Fort Boyard is a new action party game developed by ‘Appeal Studio’ and published by ‘Microids‘. Fort Boyard is coming out the 27th of June 2019 on Xbox One, Nintendo Switch, PS4 and PC. Fort Boyard is legendary but will this game be legendary? Let’s take a look.

If you don’t know anything about Fort Boyard, then shame on you. Shame on you. Come of your electronic device for a while, go sit in the corner of your room and think about what you’ve done for a while. Just joking. Fort Boyard is like Crystal Maze as it’s a show where real people compete and take on challenges, normally physical to hopefully win prizes. Sort of like Jungle Run. So friendly, all laughs, competition for prizes and aired on TV. Now Fort Boyard is getting it’s latest game.

So if you did a little research on Fort Boyard then you instantly know exactly what the game will be about, what it will offer and what it’s trying to recreate for players. Remember that Fort Boyard is also a party game so that means multiplayer. So like Mario Party, grab some friends and work together to get the gold. After all, those tigers don’t need it. Seriously what will tigers do with all that cash and gold?

There’s many activities and challenges in Fort Boyard. Gather all the keys and do your best. Honestly guys there isn’t that much we can really say about the game. Once you see it for yourself then you truly understand it all. There doesn’t appear to be secrets or anything it’s just a straight up action party game based on a TV show that many have watched. Here’s some additional information on the Fort Boyard game:

  • There are four playable characters
  • 4 collectible keys
  • There are some activities that can be unlocked through collecting clues
  • probably 12 activities in total
  • In multiplayer you can work together or play against each other

We checked out some gameplay and it definitely looks like a Nintendo game. Colourful, nice graphics and seems easy and straight to the point. There really isn’t much to say at all. There’s like a bull riding challenge, water surfing, ducking and jumping to evade getting hit and more. Just fun.

Overall Fort Boyard just seems like a fun action party game. If you like Fort Boyard or just want another game to play with friends or family then that’s what this does. Again, there isn’t much to say about this. It is literally what it is. The developers ‘Appeal studio’ did a good job with this game. Now Fort Boyard may have a game but what’s not a game is… the ‘Earth Walk!’

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Sea of Solitude is a new adventure game developed by ‘jo-mei games‘ and published by ‘Electronic Arts‘. Sea of Solitude is coming out the 5th of July 2019 on the Xbox One, PlayStation 4 and PC. This gamer is said to have a strange world with strange rules. Trust us. Let’s take a look.

The story in Sea of Solitude is not so simple. Players following around a girl called Kay. She is struggling with loneliness. That can sound very normal but in the world of Sea of Solitude loneliness can turn people into monsters. That’s right. So that explains why she looks like a monster right now. Is this all symbolic? Is this not really happening? It’s a whole big world to explore. 

You will explore a flooded city in multiple ways. Sea of Solitude gives options. There’s a boat, more like a speed boat which is perfect for going across the waters fast and easy. You will have to get out on foot, run, climb and traverse the area. Lastly you can swim in the water yourself and dive under to explore the rest of the flooded city. There can be something under there… and there is. 

Clearly, you aren’t alone in the sea of solitude. There are other monsters and we mean real monsters. There’s one that is swimming around in the sea, a large eel shaped creature that is fast and big mouthed. This monster makes you not want to go into the water. Seriously you won’t stand a chance against that thing in the water. There’s another big monster that’s basically a giant raven that also doesn’t look that friendly but as mean looking as the sea creature. There’s another that reminds us of the Shadow of Vincent  from Catherine. A giant woman who looks like she was submerged in water. Creepy. There’s more too.

Literally this suppose to be some sort of emotional journey or something. The city we believe is suppose to represent her mind or something. We don’t believe she actually is turning into a monster. The water levels and flooded city changes as you progress. This will effect the level itself and new places should come accessible. The fact that the city is flooded is a bit symbolic too. Her mind is troubled and the struggle with loneliness is effecting everything else in her life like how the flood effects everything else of the city. Connected? We think so. So expect to get some feels over Sea of Solitude. You could say that the Sea of Solitude is quite ‘deep’. See what we did there? 

