Deep Rock Galactic is a new co-op first person shooter game developed by ‘Ghost Ship Games‘ and published by ‘Coffee Stain Publishing‘. Deep Rock Galactic is said to be coming out May 13th 2020 on the Xbox One and PC.This game caught our attention and it’s good to see more great Xbox games coming out. Let’s take a look.

Deep Rock Galactic is all future sci-fi. Players control Dwarves. Not the lame ones but cool, tough, actions ones. Basically you are miners in space and your latest operation takes place in Hoxxes IV which has the highest concentration of valuable minerals ever discovered. So your mission is to get in there and get all that good minerals. Off course it isn’t that simple this time. Deep Rock Galactic has detected there’s lots of hostile life and even the fauna can kill you too. Get in as a team, work together, kill the dangerous lifeforms, mine the minerals and get out of there alive. 

Straight from the get u Deep Rock Galactic is all about co-op action and working together as a team. Team work is all over the official website too. There is no solo hero here, unless you’re the dwarf that clutches it for the team. As they say “Dig together or dig your own grave”. Nothing is similar as the levels are procedurally generated so don’t act like a now it all. It’s always teams of 4. What we don’t know is whether you can play the game by yourself and have AI controlled allies or it’s players only as in if you buy this game and have no friends or whatever you can’t play or get anywhere in the game. We hope the developers don’t make a mistake like that but if it’s players only then so be it.

These dwarves have some serious technology. Deep Rock Galactic spares so expense in that department… and that department only. These dwarves of the Deep Rock Galactic have some of the heaviest weapons around. The gadgets are very advanced too. We got flamethrowers… that’s right… it’s lit! There’s even launchers launch climbable platforms made of concrete at walls. There’s what looks like laser cutters, machine guns, blasters, explosives, drilling machines and more.

It’s strange though as the mining company, Deep Rock Galactic have a lot of secrecy. For starters they encourage people to take up these highly dangerous missions. Once you enter Hoxxes IV you are on your own with the team. The company aren’t responsible nor will they hold your hand. Regarding promotions and moving up the ranks the commented “Provided of course you are fortunate and skilled enough to survive your work. Lastly they won’t even tell you what you are really mining up. Due to classified means we managed to ease drops on the Deep Rock Galactic big officials. They said and we quote “Due to the particulars being Classified, we are currently not at liberty to reveal the exact composition of the materials you will be excavating, however.”

We checked out some Deep Rock Galactic and it’s what we expected. The caves are so dark, you need the scout to light up the place for visual reasons. The engineer set up the place to the dwarves advantage like automated turrets. The Gunner just destroys everything, actively engages the enemy and denies them from getting to the squad. The driller just makes it his responsibility to mine everything. They can defend themselves also but main thing is to dig. What’s also interesting and very cool is that the environment is 100% destructible. You can mine and destroy it all. So keep that in mind when dealing with enemies and placing turrets.    

Overall Deep Rock Galactic looks like a good game for sure. We like that you can grow and progress and through the company. We like the graphical style and it looks good. The environments look good but not much to say about the level design as of now. Each of the dwarf roles are clearly different from each other and have their own use. Yet each dwarf can defend themselves. The developers ‘Ghost Ship Games’ have done a good job with this game. We at X35 Earthwalker look forward to the mining action of Deep rock Galactic. Now Deep rOCK galactic may have tough, advanced space dwarves but thy don’t stand a mining chance against… the ‘Earth Walk!’

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Those who remain is a new adventure horror game developed by ‘Camel 101‘ and published ‘Wired productions‘ and ‘WhisperGames‘. Those who remain is said to be coming out May 28th 2020 on the Xbox One, PlayStation 4 and PC. We heard it’s also coming to Nintendo Switch in 2020 but no exact date. We got more developers trying to make a actually scary horror game. We hope they do good. Let’s take a look.

Those who remain has a simple story but off course should get deeper. Basically you control a man named Edward who is taking life for granted. It’s said his life is very good with a nice wife and daughter. Yet he still does stupid things like have an affair and over drinking. He’s heading through the town of Dormant to end the affair he’s having, to fix his mistakes. He reached the golden oak motel and that’s where everything takes a hard turn. 

Those who remain wouldn’t be a horror game if it’s just a conversation and things were sorted and you went home. Nope! Turns out that this town Dormant isn’t a simple normal American town. This town has been infected with darkness. Reality has been warped here, it’s a combination of what the citizens have done and the darkness. This town has been cursed by a demon. The people of the town can’t escape. What you have to do is survive this night. Remember it’s a journey though.

There’s two dimensions that are interconnected. Players will have to work through a strange alternate reality and Dormont. This is needed to solve puzzles and off course to reveal what’s really happening around here. Like with these psychological horror games you know there’s going to be decisions and moral conflict. You get the choice to reprieve or condemn the lost souls of Dormont. Edwards fate is in the players hands. There are moral choices to make. How much does it effect the story? We do’t know. Mechanics suggest that there is more than one ending. 

We checked out Those who remain gameplay and it’s what we expected. Those who remain hasn’t made the same mistake that other horror games made. They actually have some enemies. There are some creatures/monsters moving about in the darkness. They will kill anyone that comes near. Your best weapon and friend is the light. Stay in it. Now in some ways it does remind us of Outlast in terms of walking around, exploring buildings and stealth elements too. You have to hide from some enemies. The enemies don’t look scary so far though. There’s one that has a spotlight for a face practically and it will expose you, so stay out of it’s sight.   

Overall Those who remain so far for us is just another horror game. Doing things slightly different but we need more. Horror games like these all try and they should, it’s just we have high expectations. The environment does look great though. We like the motel, the messed up reality and that there’s actually enemies now. The developers have done an good job from what we have seen so far. We at X35 Earthwalker will have to see what else Those who remain has to offer. Now Those who remain may have curses, demons and darkness but none of these things can do anything against… the ‘Earth Walk!’

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Golf with your Friends is a new multiplayer sports game developed by ‘Blacklight Interactive‘ and published by ‘Team17‘. Golf with your Friends is said to be coming out the 19th of May 2020 on the Xbox One, Nintendo Switch, Mac, Linux, PlayStation 4 and PC. The whole lineup right there. This game is golf at the end day. Let’s take a look.

Golf with your Friends is exactly that… it’s golf. Now we wouldn’t care about this game if that was all it is. Sure it’s golf but it’s golf that’s not boring. For starters there are like 10 levels with themes. You can expect outer space, forests, haunted house, the woods with a lumberjack facility and more. Our favourite is definitely the level with that ancient looking temple, possibly aztec or whatever but it’s cool looking. The track looks like it’s naturally built. Simply put the level design is great. 

