Spirit of the North is an adventure game developed by ‘Infused Studio‘ and published by ‘Merge Games‘. Spirit of the North is said to be coming out in the year 2021 on the Xbox Series X. It’s already out on Nintendo Switch, PS5, PS4 and PC. The action is this game takes place in Iceland. Already you know this isn’t going to be a normal game.
Spirit of the North is set in a winter cold, mountainous land that they said was inspired by Iceland. Quite a lot of what you see are based on nordic folklore. So that’s interesting and brings something different to the action. Games that have stories or in game elements based on certain folklore and mythology bring something new and unusual. Very different from the norm. You basically control a red fox. Very normal. You then encounter a female spirit fox who’s called the guardian of the northern lights. These two foxes are working together. Their stories become one. So we just join them.
One of the things that has been said about Spirit of the North that’s unique is that there’s no narrative or dialogue. This was done on purpose. Its up to players to figure out what to do, explore around on this journey and be aware of your surroundings. This land is ruined and a civilisation is lost. So look around, explore your surroundings and solve puzzles. That’s right. Puzzles. Players need to use their heads solve some situations or what’s set before you.
The setting and style of Spirit of the North reminds us of another cold winter game that was also about a journey and based on folklore. That game is ‘Never Alone’. Obviously Spirit of the North is third person and you control a fox but Never alone also has a spirit fox partner but yeah. In Spirit of the North, players get to explore places with practically no variety. It’s a cold Iceland like area so we aren’t surprised. Expect mountains, tundras and glaciers.
We checked out some Spirit of the North gameplay and it’s good. You’re just a fox but it’s the spirit fox that helps you do the impossible stuff. Slide down ice trails, launch through rings, get empowered, follow the red trail in the sky, activate ancient mechanisms and off course solve puzzles. It’s exploration yes but there’s a clear direction and you can go at your pace. No enemies, no real danger and no rush. So be a fox and relax.
Overall Spirit of the North looks like a very good game. It’s definitely an adventure and a unique one. Two foxes out there making things happen and traversing their world. It’s not our type pot game but we can tell it’s a good adventure. It would also look it’s best on the Xbox Series X. The developers ‘Infused Studio’ have done a very good job. We at X35 Earthwalker haven’t got any problems with foxes so hopefully these two don’t change our mind. Now Spirit of the North may have nordic folklore and two foxes but those aren’t as interesting as… the ‘Earth Walk!’
The Dark Pictures Anthology: House of Ashes is a new interactive drama, survival horror game developed by ‘Supermassive Games‘ and published by ‘Bandai Namco‘. The Dark Pictures Anthology: House of Ashes is said to be coming out in the year 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. This is the third game and the one we have the highest hopes for. Let’s take a look.
The Dark Pictures Anthology: House of Ashes is set in Iraq in the year 2003. A war or should we say conflict is coming right to it’s end. Rachel King is a CIA operative and she’s been ordered to work with a military squad. Their orders is to check out, what they have been told is, an underground chemical weapons facility. Already we know this is a whole lot of bull crap. As if the Iraqi would have an underground chemical weapons facility. The location is the Zagros Mountains.
Once they reach the coordinates, Rachel and the squad are attacked by a local patrol being led by Sergeant Salim othman. Already we know this is an important character as he has a name and significance. In the middle of this battle between squads, sinkholes open up caused by earth tremors. Both squads fall in. Turns out underground is a buried Sumerian temple. Something bad, very bad, evil has awakened down there and these two squads are in danger. It’s a labyrinth down here to make things worse. So now the two squads have to make a decision: Either put aside their differences and work together to survive or will they instead go alone and prioritise their own survival?
Now let’s go over a few things. It’s the The Dark Pictures Anthology so we know what to expect but we want some significant changes to make this game better. The last two games were fake threats as in their was no real monsters, demons or supernatural aspects at all. First game had gas that caused hallucinations while the second was demons that was all in someone head. None of it was real. House of sand needs to have actual supernatural threats and aspects otherwise we will straight away write off the game as trash. We don’t want the same thing or factors. Mix it up for the big finale.
