Spellforce 3 is a real time strategy role playing game developed by ‘Grimlore games‘ and published by ‘THQ Nordic‘. Spellforce 3 is said to be coming out the 7th of December 2021 on the Xbox Series X and PS5. It’s already out on PC. Games like this need to do a lot to get us interested at all. Let’s take a look.
The world of Spellbreak 3 is set in the year 518 before what’s called “the convocation”. “The rebellion of the four royal houses has been quashed.” So that battle is over but the war off course damaged the country. Also the queen took heavy damage and is currently in a coma. Sounds like bad news all around. So some dude known as the lord marshall is ruling but he’s a rough person or something like that. Players most decide if they will remain loyal to the queen or be rebellious. Remember, we have never played a Spellbreak game. We don’t know about them either.
Now Spellforce 3 is definitely one of those fantasy mythological games with spells, wars, clashes, swords and the sort. It’s controlling multiple units at once and targeting what you want, using specific tracks, maybe use something that’s damage over time or knock back type of game. Games like this off course has some big name competitors. So standing out here is going to be a problem. There’s certain things that we need to see.
There’s characters customisation for your hero and off course there’s skill trees. You must raise and build an army to fight big battles. Find companions who’s equipment and skills you can manage and decide. The companions also are said to have an impact on the narrative. That sounds cool for sure. There’s three factions: orcs, elves and humans off course. Choose one of the three factions and lead them to glory. There’s multiplayer as well which a game like this needs. Compete against other players in pvp or do co-operative to fight against forces.
We checked out some Spellforce 3 gameplay it’s what we expected. We like those nasty spiders. We like the precise targeting you can do when it comes to picking specific enemies and selecting what attack. Off course games like this gives all the advantages to PC players. The locations are looking good but not enough detail in our opinion concerning the environment, trees, rocks etc. Take into account though that the initial PC release is old while the console release will have improved graphics, visuals and more. Concerning the trailer below, we wanted to use one that had gameplay but they were all age restricted by stupid youtube. They age restrict small figures fighting but some real violent and even sexual stuff is all good in their books. Idiots.
Overall Spellforce 3 looks like a alright game but not our thing. We haven’t seen anything that brings us in. It obviously has it’s fan base and players who enjoy it and that’s good. The developers ‘Grimlore games’ has done an alright job with this game. We at X35 Earthwalker will just have to hear what happens with Spellforce 3. Now Spellforce 3 might have three factions but those factions are nothing special in the eyes of… the ‘Earth Walk!’
Iron Harvest is a real time strategy game developed by ‘King art‘ and published by ‘Prime matter‘. Iron Harvest is said to be coming out the 26th of October 2021 on the PS5, confirmed for Xbox Series X in 2021 also but no clear date. It’s already out on PC from 1st of September 2021. This looks interesting. Let’s take a look.
Iron Harvest is set in 1920 but in an alternate timeline. Basically instead of traditional weapons and old uniforms it’s advanced machines. There’s complete war machines with mortars, artillery and more. Those who have such machines obviously have immense advantages. There’s three main nations being named here are: Saxony, Polonia and Rusviet. By the way all this is happening in Europe. Also there’s a new that in europe. The website states “In the midst of this chaos, a new threat appears that will put Europe’s very existence at risk”. Sounds like things are about to go down.
So let’s keep all of this Iron Harvest stuff simple. It’s a big war going on in europe in an alternate timeline with powerful war machines and we don’t mean tanks. We are talking about walkers carrying rifles with giant lances. There’s a machine that moves like a crawling beetle that launches explosives and covers entire areas. We talking real war machines. We talking almost Supreme Commander 2 levels types of war machines… off course not at that level though. There’s cover based mechanics too. So put your units in cover or suffer the consequences. By the way, there’s like 30 different mobile machines and exo-skeletons.
