Super Meat Boy Forever

Super Meat Boy Forever is the new action platformer game developed by ‘Team Meat‘. Super Meat Boy Forever is coming out April 2019 on the Xbox One, Nintendo Switch, PS4 and Epic Games store but April 2020 on Steam. The challenging and meaty action seems to be back. Let’s check it out.

Super Meat Boy Forever is a sequel so it’s basically Super Meat Boy 2. The story this time is that Meat Boy and Bandage Girl have a daughter. Her name is nugget. First of all how is the dad named Meat Boy and the Mum, Bandage girl but the baby is Nugget. Someone clearly hasn’t played Kindergarten. Anyway things look all normal but then Dr Fetus shows up and attacks both parents with a shovel and then kidnaps Nugget. So the villain knocks out his two enemies but instead of killing them when he had the advantage instead runs away leaving them alive (smart villains these days). So now Meat Boy and Bandage Girl set off to rescue their daughter.

Super Meat Boy Forever

Now if you liked the previous Super Meat Boy game then you should like this as it’s basically the same formula in many ways. You run, jump, avoid enemies and dangerous traps and spinning blades etc. There are some differences and new things though. For starters both Meat Boy and Bandage Girl can defend themselves. If an enemy is right next to you, why not punch them. They can punch, jump attack and even slide into enemies to take them out and keep up your mobility. Some would have figured this out from what we just said but Super Meat Boy Forever’s controls now have two buttons. So veterans of the game will need to make some adjustments.

Super Meat Boy Forever

The levels have been described officially as “dynamically constructed based on difficulty. Each time you beat a level, it reconstructs into a harder version of itself.” Off course they only get harder up to a certain point. More details? Okay. First of all Super Meat Boy Forever isn’t infinite. There’s an end to this. Each level is made up of 100 chunks. These chunks are little levels with difficulty ratings. It has been said that there are a total of 7200 chunks. That’s right. Don’t say you didn’t know what you got yourself into. This isn’t a game you can complete in 20mins. So have fun fighting through the 7200 Super Meat Boy Forever levels.

We checked out some gameplay and it’s exactly what we thought it would be. We knew infinite levels isn’t going to be the case this time. It’s good that we can play with both Meat Boy and Bandage Girl. The platforming is familiar. Being able to fight back is a good decision made. The enemies are simple but the boss fights are big and quite chaotic. Makes you wonder what the others will be like. It’s still Super Meat Boy but with some additional features and better looking.    

Overall, Super Meat Boy Forever looks like a good game. The graphics and visuals are improved. Let’s make this clear. We at X35 Earthwalker have never played Super Meat Boy games. They never interested us once but that doesn’t mean we can’t talk about it. The developers, Team Meat did a good job with this game. We at X35 Earthwalker are not interested in Super Meat Boy Forever. Now Super Meat Boy Forever may have odds of levels but it’s not as big as… the ‘Earth Walk!’    

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The Forbidden Arts

The Forbidden Arts is a new action adventure platformer game developed by ‘Stingbot Games‘. It is coming out in the first quarter of 2019 on the Xbox One, Nintendo Switch,  PS4 and PC. There was early access on PC in 2018 though. We’ve never heard about this game before but let’s take a look.

The Forbidden Arts has a story. Players control Phoenix, who’s protagonist (obviously). He  was getting visions and didn’t understand them, so he sets out to find a druid and get answers concerning the visions. This druid ended up awakening the pyromancer abilities that were within him. This journey that Phoenix will take will be all about him mastering his new hot powers while becoming something much more important and powerful.

The Forbidden Arts

Now since The Forbidden Arts is an adventure game with platforming elements, expect to do some exploring. There are areas to discover and collectibles not far away. One of the collectibles by the way is gold which literally looks like a solid cube block of gold (that’s your rent money right there). So be patient as the worlds in The Forbidden Arts are very large. The different locations look and feel different. From swamps, to fields to deserts to dungeons and more.