Now the levels are real cool but that’s not the biggest eye opener about Golf with your Friends. Yes this game is 12 player multiplayer BUT… you can all play AT THE SAME TIME. This means no waiting your turn and mocking your friends lame swings. Instead everyone is trying to get their ball to the hole and yo see everyone’s balls moving and jumping across the tracks. You can decide to race to the hole first or play legit and see who gets in with the least amount of swings. This mechanic alone makes Golf with your Friends interesting and stand out.

There is three game modes. There’s straight up classic golf, a hockey mode where the hole is instead a hockey goal post. There’s also a basketball hoop looking goal too. So mix it up people. There’s customisation too to keep things interesting. You can unlock skins for the balls, fancy trails and even hats. There’s even a level editor where you can create your own courses, share them with other players have them play it themselves or yourself. 

Overall Golf with your Friends actually looks like a good golf game. There’s even power ups and items for competitive help. There’s such effects like turning your enemies balls into a square. Trap their balls in honey and even straight up freeze their ball completely. Cool stuff. The developers ‘Blacklight Interactive’ have done a good job with this game. We at X35 Earthwalker will have to see what Golf with your Friends can really do. 

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Maneater is a new action role playing game developed and published by ‘Tripwire Interactive’. Maneater is said to be coming out the 22nd of May 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and pc. Sharks are dangerous but this is taking things too far. Humans beware. Let’s take a look.

There is a story in Maneater. The story campaign has been described as ‘full narrative’. It’s narrated by  Chris Parnell, the guy who did Saturday night live, 30 rock and even that annoying Rick and Morty. The story is set against the backdrop of a reality TV show. We don’t have the details… or maybe we do but don’t want to share… either way you’ll have to wait fro learn for yourself.

Maneater has a very simple concept. A shark can eat a human so they made a whole game around that with some twists. That’s the whole game of Maneater. Players are a shark and you go around primarily eating humans but you can fight other creatures too like alligators. So basically eat what comes in your way or what you come to. Eat or be eaten basically is the rule here. 

That’s the objective… to eat. You grow and get stronger the more you eat and there’s a lot on the menu as Maneater is also open world. You can go through the whole ocean, finding all kinds of creatures and stuff to eat. Not only that, you can evolve to. Yep Maneater is on it’s Evolve today. There’s multiple evolving paths you can take with your shark. There’s a armoured shark where it has like hardened bone structure on it’s body and face for additional protection and toughness. There’s another where you look like a 3/4 shark and 1/4 glow squid deep sea thing. It’s actually cool looking. They come with new abilities and more chaos.

Don’t get ahead of yourself though. Like with Feeding Frenzy, you don’t start off as the big bad shark that everyone fears. Nope! You start as a small little shark. You then have to eat and survive to grow up, get bigger and stronger, being able to face stronger, bigger and more dangerous foes. Both animal and human. Eventually you will be big and strong enough to take on the humans. You can face the local drunks who are unorganised while the coast guard are a real problem. Like seriously they have guns and proper equipment. 

We checked out some Maneater gameplay and it’s not exactly what we thought. There’s way more agility and unrealistic shark movement and abilities going on and we like that. You have to find loot to evolve your shark. There’s a number of different areas like beaches, the ocean, gulf coast and even industrial docks. We like that eventually you get cool abilities like smashing through boats completely, leaping out of the water to snatch humans off boats. It’s different from other games and definitely stands out.

Overall Maneater looks like a real cool game. We definitely like the simple concept of it. Jaws, but this shark is smarter, more blood hungry, more powerful and far more dangerous because of it. Sharks eating humans can work. The developers ‘Tripwire Interactive’ have a done a great job with this game. We at X35 Earthwalker will have to keep an eye on our sonar for any Maneater activity. Now Maneater may have a evolving hungry shark but that shark is a little goldfish when compared to… the ‘Earth Walk!’

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Fury Unleashed is a new rough lite action platform game developed and published by ‘Awesome Games Studio‘. Fury Unleashed is said to be coming out the 8th of May 2020 on the Xbox One,  Nintendo Switch, PlayStation 4 and PC. We never heard about this game but we know there’s a whole lot of shooting and battling to be done here. Let’s take a look.

What’s the story? We don’t know. What we do know is that there’s a number of things going on in the game mechanics. This is what their official site said, “each kill you score increases your combo. Hit certain thresholds and your damage resistance and healing powers will kick in!” Fury Unleashed promotes destroying your enemies fast and using your rage. It’s all action, action and action.  

Since they strongly encourage you to beat the game in one go, you can expect permadeath. Yes, Fury Unleashed has permadeath and the random generated levels means you will have your typical rouge lite game. So don’t die. The positive is that you get natural replayability. Whenever we think of permadeath and random generated levels, Spelunky comes into our heads.  

Fury Unleashed has differently difficulties. Hard mode is said to truly put the players to the test. Easy mode gives players the options to adjust things like the difficulty parameters to their liking.  We always say it but giving gamers options and variety are good things. 

Now there’s quite a lot to the customisation. There are design options in Fury Unleashed. Wear weird armour, funky helmets, change face, change hair and even “replace their face graphic with your own.” Not many games allow stuff like that but this allows payers to truly make their character their own. You can even set your characters skills. Like with set-able skills and abilities in all games, best to go for what suits your style first. 

Even though it is random generated, some levels are hand designed. This means there’s something significant about those levels so be on the lookout and pay attention to details in the levels themselves. There are some permanent  upgrades you can unlock. These upgrades stay with you even after you die. So there is a form of progression to increase your odds overtime.

The developers said this, “Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won’t be disappointed.”

We checked out some Fury Unleashed gameplay and it’s what we expected bu the action is higher though. You are definitely fighting through a comic book which is a cool style. Each level comic book has their own enemies and environment design. Distinction is important and the level are distinct from each other. We’ve got jungles, buildings, bases etc. Worse of all is that there are 40 bosses! They are big and are definitely distinct from each other. Spelunky had one boss. We’ve seen a giant attack helicopter, organic plant monster, a viper warrior beast and more. They look cool… most of them.

Overall Fury Unleashed looks like a good game. Lots of time and work has gone into it’s development and you will understand when you research the development history of Fury Unleashed. We definitely love that there’s co-op. Playing with friends or family always makes a difference. We like the variety in the bosses and that they clearly stand out for this style. The developers ‘Awesome Games Studio’ have done a good job with this game. We at X35 Earthwalker will have to see what happens with Fury Unleashed. Now Fury Unleashed may have serious action but it’s all baby stuff compared to the adventures off… the ‘Earth Walk!’

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Book of Demons is a hack and slash deck building game developed and published by ‘Thing Trunk‘. Book of Demons is said to come out the 30th of April on the Xbox One, Nintendo Switch and PS4. It’s already out on PC. Games like this tend to gain the attention of less gamers. So it’s already tough for them. Let’s take a look.