Next they need to make The Dark Pictures Anthology: House of Ashes real good is to make the game brutally hard. The other games were too easy. The heartbeat time your button press segments were too easy and not intense at all. They should make the room for success smaller to increase difficulty. The time you have to press a button needs to be shorter. Creation riskier decisions need to have multiple swapping button presses to increase a greater chance of fail. The moments where you have two decisions to choose from and a bar appears to show you that your time to choose is running out needs to have pausing the game disabled. If you can pause it defeats the whole point of the timed decisions. Lastly create a form of punishment or negative for players who because of one bad decision start the game from the beginning. Either give them different paths or a harder play through or something as it’s pathetic for gamers to back out because they failed.
Overall The Dark Pictures Anthology: House of Ashes looks like it’s going to be the real deal and hopefully what we want. If the developers make changes to please big babies like markiplier and 8-bit Ryan then we are ready to be disappointed. If they listen to us who has real wisdom they would make their best game in the series by far but let’s see. Big developers tend to not be very smart. We don’t know how well the developers ‘Supermassive Games’ have done so far. We at X35 Earthwalker are looking forward to this game. Now The Dark Pictures Anthology: House of Ashes may have some hype but that’s not enough alone to move… the ‘Earth Walk!’
Metal: Hellsinger is a new rhythm first person shooter game developed by ‘The Outsiders‘ and published by ‘Funcom‘. Metal: Hellsinger is said to be coming out in the year 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Some games have good music while others are all about the music. Kill to the beat. Let’s take a look.
Metal: Hellsinger keeps things simple when it comes to what the game is about. Players control what’s called the unknown who is part human and demon. This unknown is all about vengeance. So another angry character. You are in hell (rightfully so) and here blasting and fighting through hell and the many demons in your way. Destroy the demons and their leaders… all to the music.
The music mechanic is the best standing out point of Metal: Hellsinger. Do everything to the music. Metal music though. So expect things to be different and quite serious. We hope the music is actually good though. Not a fan of metal. The more in sync you are, the more damage you do to your enemies and the more intense the music gets. So listen to the music, get the rhythm and fire your weapons to the beat. Nice and simple. We don’t know how merciful the game is when it comes to the timing though.
The target of your revenge is referred to as the “red judge”. She is the main bad guy and you have to take her out. Now remember that you are fighting in hell apparently but there is a completely different design for it. Hell’s true name here is the infernal planes which is made up of thousands of hells. All bad. Each location is different have their own stuff going on and maybe own specific enemies. We like the different designs on hell. There’s a frozen world too so that’s cool. The developers must keep the variety going.
We checked out some Metal: Hellsinger gameplay and it’s not what we expected. It has a more DOOM feel. It’s about slaughtering all your enemies mercilessly. It is about revenge after all. Theres many weapons, enemies and around in this game. We know that there are bosses and killing them will discourage the hordes. There’s a wide range of weapon too. They each have their own ‘ultimate ability’ which are game changers. We definitely would like to see more gameplay and information concerning the enemies in the future. There’s also executions where you finish of a wounded enemy with some style. It really is about the music as killing and attacking to the beat gives you the most damage bonus a and gets the music to be real crazy.
Overall Metal: Hellsinger looks like a good game. It does what it says on the box. You move around, blast demon, maybe dance but timing your shots and attacks. The graphics aren’t excellent but still great and need to be improved. The sounds are alright but this game is still in development. So we expect it to get better. So run, gun, dance a little and have fun. The developers ‘The Outsiders’ have done a great job with this game. Now Metal: Hellsinger may have weapons and revenge but those certainly do not move… the ‘Earth Walk!’
Curse of the Sea Rats is a new action adventure game developed by ‘Petoons Studio‘ and published by ‘PQube Limited‘. Curse of the Sea Rats is said to be coming out in the year 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Curse of the Sea Rats has got an interesting twist going on here. Let’s take a look.
In Curse of the Sea Rats some weird stuff happened. A group of heroes, through magic, got transformed into rats. Flora Burn is the evil witch that did this. So now Douglas, Buffalo, Akane, and Bussa, as rats, must continue their mission to rescue the admirals son… but also to break the curse and go back to their original form. That’s important because who wants to be a rat? If you said yes, then close this page and unsubscribe (just joking).
Now Curse of the Sea Rats has also been described as a metroidvania game which means expect to use a map frequently, search for abilities and power ups to Be able to access new areas you couldn’t go before. Exploration will be key so don’t get lazy. metroidvania games require time and good observation skills. There has to be secrets. What game like this doesn’t have secrets? Just think about the collectibles you’ll have to find. The developers need to make it worth collecting them and feel good getting them.