There are secret locations and items that will unlock abilities for Phoenix so make sure to find them. By the way, this won’t be easy as there are lots of ancient magic and arts out there. We know for a fact that the necromancer Voltair is evil and he believes in a world that’s all about death. He is bound to show up eventually. Especially since he got kicked out by the council of magic. Bad guys never stay down.

Don’t forget, that The Forbidden Arts is a platformer. All action on the world map is 3D but all action in the dungeons are 2D. So expect lots of running, jumping, pits, wall calling, vine climbing, many obstacles, pits, spikes and more. Lots of opportunities to save your game, as in you can save almost anywhere at any time, which is both a good and bad thing. Good because then less chance of gamers losing progress but bad because some gamers are cheap who save every two seconds to undo all mistakes.

The Forbidden Arts

There are 5 different worlds, 5 big boss fights and many different enemies. You have enemies with shields, enemies that charge like a bull, flying enemies, melee enemies and enemies that only use projectile and some others can even teleport basically. We do like the variety though. Wolves, goblins, tortoises, bird looking enemies all around. Once you know it’s an action adventure performer you pretty much have an idea of what to expect. 

We checked out some gameplay and it looks good. Remember, The Forbidden Arts is in the alpha development rage still so it will get better. You can  use your pyromancer powers in a variety of ways. Use fire defensively to protect from harm, hurl fire balls at enemies, charge up your flames and even manipulate the environment. The Forbidden Arts doesn’t look like a hard game though. Timing is required though when it comes to certain enemies. The game better get difficult.  ​

Overall, The Forbidden Arts look like a good game. The graphics for it’s alpha development stage looks good. The music is very good. The environments and even designs so far look very good too. The enemy variety and story are interesting. The developers ‘Stingbot Games’ are doing a good job so far. We at X35 Earthwalker look forward to seeing what else The Forbidden Arts has for gamers. Now the Forbidden Arts may have magic and different arts but even when working together they are no match for… the ‘Earth Walk!’

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Wargroove

Wargroove is a new turn based strategy game developed by ‘Chucklefish‘. It is coming out in the first quarter of 2019 on the Xbox One, Nintendo Switch, PS4 ad PC. Don’t be fooled. Wargroove may seem like another simple game but it’s said to be quite a deep one. Let’s take a look.

So far there isn’t much information at all concerning a story but we know there is a story. Players must battle through the campaign to learn about the different factions, what they are about and off course their motivations for such actions. This is like Supreme Commander 2 where the campaign allows you to learn all about the different factions in term and their fighting styles. Wargroove currently seems to be all about the action and matches.

Wargroove

In Wargroove players control entire armies and the commander. There are currently a minimum of 12 commanders and four factions. The current names are: Felheim Legion, Cherrystone kingdom, Floran tribes and Heavensong empire. Also like with Supreme Commander 2, the main focus is on the commanders. These commanders don’t sit behind a desk giving orders though, they are on the battlefield. Be careful as losing your commander means it’s all over. 

The commanders are very different from each other in terms of character and reasons for what they do and off course design. Each one is a powerful unit and players will be wise to keep an eye on what they are doing at all times. Each one also has their own groove. A groove is basically a special move. This can be used once their have a full meter. We have bee given two examples: Valder can create a new undead unit on the field while Mercia can heal adjacent units.

Wargroove

There is also an in-game editor which will allow gamers to create their own adventure. Players can create their own sub-quests, secrets, missions with story and even make adjustments to the games rules. Wargroove also allows players to create their own maps too and the events that should take place on it. Features like this are always a good idea as it allows players to use their creativity and provides more options. This reminds us of forge mode in Halowhere you can literally create entire game modes and maps.