We checked out some Sea of Solitude gameplay. It’s sort of what we thought it would be but creepier. A lot of exploration, a big threat looming in the distance and hanging around, keeping players worried and wondering when the encounter with that danger will happen. You can’t be too afraid of monsters as players will need to face them. Not only to progress but also learn more about Kay and what’s going on. There’s a number of creepy/scary stuff so prepare yourself for all of that. There’s the hands reaching up from the waters giving off a river styx, the hands of the damned type feel. The shadow people watching you as you walk through an area. Lots going on and we like that players will have to get a bit brave to search underwater and certain places where you see or remember danger. 

Overall Sea of Solitude does seem like another mystery, emotional exploration game but not as explorational like Shape of the World, Beyond Blue and Abzu. There is some horror aspects here for some players too. We like what we see so far. We definitely like creative stuff and does make us wonder about some stuff. The graphics are looking good too. The developers ‘jo-mei games’ have done a very good job so far. We at X35 Earthwalker want to see some good stuff concerning this game. Now Sea of Solitude might be deep but what’s way deeper is… the ‘Earth Walk!’

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War Tech Fighters is a new space action game developed by ‘Drakkar Dev‘ and published by ‘Green Man Gaming Publishing‘. It is coming out the 27th of June on the Xbox One, Nintendo Switch and PS4 but also the 25th of July for PC (steam). So big robots, lasers, explosions, sort of like an anime. Let’s take a look.

In the world of War tech Fighters, there’s a big battle going on between two armies. Let us explain. The rebel colonies: Hebos and Ares have decide to join forces and work together to fight against the empire… the zatros empire. They certainly don’t have the numbers or machine advantage but they do have what’s considered “the deadliest weapons ever built”… War Techs. Think of them sort of like transformers but not alive and has more fire power. These War Techs will make all the difference and give the rebels a chance.

Since War Tech Fighters this is a space action game, everything will take place in space (no you don’t say). This means space crafts, giant space carriers, small fighter ships, high speed strikers, lasers, explosions and great risk. Think of War tech Fighters like one of those robot anime with people controlling them and they face other machines just like them but off course different strengths, skills, weapons and stats. That’s probably the best way to imagine it.

There isn’t that much to say about War Tech Fighters. It’s a giant robots, space battle action game. Off course these War Techs are made for combat. They have blasters, missiles, lasers, long range weaponry and when things get a bit too close, use those melee weapons like shields and swords. So there is no safe zone for the player. You can always get attacked so keep your mobility high and your damage output.

What we did find interesting is that players can either fight in first or third person view. It’s always great to provide the options. Now a game like War Tech Fighters off course need some level of customisation and it does. A lot! It’s been said that there are thousands of possible combinations thanks to the range of colours, different mechanical parts and off course the weapons themselves.

There is also another game mode called ‘survival mode’ where you literally just survive for a s long as possible with numerous and dangerous enemies all aiming to take you down. This isn’t just for passing time though and players can earn rewards in the process. So there’s a reason to play it.

Your War Tech is some static simple machine. Your War Tech can level up. You gain experience through combat and through exploration. While exploring you can find hidden project parts which grant you access to new swords, research projects, shields and war tech sets. So rewarding players for exploration is a good move. Off course a game, that has space as your playground, needs big exploration. 

Now for smaller details in War Tech Fighters. Over 180 upgradable robot parts, repayable missions, 33 campaign missions and even perks that come with your shields and swords.

We checked out some War Tech Fighters gameplay and things look real good. It’s what we expected. A lot of side strafing, homing blasts, lasers, multiple enemies and a whole lot of space (see what we did there). There are enemies that are huge carrier ships, some look like stations, there are smaller fighters that move at fast speeds and worse off all there are other War Techs too and they also have a range of equipment and weapons so don’t take them lightly.  