Book of Demons is a strange world but understandable. It takes place in, Paperverse, a world that exists entirely inside a pop-up book. So if we destroy the book, does that world permanently die? 
It’s your popular good vs evil. About saving the world from the “ultimate devilry”. Book of Demons wants to stand out completely and you can tel with this game mechanic. Players can decide how long they want their quest to be. It’s called a flexiscope. This basically allows players to “divide the game into sessions of any size”. It goes further though as they claim “It even learns your pace of gaming and predicts the time to complete the next session.” Now that’s something different for sure.

Book of Demons is a hack and slash game so expect to move around and attack the enemies that come across your path or stand in your way. Instead pf regular weapons players must use magic cards to attack and do actions. This is where the deck building part comes into play. There are many cards and you need to make sure you have the right ones at your disposal. There are cards which are straight up attacks and some will strength your character and others have effects that help out. So in Book of Demons players will need: good understanding of the cards and what cards is in your deck, timing and execution for combos.

There are three classes: Warrior, Rouge and Mage. The typical line up if you ask us, which you did. The warrior is all about using his sword, strength and charging in. The rouge is all about the set up, poison and many arrows. The mage is clearly about magic, long range attacks and summoning. Wow, we wonder who sounds the best?  Each class obviously has their own fighting style and own cards. Matter of fact they each have signature cards. For example the Warrior has stink bomb and shadow sword. The Rouge has Viper cloak and epic arrows. The Mage has Glory Golem and hourglass. What they do is… actually find out for yourself.

We checked out some gameplay and it’s not exactly what we thought it would be. This clearly based on our gaming taste but we don’t like how the characters move. We know it fits the theme of story characters in a pop up book, so they hop and shuffle like pieces of a board game. Not our thing though. The gameplay is straightforward and players should get use to it real fast. The levels are randomly generated so don’t expect the same journey twice. What’s good is variety and Book of Demons has over 70 different enemies like: goatmen, scorpions, succubi, snakes, skeletons and much much more. It’s a game that looks small and simple but there’s quite a bit going on around here. Sort of deep and a good number of in game mechanics. We also like the combo potential with the cards.

Overall Book of Demons seems like an alright game with some good stand put points. It’s clear work has gone into this one. The developers ‘Thing Trunk’ have done an alright job here. We at X35 Earthwalker aren’t interested in Book of Demons at all but some gamers will be and that counts. Now Book of Demons may have a whole world that needs saving but it would have been saved already if it did… the ‘Earth Walk!’

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Stranded Deep is a new open world survival crafting game developed and published by ‘Beam Team Games‘. Stranded Deep is said to have came out the 21st of April 2020 on consoles. It came out on the Xbox One and PlayStation 4. It’s also out on PC. The really question is “how deep are we stranded here?” That’s what matters. Let’s take a look.

The story in Stranded Deep is your typical standard stranded story. You control a man who was on a plane. Something goes wrong and you end up stranded somewhere in the vast pacific ocean. You are alone. Yes, you are the lone survivor. Like the movie ‘Cast Away’. You start right from there. You get to a nearby emergency raft. The game then gives you control after some time has clearly passed due to it now being day. Then you can either raft away (if you think that’s wise) or head to the nearby island. Then the real game begins. Time to survive.

Yes, players have some options. You can set your difficulty, gender so male or female, whether to use the existing world of generate a new one, whether to have permadeath or not and even decide whether your world has sharks and snakes or just make them passive (which is for babies and gaming wusses). Like why would you not have the enemies in the game. This isn’t Minecraft. Or is it? It’s good that you got options and can make some changes to the game. Options is always good.

This game literally reminds us of Raft. If you think about it like that, then you know what to expect and what to do. You run around, explore the place, find supplies, gather resources, fend off against threats and off course crafting and building. At this point you know what to expect. Not much to say. Gather your wood build a hammer, build the foundation for your base of operations.

There are threats in this game though and so they should be. Players, if they aren’t complete wusses and babies, will have sharks and snakes in their game. These two are threats and can end your life. Sharks have aways been a famous enemies concerning island and water survival games. If you fall in the water or didn’t see a shark but went into the water then you will get a nasty surprise. Survival games like this need an actual threat. What numerous island and other survival games fail at is not creating fear. When you are stranded with no help, surrounded by danger and all alone, the average person would be scared. Pikmin created fear and did it well for it’s colourful friendly style. Players made sure to get all their pikmin back to the onions or stay close before it turns night. These survival games don’t have that feeling. You see something you easily know how to handle it and then you quickly reach a point where nothing can stand up to you and there’s nothing to be afraid of. We believe that Stranded Deep will have the same issue.

We checked out some Stranded Deep gameplay and it’s what we thought it would be. It’s a like Raft but more graphically realistic, deeper and has more going on. There’s krakens or giant squid creature in the sea which is cool. We need more threats like that. You can build machines that can fly, collect trophies like in Terraria. We feel like there’s more emphasis on survival in Stranded deep though. It definitely has more detail too. Raft is still a fun game but Stranded Deep wants to be the biggest most serious island, water survival game. We like that you have to go underwater to explore and even search sunken ships and find goods. There’s a day and night cycle. You can hunt animals for food and even use spears or a spear gun.

Overall Stranded Deep looks like a very good game. We just really hope the threat level is turned up. It needs to feel like a survival game. The water has to be scary. It should make you never want to go in. The crafting looks cool with what you can eventually make. It looks good too. Like Sea of Thieves, the water looks amazing. The developers ‘Beam Team Games’ have done a great job with this game from what we can see so far. We at X35 Earthwalker will have to see more of what Stranded Deep has got. Now Stranded Deep may have creatures in the water but even those things know to obey… the ‘Earth Walk!’   

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Streets of Rage 4 is the new action beat em up game developed by ‘Lizardcube, Guard Crush Games, Dotemu‘ and published by ‘Dotemu and Yooreka Studios’. Streets of Rage 4 is said to be coming out the 30th April 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. We are definitely looking forward to this game. Let’s take a look.

Streets of Rage is one of, if not the best beat em up game and now we are getting Streets of Rage 4. We knew about this game along time ago but didn’t write on it. There’s a lot to say but we keeping this one short. 

Firstly we have no information concerning the story. Mr X’s brain was destroyed in Streets of Rage 3 so you can assume he’s actually dead dead this time. So maybe a new face has taken over the area. You know how it is, when the boss it down, other gangs want to take their shot or maybe a relative or child of Mr X. Who knows? What we do know is that there’s lots of bad guy faces to punch in, combo and swing at with a pipe… just like the good ol days.

Firstly we like the Streets of Rage 4 art style as it’s clearly going for a more flowing modern look. The animations are definitely good. Each attack and move looks smoother and clearly than before. Unlike that one move Max had in Streets of Rage 3 where he’s suppose to be punching the head of a barbed enemy but looks and sounds like he’s breaking their necks. The special attacks and abilities have more special effects and flare making all the moves look powerful but off course we have no idea how strong or weak yet. The game is definitely colourful and we like colours. Who doesn’t like colours?… you grandpa.