There are off course boss battles but this is a rat game, expect enemies that are around your size. We have seen a fat rat guy called fatso who uses barrels for his mobility and projectile attacks. There was even a Dracula rat dude who uses bats to hopefully not drink your blood. We even saw a large crab that definitely wants to crush you. There’s definitely more and games like this need many Boses of variety for epic battles. Hopefully they have the right music to go with it.
We checked out some Curse of the Sea Rats gameplay and it’s sort of what we expected. This game has hand drawn animations and they look good. There’s also what looks like 4 characters to choose from who are: David Douglas, buffalo calf, bussa and akane yamakawa. We say “looks like” because sometimes games like this have means to unlock hidden characters. This might be the case here in Curse of the Sea Rats. We saw that you can grab ledges, there’s combos for your attacks and there’s even a dash ability which can also be used in the air like with Ori and the Will of the Wisps. The characters have different weapons and combat styles with Bussa seeming to prefer his fists and physical strength over weapons. There is also special moves that can even clear a whole screen.
Overall Curse of the Sea Rats looks like it’s going to be a good game. Since it’s rats, we don’t have high expectations or expect the craziest things t show up or happen. Seeing their original human form would be cool though. Play the game to find out. The graphics are good for the times The developers ‘Petoons Studio’ have done a good job on this game and it’c clear hard work went into it. We at X35 Earthwalker don’t like rats so we might get biased with these characters. Now Curse of the Sea Rats may have rats but even they would be exterminated by… the ‘Earth Walk!’
Ori and the Will of the Wisps is an action, adventure platformer game developed by ‘Moon Studios‘ and published by ‘Xbox Game Studios‘. Ori and the Will of the Wisps came out in 2020 so it is new. It is an Xbox launch exclusive but later came unto the Nintendo Switch. By the way Ori and the Will of the Wisps is perfect for Nintendo Switch. We wanted to write about this game and give our views on it since we are the best after all. Let’s take a look.
Now straight away let’s just say that Ori and the Will of the Wisps is one of the best games ever made and we aren’t crazy for saying this. So many critics and reviewers have overwhelmingly rated Ori and the Will of the Wisps incredibly high. Here’s some examples: Games Beat – 98/100, The Games Machine – 9.8/10 and two gave perfect scores: Daily Star – 5/5 and Hardcore Gamer – 5/5. The lowest is 9/10 and the average is like 9.5/10. There was one reviewer which was clearly biased in favour of the PlayStation gave it a 8.5 so we don’t count or care about that reviewer. So overall everyone believes Ori and the Will is an excellent game with some saying it’s a perfect game.
Let’s keep this simple. The first thing about Ori and the Will of the Wisps is most likely the best looking game ever made. It’s graphics and visuals are completely fantastic. It really looks that darn good. No exaggeration. Everyone we know who has seen this game is instantly impressed and calls everything beautiful. Especially in the Luma Pools area where the true beauty really shines. We dare you to look at the Luma Pools and say you wouldn’t want to go there (except for the dangers in that area). There are very amazing looking games like Tetris Effect: Connected, Final Fantasy XV, Outland, indivisible etc but Ori and the Will of the Wisps beats them all. Just look at the particle effects. Ori and the Will of the Wisps has the best looking particle effects too. The Tower knight in the new demon’s souls remake has amazing particle effects on his magic blue projectile attack but Ori and the Will of the Wisps looks better than that easily. When it comes to graphics, visuals, particle effects, fanciness and even frame rates, Ori and the Will of the Wisps scores perfectly. Take into account that X35 Earthwalker played Ori and the Will of the Wisps on the Xbox One only. Ori and the Will of the Wisps has an improved next gen version for the Xbox Series X where frame rates and graphics and performance is even better.
The next things is the locations in the game. Ori and the Will of the Wisps has been described as an indie game as it isn’t large at all but there’s big areas in this game. There’s a good variety here. You have: Willow’s end, Windswept wastes (which contains Windtorn ruins), Silent woods (not to be confused with David Wood), Kwolok’s hollow, Inkwater marsh, Wellspring glades, Luma pools, The Wellspring, Baur’s reach and Midnight burrows and Mouldwood depths. That’s 12 areas. Each area is very different from each other and some have their own environmental themes that effect things. For example in mould wood depths there is darkness which will straight up kill you if you stay in it for at least 4 seconds. Baur’s reach being the far north and cold some enemies and objects are frozen solid and need to be thawed out. Luma pools obviously since it’s in the name has loads of water, so managing your air meter getting air is crucial.
