‘Aaero’ is a new musical rail-shooter game developed by ‘Mad Fellows’ coming out in February 2017 for Xbox one, PC (steam) and PS4. From what I can see of this game, it’s clear that this game places heavy emphasis on music. We mean music is like the whole point of the game. It’s all about the in game tracks and the songs but still a shooter which would remind you, in a way, of ‘Star fox’ with the flying and the shooting.

You control a small drone like ship and the main aim is to stay on some light trails, which we think are called ribbons. As you stay on the trail the music plays and the closer you are to it the better your score. It increases and becomes score multipliers. This is very clever as almost everyone loves music and many love games so why not combine them in a fun way but more attention on the music. We can imagine X35 Earthwalker bopping his head to the tunes while blasting enemies away. You can even destroy enemies in tune with the music, so you will have to become one with the beat but you don’t have to. The ship we control seems to attack mainly by a lock on system and then firing. The enemies seem to all be other small flying drones and ships but they have different designs to them, which is nice.

Music is even the key to defeating the bosses we have heard. It’s like the tunes will let you know when is the perfect time to attack, again you don’t have to do it that way but it’s a big clue and help. The bosses are large creatures that should do a good job at the getting the gamers excited and their attention, like a large sand worm like thing that borrows in and out of the ground, a giant squid like creature that can be seen trying to pull a space ship below water (why do they always do that?) and off course a giant spider which looks the meanest of the bunch we have seen so far. It chases you. We are guessing that they have certain weaknesses and once found, should be exploited to the beat.

The graphics looks lovely in this game. It’s just so nice to look at. It’s colourful and bright at times. The particles and lights all work very well and just add to the game. You can tell that a lot of time went into this game just from looking at the attention to detail. The environments are very nice to look at. The graphic style looks like that special kind of material that people can sculpt structures and images out off. You can see where areas were smoothed and which areas remained rough. The style works. The music, well what can we say. If the rest of the tunes are fun and entertaining like some of the ones we have heard already then it will be great indeed. Just wonder what other music and tunes they have in this game.

From what we know, the game is single player but since there is a whole scoring system, we can imagine people getting really competitive and trying to hit that high score. This game does seem like it’s more of a casual relaxing game than a difficult and challenging one. We hope there will be a challenge mode or something like that were there are many enemies which you must fight while still staying on the light trail to rack up the points. Forcing us to rely on our reflexes. That would be awesome. The level designs look very nice and it’s like it takes you for a ride through the place. Some levels look like a city, some are like tunnels or mines while some just look futuristic.

This game is interesting and taking a new turn with the whole musical approach. X35 Earthwalker himself says that he wants to see what becomes of this game. The developers ‘Mad Fellows’ did a great job with this game. We can see that they worked hard. Keep it up and look forward to what you plan to do next. This game is worth checking out and most important of all… Do not forget to do the ‘Earth Walk’!

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The Halo wars 2 Blitz beta is continuing until the 30th of January. In case you didn’t know. Halo wars 2 is a halo RTS (Real time strategy) game that will be coming out on the 21st of February. So far the beta has been played by the Earthwalkers, especially X35 Himself and they all agree that the game so far is excellent with so many positives and little negatives. The beta is free and should just get it to at least try it.

Now Halo wars 2 is going for a more strategic approach to game play now. Much more than the prequel. In the prequel most people would get tanks with wolverines and that was pretty much it but in halo wars 2, you need keep an eye on your opponent, think fast, react fast and have strategies. Blitz is fast paced and requires you to use your cards wisely. Don’t just use a card just because it is there, especially if it is an ability card or a unit with special abilities. Then again, don’t hold on to cards that you don’t need at the time. There are many ways to go about this. First of all, there shouldn’t be any cards in your deck that you find not useful or wouldn’t use. Have cards that you know will come in handy or counter a certain situation on the battlefield. If you desperately need a card or need to get rid of a card, you can ‘cycle’ a card for a small cost of 5 energy. This most likely will be worth it but never cycle too much because small costs combined make a big cost. If you have unit card and don’t need it yet and it doesn’t cost much then just summon it in your base and leave it there for now. It’s always better to have an army in blitz so don’t cycle cheap cards.

You deck should always have cheap cost cards and high cost cards. Cheap cards because then you can have an army quite quickly and summon when needed like to collect energy for example. Big cost cards as they are the powerful units. If you are going to have too much of one, then make sure it too much of cheap as then you can have a easy to build large army. You deck should also have at least 1 or two ability cards like the ‘archer missiles’ or ‘cloak’. Abilities allow you to reveal your leader characters true powers which can make all the difference in a match once used effectively. You deck should also have a legendary unit to bring the pain. Each character leader has their own legendary unit. Atriox’s is ‘Atriox’s chosen’. Captain Cutter has ‘Spartan Jerome-092’. These units are powerful and very expensive. They almost make any battle in your favour but you must protect them. They aren’t invincible. We have seen players get excited about legendary units that they drop one in the middle of an enemy army and expects them to kill everything, instead just gets their legendary dead. It’s a waste. Have them lead a fight and when they take too much damage then return them to your base to get them healed up. There is no excuse, they even have shields so keep them alive.

Ability cards have one time use abilities that must be used strategically. You can’t afford to waste them or miss. For example a very strategic and powerful ability is the ‘MAC Blast’ card which allows you to “Launch a high damage slug to blast a target area”. This is a card you can activate, then aim and then fire. Use this to destroy that one pesky target that maybe is out of reach of your units that sit on a hill, like ‘Blisterbacks’ or ‘Kodiaks’. You could also just use this to damage and destroy a group of enemy units that have bundled up together. You could use your army to drive them into a corner and then fire the MAC gun. Do not use this on the ‘Condor’ or ‘Scarab’ as those super units are only temporary and will die eventually. Save it for the right situation. When you have powerful ability cards like ‘Boundless Fury’ and ‘MAC Blast’ you have to decide whether it’s better to use them or summon units because they have high costs and you could normally have 3 or two units instead. It’s up to you to know and judge the situation you are in to know what action you should take.

Some units are enhanced versions of the originals like ‘Ironclad Hunters’. They fight and attack in the same way but come with extra abilities. The abilities so far are: Guard, Blast, Detect, Rush, Reflect, Cloak, Rally, Shock, Shield, Support and Siphon. Guard means this unit will absorb all the damage your other units would have took, protecting them. Blast means that when they die a small circle area is glowing, soon an explosion will happen there damaging everything within. Detect means that unit can see and reveal nearby cloaked units. Rush means that unit is not effected by fatigue when summoned and can therefore fight at full strength straight away. Reflect means that unit returns half of the damage they take back onto an enemy unit. Cloak means when the unit is deployed (summoned) it is cloaked for 90 seconds it can’t be targeted but can still fight and move freely. Rally means that unit increases the damage  your ally units nearby can do. Shock means that unit reduces the armour of nearby enemy units making them weaker. Shield means that unit has a rechargeable shield like spartans in halo, the shield takes the hits before the health does and recharges when out of battle. Support means this unit doesn’t fight at all but instead can do things like heal units, protect or other cool effects. Siphon means that unit gains health equal to the damage it gives, sucking the life out of your enemies. These abilities are important and make huge differences in a match, so make sure to know them all and have some in your deck.