We got straight into the visuals this time because it’s Streets of Rage, you know what to expect by now. It’s straight up beat em up. Move through the level and trash the enemies that come your way, find, pick up and use weapons to defeat your enemies and off course, work with a friend as it’s always been 2 player co-op. There’s even new characters, as there should be. Yes the main characters Axel, Adam and Blaze are all here (they better be) but we know have two new characters: Floyd Iraia (the big dude with mechanical arms) and Cherry Hunter (the cool black girl with an electric guitar). Both definitely stand out and got their own style and tricks. Something is different though.

There is now a Battlemode. It’s in the name but it’s against each other. Take on your friends and see who is the best fighter or who has the most rage in the streets. It’s four player co-op! Not only can you play as the main characters of Streets of Rage 4 but you can also play as past characters from previous Streets of Rage games and even better the past versions of them. For example you can take control of Axel from Streets of Rage 1 and fight with his moves from that game. You can play as an from Streets of Rage 3 or as Max or Skate from Streets of Rage 2, or Adam from the first game etc. So in a battle mode you can have four friends or family fight against each other but each player is a Blaze from each Streets of Rage game: 1,2,3 and 4 to see which Blaze is the queen of fighting. Now that’s an excellent idea. Smart move by the developers as they knew fans would want to see the past too.

There’s more! The developers of Streets of Rage 4 have not just brought the characters and designs from the past but also the music. Players can play levels and stages to the old music. Remember those banging tunes from Streets of Rage 1 and 2? You can hear them while you play now. We are sure there’s some cool ones from Streets of Rage 3 but we weren’t a big fan of the music from that one. This shows the developers are aware and paid attention to what has been said about the past games and applying that information to this new design. If they play it smart like this all the way through then Streets of Rage 4 will be one of the best games so far easily. 

We are so glad they brought Adam Hunter back into the battle. When he wasn’t there for Streets of Rage 2 we were annoyed but we understood as he was captured but there was no excuse for Streets of Rage 3. We missed that character and so did fans. Now he’s back and has real power. There are counters, explosive moves, ultimate like attacks, flashy acrobatic movement and more. Also in case you couldn’t tell from the names Adam Hunter is Cherry Hunter’s dad. Father and daughter fighting side by side and kicking butt. Nothing can make a dad more proud than seeing his little girl drop kick big dudes. That’s better than a graduation any day. 

We checked out some gameplay and it’s not what we thought it would be initially but it’s better this way for sure. The combat is looking real good, the levels have variety, the battle mode brings another layer of gameplay and fun, the variety of music including the music from past will get shoulders moving while fighting. The many many chapters you can unlock allowing you to play as the past game versions of these characters is an excellent idea. We haven’t seen anything concerning bosses but we know with all these moves, abilities, characters, help and combos with co-op partners we know the bosses have to be a big threat. They must match the hype. Lastly we aren’t a huge fan of Axel’s design. Why does he look so much older than the others and so out of shape. He’s really broad and looks like he sort of has a tummy. Does he still have his mobility? Wished he looked more in shape like the others. Blaze is looking beautiful and dangerous and she made the smart move to wear a jacket this time as she will need the extra protection from these dangerous thugs.

Overall Streets of Rage 4 is looking like an awesome game so far. We like the visuals, the gameplay, the characters and even the designs. Looks like there is content to last for a good time too. We hope there is no health bar or number of uses for pipes and bats like there was in Streets of Rage 3 (bad mechanic). The developers ‘Lizardcube, Guard Crush Games, Dotemu’ have done an amazing job so far. 

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Master Chief and Doom guy are if not the most two iconic and famous armoured super soldiers in video game history. They both had huge impacts on the first person shooter genre and the games they are in has influenced and impacted other parts of gaming too like how Halo revolutionised multiplayer etc. Doom Guy is in DOOM while Master Chief is in Halo. Now one of the biggest questions being asked is who would beat who in a fight. It’s a good question and a fair one. We want to settle this once and for all. Let’s take a look.

Let’s get this out of the way. We have heard multiple people’s opinions on the matter, we’ve seen videos on this of people explaining why one would win over the other. We ignore fan boys who say one will stomp the other or one shot because whatever whatever even though their reason proves nothing. Let’s give examples of three people who did their best to decide who would win but ultimately their videos were terrible. HiddenXperia, Midnight and Roanoke Gaming all were very good at gathering information and finding feats but were absolutely terrible at applying that information to a fight. Maybe this is because the owners of the channels have never been in a fight before or they were the kid who use to get beat up all the time and stuffed in school lockers so they can’t imagine or have little knowledge concerning fighting. X35 Earthwalker has over 12 years of official martial arts combat training and more so we have a better idea of how fights go and what matters when it’s humans fighting. We have to explain this because sadly the average person doesn’t understand this. Some feats make a character cool or shows their strength or something but doesn’t mean anything in a fight against certain opponents.

Let’s explain a big one that voters for Doom Slayer use. They always say that Doom slayer beat a titan without his armour. Is that impressive by regular human levels, yes but does it mean doom slayer would beat master chief in a fight, no. It honestly doesn’t prove anything. Hear us out. Titans are these huge demons that move quite slowly and have giant strength. Meaning you need a way up to reach them and enough strength to maybe bust through the head to reach the brain or a vital organ. Nothing has shown that Doom slayer punched the titan in the chest and it fell over or that both locked hands and in a battle of strength doom slayer was stronger and pushed it over. It’s clear he beat the thing by moving faster, maybe running up it’s arm and struck something vital. if that’s the case then Master Chief can do that, better and faster than Doom slayer. Master Chief is a spartan 2 and in the lore they can run up to 80mph and jump incredibly high, we mean ridiculously high. We know that the icon of sin was bigger than the titan doom slayer ‘slayed’ back then. We saw in doom eternal how he needed to make his way through buildings and climb walls in order to get up high enough to fight it. which took him a long time. Master Chief could jump onto a building then jump to a higher one, wall jump or whatever, get high enough and then sprint and jump with that speed and strength smash through the head or whatever to kill it. So this feat proves master chief can do the same thing. Besides none of that matters in a 1v1 fight with human sized enemies like each other. No one is running up anyones arm here.

