Shadows: Awakening

Shadows: Awakening is a new RPG adventure game developed by ‘Games Farm‘. It is coming out the 31st of August on the Xbox One, PS4 and PC. Shadows: Awakening requires that decisions be made. Who is actually in charge though? let’s take a look.

Shadows: Awakening is part of the heretics kingdom saga. The Penta Nera are secret council members. So big league dudes basically. They were assassinated. It gets worse. Devourers are demons that have the ability to consume souls. The Penta Nera’s souls were consumed by Devourers. Devourers also absorb the personalities and memories of the souls they snack on. Those consumed ones became the devourers puppets. Pretty interesting but absorbing their personalities is clearly a down side.

Shadows: Awakening

The devourers that well… devoured the Penta Nera’s souls are back in the mortal realm once again. The drive and goals of the Penta Nera are still there and strong. Continuing their quest for power and off course immortality. We wouldn’t want to be immortal as a demon though. This then begs the question. Who is really in control? The demon or the souls that it devoured?

Shadows: Awakening is isometric. Players must expect real-time tactical combat. Build and gather your party and then expect lots of challenges. From what it sounds like, players can expect nothing handed to them. It all comes down to the final decision though. Will players save the world or go for a complete messed up situation?

Shadows: Awakening

This game is single player and there isn’t that much information given on this game. We know that players can control different shaped heroes and beings. Switch between them to the one who is best for the situation to keep the advantage at all times. The combat is quite simple to understand. As in, if you get swarmed back off and use a being that has projectile attacks. When melee is needed get a bigger stronger form etc. Just adjustments.

We checked out some gameplay and it does look how we expected. The graphics are very good definitely and the sounds are nice too. The visuals and level designs are very good too. We enjoyed looking at the background and what’s happening. The different forms are very distinct and their advantages are very clear. 

Overall Shadows: Awakening looks like a very good game for what it is. The story is suppose to be deep but we don’t have that much information on that. The developers ‘Games Farm’ did a great job with this game. We at X35 Earthwalker need to see more of this game before we can be looking forward to it. So far it isn’t enough to convince us. Now the devourer may be a major threat but it would easily be crushed by… the ‘Earth Walk!’

For more information check out the link below:

More information

Hero Defense

Hero Defense is a new action RPG strategy game developed by ‘Happy Tuesday‘. It is coming out the 15th of August on the Xbox One and the 16th of August for the PS4 but already out on PC. This game is meant to be quite the blender of genres. Let’s take a look.

In Hero Defense the story is quite traditional in a way. Basically a team of slayers have one mission and that’s to stop the most powerful vampire in the world, Count Necrosis. Count Necrosis has quite the army with him, a whole legion of undead. and their mission is world domination. Off course it is, what else would it be.

Players have 5 characters to choose from: Jack, Barrows, Sam, Jane and Wylde. Each are clearly different, even from how they look. Literally from how they look, you can pretty much figure out what their play style is. Each character also has their own skill tree and upgradable weapons. So there’s a strong present of RPG elements and layers here.

Hero Defense

You can further modify your weapons by equipping runes that you can find and collect. Your rune builds can be customised to emphasise what you want to focus on concerning your characters and play style. If that’s not enough and you need more of a boost then players have the opportunity to build hero shrines which empowers your characters further. Lots of boosting in Hero Defense.

Like an RPG players will gain experience points to level up their character and level up skills in their skill tree. According to the story, your island also has been messed up because of this undead army. You must save your island and rebuild your town. New buildings can be unlocked. What kind of an action strategic RPG game does’t have loot that you can equip? Not Hero Defense as there are some spells that you can equip to do some serious damage like poisoning and burning.

Hero Defense

We checked out some gameplay and it’s not impressive but simple enough for everyone to understand. You can see the attack range of your characters, see what effects they have, how Barrow can buff other hero characters. It’s quite clear. Plays like a tower defense, except the tower is your character. Sort of like World of Van Helsing Deathtrap. The interaction between these characters is very well done. The graphics are good but during combat it’s not that great. There are boost areas for certain characters to stand in to get a huge boost to power and ability. Lots to take into consideration for a simple presentation.

Overall Hero defense looks like a cool game. It’s fun, simple and funny at times. It’s quite deep but not complicated. The sounds are good and the level designs are good too. The developers ‘Happy tuesday’ did a good job with this game. Now Count Necrosis may be a big problem but he’s only small fry when compared too… The ‘Earth Walk!’