In every Blitz match you have to make collecting the energy drops a top priority. Sure they don’t seem to add much at all to your energy but it increases your energy rate. You have an automatic energy rate and the more energy you collect that rate increases much faster meaning you get to use your cards faster. Controlling the zones is important but not as important as the energy as control zones come and go throughout a match but with a higher energy rate than your opponent, you could summon legendary units and build armies much faster than your enemies and a bigger stronger army is what matters in halo wars 2, especially Blitz. Get the energy, even if it means the enemy gets 50 points ahead of you because they control to zones. There is time for a come back.

Each character leader is different and have access to certain cards that the others don’t get. Some leaders are more support type while others seem as more assault types; however all are powerful and dangerous enough to destroy the other in a fight. It comes down to the player, their armies and strategies which are all dependent on the leader. The ‘Ship master’ can start of with three ghosts, who aren’t the strongest units around but their speed cannot be matched so you can use them to zoom and beat your enemies to the energy drops. ‘Anders’ starts of with probably the strongest combination of units with two cyclops, two marines and a wolverine. That means she can counter air, vehicles and give infantry a fight. This means you could go straight for a control zone and most likely beat anyone who challenges you. Atriox has access to the ‘Eradication’ ability which literally destroys everything so it can be the move that turns the tide of a battle. ‘Isabel’ has the MAC Blast and lock down scorpion which weakens enemy units and her special units keep the enemy guessing. ‘Decimus’ has multiple siphon units and if you can keep them alive they become a real threat and hard to kill but abilities allow destroying the enemy much easier. ‘Captain Cutter’ has strong starting units and has powerful abilities making him a heavy assault type leader. You must check out the units that they have and the abilities to know what to do. The ‘Ship master’ has cloaking and steal abilities while ‘Atriox’ has the more straight forward approach and heavy abilities.

So firstly learn the character leaders and know their units and abilities. Quickly secure at least one control zone and then aim for the energy drops. Build an army. Do not let half your army get destroyed under no circumstances. Always bring your units back to base to get them healed up. Don’t over extend and do more than you nee to do. If you have the bigger army and have at least two of the zones then don’t over extend and risk units.

Now all that’s left to do is go into matches and practice. Have fun and don’t forget to do the ‘Earth Walk’! 

 

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Halo wars 2 blitz beta is available from today all the way to the 30th of January. Halo wars 2 in case you don’t know is a Halo RTS (Real time strategy) game being developed by ‘343 industries’ and ‘Creative assembly’. The beta is available to everyone and can be downloaded today. So just get it and jump in. Straight away you get the chance to have a tutorial to learn the basics of ‘Blitz’. We recommend that completely as not only do you really need to know how to play but you get a free pack for it. So why not? The tutorial is exactly how a tutorial should be: quick, easy and explains the basics.

After completing the tutorial go and open your packs. With these go and edit your decks to create the strategies that you want. Blitz is the new game mode where taking out the enemy team isn’t the objective anymore. Instead you need to control certain points called, ‘Control zones’ to be able to gain points to win the game. There are always 3 zones and you must have two of the three to start scoring points. First team to 200 points wins. In order to capture one of the 3 zones you just need to put one of your units there. Now blitz so far can be played in 1v1, 2v2 and 3v3. Each one does require a different approach from our experiences. You don’t have bases to build units, instead you have cards from your deck which you use to summon units and effects, like Yugioh. Each deck can have a maximum of 12 cards. These cards don’t run out but go in a cycle so after using one card, another automatically takes it’s place in your hand, waiting to be used. Listen to us when we say, use your cards wisely.

There are 6 character leaders that players can choose from. They are: ‘Captain Cutter’, ‘Professor Anders’, ‘Isabel’, ‘Atriox’, ‘Ship master’ and ‘Decimus’. Each have different unique leader units, abilities and starting units. This is a change from halo wars 1 that we agree makes the game better and more strategic. For example if you are more of a scouting player who likes to make quick moves then you would prefer Isabel over Anders because she starts of with two ‘Jack rabbits’ which are very fast units. You could zoom around, collect energy and capture points faster than almost anyone else. If you prefer to get right into the fight, you might like Captain Cutter because he has two marines (each marine unit consists of 4 men) and a ‘Nightingale’ which supports and heals other units. Make sure to try out all the leaders to know what best suits you, or be like us and master all 6. 

There are lots of cards to use. Some are unit cards while others are ability cards. For example the ‘Warthog’ card summons a Warthog while the ‘Archer missiles’ allows you fire high damage missiles where you choose (obviously within sight). Since you can only have 12 cards you have to mix and match carefully and to serve whatever strategy you have in mind. You can’t just have all the high energy cards as then you won’t be able to summon anything and even small armies will destroy you. You can’t just have low energy cards as they are normally basic or weaker units. So have some low energy and high energy cards. It’s good to have all three types (infantry, air and land vehicle) in your deck to give you more options and to mix it up. The cards come with different rarity. Some cards are common while some are legendary like the ‘Jerome-092’ card which summons spartan Jerome. You start of with little energy in a match but gain slowly over time. To increase this collect energy drops whenever you can. So in order to use the ‘Veteran Cyclops’ card you need 80 energy. So save up to get it. What we love that’s great about the units is that summoned units that die return some of the energy used to summon them so it isn’t a complete lose when you lose a unit. 

Capturing zones on the map, building armies, scouting, collecting energy, deciding which cards to have in your hand and use while watching over your units on the constantly evolving battlefield is so much to do and sounds like a problem but Halo wars 2 makes it work and work in a way that is fun. The game relies heavily on strategy like World of Van Helsing. You can’t just summon whatever you want and rush the enemy (it may work at times) as it normally will be countered and you want have any energy to recover or mix things up. You have to decide whether to use a ability card for 12 energy or summon a unit for the same amount and your decision could determine the outcome of the war. Blitz also makes it so that you never are out of the fight until it is really over most of the time. For example the enemy could have a bigger and stronger army and they are bullying your units all around the map. If you focus on collecting energy and claiming points on the map you could save up for a super unit like the ‘Condor’ or ‘Scarab’ which are both large, heavy hitting, lots of health and powerful units that strike fear in the hearts of even the most skilled players upon sight. There are multiple ways to get back into the fight.

X35 Earthwalker himself has played many matches already and he is so pleased and happy with the game so far. He said that it is awesome and likes what’s already happening. The units do acceptable amounts of damage and have acceptable speed like how the ghost is a fast unit while a tank is slow. X35 Earthwalker is so far winning most of his matches and loves how he must think fast in each match to stay on top. How the way he fights a 1v1 is so different from how he fights a 3v3. He even one a match where he got 200 points to win the game while his opponent got 0. Already, players of different skills have showed up and each doing the best they can whether win or lose and it’s great to see. The matches can get so out of control as super units could be showing up and you have to take cover. The later an army rushed towards one of your points then everyone scrambles for the energy drops. It’s mayhem.