Doom slayer also has a not explained history. They say he’s human yet his strength and speed and unlimited stamina isn’t human at all. We get that the makyr technology machine thing gave him real power and boosted him but that was after his original fighting in hell… but he’s suppose to be human so where did this strength come from? Also some say he was fighting in hell for thousands of years. This can’t be true as the events of Doom eternal and Doom 2016 are said to take place in the 22nd century while ultimate doom and doom 2 are in the 21st century. Even the serious fans don’t agree on these dates. 22nd and 21st is separated by 100 year. So how can doom slayer be fighting in hell for thousands of years if the events are 100 years part. We searched online and there was no answer. Maybe time is different in hell. After all if doom slayer is human then how did he live for thousands of years. Maybe nothing ages in hell. If that’s the case then master chief if in hell wouldn’t age either and could perform similar feats except for the stamina part as spartans can keep it going for hours but their stamina isn’t unlimited. That’s a clear advantage for Doom slayer, he has what seems like unlimited stamina. People have said that the enemies of Doom slayer would destroy master chief… not true as the demons doom slayer faces aren’t real world demons which are spiritual, immaterial meaning you can’t physically touch them. The demons in DOOM are physical and even a earthly shotgun can kill them. This means that advanced technology and the shotgun that Master Chief uses from the 26th century would work just as fine or better against them. This means Master Chief who has regenerating energy shields, greater agility and reflexes can beat hell too. Master chiefs motion detector (that radar) will let him know what’s moving around him and in hidden compartments and walls at all times while Doom slayer can only see what he’s looking at (if he has enhanced senses then let me know). Simple put Master chief can match doom slayers feats and do them better and the history and stats of doom slayer aren’t clear. No one can agree on how much tons doom slayer can lift or give a real feat that shows doom slayer has amazing reflexes. We haven’t seen anything.

As we mentioned in our DOOM Eternal review we noticed and theorised that the developers watched a Death Battle video of master chief vs doom guy and decided to gear Doom slayer up for a rematch. What? You don’t believe us? Hear us out. Think about this:

Master chief from Halo 5 could spartan dash, now Doom guy can dash too. 

Master chief is incredibly athletic, now doom guy is swinging of poles

Master chief had spartan charge which he used to get through cracked walls. Doom guy dashes through cracked walls now

Master chief survives a fall from orbit to a planet, doom guy now got shot out of a big weapon and smashes through a wall at high speed and survives

Master chief is a legend and leader amongst spartans, now doom guy is a legend and leader amongst the sentinels

Master chief has cortana who stays in his head in a chip like form, doom guy near the end of the game has Vega (an A.I) go into a capsule button like form and attaches it to him (for a short time)

Master Chief has the energy beam sword, doom guy now has the argent energy sword

See what we mean? Anyway.

Now the actual combat concerning weapons. Doom slayer has the clear advantages here. For example his rocket launcher can hold 50 rockets and almost rapid fire them. While Master chief’s rocket launcher is stronger it carries two shots and he needs to reload. He needs to reload all UNSC weapons. Off course being a master of every weapon he can reload super fast and evade and use cover to his advantage but never needing to reload is better than fast reload. This means Doom slayer can keep up the pressure. Remember that Doom slayer doesn’t have unlimited ammo though so he can’t fire too crazy now. Yes Doom slayer gets ammo from chainsawing enemies, which doesn’t make sense. Are the demons a piñata stuffed with ammo and armour shards but whatever? The problem is that Master Chief while called the demon isn’t an actual demon so he’s not getting armour shards or ammo from Master Chief with his flame belch and chainsaw; however the flame belch still does damage. This is a 1v1 so there’s no demons for doom slayer to use as fodder for health, armour or ammo. Master Chief has the advantage here since he also has rechargeable defence but his is a full body shield which recharges on it’s own. So if Master Chief takes some damage he can run away and stay away until shields recharge. “Hold on X35 Earthwalker, the smartest person alive”. Woah, calm down guys, that’s too much of a compliment. “Doom slayer is faster than master chief and will catch him if he runs.” Good point but not true. According to Doom lore, in game movement from ultimate doom and fans, the main number everyone seems to agree on is 57mph. Which is really fast. According to Halo lore and Midnight at 0:50, even brought this up in his video that spartan 2’s can run up to 80mph. This means not just Master Chief but also his spartans and friends are all much faster than Doom slayer. So if he ran away to get back his shields, Doom slayer can’t catch him. If they ran for a day then yes doom slayer will eventually catch him because of unlimited stamina but this 1v1 fight won’t last a day. We think minutes.

Master chief’s armour does take damage and so does his suit from plasma shots when not shielded. Doom slayer has a plasma rifle so that’s a good weapon to use. Lore revealed that Master chief survived a tactical nuke to the face and we know from the games also that he survived a fall from space. These two big feats are consistent with each other in terms of how big they are so they do count. So if a rocket hits him, he will be fine. If a ballista shot or guass cannon round hits him, again he’s fine… takes damage but it will take much more. Yet we see a single plasma grenade kill him. This is one of those lore, game clashes. If he can survive a tactical nuke to the face then he should survive a plasma grenade to the face but if master chief was invincible in the games then it wouldn’t be challenging at all. Doom slayer’s armour according to lore is indestructible. Yet we’ve seen revenants rip off his arms. Again this can be just one those game things as a death animation but unlike master chief who has consistent feats to show he’s ridiculously tough we haven’t seen that for doom slayer. Having indestructible armour is one claim from Dr Samuel Hayden. We aren’t convinced it is, if it can be ripped apart. So since this is another lore, game clash we will assume it can’t be ripped apart for arguments sake. We do know like with master chief and plasma rounds, doom slayer takes damage underneath the armour as he can be burned, slashed up, crushed, ripped apart, shot, explosions etc.  Some fans go as far as to say he is invincible or indestructible. Sorry but no. We just listed things that harm him. For crying out loud an exploding barrel kills doom slayer. Yes an explosive create kills master chief in the game but that contradicts the consistency evidence of master chief in the comics, shows and lore like surviving a fall from space and taking a tactical nuke to the face. Doom slayer hasn’t got consistent feats that cleary show he takes more than exploding barrels. After all Doom slayer doesn’t survive by tanking through all the hits, no. He evades fire balls and attacks. He runs around. He avoids explosive barrels or shoots them at a distance (a wise player does anyway). They are a threat in every game.

When it comes down to weapon combat, Doom slayer has the advantages like no reloads, many guns and more firepower but that doesn’t matter against Master Chief. It’s great against hordes of enemies like the demons and even the covenant and flood but against master chief, no. All his guns work the same, it fires a projectile that travels in a straight line. Master Chief has dodged gun fire and hand gun fire at point blank range. So whether shotgun, super shotgun, plasma rifle, rockets, master chief can and will dodge them all. Even the BFG 9000 doesn’t do it. Youtubers like Midnight even believes that a BFG 9000 shot’s heat wouldn’t penetrate master chief’s armour due to surviving the hot atmosphere of falling from space. Besides the BFG moves slower than master chief and he can outrun it if he needs to. The opposite isn’t true for Doom slayer. Not only has he not shown to be faster than bullets or have reflexes near that level but bullets work on him. Think about DOOM Eternal and DOOM (2016). The zombie guys with the shields use a shotgun to attack Doom slayer. The marauder uses a super shotgun to harm Doom slayer. Those are guns with bullets and Doom slayer can die too it if hits enough times. If 22nd century guns work then 26th century weapons do work. We haven’t seen anything that states that bullets the enemies use are argent bullets for example or anything like that. You might say that’s just in the game but majority of all most know about Doom guy is from the games. Bullets will hurt master chief too it’s just that he’s shown to be able to dodge it with extreme reflexes, even fire at point blank range. Also even though Master chief injured himself running extremely fast that was near the start of his training with the armour, he’s stronger, more experienced and has better technology so it’s safe to assume he shouldn’t have that same problem now. Also the unmakyr only works on demons so that won’t work. So Doom slayers chances of killing master chief through weapons is very low while Master chief’s chances of killing doom slayer by weapons is is a good possibility. We repeat, Master chief isn’t immune to gun fire. It can and will kill him like Doom slayer it’s just that he is way better and has evidence of being able to dodge it all completely.