For more information check out the link below:

More information

Midnight Club: Los Angeles

Midnight Club: Los Angeles is a racing game developed by Rockstar Games. One of our favourite and best ones we ever played. The story is simple, you are a incredibly confident driver who shows up wanting to make a name for himself. Challenging and being challenged by others. So win races, get races and be the best. Simple to understand and makes sense.

Midnight Club: Los Angeles starts of with a trick. They give you the choice from three different cars to make your own. Kind of like with Pokemon. The car that looks the nicest isn’t the fastest. It’s actually the sirocco that’s the fastest but doesn’t look nice in the slightest. As you win races you get both more ‘rep’ which is reputation and money. The higher your rep, the more races you unlock as people start talking about you and want to see if you can really drive for themselves. The story isn’t all that strong though. It’s just simply that you meet some characters as you win races, they hook you up with some races going on, you win some more, then you meet more people and then win some more until you become the king basically.

There is a bit of variety when it comes to the races. There are the simple ones where you go from start to finish driving through all the yellow marked spots on the map. There are lap races where you must complete the lap two times. There are some people who challenge you to multiple races and it’s the first to win 2 of them or 3. There are red light races where you start at a traffic light and race to a certain landmark, the racers start as soon as the light turns green. Then there’s the motor way races where everything stays on the motor way and lives on the motorway. Some races have multiple racers like 4 others while some are 1 on 1. Motor way is definitely X35 Earthwalker’s favourite. Just pure speed.

Midnight Club: Los Angeles

To unlock faster and better cars in Midnight Club: Los Angeles, players must continue winning races and completing the main objectives. Start with group 1 cars which have D and C class vehicles. Overtime players will unlock group 2 and then 3 for powerful cars. Group 4 is where the real racing cars are at. Monster vehicles. Each vehicle you buy can be upgraded. Players can buy nine upgrades, better quality tires, extra nitrous etc to improve top speed, acceleration and handling. The car stats were kept simple which is a very good thing.

Eventually players can get their hands on special abilities for their vehicle. That’s right Midnight Club: Los Angeles didn’t leave what was in Dub Edition. The abilities: Zone, Agro, Roar and EMP are here. You can only equip one at a time. Driving cleanly will charge them up and once full can be used. Repeatedly using these abilities will eventually lead to a level up meaning you can store more of that ability in your vehicle. Now different players say different things about these abilities. Some come off as more useful than others but they do have to some extent pros and cons.

Zone allows players to drive their vehicle but in slow motion temporarily. While everything is slowed down, players also have enhanced control over their vehicle and more grip meaning handling tight turns, dodging a vehicle or slipping in between two cars becomes too easy. Agro basically turns your car into the Juggernaut from Marvel comics. You become invincible for a short period of time, meaning you take zero damage from crashes or whatever. Also you inflict like times 100 more damage to anything that touches you, sending them flying. Roar allows players to send off a powerful shockwave in front of you that forces and moves all vehicles out of your way. It’s literally a repelling force. Get all the traffic out your way. Roar also effects enemy races so you can use roar to send them going straight when all were suppose to turn right. EMP is literally what it says on the box. It short circuits all vehicles around you for a few seconds. This means they cannot accelerate. This can be used to prevent others from passing you or to allow you to zoom past them. 

Midnight Club: Los Angeles

Take this into account when playing Midnight Club: Los Angeles. Zone becomes much less useful as you get better at the game. Eventually, with enough skill, you can slip between cars while driving at high speeds and read the map well enough to know when to turn and handle those turns. So top level drivers won’t find a need for zone. is considered one of the better ones as it can be used both offensively and defensively but it’s offence is limited to you actually having to touch your opponent. They can still keep their distance from you. Also, even though you are smashing things aside, you can still get slowed down if you smash into too much in a row. Roar only effects those in front of you, also if you are about to smash into a vehicle roar may not work fast enough to get that vehicle out of the way in time, especially if you are travelling at high speeds. EMP doesn’t last long at all and doesn’t reduce the opponents speed. It just for a few seconds prevents them from increasing speed. So think about what serves you the best.

