Circuits is a musical based puzzle game which was developed by ‘Digital Tentacle’. It’s already out on PC but will be coming to the Xbox One the 16th of December. Now Circuits has a simple concept but it’s sort of deep. Let’s take a look.
Circuits looks so simple, that’s because it is. It’s concept is truly simple but Circuits is a challenging game. Now in Circuits you have to reconstruct a song that has been messed up and sliced up. Now how will we go about doing this. the answer is ‘music’. The music is the key. Players will have to listen carefully to the song to be able to reconstruct the whole song. So those who love music should like this game.
There are currently 25 songs which means 25 levels which is a good amount by the way for what circuits is. Now don’t start asking us what kind of music there is because we do know. There is some orchestra, which was composed by David Garcia by the way, some electronic ambient and even some dubstep. We believe there will be a bit more.
We checked out some Circuits gameplay and we can confirm that it is a unique game. The concept here and how it’s done is definitely different from any other game. Circuits definitely requires players to have a good ear and the ability to focus. Off course there isn’t much emphasis on graphics and looks because the developers wanted all the focus to be on the music and ears. For what it is, the graphics are good and things do look nice. the music has been said to be awesome. It’s definitely a puzzle game and takes some time to progress in.
Overall, circuits is very unique. It’s new. It’s different. It’s musical and it works. Many have had things to say about this so far most say that the game is good. we at X35 Earthwalker agree. The graphics are good but the music is excellent. The developers ‘Digital Tentacle’ did an very good job with this game. We at X35 Earthwalker will wonder how this game will impact the gamers of the Xbox community. Now Circuits may be musically unique but it still ain’t as unique as… the ‘Earth Walk!’
Let Them Come was on of those games that got very little attention from the gaming community. We at X35 Earthwalker enjoyed Let Them Come. It’s one of those casual games that you just play and don’t take too seriously at all. X35 Earthwalker has completed the game completely.
Now Let Them Come was causal but that doesn’t mean it didn’t have some difficulty to it. Matter of fact as you get past the first few levels, the game throws players into some brutal stuff. Already you are dealing with a mixture of spiderlings, grunts, danglers and shielders which in the right combination becomes impossible for new players to defeat. The game let’s you know that it’s hard but it recognises that and puts systems in place to help. For example if you fail a wave too many times you get the option to shuffle the kinds of enemies you will encounter hopefully to get a more simple combination or get a free power up from the start.
Now since Let Them Come is a game where you stay in one place and fire your heavy machine gun down a hall way of mercilessly approaching aliens this means that everything depends on your load out and the aliens. The skill required to play is very low, making it for everyone but the skill required to beat the game and master is high because of how simple it is. Some waves literally require certain bullets and items to support you. Now you have four equipment to focus on. Gun or character upgrades, items, grenades and ammo. there are loads of stuff to choose from. Some combinations and items are better than others. The waves will get brutal, especially the bosses.
The type of ammo that you use is crucial in the waves. some ammo are way more useful than others. You do not get unlimited supply for special ammo. Only standard is unlimited. Everything else you pay per bullet. No, really, you got to pay for each bullet. Best to buy in bundles of fifty. Now the only ammo we think is useless is the cluster. Simply because it doesn’t do enough damage and others do a better job. Piercing ammo will be your best friend simple because it allows you to damage everything regardless of which alien is in front. It also easily kills the shielders who can be a big problem when protecting critical aliens behind them. The most powerful ammo is dark matter which disintegrate enemies on contact but after piecing, explosive is just awesome as it destroys everything in with satisfying results. Other ammo like shock, frost and incendiary depends on how you play and feel.
Grenades can be the thing that saves your life in critical moments. Like with the ammo, there is a variety of grenades but similar to ammo like shock, molotov, freeze and black hole. Now mines are very different and useful. Throw them down and then decide when to detonate. There is one boss in particular where the mines come in handy. Now items or secondary weapons are essential. They are what protects you from spiderlings and crabs jumping on you or for that extra damage. You start off with the knife which get rid of enemies about to pounce on your head. Immediately you will upgrade to more powerful items like the baton or throwing knives. Throwing knives are very good as it’s extra damage and can throw it out there and keep shooting. The best item according to X35 Earthwalker is the Tomahawk which is basically a stronger and bigger throwing knife but at slower rate of fire.