Overall War Tech Fighters does seem to do it’s job. Getting launched into space at high speeds, zooming around dodging attacks and projectiles while destroying enemies with big explosions and a range of weapons. The graphics look very good and the details on the War Techs is very good too. It’s literally a space action game. The developers ‘Drakkar Dev’ have done a very good job with this game. We at X35 Earthwalker will have to see what will happen with War Tech Fighters. Now War Tech Fighters may have space battles but the only thing truly out of this world is… the ‘Earth Walk!’

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Riverbond is a new hack and slash dungeon crawler game developed and published by ‘Cococucumber’. Riverbond is said to be coming out in the third quarter of 2019 on the Xbox One, PS4 and PC. A game like this looks very welcoming but we all know it can’t be that innocent and safe. Let’s take a look.

The story in Riverbond is quite interesting. Players head out on a journey, which takes place down a river. Get it? This isn’t an ordinary trip. It’s an enchanted river and the lands are continually shifting and moving. The world is collapsing and so there isn’t much time. Player must also rebuild the passage that goes to the great beyond. Whatever that is. So players have to save the world by the looks of it by figuring out what’s happening and the solution has to do with the great beyond. Interesting but still simple.

Now Riverbond takes place in a voxel world. What’s a voxel world?… well… A voxel represents a value on a a grid. It’s all 3D though. Think of it as cubes placed together. So if Riverbond has a voxel world, basically the style of the game is all cubes. The lands are made from cubes, the characters, and the water is designed in a cube style. It’s easier to understand when you see the game yourself. When you do however; the first things or should we say game that comes to mind is… Minecraft. The world world and characters and stuff is basically cubes. Blocky. 

This style obviously gets attention and when done right and with the right colours, can look really good. Even better is the fact that the voxel world in Riverbond is destructible. So be careful of what you destroy. There is real time physics s don’t think for one moment that the block will just stay in the air. Gravity is at work. There are 8 worlds and each off course is different and have their own threats and obstacles. Speaking of threats, since it’s a hack and slash, expect lots of combat, many enemies and lots to slow you down. There are even bosses as well. The developers have described them as deadly but cute. 

There is said to her over 50 different weapons and guns. Good to see that there is some variety to the combat. Long ranged combat and off course close range slashing. Best of all though is that Riverbond is multiplayer. That’s right, 1-4 local. So not only can you invite friends and family over to play, you don’t have to save the game and go to the menu to bring them in. It’s drop in, drop out style meaning they just have to hit start and they jump in where you are. That’s an excellent option. Great job developers. That’s what we like to see. Riverbond about to get some action from gamers.

We checked out some Riverbond gameplay and it’s what we expected based on the games description. You run around as a small character wielding large weapons and fighting through the many enemies. There are different skins for players to unlock like the shovel knight skin. Big enemies that have dangerous attacks, you can destroy structures and pillars, knock down bridges, smash through trees and much more. The co-op multiplayer looks fun as you can all team up against enemies and turn the tables thanks to the extra back up. We hope Riverbond has a means to make the game difficult even when there’s four players attacking enemies. We wonder if the game is difficult at all.

Overall Riverbond does so far look like another little fun game. Nothing huge and complicated at all. It seems like another game that we can get friends to quickly play and have a laugh and fight together. The graphics are very good for it’s style. The level design is good too and shows good creativity. We like the variety of enemies from pigs and crocodiles to golems (we think it’s golems). We like what we see. The developers ‘Cococucumber’ have done a very good job so far. We at X35 Earthwalker look forward to seeing what Riverbond has to offer gamers. Now Riverbond may have a collapsing world but even that isn’t as serious as… the ‘Earth Walk!’

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We. The revolution is a new historical strategy game developed by ‘Polyslash‘ and published by ‘Klabater‘. It is said to be coming out the 25th of June 2019 on the Xbox One, Nintendo Switch and PS4 but already out on the PC. This game looks like it’s going for the serious atmosphere. Let’s take a look.