We checked out some gameplay and we so far aren’t impressed but that doesn’t mean it’s not good. There are straight up soldiers, animals like dogs, wagons and other transportations that carry units, catapults for that good support, different terrains from sand to grass and ice, there is even rivers and trees. We like how your movement path and options are very clear. Everything is bright and looks friendly. Best of all Wargroove has multiplayer. Up to four players both local and online, co-op and competitive. That’s very good.

Overall, Wargroove does look like a good game. The unit’s animations are good. The pixel graphics are good. The sounds are good too. We even like how the weather can effect gameplay like wind in certain directions can grant increased movement. The developers ‘Checucklefish’ did a good job with this game. We at X35 Earthwalker will keep an eye out to see what Wargroove truly has for gamers. Now Wargroove might have factions and commanders but even when working together they would get destroyed by… the ‘Earth Walk!’

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SUNDOWN

Sundown is a new hide and seek shooter game developed by ‘Mild Beast Games‘ but published by ‘Versus Evil‘. It is coming out the Xbox One, Nintendo Switch, PS4 and PC (currently available on Discord) but no given date. It just says 2018. This game has a very interesting concept and we hope it pulls it off well. 

Sundown is all about hide and seek, which means playing smart. Running around firing at everything may not work very well against a patient and accurate player. Basically everyone is covered in darkness. The whole map is dark. Players are only visible when you dash, shoot or slash. So do you make the first move thinking you know where your opponent is or do you play reactive and wait for your enemies to make the first move and then close in on them? There are many tactical approaches in concepts like this.

SUNDOWN

Now naturally this could make Sundown not only a tactical and strategic game but also an intense game where players might get on the edge of their seat. Think about it. You are against another skilled player who you know is moving around. If you attack and miss, they know where you are and will finish you off. We can imagine this in serious pro level matches where it sort of player like chess in a way.

Sundown is also for casual gamers who just want to have fun, and they can. This is because Sundown is also multiplayer. Both online and offline up to four players. Finally another developer with sense. Not everyone has a clan online or wants to be part of a clan or wants to play with others. The most fun X35 Earthwalker has had in gaming was playing with friends or family at home in the same room with trash talking and laughs. So gamers have some options in Sundown.

SUNDOWN

There is also a single player challenge mode which we hope does give a challenge with varying difficulty. Players can also take on offline bots to sharpen their skills or just to have a good time. Either way, the real challenge will be taking on other players online. There are currently six levels: Factory, Reactor, Mansion, Subway, Disco and Garden. Each level has a different level design layout concerning cover, obstacles etc. Each level does look like what their name says it is.

Very important are the weapons. Sundown has a variety of weapons but not a wide variety to keep things more simple and tactical. The Lobshot fires grenades that bounce around but the alt fire let’s you fire shots over walls. The Sniper is a powerful sniper rifle that can fire through walls and the alt fire drops a mine that’s remote detonated. Revolvers fire shots that bounce of walls and the alt fire shoots a flare that reveal other players. The Umbrella allows you to dash around very quickly and it’s alt fire allows you to block bullets. The Shotgun is powerful and has spread but alt fire empties the entire clip but gives that shot even more spread. There are more weapons and some are pretty cool. Good job Sundown.

We checked out some gameplay and what we mainly see is the fun casual side of the game. We see fast paced action and lots of people dying. This proves the two sides of Sundown, Casual and serious, fast paced and slow depending on who your opponents are. Melee weapons see to have a more clear advantage. We hope Sundown is carefully balanced. The graphics are alright for it’s style and the sounds are alright too.

Overall Sundown does seem like a good game. It’s concept is good and seems to have been done well. There are power ups like shields which is a good thing. There’s more we could say but we will leave it here. The developers ‘Mild Beast Games’ did a good job with this game. We at X35 Earthwalker look forward to seeing how gamers like Sundown. Now darkness might be your friend in this game but even the darkness can’t help you against… the ‘Earth Walk!’