The bosses are the absolute worse. They are large powerful aliens that will force players to concentrate. There is nothing casual about these guys. Aliens like the Smasher sort of prepare you for how a missed opportunity can ruin everything fast. Bosses like the Blob will have multiple enemies coming after you while you must block projectiles while waiting for opportunities. The last boss called experiment 7 is one that forces players to use the riot shield otherwise there is no way of winning. Basically, the bosses are a big deal.
Now the negatives with to Let Them Come is that they they shouldn’t have had the cluster ammo as it basically is garbage. We can’t see a reason for using it. It feels like the developers ran out of ideas. Also the cluster mod is a let down completely, we tried it once and then never again. The charge mod is great only for some of the ammo like the pierce. Explosive is not worth it. The story isn’t satisfying at all. it’s so simple and sort of cliche-ish. The ending cinematic is also not good enough either in terms of quality now we are aware that maybe this game didn’t have a large team obviously. They aren’t Bungie and 343 industries. it could be a few people so we aren’t going to hang them for it but we do think that the ending cinematic isn’t good enough. The walking animation for the host alien is exactly the same as the walking for the main character when moving from stage to stage. Not a bad thing but we did notice. Lastly the power up frenzy is too weak. X35 Earthwalker himself got a perfect rating for Frenzy and it didn’t kill things as fast as as double barrell did in some cases. We aren’t exaggerating. When we have double barrel or double damage we feel like it’s slaying much faster than anything else. Except unlimited ammo explosive ammo. that’s destructive.
Overall Let Them Come is just a great game. it’s simple, it’s fun, it’s difficult. When you complete the game and can do another campaign but a plus campaign, the mix up of aliens are more dangerous, the bosses are stronger and more difficult. Anyone can play this game but not everyone will complete the game. it’s about getting your resources and buy-in or upgrading the stuff that will make a difference and get you through the wave. Change your items to suit the situation. Which ammo do you use? Should you be spamming grenades? Stuff like that. Also the idea of buying your items is just a good idea. This game is still worth checking out and playing. Now Let Them Come may be a good game but it’s no where near as good as the… ‘Earth Walk!’
Space hulk: Deathwing is a new first person shooter game developed by ‘Streum On Studio’. It’s coming out later this year for the Xbox One and PS4 but it’s already out on PC. Now Space hulk: Deathwing is the latest from the Warhammer 40000 universe. This game looks serious already. Let’s take a look.
Now the Warhammer 40000 universe doesn’t play around. Brutal bloody battles with mythological creatures like orcs. Death everywhere etc. The last Warhammer 40000 game that we played was ‘Space marines’. Space hulk: Deathwing is no exception, instead it is better and more powerful. Basically players control a member of the Deathwing, which is the 1st company of the Dark Angel Space Chapter. Who is known as one of the best fighting forces of the imperium. so basically we control a guy who most do not want to mess with. The fight takes place in a space hulk which is basically a many debris, ships and whatever all forced together by warp storms to form a large area. Some space hulks can be larger than moons.
Space hulk: Deathwing has the Daethwing face off against the Genestealer. These monsters are terrifying as they are numerous. They are feared across the galaxy. and for good reason. Off all the Tyranids, the Genestealer is the most ferocious of all the alien specifies. They are highly intelligent, have powerful claws, lightning reflexes. it gets worse. They also have telepathy and so can function independently of the hive mind. Just one is said to be able to put a whole inhabited planet’s population in deep danger. Now this sounds like a major league battle but will the gamers be ready for this.
Now players don’t just control any old Deathwing space marine. We are a librarian who can master and use the destructive power of the psykers. Even better players are the leader of the squad. Can give orders to your drops which does straight away remind us of the command Gears of War 1 where and how we could give orders to our team. In Space hulk: Deathwing we can make our soldiers: heal teammates, target and destroy an enemy, create and hold choke points, get cover fire and even hack doors. I though this was Warhammer 40000 but the door hacking reminds me of XCOM 2. This all sounds very interesting.
As you go through missions, you gain experience which allows you to get new abilities, new items and new skills. This is important as there are different classes for players to choose from. All are different, have different abilities and play different from one another. There are: assault speciality, apothecary, tactical speciality, heavy weapon speciality and librarian. Many cool new additions to the gameMaster and use some crazy abilities.