The biggest factor about Iron Harvest is the machines clearly. Otherwise it’s a military war game. So let’s talk more about the machines. Like Mechwarrior 5: Mercenaries there is different size and weight machines. There’s giant real huge machines that bring the pain all the way to light and smaller machines that are very versatile. There’s what’s classed as weapon systems. These are powerful but slow “armaments”. Examples would be like real heavy machine guns, mortars and even anti-mech cannons. So there’s a lot of variety going on here which means multiple strategies.
We checked out some Iron Harvest gameplay and it’s what we expected. We see a whole bunch of units moving across the field, some getting into cover, some charging in. We se different walking machines with different functions and the risks. We like that all weapon systems are have a big weakness. They have a cone of fire and slow which means placement is everything. If careless they will get destroyed easily, accomplishing nothing. So more rooms for tactics. There’s also cooperative and competitive multiplayer in Iron Harvest. There’s challenge maps, skirmish maps, ranked matches, ranked ladders and leagues. So there’s room for competitive action right here in Iron Harvest.
Overall Iron Harvest looks like a cool game so far. We like the variety of units. We don’t care about the alternate timeline. We hope the nations and goals are made more clear. So far we are losing interest. We have many thoughts and some concerns. Real time strategy games like this are tough to do right and even harder to balance. The developers ‘King art’ have done a nice job so far. We at X35 Earthwalker will have to keep an ear open for this game. Now Iron Harvest may have war machines but even those are too weak and ineffective against… the ‘Earth Walk!’
The Riftbreaker is a new base building survival game developed by ‘EXOR Studios‘ and published by ‘Surefire games‘. The Riftbreaker is said to be coming out the 14th of October 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The Riftbreaker definitely got our attention. Let’s take a look.
The Riftbreaker simply is about an elite scientist/commando inside a powerful and advanced mech suit (they call it mecha-suit). Like Samus Aran, the it’s a woman in the powerful mech suit. She is captain Ashley S. Nowak. The Riftbreaker is all about that survival and base building. So go out there do your research in the field, collect samples and invent new things with survival as your top priority on an alien planet called galatea 37. How did you get there? A one way portal (one way).
The mission in The Riftbreaker is to create and build a base that has the means to allow travel back to earth. Basically become a two way portal. This off course won’t be easy as galatea 37 (the planet) is alien inhabited and some of these aliens are very hostile and dangerous. As in trying to kill you. Your actions on the planet will of course draw attention. The player must venture out and explore the planet in her mech suit, which she calls ‘Mr Riggs’. Extract resources and even capture certain specimens. Aliens might show up. This mech suit isn’t just samples and research. It’s fully equipped for combat and can handle the toughest and most harsh environmental conditions.
This isn’t just a base building survival game. There’s also action and role playing game elements. The mech suit can be equipped with a flamethrower for deep frying aliens. There’s a minigun which off course shreds and trashs all who stands in it’s way. There’s off course energy blades because why not? It’s a futuristic high tech mech suit. It demands energy based weapons. There’s even mortar shells that you can fire at a distance to bring that area of effect damage. There’s even more technology and equipment that the mech suit can get to bring the combat to the enemy. Now off course, there are limits though.
So lets sum up a bit here concerning The Riftbreaker. You are primarily focusing on base building but you must venture out to do research and gain the knowledge to build a base that allows two way portal transportation while defending yourself from hordes of enemies north outside in the field and back at the base itself. You need to build defence towers, erect walls and place gates to protect and defend and stay alive. Sounds simple. Sounds a bit too simple right now. We hope that changes fast.
We checked out some The Riftbreaker gameplay and it’s what we expected for the most part. We like that the attacks on your base from the horde of enemies get bigger each and every day. Eventually you face thousands. So the sooner you complete your mission, the better. How you build matters. You can get tactical with the base building. You can build with the walls to make a maze to stall the horde and set them up. We like the variety of aliens you can encounter during your expeditions out there but we hope they have variety when it comes to base defence as well. The horde better not just be simple enemies. Variety means more strategic builds are required.
