Doom 64 is a first person shooter action game developed by ‘id Software‘ and published by ‘Bethesda Softworks‘. Doom 64 is said to be coming out the 20th of March 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. Now this game is a classic for sure and the demons are back. Let’s take a look.

Doom 64 is basically sort of still Ultimate Doom. If you know Ultimate Doom then you know what to expect. There isn’t that much to say about Doom 64. You literally fight and kill demons through 32 levels. Grab your shotguns, chains guns, plasma guns, BFG, rocket launcher and more and destroy all kinds of demons. The objective is to find and defeat the mother of demons (whatever that is) and off course stop hell. Can someone please explain why demons can be killed by an earthly shotgun?

Now there is a cool catch though. The developers of Doom Eternal are saying that if you pre-order Doom eternal before the 20th of march 2020 then you get a free digital copy of Doom 64. This is a very cool deal, not as good as the Doom 3 Resurrection of evil deal where when we bought the game, in the extras menu you had the option to play Ultimate Doom, Doom 2 and Doom master levels. Still a good deal though. Players can get two games for the price of one.

We checked out some Doom 64 gameplay and it’s what we expected and it’s definitely what you are expecting if you know anything about the game. Run fast and shoot, open doors and shoot, collect keys and shoot, pick up weapons and shoot, go berserk and punch but when that runs out you will shoot. You get it. Players must remember that like with other Doom games look out for secret rooms and areas that have powerful weapons, lots of ammo and even power ups.

Overall Doom 64 isn’t anything new to add on about. We do like the difference art style when you compare Ultimate Doom and Doom 64. The Unmaker is a powerful anti- demon weapon that is only found in Doom 64 and not the previous Doom games so players get a chance to try that thing out. The developers ‘id Software’ have done a good job with all of this. We at X35 Earthwalker will have to keep an eye out for this game. Now Doom 64 may be a classic blast from the past but this blast is far too small to phase… the ‘Earth Walk!’

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DOOM: Eternal

DOOM: Eternal has off course gotten lots of attention. It is still the first person shooter game we all know and love but this time… it’s bigger. Much bigger. More demons, more areas, more kills, more style, more variety, more weapons and off course more DOOM Guy, also known as the Slayer. Let’s take a look.

DOOM: Eternal is being developed by ‘Id Software‘ but published by ‘Bethesda‘. The developers wanted to go in a bit of a different direction. It’s now more than just a game with chapters. There are worlds for players to reach and battle demons there. Their website says the words “never before seen worlds”. So DOOM: Eternal looks like it will play like Metroid and Destiny in terms of there being different locations and players can travel to them with lots to do in each one. It definitely feels like an open world but not as big. We can tell from the surroundings that Hell has been brought to earth. There are destroyed buildings, ruined roads and pavement, large chasms, lava around, fire around, bridges destroyed etc. Looks like things are getting real bad for humanity. Either Hell has been brought to earth or certain places on earth was brought to Hell. It’s more likely the former. We can say right now that if you enjoyed DOOM, then DOOM: Eternal is something for you.

DOOM: Eternal

There are some new weapons like the ballista which can spear demons with a explosive bolt. it’s almost like the Slayer had some training with the elves. it’s fires accurately and in a straight line but looks like a laser. The Slayer has his own super shotgun which has a device called the meat hook which you can fire at enemies and then zip line towards them at speed to get close for the kill or for increased mobility. Each of the weapons are suppose to be made in a way that one doesn’t outshine the other all together. Each one allows destruction of the enemy. The combat shotgun has the launch able grenades but now they can stick into enemies and then explode which will come in handy. The combat shotgun also has a feature where you can use an attachment that allows the combat shotgun to fire rapidly as the attachment rotates like a chain gun barrel. It does look awesome. The heavy assault rifle also has a second mode where if you zoom in, it becomes like a zoomed in single fire powerful rifle that is lethal with headshots. It can also pierce through enemies by the way, so get that double headshot with one bullet. 

