X35 Earthwalker - Lost in Random

Lost in Random is an action adventure game developed by ‘zoink‘ and ‘thunderful‘ and published by ‘Electronic Arts‘. Lost in Random is said to be coming out the 10th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Lost in Random is out here with a very strange world with strange rules. Let’s take a look.

Lost in Random is truly a strange but mystical world. The story is very interesting. There was a queen who is described as a mad queen. She controlled a mysterious black dice. She made a rule that every child of Random must roll the dice on their 12th birthday. This one roll decides everything. What number you get decides where you must stay for the rest of your life. For example a 1 means you go to one croft which is a tough place as it’s described as living a life of struggle. Getting a 3 and you go to threedom, which is a “chaotic realm destroyed by civil war”. Get a six and you get to live a life of luxury in the queens dark palace. Well that’s what you’ve been told anyways. X35 Earthwalker don’t trust her. 

X35 Earthwalker - Lost in Random

In Lost of Random, players control Even who has a sister named Odd. See all the many number references yet? They got separated at the roll of the dice. Odd got a 6 and so had to go. Even didn’t get a six. A year later, Even got a strange signal. What does it mean? Even doesn’t know. Maybe it’s from Odd and she’s in trouble.So Even sets out. Follows the signal and ends up at a mysterious place called… the valley of dice… where she found a living dice. This dice has amazing powers like altering the world around them and even mess with time. So yeah, Even and the living dice whom she named Dicey are on an adventure.

Players will off course have to travel to and explore the 6 realms. One real for each number on the dice which are conveniently named after the numbers too. Exploration is a part of Lost of Random. Players will ned to look around to find clues, find secrets and solutions. Even will encounter multiple citizens who are off course quite different, especially depending on which realm you find them. Someone in Onecroft might be miserable while someone in threedom might be heartless.

X35 Earthwalker - Lost in Random

We checked out some Lost in Random gameplay and it’s not exactly what we expected. The enemies in this game definitely look evil. It’s the queens army. Combat is all about the dice. Build up energy and let dicey roll. Then decide your actions from that. You must be ready to switch things up at any time. Collect cards to build a deck and use them to your advantage. Some cards grant new powers and attacks. Some cards work very well together for combos and maximum potential. You can even get a bomb to deal with grouped up enemies. Oh and make sure to complete the quests you find in Lost in Random. They help out citizens and help break Random’s curse.

Overall Lost in Random looks like an alright game so far. The story is the best part of this game. The story is an excellent for us but thew rest of the game doesn’t appeal to us as much. Lost in random isn’t simple though. Talking with the citizens and completing their quests have “branching dialogue options” which allows for more information concerning them and the world. The graphics are a weird style but they done it very well. We like the world design here, it’s excellent. After the story, next interested in the combat. Will need to learn more. The developers ‘zoink‘ and ‘thunderful’ have done a good job so far. We at X35 Earthwalker will have to see what Lost in Random accomplishes in the gaming industry. 

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X35 Earthwaker Tails of Iron

Tails of Iron is a adventure role playing game developed by ‘Odd Bug Studio‘ and published by ‘United Label‘ and ‘CI Games‘. Tails of Iron is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Rats have had enough. They ready to go to war. Let’s take a look.

Tails of Iron is set in a world where rats and frogs are the people. The frogs and rats have been at odds with each other for a long time. They have warred and killed each other. Players control Redgi who is the heir to the throne. Your kingdom is damaged, broken even and you need to reclaim your kingdom. After king ratus, beat the frog clan before and had peace, the frogs came back, with a bigger army, after king ratus got old and useless on the battlefield. It’s now your turn to be the hero. 

 

The moment you see Tails of Iron you’ll notice the graphic style. It’s hand drawn 2D. This isn’t easy to do. It takes a lot of time and it definitely works here. The style works for this brutal action which is about rats and frogs. The animations for the characters are excellent for this style. It’s smooth, clearly seeable steps and makes the rats look better. Rats are hated for a reason after all.

