infinium strike

Infinium Strike is a Tactical Tower Defence game developed by ‘Codex Worlds’. It’s hard to know when it’s coming out on Xbox One and PS4 as the developers initially said 2016 but that didn’t happen for consoles and now some say 2017 but the year is soon over so who truly knows. It is however out on PC though. Let’s take a look.

So basically the story is set in the year 2170. Humanity has developed explored and went far in tehcnology and colonised many planets. Lately though many of the colonies one by one have been have been falling because of a seemingly limitless invasion force of the Wrogs. They use enigmatic organic ships. Sounds so weird. The humans obviously fought back with entire armadas but all got destroyed. 

Infinium Strike - X35 Earthwalker

Humanities last hope is a massive super-tech battlecarrier called the Freedom Strike. It is fitted with turrets that can easily be changed and swapped, and a whole army of specialised drones. It’s one objective is to destroy the Wrog. That’s it. The story is very simple and we all can understand it. Names are silly though and that’s okay in the world of fiction. Now there is a living metal which a clever person could guess… It’s called ‘Infinium’.

Infinium Strike has quite a few things to offer. There are 3 TSF fleet units: Star void, Star ace and Star avenger. Players must use the TSF Super tech to their advantage like a Sentry satellite which fires at target within 1 sector, a Super shield which immediately repairs shields to 100% which sounds so OP (Over powered), a Decoy Satalite which can lure all enemies to it for a certain period of time and more super tech.

We checked out some Infinium Strike gameplay and it seems like a lot of management skills is required. Instead of just watching a screen and seeing waves of enemies apporaching, players have to watch four sides! Literally. Wrogs can come from the north, east, south and west. You have to switch between each side and set the right turrets to handle the incoming wave and deploy whatever fleet units you need, then back out to see the entire battlefield and see where your attention is needed next. This all looks real cool and we don’t know why the Freedom strike stays in one place in the middle of all the danger and not keep all enemies on one side. Whatever we aren’t piloting the thing.

Overall Infinium Strike does seem like a really cool game though. it has a number of options within to keep players thinking and entertained. Honestly we do hope they have more though. The graphics loo very nice and the sounds are okay. Definitely looks like a game that wants to put gamers under pressure. The developers ‘Codex Worlds’, did a fantastic job here. We at X35 Earthwalker look forward to seeing more of Infinium Strike for the consoles like Xbox One.

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Omen of sorrow

Omen of Sorrow is another one of those games that is unique and got our attention. Omen of Sorrow is described as a classic 2D four button fighting game, developed by ‘AOne Games’. It has been stated to come out on the Xbox One, PS4 and PC. The date is dodgy as well probably 2018. Now this game is said to have deep combat mechanics to mix things up and create a better experience for gamers of different skill levels. Let’s take a look.

Omen of Sorrow has gotten quite a bit of attention. The reaction from gamers have been mostly positive. Literally, most of the comments have been good. There isn’t that much information on the game but we at X35 Earthwalker checked out some gameplay. So far we aren’t impressed. We actually do not see what makes the combat deep here. We can’t see any deep combat mechanics. Off course you’ll probably find out when you play it but we don’t have the game and can only go by the information given to us.

Omen of sorrow - X35 Earthwalker

In terms of the characters we know of five currently. Gabriel who looks like Van Helsings son but didn’t keep his fighting style. Dr Hyde is well… Dr Hyde. You know… the guy who is a monster version of a normal doctor with great strength. Cabal, who is basically a combination of a werewolf and an Ing from Metroid prime 2. Zafkie, who is an angel. She has angelic wings, she descended from the sky and talks about vanquishing and stopping evil before it can hurt others. Lastly Radegonda who is like a female version of the red devils from ghouls and ghosts but more grey and has butt cheeks. These five all have nothing in common except for the two humans, that’s if Gabriel is a human. The variety is looking good right now.