In terms of combat mechanics, there has been a lot of upgrades. for starters DOOM: Eternal has given players far more mobility than before. Players can jump into horizontal poles and pipes and can swing of them which you can then jump once again allowing the reaching of further and higher places. Players can now do a quick dash at great speeds and can also dash in the air. You can combine these movements with the meat hook to become nearly untouchable as you can double jump there, swing of a pipe, dash and then grapple a demon at a distance to zoom across in that direction, then jump off all while firing at anything and everything. That sounds crazy. The Slayer also has a shoulder mounted cannon weapon that can fire a grenade or even spray fire at enemies for assistance or just that additional damage. The Slayer now has a wrist extendable blade, sort of like what the Predator has. The Slayer uses it to stab enemies and mainly for glory kills in brutal but clean fashion.

DOOM: Eternal

An event can take place warning the player of ‘Incoming invaders’ which again suggests that it’s still earth or mars (whatever) that we are fighting on. When the invaders show up there job is to take down the Slayer. Now a gameplay did leave us some clues concerning the invaders. The Revenant and Mancubus we say had names above their heads. The Revenants was “D00t76” and the Mancubus had “Daisy121” Sort of like a gamer tag maybe… like what alpha and beta builds of games have where players have these given names when they play. That’s right, just like with Dark Souls, players can invade other players as demons to take them down. Imagine just playing and slaying and then all of a sudden two highly skilled Doom players invade and come straight for your head. It just got real… but wait… there’s more! Players can team up and form Slayer hunting teams. This will make your campaign more unpredictable. Off course players have the options to choose whether to play alone, or set their campaign to no invasions.

DOOM: Eternal

As for the demons themselves… well… there is a lot of them. Some of the old ones are back like zombie guys, off course imps, hell knights, Pain elemental and Mancubus (this is just some of them). There are also some new ones too who are going to be a real problem. The goal of the developers was to obviously make players feel powerful but making Doom Guy (the Slayer) feel powerful by having him defeat powerful enemies. There’s one who’s known as the arch enemy of the Slayer. This enemy is large, mechanical, hovers, got a double chainsaw for one hand while the other hand holds a big cannon, which we think is for blowing us up and right next to the hover jets are what looks short of like mini chain guns. There is also what looks like mini missile launchers too. Scary. There is also the Marauda (not sure if spelt correctly) which is confirmed to have a story behind it. It looks like the Slayer and we think it’s a fallen Slayer because we know there were more than one Slayer in DOOM history. The one we saw has it’s own super shotgun, demon energy battle axe and some armour. Basically a real problem when encountered in the battle field. The enemies like before are numerous, hurling projectiles and doing everything they can to bring you down. There are demons in the air, demons on the ground, fast and slow enemies and enemies with projectiles while others are trying to run you down to get melee with you. The demons aren’t playing around this time, that’s for sure.

We checked out some gameplay and everything looks very good indeed. The graphics are excellent and they are using a powerful engine which was called the Id tech 7 engine. The sounds are great also. In terms of environments and different areas, there is the hell on earth area which looks completely destroyed but there are some new places in Hell also. There is the new UAC and it has gotten far more cult like and technology based. There is also some places that has never been seen before. Off course their is some emphasis on the environmental story telling so look around for details and clues. We saw where the Slayer ended up on Phobos and everyone was scared of him. No one got in his way and no one tried anything crazy. Even the armed guards realised who he was and just let him take his weapon. Very different to Master Chief from Halo who has everyones respects and is loved, instead of feared. So you can Cleary see the difference. Love vs fear. Master Chief vs the Slayer. Awesome.

Overall DOOM: Eternal looks like an awesome game. The developers ‘Id Software’ did an fantastic job with this game without a doubt. We at X35 Earthwalker look forward to DOOM: Eternal. Killing demons is awesome for people like us. Now DOOM: Eternal may have a new and improved Slayer but even he is a joke and can’t compare to the ones who do… the ‘Earth Walk!’

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DOOM

DOOM or what some call DOOM 4 had a lot of hype and for good reason. DOOM delivered and brought a game which follows the ways of Ultimate DOOM. It was about constantly moving to avoid numerous projectiles and attacks coming your way. DOOM did get an update and we at X35 Earthwalker believe that stepped the game up to another level. Let’s take a look.

The DOOM campaign story was a bit weak but DOOM never really had much of a story. Basically it was demons show up, so let’s kill them, then we got to hell to kill them, they come to earth, we kill them again, then they kill your rabbit and so you kill then once again but the action was done right. 