Now the frog clan in Tails of Iron also has a leader and it’s Greenwart. He is a merciless leader who will kill all the rats and take total control. The frogs are armed with swords, shields, bows and armour. Some frogs are basically bullfrogs as in they are huge. Players will have to time their dodges to avoid powerful and even unblockable attacks. You don’t fight alone. Players can meet different rat characters who can help you out. So gain companions and fight this serious war.

X35 Earthwaker Tails of Iron

We checked out some Tails of Iron gameplay and it’s what we expected. We do like the layers to the combat mechanics. You have the dodge yes, but there’s also a block and a parry as well. This off course means timing, learning and practicing is needed. There’s different weapons you can wield like sword, spear, bows and even a shield. Each has their own attack styles. There are side quests to complete to get extra gold which means more spending. The kingdom is big and has different biomes, 6 to be exact. So off course that means secrets that need to be found. Find blue prints so you can build new weapons. We definitely like the cooking side of Tails of Iron. You can gather ingredients to cook meals that grant buffs like boosting health. That reminds us of Final Fantasy XV.

Overall Tails of Iron looks like it’s going to be a very good game. Now we hate rats but Tails of Iron is looking cool. We are interested in the different types frogs we will have to face. We know the bosses will be huge. That’s just how these types of games roll. The developers ‘Odd Bug Studio’ have done a very good job so far. We at X35 Earthwalker might just keep an eye on this game. Now Tails of Iron may have violent frog and rat wars but they are too small to be off concern too… the ‘Earth Walk!’ 

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X35 Earthwalker Twelve Minutes

Twelve Minutes is a point and click adventure game developed by ‘Luis Antonio’ and published by ‘Annapurna Interactive‘. Twelve Minutes is said to be coming out the 19th of August 2021 on the Xbox Series X, Xbox One and PC. Rumours about how Twelve Minutes might come to other consoles too but remember they are just rumours.

Twelve Minutes is very simple to understand and we like that. Basically players control a man who is having a romantic evening with his wife. Welcome it was romantic but then a police detective busts into your home and accuses your wife of murder. That’s bad but it gets worse. The police detective beats you to death! Like what the heck. Like this is actually funny. Don’t you just hate it when you are having a quiet time at home and then some random police detective rolls up to your house and beats you to death. You can’t make this up. Except the developers clearly did for this game. Back to what the game is about. After dying you wake up again, twelve minutes before your engagement with the police detective. You are stuck in a time loop until you change the future. You have twelve minutes. So yeah, don’t get beat to death. 

X35 Earthwalker Twelve Minutes

There’s a bit more going on with Twelve Minutes than on the surface. Remember when we said that players have twelve minutes? We meant in real time. You have twelve minutes. You got to think how to use your twelve minutes wisely. This makes us wonder though concerning what Twelve Minutes will offer   as it’s a game with a simple concept. It could get boiled down to trial and error. So how deep is this game. Will it be like the Stanley parable, having many endings and twists. There has to be some depth to it otherwise it will be another quick small game. Something to think about.

We checked out some Twelve Minutes action and it’s pretty much what we thought it would be. We like that what we can see is very limited. You see one room at a time. You can only see what’s there when you enter, like the kitchen for example. The lighting and colours also add to the atmosphere. It can help display dread and fear. You do seem sort of powerless though as the character we control isn’t powerful or special in any way. The guy even had a knife and still lost to an unarmed police detective. The guy can’t even fight good So players need to think outside the box to deal with this evil police detective. We hope to see more gameplay.

Overall Twelve Minutes seems like it’s going to be a cool game because of the curiosity and mystery but an alright game. We are interested to know what’s going on but Twelve Minutes itself hasn’t got enough going on. Work went into this for sure but we need more. The developers ‘Luis Antonio‘ have done an alright job but it definitely looks like more is needed. Now Twelve Minutes may not be a lot of time but it’s more than enough for… the ‘Earth Walk!’