So let’s give an example of weapons combat. Let’s say they both start shooting at each other while running both will miss at the start but soon master chief will start to hit doom guy. You say how can master chief hit a full speed running doom slayer. That’s easy. For starters Master chief is more than a master sharp shooter. Spartans are masters of every weapon and they have hit targets faster than 57mph and smaller too so they can easily hit a sprinting doom slayer and it’s laughable to hit a non sprinting doom slayer. Also the spartan laser is hit scan, meaning it hits instantly where master chief is aiming. Master chief as a spartan can track objects way faster than that and land a perfect shot. The spartan laser does supreme damage. Master chief is said to be the best shooter in the UNSC military, only second to Linda. If doom slayer gets some good shots on master chief then chief can then run away being faster (80 mph) giving him time to recharge those shields, undoing any damage doom slayer did. There’s one more thing about master chiefs armour that we will reveal later. Doom guy uses the rockets and master chief dodges, he has caught rockets and thrown them back before and with his reflexes can grab and throw as fast as doom slayer shoots them out. Plasma gun would probably make master chief evade and dodge the most. When all else fails, the BFG gets it done. Doom slayer would get the BFG ready but then one of two things will happen. Master chief being smart sees danger and will choose evasion. He will run from it and get to safety out of the way but due to his armour if hit by one of the BFG trails, he would still be alive, able too withstand the heat. The second outcome is that Master chief will hear a voice telling him to dodge and be giving him clear information and alerting him to all danger around him. That voice is cortana. Oh you forgot about cortana? The most advance and powerful A.I. She’s basically his spider sense. She can look at doom slayer and give intel to master chief about doom slayer. She can warn him about the BFG and more. Cortana is with Master chief since the first halo game and stayed with him throughout all those games. So she does count. So BFG, ballista, guass cannon and rockets all aren’t strong enough while the weaker weapons will lower the shield IF it hits enough but then Master Chief can just run to get shields back or use the covenant beam sword which can block bullets and projectiles. Master chief uses this sword too. Master chief will eventually kill doom slayer if he hits him with enough bullets. Doom slayer isn’t an idiot and will try to close the gap as he always does. 

This means it’s now down to what real matters. Close range combat. Doom slayer has been fighting for  a very long time against the demons but his fighting style is still the same. He’s best described as a brawler. He rushes you and wants to punch your face in. He grabs to rip and tear. Nothing technical there at all. We haven’t seen anything that states he knows boxing or martial arts or anything. While Master Chief is an expert hand to hand combatant. Spartans are better trained in combat than soldiers and ODSTs. They know martial arts too. So master chief is a much better fighter than Doom slayer. Combine his fighting skills with the fact that he has much greater agility and reflexes and Doom slayer can’t touch master chief. Want proof. Think about it. In the first spider man movie, when Peter Parker was fighting the bully flash, we got to see from spider mans perspective. We saw how slow the bully was moving to him. He had lots of time to dodge and land attacks of his own. That’s what reflexes does. Now master chief isn’t spider man level but he dodges gun fire and dodged point blank pistol fire. That’s crazy fast already. The armour that master chief wears also boosts his abilities by a factor of 5 according to some. Midnight again stated this in his video as well. This means master chief who already, thanks to his argumentations from experiments, are boosted even more. He’s stronger, faster, more agile, more reflexes and sees way better too. Also the suit is basically connected to his mind. So what movements master chief thinks, the armour does for him INSTANTLY. This is better than the best reflexes. Not only that but metro chief is much taller too, this means more reach with punches and kicks which does make a difference in a fight. Doom slayers strength has been widely debated. We know he can punch and dent steel but some even calculate he can lift 18 tons.

Master chief has been calculated to be able to lift 80 tons:

No there wasn’t any provided evidence from this source nor do we believe he can lift 80 tons. Many  factor in that he can flip over a scorpion tank. It’s an official game so that’s cannon. You might say that in ODST those humans flipped a tank too. Yes that’s clearly just continued in game mechanics as ODSTs don’t have super enhanced strength so it’s clearly not official for them. Master chief has ripped apart metal and the top of tanks, punched tanks to death (explode) and flipped them. Some estimations with the x5 suit boost have put master chief’s lifting strength at 7 tons. So let’s minimise master chief and say his strength is 7 tons. Guess what that changes?… Nothing. 7 and 13 isn’t big enough of a difference to make the weaker one’s strength negligible. This means master chief would have to avoid getting hit as much as possible but we already established that’s too easy for him. Doom slayer can’t get a good chance to hit him. Master chief has insane reflexes and instant movement linked to thought with enhanced agility, recharging energy shields to protect from blows and if you want to factor cortana would provide more assistance. So doom slayer can’t use his strength. You might say so what’s master chief going to do? Punch him to death? Well, yes. Look at Doom Eternal. zombies if they slap doom slayer enough times can kill him. Zombie soldiers can punch and front stamp kick doom slayer to death. So off course a stronger master chief can beat doom slayer to death, easier and faster. An imp can slash doom slayer to death, so off course master chief who is stronger and faster and more tactical aiming for specific spots of the body with a combat knife can do way worse than an imp. If an exploding barrel can kill doom slayer and bullets harm him, then a plasma sticky grenade can kill him and his guns can harm him. Off course he will need more than one plasma grenade though.

Also let’s explain agility more. When you drop a cat, they swing round and land on their feet even at low distances with little time. If you throw a cat, they turn fast and grab onto your hand in mid air. That’s agility. Doom slayer has no agility that we can see. In the level Urdak of Doom eternal when the icon of sin smashed the platform where the heart was and doom slayer slid off. He couldn’t grab anything, fell like a brick and bounced like a ball. He didn’t land on his feet, roll and get up. No. He just dropped and laid there for like 2 seconds. Not just master chief but all spartans have shown to flip, spin, rotate, cartwheel, summersault and more and land on platforms, their feet and more. They have agility, so even dodging in midair is no problem. Now concerning their swords. Argent sword versus beam sword. Both are easily capable of killing the other. The simple rule is like with regular sword fighting… don’t get hit. Sure the plasma sword is made by advanced aliens with their 26th century technology putting it ahead of UAC technology which is 22nd century but that changes little from what we have seen. The argent blade cuts through pretty much anything smoothly plus with doom slayers strength it would be easy to slice master chief in two. This also applies to master though with his sword. Plus the beam sword can block projectiles and bullets. The argent sword has three hits only while beam sword lasts longer but all you need to do is catch them good just once. So the outcome is the user, even if they swapped swords the outcome would be the same. The reflexes and instant thought movement off the master chief would make most likely that he can dodge and exploit  openings through parrying or whatever. So if they both whip out their swords, it will come down to the better fighter, the speed, reflexes etc. This means a much much greater chance of Master Chief winning.