Let’s talk about the controls and combat since they go hand in hand in Ori and the Will of the Wisps. The controls are very smooth. Not once have we had control issues. Everything is very responsive and works well. Every command comes out and works. The only time a jump doesn’t come out or a certain ability is because the player doesn’t understand the mechanics and how many times you can perform an action in a row. Now this matters because it makes a difference in combat. Ori and the Will of the Wisps has superb combat. Some enemies require footsies to beat and avoid damage. Not joking, footsies sort of like a fighting game as some bigger enemies like Gorleks will try to do a big hit against you even while you are hitting them and so you have to dodge in time. You will find the dash ability which is so strong as it’s excellent for mobility and travelling quickly and better for dodging attacks almost instantly. The dash is just that good. You will unlock the double jump and maybe get the triple jump. There’s a grapple ability which when upgraded can be used to grapple to enemies and not just grapple points, there’s also a bash ability where you can do a bash of an enemy to knock them away or just propel yourself. When you combine, double, triple jump, dash, grapple and bash, with your attacks you can end up doing many combinations and string moves together to keep attacking, dodging and wiping out enemies even without touching the floor. The responsive controls makes all the difference here.
Next let’s talk about the abilities and upgrades here in Ori and the Will of the Wisps. There’s so many of them and they are mostly useful and powerful. Some abilities are found through the story of the game and you have no choice but to find them like ‘Light burst’ while others like ‘Sentry’ can be learned from a specific character for a price. Let’s quickly go through the abilities: Spirit edge which is basically a light sword for melee damage. Regenerate which is where you can use your energy to recover health. Spirit arc is basically your bow for shooting light arrows. Blaze is an area of effect flame burst from the center of Ori’s body to set enemies on fire but when fully charged it’s full screen. Sentry is an automated 360 degrees turret. Spike is basically a big spear headed projectile that hits the hardest of all your weapons and when upgraded explodes. Spirit smash is basically a powerful spirit hammer attack with high knockback. Flash is basically an aura sphere of light that is damaging to enemies and ‘lightens’ things up. Light burst is an arc throwable fireball that sets enemies alight and can be used to melt stuff. Those are the offensive abilities.
Next is the shards. These are just things you can find or earn and they grant even more abilities, either passive, active or change the way Ori or an ability works. There’s a shard that allows you to rapid fire your spirit arc bow. There’s another that increases the amount of damage you do while also increasing the amount of damage you take. Risk reward thing. There’s shards that improve your bash and grapple. There’s a shard that increases your damage against flying enemies. As you can see in the image below, you can find lots of shards and they are worth finding. Combine the abilities you set with the shards you choose and you can change how your combat works, survivability and even energy acquiring and consumption. These things actually make a difference.
Finding these things aren’t that difficult. There’s an excellent map. The map is clear, there are keys for the map that clearly identify what is what. You can zoom in and navigate it easily. It also helps show you where certain things are if you got near them. If you’re smart enough you can use the map to figure out where secret areas are and where secret paths are. There’s a a certain character, for got his name but it’s the bug who loves making maps and you can purchase maps for him to add to your map allowing you to see everything except hidden items. There’s many collectibles and items to find; and so you will need the map.
There are many collectibles and items to find but there’s also side quests. These side quests aren’t boring, repetitive or lame rewards. For example you can help tuley (hope we got the right name) find and plant seeds which are around the world. There is 6 in total we believe. Finding and growing each one creates a plant that helps you access different parts of the Wellspring glades where all the friendly people are, to find spirit light or meet new characters or get new missions. The ‘hand to hand’ side mission is where you acquire an mission item but you must find who needs that item, give it to them, and they will give you a different item, which you then need to find who needs it. Keep it king until completion and you get a so worth it item. A map stone which when placed in a ancient tablet allows you to see EVERYTHING on the map. Every collectible: Gorlek stones, life cell and energy fragments, spirit light etc. So it’s well worth it if you want to get 100% completion or to just find the stuff to get stronger. Completing spirit trials grants you an additional shard slot so you can equip more. If you do all you can have a maximum of 8 shard slots which helps makes you so powerful. Simply put, doing the side quests rewards you well most the time and is fun.