Space hulk: Deathwing is a co-op game. That’s right. you heard us. You and three of your friends or family can join you in your desperate fight against the Genestealers. More explosions and more death. So imagine having multiple friends and then all of you use a different class and master the abilities to completely own everything.
We checked out out some gameplay and we can say that Space hulk: Deathwing is a success. The graphics are definitely the best it has ever been for Warhammer 40000. We loved how smooth the combat was flowing nicely. The enemies are more alert and do respond when they find a body. There are many weapons like the thunder hammer, fore sword, vengeance and redemption. Pretty interesting.
Overall pace hulk: Deathwing has excellent graphics, awesome musicians, tunes, etc. It’s a new graphic style that no one has seen from another Warhammer game. Everything seems real good eight now. The developers ‘Streum On Studio’ did a fantastic job with this game. This game might be worth checking out. Now the death wing might be in a vicious war with the Genestealder but nothing can steal…. ‘The Earth walk!’
Visage is a new psychological horror game developed by ‘SadSquare Studios’. Visage is coming out later in the year 2018 for Xbox One, PS4 and PC. Visage got supported on Kickstarter and many people seem to be behind it. We at X35 Earthwalker got interested. let’s take a look.
The world of Visage is set in the 1980’s. You are in s secluded town (like that ever ends well), in a house which is really old. it’s been around for centuries. Yet, it doesn’t look like it’s been effected by time at all. It’s still in good condition. It’s confirmed that many families have lived in that house. Now any fan of horror movies can guess what’s going to happen next to some extent. Many of those families. Some of them died horribly. Now it’s up to the players to discover the truth. But is there something more going on.
Now how the game works is that you will encounter moments in history. These will reveal to you bit by bit what is going on around here. Each one is there to also terrify players. You will witness how some people died. See twisted things. Unreal things. Stuff that will make curl up in a corner telling your friends that you have seen some stuff. Remember Visage is a psychological horror so it will try to mess with your head. Now each death has it’s visage. This should be for the hardened gamers but we all know you tubers and streamers will do it for the scares and the views so be prepared for that also.
Now the style of visage will require players to really explore and check everything and we mean everything. Examine, pointing and clicking on certain objects is required. Leave no stone unturned. A real life horror simulator. Very little emphasis on jump scares and more emphasis and focus on atmosphere. Basically making players not want to go down that hall way because you just feel that something is waiting for you. after all, you ain’t alone in that house.
Now the developers, ‘SadSquare Studios’ made it clear that atmosphere is their focus so that means they must have high quality music and sounds. They do. They have a lot of different ambiences and music to set the mood, control the pace and trigger certain reaction in players. They have a lot from plaintive and wandering to menacing and dissonant. We grew that music is crucial to making a good game that also stands out and makes impact. So we will be listening out for them and making our own judgement.
We can just imagine it already though. It will have all the old tricks that got people in movies. Players would go to the bathroom and see a mirror but because of their knowledge of how horror games work, they wouldn’t want to look in the mirror because something is always there, but when they finally get the courage they don’t see anything in the mirror, but when they turn around, that’s when something is there but it doesn’t attack, it just approaches and then disappears and everything goes back to normal. We at X35 Earthwalker hope they implement stuff like this into their game as that is good psychological horror right there.
We checked out some gameplay and it is pretty much what we thought it would be. It was predictable but obviously playing the game would be a different matter to some extent. We do hope for at least a few jump scares as then the players will never see it coming and have maximum effect. This isn’t the case for everyone but horror from just the atmosphere and music does not have any effect on X35 Earthwalker himself. Once he knows nothing will happen then he’s calm all the way. Sort of with roller coasters, once you know you are safe, what’s there to be afraid of. The game played out smoothly and everything looks well done. This game will haunt some players for sure.
Overall Visage seems like a really cool game. In terms of graphics and sounds, visage has got those set on high quality. The visuals are done very well, especially that area that can be reached by a bridge and their a giant tree. Like who wouldn’t be interested in that. The developers, ‘SadSqaure Studios’ did a fantastic job. We at X35 Earthwalker are looking forward to seeing the impact Visage has on the gaming community. Now visage may mess with your head but one thing can never leave your head and that’s… the ‘Earth Walk!’