Omen of Sorrow is definitely a good looking game. The graphics are great. Omen of Sorrow was made with unreal engine 4 graphics. The combat is very smooth and the action just flows nicely from each attack and strike. The sounds are good as well and works well. This game was inspired by mythology and horror. 

Overall we at X35 Earthwalker think that Omen of Sorrow is just okay right now. We don’t see why this is unique from other fighting games. We don’t see what’s so special. This doesn’t mean the game isn’t good. It’s clear that a lot of hard work went into this game and the developers, ‘AOne Games’ did a great job here. We just need to know and see more before we can change our verdict. You gamers might love this so don’t let us stop you. Omen of Sorrow is worth checking out

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Hellraid

Hellraid is a new first person fantasy action game developed by ‘Techland’. It’s said to be coming out this year but that’s weird as the year is soon over but we will have to wait and find out. it will be coming out on Xbox One, PS4 nd PC. Let’s take a look.

In Hellraid, you play a demon slayer who well… slays demons. This is a great career to have as the world has been invaded by the forces of hell. That’s how you know it’s serious. You have to close all the gates so no more demons can show up on earth through them. 

Hellraid does have character customisation and it’s said to be quite deep. not hugely deep like sims or but deep enough for it to matter. So select your armour, accessories and clothes. Then choose and combine active and pass abilities from a vast class-free skill tree divided into interwined branches of combat, magic and agility. So magic, melee and ranged combat is involved in Hellraid.

Hellraid sounds so simple and easy to predict already but sometime simple is what gamers need to make a game great but more importantly fun. Now the combat is the deepest and most interesting part. In terms of melee, you can counter, dash, parry, use shields and more. In terms of magic, you can cast lightning bolts, dangerous area of effect spells and off course shoot fire balls. In terms of ranged combat, there is throwing knives, explosives and even a crossbow. 

Now Hellraid has quite a bit to offer gamers. The enemies are said to be adaptive kind of like with the neighbour from the game Hello Neighbor. An advanced weapon crafting system. As long as they keep it simple it can’t go wrong. Three game modes… Arena, mission and story. They are making sure that we spend time in this game. Best of all the game is co-op. That’s right. slash and hack up demons, causing serious damage with up to three of your friends in all three game modes. No limits so far with Hellraid.

We checked out some gameplay and it so far looks really good. The action is what you would expect. Many enemies all wanting a piece of you. You can slash enemies in two with an axe, or smash skeletons in with a mighty hammer or burn things alive or freeze enemies solid with magic. You can switch between range, melee and magic at will and keep the pace of the fight going. The action is smooth and runs nicely.

Overall Hellraid looks like a very good game. Again, it is a simple game as in get out there and smash some monsters but it’s why it is fun. it’s a simple mission with a simple point but deeper game mechanics and systems. Some enemies adapt like learning to block certain strikes you like to do. The graphics are very good. The sounds and music are very good. The developers ‘Techland’   did a great job with this game. We at X35 Earthwalker want to see more of Hellraid. Now portals that open, can be closed but one thing that never closes down is… the ‘Earth Walk!’

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Aztez

 

Aztez is a beat em up game developed by ‘Team Colorblind’. It’s coming to Xbox One, PS4 and Vita next year but it’s already out on PC, Mac and Linux. Aztez isn’t an ordinary beat em up game as it has something interesting mixed in. Let’s take a look.

Aztez is set in the Aztec empire (in case you haven’t guessed already). Now according to history, the Aztec times were not a joke… let’s just leave it at that but in Aztez things are far more serious. Aztez is all about expanding and maintaining the Aztec empire. This isn’t easy as there are different events happening like violent outbreaks. This stuff is handled through turn based action. That’s right. Aztez is a hybrid. Turn based and beat em up. Sort of like Hand of Fate 2 but definitely not the same.

In Aztez, the Aztez are your elite close combat warriors who you can deploy on certain missions which players are going have to think carefully about this though as you have limited deployments. When it comes to combat and settling things like reasonable adults, Aztez then becomes a beat em up game. The beat em up side of this is said to be very deep. Lots of mechanics. and there are consequences concerning the empire. This is all because of a large and powerful enemy. this enemy is approaching the valley of Mexico. Do everything you can to win.

