Attack on Titan 2: Final Battle

Attack on Titan 2: Final Battle is the new DLC expansion, in the Attack on Titan franchise, developed by ‘Omega Force‘ and published by ‘Koei Tecmo’. It is said to be coming out 5th of July 2019 on the Xbox One, Nintendo Switch, PS4 and PC. This expansion really needs to offer a lot in order for fans to go for it. Let’s take a look.

Now most would have heard about the Attack on Titan games already. By now we already know what to expect in terms of gameplay, graphics, style etc. Attack on Titan 2: Final Battle is an expansion so not an entirely new game. So what does this expansion have to offer? By the way those who already own Attack on Titan 2 will need to purchase the upgrade pack and it will download.

Attack on Titan 2: Final Battle

Firstly the DLC follows the storyline of season 3 of the anime. Expect Kenny, expect dealing with the fake king and things you remembered from the anime. Off course there is more. There are over 40 playable characters. The story mode is played through selected characters points of view. Main heroes are active in this too. The original episodes have been included as well. They said it’s to give a “more fulfilling attack on titan experience.”    

There will be two main game modes in Attack on Titan 2: Final Battle. Using the omni directional mobility gear to face human enemies who are anti-personnel and will take you out if given the chance just like in the anime, aerial combat. The second mode all about wall reclamation. Basically it’s what Attack on Titan is all about… recovering outside territories… outside of the wall. Control,a. team in which you select the leader and set out to face the titans and reclaim the land.

Attack on Titan 2: Final Battle

What’s also completely new is a new weapon called the Thunder spears. These spears are needed in order to take down the armoured Titan. After all a normal blade won’t work against him. It’s an expansion at the end of the day so don’t expect a full game from this. There is quite a bit of action to get from this though. 

We checked out some gameplay and from what we can see, it’s Attack on Titan really. A lot of combat, his speed fighting and things can get quite intense when facing the anti-personnel equipped humans who fire shots at you. We all know Kenny will be a problem so be prepared to face him too and the super sized abnormal Rod Reiss Titan all are here. 

Overall it’s what we though it would be. The chance to face fast speeding humans with guns is very good and many fans would like to try that. The greater range of playable characters is a god move too. It’s just the Attack on Titan video game experience. That’s all. It is a very large expansion with quite the action going on. The developers ‘Omega Force’ did a very good job with this. We at X35 Earthwalker will see what this expansion will truly bring in time. Now Attack on Titan 2: Final Battle may have giant titans but even those guys are small fry when compared to… the ‘Earth Walk!’

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Resident Evil 7 Not a hero

Resident Evil 7: Biohazard is getting a brand new free DLC called, ‘Not a hero’. it’s coming out the 12th of December for Xbox One, PS4 and PC. Many fans are quite hyped abut this one but also cautious. Let’s take a look.

Many gamers agreed that Resident Evil 7: biohazard was a great game. Many liked that fact that you weren’t a heavy weapons power house where you blow everything away. You had very limited ammo, items and had to really use your head to handle some areas. The sexting of being in the Bakers house and being hunted by the bakers themselves. We at X35 Earthwalker do agree that Resident evil 7: Biohazard worked well. Great news. Now the DLC, ‘Not a hero’ is actually very different.

Not a hero takes place immediately after the main story line of Resident Evil 7:Biohazard. Instead of playing a regular dude like Ethan, instead you play as a professionally trained, ready for combat, Chris Redfield. As you can see already, it’s a different style of gameplay, sounds more like Resident Evil 6 as you will have a range of tactical weaponry. Honestly, you are going to need those weapons when it comes to dealing with the enemy here.

Resident Evil 7: Biohazard - Not a hero

Now Chris Redfield is after Lucas Baker. That name should haunt some players as he is considered the worse of them all overall in terms of how sadistic and smart he is. Sort of like Jigsaw (but not at that level. Now Chris Redfield has been instructed to bring lucas in alive which makes things more difficult. Lucas has already shown that he is more than a match for Chris as several umbrella operatives have gone in and tried but have lost contact with them over the radio. Are they dead or in one of Lucas’s twisted games? It sounds like a capture and rescue mission.