The pink slip races and wager races are the worst and make even the best and most confident racers sweat. In wagers you bet money while in pink slip… you bet your car. If you win, you get back what you betted and you get what the opponent betted too. You know how in games when you are about to lose, you just turn off the game or hit restart then you don’t lose anything… well that doesn’t work here. From the moment you accept the race the game takes away your money or car betted and saves the game. The only way you can your bet back is to win that race. So if you don’t cross that finish line first, your car or money is gone. No questions, no negotiation, no one cares. Even if you had a power cut in your area, you lose your car. Smart on the developers part but horrible for players.

What’s worse is that you race on the streets like normal anyway. This means anything can go wrong. A A.I car could suddenly turn into your path crashes into you, makes you spin out allowing your opponent to zoom cleanly ahead. Guess what?… it al counts. What matters if who crosses that line first. No restarts, no second tries. X35 Earthwalker once had a pink slip race where a random car didn’t to turn right and smashed into his vehicle, he then cleanly crashed into a wall. He just about won in the end though. Too close for comfort. Players are warned before agreeing to wager and pink slip races though so that’s fair. Doesn’t make it any less scary and intense. 

Midnight Club: Los Angeles

The customisation in Midnight Club: Los Angeles is amazing. You can customise everything from the hood, to the front and back bumpers, to the lights, the doors, the sides of the vehicle, the  license plate, the tires, brakes and rims, the car colour, the internal colour and gauge colour, neon lights both outside and inside glow, colour of the glow, the seats, the steering wheel you name it. Allowing you to practically make your own vehicle. It’s done very well. if only other racing games had this level of customisation. be warned the most expensive thing to customise is the rims and tyres. Cost more than engine upgrades. Ridiculous. You can have vinyl designs on your vehicle and symbols. It’s that good. See it for yourself.

Now Midnight Club: Los Angeles isn’t perfect at all. Let’s talk about some negatives. What’s really annoying is when you a target on your gps to know where to go but then a character pops up to talk to you. Their interaction screen replaces your gps, meaning you can’t see where you are going and have to wait until they finish or go back to the gps screen and then come back out again, wasting time. Next is the fact that the police at times are unpredictable. X35 Earthwalker once saw a police car coming and decided to slow real down. He reached the traffic lights and then when the lights turned green went of at a real slow speed around 15 miles per hour. The police got triggered and chased after him. Maybe X35 went too slow. Either way we still find it ridiculous.

Midnight Club: Los Angeles

Another problem is that some cars that are displayed as slower are somehow faster than cars displayed as faster. For example when you unlock the Camaro dub edition muscle car in a tournament it comes upgraded already. When you compare that to the lancer class B car when upgraded as well has lower stats. So the Lancer is shown as definitely faster but when you drive them both it’s obvious that the Camaro is actually faster which makes no sense. That is deceiving. If the stats show car A to be faster than car B then Car A should actually be faster, that’s common sense and a game as good as Midnight Club shouldn’t have this problem. This is linked to the next issue. There are two more stats to take note of with these cars. The torque and horse power. This must be the thing many players are missing. While the Lancer had higher speed stats shown by bar graph, it’s torque and horse power was lower than the Camaro’s according to the graph. We aren’t car people, so we don’t know about torque and horse power. The game should do something simple like explaining those two to us. Does having high horse power mean your car is faster? if so then why isn’t the speed bar higher to match it? too many questions. it’s confusing. Either make the stats accurate or explain everything concerning the cars. It’s simple developers, get it right! Oh it doesn’t help that you can’t see the torque and horse power graph until after you get or buy the car which means you may have spent good money for a vehicle that’s slower than what you already have which sucks.

Next complaint is that the A.I are too difficult in many cases. They also at times don’t make sense. For example the first time you race Karol, he’s speeding, over taking you and zooming around corners almost perfectly. When you beat him, get his vehicle and check it’s stats; you learn that he was using a very slow, weak stats vehicle. It’s a D class! How was he keeping up with my upgraded Shinka which can be considered a B class vehicle with the right upgrades. Midnight Club: Los Angeles should be realistic. If your opponent drives a slow car then they should be no match for you, don’t give them some supernatural boosts. That’s stupid. Also X35 Earthwalker had the fastest and best car you could get at that point of the game and entered a dub tournament. Two of the opponents had slower cars while the main opponent had an A class super fast car. When the race started all off the opponents were too fast. We can understand the A class guy being too fast but why all of them especially when X35 was using a B class vehicle and the other two had B and C class? Again it’s stupid and makes no sense. 