Aztez - X35 Earthwalker

Aztez is supposed to be one of those games, you can replay multiple times. Everytime you play, players will encounter different events, different rewards, spoils and challenges. Now the cities in the empire are all large. This is an empire that grows at the expense of others, what do you expect. Not only that, you can even enter the underworld. It gets crazier. You will face mythological enemies and historical foes. So historical as in other famous groups of people in history maybe. not sure but mythological creature basically means anything. The best thing though is that you can summon the Aztec gods who have immense power to completely stomp anyone who foolish enough to defy you.

We checked out some gameplay and it does look very cool. On the strategy turn based part of the game, the scrolling around is smooth, the details and how it looks are great. Information that players need are clear and displayed nicely. When it comes to combat again, information is clear. You can see and select what cosmetics you want your Aztez to have and decide what weapons to equip. There is lots of action players can do. There are light and heavy hits, you can dash like in Cuphead, you can grab enemies and knee them to the head, you can block, dodge, hover in the air as you attack, a combo counter and more. the combat is also very smooth and active and you can tell that things will get way more complex. Aztez looks good so far.

The combat is done very well. it isn’t simple the enemies walk up to you and take a scripted swing. these enemies move forwards and back, take attacks and have wide range of them. Enemies with spears can do long range attacks and multiple stabs. Those with swords can do heavy ground slashes. Others that have magic abilities strike in unrealistic ways. They have their own special attacks and it forces players to remember what certain types of enemies can do and how to handle or avoid each one. Some leap in the air and crash down, overs go in the air and bird dive down while others stay on the ground with a shield. The A.I combat has been done better than most games definitely.

Overall we at X35 Earthwalker think Aztez is a cool game. Graphics and sounds are very good. The combat is easily the greatest things about Aztez. There are some heavy consequences for failing missions and bad decisions in Aztez so keep that in ming gamers. The developers, ‘Team Colorblind’ did a very good job with this game. We at X35 Earthwalker believe Aztez is worth checking out thanks to it’s different approach and very active combat mechanics. Now the Aztez may be elite warriors but even they are no match for… the ‘Earth Walk!’

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Warhammer Vermintide 2

Warhammer Vermintide 2 is the sequel to Warhammer: End Time – Vermintide. It is a first person co-op action game developed by ‘Fatshark’. I’s coming out early 2018 for the Xbox One, PS4 and PC. The rats are back but wait… there’s more! Let’s take a look.

Warhammer: End Times – Vermintide was a vicious first person co-op that many gamers jumped into and slaughtered some rats. Like seriously, who likes rats? We don’t. In Warhammer Vermintide 2, those rats are back but wait… There’s more! The warriors of chaos are here! Even worse they have teamed up with the relentless Skaven ratmen. They have a dark pact and one goal in mind… to destroy humanity and do what they want with the realms of man. Clan Fester of the ratmen is really vexed with man for what happened at Ubersreik. This time they ain’t about to let a couple of humans ruin everything. They got friends who will make a difference.

The warriors of chaos are is made up of dangerous norsemen who’s clan goes by the name ‘Rotblood’. They are crazy and serve Nurgle, the god of pestilence. He sounds like a pleasant god doesn’t he. Who doesn’t want pestilence? Now they have one goal in mind and that’s to completely destroy the empire. They literally want to leave nothing behind. Now the warriors of chaos are quite a variety as some look humanoid and weird dangerous weapons like axes while others just look like deformed monsters with tentacles, horns and worse. Now imagine this force but teamed up with the ratmen. That sounds like a problem.

Warhammer Vermintide 2 - X35 Earthwalker

The heroes are back! The five from Ubersreik: Bardin Goreksson, Kerillian, Victor Saltzpyre, Sienna Fuegonasus and Markus Kruber are here but things are better than before. There are 15 unique careers  with their own play styles, own talent tree, active and passive abilities, access to unique weapons and equipment and adds depth to character progression. So be prepared to get in deep with your characters as there is much more experimentation to be done.