Final Fantasy XV is getting a new DLC called ‘Episode Ignis’, developed by ‘Square Enix’. Episode Ignis will be available on the 13th of December for Xbox One, PS4 and PC. We at X35 Earthwalker certainly love the amount of effort and work that goes into the Final Fantasy DLC’s. A lot of content is on the way but now it’s Ignis’s turn. Let’s take a look.
All Final Fantasy gamers will currently know Ignis. He is the composed and serious one but stays cool. he is the tactical and brains of the group. We couldn’t play as him in Final Fantasy XV but worked with the players but now… It’s his turn to shine. In Final Fantasy XV: Episode Ignis. Players control… well… Ignis (who else?). This DLC takes place as Noctis is still unconscious after the trial of Leviathan. Ignis has an adventure of his own. He puts his tactical mastery to use in Altissia to protect the city.
Now we love Ignis at X35 Earthwalker because of his personality and because strategy and getting tactical is definitely our thing. Final Fantasy XV: Episode Ignis is suppose to be not only breath taking but emotional. The developers want to really get the players into what’s happening here. Ignis will protect his comrades, especially Noctis at any cost… even if it means sacrificing himself. Now this kind of friendship and duty they have for each other is beautiful. Friendship can be the strongest bond there is and the Bible teaches this as well.
From what we have seen of the DLC gamers can expect some huge battles, towering enemies, being out numbered and facing familiar foes once again. Everything looks smooth and the combat looks awesome. At times it looks like Ignis is more dangerous than Noctis. The tactical ones are normally the ones who win. The Zoom around the battlefield, travel from roof top to roof top and use elemental attacks and even work with allies to defeat your enemies, defend the city and off course Noctis. The action certainly hasn’t turned down here.
Already a number of Final Fantasy fans are excited and have good things to say about what they have seen already. We know Episode Ignis means serious business because Ignis means business. Seriously look at his face. Look at him straight in the eyes… now that’s serious.
Overall from what we know and have seen, this DLC might just bring some feelings to gamers. The graphics look great as always, the attention to detail is excellent as well. The sounds still sound relevant and nicely done. As you go through the game some of the stuff happening in your surroundings are just worth taking a look at like when that air ship got punched by that large humanoid being. The developers ‘Square Enix’ did an excellent job with this DLC so far. This is worth checking out. Now Ignis may have an episode now but one thing always had an episode and that’s… the Earth Walk!’
Resident Evil 7: Biohazard is getting a brand new free DLC called, ‘Not a hero’. it’s coming out the 12th of December for Xbox One, PS4 and PC. Many fans are quite hyped abut this one but also cautious. Let’s take a look.
Many gamers agreed that Resident Evil 7: biohazard was a great game. Many liked that fact that you weren’t a heavy weapons power house where you blow everything away. You had very limited ammo, items and had to really use your head to handle some areas. The sexting of being in the Bakers house and being hunted by the bakers themselves. We at X35 Earthwalker do agree that Resident evil 7: Biohazard worked well. Great news. Now the DLC, ‘Not a hero’ is actually very different.
Not a hero takes place immediately after the main story line of Resident Evil 7:Biohazard. Instead of playing a regular dude like Ethan, instead you play as a professionally trained, ready for combat, Chris Redfield. As you can see already, it’s a different style of gameplay, sounds more like Resident Evil 6 as you will have a range of tactical weaponry. Honestly, you are going to need those weapons when it comes to dealing with the enemy here.
Now Chris Redfield is after Lucas Baker. That name should haunt some players as he is considered the worse of them all overall in terms of how sadistic and smart he is. Sort of like Jigsaw (but not at that level. Now Chris Redfield has been instructed to bring lucas in alive which makes things more difficult. Lucas has already shown that he is more than a match for Chris as several umbrella operatives have gone in and tried but have lost contact with them over the radio. Are they dead or in one of Lucas’s twisted games? It sounds like a capture and rescue mission.
We checked out some gameplay and we certainly like what we saw. The HUD looks cool but also simple which is how things should be. The melded are back and more mean than before. They are here in numbers as one folded certainly doesn’t stand a chance against the weapons you have. There are more dangers though. The environment is also an enemy. You are in an abandoned mine which has a deadly biohazard present. As high tech as your gas mask is… it won’t protect you forever in the cave network of the mine. So time seems like another factor in ‘Not a hero’. Also what we heard was true. In Resident Evil 7: biohazard you can finish of molded who you have knocked off balance with your fists. think of it like a glory kill from DOOM. Pretty cool and why not have that mechanic?