Overall Midnight Club: Los Angeles is still one of our favourite racing games of all times. Lots of high speed races, some of which can get quite intense and some moments when you hate everything. Great graphics concerning the cars and locations, very different race tracks forcing players to rely on certain vehicles and skills. The abilities makes everything more exciting and cool. The many many races and characters show that’s lots of stuff is happening for you to be a part off. Many cars to choose from, even police vehicles and the customisation is the best we have seen for cars. So much positives concerning this game and it’s worth playing. You can see some Midnight Club action on the X35 Earthwalker Mixer livestream channel from time to time so make sure to follow to know when the streams happen. It’s confirmed that you can find some serious drives in Midnight Club: Los Angeles.

For more information check out the link below:

A past livestream

Genesis Alpha One

Genesis Alpha One is a new sci-fi first person shooter game developed by ‘Radiation Blue‘ but published by ‘Team17‘. Genesis Alpha One is coming out the 4th of September on Xbox One, PS4 and PC. Survival games can get real deep and we hope this one is done very well.

The story in Genesis Alpha One is basically, humanity is in a bad state thanks to many wars, very bad pollution and off course corrupt regimes. We all know it’s never complete without corruption. So 4 powerful or should we say influential corporations have started the Genesis program. Players control the captain of the Genesis starship. It is your duty to make sure everything goes smoothly and to make the right decisions.

Genesis Alpha One

So time for the survival stuff. In Genesis Alpha One, players will have to explore a really large universe. It’s never that simple. You will also need to collection and manage resources, build and manage a space vessel. If you can do all of this then completing the main mission is possible. What’s the mission? It’s simply finding new homes for humanities DNA and off course saving humanity from extinction.

Off course things aren’t that simple either. There are aliens around and boy are they hostile. some are even described as terrifying. Worse are alien infestations which off course have to be cleared out and handled, if that’s even possible. This means combat is a big part of the game as well. Genesis Alpha One is a first person shooter after all. Not much information is given about the aliens but some look like taller Juvies from Gears of war 4. There are some tentacle big mouth punching enemies and another that sort of look like a combination of head crabs with the main aliens from Star Ship Troopers. Scary right?

Genesis Alpha One

Not only that, technology is really advanced as you can clone things like creatures and even your own troops. There is permanent death in Genesis Alpha One which means every troop in your team matters. If they die, they stay dead. Every decision you make as captain matters. Sort of like with XCOM 2: War of the Chosen. Not only that, it gets worse. It’s all random generated. So every time you journey into Genesis Alpha One, you will get a different galaxy loaded with dangers and things to do. It won’t be the same.

We checked out some gameplay. There is a lot of decisions to be made in how you approach things, whether it’s to set up defences like turrets, is it safe to search the alien bodies for DNA samples? Stuff like that. You also have to keep an look out for infestations which look like small fungus growth. If left unattended then expect a whole lot of trouble. Manage and have enough plants in your green house to keep everyone alive. There is lots going on and we like it. There is customisation as well. For example if you build a quarters for your crew members you can change the colour of the sofa and other individual objects. Glad to see that you can see what resources can be found on each planet. 

Overall Genesis Alpha One looks really cool. Seems like a deep game indeed. The graphics are very good. The sounds are great too. the planets are random generated so you never really know what you will come across out there. The combat is simple, point and shoot. There’s so much that can go wrong and knowing when to fall back is important. The developers ‘Radiation Blue’ did an excellent job. We at X35 Earthwalker are looking forward bro seeing what Genesis Alpha One has to offer gamers. Now the Genesis program has a big mission but that mission is so small when compared to… the ‘Earth walk!’

For more information check out the link below:

More information

Madden NFL 19

Madden NFL 19 is a new sports game developed by Tiburon. Madden NFL 19 is coming out the 10th of August on the Xbox One, PS4 and PC. American football is fast and rough. Let’s take a look.

Madden NFL 19 is a sports game which should give all gamers a very good idea of what it is about. There is no story. It’s just playing sports which is fine. Select and use your favourite NFL stars and dominate the entire sport. 

Madden NFL 19 offers new levels of control and precision over your characters. There is also real player motion which is basically precise control over your characters movements. Now you can decide when you want to make a rounded turn or a sharp cut. 

Madden NFL 19

Let go of the buttons for Acceleration Burst and then move in the desired direction to cut sharply. Use the acceleration burst to dash past your opponents. The controls don’t seem that complicated which is a good thing.

So players must decide when they want to have fast speed but very limited turning or high dodging and quick cut turns but lower speed. So maybe if your opponents make a line then maybe zoom through them if there is an opening. Cut turns for 1v1.