Now Warhammer Vermintide 2 has added some new things and really mixed some stuff up. This time the fight will be focused on Helmgart. There is also a new Spawn Director which makes sure that overtime you play through the game, it is different. The enemy spawning and formations are always changed up and pretty much unpredictable. There is a new and improved loot system. The rewards you get are completely connected to your hero and your the career you are currently playing. There is much more weapons and accessories in Warhammer Vermintide 2. Much more. So now character build will be more deeper, more to think about and off course more important.

It has been said though that matchmaking has been completely improved with a support for dedicated servers. this should make all the difference. Another new feature is something called ‘The Keep’. The Keep is the new head quarters for the heroes. The new base of operations. This is where all the tactical stuff happen. This is where all the planning is done as well. Here you decide what missions to go on. There is also a practice room where players can test and try out abilities, weapons and talents. We hope it’s like that special room in Dead Space 3 where you could construct and build weapons to test on Necromorphs with unlimited ammo. For those who are about showing off and war glory, you can also hang up and display your battle trophies.

There is also the ‘Heroic Deeds System’. this is new and will shake things up for even veteran players. The best way to explain this to use the exact words from the Warhammer Vermintide 2 official website, which says “Experience special scenarios and unique trials through the Heroic Deeds System. These consumerable quests will place you in strange new settings, dramatically change the mix of enemies you face, limit the use of weapons and abilities, or give you unusual mission objectives.” This sort of reminds us of the spartan ops from Halo 4 where there were full missions but nothing like the campaign and anything could sort of go in there. Let’s see how Warhammer Vermintide 2 handles this.

Warhammer Vermintide 2 - X35 Earthwalker

We checked out some gameplay and can confirm that things do look better. The combat still looks as stiff and not much mobility as before but the combat it’s self is different. The enemies seem to have slower heavy attacks and light fast attacks. Their amour seems to play more of a role as well. The heroes movements during battle seem more complex than before which will make fights more engaging and interesting. The graphics are definitely improved as the surroundings look great and the sounds of strikes and clashing with amour is also very good.

Overall Warhammer Vermintide 2 looks like a complete improvement over the prequel Warhammer: End Times – Vermintide. Graphics, sounds, combat, features, loot system, enemies are all taken to a higher level; however it hasn’t won us over at X35 Earthwalker. The first game didn’t impress us at all and we actually didn’t end up enjoying it. The combat felt so stiff. off course many enjoyed it and we are sure many will enjoy the sequel as well but we will need to see and know more to find out if it is our thing or not. The developers ‘Fatshark’ did a great job with this game. We at X35 Earthwalker will keep an ear open for Warhammer Vermintide 2. Now Warhammer Vermintide 2 may have new enemies but that still isn’t enough to defeat… the ‘Earth Walk!’

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Circuits

Circuits is a  musical based puzzle game which was developed by ‘Digital Tentacle’. It’s already out on PC but will be coming to the Xbox One the 16th of December. Now Circuits has a simple concept but it’s sort of deep. Let’s take a look.

Circuits looks so simple, that’s because it is. It’s concept is truly simple but Circuits is a challenging game. Now in Circuits you have to reconstruct a song that has been messed up and sliced up. Now how will we go about doing this. the answer is ‘music’. The music is the key. Players will have to listen carefully to the song to be able to reconstruct the whole song. So those who love music should like this game.

There are currently 25 songs which means 25 levels which is a good amount by the way for what circuits is. Now don’t start asking us what kind of music there is because we do know. There is some orchestra,  which was composed by David Garcia by the way, some electronic ambient and even some dubstep. We believe there will be a bit more.

We checked out some Circuits gameplay and we can confirm that it is a unique game. The concept here and how it’s done is definitely different from any other game. Circuits definitely requires players to have a good ear and the ability to focus. Off course there isn’t much emphasis on graphics and looks because the developers wanted all the focus to be on the music and ears. For what it is, the graphics are good and things do look nice. the music has been said to be awesome. It’s definitely a puzzle game and takes some time to progress in.