Overall Resident Evil 7: Biohazard’s DLC, ‘Not a hero’ seems really interesting right now. It’s a different and familiar style from the main game. This allows fans of both styles to be pleased to do what they love best, Survival or shooter. The graphics are looking very good right now. The sounds are great and the noise of getting a headshot on the molded sounds real good and crunchy. The design of the mines look nice, nothing special though. The molded do seem a bit like they are fodder for the players in this DLC but we will have to see. The developers, ‘Capcom’ did a great job with this game. This game is worth checking out. Now Chris Refield may be well equipped to handle this mission but not even he is ready… for the ‘Earth Walk!’
Battlestar Galactica Deadlock is a new 3D turn based strategy game developed by ‘Black Lab Games’. It’s coming out on Xbox One and PS4 the 8th of December. It’s already out on PC though. Being a turn based space game sounds really interesting. We at X35 Earthwalker hope they pulled it off. let’s take a look.
In Battlestar Galactica Deadlock, the Cylons and the humans were in a deadlock. The Cylons however: launched a brutal surprise attack which allowed them to eliminate the colonial fleet high command. This off course is very bad for the humans. Now it all falls down to the rear-admiral Lucinda Cain. Here is where the players step in. Battlestar Galactica Deadlock requires players to get real strategic from what we know. Every decision is important and literally one move could make or break everything.
You get to control the whole colonial fleet from the shipyard called ‘Daidalos’. Make sure to build a big and powerful fleet because the task ahead is big. There are twelve colonies that are in danger because of the Cylon. Decide what ships you should have in your fleet. Build and design it how you want it. There are many ships with some serious firepower like the Jupiter class battleship and the Manticore Corvette. Others like the Raptor scouts and viper squadrons all await your orders. Already we are liking the sound of this.
Now Battlestar Galactica Deadlock is completely 3D. This means you can rotate the camera and see from any angle. Make your units fly anywhere and everywhere to flank enemy ships, attack from behind, retreat etc. After deciding your moves and actions you can watch it all play out in real time. You can also pause the real time as well. Maybe you want a better angle and to careful see what took place. Pretty cool if you ask us. If that wasn’t detailed enough, you can rewatch your whole battle with the auto cam replay. So you can see where things went well or went wrong. What’s very useful is that there is an in game too which allows players to easily export their battles straight to YouTube.
Now the Cylon are a serious enemy. They do not only have a charge head first strategy. this enemy actually comes at you in more than one way forcing players to stay fully alert and ready to handle multiple tasks at once. For example the Cylon may board a ship or colony meaning it’s up to your marines to defend, hold off and defeat the Centurion boarding parties. Wardriver electronic fighters may try to hack what systems you have, meaning firewalls are required to defend against them. Or the classical let’s bomb them out of the sky approach with Basestars launching missile salvos and Cylon raiders attacking. so not a simple enemy indeed.
We checked out some gameplay and honestly it didn’t seem as fluent or as fun as XCOM 2: War of the Chosen. yes it is a different style but it seems like there is far to much planning instead of action. It’s great that there are many ways to go about it and that there is lots to look at but it makes it come off as slightly more boring. Off course, seeing gameplay is different from playing it and we haven’t played Battlestar Galactica Deadlock so we cannot confirmed this but who knows, it may give a different feeling when actually played. We do like the level of layers to this games strategy aspects.
Overall we think Battlestar Galactica Deadlock is a very good game. The graphics and environments look very nice. The music and sounds are very good as well. The story we hear goes quite deep and it’s more than a simple destroy the aliens story. The amount of emphasis that the game puts on decision making is how strategic games should be in most cases. As in it only takes one move to change everything. The developers, ‘Black Lab Games’ did a very good job with this. We at X35 Earthwalker will keep an ear open for Battlestar Galactica Deadlock. This game might be worth checking out. The Cylon may be a serious threat but they ain’t nothing once compared to… the ‘Earth Walk!’
DOOM or what some call DOOM 4 had a lot of hype and for good reason. DOOM delivered and brought a game which follows the ways of Ultimate DOOM. It was about constantly moving to avoid numerous projectiles and attacks coming your way. DOOM did get an update and we at X35 Earthwalker believe that stepped the game up to another level. Let’s take a look.