Madden NFL 19

Players can also chain together a bunch of movements smoothly to make some advanced dodging and manoeuvres to get past the enemy. This sort of reminds us of NBA Street Vol.2 when you could do tricks like the ‘slip and slide’. That was cool. So there is some technical stuff to Madden NFL 19.

We checked out some gameplay of Madden NFL 19 and it looks good. Very good. You can select the kind of strategies for your team to use. So an additional layer of strategy and tactics. The animations and how the players interact with each other are very good indeed. It’s quite deep for an American football game. It’s something interested players will have to view for themselves.

Overall Madden NFL 19 is a good game for what it is. We at X35 Earthwalker are not sport game fans and do not care for American football, let alone the game but this game is very good from what we have seen. The graphics and sounds and stadium designs are better than before. The developers Tiburon did a very good job with this game. Now Madden NFL 19 may have star players but even they are small when compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Strange Brigade

Strange Brigade is a new cooperative third person shooter developed by ‘Rebellion‘. It is coming out the 28th of August on the Xbox One, PS4 and PC. There is quite a historical adventure going on here. Ruins, puzzles and treasure? Sounds familiar. Let’s take a look.

Strange Brigade, is set in Egypt 1930. Seteki was a major problem, and like the mummy that Brendan Fraser faced off against, it’s real bad if they come back from the dead. Well Seteki the witch queen is back. She was erased from ancient history and buried in a nameless tomb for 4,000 years. She has dangerous powers and a army of dangerous mummy monsters.

Strange Brigade is the name of the team that are going to face Seteki and want to stop her. Each of the four members of Strange Brigade are have been trained to face supernatural threats. Players take control of the Strange brigade who can use magical powers and have access to powerful prototype weapons. The official website describes these weapons like “brain-busting Blunderbuss”, “fire-spitting Krakatoa” and “ice cold Chill Burster”. Sounds strange but to deal with mummies it has to be something special.

Strange Brigade

So players should expect ruins, off course treasure and puzzles in Strange Brigade. Players must be on the look out for clues and objects that will help on your adventure. You don’t want to have to travel back to get something you missed. There are even secret entrances for you to find which will save you the trouble of running from rolling boulders and swinging across gaps with your whip.  

There are many locations for the Strange brigade to hunt the witch queen through, such as unstable caves, dig sites, and even exotic places like some cool pyramids. It’s clear this game is going for a very archeological feel and look. Like you are searching these ancient places for exciting discoveries and facts.

Seteki like any supernatural mummy didn’t come back alone. She brought an army with her. This army consists of dangerous monsters like: assassins that can breathe fire, giant scorpions, mummies who won’t shut up and even minotaurs who wear armour. There is definitely much more threats out here in Strange Brigade. oh and yes, those monsters are loyal.

Strange Brigade

What archeological, ancient rune, temple, mummies, super natural threat world would be complete without a bunch of deadly traps everywhere. You know, the good ol fashion crushing ceiling trap, or poison dart traps or delay pits in the ground. So players of Strange Brigade should expect boulders, spinning blades and even fire traps. 

We checked out some gameplay and it’s not exactly what we thought it would be. The movements are good. Things seem to work very well. The combat like the enemies attacks are fluent. There are relics to unlock to get more amulet powers. Look out for secret doors that we recommend you solve as there are some worth while stuff through there. Like with Tera, use power stones to upgrade and improve your weapons. The more powerful the weapon you get the more sots available. The fact that it’s four player co-op is the best. So grab your family or friends and face mummies together. 

Overall Strange Brigade is a very cool looking game. Even excellent so far. The graphics are very good and colourful in many places. The sounds are great too. The level designs is actually deeper than most think and there are multiple paths and ways to handle stuff giving players the option. The developers ‘Rebellion’ did an excellent job with this game. We just hope that the main villain in Strange Brigade is actually a threat, puts up a fight and interesting. Now Strange Brigade may have armies of monstrosities but even they are nothing compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Gene Rain

Gene Rain is a new futuristic third person sci-fi shooter developed by ‘Deeli Network‘. Gene Rain is coming out on the Xbox One the 24th of July and some time later on the PC but it’s already out on the Play Station 4. Let’s take a look. 