Circuits - X35 Earthwalker

Overall, circuits is very unique. It’s new. It’s different. It’s musical and it works. Many have had things to say about this so far most say that the game is good. we at X35 Earthwalker agree. The graphics are good but the music is excellent. The developers ‘Digital Tentacle’ did an very good job with this game. We at X35 Earthwalker will wonder how this game will impact the gamers of the Xbox community. Now Circuits may be musically unique but it still ain’t as unique as… the ‘Earth Walk!’

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Hello Neighbor

Hello Neighbor is a first person puzzle game developed by ‘Dynamic Pixels’. It’s coming out the 8th of December for the Xbox One, PS4 and PC. Gamers are are all getting ready to move into their new house and face their cunning neighbor. Let’s take a look.

Hello Neighbor is a game that needs no introduction really. It was all over youtube and played by many of the biggest you tubers around. Millions of views and lots of videos. Gamers play a man who moves into a new neighbourhood. Things seem normal but then we become fixated on our neighbour who lives opposite us and make it our duty to break into his house, sneak around and get into his basement. I know it sounds like a game for creeps but you know you are going to play it… so what does that make you (think about it).

Hello Neighbor’s story really got the interest of gamers. Games with good mysteries have a good chance of standing out. The neighbour isn’t a normal guy. Some theories suggest that he is working with the devil. some say that he kidnaps children for rituals. Some say his mannequins contain the souls of past neighbours who got in his way. It’s so mysterious that even YouTube channel ‘Game Theory’ got involved. Either way it’s clear that something is up with the neighbor. For starters he is always wearing those black gloves like he’s messing with chemicals twenty four seven or very hygienic. Look at him!

Hello Neighbor - X35 Earthwalker

Now sneaking into the Neighbouo’s house is one thing but getting around and solving the many puzzles is a totally different situation. Go through the door, climb through a window or drop in from the roof. There are many padlocks requiring different colour keys, many items like magnets, key cards, crow bars, flash light etc which all have their own purpose. There are normal doors and then there are doors that look like they were designed by a drunk cowboy builder. Now why is this so hard? The answer is the Neighbor. He is an advanced A.I. He is constantly moving around the house minding his own business. He can hear for sounds and will investigate any unusual noises. He will at times sleep, other times work out and do stretches or even pee in the toilet. If he sees you then you have a problem.

The Neighbor in some of the beta is faster than the players but in the latest alpha you are equal speed. Either way he is fast. Meaning if you take those corners too wide, he will catch you. If you hide in a obvious place, he might check that place out, discover you and catch you. If you lock doors thinking you are safe in the storage room well he will break it down and then catch you. What happens when he catches you? No one knows but just promise us that you won’t cry. The neighbour adapts to your tactics and approaches always. So after you respawn you may find bear traps set up around doors that you like to use. You may find some doors locked. You may find some security cameras in certain hall ways which will snitch on you if they see you. He may stay by certain areas more if you are normally seen there. It gets worse.

Hello Neighbor - X35 Earthwalker

Being chased is the worse as you are blasted with loud dramatic music for the chase which also doubles as your cue for when he stops chasing you because the music then stops. He can throw glue to slow you down or at one point bear traps. We aren’t sure of other abilities and skills that the Neighbor will have as now it’s the complete and final game which must have received lots of feedback and comments. The neighbour may get a weapon as the game progresses. He may set up decoys or net traps. he may use that mechanical shark which we saw in the second beta. What we do know is that his movement and parkour skills are getting stepped up making him a bigger threat than before and harder to get away which makes sense as this is supposed to be an advanced A.I.