In We. The Revolution players are dropped in France. Not the France we all know but France, in Paris during the French revolution. It’s the year 1794 (according to their website). Players control a judge. Well not exactly the honest type as he’s described as a gambler and alcoholic. As a judge, you will be overseeing, listening to and passing judgement concerning the cases brought to you. You will be dealing with regular people, revolutionaries, criminals and even your enemies. Decide their punishment or decide to let them go.

Sounds easy and fun doesn’t it? WRONG! The whole of Paris is watching your and your decisions in We. The Revolution. There are factions in France who are seeing whose side you are taking. They also want you on their side. Will you favour one faction over another? There are off course consequences for these decisions. Will you stay neutral and be a honest judge? Liar. Look at you trying to sound noble. Let’s if you stay honest when it’s your family on the line. That’s right. Your characters family is involved. What if your loved ones commit a crime, will you have them executed too? 

So yes there will be some serious decision making, but you will be fighting for the life of your family and your own life too. We. The Revolution in a way reminds us of ‘Papers please‘. Where you have a serious job, your life is on the line, must manage job and family at the same time and there can and will be serious consequences depending on what you do. You could get executed as an enemy of the revolution. The guillotine will be seeing a lot of action in this game. 

There will be multiple scenarios in We. The Revolution, many names and different characters in this game and they will hold certain positions, want certain things and have certain influence and impacts in the game, so players need to take all this into account. You could end up having certain people replaced in terms of position and job. You might end up removing someone from power who is actually loyal to you with someone who will try to ruin you, or better get you killed.

We checked out some We. The Revolution gameplay and it is deeper than we thought. In order to ask questions, you must unlock them which will require linking and some thinking from the players. You will have lots of information presented to you, from gossip, the expected results of different people and factions and more. You can even see the political hierarchy and where you rank in all of France. Your aim is to also take over France if you choose and increase you reputation. There’s a lot going on here.   

Overall We. The Revolution seems like a good game. Lots of cutscenes and quite the story to tell. Many decisions, many actions and thanks to a randomisation of events that take place in the game, players will not experience the same play through of We. The revolution. Graphics is the polygon style and it works quite well here. This game definitely seems well thought out. The developers ‘Polyslash’ have done a very good job with this game. We at X35 Earthwalker will expect to see more of We. The Revolution. Now We. The Revolution may have an oppressive atmosphere but you get the best atmosphere when you do… the ‘Earth Walk!’

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XIII is a new first person shooter game developed by ‘PlayMagic‘ and published by ‘Microids‘. It is coming out the 13th of November on the Xbox One, Nintendo Switch, PS4, PC and Mac. XIII is actually a remake of a 2003 release so there should be some fans excited for this one. Let’s take a look.

In XIII the story basically that you are a  very skilled and talented soldier who has been accused of  killing the president. The president of the United States of America. This is bad already but it gets worse. You have also lost your memory. It gets worse. You wake up to find yourself on a. beach wounded. Talk about a rough day. You do have a lead though in terms of figuring things out. You have a small key and the tattoo ‘XIII’ on you. Your name is thirteen. There you go. That’s the story.

So off course the government will be looking for you in XIII. The army will be your enemy as they try to take you out. Remember that this is a first person shooter. So expect bullets, heavy fire, explosives, grenades and more. It’s not exactly all straight up gun battles as you can get stealthy and take enemies out one by one, especially in situations where you will die. Below is an image of the previous old release.

By the way, this game is based on the first five volumes of the comic book series. That’s a little information for you. There currently isn’t that much information on XIII as it’s coming out quite later. So if you are interested in XIII then its up to you to keep an eye out for the incoming information.

We looked at the old 2003 release and it’s gameplay and it seems like a standard first person shooter game. Nothing stands out to us so this remake needs to step everything up. The graphics off course needs to be excellent, the animations need to be smoother and more detailed. There has to be a wider range of weapons and properly some form of upgrade system for the weapons. Maybe new enemies too but since it’s a remake they have to keep it similar to the original. So we hope the developers get creative with it.