The graphics of the game is wonderful and the attention to details are amazing. If you look closely at the units, you can see their markings, designs and movements. The animation are great. The music also is professionally done. The sounds in the game are on point. The game play is fast and flows well. The blitz mechanics are great and easy to understand. We do have our feedback but there are 100% certain as this is just ‘Blitz’ and not the main traditional multiplayer mode so we are away that some things are different for this type only. We participated in the last year beta and both are looking real great. The developers ‘343 industries’ and ‘Creative assembly’ have done an awesome job. We are so looking forward to this game and hope the real thing will be even better. This game is definitely worth checking out. Most importantly, do not forget to do the ‘Earth Walk’!

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Minecraft is absolutely popular and we’re sure that every gamer has heard of it by now. It’s the world made of blocks. Now this game straight away is for some gamers and not for some. Many say that this game is boring and that there is nothing to do. In a way, this was true; however Minecraft relies on the players imagination and creativity. It’s originally for the creative. We at X35 Earthwalker know that there is much do.

In this game the objective is pretty much whatever you want it to be. Do you want to build a house? Do you want to build a ship? Do you want to build a underground base or a tree top hideout? It’s up to you. When you start your own world you will have a map and nothing else. You could get wood from trees and then turn that wood into tools like pick axes and axes to get cobble stone and more wood. Then with the cobble stone you could make stronger tools and get coal. Then turn some wood into sticks and combine with coal for some torches. Use the cobble stone to make a sword. Then build a furnace using the cobble stone. Go digging underground and eventually you’ll find some iron ore. Then put that in your furnace and smelt it by using your coal as fuel. Now with iron, you can make stronger tools and even make armour. You see what we mean? As you take action, you will discover and find new things. Then those new things will bring about new ideas, in which the player will then take action and the cycle repeats in a way. The game is literally dependent on the player.

We remember our first moments playing Minecraft and boy was that fun and exciting. The most memorable moment was how scary the game could be when you was accidentally caught some distance from your safe home or shelter and it was turning night time. This was bad as at night is when all the monsters of the game show up. You see, during the day there are many A.I called ‘Mobs’, like cows, pigs, chickens, wolves and more. Most don’t hurt you and aren’t capable of harming you but at night, aggressive mobs spawn and they don’t think twice about attacking you. Such Mobs include ‘Spiders’, which can even climb walls and more to get to you, ‘Zombies’, which just brainlessly (get it?) walks towards you, ‘Skeleton’ which fires arrows at you rather accurately if you ask us, ‘Creepers’ which has to be the most famous thing in Minecraft. Creepers are mean creatures that chase you down and when near you they will explode in an attempt to take you with them to the grave. There are some more mobs though like the ‘Enderman’ who can teleport but when you only have a stone sword and no armour and then you see these enemies appear everywhere, making horrible noises and chasing you down, trying to kill you in the middle of the night, it can get scary. It’s too dark to see your way and don’t get us started on the infamous sound you hear when a Creeper is near and about to blow up.

There are 3 game modes in Minecraft: Survival, creative and story. Survival is the traditional mode of Minecraft where you must work for everything, you must mine everything and get everything yourself. Creation is where you get unlimited of everything in the game and therefore can solely focus on building whatever you want. Story mode (which isn’t free) is an episodic point-and-click narrative-driven graphic adventure where your choice and actions effect the story. Now X35 Earthwalker only plays ‘Survival’ mode as he believes it’s the main and proper way to play. Survival is the main game mode but ‘Creative’ mode became incredibly popular since it allowed players to build whatever they wanted with ease. It should also be mentioned that you can fly in Creative mode and do weird stuff like summon mobs and whatever you want. Be sure to try our all three and see what’s your favourite.

This is where some gamers get bored. They finally have all diamond armour and all diamond equipment including a sword. They have a big fort like house and a farm area for the cattle. They now wonder what do they do next. It;s up to you. We have seen many crazy and cool inventions. X35 Earthwalker created many things in his world. He created a giant fortress house protected by two huge walls. First wall is made of dirt while the outer wall is made of cobble stone. Underneath the fortress is his largest mines system in his world. He digged it out so far, lighted it up and placed ladders, doors and even a mine cart system within. Next two the fort is a glass pool raised in the air and lighted by glow stones. On the other side is a snow shelter (made from 100% snow). At front of the house is a redstone gate system operated by levers. Further up in front of the house is a large Igloo with a pool inside lighted by torches. In the center of the pool is an opening that leads down. If followed you come to a secret undreground netherworld temple with lava and everything. In the back of the world is X35 Earthwalker’s summer house, made of stone and decorated blocks with a unique underwater glass tunnel system. He even built a sky rail to take people from the fortress to the summer house. Probably his greatest creation is his sky village. A whole village built in the air over the sea.. He even built a giant hedge maze.

Our friends have built some crazy stuff as well. The point is that there is literally so much to do in this game. In another world we even built a giant lookout tower of pure stone. Thanks to updates the game survival mode got a main objective. The player must first locate a stronghold. This is where the end portal can be found. In order to find this strong hold, which is underground, you will need the help of an ‘Eye of ender’ to find it. Once inside and the portal is located, you must activate it by using 12 Eyes of ender. Once activated hop in to head to ‘The End’. There you will found lots of ‘Endermen’ and the feared ‘Ender dragon’. Lately, since December 19th there was another update which included so much stuff. Such things like:

New blocks: Chorus Flower, Chorus Plant, Dragon Head, End Gateway, End Rod, Purpur Block, Purpur Pillar, Purpur Stairs, Purpur Slab.

New items: Chorus Fruit, Popped Chorus Fruit, Dragon’s Breath, Elytra, End Crystal, Lingering Potion, Water Splash Potion, Potion of Luck, Tipped Arrow, Boats made from Spruce, Birch, Jungle, Acacia, and Dark Oak.

New mobs: Shulker, Stray, Husk, and Skeleton Trap Horses.

Updates to terrain generation:

Added new Tutorial world.

Added Elytra, which let you glide around the world when you are wearing them. Jump while falling to start gliding.

Boats are now controlled differently and can have multiple passengers.

Brewing now requires Blaze Powder as fuel for the Brewing Stand.

Updated crafting interface to allow crafting Firework Stars and Fireworks.

Villages now generate naturally in the Taiga biome.

Added Amplified Terrain option.

Added Fallout Mashup Pack trial.

Thanks to this update there has been new inventions battles and explorations for players. You could even try to take on the Nether and it’s Nether fortress’s which have dangerous mobs. The Nether has always been a notorious place. Other than from looking scary, there is fire everywhere, huge cliffs and drops, dangerous enemies like the zombie pigmen and the ‘Ghast’ which shoots fireballs which explode and set things on fire. Scary fact though. If a Ghast lands an attack on the nether portal you used to get there, it shuts the portal down, so make sure to keep your flint & steel on you at all times. Otherwise you may end up trapped in the Nether.