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Aftercharge

Aftercharge is a online 3v3 competitive shooter game developed by ‘Chainsawesome Games‘. It is coming out… well that’s the thing. some say later this year but steam says January 2019. So it’s up to you to personally track that information yourself over time. It’s coming out on Xbox One, Nintendo Switch and PC. Let’s take a look.

Now let’s start with the Aftercharge story… there isn’t one… really. basically what we do know is that there are invisible robots who want to destroy some glowing extractors but said extractors are being guarded by invincible security squads. So invisible robots vs invincible troops. As mentioned before, this is all 3v3 competitive. The maps in Aftercharge are small like the teams so the action is always happening and rounds are short which is good for these things.

Aftercharge

In Aftercharge, the invincible security team don’t have to worry as they can’t die but need to spot the invisible attackers and take them out to protect the extractors. The robots need to be real clever. They sneak to sneak around the security members, maybe cause a distraction or two and off course work together.

Being invincible is over powered off course so to balance it out, not only are the robots invisible but they also can revive allies as much as they want and there are no cool downs to abilities. What? Abilities? Oh yeah. Both teams have abilities and a character pool. Each of the characters have very different abilities from each other. Already this is sounding cool.

We checked out some Aftercharge gameplay and learnt a lot. Robots can attack security to knock them away, throw distractions, stun, thruster jump, out up a bubble shield and more. The security can put up shield gates to block entry, a scanning device to find invisible enemies, a exposing grenade to reveal robots, traps like mines and disablers and off course more. It definitely sounds chaotic. There is a lot going on.

Overall Aftercharge looks like a cool fun game. We can see how things can get very competitive since it’s simple, silly, chaotic but has some depth to it. It is strategic. The graphics are quite cartoonish style and look nice. The character designs seem alright so far. The developers ‘Chainsawesome Games’ did a very good job with this. We at X35 Earthwalker want to see what Aftercharge accomplishes. Now Aftercharge may have invisible guards and invisible robots but even if they worked together, they wouldn’t stand a chance against… the ‘Earth Walk!’

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Mega Man 11

Mega Man 11 came out and many gamers jumped on it. Off course Youtubers and streamers got in on the action too (they can’t miss their chance for views right). So far the majority all agree that Mega Man 11 is a very good game. People are a fan of the graphics and the music. Many are also saying that the game is difficult as well. That’s where we disagree. Take a look.

Mega man games are normally known for being very difficult as in many people struggle to even beat the game. Mega Man 11 doesn’t have the same pattern. This will probably trigger some players of Mega Man but we don’t care. We find Mega Man 11 to be too easy. Off course we will explain why. The levels and how players are suppose to beat them reminds us off Spelunky. As in the first time you try them, there will be some surprises but if you sort of take your time and see what’s going on, you can get through them without dying. Spelunky becomes easy once you know all the tricks but with Mega Man 11 it’s easier because the enemies and what they do is predictable and almost all of them move very slowly.

Mega Man 11

Next is the fact that the weapons you get from defeating the eight bosses are very good most of the time. The acid barrier from Acid man provides additional protection especially if you combine it with the power gear ability. So if there’s a room that looks dangerous due to projectiles then this shield makes everything easier. Tundra storm, which you get from Tundra man, combined with the power gear allows you to basically clear the whole room so rooms with many enemies on screen can’t lay a finger on you. The weapons in Mega Man 11 are great and we like how effective they are, just keep an eye on your ammo for each weapon.

The bosses themselves are not that difficult at all either. Some like Block man have some very easy to dodge attacks like charging in a straight line or dropping things from the ceiling but give you time to react. They do have patterns so once you learn their patterns which doesn’t take long, beating them then isn’t an issue. They get even easier if you know their weaknesses. In case you didn’t know, each boss is weak against a weapon that you get from another boss. They take a lot more damage. For example Torch man is easily beaten by the Tundra storm from tundra man. Bounce man gets destroyed by the pile driver from Impact man. Block man doesn’t stand a chance against the chain blast from Blast man. Fuse man hates bounce balls from Bounce man. You get the point by now.