After finally unlocking the basement, the game is over… actually that’s not true. That’s just the start. The basement in itself is a whole new thing. Later builds revealed that the basement is pretty much a maze. Winding paths, contraptions set up, fences, gates, keys and even a dangerous presence… friendly? We think not. So Hello Neighbor isn’t going to be a simple game. it’s obviously clear that it’s large, very deep and a mysterious story. X35 Earthwalker himself and even Diamondz L45 are excited for this game and to see what is happening. What’s the real deal with the neighbor? Why does his house look like that? What’s up with the mannequins. Below is some Hello Neighbor alpha 2 gameplay by CoryxKenshin.

The final build will have a bunch of new stuff and after so many betas and alphas the gaming community just couldn’t wait for this one. Now there are some concerns from us at X35 Earthwalker about Hello Neighbor. In the latest alpha build the player can learn certain abilities to deal with the neighbor like being invisible when crouching and even knocking the neighbor of you when he grabs you. These were cool but they defeat the whole purpose of the neighbor making him less of a threat, and less scary as it’s incredibly hard to lose with those powers. Last point. Why is everyone saying that the neighbor has issues and that he’s the problem when it’s the players who have nothing better to do than spend their day breaking into their neighbor house constantly. Matter of fact, the neighbor is a nice guy for not calling the police! We know we would!

Overall Hello Neighbor is going to be a great game. we just hope the developers don’t get too carried away or mislead and end up ruining it. The graphics good for the style that it has. Surreal. Hopefully the sounds are on point. The developers ‘Dynamic Pixels’ did an amazing job. Please keep it up. We at X35 Earthwalker are definitely looking forward to Hello Neighbor. Without a doubt. Now the neighbor may be up to something but he he certainly ain’t up for… the ‘Earth Walk!’

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space hulk: Deathwing

Space hulk: Deathwing is a new first person shooter game developed by ‘Streum On Studio’. It’s coming out later this year for the Xbox One and PS4 but it’s already out on PC. Now Space hulk: Deathwing is the latest from the Warhammer 40000 universe. This game looks serious already. Let’s take a look.

Now the Warhammer 40000 universe doesn’t play around. Brutal bloody battles with mythological creatures like orcs. Death everywhere etc. The last Warhammer 40000 game that we played was ‘Space marines’. Space hulk: Deathwing is no exception, instead it is better and more powerful. Basically players control a member of the Deathwing, which is the 1st company of the Dark Angel Space Chapter. Who is known as one of the best fighting forces of the imperium. so basically we control a guy who most do not want to mess with. The fight takes place in a space hulk which is basically a many debris, ships and whatever all forced together by warp storms to form a large area. Some space hulks can be larger than moons. 

Space hulk: Deathwing has the Daethwing face off against the Genestealer. These monsters are terrifying as they are numerous. They are feared across the galaxy. and for good reason. Off all the Tyranids, the Genestealer is the most ferocious of all the alien specifies. They are highly intelligent, have powerful claws, lightning reflexes. it gets worse. They also have telepathy and so can function independently of the hive mind. Just one is said to be able to put a whole inhabited planet’s population in deep danger. Now this sounds like a major league battle but will the gamers be ready for this.

Now players don’t just control any old Deathwing space marine. We are a librarian who can master and use the destructive power of the psykers. Even better players are the leader of the squad. Can give orders to your drops which does straight away remind us of the command Gears of War 1 where and how we could give orders to our team. In Space hulk: Deathwing we can make our soldiers: heal teammates, target and destroy an enemy, create and hold choke points, get cover fire and even hack doors. I though this was Warhammer 40000 but the door hacking reminds me of XCOM 2. This all sounds very interesting.

As you go through missions, you gain experience which allows you to get new abilities, new items and new skills. This is important as there are different classes for players to choose from. All are different, have different abilities and play different from one another. There are: assault speciality, apothecary, tactical speciality, heavy weapon speciality and librarian.  Many cool new additions to the gameMaster and use some crazy abilities.

Space hulk: Deathwing - X35

Space hulk: Deathwing is a co-op game. That’s right. you heard us. You and three of your friends or family can join you in your desperate fight against the Genestealers. More explosions and more death. So imagine having multiple friends and then all of you use a different class and master the abilities to completely own everything.

