give them a fighting chance against a crazy wall bouncing Gnasher shotgun user. In Gears of War 4 we have seen new players try and then leave because they had no fun being completely destroyed every single match. We remember one player who stayed for four matches (Gears of War 4) in a row and tried their best only to get a heavy negative result in each match and until finally leaving. We know for a fact they aren’t coming back.

In Gears of War 3 you could use hammerburst, sawed off and the retro to counter and force Gnasher shotgun players to change their strategy. In Gears of War 4 Gnasher worshipping players kept complaining until their daddy (the developers) hushed them down bu removing retro lancers and making hammerbursts a power weapon. This is going to be the problem in Gears 5 and we can feel it. The developers need to learn from Gears of War Judgement which easily had the best weapon balancing of all the games. The rifles dominated at mid range AS THEY SHOULD! How is a shotgun beating rifles at mid range in Gears of War 3 and 4? HOW?! Halo understands… at mid range the shotgun pretty much does nothing and that’s a shotgun from the year 2557… the future. The Talon machine pistol is a discount gorgon pistol and it’s crazy recoil doesn’t help to stop the Gnasher. The enforcer feels better and seems more effective but doesn’t compare to the retro but just you wait, the Gnasher worshippers will complain about the enforcer and cry for nerfs. We have so much to say about this but we have to try and keep this short. Lastly Arcade mode suffers from players abusing the weapon system. X35 Earthwalker once entered late into a match that was horrible. The enemy team were all camping up in a high place on the Training grounds map. One player had a sniper and never moved from his spot. The other tea mates watched the entrances to his location. X35 did what he could and even destroyed half the team but couldn’t reach the sniper. X35’s team were clearly new at the game and kept going into cover and then standing up taking their time trying to aim at the sniper who would snipe all their heads off, getting multiple kills and continuously purchase snipers to keep going. Eventually three of the players had snipers and the whole team camped in their spot. Talk about lame. X35 Earthwalker left the match… Something needs to be done.

Overall we found Gears 5 multiplayer to be disappointing. It it stays the same or is like Gears of War 4 then we know it’s not going to be great. Changes are needed and the developers need to take into account that different experienced, skill and style players will be trying the game. From what we can see so far we are looking forward to Campaign, horde, Escape (new) and Map builder (new). Trust us when we say we are big Gears of War fans. We played every Gears of War game, beat every single one in insane difficulty concerning the campaign and found every collectible. We have made Gears of war videos on Bitchute and Youtube and even streamed the games but sadly we aren’t excited for this game. We are looking forward to it but not excited. When it comes out is when it comes out. The multiplayer we already know what time it is (how it’s going to go down). Don’t get us wrong, Gears 5 is a very good game. Looks great, works well, responsive controls, the mechanics work, the voices are good, new weapons modes and you can Cleary see that a whole lot of work went into developing this game. So overall it is a very good game. We are just disappointed with the multiplayer especially when we compare it to Gears of war which we enjoyed s much that us and many others are still playing after all these years. We even had more fun playing Gears of War judgement multiplayer over the Gears 5 tech test. Honest feedback is honest feedback. If you want to know more about what we think concerning Gears of War 3 then check out our previous blog post here and over here. So we do like the game and looking forward to it but not the multiplayer. 

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Lord of the Rings: Adventure card game is a new card strategy game developed by ‘Fantasy Flight Interactive‘ and published by ‘Asmodee Digital‘. It is said that Lord of the Rings: Adventure card game is coming out the 8th of August 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There was already an PC early access but we don’t care. Let’s take a look.

Lord of the Rings: Adventure card game is set off course in the world of Lord of the Rings. This game is straight forward and not much to explain except the details. It’s a hard strategy game so gamers should know what to expect. Collect cards, hopefully some powerful ones and build a deck. Use that deck to battle destroy your enemies and progress through the world. 

So basically the dark forces of Sauron are here and causing all kinds of trouble. Darkness and their evil is spreading. Off course heroes are needed. Players will also control and lead three heroes who are off course who are famous and the Lord of the Ring fans should know. Make your way through the campaigns but that won’t be easy. Expect Spiders, Orcs, Battle Uruks and much more. If you know the Lord of Rings universe then you should know what enemies and monsters to expect.  