Overall The Riftbreaker looks like a very good game indeed. There’s a lot we like about it. We like the whole concept here with the base building and defence while also being part of the action and getting out there. The game looks very good graphically. The visuals are very good too. So much colours and the environment definitely looks like an alien planet. There’s so much to say but we will leave this here. The developers ‘EXOR Studios’ have done a very good job so far. We at X35 Earthwalker look forward to this game. Now The Riftbreaker may have scientific technology and an advanced mech but those things are too primitive for… the ‘Earth Walk!’
Hell Let Loose is a World War 2 first person shooter multiplayer game developed by ‘Black Matter‘ and published by ‘Team17‘. Hell Let Loose is said to be coming out Xbox Series X, PS5 and PC on the 5th of October 2021. Hell Let Loose has to offer a lot to get our interest. There’s a lot of war games. Let’s take a look.
Hell Let Loose is suppose to be the World War 2 style. So expect old sandbags, expect old guns, expect old tanks, cheap helmets and stuff like that. Hell Let Loose is big 100 player battles. 50 vs 50. So these are big battles for sure. Players will be everywhere. Seems like Hell Let Loose wants to truly represent World War 2. They did say “You’ve never played World War 2 the way it was meant to be played”. So already gave themselves something to be measured by.
We know that Infantry, artillery and tanks are the main forces here in Hell Let Loose. These matter greatly. We also know that Hell Let Loose is also about strategic resource management too. This hasn’t been explained much but we can imagine that players will have limited resources to spend on tanks, types of troops and off course artillery. So there must be the ability to earn resources too or maybe it’s handed out in time. We have our own questions and need to learn some stuff before the interest can build.
We checked out some Hell Let Loose gameplay and it’s what we expected from a World War 2 multiplayer game. Old style, straight up fights gameplay. We like how the explosions look from bombing runs and artillery. Those look good. It seems like players die real fast in this game which would make sense. Like the old ghost recon game where you died from a bullet or two. Soldiers charging in, tanks on tank violence, using rocket launchers and covering fire. Just looks like another war game so far.
Overall Hell Let Loose just looks like another war game. There are multiple big war games with big battles like battle royal and big open battlefields. We definitely need to see more and get more information concerning Hell Let Loose. We want huge battles with tactical might. Tanks need be legit game changers and multiple troop types to handle different situations like vehicles. Will there be call in abilities? The developers ‘Black Matter’ have done an alright job so far. Now Hell Let Loose may have 50 vs 50 gameplay but those numbers aren’t enough for… the ‘Earth Walk!’
Twelve Minutes is one of those rare games. It’s not our thing but we enjoyed it. It’s definitely a good game and it’s way deeper than players will originally think. It’s one of those games we do recommend players try, especially if you are on Xbox and got the gamepass where you can download this game for free and have a good time time… or maybe a frustrating time. Here’s our quick review.
Twelve Minutes is described as a “top down point-and-click adventure game”. Now if you know anything about Twelve Minutes then you know that you control a dude who is trapped in a time loop. You have a wife who gets accused of murdering her father 8 years ago by a cop (doesn’t look like a cop to us) who then arrested you both and you get killed. Sounds like a happy story. Players need to break the time lop and find out what’s going on.
Very simple premise. Nothing new or ground breaking but Twelve Minutes did a good job of it. The only thing that got our attention from the trailer was the mystery of the story. It was the “what’s going on here” factor. You enter the game and get use to the point and click. You knowing that you have twelve minutes you move around the area looking at pictures on walls, checking doors but quickly learn the time has started yet. Once you get into your apartment that’s when the clock is visibly shown to start. Players have mixed reactions. You know you only have 12 minutes. Some like X35 Earthwalker himself straight away went around looking in every room for anything and everything, picking up every item and analysing. Some just stayed more still and see what is going on. We liked how the game forced players to decide quickly what they are going to do. The plot twist or plot surprise wasn’t all that hard to figure out. It was clear the wife was hiding something and lying. It was clear the ‘cop’ for the most part knew what he was talking about but off course you aren’t going to trust a willing to murder you stranger over your wife. X35 Earthwalker figured it out before the reveal. We did enjoy how the story got deeper and deeper.