The grenade launcher would be useful to create space or get some damage in but again it pops up, fires, the grenade needs to land and then explode, which is more than enough time for Master Chief to dodge, also if Master Chief survived a tactical nuke to the face then a grenade from Doom slayer is too weak to d significant damage. The flame belch would do minimum damage and more like put pressure on Master Chief, not harm or kill him as he’s survived the hot temperature of space, falling from orbit. Doom slayer did get a dash ability, or double dash which actually helps in this fight but can be countered by the huge agility and reflexes of Master chief who can dash to the sides and backwards and forwards with his own reactions. Plus Master chief since Halo 5 naturally and halo 4 as an armour ability can also dash. So both would be dashing about but that dash is Doom slayers best mobility option while Master chief can not only keep up with it and keep track of it but with his insane jumping still has more mobility and yes, Master chief can swing of poles too. Lastly is the new blood punch which is powerful and something master chief has to dodge or will take a nasty hit. Sadly though it’s still a punch and like with a regular punch, can be dodged. 

So when these forum pages and you tubers say well doom slayer fought for thousands of years and beat a titan without his suit so they conclude that doom guy wins, is completely stupid and low intelligence. There’s more to a fight than that. Strength, reaction speed, fighting style, techniques, reflexes, agility etc are the big factors. Not, Master chief has beaten the flood and covenant so he beats doom slayer, no, that’s equally dumb. That means nothing. It’s what would happen 1v1. When we take it all into side points this is what you get.

Doom Slayer: strength, stamina, firepower.

Master chief: agility, durability, full body energy shields (defence), reflexes, fighting skill and technique, speed, jumping (mobility) 

Yes. It’s that one sided. The clear winner is Master Chief. We will explain now in detail with an example of how the physical fight would go.

DS (doom slayer) MC (master chief). They both close the gap and get ready. DS being the more aggressive throws the first punch in a back punch style, MC seeing this and can react as fast as thought will parry it or dodge and with his speed strike the ribs. There’s other options but yep. DS will with anger throw another swinging punch. MC could easily do an iron broom sweeping kick, which sweeps the opponent of their feet. So DS has hit the ground like a brick since he hasn’t got great agility. Now on the floor DS is opened up. He could surprise MC by using his gauntlet wrist blades to swipe at the ankles. Either MC sees and reacts in time with a summersault, or simply move his feet but cortana could also warn him too. So it most likely wouldn’t hit. For arguments sake, if it did hit, it would most likely trip MC as his armour is thick and strong and that blade shouldn’t be able to cut him especially with the full body energy shield. Chief could then strike again now being aware of the wrist blades or back off to let his shields regenerate. Chief could also take out his combat knife knowing that blades are involved. DS gets back up. Since it’s short blades now, both would close the gap and like with their fists, MC is still faster, greater reflexes and with instant mind thinking reactions could dodge all swings and swipes and slash at DS when opened. Remember MC is a better fighter and knows martial arts. mince slashes from imps can kill DS then stronger clean swipes from MC will get the job done. If DS managed to grab MC and now trying to rip his arm off, MC can resist or twist out or whatever to get out. From actual experience X35 has done take down training before with twists and grips. When someone stronger grabs and tries to twist your arm or bend it, the weaker can stiffen and tense that part of the body and actually resist against stronger foes. Besides the biggest issue with grabbing someone if that you are using both your arms while the one grabbed has one free arm. If the strength is too much and MC realises that then he can just use his free arm to repeatedly strike DS until he lets go. This is all free damage. DS seeing he doesn’t have the upper hand here will have to push MC away or let go. Remember MC has dodged gun fire and even point blank pistol fire meaning he can easily dodge punches, kicks and grabs from DS which are way slower. So if DS has the strength advantage it doesn’t do anything if DS can’t hit MC. So eventually MC will punch and beat DS to death or slash him to death with his combat knife in hand to hand combat. 

Now lets answer some questions we have heard or gotten.

Q: If Doom Slayer is that much stronger then wouldn’t his strength overwhelm Master Chief?

A: If the gap in strength was bigger yes, but even being half as strong you still stand a chance and can work around it. For example while Master chief can’t match doom slayers fist, he can still with his reflexes (remember spider man and the bully flash) can move to the side and deflect the punch, then throw his own punch into doom slayers ribs. His much better agility and reflexes means he can either dodge, deflect, move with and counter smoothly.

Q: Wouldn’t Doom slayers argent sword work?

A: Yes it would. One slice through should do it. We have’t seen master chief block swords with his hands or anything… but… master chief can do the same with his energy beam sword. So the same facts of hand to hand combat applies to sword fighting. The reflexes, instant mind reactions of Master Chief gives him the advantage here.

Q: Wouldn’t master chief get hit by the blood punch has it has a blast wave, like an area of effect?

A: Yes but that only happens when Doom slayer actually hits his target. If you swing normally it is a normal punch but when it connects with an enemy, then it does that area of effect. Also the blood punch doesn’t kill tyrants or cyber mancubus in one punch and those two would die to a tactical nuke or a fall from space so it’s reasonable to assume Master chief would survive that punch, especially with his full body energy shields.

So yeah, Master Chief wins weapons fire and hand to hand combat. If you disagree then let us know. 

For more information check out the link below:

More information

Bless Unleashed is an Xbox exclusive MMORPG developed by ‘NEOWIZ Round 8 Studios‘ and published by ‘Bandai Namco‘. We have played Bless Unleashed for a good while now and it’s definitely a good game and even has something that other games failed to do; however we have encountered some designs and features that have ruined things for us. Let’s take a look.

The first thing layers will notice about Bless Unleashed is the combat. It’s slow, sort of unresponsive and stiff. For example you swing at the enemy after knocking them down and sometimes you go over them or through them slightly. All you have to do is readjust but it can cost you a free strike on the downed enemy as the crusader class. Also you can’t use your shield fast enough after attacking, there’s such a delay that you have to wait a whole 2 second or slightly less until you can raise your shield. So you about to finish your combo, see the enemy about to hit you, you try to raise your shield as soon as the combo finishes (well in time) then get no shield, smacked across the head… and then your shield comes up which is too late. Also the Crusader class it punished as the full combo can never be finished before the boss attacks you. aYou aren’t really allowed to use your power, especially when fighting the dungeon enemies. You have to rely on others to do the damage while you hold block forever which isn’t fun. A delay with the shield isn’t fun either. Combat needs to be improved, smoother, faster reaction slowed also.