Now from what we know, there’s quite a lot of strategy to this game. There’s off course lots of abilities and hero powers but there’s also your heroes will power, a fate pool, sphere of influence and more. All these must be taken into account when developing strategies and coming up with different ways to take down your enemies. So this isn’t straight forward simple steam roll gameplay. The situation and enemies must be taken into account, including the circumstances. 

We checked out some gameplay and it’s mainly what we though it would be. We like that features of the game and how the cards work is explained well. The arrows could have been better at pointing to things though. Remember that each hero has one o four spheres of influence: spirit, tactics, leadership and lore. They allow specific reinforcement cards in-game. Lord of the Rings: Adventure card game is constantly being compared to Hearthstone with similar style in design and combat but that isn’t an issue for us here and as many games have similar styles but off course different games. Lord of the Rings: Adventure card game is looking like a real story so far.

Overall, Lord of the Rings: Adventure card game is looking good so far. The graphics are good for what it’s about. The sounds and voices are very good. Again, instructions are gone well and this game does become straight forward to play. Heroes and units can be equipped and strengthened. The variety of enemies is big enough from what we can see. We just hope they get more creative and add more. The story gives the impression that you’re on a real adventure. The developers ‘Fantasy Flight Interactive’ have done a very good job with this game. We at X35 Earthwalker will keep an ear open for Lord of the Rings: Adventure card game and see what it’s got. Now Lord of the Rings: Adventure card game may have a big adventure but nothings bigger than the ‘Earth Walk!’

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Blair Witch is a new adventure horror game developed by ‘Bloober Team‘. Blair Witch is said to be coming out the 30th of August on the Xbox One and PC. Now many have heard of the Blair Witch project but this ain’t just a project anymore. Rumour has it that some gamers just isn’t ready for this. Let’s take a look. 

The world of Blair Witch takes place in the year 1996. Basically a young boy goes missing and all we know is that he disappeared in the Black Hills Forest which is near Burkissville, Maryland. You play a police officer… well an ex cop. Well it wouldn’t be a horror game if your character doesn’t have a disturbing past or haunted by something from the past. You join the search for the young boy and that is your first mistake. It’s not a regular simple investigation, it becomes a terrifying experience or as the game describes, an endless nightmare.

Since it’s called Blair Witch, players can expect to face their fears, the darkness, the woods and off course the Blair Witch herself… if thing even exists. Now from what we know Blair Witch game plans to be completely different from the Blair Witch project. Players will be forced to face their fears (if you have any) and even the Blair Witch. So guess no secrecy this time. 

If you played Layers of Fear, then you will sort of know what you are up against as the minds behind that game are working on Blair Witch. Now things will be getting supernatural as well as this forest is said to warp even time and space… which is really crazy when you think about it. Don’t forget, you are navigating the forest just to find a young boy. You aren’t alone though as you do have your best friend… your loyal dog named Bullet.

The game will test you. How you handle yourself and react during the scares, isolation, atmosphere, noises, attacks, getting lost and the horror pressures will reveal some stuff. We won’t say more on the matter. You’ll just have to find out or see for yourself.  

We checked out some Blair Witch gameplay and it definitely a mixture. It isn’t all atmospheric and psychological. There are some things in this forest. Some are physical and can interact with you, others are completely there but not physically. Either way this fresh has tons in store and even changes it’s form to some extent. Once you go in, getting out becomes the problem. It’s definitely looking like it will scare many gamers so far.

Overall Blair Witch looks like a very good game so far. It’s the kind of stuff that many youtubers and streamers will jump on (they are slaves to trends) and do lots of exaggerated screams and stuff for. This game will get a popular moment. The graphics are very good and the sounds are very good too. We like the changing design of the forest and how even the sky changes. It’s like a different world in there. The developers ‘Bloober Team’ have done a very good job with this game so far. We at X35 Earthwalker will keep an eye out for this game. Now Blair Witch may have some rumours and whatever but they are just bedtime stories when compared to the events of… ‘the ‘Earth Walk!’ 

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The Tower of Beatrice is a puzzle point and click adventure game developed by ‘Fairy Forest‘ and published by ‘Sometimes You‘. The Tower of Beatrice is said to be coming out the 31st of July on the Xbox One but already out on PC. Now puzzle games are for a specific group of gamers and not a very large one. Does this game have what it takes? Let’s take a look.

In the world of The Tower of Beatrice, players control a thief who is currently working on a contract. Very little information is given concerning the client. That’s always a good sign right. Your task is straightforward. You just need to steal Beatrice’s Book of recipes. Now Beatrice is a powerful sorcerer who has her book in her tower. This means the player will need to get in the tower, steal the book and most importantly get out alive. Straightforward but not easy. 