Overall XIII seems alright for now. Off course more information is needed and this post was more about just alerting some gamers about this remake coming out out. Now we hope the developers ‘PlayMagic‘ do a good job with this game.  Now some have been waiting for a XIII remake but many more have been waiting for… the ‘Earth Walk!’

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Cat Quest II – The Lupus Empire is a new open world action RPG developed by ‘The Gentlebros’ and published by ‘PQubed Limited‘. Cat Quest II – The Lupus Empire is said to be coming out in the second quarter of 2019 on the Xbox One, Android, Nintendo Switch, IOS, PS4 and PC. Now if you like cats, this game might be for you. Let’s take a look.

In Cat Quest II – The Lupus Empire the world os basically cats and dogs with off course more emphasis on the cats (not barking fair). There’re two kingdoms and they are at war with each other. They are: the cats of Felingard and the advancing dogs of the Lupus Empire. Why can’t cats and dogs get along? Cat Quest II – The Lupus Empire tells the “tail” of two kings who have to work together in order to reclaim their thrones. This is where the player comes in. Control the cat and dog and do your best to get your thrones back. Off course it won’t be an easy journey.

Those who played the previous Cat Quest game will somewhat know what they are getting into when they enter Cat Quest II – The Lupus Empire. Except this time there will be more battles, more explosions and more magic to make you into a fur-midable enemy. Cat Quest but basically bigger and expanded upon. There is a wider range of attacks and weapons too. Some of the new weapon types include staves and even master swords. Obviously master swords are better.  

Cat Quest II – The Lupus Empire allows two player co-op. Someone controls the dog while the other controls the cat. Readers should hopefully by now know how we feel about co-op in games. Players should have the option of playing with friends and others in local co-op. Good move developers. Even more good since there are dungeons to dive into explore. Your team mate can help watch your back as there are traps in there. Challenges and problems are easier to solve with others.

Like with other RPGs players need to get tactical and quite creative. Players should make combos concerning their abilities, weapons and more. For example the attributes of the passive abilities allow for  quite a bit of options. There’s more to this game than just simply hitting attack all the time. Get the right timing for dodges and evade all damage, know what types of enemies you are facing and what’s the best way to put them down.

There are side quests too in Cat Quest II – The Lupus Empire. What RPG doesn’t have side quests? They aren’t suppose to be just missions to pass the time. Each one is said to have it’s own story which off course will help explain what’s going on in the Cat Quest II – The Lupus Empire universe. The lore will be expanded and probably hear some interesting stuff.  

We checked out some gameplay and it’s not what we thought. How you move around on the map is very cool. You are literally running from area to area, walking around ponds, seas and seeing all the world structures too. Also enemies will just run up to you too and try to “axe” you a question. Cat Quest II – The Lupus Empire has actually gave us a bit of a surprise. Not bad. From what we have seen, the graphics look very good and the sounds are good too. Clearly good work has went into this game. 

Overall Cat Quest II – The Lupus Empire seems like a very good game so far. From the smoothness of the gameplay to how expanded it is. There’s quite a bit going on in this game and we like what we see but the game does seem to easy in terms of combat and difficulty. It looks so easy to evade and handle enemies and we hope there are more enemies and greater difficulty. The developers ‘The Gentlebros’ have done a good job with this game. Now Cat Quest II – The Lupus Empire may have some serious cats and dogs but none are as serious as… the ‘Earth Walk!’

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Devil's Hunt

Devil’s Hunt is a new third person action game developed by ‘Layopi Games‘ and published by ‘IC Entertainment‘. Devil’s Hunt is said to be coming out in the third quarter of 2019 on the Xbox One, PS4 and PC. Will this Hell game be any good? Let’s take a look. 

In Devil’s Hunt players take control of Desmond was the son of a rich entrepreneur who is now in the middle of a huge war. A battle between good and evil, angels vs demons. Desmond is being called the sole factor in this war. Strange that a man is the factor in a war between super natural beings but whatever it’s a video game. So what’s special about Desmond? More like what’s smart about him as he signed a pact (that always goes well right) and now he has demonic powers and has become Hell’s executor. Who’s side will he take?