In Gene Rain, players take control of the death squad who’s job is to stop the gene rain. The gene rain is basically a spray agent that can mutate genes, which got released into the air. Yep you can guess that this is bad. The agent mixes into the rain. So mutating rain everywhere which causes some issues. The Death squad is made up of three members: Alex, Salman and LiYing. 

Gene Rain

Alex is the leader and is human but also part robot. Salman is known as the shield of the Death squad and is a mechanical human. LiYing is all human and called the soldier of the Death sqaud. Quite an interesting mixture of characters in Gene Rain. from all robot to half and full human. Even though they are different it has been made clear that they all have the same goal. 

Gene Rain has quite a lot of lore, history and back story. Even on their steam page is quite a lot of information from 2049 to 2089. So it’s worth checking out for that extra information. There are three different forces who are clashing with each other. Unlike the Death squad these forces have their own agendas and goals. Let’s hope the death squad are ready for this.

Gene Rain

There are 9 weapons confirmed in Gene Rain and the three main weapons can be upgraded. There are also a good amount of character attributes which can all be upgraded also. In terms of level design and environments there are four types of areas you can encounter. They are: A quiet town, a dark city, a destroyed city and a deep canyon. So basically three city like areas and one cave like place. Not much variety here but they are doing what they can with what they have. We respect that here at X35 Earthwalker.

In terms of the enemies as that’s very important, there is 12 in Gene Rain. Each one is different having it’s own behaviour and attributes. Some examples are the jumping spider which are fast moving can jump very far and like elevated areas to fire down at targets. The thunder has a strong defence and high amounts of fire power. The hunt fly is all about speeding towards you, latches on and then aims to explode. Inspectors are tough, can give commands, very tactical and have long range sight. There are more, some of which can be a real problem.

We checked out some Gene Rain gameplay and so far it’s good for what it is. It’s not a game you can compare to Gears of war or Halo and their super high quality. What the developers have made works well. The companion A.I seem too slow to react especially if an enemy gets past them to come for you. The enemies however do look very cool. This game looks like it will be a huge problem on high difficulties. Some weapons look very weak but there are some strong powerful ones. Good amount of guidance for campaign allowing players to know where to go.

Overall Gene Rain looks like a cool game. It’s a nice project and it’s looking good. The graphics look very good. The sounds are alright. The level design does need more variety. The developers ‘Deeli Network’ did an excellent job with this game. We at X35 Earthwalker say keep it up and go on to make better games. Now Gene Rain may have the Death Sqaud but they are no match for… the ‘Earth Walk!’

For more information check out the link below:

More information

Paladins

Paladins is a team based shooter game developed by ‘Hi-Rez Studios‘. Paladins, Champions of the realm is one of those games that X35 Earthwalker himself got into, sort of recently. So far we have had a fun time but there’s quite a lot going on. Take a look.

In Paladins, two teams of five champions go head to head to either out slay the other or generate and push a payload to their enemies side of the map. Sounds simple but there are many factors to this. There are a bucket load of characters to pick from and each one has a role and their own abilities. The roles are: Damage, flank, Support and Front line. Damage is well… all about dealing damage. Flank are all about getting around and hitting the enemy from the side of behind. Support do anything from buff and heal allies and nerf enemies. Front line are suppose to be tacky (take a lot of damage) and stay in the front grabbing attention.

So the main strategy in Paladins is that the front line goes for the payload and stands in the area for the objective. The support strengthens and heals the frontline to keep them alive. The flank splits the enemy teams’s attention by attacking them from their side while the damage dealer tries to finish destroy everything. Off course, the enemy team won’t let you do that. So you have to keep an eye on their flank, shut down their support and avoid taking damage dealers head on. There isn’t that much variety to the maps to play on but they have been carefully designed and each one off course presents different opportunities. Some maps are more suited for some champions more than others. Make sure to lay all and know what’s best for what champion. Experience is key in Paladins.

Paladins

Each champion in Paladins has their own abilities. 4 fixed ones, one ultra and one you which is more like a perk that you must keep for the whole match. No characters in Paladins are really similar, despite what haters say. There are three Champions who use rifle like guns: Viktor, Tyra and Vivian but each of their guns have a different rate of fire, clip size and damage per bullet. There abilities and uses truly separate them. Viktor can throw grenades for additional area of effect damage and run very fast to chase down enemies or retreat quickly. Tyra has a grenade launcher which is area of effect damage and fire bombs which sets the area of fire for area denial. Vivian has a frontal shield that takes the damage for her and sensor drones which reveals the locations of enemies in a big radius.