DOOM Heavy Assault rifle

The main thing about the update was the changes to multiplayer and Snapmap. Multiplayer was how DOOM should be. it was fast, matches didn’t last forever, nowhere is safe, players dying everywhere and demons at times get involved wrecking havoc and striking fear. Now the weapons actually have graphs to show the stats of each weapon and their weapon mod. For example we can now see that the heavy assault rifle has low damage, medium range and high rate of fire but when you use the Heavy assault rifles weapon mod the range is increased. This makes things easier and makes more sense. A problem that DOOM had in multiplayer was the fact that the weapon balancing. Some weapons are clearly out classed by others and therefore no reason to use them. The Heavy assault rifle was one for example and so no one pretty much used it. The balancing though has been improved and now the heavy assault rifle is actually useful as long as you get the headshots.

DOOM’s Multiplayer also got a new weapon which fits right into the roster. The grenade launcher straight up is a great weapon. X35 Earthwalker tried it himself in his first few matches and it brought him kills. The grenade launcher isn’t as strong as the rocket launcher but has that advantage of being capable of being shot around corners or to block of certain areas. The grenade launcher seems to do more damage in terms of area of effect than the rocket launcher though. The new weapon balancing has caused players to see different weapons being used like the plasma rifle and chain gun.

DOOM demons

Now there are some new demons in DOOM as well which is always exciting to see. The demons can only come when there is a demon rune and the first player to grab it gets to become a demon. It’s actually kind of scary as the type of demon can change everything. For example if a mancubus shows up then every wise player will exit the area and stay away. if a Revenant shows up then the best thing to do is deal as much damage as fast as possible because it is faster than you and will kill you first. Now the new ones are: Harvester, spectre and Cacodemon. The harvester fires a beam which damage anything it hits and that charges up detonation which once full you can release a large energy blast. The Spectre is basically an invisible pinky demon so just simply run around the map and destroy unsuspecting players at great speed. The cacodemon just flies around, crushing players with it’s huge jaws and firing a blast at enemies for longer range combat. These new ones are great additions to the demon crew. Off course they it room for more in DOOM.

Now Snapmap is exactly as you remember it except that there are more levels in there and more spotlight  maps which are maps that are normally designed very well. They have story lines it’s clear that pretty much everything was done intentionally and planned. So if you liked Snapmap then off course you will love it more now as it basically has more of everything. X35 Earthwalker himself believes that Snapmap is the best thing about DOOM. It is so worth playing as there is content for days.

Overall the update just brought good stuff to DOOM. The game has gotten better and it’s even more worth checking out if you haven’t already. We will be playing DOOM more often now. Now an update is always great to have but there’s one thing that doesn’t need an update and that’s… the ‘Earth Walk!’

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DOOM was released the 13th of May 2016. We love this game and even to this day it is still entertaining and can get you excited. The decision to make DOOM similar to the ultimate Doom and Doom 2 was for the best as that’s what all the long time Doom fans are use to and waiting for. Doom 3 and Doom 3 resurrection of evil were good games. Those games took a more survival horror approach and it worked well but just isn’t the Doom formula. DOOM is non stop action where destruction is everywhere.

The campaign has one major flaw… the story. There isn’t much. We know that the previous Doom games were like that. It was a simple story about how you need to kill everything and get from point A to point B and then point C. This isn’t a bad thing. Not every story needs to be big and complicated but with this new DOOM coming out after years, there is more than enough room for something epic to be taking place. Here you are doom guy (off course) and you wake up, chained down on a table/altar thing, to seeing some demon monsters coming for you so you break free and easily kill them. Then you learn that there is a demon outbreak happening in the facility. So you do what doom guy does best… kill everything. The game does a good job of showing that doom guy isn’t a talking character and just pure mad action, pretty much blood lusted all the time. He smashes monitor screens, doesn’t know how to take things out gently and unless you restrain him first, he will attack you. The campaign is just demons after demons and the different types makes things a quite interesting. Explosive barrels carelessly left around for you to use to your advantage and now thanks to the ability to jump, the mobility has been stepped up. Death from above anyone?