We checked out some gameplay and we certainly like what we saw. The HUD looks cool but also simple which is how things should be. The melded are back and more mean than before. They are here in numbers as one folded certainly doesn’t stand a chance against the weapons you have. There are more dangers though. The environment is also an enemy. You are in an abandoned mine which has a deadly biohazard present. As high tech as your gas mask is… it won’t protect you forever in the cave network of the mine. So time seems like another factor in ‘Not a hero’. Also what we heard was true. In Resident Evil 7: biohazard you can finish of molded who you have knocked off balance with your fists. think of it like a glory kill from DOOM. Pretty cool and why not have that mechanic?

Overall Resident Evil 7: Biohazard’s DLC, ‘Not a hero’ seems really interesting right now. It’s a different and familiar style from the main game. This allows fans of both styles to be pleased to do what they love best, Survival or shooter. The graphics are looking very good right now. The sounds are great and the noise of getting a headshot on the molded sounds real good and crunchy. The design of the mines look nice, nothing special though. The molded do seem a bit like they are fodder for the players in this DLC but we will have to see. The developers, ‘Capcom’ did a great job with this game. This game is worth checking out. Now Chris Refield may be well equipped to handle this mission but not even he is ready… for the ‘Earth Walk!’

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The Elder Scrolls online: Morrowind is the new DLC expansion developed by ‘Bethesda Game Studios®’, and will be coming out June 6th for Xbox One, PC and PS4. Now this expansion is said to be huge. Said to even provide up 80 hours of new gameplay. So basically Elder Scrolls just got bigger.

The main story is where you must find the source of the evil blight that plagues the land, or if you like to explore then you can. There will be interesting locations and you’ll get the chance develop your character based on your decisions and actions throughout the game. Check out previously seen locations like Ashlands, Seyda Neen, Vvardenfell, an under-construction Vivec City, and more. You must head to the capital city of Morrowind, called Mournhold, which by the way are weird names, to meet the other two god-kings of Morrowind, Sotha Sil and Almalexia. The Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you. Such creatures include lich lords, goblins, and new but little known about beings called Fabricants. 

Probably the biggest thing about Elder Scrolls Morrowind is that it’s said to allow you to play any character imaginable. You can even be a werewolf and go on the hunt. We like werewolves here. So you can decide whether to defend the colony and decide how it will be built while defending against the werewolves or you can join the werewolves and ruin some dreams. The Elder Scroll Morrowind really has a bundle for gamers to try for themselves. The expansion even has new weapons and armour like ice blades and the nordic.

Overall from what we know and have seen the game does look like a step from the prequel. It’s basically an expansion DLC for Elder Scrolls which adds more areas, enemies, weapons, armour and more. This is great as more of any game you love, is always welcome. We at X35 Earthwalker will keep an eye on this game to see what else will be included but either way the developers, ‘Bethesda Game Studios®’ worked really hard on this and it shows. This game might be worth checking out.

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Downloadable content is pretty much popular and everywhere now. All the biggest games and even the mobile games have DLC. Gamers have something to say about this. In fact, gamers have a lot to say and some youtubers are very vocal about it. We at X35 Earthwalker have our own views concerning DLC and have seen the effect of some DLC in certain games. We will also deal with microtransactions as well, as to us we consider them the same thing pretty much but aware of the differences.

Downloadable content is basically additional content for the game that you can download and attach to your game bringing either new characters, skins, weapons, map/levels etc. Some DLC are whole new sections of the game. So straight away DLC allows us get extra, new cool stuff. Now some DLC are free while others cost money. This presents the first problem. There are some cool stuff that becomes available in the game markets but not everyone can get them due to finances. Now we don’t have a problem with that and honestly, no one should. It’s like if you see a nice new chair in the furniture shop and it costs £99, you can only get it if you have the money. If you don’t then come back another time and that’s fair. So price isn’t the issue in most cases.