The story is very good and does keep you paying attention and getting sucked into it. There’s others who said it made them cry or close to tears. There’s funny moments, shocking moments, sad moments and even parts that brought about possibly anger or hatred. You knew why the wisps were important, where they came from and what you need them. You learn about Shriek, her past and why she’s got a heart of stone and so murderous and hateful. You learn about the voice narrating the story but if you pay close attention to details you could figure out who the voice is from the beginning of the game. Seeing Shriek attack Ku and seeing the result be a funeral brought rage and made you want to destroy Shriek but you knew she was too powerful and would stomp you harder than how superman would stomp goku (get triggered). This works well with this Metroid style game where you start of trash but gain powers to get stronger and in the end you have numerous abilities, regeneration, powerful attacks with loads of health and energy AND only then you feel you can square up with Shriek… but not until then. We still wanted to help Shriek as we are merciful people but Shriek didn’t want it and it made us feel bad. You understand Shriek in the end. She reminds us of real people. What happened to Kwolok upset us and we respect that giant toad and glad to see the stink spirit die. There’s so much. In the end after a major league epic battle you feel hyped but then sad after seeing Ori make a life changing decision which saves everyone. You are proud, sad but also understand why Ori did it and why it made sense. The story was great from start to finish. We aren’t giving big details as Ori and the Will of the Wisps came out in the year 2020 so not everyone has played or knows how the story goes. Simply put, an excellent story that we cared about.
The music is excellent. It’s perfect in some cases to set the mood or match what it going on. The major boss battle music helps get you hyped and in the mood for an epic battle. The music for when you are getting chased by something big and powerful is also very good and gets you to focus. The music when Shriek shows up and there’s clear danger and you should run, it makes you understand the magnitude of the situation. We love the music and it adds to the game. Never got annoying. We wanted to quickly bring up something. We saw a review done by Angry Joe and they did another disappointing review. They claimed some stuff was bad or not polished about the game but it was due to them not being good at that those things in the game. Now the gap in skill between X35 Earthwalker and angry Joe and his friends is massive. They died over 500 times! In X35 Earthwalker’s first play though we died less than a quarter of their deaths. They even said combat wasn’t polished but the gameplay they showed of them in combat was terrible. They were fighting the gorleks without dodging even when a telegraphed attack was coming their way yet they say the combat isn’t polished. They said abilities were in the background and didn’t pay attention to it even though they are a big part of there game. They even said that all you have to do to beat the bosses was just grab and redirect their attacks back at them which is so false. Use your abilities. Use Spike, sentry, blaze and more. That’s what they are for… combat. Sadly not everyone is at our level of gaming skill and intelligence. Once again if you want accurate reviews and good points then come to us.
There’s more to say but we have to leave it here for now as we are running out of time. We will have to update this post later. Let’s summarise. The boss battles are excellent and exciting. Facing bosses like stink spirit, howl, mora, the armoured bug beetle and even Shriek isn’t easy. They are complete monsters on hard difficulty though. On easy they are too easy. So bosses, music, graphics, side quests, story, combat, controls, sense of getting stronger, collectibles, fast travel, methods to find collectibles, ending, variety of enemies, variety of weapons, variety of shards and builds are all very good and lead to a fantastic experience. We like how the last section Willows End basically has platforming that requires you to use everything you have learned to survive. Ori and the Will of the Wisps is the new standard for games when it comes to animations and graphics. It’s called an indie game but clearly triple A standard and better than majority of them. We love this game.
Overall Ori and the Will of the Wisps is the only game right now we can call a perfect game. 10/10 easily. Last of all Ori and the Will of the Wisps is available on Xbox through gamepads which means it is free. Go and play it. We would happily spend £40 on it. It’s just that darn good. It isn’t a big game and can be beaten under 10 hours easily and even 4 hours if you know what to do and sprint through it but it’s called an indie game for a reason. There’s also a improved Xbox Series X version of this game. So there’s not a better time to play this game. Ori and the Will of the Wisps is better than demon’s souls remake, better than spider man: miles morales, the latest god of war and many more. This game is so underrated and not enough people were talking about this. Ori and the Will of the Wisps is 10/10 but what’s better than Ori is… the ‘Earth Walk!’