The next thing we liked about Twelve Minutes is how deep the interactions in the game is, especially with objects. There’s a cup, you can pick it up, go to a sink you can fill it up. You can then drink it or maybe give it to someone else to drink… but what does that do? Nothing. You find a plant in the bedroom and get the idea of watering it. Turns out you can water the plant. That’s a nice little thing to do but why? If you pay attention and play through the game you will notice that the plant can wither away and lose all leaves or become lush and full of life. In the bathroom you can find sleeping pills. You can put the sleeping pills in the cup of water. You can give it to your wife for whatever reason or maybe try to give to the ‘cop’. Hey, arresting people can be thirsty work. The same spare key you used to get into the apartment can be used to open a vent cover. That fake candle on the table can be used to light up small dark areas… maybe there’s something you need to find. This stuff gets players coming up with ideas and possibilities. Making some players over think things too. Yes Twelve Minutes requires players to have some IQ to beat this game but what’s also needed is patience. Twelve minutes can be described as a trial and error puzzle game. You can get through it, get it wrong and try again while changing just one thing and find what works eventually. This trial and error is backed up by how things have to be done in a certain order. For example if you call the daughter to have her ask her dad to listen and he shows up but YOU are the one holding the picture the you still fail. If you have to do it all over again but make sure your wife holds the picture instead. Doing one step before the other or selecting one option or whatever will ruin the whole thing. Another example would be if you decide to work with the ‘cop’ and do what he says. If you took his equipment then he will attack you, even if you have what he wants. So you have to do it all over again but don’t touch his stuff.
Now let’s go over what we don’t like. How unrealistic it is. There’s options or things you would do but you can’t. Back to the holding the photo scenario. The wife wants to show the photo but you’re the one holding it. Any normal person would hand the photo to the wife but in Twelve minutes you can’t do that. You try to show the photo, you get your nose punched. How stupid is that. When your character learns the truth. Knows about the watch, knows about the wife’s father and her involvement but when he confronts her with clear pin point information, she still acts like he doesn’t know what he’s talking about. If he said “I know you have a pocket watch”, you can get around that but when he gives accurate information like “I know you have a watch, it’s in the ventilation under the medicine cabinet et in the bathroom” that’s too specific. Yet she tries to act like you’re the crazy one who doesn’t know what you’re talking about and that’s so stupid. He clearly knows! On top of that the dude doesn’t even press her and get aggressive. Like don’t play me for a fool. He just accepts it. Getting all the achievements for this game is stupid as well. Especially when it comes to getting the pictures on the wall achievements and looking at them at different phases and loops. Felt more like a waste of time and at times didn’t Gove you the achievement even when you did it right. There next thing is how telegraphed our character swings with a knife. Giving more than enough time to block or evade like the ‘cop’ does. When you have a knife you can’t do big moves like that. Straight line strikes please at least.