Now this isn’t a regular tower. Inside expect all kinds of weird encounters. You will find a granny spider who might give you a gift. Have the opportunity to put a skeleton back together. Feed a snail. Enter the dreams of a demon. Fix a clocktower and get it running again. Even serve tea. Most strange and terrifying of all is… the puzzles! The Tower of Beatrice is loaded with puzzles and sections where players will need to use their heads. Expect fixing puzzle pieces together, matching symbols, memory testing, find pieces and more.  

Now from what we know, there are demons of different types like frost, dreams and off course fire. There are characters and beings in the tower and some are relatively friendly and harmless. There’s recipes that need to be found too in order to create certain potions through alchemy. So yep, potion making, multiple ingredients and multiple effects. There are said to be six floors to the Tower of Beatrice.  Each floor is said to e very different from each other having their own atmosphere and feeling.

We checked out some The Tower of Beatrice gameplay and it’s what we though it would be. Since it’s a point and click we knew that players can’t speed through this but take their time and look through the whole area for anything useful or clues. Strange creature like white chalk which shouldn’t be alive but it and can talk to you. Puzzles everywhere forcing players to take their time and use their brain. Getting headshots won’t help you here. The graphics are very good and the attention to detail is also very good as you can see the markings and more easily. It’s definitely creative, definitely clever and a different world indeed.

Overall The Tower of Beatrice seems like a good game for what it is. Gamers who like puzzles will enjoy this. Gamers who like fantasy, magical things will enjoy this. It’s not our type of game at all but we can see that it’s been made well. The developers ‘Fairy Forest’ have done a very good job with this game. We at X35 Earthwalker hopes that things go well for this when it gets to Xbox One. Now The Tower of Beatrice may have tough puzzles but what’s not a puzzle is… the ‘Earth Walk!’

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Metal Wolf Chaos is a new action mech shooter developed by ‘General Arcade‘ and ‘FromSoftware‘ and published by ‘Devolver Digital Games‘. Metal Wolf Chaos is said to be coming out the 6th of August on the Xbox One, PlayStation 4 and PC. Is America ready for this one? Guess we’ll have to find out. Let’s take a look.

The world of Metal Wolf Chaos is set in America. Basically what’s going on is that the vice-president Richard Hawk has started and lead a full scale rebellion in an attempt to take over America and guess be in charge. The current president Donald- we mean Michael Wilson must defend America. Since he is president, it’s his job to take America back and he’s doing it by any means necessary. Now this would be so easy and just have to call the police if it weren’t for Richard Hawk having a mechanised army. He commands legions of them. President Michael Wilson will use his own advanced powerful mech, which has loads of firepower and weapons, to battle all across America and save the nation. Simple story and it makes sense. 

So basically a remake and we know the deal with remakes. There isn’t that much to say about them. What we do know and hope is that they get all the required elements of a remake or modernising game. The first things many gamers look for and expect of a game like this is the graphics and visuals. Metal Wolf Chaos has received a visual upgrade but still doesn’t look as great as your average  2019 game. Reminds us more of Duke Nukem 3D in a way but obviously better visuals though. The developers need to step up on graphics. The controls have been improved and that should be instantly noticeable. Also expected will be 4K as that’s what many seem to care about now. 16:9 viewing is supported for modern screens.

We checked out some Metal Wolf Chaos gameplay. If you know the original game then you know what to expect. It’s sort of what we expected though. You literally run around blasting everything. Using powerful weapons, strafing, locking on, dodging and even getting physical with your enemies. Lots of action. The game certainly delivers on the action. Classic players would like the style to because of how it controls and what you are capable of doing. Expect tanks to come after you, aircrafts, missiles, bullets and much more all here to take you down. After all you ain’t getting your country back that early.

Overall, Metal Wolf Chaos seems like a alright game. Honestly hope the graphics improve way more. The action is solid from what we can see so far. Many gamers would jump in just to zoom around and blow stuff up in many different ways with different weapons. The developers ‘General Arcade’ and ‘FromSoftware’ have done an alright job with this game so far but more is needed. We at X35 Earthwalker will just have to wait and see what becomes of this game. Now Metal Wolf Chaos may have action and explosions but nothing more explosive than… the ‘Earth Walk!’

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