The DOOM campaign story was a bit weak but DOOM never really had much of a story. Basically it was demons show up, so let’s kill them, then we got to hell to kill them, they come to earth, we kill them again, then they kill your rabbit and so you kill then once again but the action was done right.
The main thing about the update was the changes to multiplayer and Snapmap. Multiplayer was how DOOM should be. it was fast, matches didn’t last forever, nowhere is safe, players dying everywhere and demons at times get involved wrecking havoc and striking fear. Now the weapons actually have graphs to show the stats of each weapon and their weapon mod. For example we can now see that the heavy assault rifle has low damage, medium range and high rate of fire but when you use the Heavy assault rifles weapon mod the range is increased. This makes things easier and makes more sense. A problem that DOOM had in multiplayer was the fact that the weapon balancing. Some weapons are clearly out classed by others and therefore no reason to use them. The Heavy assault rifle was one for example and so no one pretty much used it. The balancing though has been improved and now the heavy assault rifle is actually useful as long as you get the headshots.
DOOM’s Multiplayer also got a new weapon which fits right into the roster. The grenade launcher straight up is a great weapon. X35 Earthwalker tried it himself in his first few matches and it brought him kills. The grenade launcher isn’t as strong as the rocket launcher but has that advantage of being capable of being shot around corners or to block of certain areas. The grenade launcher seems to do more damage in terms of area of effect than the rocket launcher though. The new weapon balancing has caused players to see different weapons being used like the plasma rifle and chain gun.
Now there are some new demons in DOOM as well which is always exciting to see. The demons can only come when there is a demon rune and the first player to grab it gets to become a demon. It’s actually kind of scary as the type of demon can change everything. For example if a mancubus shows up then every wise player will exit the area and stay away. if a Revenant shows up then the best thing to do is deal as much damage as fast as possible because it is faster than you and will kill you first. Now the new ones are: Harvester, spectre and Cacodemon. The harvester fires a beam which damage anything it hits and that charges up detonation which once full you can release a large energy blast. The Spectre is basically an invisible pinky demon so just simply run around the map and destroy unsuspecting players at great speed. The cacodemon just flies around, crushing players with it’s huge jaws and firing a blast at enemies for longer range combat. These new ones are great additions to the demon crew. Off course they it room for more in DOOM.
Now Snapmap is exactly as you remember it except that there are more levels in there and more spotlight maps which are maps that are normally designed very well. They have story lines it’s clear that pretty much everything was done intentionally and planned. So if you liked Snapmap then off course you will love it more now as it basically has more of everything. X35 Earthwalker himself believes that Snapmap is the best thing about DOOM. It is so worth playing as there is content for days.
Overall the update just brought good stuff to DOOM. The game has gotten better and it’s even more worth checking out if you haven’t already. We will be playing DOOM more often now. Now an update is always great to have but there’s one thing that doesn’t need an update and that’s… the ‘Earth Walk!’
Spelunky 2 will be here and that’s exciting. It has to be the most exciting thing, in terms of gaming, that we have heard all year. Literally we are more excited for Spelunky 2 than Destiny 2, Evil within 2, Emily wants to play too etc. Spelunky was an excellent game and certainly worth playing. It was difficult, exciting and had a lot for players to do and try out. Spelunky 2 will eventually be here. Let’s take a look.
Now from what know about Spelunky it is safe to assume that the play style will all be the same. The developer ‘Derek Yu’ made it clear that some new things will arrive and some old stuff will make a return. The new things will have to be items, enemies, mechanisms etc but the old things will probably have to be the stuff that were signature to Spelunky like the ghost that shows up when you run out of time.
The developer also revealed his influence for the story of Spelunky 2. He got married and had a daughter (congratulations by the way and continue to have a great marriage Derek Yu). This is what’s happening to mr Spelunky as in the trailer he has a beard which shows time has passed. The child receives mr Spelunky’s signature hat as if passing on the mantle to his daughter but he fades away. His daughter looks out the window in deep thought but diligent.
This all makes sense. Think about it. mr Spelunky gets out of the strange cave that he explored for treasure. If you completed Spelunky then you know that he found a lot of treasure, treasure which would easily gain him fame and a comfortable life. He can afford a house and to have a child. The child is easily amazed and super interested in her fathers adventures and judging from her clothes wants to do what he did or does. Maybe Mr spelunky went on one more adventure and hasn’t returned yet which is why he faded away. Does she go after him using the knowledge she learnt from her dad? A much deeper story here.