Now just from what you heard about these Paladins characters, you can see where they shine most or come up with different play styles; however there is more. For example if you select the cardio perk ability Viktor heals for 250 health every second while using hustle. So players can chase down enemies knowing that they will have more health than them; or run away while healing making it harder for you to die. If you then use the right card in your load outs you can grant damage resistance during the hustle to make you much harder to kill while chasing or retreating. With Tyra you can use many cards in her load outs to make the fire bomb ability cool down much faster and then combine that with the ‘Burn monster’ ability and she can pretty much shut down a payload objective as no one will want to stand there at all. So come up with some combos.

Paladins

So you can imagine the many different play styles and strategies that players can come up with the many different champions. Who knows you may even be able to stand up to X35 Earthwalker who has been called the greatest Jenos player in the world. What’s really good about Paladins is that players can see the statistics for the damage of their attacks, how much percentage does damage reduction grant and life steal etc. This makes Paladins quite mathematical. You can actually calculate who would win in a straight up fight through maths alone or know how much of what is needed to survive an attack or take someone down. So those who paid attention in school will have a definite advantage here. For example Buck’s shotgun does 700 damage per shot and rate of fire is one shot per second. So if you got level 3 damage reduction Buck’s shotgun will instead do 490 damage to you. Meaning if you are let’s say Tyra, it will now take you 5 seconds to die to buck instead of 4. That extra second sounds small but in Paladins makes a difference.  

Off course a game as statistically and large like this will always have problems with character balancing. Some characters seem to outshine others while some are too powerful maybe. For example many have a problem with Maeve. Her daggers deal 400 damage each. You throw both at the same time which means 800 in total. This means she can kill Vivian within 3 seconds. Others take 4 seconds. Not only that, she has an ability called Artful dodger, where activating nine lives heals her for 400 but then combine her pounce, which nine lives can reset the cool down of by the way, she can deal and extra 800 quickly meaning she can kill someone like Skye in slightly under 3 seconds. Now that’s fast, too fast. Buck is another character that some have something against. He deals 700 damage as we already discussed but can also heal himself 1000 over 1.5 seconds but if you use the a bulk up ability you heal for an extra 600 and your maximum health increases by 300 for 3 seconds. There are also multiple loud out cards that grant damage reduction to using Recovery and Heroic leap meaning Buck becomes one of the most difficult things to kill while dishing out so much pain. Worst of all both Maeve and Buck are FLANKS! They aren’t damage types. 

Which brings us to the next issue. Flanks shouldn’t be able to out damage, damage dealers. Damage champions should be the ones that you don’t one to 1v1 against as you should almost always lose. We have seen Maeve and Buck out damage and kill damage characters in 1v1 and not by catching them off guard which shouldn’t be the case. Flanks should either have low health and second highest damage or medium health but really high mobility to run away and come back later to harass the enemy. Oh well, we aren’t the developers. Lastly for now, we don’t like how long it takes to level up your character naturally. We know you can spend earned gold to level up faster but that’s not how we roll here at X35 Earthwalker.

After playing Paladins for a good while we can say this it’s an excellent game. Always a lot of fun and different things to try. Some characters are clearly harder to use than others. Terminus can be very difficult and match up is everything for him. If you are Terminus and your opponents are Viktor, Lian, Buck, Tyra, those with guns then you are going to have a good time as they get countered by Terminus so hard. We have learnt and discovered so many cool things that there is multiple reasons to keep playing this game this. The good certainly outweigh the bad here. We’ve never had any interest in Overwatch and Paladins but now it’s clear we prefer Paladins. That doesn’t mean that Overwatch isn’t a good game.

Now Paladins may have loads of characters to choose from and the mechanic to ride horses and mechanic cougars but those aren’t good enough to it to compare to… the ‘Earth Walk!’

For more information check out the link below:

More information

Mothergunship

Mothergunship is a new first person shooter bullet-hell developed by ‘Grip Digital‘. It will be coming out the 17th of July on the Xbox One, PS4 and PC. Mothergunship is serious about making a big mark in the gaming world. Lots of bullets and big problems. Let’s take a look.

Mothergunship has been described as a bullet hell so you know it’s going to be intense and something serious. Not only that it’s a bullet hell first person shooter which is crazy in itself. Players must face off against and defeat an robotic alien armada that has already conquered earth. To do this players must craft their own weapons, which have been described as over the top. 