Now let’s mention some good stuff about Bless Unleashed. Bless Unleashed has shown that the developers really thought some elements out. For example we like that there are two in game currencies in the game that are very easy to get your hands on. You can even convert regular gold into star seeds.  With both gold and star seeds players can use the fast travel teleporters. Not only that, you can activate those teleporters even when you aren’t physically at one of them which is good design. Another great thing is that you get lots of upgrade and fortification stones. They are real easy to get and even some defeated enemies drop them. You need these stones to upgrade your weapons and equipment. So you don’t have a problem getting the chance to upgrade. Now this is a negative also but a bigger positive in some ways. Other players are always present in your world except for strict moments concerning the story where it has to be you alone. Now this is annoying as other players can kill the enemies you are hunting but the major benefit is that you get all the help you normally get all the help you need with powerful bosses found in the open world. For example you almost always find players waiting for a big boss to spawn so when he finally spawn there’s like 17 players all attacking it. So you will get help.

Next thing that makes Bless Unleashed not fun is the amount of bag space you have. To be fair, there is a way to upgrade the amount of bag space. You have to collect 4 bag pieces and take them to the bag specialist guy who increases bag space by 1. Yes, it’s that small. You always run out of space. Maybe they need to increase the stack numbers for the fortification and upgrade stones and the ingredients like leather, thin branches etc. That would certainly help. Increase the bag that you start with and increase the stack size. It’s absolutely annoying when you want to open up a chest award or get new items but you have to decide what to get rid of since every single item counts as a space except for stacks which off course count as one. Not fun at all.

Another thing that’s not fun about Bless Unleashed is the upgrade of weapons and equipment. We will focus on weapons as that’s our experience with this issue. So firstly you need the right amount of in game currency which is fine. You need enough fortification and upgrade stones which is fine. Now when you upgrade a weapon when it’s a rare there is a chance that your weapon upgrade can fail. This for starters is stupid. If we have the goods, and the materials then give us the upgrade. This isn’t Raid: shadow legend where you can fail the upgrade. Not only can you fail but your weapon can break too. When your weapon breaks during a fail, you can’t upgrade that weapon again until you repair it which requires a repair kit item which isn’t cheap by the way or easy to obtain. Not only that when your weapon breaks it goes down one level. So your level 4 sword you tried to upgrade, breaks and is now back to being a level 3! THAT’S STUPID! You can be severely punished for attempting to upgrade.  So let’s give a very accurate example. You have a level 3 rare sword and you got the right amount of stuff to attempt an upgrade. It fails. You sword is broken and it’s now. level 2 and you need a repair kit to repair which you get at the limited time store. Now that it’s repaired you have to repair again just to get back to your original level of level 3 just so you can attempt again which you could also fail again. That’s NOT fun at all. Also bad like Raid: Shadow legends you don’t get told your odds of success. You don’t know the risk when you want to upgrade.  So it’s unfair.

Now the one thing Bless Unleashed did that others didn’t do is the more realistic female model designs for NPCs. We have mentioned this before but in the first area in the festival. There was some women who had on high heels which off course effects the figure. We noticed that the calf muscles and Gastrocnemius looked exactly like how a real life women’s lower leg would look. This is a big deal to us because other games don’t do that. They all have very similar model designs. Some developers have lazy moments. We wish more games have diversity in their character designs, especially for NPCs.

Now another problem that Bless Unleashed have is the attack combos for the Crusaders. You have round about 4 actual combos but the problem is you will only really be using 1. The main one where you tap RB, RB, RB, RB, B does the most damage. So why would you use the other combos? Well you can use the RB, RB, RT, B combo which has an area effect so it’s good for a group but there’s no reason to use the others as it’s less damage. The shield one that knocks the enemy in the air isn’t needed as your strongest combo has big knock back so you get the distance anyway. So there’s no point in having them. They are pointless. If there’s a hidden actual purpose for those other combos then it’s not clear and we don’t know. Give the player combos that actually matter. Why can’t one have a poison effect maybe, while another combo may lower defence or boost your attack damage or whatever.  See? We are better at game design than all these designers. 

The last and biggest failure of Bless Unleashed and the single main reason why we don’t even feel like playing the game anymore… the levelling up. Simple put, it takes forever. There’s only two ways to really progress in this game. Level up, which grants more health and strength, and upgrading your weapon for more damage. We already discussed that many are too scared to upgrade and the fails prevent you from doing that, so all you are left with is levelling up. Never has levelling up felt so slow in a game. We have done all the side quests that we can find. We have fought and killed many enemies and that doesn’t even take you halfway to levelling up. We aren’t joking. Rewatch the clip above. We got 1659 experience points which is 0.134%. This is from an enemy which is 4 levees higher than us by the way. This would mean in order to get 100% so we can level up, we have kill that goat 746 times!!!!!! Nope! Sorry! Not doing that! It gets worse. The next story mission we need to complete to progress is to defeat a dungeon boss. We can’t fight it because you have to be level 19 to enter the dungeon. We just turned level 18 by finishing the last mission and as you can see in the clip above, we are nowhere near being level 19. We  did all the side quests we could find. No we aren’t going to ride around the whole big map in order to try and find more. They should be available from the map or whatever. We learnt that fighting stronger monsters only grant pathetic amounts of experience like 0.134% worth. We are stuck. No! We aren’t going to sit there and slay a goat 746 times! We have lives to live, we got a business to run, friends to socialise with, family to spend time with, online church services and more. WE’VE GOT A LIFE! We heard some player go back to find the global Map bosses that spawn into the world. One, those bosses spawn like every 20mins. They literally take forever to spawn in. Two, they don’t give as much exp as you would expect.  This is the biggest killer for us concerning Bless Unleashed. So no, we aren’t playing it. We rather go back to playing Tera and Skyforge.

We didn’t want to completely bash the game in as it’s a good game truly and well made. That’s why we threw in some positives about the game in this blog post. It’s just there are some stuff that makes the game not fun at all. Players shouldn’t be afraid to upgrade their weapons. Players always want upgrades. We have a purple epic upgrade stone but we don’t want to rick using it, then grind back the resources needed to upgrade again because your last upgrade failed. It is completely stupid to lock the story behind compulsory level u missions. Side quests, fine but not the main story. We literally can’t progress until we are level 19 which takes forever to get there.  The whole point of videos games is entertainment. You are suppose to have fun. Since we aren’t having fun, we can conclude that Bless Unleashed failed to complete its purpose. We will wait to see if there are any changes but until then, we will be playing other games. Bless Unleashed may be a good game but without the fun it’s not good enough for… the ‘Earth Walk!’

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