As you can see, it all comes down to what kind of adventure do you make for yourself. Are you going to explore random generated ruins in the desert or search the oceans? If you want more then you can always check out minecraftmaps to play some maps created by the community, anything from adventure to parkour to survival maps. There are even some horror maps. Minecraft has truly expanded. So now there is lots to do. Go build something. The developers, ‘Mojang’ truly made an interesting game. 

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There is a new game coming towards us gamers and it’s called, “Deformers”. It does sound weird but after you see the creatures you may understand why. Deformers is a smash-em-up arena brawler made by ‘Ready At Dawn’. This game will coming to Xbox One, PC and Playstation 4 on the 14th of February. Just from looking at the game you can tell it’s good silly fun. It’s something that you can play casually with your friends and family. The creatures that you control in this game are called “Forms”. They are all squishy and round and therefore haven’t really got a permanent form which we guess is why deformers is the name of the game.

All you have to do is crush, smash, push and throw your opponents to their doom. I have seen Forms pick up others and then throw them over the edge. Some forms change shape like square and hexagon like things. Some just zoom and smash into others. All in the name of good fun. For some reason this game reminds us of super smash bros where it’s all about beating up your opponents and knocking them out of the arena or off the screen. This game certainly is quite unique though in their approach. 

You can jump, shoot, roll, throw, defend and dash. The aim of the game is to destroy whoever is crazy enough to be your opponent. This can be done by either by shooting them to death with gooey ammunition, by ramming into them at high speeds or by grabbing them and throwing them off the edge of an arena. When a Form dies they will leave behind little blobs of goo called ‘Tribs’. You or anyone else can soak up that stuff to get bigger. Being bigger means you have bigger health and refill your ammunition. Sounds simple. That’s because it is. Let it be known also that there are power ups that will give your Form the advantage that you need.

The Forms are all very different from each other and seem to have their own personalities from the looks of it. There are many Forms to choose from. Some are alien looking while others resemble animals like cows. It gets better. You can customise you Form to make it your own and stand out from the rest. There are a variety of game modes like ‘Form ball’ which is like rocket league where there are two teams and the teams must work together to get the ball in the opponents goal. From what we can see the game play looks good, simple and fast paced,

The graphics of the game are very nice to look at and the designs are great. The mountains and environment in the background from first look you can tell that work went into it. The attention to detail is up to standard and does make a difference here. There are multiple environments like deserts, ruins, big top and a very unstable balancing platform and more. The best thing about this game is the fact that it has local co-op, which means you can invite your friends over and play together in true competitive fashion.

What X35 Earthwalker has to say is that this game looks like a real casual friends game where it’s nothing but fun and laughs. It’s something that gamers been needing for a while. We are looking forward to this game and want to see what becomes of it. The developers ‘Ready At Dawn’ are doing a good job with this game and we hope it goes well with the gamers. Keep it up. Lastly, never forget to do the ‘Earth Walk’!

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If you haven’t been playing world of Van Helsing: Deathtrap yet, then shame on you. Seriously, this is a great game and wonderfully done. Now one thing that is for certain is that this game is built quite heavily around strategies and timing. That’s what you would expect from a tower defense action RPG but this game does it exceptionally well. We decided to share some information, tips and strategies from X35 Earthwalker, the master strategist himself.

Firstly the main thing is what character class did you select, as this does effect almost everything. If you selected ‘Sorceress’ then know that you have the ability to attack multiple lanes at once and hit enemies hard from a distance with powerful magic attacks. If you selected ‘Mercenary’ then you can literally get up and personal with the hordes themselves and slow them down with brute force. If you selected ‘Marksman’ then you can get everywhere very easily with high mobility and gun down hordes at a distance keeping you safe. Now all three are powerful and useful in there own way. 

The Sorceress hits hard with the lightning attack and starts of with a cool icebolt ability that allows the player to freeze a certain enemy in place, a ice global ability (Icy wind) which inflicts ice damage on everything and a ability (Transmutation charm) to select a trap and whenever it kills, you get increased essence. The Sorceress is a major multi tasker. You can be lightning zapping multiple enemies at once, as your main attack has a spread and chain effect, while keeping one enemy temporarily in place with your ice projectile, gaining increased mana thanks to a well placed trap and attacking everything on the map at the same time with her global ability. That’s awesome. Never forget that the main fighters is the traps. You are just the deciding factor in these battles but you must rely on your traps. Keep your distance at all times as the Sorceress literally bruises easily. A few slaps and you have to get out of there but make sure to leave a lightning attack to their face as you do. Since she is 100% dependent on her mana, make sure to firstly, spend some upgrade points in ‘Meditation’ which increase maximum mana. Second make sure to upgrade her lightning ability, especially in ‘Surge of power’ and ‘Thunderbolt’ to reduce cost of attack, increase how long enemies are stun for, increase range of attack and increase the chance of an instant kill. ‘Frost mastery’ upgrade for Icy wind is essential as you can then keep hitting everything around the map more frequently meaning you are everywhere at once. The best defense you can have it to upgrade the ‘Chaos armour’ ability which has a chance of forming a bubble of invulnerability for 2 seconds whenever you have been hit but as a Sorceress you are practicing to not get up close at all so this is optional. Basically your job is hurt enemies from everywhere and multi task as much as possible.

The Marksman is a long range fighter thanks to his two cross bows. He excels at effect damage, especially poison damage over time. Being a long range fighter and having low health (not as low as sorceress), means you have no reason to be near a monster. His main attack is ‘Shoot’ and you must spam this as much as possible. Do as much damage when you can. The ‘Poison streak’ ability which uses focus and allows you to launch a projectile that deals poison damage and poisons those enemies. ‘Essence trap sigil’ is the trap skill that makes all traps within 10 meters of the player generate more essence when they kill. Lastly ‘Domain of entropy’ is the world skill that causes all damage over time effects to deal increased damage. Straight away you can see that this character specialises in damage over time and poison. The Marksman relies heavily on traps at all times. He is more of a support role all the way. The very first thing to upgrade is your main means of attack, those cross bows. Invest some points in ‘Shoot’, ‘Splintering bolt’ and ‘poison bolt’. This will allow your Shoot attack to have AOE (area of effect) and poison damage which when upgraded makes a big difference. The marksman has a huge advantage over the other two classes. He has access to the ‘Mark of the craftsman’ passive ability straight away which reduces the construction cost of all traps. Make this one of your top priorities with upgrades. ‘Entropy Expertise’ is another top priority passive skill has it increases all damage over time effects of traps which is something this class specialises in. The game plan is to poison as much as you can with the ‘shoot’ and ‘poison streak’ and build traps that do damage over time effects and then activate ‘Domain of Entropy’ to bring intense suffering and death to everything that rises against you.