So the levels and bosses aren’t difficult, in fact it can even be easy. What makes Mega Man completely easy? Glad you asked. It’s the fact that players can purchase items and upgrades to help you out. You can buy multiple energy tanks to full restore your health if you are about to die. You can get a bird item (Beat call) which protects you from falling into pits. Shoes that protect against spikes that instant kill you. Automatic charged shots, a mystery tank which can turn weak enemies into 1-ups, Super guard which halves all damage you take for the duration of that stage (dying removes the effect as well), make your shots bigger meaning easier hit on enemies and many more items. If you can’t beat the bosses while all damage is halved, your shots are bigger, have reduced knock back and can fully restore your health more than five times in a single fight then put down your controller, turn off the console and slowly back away from the game and never play it ever again. You can’t tell us that Mega Man 11 isn’t really easy.

Mega Man 11

The last thing that Mega Man has that makes things even easier is the new game mechanic called the Double gear system. Now once again, we like this addition to the game. It’s powerful, it’s fun and looks cool. It doesn’t change the fact that it does make things easier. You can do so much extra damage to bosses when you combine your weapons with the power gear but also slow down time (technically Mega man speeds up) to avoid attacks and escape from traps. A boss is about to do something, then slow down time and dodge without issue. Off course you must make sure to not overload the device otherwise you can’t use it again for a good while. When you combine the boss weaknesses, options you have for dealing with levels, the different weapons, the double gear system and off course the numerous items you can buy and equip, Mega Man 11 is an easy game. Don’t sit there and get mad, either grow up or square up.

If you go into the challenges section there are 9 different challenges for players to try, and here is where things get difficult. This is also where things get competitive as leaderboards come into play. Off course there is more than what you see as Boss Rush splits into two challenges one the second needing to be unlocked. Here are the challenges listed:

  • Time attack – complete each stage as fast as possible
  • Jump saver – get to the boss area using as few jumps as possible
  • Buster break down – get to the boss using as few attacks as possible
  • score attack – defeat enemies and collect all the points you can. Get extra points for defeating multiple enemies in a row
  • Balloon Rush – go through the stage while destroying blue balloons, get time penalty for hitting red balloons or missing blue ones.
  • Medal collector – race to collect all the medals as fast possible if any is left behind, you get sent back
  • Playground – complete challenges within a time limit
  • Boss rush – time attack but with the eight stage bosses
  • For Light’s Trial – fight through 30 “ultra tough” areas. Complete a minimum of 10 to get your score uploaded to the leaderboard

So the challenges are clearly harder but the main game is where we are focusing on.

Now as we stated in the beginning, we think Mega Man 11 is a very good game, it looks good, it played good, new additions are good, some of the bosses look cool and it’s definitely fun. We just think it’s too easy. Now Mega Man 11 may be a very good game but it’s nothing when compared to… the ‘Earth Walk!’

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Grip: Combat Racing

Grip: Combat Racing is a new combat racing game developed by ‘Caged Eelement‘. It is coming out the 6th of November 2018 on the Xbox One, Nintendo Switch, PS4 and PC. Grip: Combat Racing got our attention. Lets take a look.

Grip: Combat Racing makes it clear right from the start that it’s all about high speed racing and using a whole load of weapons to destroy your competitors. This heavily reminds us of that old Play Station 1 game called S.C.A.R.S where you pick up effective weapons and destroy enemy racers and all vehicles where shaped like animals. Check that out. The main difference though is that Grip: Combat Racing is much much faster and more weapons. Describing vehicles as “armed to the teeth with heavy weapons”. Sounds interesting right? We know!

Grip: Combat Racing

The history behind Grip: Combat Racing is that street racing has evolved. Everything is more dangerous and ruthless. It’s apparently not just about winning the race, it’s also about what you do during the race, especially how much destruction and how merciless you are towards your opponents. Is this a clue to a scoring system? Who knows? Destroying opponents shouldn’t be a problem as the weapons in Grip: Combat Racing has been described as outlandish and devastating.