Mothergunship

The developers description says it has “one of the largest gun customisation options seen in video games”. This is a big claim indeed. The guns that gamers could craft have been described as monstrosities that no reasonable person could ever lift. So expect big weapons. Crafting in Mothergunship is actually very deep. You can make a bunch of things happen. Like even plasma, lasers, cannons, rockets, shotguns, machine guns and much more. We have even seen a multi barrel rocket launcher. It gets crazier than that.

Now Mothergunship should make some gamers get a Ultimate Doom feeling or even the latest DOOM. This is because it’s all about mobility, It’s all about movement. If a players stays still they will be dead guaranteed. With so many enemies, attacks and off course projectiles coming your way, you’ll have to keep track of the big enemies and loads of projectiles all at the same time. So keep moving, look for weak spots, dodge enemies, don’t get cornered, and slip through all bullets. Sounds simple right? 

  1. Mothergunship

We believe that players will have a great time in building their weapons. The ideas are pretty much endless. Use connectors, barrels and caps to make any combination really. There are even these attachments by the look of it to add effects like increasing criticl chance. The ultimate goal is off course to fight your way towards the Mothergunship which is where things get real crazy.It’s all random generated levels too so don’t think you can plan for the next area. Just be ready for anything. 

We checked out some Mothergunship gameplay and it’s what we thought it would be mostly. There are many enemies with some variety, many threats, lots of bullets etc. we honestly though it would be more chaotic but maybe that’s the case further in the game to the point where it could be described as unfair. We hope so.  The different weapons are very cool indeed. The bosses so far haven’t impressed us yet. We hope to see more of them to get a better understanding of them. 

Overall Mothergunship is a very cool game indeed. The graphics look excellent and the sounds are very good. The bosses are definitely large and powerful but don’t seem as that much of a threat as of now. The variety in weapons is excellent. The developers ‘Grip Digital’ did a fantastic job with this game. We at X35 Earthwalker are looking forward to Mothergunship. Now Mothergunship may have loads of different weapons to craft but no where near as much options in… the ‘Earth Walk!’

For more information check out the link below:

More information

Tempest 4000

Tempest 4000 is the new action arcade style game developed by ‘Llamasoft Ltd‘ but published by ‘Atari‘. It is coming out the 17th of July on the Xbox One, PS4 and PC. Jeff Minter is the developer of Tempest 4000 and made sure that it stayed true to the original Tempest game. Let’s take a look.

Tempest 4000 since it’s staying true to the original Tempest, players can expect loads of high speed combat, lots of enemies and threats all while keeping an eye on where you are at all times. Sounds crazy but that’s sort of what this game is about. 

So from that it’s obvious that there isn’t much to say about this game we all should know by now what to expect. what we do know is that the game off course has a graphical boost. Expect all the Tempest 4000 action in colourful 4K resolution. There is also a leaderboard so you can see how your score stacks up to the rest of the world gamers. 

Tempest 4000

Like all other remasters/ remakes and whatever, there is new music with beats that could possibly get the head moving and maybe the shoulders (if you know how to dance). There are 100 geometric levels which is allot in case you couldn’t tell. Each filled with different enemies who won’t make this easy for you. Players can also find different weapons and powerups as they are definitely needed. Lastly there are bonus rounds which grant the opportunity to earn upgrades.

There are three game modes (they always do three). They are: Survival, Classic and Pure. Each one will see how good you really are. In Classic mode, players have three lives and given the chance to continue from the last level they completed. Survival mode is where you have 8 lives and you just go to go for a s long as you can. Pure mode is where you also have three lives but if there run out, you must start from the beginning. Pretty cool right?

We checked out some gameplay. It’s what we thought. All chaos and lots of high speed combat. Players will need some reflexes for this game and quite an amount of concentration. Players have to know what side they should be on, when to move and what to get rid of first. Some say, just listen to the music but that isn’t as effective here. Not a big fan of the graphic style though.

Overall Tempest 4000 is a very cool game. It’s not as great as we thought it would but it’s a good  at what it does. The graphics and good but the music is very good. The level designs are very good as well. The developers ‘Llamasoft Ltd’ did a good job with this game. We at X35 Earthwalker are not looking forward to Tempest 4000 but we are sure others are. Now Tempest 4000 may chaotic but it’s chaos is no match for the order of… the ‘Earthwalker!’

For more information check out the link below:

More information