The ‘Mercenary’ is the big guy who ate all of his mum’s cooked foods to get strong. He battles it out it up close with the ‘Strike’ ability which is his main means of attack. It delivers heavy damage and grants rage with each hit. ‘Ghostly shape’ is an active ability that allows you to dash forwards at blinding speed, charging through all enemies dealing physical/ice damage. His trap boost active ability allows you to select a trap which then does significantly more damage for 8 seconds. ‘Touch of death’ is the world skill that afflicts all enemies with physical vulnerability for a short period of time. The ‘Mercenary’ has a huge advantage over the others, his health. He is a tank and therefore can use yourself to force your enemies to stand on certain traps, this is because when you are near enemies mostly stop moving and fight you. With that amount of health you won’t be dying any time soon and so they must stay on continuous damage traps. Firstly you must invest upgrade points in your main attack, so ‘Strike’ and ‘Paralyzing assault’ which makes your strikes have area of effect and a chance to stun enemies. You may next need to focus on ‘Touch of death’ to increase the damage that all physical attacks from both you and traps do to all enemies everywhere. Don’t invest upgrade points in ‘Ghastly shape’ as it tends to take you away from enemies which isn’t what the Mercenary is about, although it is very useful to use until replaced as you can use it to increase your mobility. Use it to catch up to certain monster who are trying to make a run for it or traverse the map like no other (keep an eye on your rage meter though. The strategy with the Mercenary is simple. Get up in everythings face and beat it in with ‘Strike’ but when things get activate ‘Touch of death’ and then select a physical damaging trap with ‘Trap boost’. It’s a devastating combination. Therefore it is rise to invest upgrade points in ‘Mechanical mayhem analysis’ which increases the amount of experience points you get from each mechanical trap kill.

Now the traps are the main thing about this game indeed. There are so many traps, we heard there are 25. Now knowing where to put these traps and when is so important. Never forget that no trap is completely useless but some traps are definitely better than others. Check out your traps map selection screen. You will notice that the traps have to be unlocked by fulfilling certain conditions. Traps are split into 5 categories: Mystical ground, Mechanical ground, Mystical tower, Mechanical tower and summoning. Throughout the level are spots, marked, showing what type of tower can be built there so it pays to look at the map first before building to know where to put certain traps. Mechanical traps tend to do mostly physical damage but some do both physical and other element damage like the ‘Razor launcher’. Traps also have types of enemies that they are stronger or weaker against. For example the ‘Spear trap’ is effective against armoured enemies but weak versus horde enemies, this is because of the type of tower. That’s right the traps also have types. The towers are also split into types like: Concentrated, Piercing, Splash and nothing. Concentrated are good against ‘Giant’ enemies but weak against ‘armoured’. Piercing is good against ‘Armoured’ but weak against ‘Horde’. Splash is good against ‘Horde’ but weak against ”Giant’. Type-less traps are just general and work equally with all enemies. So you literally should check out and know each trap, what they are good against, when to use them and the upgrades they can get.

Regardless of what character you are, the ‘Gun sentry’ should be your all round traps that you can always rely on. They hit everything and deal great damage with very good range. Once upgraded they have area of effect and can slow down enemies. Best to use these in groups as that’s when they start to really shred enemies. This trap however can be truly power with the mercenary because if you build multiple in an area, they can deal focused physical damage on a certain enemy then the player can use trap boost to enhance the damage of one of them and also activate ‘Touch of death’ making the enemies receive more damage from physical attacks then lastly combine with your ‘Strike ability’. Trust us, nothing survives that. Not even bosses. The ‘Lightning pillar’ has terrible first impression as initially you would think it’s rubbish but once upgraded, it becomes a very effective trap. Always invest upgrade points in ‘Multi jolt’ and ‘Extra charge’ allowing the trap to have more charges to fire and the chance to hit multiple enemies at once. The ‘Acid geyser’ excellent with both the ‘Mercenary and ‘Marksman’ but better with the latter due to special abilities. The ‘Acid geyser’ deals poison damage to whatever enemy stands on it but once upgraded it can also poison enemies and deal damage over time. Best of all this trap also afflicts enemies with 30% vulnerability against physical attacks. This means that enemies struck by the ‘Mercenary’ and hot by the ‘Marksman’ will receive increased damage but since it does poison and damage over time the active abilities of the Marksman like ‘Domain of Entropy’ will increase the damage to it’s full potential. 

The enemies don’t require that much detailed talk because if you know your traps well and strategically place them, then regardless of the enemy you will most of the time come out on top. Enemies are also split into factions, types and classes (Not sure if those are the right names though). The factions are: undead, mechanical and mythical. what faction you will face is only dependent on the location of the level. No in game differences. The types are: Normal, giant, armoured and horde. The types you should be aware of already because of the traps and what their strengths and weaknesses are. If you remember the traps well then enemy types aren’t a problem. Giants are weak against concentrated because concentrated traps never leave their target until out of range and they are normally slow moving. Piercing traps are good against armoured because they have the ability to do regular damage through armour while others are reduced damage. Splash damage are good against horde because they can harm multiple enemies at once. Makes sense. Off course all enemies will be harmed and killed by any trap but some are effect only due to logical reasons. The classes are (first two aren’t official names): regular, champions and bosses. For example the ‘Lesovik’ is a simple enemy with 1100 health, damage is 145 and has the simple fire bolt ability which launches a bolt of fire at you. The ‘Lesovik champion’ has 14000 health, damage is 200 and does more damage to your gate. The ‘Forest demon’ is a bigger step up from the champion version and is a boss with 28000 health, damage is 250, does more damage to your gate and has the ability to summon other smaller monsters to rush for your gate. There are more powerful monsters like these.

The simple recipe for this game is to know your style and how to adapt it to the many situations you will find yourself in. Before you start a level check the map to see what enemies are coming and where they are coming from as that might just save your life. Wisely upgrade your character and focus more on skills that you need and suit what your character can really do. While playing keep your other eye on the mini map to keep track of what’s going on as some enemies will try to sneak past you into your gate. Don’t try to upgrade all traps. Only upgrade what you use and what you need. Better to have some powerful traps then many weak traps that can’t keep up with the enemies. Don’t worry if you upgraded wrong as there is an awesome feature to get back your upgrade points. Buy and craft the best items for your character. If you are playing with a friend then communicate at all times and use your abilities to the best. Last of all, it’s just a game so take it easy and have some fun while slaughtering monsters. Now get out there are save the world. 

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Gears of war 4 horde 3.0 is known now for being incredibly hard to complete. Getting from wave 1 to 50 is proving to be a problem. Some have had problems with casual. Many are struggling with normal. Pretty much everyone is finding hardcore too hard. Insane is just plain insane (Forget about it). X35 Earthwalker has done hardcore difficulty and said that it was really hard and was glad he had awesome team mates. We decided to give some advice on how to tackle hardcore and insane difficulty.