Now about what you can do in Grip: Combat Racing. Players can drive along the walls and ceilings. The maps are suppose to be creative and weird, so experience and mastering the controls are essential if you plan to get anywhere. Where ever your tires can touch is where you can drive. The physics in this game are described as gravity defying. You can also perform tricks and stunts which now reminds us of ATV: quad power racing 2. It gets worse (or better) as the environment is destructible.

Grip: Combat Racing

Grip: Combat Racing has been fully enhanced for the Xbox One X and the Play Station 4 Pro. Grip: Combat Racing was developed using Unreal Engine 4 and the developers seem to have bragged quite a bit concerning the soundtrack. Best of all is that Grip: Combat Racing is both online and offline. That’s right and even better the offline is split screen. Meaning you can play with your family and friends without having to buy another console. But what else can you expect from this game? We will happily tell you. 

  • 22 tracks across 4 different planets
  • A single player campaign
  • Drive across ceilings, walls and the floor with speeds up to 767mph
  • There are 9 weapons and power ups like missiles, shields and more
  • There are 19 carkour runs for you to try against the clock
  • Work alone or team up in the arena battle maps

We checked out some Grip: Combat Racing gameplay and now it reminds us of Drome Racers which was an excellent game by the way. The racing speed doesn’t look or seem like 767mph but whatever. It’s still fast paced, the weapons are making the whole race dangerous. The designs of the vehicles need to be more diverse though. We know there is vehicle customisation but there needs to be great variety. The ability to drive on the walls and ceilings does make everything look more futuristic and cooler. We did expect the tracks and environments to look more creative though. We will have to see.

Overall Grip: Combat Racing seems like a good game. It’s definitely interesting but from what we have seen, we are not impressed. This game needs to stand out from other racing games, the environments need to be more creative and the vehicles need more variety in design. Even so we are liking the concepts and the level of combat. The graphics are very good as well. The developers ‘Caged Element’ did a good job. We at X35 Earthwalker will keep an ear out for Grip: Combat Racing. Now Grip: Combat Racing be fast but it’s incredibly slow when compared to… the ‘Earth Walk!’ 

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My Hero One's Justice

My Hero One’s Justice is a new action fighting game developed by ‘Byking‘ but published by ‘Bandai Namco‘. My Hero One’s Justice is coming out the 26th of October 2018 on the Xbox One, Nintendo Switch, PS4 and PC. Fine we’ll say it… Plus ultra. Let’s take a look.

If you couldn’t figure it out (get out from under your rock) My Hero One’s Justice is a fighting game of the popular anime called ‘My hero academia‘. That’s right so all the popular characters, both hero and villain are here and ready to clash big time. Is there a story yes, and players can experience both sides. Basically players must fight for the justice you want. So if what you want is for the heroes to defend those in need and prevent evil or be the source of evil and cause massive destruction, then well you must fight for it.

My Hero One's Justice

So pick the character you want and bring your justice to life in My Hero One’s Justice. Off course if you are Tomoura shigaraki and want to cause trouble then expect All might and Izuku Midoriya as obstacles. Also if you are a hero like Shoto Todoroki and want to save the day well, what makes you think the bad guys will let you? So expect many characters like Shota Aizawa, Tenya Lida, Ochaco Uraraka, Katsuki Bakugo, Chizome Akaguro (hero killer stain), Himiko Toga, Dabi and more. Players can even play as Endeavor who is available only to those who pre-order. 

Now players can use almost anything in the battle field to their advantage. For example the environment is destructible so destroy buildings and walls to make extra paths, cover to use or to extend combos. So even get use to using the buildings and walls. My Hero One’s Justice also allows sidekicks. You can have two sidekicks and like in other beat em up games can be used to make powerful attacks, extend combos, interrupt enemies or even as a distraction. Strategy is needed here so experiment and find out what works.