We checked out out some gameplay and we can say that Space hulk: Deathwing is a success. The graphics are definitely the best it has ever been for Warhammer 40000. We loved how smooth the combat was flowing nicely. The enemies are more alert and do respond when they find a body. There are many weapons like the thunder hammer, fore sword, vengeance and redemption. Pretty interesting.

Overall pace hulk: Deathwing has excellent graphics, awesome musicians, tunes,  etc. It’s a new graphic style that no one has seen from another Warhammer game. Everything seems real good eight now. The developers ‘Streum On Studio’ did a fantastic job with this game. This game might be worth checking out. Now the death wing might be in a vicious war with the Genestealder but nothing can steal…. ‘The Earth walk!’

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Oddworld: Soulstorm

Oddworld: Soulstorm is the new game in the Abe series developed by ‘Oddworld inhabitants’. it’s said to be coming out for the Xbox One, PS4 and PC. This is the game that we at X35 Earthwalker have been waiting for. Let’s take a look.

Now Abe is one of our most favourite characters. He is a simple Mudokon who ended up doing great things. He destroyed Rupture farms, he ruined soul storm brew and even blew up Vykkers lab. He rescued many of his people from slavery. X35 himself has clear memories of playing Abe’s oddysee for the first time with his family. Trying hard to avoid alerting Sligs who would kill you instantly, disarming mines, dodging saws and running for dear life from Scrabs and parasites. It was a great game that impacted any gamer. Now after Abe’s Oddysee, Exodus, Munch, stranger’s wrath, new ‘n’ tasty, we finally get the latest big brand new Oddworld Abe game… Oddworld: Soulstorm.

There isn’t that much information given out concerning Oddworld: Soulstorm but a number of things have been made clear about the game. firstly we know that this game directly comes after Oddworld: New ‘n’ Tasty. Abe has just saved 301 Mudokons (assuming the player did). He is the leader of his people and will be starting an uprising. This is a complete story retake. Oddworld: Soulstorm will be going in much deeper and darker on the whole story of Abe, the cruelty and slavery of the Mudokon race. Nothing will be pretty here.

What’s definitely new ‘n’n tasty is that players will now have to manage their followers is an even more dynamic and dangerous world. We see from the UI that you can see which of your Mudokons  are fine and which ones are in danger or dead. There is also health, ammo, what looks like ‘chi’ (maybe stands for ‘chant’) and also moolah (which is the currency in Oddworld). this does remind us of Munch’s oddysee as some mudokons got guns, their was money and health. Off course Oddworld: Soulstorm has an inventory and a crafting system. So players will need to build and have the right things for what is up ahead. There are also multiple powers for Abe now and that is something to be excited about, especially if you remember what happens when Abe turns into Shrykull.

Oddworld: Soulstorm - X35 Earthwalker

The developers made it clear that there is now more than one way to handle the different situations so players can use their items and powers how they see fit to get the solution. They wanted players to have more freedom instead of a fixed journey. So collect and accumulate your power and then it’s up to players to decide when to use it. This is one of those sweet changes that we are are excited to see how it fits in and if it works out. There is no real showing of gameplay right now and that’s how we know it’s going to be a big change more like Munch’s oddysee because they are leaving it for a grand reveal. There are so many mysteries surrounding this game and the new retake of the Abe story. Like why is Abe’s lips stitched up. I believe it’s because Abe is special. He has a destiny. 

Oddworld Soulstorm is without a doubt the number one game that we at X35 Earthwalker are all looking forward to. Abe’s oddysee and Exodus were huge hits in the gaming world and certainly left a big impact on any gamers who played it. X35 himself and his family worked together on saturdays to tackle the puzzles in the game and save all the Mudokons. It wasn’t easy and we died many times but it was all fun. Abe made us laugh and the deaths at times were comical. This will change though as Soulstorm is confirmed to really get into the pain and anger that the Mudokons felt. A race pushed to their limits. The experiments done on them. The pointless deaths and mistreatment all in the name of business and profit. The Mudokons and have forgotten who they are.