First things first you yourself has to be ready. Please don’t join a team knowing that you are far too weak or haven’t got the skills yet. It will sabotage the team and ruin the whole thing for everyone. How do you know if you are ready? Well how frequently do you die in easier difficulties? Do you know when to stay back? Do you stay in cover. Do you fulfill the role of your class? In hardcore and insane you can’t be messing around as enemies will become so strong that they will punish all your mistakes and destroy your team. Do you need your own team? X35 Earthwalker said that he did hardcore with random online players and no mics. It just comes down to having a good team. Normally at hardcore the players are serious and actually want to complete it so trolling is less likely. So just search for a map and get into the action.

Next. What about your class skills? Your class must have at least 3 skill card slots but preferably four (The more the better). At least one of your skill cards should be level 5 and all the others should be level 4 (except epic skills). Now it does come down to what classes are in your team. Going all soldier will work very well for most of the game until you suffer from a lack of energy so variety is the secret here. The best combination of classes are: 2 soldiers, 1 engineer, 1 scout and 1 heavy. The reasons for this is because firstly soldiers are overall the most useful and versatile class. hey have good defence, dish out high damage constantly and can end the enemy push with one move. Off course over variations work well too like have 1 soldier and 2 heavies instead, which by the way is very strong but ammo may become a problem. At the end of the day do the combination that works best for you. Never have two snipers or two engineers as that is never a good thing. You never need two of them but you must always have an engineer and a scout. When a high level scout and engineer work together, they end up being the reason why you beat hardcore and insane in the end.

The one class that isn’t necessary is sniper. Snipers kill enemies at a much slower rate than other classes, they don’t do the most damage, they have no extra abilities and their epic skill is the weakest of the 3 strike skills. The soldier needs maxed out rifle damage (50%), at least level 4 grenade damage, ammo capacity and must always have the hammer of dawn skill. The hammer is the secret weapon that will save you and the whole team. The soldier must plant grenades to seal of areas from attacks and kill everything small and big. Heavies should have at least a level 4 explosive ammo capacity and damage. Mark damage is a good and can add that extra damage needed to kill bosses quick. Heavy weapons damage is up to you. The heavy must simply blow up everything that walks. Normally they ought to save some explosives for bigger enemies and destroy the bosses. Scouts must have maxed energy deposit, no questions asked. Other skills like maxed out movement speed and maxed out starting health truly comes in handy as time and low health can be an issue but when you combine those two you can be the main person to revive downed team mates. 50% energy deposit + the scouts natural ability to collect double energy is the best way to get energy. Engineers must have the repair tool efficiency skill maxed out and have at least a level 4 fortification health boost (which is a general skill). Those two are a must. Equipping the turret health boost and cost reduction will save you lots of energy as turrets are the most expensive things and always get targeted to be destroyed.

In the first ten waves you can take it easy and stay in cover. Only let the scout collect the energy. Only let the engineer to all the building. Try your best to safely complete all the objectives that appear in the waves as you need the energy they give. Do not buy weapons from the fabricator as you can scavenge many great weapons from dead enemies, everything from drop shots to grenades; however the only exception to this rule is if a soldier wants a retro lancer which doesn’t cost much. Think about how much damage a soldier could do with the rifle damage boost plus the power of a retro lancer. It becomes like a mulcher, seriously. If low on ammo for the whole team then open up an bonus creates you got from completing objective during waves as some instantly grants big ammo to all team mates. Make sure you have a line of turrets for the bosses as they are the only things that can kill the bosses before they reach you. Once bosses like the carrier and especially the snatcher enter your base, it’s almost all over. A heavy who has the increased turret damage skill can easily be the highest damaging thing in the game and will defeat any boss.  Level 4 turrets are a must have. X35 Earthwalker once had two other team mates and himself focus their level 4 turrets at a kestrel and that boss went down really fast… both kestrels. 

Never forget this one thing. Hardcore and insane are completely different from normal and casual. The enemies take less damage and give out much more. In casual you could run in the middle of them and beat them all with your shotgun but it is not so in hardcore. When playing the harder difficulties and reaching waves 30 and above you start to understand how important cover truly is. If not in cover even a ‘Deebee’ robot is easily capable of downing you very fast. At waves 40 and above the enemies will punish you for being in the open for a couple of seconds. Sentinels with tri shots will down you in less than a second if they catch you in the open. Juvies are have said that they are the worst enemies in insane as they are capable of ruining your entire day. They can sneak up on your team and in two swings can down you and then head for your team mates. Never forget to mark certain enemies who could pose a threat like Scion boomers and Pouncers. Enemies like that deserve attention, so let your team know and deal with them safely.

The carrier and snatcher boss will follow you relentlessly, if you don’t have the line of turrets and powerful weapons then you have to do the ‘leading strategy’, invented by X35 Earthwalker himself. First of all, the chances of this strategy succeeding once dealing with the higher level waves is lower than normal. By wave 40 you should have a fortified base with powerful turrets by then. Basically your whole team moves together as a team and leave the base. moving around the border of the map while killing everything in your path. You must be together as that’s the only way to save each other easily and beat strong enemies fast. This way the boss won’t destroy your base but instead keep trying to get you, saving you energy. It’s best that you have your heavies in the front so that they can blow stuff up without obstruction. Have the engineer and scout as a distraction and let your soldiers kill everything and plant grenades behind your team to stop any enemies from making a sandwich out of you guys. 

What is probably one of the most important factors is location. Where you place your fabricator and build your base are immensely important. If you build in the wrong place, you will find that you get attacked from too many angles. if this happens then you won’t get far at all. Next is the location of your team mates. Your engineer has no business being at the front lines. The engineer must stay behind the others but top priority is the base and repairs. The soldier must be at the front line. The scout must be assisting everyone and be the first to help with revives. the speed increase skill is very useful and versatile. The heavy must be second to the soldier. Deciding who gets the ammo boxes is important. Heavies run out of explosive ammo fast and so should be a higher priority for ammo. Make sure that everyone gets ammo. special loot you get for completing challenges should be saved up until later waves and only opened when fighting bosses. if you need ammo then just scavenge from the dead enemies. Always stay nearby and never separate from the group do whatever you want after the wave is done. If your team is getting overrun and all hope is lost then have your soldier use the hammer of dawn ability to destroy absolutely everything because it will.

The last to remember when taking on the hordes is to gain experience. Get playing and give it a go. Don’t be afraid to fail at a wave. Try your best and have fun.

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World of Van Helsing: Deathtrap is a tower-defense action RPG game that deserves to be played. This game was developed by ‘Neocoregames’. If you like RPG games and quite a strategic gamer then this game is for you. This game is just like dungeon defenders but less cartoony and more monsters and ghouls and stuff. X35 Earthwalker has recently been playing this game and so far he has mainly good things to say about it.

You start the game with a lengthy video explaining pretty much everything you initially need to know about the game. Then you get to select the type of character you want to play as: sorcerer, mercenary or marksman. Basically do you want to be a spell caster, close range fighter or a long range marksman. The spell caster can do very effective magic attacks and damage at mid range but weak up close due to low health. The mercenary gets right up in the fight and stands toe to toe with the hordes themselves. The marksman strikes from a distance away and inflicts poison damage. It comes down to your style of play. The good thing is that you can have multiple characters and play them whenever you want.