My Hero One's Justice

Off course a fighting battle game like this will have online combat. So Detroit smash heroes and villains from around the world to make it clear who’s better. If you are really competitive, then check out the leaderboards and fight your way to the top earn the right to call yourself the number one villain or hero. Not that it matters as neither number even stands a chance against X35 Earthwalker. Rumour has it that both All might and All for one got one shotted by X35 Earthwalker himself.

We checked out some gameplay and it looks fast paced. Characters can dash around; however Tenya’s dash lasts longer and stronger (as it should be). Players as we mentioned can fight along walls, get into the air, evade projectiles, combo like crazy and use powerful ultimate moves (not sure if they are called ultimate or not). My Hero One’s Justice so far does look very good, fun and action packed indeed. It is also quite clear that there are layers to the strategy and things can get sort of deep. So be prepared for that. Also there’s some character customisation and cool and silly stuff you can add to make your character your own.

Overall My Hero One’s Justice is looking good. The graphics are good, the sounds are good, the actions is smooth, the effects are cool, the locations and environments are familiar but we hope they get creative with the battle fields. More information concerning the story would be nice but let’s stay patient. The developers ‘Byking’ did a very good job with this game. We at X35 Earthwalker are looking forward to seeing who will be on the receiving end of the United States of smash. Now My Hero One’s Justice may be looking cool now but it’s coolness is in fact lame when compared to… the ‘Earth Walk!’

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Starlink: Battle for Atlas

Starlink: Battle for Atlas is a new action adventure game developed by ‘Ubisoft‘. It is coming out the 16th of October 2018 on the Xbox One, Nintendo Switch and PS4. Starlink: Battle for Atlas is suppose to be a large world containing large action. Let’s take a look.

In Starlink: Battle for Atlas, basically players are a part of a group of heroic interstellar pilots. They are all about defeating an evil robot force known as the Forgotten Legends and freeing the Atlas star system from them. This group of pilots are supposed to be so good that even Star Fox Mcloud is even a part of it. Off course Fox Mcloud is only available on the Nintendo Switch. With someone like Fox on your team, you know that team is going to make things happen. Even better is that you can play as Fox.

Starlink: Battle for Atlas

The way how Starlink: Battle for Atlas works is that first you control a pilot and there is actually a good number of them in this game. For example there’s: Judge, Shaid, Fox Mcloud, Calisto chase da silva and even more. Then players build and off course customise their starship. Choose the hull and the wings and from four ship classes. Also Starlink: Battle for Atlas allows players to collect and build your own modular Starship model and connect it to your controller, allowing you to use it. You can equip your model and make other modifications and the changes take place in the game in real time. Pretty cool. New and different features are always great to have. It also provides more options. By the way, you can play with the figures and toys as well.

What’s a space planet blasting ship game without weapons? Well Starlink: Battle for Atlas has weapons. The shredder is a kinetic weapon that fires rapidly and is basically like a rotating chain gun. The levitator is a stasis weapon that firs missiles that upon impact, freezes your enemies in place meaning they can’t fight back. The flamethrower is a fire based weapon (obviously) that does continuous damage in a wide arc and can weaken enemy defences. The frost barrage is all about slowing down your enemies making it easier to land your heavier weapons on them. It fires as missiles. The implored basically fires black holes, not only that it can be combined with elements to make crazy combinations like flaming or icy black holes etc. There are more weapons than mentioned here (we know that they are).

The Atlas Star system is huge. Expecting multiple planets? If yes, then you are right. Starlink: Battle for Atlas has multiple planets like Sonatus, Krite and Necrum. There are more but when you see these planets you might be impressed. A lot of work has gone into the designs of these planets. Expect giant flowers, rocky mountains with hollowed forms that look like creatures live inside. Expect deserts and  structures that look like table mountain. Expect different wildlife and creatures going about their business. Expect areas to look like they are split into to climates, expect beautiful but very deadly plants that lure you in and then will devour you. These world are very lively and we at X35 Earthwalker are liking what we see so far.