That’s right. In Devil’s Hunt, players will need to decide who’s side they are going to take. The demons or angels. Your decisions in this game will decide the fate of the world and off course humanity. Players should have much to enjoy Devil’s Hunt thanks to the story and in game lore. It’s suppose to be quite deep. The developers claim to have numerous cutscenes. On their official game site is says, “One and a half hour of high quality in-game cutscenes”. They sound very proud of their cutscenes.

Yes you will be fighting demons in Devil’s Hunt. So far Devil’s Hunt may have reminded some gamers of another Hell fighting game… Dante’s Inferno. Yep, like with Dante, you must fight demons using the demonic powers you have acquired to survive and make your way through Hell. This kind of concept hasn’t been done well most of the times by different games. Only Dante’s Inferno hell traversing, demon slaying gameplay was good. We hope Devil’s Hunt can pull it off. Besides, they aren’t going for a horror approach but an action one. 

There are a wide range of attacks and abilities for players to gain, try out and work with. Slash and tear with your demon claws, punch in the face of demons with your fists and more as you combine the new demon powers with the skills you have as a human. There are loads of enemies so off course there needs to be different strategies for facing certain types. The combat has to stand out to make this game stand out. 

We checked out some gameplay and things look quite good so far. The Doom’s grenade, ground slam and eruption attacks already show off a bit in the variety of attacks but everything, mainly the animations seem quite weak. We hope this is just because it’s early game development and not anything like the finished product. Players will need to keep their eyes open for hidden areas, secrets and mirrors which are to be smashed. We like that demons can harm their allies too in they are in the way of an attack. There are quick time events too like a demon suddenly grabbing you etc. There’s a number of good mechanics 9n Devil’s Hunt. What it needs is a quality boost and hopefully a good variety in boss or mini boss enemies.

Overall, Devil’s Hunt looks like an alright game. Once the quality and smoothness of the animations, sounds and gameplay gets boosted, this game will definitely be good. The focus and work that goes into the story is very good. Seems like a fun demon smashing game for now. The developers ‘Layopi Games’ did a good job with this game. We at X35 Earthwalker hope to see more of what Devil’s Hunt has to offer. Check out some gameplay for yourself. Now Devil’s Hunt may have demons but they are no match for…the ‘Earth walk!’  

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The city in Frostpunk

Frostpunk is a society survival game developed and published by ‘11 Bit Studios‘. It is said to be coming out within the third quarter of 2019 on the Xbox One and PS4. It’s already out on PC. Now this game is suppose to be a serious survival game with consequences concerning players decisions. Let’s take a look.

In Frostpunk, players will have to be responsible for the last city on earth. This city is set in the middle of a frozen wasteland area. The people have developed steam powered technology in order to counter the freezing cold. Players must build this city, expand and make sure to keep it a place where the community can survive. Do you think you can do that?

Off course Frostpunk isn’t as simple as now we have money so let’s build this tower and now we get energy so let’s expand. No! Frostpunk makes everything serious. Players will constantly need to make decisions. Decisions that seriously effect other things. Decisions that can be real difficult. Decisions that can even be cold (get it?). For example you could choose to enforce child labour. This will off course allow more work to be done and speed up processes etc but then children will be put to some seriously hard and maybe even dangerous work. What if someone gets hurt? So it’s about balancing your moral code with what needs to be done for survival. Is the lives of a few acceptable for the survival of many to you?

So that’s basically the game. Build your little place into a city eventually while keeping close eye and management of your supplies. Meeting the needs of the people, doing what’s right, creating laws, punishment for crimes control the propaganda and more. Now there is some more still. For example exploration of the outside world. You can’t just stay caged in for too long. So going outside to find new things, resources or even to just learn about what’s happening out there and the history of this frozen world of Frostpunk. 