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X35 Earthwalker Lost at Sea

Lost at Sea is a adventure survival game developed by ‘Studio Fizbin‘ and published by ‘Headup‘. Lost at Sea is said to be coming out the 15th of July on 2021 on the Xbox Series X, PS5 and PC. Being lost at sea is a whole problem in of itself but there’s a bit more going on here. Let’s take a look.

Lost at Sea is all about Anna. She is described as being in the later stages of her life. She is now alone though. Which is also a problem. So she’s in a situation where she’s going over her life, her memories. She has to construct her memories though. You must find objects and stuff of interest. Anna is basically thinking about her life and is now asking the question… “Did I do it right?” Many have asked that question but not all. So yeah, help Anna out. Lost at Sea style.

X35 Earthwalker Lost at Sea

Now all this Lost at Sea action takes place on an island. This island isn’t normal. There’s different biomes on the island. Each biome represents a different phase of her life. Players have to explore each biome and phase of her life. This means solving riddles and piecing things together. This is all happening while Anna’s fears are hunting you, chasing you. Your fears are here to prevent you from progressing and keep you in sorrow. 

X35 Earthwalker Lost at Sea  

We checked out some Lost at Sea gameplay and it’s what we expected. It’s more like an exploration chill game with a big focus on emotions and feelings. A game that has some sort of lessons concerning life for players. This game is literally supposed not be about life. We at X35 Earthwalker will be the judge as to wether their advice is accurate or not. Players can take their time. We like the different biomes, the night sky, the lights and even the trees. There’s differently some creativity here and we like that. Lost at Sea shouldn’t have been described as an adventure game though. 

Overall Lost at Sea seems like an average game really but with heavier content. We like the graphics and visuals. The theme is good but we hope it can be handled well. Nothing truly stands out about the game except that beautiful night sky with stars and the orange balloons. Lost at Sea can be great but we need there to be more. The focus should be on the fears and how it looks like a darkness. The developers ‘Studio Fizbin’ have done an alright job so far. We at X35 Earthwalker will just have see what Lost at Sea accomplishes. Lost at Sea may have questions about life but they don’t understand life as well as… the ‘Earth Walk!’

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X35 Earthwalker Recompile

Recompile is a hacking adventure game developed by ‘Phigames‘ and published by ‘Dear villagers‘. Recompile is said to be coming out 2021 in August on the Xbox Series X, PS5 and PC. Recompile definitely looks coo. There’s quite a bit going on. Let’s take a look.

Recompile is all about computer technical stuff. This world is a large ancient mainframe. Players will have to explore this “ancient digital landscape”. You are basically this AI who’s on a journey towards attaining true sapience”. It’ just one big digital adventure. Also we hear that Recompile has different critical paths for players to take and explore. The narrative of the game changes based on the player. Your “play style and choices matter”. So players can expect their own unique experience.

X35 Earthwalker Recompile

You can run, sprint, jump, fight and even more when you acquire the abilities. Don’t forget that Recompile is described as a metroidvania style game. So you will start of basic but will eventually find new abilities and powers. We even saw the ability to literally fly like a jet in a straight line. The game claims there’s “a full complement of powerful weapons and abilities are available”. We hope so. We even saw firearms, off course digital but still a gun. The action here is real.

Read this whole explanation that Recompile has. “The untimely fall of the Seven Suns lead to a millenia of neglect, gradually transforming the Mainframe’s vast repository of code into a race of half-sentient, half-deterministic subroutines. They exist in a state of flux, as if trapped by their programming in a kind of twisted digital purgatory”. We definitely need more information and hope this is clear in the game itself. We do know that the player needs to make choices concerning the beings of the mainframe. Either help them or go against them. Most of them are hostile though so keep that in mind.