In this game the main and only way to win this game is by the towers and traps you build; however the towers are 70% because the rest comes down to how you play your character thus the combination of tower and RPG. Each level will have red lines showing you where the enemies will be coming from for that wave and the path they will take. How you build and when you build is important here because there are different types of enemies like: horde, armour, giant and more. Certain enemy types are weaker against certain types of towers and this does matter. Certain enemies are close range attackers while others are long range and the player needs to take note of this for future encounters when the levels start to challenge you way more.

The type of traps there are: Mystical ground, Mechanical ground, Mystical tower, Mechanical tower and Summoning. Ground traps are placed on the… well… ground and trigger when an enemy steps on it. Towers can only be built on the altar looking things and summons can also be built on the ground. The game has we believe 25 different traps in this game which is really large for a tower game. So far none of these towers come off as useless. Each one is definitely situational and the player must know when to build each one. Mystical ground like the lava grill are incredibly effective when you can keep the enemies piling up and staying on top of it. Mech ground traps like the spear trap are best to heavily weakened that one enemy that take time to die. Honestly X35 Earthwalker isn’t a fan of the mystical lightning tower but it’s good for helping your character in focusing on that one annoying enemy. The mech gun sentry tower is the trap that you must always have as that all round one that you can rely on. Summon traps like the monster cage are perfect for stalling for time and holding up the enemy allowing you to be in two places at once.

Each level has a boss in the last wave who deserves your attention. Make sure you know what boss is coming your way or you WILL get a nasty surprise. Some bosses can summon the monsters while some spam monster summoning. Other bosses shield enemies and more effects. What we so like about this game is the variety. So many different enemies, so many different traps and so many different bosses. It gets better, the game has even a monster encyclopedia so you can know everything about each one and the encyclopedia is available during levels so no nasty surprises for players. Some levels have enemies which are marked on the map and stay in ghost form. They stop being ghosts only during a wave and that’s your only chance to fight them. When you beat them, some drop keys that you use at the end of the level to unlock extra rewards and items so they are worth beating but since it’s during a wave the enemies may sneak past  and destroy your gate so timing is everything.

The best thing about this came is that there is co-op. X35 Earthwalker has played with Diamondz L45 and it’s literally just a better experience. This game was meant for team work though as you can have 3 of your friends join in the action to help you defend the gates from the hordes of monstrosities. The game has a simple to understand but good equipment system where you can equip armour, helmets, weapons and other items to improve your character. There are multiple different items and even a goblin like creature that other s’great offers’ that’s available for a limited amount of time. Those great offer items are normally good and always worth checking out. You can tell you need to spend time of this game because the upgrade section has so many upgrades available with passive upgrades and active upgrades for your traps and your character. You get points to upgrade from completing levels and more with better performances.

The graphics, design and attention to details on characters, levels and effects are done very well. The animations of the characters and monsters are constant and flow very well. A lot of effort went into this game and we appreciate that. X35 Earthwalker gave this game a chance because he knows how hard it is and how much is spent into making games and so he tries them out. This game is really good and we will get into it. ‘Neocoregames’ you did a great job with this game and we hope to see more for this game.

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Halo wars 2 is coming out on the 21st of February of 2017. Now almost every Xbox gamer knows about this game and most are looking forward to this. Especially since the beta came out last year. Halo wars 2 is a real time strategy (RTS) game where you get to control the forces of the UNSC and covenant. The events of halo wars 2 is set 28 years we believe after the the events of the prequel game. Captain Cutter and his crew are found over an ancient Forerunner haven called the ‘Ark’. Here they encounter probably the greatest threat to humanity… The Banished. The Banished are a dangerously powerful Brute faction lead by intelligent and fieerce warrior called ‘Atriox’. Can Captian Cutter survive against this new enemy?

X35 Earthwalker participated in the beta himself and says that he likes everything about the game but it does have some issues though but glad that they will be corrected in the real game. The graphics are a complete step up from the prequel game. The details to the units and structures are greater, showing great attention to design and detail. Even the way the units move now have been approved. If you paid attention to how the marines run and traverse through the battlefield you will see what we mean. The game had new units, which one of we and many other gamers have been wanting since the prequel. There is now a sniper infantry unit which has long range (obviously), high damage and their shots stun enemy infantry units for round about half a second maybe. they are perfect anti-infantry but swarms will easily destroy them. They also are cloaked meaning they can’t be detected by enemy units until they come into range and directed to attack snipers. There is also a flying heavy bombarding air unit call “Blisterbacks” which look like armoured beetles. They do single energy blasts from the air but have the ability to land on the ground and become an artillery unit, bombarding units and bases. X35 Earthwalker does want them to have increased damage as they currently are too weak and don’t have that much impact at all. There are more units for both the UNSC and Banished.

The two leaders that we know of so far is Captain Cutter and Atriox. Both don’t take non-sense from anyone. Captain feels very similar to the prequel and allows similar strategies. Most strategies revolve around the infantry and with there being more infantry units, and the fact that the marines actually are a threat now, this will work well. Snipers are great at neutralising enemy infantry from afar and delivering great pain to hero units. As Cutter you can pump out infantry fast and do pretty good rushes on the enemy, forcing them to panic and expel their resources quickly. Atriox is no slouch in the infantry department either but most strategies with Atriox revolve around the vehicles. The Banished vehicles are quite diverse and are solid for holding down a certain area and then making the push. The units with the banished seem more diverse and thus allowing more options and ideas for strategies and combinations. Once corrected, the Blisterbacks will be a nightmare for many players.

The game now has a ability upgrade screen that you access while on the field. Here you can spend points that you gather over time in the match to upgrade unit or character abilities which can really change the tide of the battle. Trust us on that. For example you can choose to have the ability to create a area of healing for your units and structures. You could get the ability as Cutter to place a turret where you want in a battle. Maybe to attack the enemy from behind or at an angle. You can unlock the famous mac blast which brings death to whatever it hits. In the beta though, the mac blast was far too weak and couldn’t even destroy a tank. Even the blast radius was pretty much a zero. They must change this. There is an upgrade on Atriox’s side where you can make all your units literally invulnerable for a period of time. We used this once and survived a mac blast and a pelican sweep special ability and still destroyed all enemy units and then the base but timing is everything with these abilities. The gameplay mechanics in this game make it so that every decision is more important than ever before. The game has become even more strategic. So you must keep track of your resource spending, what abilities you upgrade or unlock and when and how to use your unit abilities.