Speaking about the knife, here is our number one most hated thing about Twelve Minutes. It’s an actual fail that breaks and ruined the whole premise of their game which is the time loop. Hear us out. When you try to fight the ‘cop’ with a knife. You do the telegraphed knife attack, get blocked and then knocked down. Okay we get that. The ‘cop’ is a better fighter. So X35 Earthwalker had a brilliant IQ idea. It’s a time loop. It resets for you, keeping your memory and everyone else doesn’t detect anything. Those previous loops never happened for them. This means the ‘cop’ has never fought you before. Yet you remember the fight. So what X35 thought was that if we fight him again we will know his moves and counter them perfectly. This actually worked which made us praise the game for this awesome mechanic. Our character learns! So when we fought him again, he moved his blocked hand and got a stab in. You then get combo-ed and lose. We fought him again and this time dodged the attack after we stabbed him, but then got head butted. Next attempt we moved our head pulled out the knife and got shot in a quick draw. We attempted some more and there’s a series of moves. It looked like maybe the next attempt would work but then the game does something real stupid. When you go to fight him again, instead of us leading with the telegraphed swing, he does an instant right hook to knock you out. That breaks the laws of time loop. The ‘cop’ can’t change his actions as according to him, this is the first time he is facing our character. He doesn’t know about the 8 different times we attacked him and fought. He doesn’t know we are learning his moves. So like the wife saying the same thing every single time, he should the same moves every single time. This really made us annoyed and dislike Twelve Minutes for a while. We actually thought we were on to something. Instead the game wasted our time and took away an opportunity to reward players for persistence and thinking outside the box. This whole game was about thinking and using your head to dove things through the fact that you are in the time loop and your knowledge from previous loops. They took this victory away from us for no good reason. How stupid is that. The game doesn’t want us to kill the ‘cop’ like that but why does that matter since you can kill him in another. You can still kill him. Whatever. Even CoryxKenshin felt the same way in one of his latest videos. Watch from 15:20 to 17:55.
Overall Twelve Minutes is a very good game. It’s nothing too serious. It’s not a long game. It has mystery, deep mechanics but it’s fun, can get frustrating but that’s the style of the game. When you solve something, you realise you was close but missing something so simple and at times small. It’s available off course on the Xbox game pass too, so it’s easy to get regardless. It’s a cool experience and many big content creators have gave this game a try… because it’s trending and they want views but that’s besides the point. We enjoyed Twelve Minutes. Now Twelve Minutes might have a time loop but not even time loops effect… the ‘Earth Walk!’
Centipede: Recharged is an arcade retro game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Centipede: Recharged is said to be coming out the 29th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Those horrible insects are back. We got to blast them. Let’s take a look.
Centipede: Recharged is an old school game brought back basically. Remember those fast moving long centipedes that tried to make its way towards you? Well it’s happening again. Seriously? Who likes centipede? They are horrible creatures with a nasty and dangerous bite. They are fast and have harmed people. So we should blast them. So yeah, that’s what Centipede: Recharged is about. Dangerous centipedes are coming your way and you need to blast them but in modern fashion.
As you can obviously see, Centipede: Recharged is modernised. There’s new visuals, new animations and off course some special effects and particle effects. Just think about what they did with Pac-Man Championship Edition 2 and some space invader games. It’s basically a remastering of the old classic games. Same thing basically but everything looks better and hopefully controls better. So those who are a fan of the original Centipede should automatically like Centipede: Recharged.
Yes we are aware that there are other bugs too like spiders and a scorpion but clearly the main enemies are centipedes and plus it’s the name of the game so give us a break here. We like the fact that local co-op play is here too. More games need these options. Good job Centipede: Recharged. So work together with a friend or family and crush those horrible bugs together. Two blasters are better than one… unless you are the one getting blasted. So remember that.
We checked out some Centipede: Recharged gameplay and it’s mostly what we expected. There’s challenges too. Well 30 of them. There’s an endless arcade mode too. So there is some replayability in there. We also spotted some power ups. That’s right, this isn’t the same Centipede you use to know. There’s power ups effects like bombing in a row, side shots and even scaring enemies away. There’s more too so it will be interesting to see what others do.
Overall Centipede looks like another nice modernised classic game. A simple job that so far looks done right. Again, if you liked centipede then you will most likely like Centipede: Recharged. It looks good but we expect more though. The developers ‘Adamvision Studios‘ and ‘SneakyBox‘ have done an alright job so far. We at X35 Earthwalker like what we see but expect more though. Now Centipede: Recharged might have dangerous bugs but those get easily crushed by.. the ‘Earth Walk!’