Some games like Halo 5 and Gears of war 4 have a system in place where you can earn in game currency like credits which can be used to purchase packs to get new items or skins (Gears of war) etc. Now one problem with Gears of war 4 is that the amount of credits you gain per match is very low like 70-80, so if you want to get those 2000 credit packs then you will need to grind quite a bit to get those. This makes it clear that using real money is the better way to go. They need to increase the amount of credits earned. Now many gamers say no micro and DLC but we must understand that video games is also a business and developers want to make money as well. Off course they are going to release new stuff and yes that new stuff takes time and work to make, so putting a price tag on it isn’t wrong. We have to look at it from both sides: the gamers and the developers. It’s only fair. Just don’t release the games true ending in a charged DLC or release single player co-op as charged DLC or anything that should have been in the game from when it was released otherwise you won’t get a pence or dime from us at X35 Earthwalker. Release full games.

Gears of war 4 has a real problem though and we are sure it’s the same with other games as well. At times certain packs will come out with some cool new content but for a limited amount of time. These packs are completely random in their content and never guarantee a new card. You could get doubles, triples and more. So you may get 10 packs not get the legendary new character. People like X35 Earthwalker who has a business to run, other projects and things like see family don’t have time to sit in front of the T.V grinding matches for 8 hours straight. Not in a rude way but some of us are gamers but have a life. We have to be somewhere and do certain things. This isn’t a problem for youtubers as they can sit there and record all their matches and that counts as work for them because it’s what they do. So if we don’t have the time and can only get 1/3 of the pack contents then the only way to get more is to resort to real money which will turn out to be expensive. So it isn’t fair for those who don’t have extra cash at hand.

The contents of the packs make all the difference. If it is just cosmetic as in skins and designs of weapons then it’s less of a problem even though it would be nice to still get them. When the contents are powerful weapons, stats boosters, speeds up processes or new characters with new abilities then it becomes a problem. You have some gamers who have £400 at the ready to spend to get all the skins, weapons and whatever. While some use their mums credit card (do not do that. Seriously Don’t) and instantly upgrade their headquarters up to max level in Boom beach etc and rule the map destroying everyone else is a problem. Halo Wars 2, sadly,suffers from this problem in the blitz game mode. If you get multiple of a certain card they help level up that ability or unit increasing their damage, armour and health. You can get cards from packs that you can unlock but also buy. So what happens if a level 5 tank goes up against a level 2 tank? The answer is that level 2 tank gets destroyed easily. I have seen a max level tank take on and beat 3 cyclops who are anti vehicle units. Now that’s a problem. The bottom line not every gamer has cash like that ready because some pay rent and live by ourselves or whatever the reason. This however; doesn’t mean the ones with more money are in the wrong. If you have the cash and you want to spend it on games and extra packs then go ahead, there’s nothing wrong with that and no one should blame for it but developers need to take into account that certain features can cause problems. 

There isn’t really much more to say concerning this matter. If you have the cash to get certain things then why not. If you don’t have it then just forget about it and play to have fun, you will gain the in game currency over time. For DLC like extensions to the game like what Destiny had (The taken king), contain some real awesome stuff like the swords and whole new levels and missions. X35 Earthwalker at the time didn’t have the money for it so he ignored it and to this day he hasn’t bothered with it at all. Games that release as bare boned but bring out, what should have been in the game in the beginning, as DLC are in the wrong. That’s just crooks after our cash. A fully complete game with all it’s stuff brining out DLC is not a issue. Overall DLC and microtransactions (we consider them the same) are a good thing. Good but need to be used right. DLC brings in new stuff that adds more to the experience and fun (at times) and allows you to get new things but when certain items like packs grant an actual advantage to certain gamers then there is a problem. So yes, we should have DLC & micro but they must be done fairly and properly to give all gamers to some extent an equal chance.

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Colony is the newest leader in Halo Wars 2. First of all Colony looks cool. He is a hunter but a hunter in charge. His voice is like one of the coolest voices ever. He speaks simple short sentences but that voice just make us wish we could have it as the new default voice for announcements, answer machines etc. It’s so cool. Now as usual when a new character comes out everyone does nothing but just play that character. X35 Earthwalker yesterday did a livestream where he only uses Colony and in every match there was a Colony. Colony on Colony violence.