X35 Earthwalker Recompile

Let’s quickly go over a big feature of Recompile which is the hacking. Pretty much everything is hackable and you can mess with them. Power grids, the inhabitants themselves, logic gates, locked doors and even massive machines. Thanks to the fact that they are powered by “interconnected logic gate circuitry”. Make certain beings obey your commands. Override, disable and even invert to your advantage. So basically hack everything. Hacking is a huge weapon and ability for you.  

We checked out some Recompile gameplay and it’/s not what we though it would be. It’s definitely all 3D and far more action than your typical metroidvania. We certainly like the variety of locations and how digital and data-like everything looks. It’s designed well. We like the sounds of the lasers, blasts and attacks made. Computer sounds which is very fitting here. We like how there’s multiple options and upgrades available from what we can see. We hope there’s more though. Recompile its about AI, data and computer stuff right? We would imagine that through data there should be endless creative means of upgrading and doing new stuff. Everything looks smooth and still smooth during combat. We are seeing quite the variety of enemies from snake like ones, to drones, shape build ones and others that look more like beasts.

Overall Recompile is looking like a very good game. Very different from what is already out there and we like that. We respect unique games. We like the good pace and platforming. We like the combat and the variety available. We aren’t sure how the finding upgrades and powers work though. We need more information. There’s excellent in game effects and lighting. The developers Phigames has done a great job so far. We at X35 Earthwalker look forward to seeing Recompile in action. Now Recompile may have data, AI and programs but all that too insignificant for… the ‘Earth Walk!’

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X35 Earthwalker Kitaria Fables

Kitaria Fables is an action adventure role playing game with farming elements. It’s developed by ‘Twin Hearts‘ and published by ‘PQube‘. Kitaria Fables isa said to be coming out the 3rd September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Don’t let Kitaria Fables fool you. This is a serious game. Let’s take a look.

Kitaria Fables is set in the world of Kitaria where animals behave like people. Walking around, talking, got jobs, are soldiers etc. You’re in Paw village where you are… farming. Farming? That doesn’t sound like a hardened tough warrior for an adventure but hey it’s a job. So yes, you do farming, you attend to and grow your crops for money and survival. You also can get ingredients for cooking and meals. There’s crafting elements in Kitaria Fables too. Kitaria Fables is an action adventure game with Role playing games and farming elements. Sounds very interesting. We like it.

X35 Earthwalker Kitaria Fables

Kitaria Fables is a big adventure remember. There’s an actual danger and threat to the world of Kitaria. There’s a growing darkness. The areas around Paw Village are getting “increasingly hostile.” In fact the empire has actually called you to investigate. So clearly we are more than just farmers. You will travel the world and reach various different locations. Expect to come across and dive into forests, mountains, swamps and even deserts. We do like the variety but hope they stand out well. So explore to find and discover new characters who can be friends and of course new gear and weapons. Speaking of weapons.

X35 Earthwalker Kitaria Fables

There are real weapons in Kitaria Fables. Melee weapons like swords are here and we have seen a few designs. Some look cool. There’s projectile weapons too like bows. There are spells too. You can freeze enemies to restrict their movements or maybe take a dangerous enemy out of the equation. Maybe just burn your enemies for that additional damage. We know there’s more spells to acquire and weapons which means more options for combat styles. 

What’s interesting for us at X35 Earthwalker is what kind of enemies does Kitaria Fables have. From what we have seen there’s humanoid or should we say animaloid enemies. Animals that wield weapons like bows and melee. So maybe there’s different armies that you need to watch out for. In the forest area there are shield bugs. This shows the areas have their own unique enemies. We did see a forest golem which was the coolest thing so far. After all magic is in Kitaria Fables so magical or mystical beings like golems makes sense.  

X35 Earthwalker Kitaria Fables

What’s really awesome though is that Kitaria Fables has local co-op! Something more games NEED to HAVE! This means double damage, double attacks and equipping yourselves in such a way as to compliment each other. One can focus on freezing while the other can burn enemies instead. So yeah, grab your friend, or family and… well… water crops together… right? 