We must say though that the leader characters you select all have devastating abilities. Captain Cutter after following certain upgrade paths can have the ability to hell jump in veteran (have stars) units such as the cyclops, Odsts and more. It’s basically instant strong reinforcements that deal all kinds of damage. The other major ability is the pelican sweep that brings three pelicans that completely demolish everything with rockets blasts and heavy machine guns. Everything will die in a matter of moments. This can save your life. Atriox on the other hand have the  invulnerable ability that we mentioned earlier. This makes all your units invulnerable and take zero damage from everything while still being able to fight. The next major ability and by far our favourite in the annihilator which truly lives up to its name. It basically calls down 6 beams that slowly join together in the middle and explodes annihilating everything that was under, around or near the beam. This has even been used to wipe out an entire army leaving the enemy completely open to attack. It’s absolutely crazy. If only you could see our faces when we first used it and saw what it could do. These abilities aren’t to be messed with due to all having the ability to change the battle in your favour but once again, timing is everything. 

The is literally an improvement from the prequel is every way. The controls are still easy to learn and use. The graphics and sounds are wonderful even though this was all beta and not the released real thing. The story is definitely interesting and we want to know more. No unit in the game is useless or feels useless. The abilities are so diverse and very effective, like you would be crazy to not use them. The main problem about the game is having your brute champion unit trying to reach enemies to smash when all of a sudden you get hit by a sniper and he is stunned for a second and when he can move again, there are two more snipers who stun him. This repeats and your champion can’t do anything, Literally. It’s frustrating because it makes him useless. we hope they make the stun only effect regular units and not champion infantry. That what we think. The Blisterback needs damage increase, the mac blast needs increased damage and blast radius. Snipers should require players to be one tech level higher before allowed to create them in the match as all a captain Cutter player needed to win against Atriox is rush quickly with many marines and many snipers and they win. Atriox can’t do anything. Off course we found a way to counter this but it wasn’t easy and many don’t know the strategy we have created for this.

Fun fact. Did you know that X35 Earthwalker on the 20th of June 2016 at 14:05pm was in a match where his team mate left the match and it became a 1v2. He won the match as captain Cutter. We made a record of the match and know the names of all the players.

We are all looking forward to this game and what it will bring. We want to see the scarab, the other leader characters, the story and more. So far ‘343 Industries’ are doing an awesome job. Keep it up you guys. This game is definitely worth checking out.

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Warzone and Warzone assault in Halo 5 Guardians is pretty much the most popular multiplayer mode in the game. So far everyone we know likes it and plays it quite frequently. It’s like big team battle but with much more. Two teams of 12 battle it out on a constantly active battlefield. There are A.I enemies that cause trouble but grant points when defeated. There are 3 locations to capture. A big main one that usually is the center of the match and two smaller ones for red and blue team. Capturing these bases will get your team points and it’s an additional place where you can use your reqs (Requesitions).   

Reqs are the main features of Warzone. There are reqs for your armour (power ups), weapons and vehicles. Each one has to some extent the ability to even things up or turn the tide of a battle once used correctly. The reqs are ranged from common to legendary. The reqs also have levels signifying what level you have to be in order to use them. As you kill enemy spartans, A.I and complete objectives you gain points which will allow you to level up. Starting from req 1 which ends at req 9. Also most req cards have tiers as well with tier 3 cards being more powerful than the lower level tiers. Higher level tiers normally have extra abilities. The efforts of your team will contribute to your level as well. For example if anyone kills a boss then, you get points as well. This all adds up. So keep working together, keep slaying and doing well and you’ll get access to the most powerful reqs fast.

Vehicle reqs are most likely considered the most powerful as first of all, they are vehicles meaning, tougher to kill and unlimited firepower. There are so many vehicles to choose from and the choices only get more difficult as the match continues to change and depending on what your enemy has got on their side. You have fast traveling vehicles like warthogs, ghosts and gungooses. Warthogs have a driver, passenger and a gunner. That’s just a regular warthog, higher tier warthogs have a needler gun and shields while the oni warthog has explosive rounds. Heavy killing machines like tanks just straight up kill everything. Higher tier tanks have stronger armour, faster rate of fire and even an experimental laser firing tank. Flying vehicles have the clear elevation advantage combined with mobility. All flying vehicles are pretty much fast, hit hard and leaves quickly. Banshees swoop in bombs and then runs. Wasps are more like support vehicles for foot soldiers laying down light damage. All vehicles instantly gain all players attention (well they should). Make sure to take them out first.

Weapon reqs range from being completely annoying to down right dangerous. Everything from powerful pistols to rockets to sniper rifles. This means that weapons are the most versatile and can there fore change situations the most. For example if you need to clear out a small base owned by some spartans then a plasma caster is create as it can bounce around corners and explode very well. Higher tier plasma casters like the ‘White scar’ can turn shots into mines making some areas unavailable. Rocket launchers can do the job as well. Higher tier rockets can home in on vehicles, fire multiple shots and more. The sniper rifle can one shot spartans from anywhere as long as it hits the head. Req weapons get even better as their are some mythic reqs which are clearly in a league of it’s own. For example the ‘Nornfang’ is a sniper rifle that instantly kills any spartan it hits, even if you hit the toe, that spartan will die. Tartarus’s gavel is a gravity hammer that release shockwaves with each swing extending the range of devastation. Spank prime is a Rocket launcher is the ‘Spanker prime’ which increases jump height, movement speed and shield strength while equipped. There are more and they are all truly worthy of the name mythic.

Power up reqs are personal upgrades to your armour but are temporary. These are speed boost, over shields, active camo and damage boost. Speed boost increase your movement speed, reload speed and weapon switch speed. Over shields adds an extra layer of shields just like in previous halo games making you harder to kill. Active camo, camouflages your spartan making them near invisible but the fast you move the more visible you become. Damage boost increases the damage of your weapons, melee and vehicles. The scariest part is that each of these can stack to make them more effective, except for active camo and over shields. If you combine three speed boosts, you become super fast. your slide ability is drastically enhanced. You literally become lightning. Damage boost combined will really increase damage to the point where things just kill too fast. So imagine combining certain vehicle and weapon reqs with these armour upgrades. A sniper rifle with damage boost can become like a home made nornfang, able to one shot anyone it hits. An energy sword combined with speed boost makes a lightning fast swordsman. It’s up to you to create new combinations. 

Some reqs are outshined by others. For example there is no need to use a supressor when you could have a plasma pistol to take down shields or a open hand or closed fist bolt shot. They all kill faster than a supressor, even the higher tier one. You don’t A whip lash railgun almost always trumps any other req card in most situations at level 4. Who get a sentinel beam when the blood of suban kills faster and better. A rocket almost always wins. A appetite for destruction saw gun can’t stand up to any of the rockets, even at mid range. Some higher tiers of weapons are not that better at all. For example the hail storm (tier two needler) is better than the tier 3 needler (talon of the lost) in pretty much every way. The hail storm fires faster moving needles at a faster rate which track and home in better than talon of the lost. Most players we have asked can’t even figure out why talon of the lost is the tier 3. Even to this day even X35 Earthwalker doesn’t know why. This is something that needs to be sorted out though. Some req items aren’t that useful at all but that’s just some. We at X35 Earthwalker encourage all gamers to try them all and see what works best for them.

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