Starlink: Battle for Atlas

The enemies in ,Starlink: Battle for Atlas, are everything from other star fighter ships to creatures on planets or giant monsters that pose a serious threat and even bases and enemy structures and defences that will shoot you down. Basically no where is really safe. You can get attacked while travelling from one planet to another, you can get jumped by enemies from out of no where when trying to hack something or other tasks. You can even get attacked on a random fun tour of the planet and suddenly run into something not friendly.

We checked out some gameplay and it does look very good right now. The graphics are very good indeed. The visuals and environments are excellently good. We like the different designs of the planets. The combat, and action flows nicely. Not much information on enemies but from what we have seen, they vary quite a lot from what look like complete aliens, to nature enemies and should keep things exciting. Being able to travel how you want in space and then go to planets, enter the planets atmosphere and being able to control it all is very good. 

Overall Starlink: Battle for Atlas looks like a very good game that both children and adults will enjoy. Variety in ships, weapons, planets and enemies. Variety and options are key in gaming. The use of outside figures and collectibles is a good idea and some will be into that as it does have some advantages. The developers ‘Ubisoft’ did a very good job with this game. We at X35 Earthwalker are looking forward to seeing what this game accomplishes. Now Starlink: Battle for Atlas may have variety but it’s range doesn’t compare to…  the ‘Earth Walk!’ 

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mark of the ninja remastered

Mark of the Ninja: Remastered is the off course the remastered and new action stealth game developed by ‘Klei Entertainment‘. Mark of the Ninja: Remastered is coming out on the Xbox One, Nintendo Switch, PS4 and PC the 9th of October 2018.

The story in Mark of the Ninja: Remastered is basically that a unnamed ninja is given a special ink tattoo which grants him increased senses and reflexes, which isn’t worth it if you ask us. The downside of the tattoo is that the bearer will eventually descend into madness and get deranged. A heavily armed group show up at the dojo and attacks. The unnamed ninja is awoken by a female ninja named Rio, who when he gets up saves multiple members. Eventually both Rio and the ninja are ordered to take revenge for the attack. So a revenge story with tattoos.

mark of the ninja remastered

So since it’s remastered, gamers can expect 4k resolution on supported hardware. Also expect cinematic scenes to also be in 4k too. There is 5.1 surround mix for the whole game. Make sure you put your headsets on. Additional information says that the in game audio uses high quality compression and that the cinematic audio has been completely redone. So this is something for players to experience personally themselves.

Now less about the little obvious stuff and what’s new about Mark of the Ninja: Remastered? Well the biggest thing is the new special edition DLC called Dosan’s tale which allows players to control Dosan. In this content there is new and unique items. Also a additional story level and unlocked developer commentary. What’s also new we believe is that there is a new game plus which allows players to go again, taking on new challenges and options. Each level in the whole game has collectibles, unlockable abilities and optional missions. 

Mark of the Ninja: Remastered

We checked out some gameplay of Mark of the Ninja: Remastered and it looks very good so far. The animations of the unnamed ninja is very good. We like how mobile the main character is. You can use the environment to your advantage, you can make enemies panic. There are executions, there are time freeze moments allowing for targeted throws and more. The action is smooth and things look good. There are a lot of options and players can choose to go through without killing anyone or just straight up executing all.

Overall Mark of the Ninja: Remastered looks like a very good game. We like games that combine both action and stealth and grants the choice and rewards both. The developers ‘Klei entertainment’ did a good job with this game. We at X35 Earthwalker are not looking forward to this game as we haven’t seen anything that makes us want to play Mark of the Ninja: Remastered but we see that it’s definitely a good game. Now Mark of the Ninja: Remastered may have been improved but it’s still nothing compared to… the ‘Earth Walk!’

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