We checked some Kitaria Fables gameplay and it’s what we expected. It gives us an animal crossing feeling for sure… but except there’s actual combat, monsters etc. We like that after your big dangerous adventure, you come back to a quiet simple farming. We hope to see more of what Kitaria has to offer. The graphics are good for what it is and what design this game is going for.

Overall Kitaria Fables looks like a very good game. Definitely deceptive at first appearance but it’s a real adventure game. Real weapons, real story, a real enemy/threat and many characters all with your own plots of land to do what you do best… farming. We like the cute but serious design that Kitaria Fables has. The developers ‘Twin Hearts’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing Kitaria Fables come out. Now Kitaria Fables may be cute but that doesn’t fool… the ‘Earth Walk!’

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X35 Earthwalker Dying Light 2: Stay Human

Dying Light 2: Stay Human is a action adventure first person shooter game developed and published by ‘Techland‘. Dying Light 2: Stay Human is said to be coming out the 7th of December 2021 on Xbox Series X, PS5 and PC. Dying Light 2: Stay Human has a big number of gamers looking out for it. So what’s new? Let’s take a look.

Dying Light 2: Stay Human is set in a place called ‘the city’. Is this Harran? Not clear but it could be. We know that the events in Harran were over 20 years ago. Basically the virus completely won and it’s ruined the whole world. The city is one of the last places left for humans. Even in such a serious doomed situation, humanity still wants to fight each other and be evil scum bags, instead of working together. Typical right? But hey, we can still run, jump, swing and parkour our troubles away. Players control a guy called Adan Coldwell (last name most likely is wrong) who basically wants answers concerning his past. He ends up in this city.

X35 Earthwalker Dying Light 2: Stay Human

Come on everyone. It’s Dying Light. We all should know what to expect at this point. There’s going to be zombies, some form of super mutated creatures and violent humans as enemies. In Dying Light 1 there was those super mutated that came after you at night and was a real problem. So we expect Dying Light 2: Stay Human to have an even worst super mutated enemy otherwise Dying Light 2: Stay Human would be a fail by default. We can also expect parkour, running, jumping, swinging, sliding and pulling yourself up ledges etc. Dying Light was already serious so we expect more for this big sequel. So what will they do? 

We have seen the three factions in the city and this is how you know the humans here and are stupid. There’s the ‘survivors’ who build many safe zones and are very adaptable to whatever situation that comes their way. ‘peace keepers’ who are basically;ly soldiers who are want to create, keep and enforce law… even on those who don’t agree. ‘renegades’ are basically ex prisoners who want total dominance and control over the whole city. It’s clear who sucks and who seems more normal. ‘Renegades’ are dangerous criminals, ‘peace keepers’ are dictators and ‘survivors’ just sound like people who want to live. We aren’t impressed with the three groups but we do like that they are clearly distinguishable from each other by their uniforms. We have high expectations for Dying Light 2: Stay Humans. 

X35 Earthwalker Dying Light 2: Stay Human

We checked out some Dying Light 2: Stay Human and it’s what we expected which isn’t a good thing here. Sure they polished some stuff like deflecting and blocking. You can dash to evade and dodge attacks. There’s mechanisms like jump pads for extra height. The ability to roll on landing to reduce damage, fast swapping and use of items, weapons and crafted stuff. The combat is much better and way faster. We like the dangers of sneaking into nests to get some rewarding goodies but you have to be patient, quiet and keep cool. Huge risk (so they say) but big reward. There’s more to do and there’s more layers to the features in the game which is all very good. We didn’t care about Dying Light 1 and haven’t seen anything to make us care about Dying Light 2: Stay Human. 