Colony stands out greatly from other Banished leaders, not just from how he’s designed but from his units and leader powers. He actually brings some new units into the battlefield. Now when Kinsano came out, We never cared to get her at all. She seemed not that fun to use still seemed similar to the other leaders is many ways. Can’t really blame her since the UNSC are humans meaning they will be similar in units but Colony takes things to the next level.

Colony seems to excel most at being at the front of the battle. Colony has the Goliath infantry units which are giant sized hunters that behave like gorillas. They are all about melee. Goliaths are strong against buildings, alright against infantry, weak against vehicles (for some reason) and can’t hurt air. I know they need to balance out the units in the game but how comes a big strong creature (twice the size of a hunter who are 12 feet tall) are weak against vehicles. Those things could smash them apart but whatever… balancing and all that. Goliaths are no joke. They are literally the best units against buildings. Just two of them do some serious damage against enemy bases. Goliaths also have the ability to ram which is great for dealing with annoying vehicles as it is fast and travels quite the distance.

Colony also brings skitterers which are small little mech bots that scuttle along the ground and fire lasers. These mechs are easy to build and come with the ability we have been waiting for. They can attach themselves to another unit becoming invincible and attacking enemies that come near the attached unit. So you could attach skitterers to Goliaths meaning Goliaths can now defend themselves against air units. You could attach them to hunters so they can defend against air as well. It’s up to you gamers to figure out some crazy combinations. You can attach two skitterers to units by the way.

Colony’s leader powers are very different cool. They really have the ability to mix things up. You immediately have access to living barrier and skitterers. We all know about skitterers but living barrier is something X35 Earthwalker underestimated at first but later saw how good it is. Living barrier let’s you drop down Lekgolo caltrops in a line that completely blocks infantry and vehicles. The enemy has to fight and destroy these barriers to get through. So while they are fighting the barrier you can target the enemy. It’s good for distractions, cutting of the enemy while fleeing, blocking movements, extra eyes around the map and more. It’s only for the strategic.

Engineer swarms calls in many engineers to start healing any units or buildings in range. They stay for quite a while and can really help turn the tide of a battle. Upgrade this ability to make killing your army near impossible. Combat repair makes all your units and buildings slowly heal over time, even in battle. This encourages strikes and retreats, keeping your units alive and building their veterancy since they heal by themselves. Colony drop calls in two level 2 veterancy Goliaths meaning they hit harder and themselves are harder to kill. Vehicle symbiotes allows you to buff selected vehicles and buildings with increased range and armour. So good for turrets on defense and off course your vehicles like locusts. Hunters brand allows you to fire 3 glassing beams that quickly converges in the middle. It’s actually very strong and doesn’t take too long to recharge but when it’s level 2 or 3 it is devastating. Lastly Devastating host lets you drop in multiple different vehicles like wraiths, locusts etc but get a instant buff from a vehicle symbiotes. This is powerful indeed. As you can see Colony is something powerful.

His leader unit, The hunter captain, is a very useful leader. It is a giant hunter, pretty much the same size as the goliath units. This hunter instead comes with shields and can actually fire his cannon at air units (wow). As he does damage he siphon some health back. He’s great against vehicles and infantry, alright against air and buildings. Once upgraded his cannon beam has area of effect so he can damage groups and does more damage overall. He can be upgraded to get the taunt ability which forces nearby enemy units to target the hunter captain instead. This is good since he can take lots of hits and siphon health meaning he won’t die easy. Combine him with Combat repair and Engineer swarm and he’ll never die. His main weakness is that he is so slow. Completely slow. The slowest thing ever and because of this he slows down the whole speed of your army so it takes you forever to cross the map and attack or help out an team mate. That’s the only negative thing.

During the livestream X35 Earthwalker won all his matches with Colony except the match where he was teamed up with a rank 7 and he had to go against level 32 and 41 (round about) and the level 7 team mate left the match. Through practise we have seen just how useful Colony is. He is very powerful and when used correctly can be devastating against everything. He is a lot of fun to use and it’s so satisfying when you beat another player who is using Colony as well. He is worth getting. Whether you try out Colony or not… you can always try the ‘Earth Walk!’

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