Overall we are hyped as maximum possible for Oddworld: Soulstorm. The graphics from some images and the UI look great. No information on sounds or gameplay. If you have’t played the previous games then you should to get ready for what’s coming. Get ready for that Soulstorm. The developers ‘Oddworld inhabitants’ have done an outstanding job. No other game has gotten us this hyped this year. We at X35 Earthwalker are definitely getting this game when it comes. Oddworld: Soulstorm is worth checking out. Now Abe may be the leader of his people but even he can’t lead… the ‘Earth Walk!’

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Visage

Visage is a new psychological horror game developed by ‘SadSquare Studios’. Visage is coming out later in the year 2018 for Xbox One, PS4 and PC. Visage got supported on Kickstarter and many people seem to be behind it. We at X35 Earthwalker got interested. let’s take a look.

The world of Visage is set in the 1980’s. You are in s secluded town (like that ever ends well), in a house which is really old. it’s been around for centuries. Yet, it doesn’t look like it’s been effected by time at all. It’s still in good condition. It’s confirmed that many families have lived in that house. Now any fan of horror movies can guess what’s going to happen next to some extent. Many of those families. Some of them died horribly. Now it’s up to the players to discover the truth. But is there something more going on.

visage - X35 Earthwalker

Now how the game works is that you will encounter moments in history. These will reveal to you bit by bit what is going on around here. Each one is there to also terrify players. You will witness how some people died. See twisted things. Unreal things. Stuff that will make curl up in a corner telling your friends that you have seen some stuff. Remember Visage is a psychological horror so it will try to mess with your head. Now each death has it’s visage. This should be for the hardened gamers but we all know you tubers and streamers will do it for the scares and the views so be prepared for that also.

Now the style of visage will require players to really explore and check everything and we mean everything. Examine, pointing and clicking on certain objects is required. Leave no stone unturned. A real life horror simulator. Very little emphasis on jump scares and more emphasis and focus on atmosphere. Basically making players not want to go down that hall way because you just feel that something is waiting for you. after all, you ain’t alone in that house.

Now the developers, ‘SadSquare Studios’ made it clear that atmosphere is their focus so that means they must have high quality music and sounds. They do. They have a lot of different ambiences and music to set the mood, control the pace and trigger certain reaction in players. They have a lot from plaintive and wandering to menacing and dissonant. We grew that music is crucial to making a good game that also stands out and makes impact. So we will be listening out for them and making our own judgement.

We can just imagine it already though. It will have all the old tricks that got people in movies. Players would go to the bathroom and see a mirror but because of their knowledge of how horror games work, they wouldn’t want to look in the mirror because something is always there, but when they finally get the courage they don’t see anything in the mirror, but when they turn around, that’s when something is there but it doesn’t attack, it just approaches and then disappears and everything goes back to normal. We at X35 Earthwalker hope they implement stuff like this into their game as that is good psychological horror right there.

visage - X35 Earthwalker

We checked out some gameplay and it is pretty much what we thought it would be. It was predictable but obviously playing the game would be a different matter to some extent. We do hope for at least a few jump scares as then the players will never see it coming and have maximum effect. This isn’t the case for everyone but horror from just the atmosphere and music does not have any effect on X35 Earthwalker himself. Once he knows nothing will happen then he’s calm all the way. Sort of with roller coasters, once you know you are safe, what’s there to be afraid of. The game played out smoothly and everything looks well done. This game will haunt some players for sure.

Overall Visage seems like a really cool game. In terms of graphics and sounds, visage has got those set on high quality. The visuals are done very well, especially that area that can be reached by a bridge and their a giant tree. Like who wouldn’t be interested in that. The developers, ‘SadSqaure Studios’ did a fantastic job. We at X35 Earthwalker are looking forward to seeing the impact Visage has on the gaming community. Now visage may mess with your head but one thing can never leave your head and that’s… the ‘Earth Walk!’

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