Spider-Man: Miles Morales is an action adventure game that many have played and talked about. Spider-Man: Miles Morales is an PS5 exclusive. Now this game got loads of reviews and pretty much all of it was good stuff. No one really said much negatives. We don’t like most video game critics and reviewers because they overall aren’t good at what they do. We have seen negatives with Spider-Man: Miles Morales and going to give our quick review on those negatives. Let’s take a look.
Now lets get this out of the way. Spider-Man: Miles Morales is a good game overall but we can no longer call it excellent since we’ve seen so much more of this game. Now first things first is the enemies you face. You only really face three groups of enemies. Roxxon troopers, the underground and escaped prisoners. Roxxon and underground are basically the same troops when it comes to standard units like sword wielders and rifle users. They are just as easy to beat as each other. Also the Roxxon troops look like a reskin of the sable troopers from the original Spider-Man game which is lazy. There’s no variety of enemies here. There is room for different types of enemies in this game but they didn’t take advantage of that. Why couldn’t roxxon with all their technology, have machines, enhanced exosuit troopers etc. The underground could have had high mobility troops who actually use that mobility in combat. They all get beat the same way and none of them forces a change of strategy. The venom punch and techniques makes them all pointless and easy.
Spider-Man: Miles Morales is inferior to Spider-Man. Spider-Man is an excellent game while Spider-Man: Miles Morales is just good. Straight up the best part of Spider-Man: Miles Morales is the very beginning of the game. The part that had both Spider men working together. That whole scene with Miles chasing Rhino through the city while Peter Parker rides rhino, then Miles riding Rhino while Peter Parker is moving people out of the way and removing obstacles from the destruction path. That was literally the best part. Anything thing else after the rhino battle is inferior. Nothing is as awesome or exciting and that’s sad. Speaking of rhino… they made him trash because of how overpowered they made the venom powers which is something we will get into later. You only faced three (3) bosses. Rhino twice, prowler and the tinkerer. If we forgot one then sorry, please remind us and that also shows how unmemorable that missing boss was. Original spider man had you face shocker, vulture, rhino, scorpion, mr negative, doc oct and electro. Big difference. There was a lack of big guys and when the bosses did come, the venom power really shuts them down. It would be better if the bosses would have a second mode when their health drop by half they gain a technique that forces you to use your venom abilities more strategically or wiser. Like you have to time it. If you just venom punch, they have a counter or get off me move or they dodge it clean depending on the type of boss.
The venom power being overpowered, the rhino battles being ruined is all under the umbrella of “the game is too easy”. This is a problem for original Spider-man too. The game is too darn easy. Even in spectacular mode which is the hardest difficulty (yes there is ultimate but it’s not initially available). It’s so easy to the point where if you get hit in combat then you are not that good or weren’t paying attention. In Batman Arkham asylum and arkham city it was harder because Batman has way less mobility and powers than spider man. Batman can get countered and some moves are forbidden to use because a stun baton carrying thug and they are immune to certain attacks. Spider is a much more powerful character and truthfully that’s how spider man would be in a fight. He would never get hit by these thugs. Never. Those attacks and swords?… He dodges those, clean. So the game is accurate but it should be like that for normal and easy difficulty where you literally become spider man and he’s near impossible to kill. While spectacular mode should have you nerfed and buff the enemies. They should be more aggressive and relentless, deal punishing amounts of damage and make beating the game an actual challenge. The venom recharge rate made rhino a joke. It Ade dealing with the enemies a joke and too easy. The venom abilities are excellent and cool though but needs to be nerfed for the higher difficulties. The hardest part of the game was the final battle with the tinkerer as she has a useful counter ‘get off me move’ which deals good damage. Nothing else in the game was hard.