Now Derek Yu did say that he wants to keep what made Spelunky unique. Well that obviously has to be the whole cartoony feel of it all. Little characters with unbelievable upper body strength to carry three friends at once while climbing a rope for example. It was anything serious but casual fun. Casual fun but very challenging and you would see that if you watch the Northernlion plays Spelunky serious on Youtube. Another unique thing was off course the ghost the horrible moment of encountering the ghost for the first time, knowing you can’t stop it but it’s coming for you. Also what’s unique is the silly cartoony physics chain of events. For example you throw a pot at a powder keg to set it off. it blows up but the explosion throws a rock at you, which hit you in your head, which knocks you of the platform, which makes you fall unto spikes which results in your death. There are many wacky chain of events that people wouldn’t believe until they see it. Lastly that is definitely unique would be the tough shopkeepers who make you learn the hard way that you shoplifting is wrong. Also don’t try anything funny. Below is a video of X35 Earthwalker doing his first ever Spelunker run on the Xbox One:
Spelunky was considered by many to be almost perfect. Our suggestions for Spelunky 2 would be to make it bigger. After all, when you master Spelunky you can actually beat the game quite quickly and a bit easily. It becomes no where near the challenge it was. It needs more levels and maybe pathways like instead of heading to the jungle, you can go towards the dry land area or something like that, allowing more time spent and exploration. Maybe secret door ways that have various conditions for entry like number of enemy kills on that run. Make levels more chaotic as in more danger can show up at almost any time forcing players to be on their guard much more instead of casually causing through levels. We have more ideas.
Overall we at X35 Earthwalker are so excited for Spelunky 2 but disappointed that it will not be on Xbox One as that means we can’t play it until much later by the looks of it but we aren’t the developers and so it’s not our decision to make. As long as Spelunky 2 is released for many to enjoy that’s fine with us. Not much information has been released on Spelunky 2 and so we encourage everyone to be on the lookout for new information. Spelunky 2 is something you have to check out. Now we are excited for Spelunky 2 but nothing is more exciting than… the ‘Earth Walk!’
Outcast: Second Contact is a action adventure open world game developed by ‘Appeal’. It’s coming out the 14th of November for Xbox One, PS4 and PC. Outcast: Second Contact is a complete remake of the original1999 Outcast game. That’s 18 years. Let’s take a look.
In Outcast: second contact, players control Cutter Slade who is an former special forces operative who was sent on a mission to the planet Adelpha which is the home of an ancient and advanced alien civilisation. Cutter Slade went with a group of scientists but not everything went according to plan. The game has quite a bit of emphasis on how your choices and actions will determine the fate of the two worlds.
Outcast: Second Contact has superior graphics and reworked controls. Basically they are improving the game in every way possible and straight up we can confirm that the game looks real good. As players go about trying to prevent a terrible catastrophe, they will notice some new things… things that even the players of the 1999 original will be surprised by. So expect a lot of new things coming your way which is how it’s suppose to be; because having just an improved graphics game is great but at least add some new stuff.
In this strange parallel world, magic and science mixes together at times, which means players can expect some strange stuff that you would only see in fantasy worlds. Outcast: second Contact have some cool and advanced exotic cities to discover and explore. An alien planet means alien enemies with are normally fierce enemies. expect everything from lush jungle ares to lava rocky places to frozen, snowy looking lands. in total there are 6 different continents.
New moves for Cutter Slade which players need to master like: sprint, a cover system, dodges and rolls. Go absolutely anywhere from the start, meaning complete freedom. The weapons you have are nor normal at all but think about your situation and use the right high tech gadgets and evolving weapons for success.
We checked out some gameplay and it looks like the game is going for the same feel that the original has but obviously improved. It doesn’t look as impressive to us as others will say it is. It’s clear that a good amount of work went into this but we can tell they could have done more but are trying to still keep it classic.
Overall Outcast: second Contact looks like a trip down memory lane for the original fans but a new adventure for newer gamers. This game has everything from the original but some extras. The graphics are good but the music and sounds are better. The world design and environments are definitely very good indeed. It’s what you would typically expect from a remake. The developers ‘Appeal’ did a very good job with this game. Outcast: Second Contact might be worth checking out. Now this game might be a remake but you can never remake… the ‘Earth Walk!’