Yes we know Frostpunk is way more detailed than how we are explaining but we are just boiling it down. You must decide how much funding needs to go into the propaganda centre which creates and brings the news to people’s homes. Off course this can easily be corrupted. Watch out concerning the hope of the people and their content with life in the city. If people lose the will to live then it’s over for them and for you. If there’s no hope then what’s the point in carrying on working.

Even after you have made decisions things don’t end there concerning the matter. There are levels and even a progress tree that shows in what direction you can advance that project or decision in. You can see the impacts it will have but it’s up to players to see and think long term. There is even reaction moments too. As in a decision may have triggered something else or something happened during that project. For example, remember the child labour thing? Well a child could get injured while working. This off course will not be pleasing to parents. Do you then decide to continue with the child labour, restrict the child labour or completely abolish child labour? Think about it. Do you need the extra hands that badly? 

There’s an endless mode where players can go on forever. Hence the name endless. Frostpunk received new game modes, maps mechanics etc. Do some exploration and you might just find some more people out there. Off course to survive in situations like this, man needs to develop new means and way of achieving and moving forward. So players need to develop technology. So automatons which are self powered, and really advanced infrastructure are all possible. Even airships which will make travelling much safer, easier and faster. Lots to learn and achieve in Frostpunk.

We checked out some gameplay and Frostpunk seems like how you would expect a city management to be like. Highlight and select sections and buildings, then check the requirements, then select from the options in the menu. See the stats and numbers of the city. People who play sims will probably feel quite comfortable here with how the management works. It’s not some a big action game with lots going on in your face. It’s something that gamers will have to see for themselves. So check out some gameplay videos. Trailers don’t really explain that much.

Overall Frostpunk seems like the kind of game that it serious like ‘Papers please‘, manageable like Sims but casual though. It’s one of those games that a certain audience of gamers would be into. The developers ’11 Bit studios’ did a good job with this game. We at X35 Earthwalker will just have to hear what goes on with Frostpunk. Now Frostpunk may have a cold situation going on but it’s not as serious as… the ‘Earth Walk!’

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Ascendance – first horizon is a new first person platformer game developed and published by ‘Onevision‘. It came out the 10th of May 2019 on the Xbox One and. bit later on PC (steam). This game is suppose to giver players a different experience. Let’s take a look.

In Ascendance – first horizon, there isn’t that much of a story really. It’s just the players going on a journey. This whole Ascendance world is suppose to be magical to some extent and off course not realistic. Off course you are up in the sky which is why your platforming skills better be at least half decent. This game is suppose to be relaxing, so no tension, no stakes, nothing. Players just take their time through the whole thing.

Now Ascendance – first horizon should remind some gamers of other games with similar styles like Beyond Blue, Shape of the World and Abzu. They are similar because it’s all about the atmosphere, relaxing, calm and no danger at all. There are no enemies or threats lurking around. It’s just the player and the journey. Well one semi difference is that since it’s platforming players need to avoid falling down and failing. One bigger difference though is that players have “mysterious abilities” which are essential and are used to progress through the world.   

There is currently 3 levels in Ascendance – first horizon. Each one is very different in terms of looks and style. One looks more like over a sea while another looks like a desert and another looks like a neon city sort off. The variety in the design needs to be more unique as the levels still seem too similar. there is said to be hidden secrets too. So be an explorer while going through the levels and you may just find some secrets.

We checked out some Ascendance – first horizon gameplay and it’s what we thought it would be. You jump like the Master Chief from Halo and things are very smooth. If you fall of you are placed right back on the same platform. The music is definitely all about atmosphere and it’s calming for sure. The game does seem like easy mode though. There is no challenge at all. Objects to interact with that create more platforms and help shape the world. The world forms and changes around you. It has been said that more levels, mechanics and even a time mode is going later in an update.

Overall, Ascendance – first horizon looks like a good game for what it is. It’s suppose to be simple and something that most people should be able to play and get through without any difficulty. The music is good and so are the graphics but this game needs more levels and soon. The developers ‘ Onevision’ did a good job with this game. Now Ascendance – first horizon may have a unique world but it’s not even close to being as unique as… the ‘Earth Walk!’

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