The length of the game was too short and it proved the xbox fans right, that Spider-Man: Miles Morales is a DLC that costs $50 (in America). It’s over priced. Now we saw this coming as the official name is Spider-Man: Miles Morales. It’s a smaller adventure within the Spider-Man world. If you just go for the main story, you can blow through it very fast. Yes there are side quests and collectibles but they weren’t made interesting enough. Even CoryxKenshin, the ankle breaker himself (got his ankles broke by X35 Earthwalker though) made it clear he is not doing that mix tape side quest where you collect the sounds to learn the truth concerning the dad and prowler. Even CoryxKenshin who was hyped as freak for that game couldn’t be bothered and didn’t want to do it. So the game is really short. Coryxkenshin was shocked that he was at the last part of the game already. So let’s quickly sum up. Spider-Man: Miles Morales had a lack of bosses, the rhino boss fights were lame, lack of variety of enemies, the game is too easy even on the hardest initial difficulty and the game is too short. This is just us without going in depth and keeping it simple. We don’t believe the game is worth $50. It’s a dlc and should have been marketed that way. But seriously though, look at the gameplay of the beginning of the game below and tell us it’s not awesome. Shame that’s the best part of the game and nothing else is on it’s level.
Now overall Spider-Man: Miles Morales is a very good game. The animations are very good, the cinematic scenes are excellent, the story was good and made sense, the combat and powers while too easy was fun to play as a powerful super hero called Spider-man, graphics are excellent, the web slinging was good but you have heard many people already say all this and we are mainly focusing on the negatives here. So yeah, easily Ori and the Will of the Wisps, Indivisible, Gears tactics and Tetris Effect: Connected are all better games for what they are but players will still enjoy Spider-Man: Miles Morales. We would give it 6/10. Sounds harsh but nowadays with next gen consoles and technology almost all the serious games have great graphics, music and animations. It’s become the standard and not some big point winning factors anymore. Spider-Man: Miles Morales is a very good game button as good as people say it is. Now Spider-Man: Miles Morales may be at it’s best at the beginning of the game but one thing that’s always at it’s best all the time is… the ‘Earth Walk!’
Quantum Error is a new horror first person shooter game developed by ‘Teamkill Media‘. Quantum Error is said to be coming out in 2021 on the Xbox Series X, PS5 and PC. Quantum Error is looking serious right now and it plans to come in big. It’s been a while since we got a game like this. Let’s take a look.
Quantum Error is said in the year 2109 on earth. So ahead of us but not as far as Halo. Simply put a research facility called Monad Quantum got attacked by something unknown and now the whole facility is on fire. The facility is on lock down and a distress call was sent to the Garboa Fire department. You are Captain Jacob Thomas and was sent in by your Fire chief. You aren’t alone and have a crew, including your partner Shane Costa (he’s not a coffee). All you are there to do is save as many people as you can. Off course… it’s not that simple and things take a ‘dark’ turn. Brace yourself.
As you can tell from the trailer below that Quantum Error isn’t your average game. It feels good to see another game like this. What do we mean? Think about it. What other first person shooter game you know, that’s based in the future, got monsters, in a facility and really dark… Doom 3! When we saw this, Doom 3 came to mind almost immediately. Both games are scientific games too in some ways. Except it was Doom 3 resurrection of evil where you went in with a team but you got separated and killed off. Quantum Error has a good thing going on here and it has our attention already. Expect gameplay to be slow since you don’t know what’s in the dark.
Remember that Quantum Error is also described as a cosmic horror first person shooter game. We are seeing loads of scientific things and machinery. This game is set in the future and this is taking place in a research facility after all. so expect to see quantum science level stuff, powerful advanced machinery and stuff that is clearly sci-fi. Bullets; however still work the same. You see something dangerous, then shoot it. We saw the DOOM 3 standard arsenal as in the pistol, shotgun and machine gun. There will be more weapons and they need to be cool and have their own purpose.
We checked out some Quantum Error gameplay and it’s what we expected it would be. It’s mechanics are looking good and it’s still being worked on. The graphics need to look better and more detailed so we are hoping for that. We really liked the darkness mechanics of DOOM 3 so Quantum Error has something good to work with. They just need to understand the balance of darkness and how to work that with combat. We did see a thermal camera and the player using that as a way to see through the dark and shoot the pistol at the same time. We also hope there is a wide range of enemies as tat keeps things interesting.
Overall Quantum Error is looking like a good game. This is the type of game we have been waiting for. Good genre combination. Games like this need a good combination of jump scares and straight up dread. Doom 3 didn’t have the best balance of that. The developers ‘Teamkill Media’ did a good job with this game so far. We at X35 Earthwalker are looking forward to this game. Now Quantum Error may have the right genre combo but that combo is no match for… the ‘Earth Walk!’