Overall Dying Light 2: Stay Human seems like a very good game but we aren’t excited. We wanted more. We wanted something different added in as well. Dying Light 2: Stay Human does look fun and clearly better than the first game. We like what we see. We like that there’s parachuting, basically, to help traverse around the city at least from great heights. There’s quite a bit to talk about but we will keep this short. The developers ‘Techlands’ have done a very good job with this game. We at X35 Earthwalker will have to just hear what happens with Dying Light 2: Stay Human. Now Dying Light 2: Stay Human might have the city but even it isn’t good enough for… the ‘Earth Walk!’

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X35 Earthwalker Hoa

Hoa is a platformer adventure game developed by ‘Skrollcat Studio‘ and published by ‘PM Studios‘. Hoa is said to be coming out the 21st of July 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Hoa is looking cool and we like what we see but we have our own concerns and can see issues. Let’s take a look.  

Hoa is about… well… Hoa. Hoa is the main character in this huge magical world. There’s huge trees, funny creatures and lots going on. Hoa is out discovering her own story on this journey. Yes, this is weird already. The main things about Hoa, the game, not the character, is that it looks beautiful. That jumps out to you the moment you see it. It’s nice to see something like this in the gaming world. We like art based stuff that looks so good.

X35 Earthwalker Hoa

Let’s get straight to the issues concerning Hoa. First of all the main character Hoa looks pathetic. Totally lame. We saw the beauty of the game and was like “wow, we like this”. We saw a small creature and thought that wimpy small thing is an enemy or A.I. creature. We were wrong. Once we learnt that’s the character bee instantly lost interest in the game. The boy from Limbo didn’t look lame in that game, it fit. Ori looks fantastic in Ori and the Will of the Wisps. This character… we don’t like it. Honestly we hate this character and we don’t even know anything about Hoa (the character) yet. This character is the biggest problem for us. This character, Hoa, alone is enough to probably make gamers write the game off without giving it a chance.  

We checked out some Hoa gameplay and it’s what we thought it would be for the most part. We like the Hoa world. We like the different creatures. We like the particle effects. They look great. We like the bunny bug, we like that beetle creature in the forest who is friendly. We like the animations in Hoa too. Very good. Just watch the wings moving on that big caterpillar bug in the forest. Looks fantastic. We like the music and how calm Hoa is. The music is very good and clearly good work went into making it. This is a calming atmosphere and fr gamers to take their time and tho on a journey without fear. What they have done here is great. We just hate the character. Seriously. 

Overall Hoa looks like an excellent game. It has many strong points. Looks great, sounds great and most likely gives a good feeling. Game looks easy but it was designed to be that way. So it isn’t a real negative since it’s intentional game design. Hate to say this again but the mai character, Hoa sucks. It looks stupid and is so lame. It puts us off Hoa. The developers Skrollcat Studio have done a very good with this game. We at X35 Earthwalker looks forward to seeing Hoa release. Now Hoa might have a magical world but it’s all dull and boring when compared to… the ‘Earth Walk!’

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X35 Earthwalker We were here Forever

We were here Forever is a co-op puzzle adventure game developed and published by ‘Total Mayhem Games’. We were here Forever is said to be coming out in the forth quarter of 2021 on the Xbox Series X, PS5 and PC. We were here Forever has a tough genre right here. They need to bring something special. Let’s take a look.

We were here Forever is a rare case for us. This game didn’t interest us at all but we wanted to give it a chance as people still worked hard on it and so does deserve a chance. By the way this game is 2 player co-op ONLY. No solo where you control both. Nope. Two people at all times.

What’s We were here Forever about? The games description says “You and your friend are trapped in the realm of Castle Rock with no way out – were you betrayed, or simply not that clever? Work together to explore and solve puzzles in this mysterious Antarctic adventure. Be aware, nothing is what it seems – there are dark secrets hidden in the shadows. Will you be able to escape?” Now this does sound cool but as we mentioned earlier there’s a problem.

X35 Earthwalker We were here Forever  

We were here Forever has a very difficult genre. This target audience of gamers is very precise so already there’s less people interested. This means We were here Forever needs to be something special or got a secret weapon to bring in the players. We don’t want We were here Forever to be another case of a great game that many didn’t even give a chance. Now We were here Forever is part of a series. The previous titles are: We were here, we were here too and we were here together. These games are all connected. Fans of the series knows what to expect. You know what time it is.

We really like the concept here that you and your partner must both communicate with each other through walkie talkies. You have to be each others “eyes and ears”. You might be in a position to see what your partner is controlling with a mechanism. Or you stumbled into danger and your survival depends on your partners actions. Communicate is key. So watch each others backs. This does give you some ideas on what the puzzles will be. As in their nature and solutions. So we don’t expect anything really difficult.

X35 Earthwalker We were here Forever

We checked out some We were here Forever gameplay and it’s mostly what we thought it would be. First person action, warm clothing to counter the incredibly cold environment of Antartica. What was cool is some of the threats here. There’s lots of danger and some more powerful than others. We have been teased with a jester who seems like a crappy being for sure. The game teases with this line, “you’ve met the Jester, but is he even the most powerful being within the walls of Castle Rock?” This should get players concerned. What else is out there? What’s their nature? We got questions for sure.

Overall We were here Forever looks like it’s going to be a good game. First impression gave it a lame boring look but on closer inspection we can see some real danger and action up ahead. We hope they make that happen. We already hate the jester. Looks like an idiot. The developers ‘Total Mayhem Games’ have done a good job with this game so far. There’s two paths they can go, we at X35 Earthwalker hope they pick the clearly better one. Now We were here Forever may have walk talkies but the range is too small for… the ‘Earth Walk!’

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X35 Earthwalker Judgement Game

Judgement is an action adventure game developed by ‘Ryu Ga Gotoku Studio‘ and published by ‘Sega‘. Judgement is said to be coming out the 23rd of April 2021 on the Xbox Series X and PS5 but already out on PS4. Judgement does look serious but we will keep this G-blog on the shorter end. Let’s take a look. 

Judgement is all about a disgraced lawyers who’s seeking redemption. This would be not that hard of a task except that the world in judgement is full of trouble, corruption and despair. The detective known as Takayuki Yagami aims to discover the secrets in the heart of kamurocho. This truly is a bad place. Not the worst but very bad.

X35 Earthwalker Judgement gaming blog post

Now in case you didn’t know Judgment is from the same guys who did the Yakuza series like Yakuza: Like a dragon. Matter of fact, Judgement is a Yakuza spin off. So expect similar things, rules, gangs etc as it’s the same universe for sure. Yakuza fans should therefore enjoy Judgement. 

Combat in games like this truly matter. One star game from the past that was about detectives, handling crime and had good combat was ‘True crime New York City’. Combat matters. It needs to be effective and have options for players.Judgement has two main fighting styles. Crane style which is best for handling groups of enemies and Tiger style which is all about focused combat so best for facing one foe. We wonder how accurate those styles are though.

X35 Earthwalker Judgement combat system

We checked out some Judgement gameplay and it’s what we expected. Go around, check out the area but use your skills when needed. This applies to detective work too. You forgot that you’re a detective didn’t you? There’s weapons, skills and off course EX actions. Judgement wouldn’t be in the Yakuza world if it didn’t have EX actions to bring in the powerful but very silly moves in combat. Yep, Judgement is about that action for sure. 

Overall Judgement just looks like another cool and good game. The combat is fast paced and looks flashy too. There’s lock picking and useful skills. We like how the Crane and Tiger fighting styles are clearly identified. The graphics and visuals are very good. Remember that Judgement is coming to Xbox Series X and PS5 so expect improved visuals and performance (especially on the Xbox Series X). The developers ‘Ryu Ga Gotoku Studio’ have done a good job with this game. We at X35 Earthwalker will have to wait and hear what Judgement gets up to. Now Judgement may have some cool combat but those styles would be ineffective against… the ‘Earth Walk!’

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