All the classic weapons are back. Pistol (no flashlight), shotgun, heavy assault rifle, chain gun, plasma gun, super shotgun (everyone’s favourite), rocket launcher, BFG 9000 and the brand new guass cannon which is basically high accuracy concentrated beam single shot blaster. What’s very new and makes a big impact is the fact that each of the weapons has mods now. Basically some small modifications to the gun. Firstly you must find the mods throughout the campaign. For example the shotgun has two mods: charged shot and explosive shot. The charge shot allows you to briefly charge your shotgun to release 3 rapid fire shots with tighter spread. While the explosive shot allows you to fire a explosive round like a grenade launcher. If that wasn’t enough each of the mods can be upgraded to make them even more devastating. like reducing the charge time for the charge shot to be available, increasing the rate of fire of the burst. Wait! It gets better. When all the upgrades have been done, you get the chance to unlock the final super upgrade by fulfilling certain conditions like hit a certain amount of enemies directly with the explosive shot. Since we at X35 Earthwalker are real nice we will tell you what the final upgrade to the explosive shot mod is. Basically any direct hit with the explosive shot will release cluster bombs that cause extra damage. Great for big demons. So getting all of these things will take some time and keep the player going. We have unlocked all and can confirm that they make things so unfair for the legions of hell.

The multiplayer is crazy. Just like the campaign it’s nothing but fast paced, weapon blasting, destruction. A lot of effort went into multiplayer. The multiplayer actually has some weapons and features that campaign doesn’t have. The new guns for multiplayer are: ‘Vortex rifle’ which is basically a chargeable sniper rifle, ‘Burst rifle’ which is as it’s called a burst firing rifle, ‘Hell shot’ which is an argent energy burst firing weapon that can be like an incendiary launcher also, ‘Lightning gun’ which fires a short range constant stream of electricity and can electrify walls and floors, ‘Static rifle’  which is a precision weapon that gains power when in constant motion so don’t stand still. There is more new ones available but with DLC though, like: the ‘grenade launcher’, ‘Reaper’ which fires hell energy blasts and ‘EMG Mark V’ which is a rapid fire pistol capable of charged shots. With all these weapons plus some guns from the campaign and the fact that you can carry two at a time, some crazy combinations can be made. Like you might want a rocket launcher to harm enemies around corners while having a super shotgun to finish them off for when they do come around that corner. There is also equipment to go along with the weapons. Basically tools that help give you an advantage depending on your play style. For example grenades straight up kills enemies, ‘shield wall’ literally creates a one sided  wall that blocks everything, ‘Hologram’ which is just a decoy for you to trick enemies, ‘Threat sensor’ which makes sounds when an enemy is nearby warning you in advance. There are more equipment like the ‘Tesla rocket’, ‘Siphon grenade’ and ‘Personal teleporter’.

If that wasn’t crazy enough in multiplayer a ‘demon rune’ can appear from time to time. When it does, everyone runs for it and with good reason because whoever is the first to touch the demon rune will transform into the demon they selected in their load out. Each demon is very different from each other and has their own ways of destroying everything. Each has a good amount of hit points (some have considerably more) and can pretty much kill everything in one attack. The Revenant relies on it’s shoulder mounted rocket launchers to blow the competition away. The ‘baron of hell’ is all melee action and can send a fire spikes through the ground. The ‘lurker’ can dash through the air and cling to walls, pouncing on everyone and carrying players away to their death. The ‘Mancubus’ is slow but has powerful blasters that obliterate foes, be careful not to over heat the guns though. So watch out for the demon rune as it can easily change the tide of a match in or against your favour.

The best thing about DOOM is ‘Snapmap’. This has to be the heart of DOOM. It’s basically like Halo’s forge mode. You get to build whatever levels you want with so many options available. You could make a survival level where hordes of demons keep coming and you must survive. You could make a a giant maze filled with invincible enemies and the player must find the exit to win. You could make a level where the player must seek and find a key or button to unlock doors and find more keys for more doors. Best of all you could make a story mode like level, with monsters, objectives and even a survival section all in one. The best part is that this is all community based. Meaning you can create levels for other Doom players to play and even rate the levels. There are over a thousand different maps created for you to play and this is what keep you playing DOOM after campaign and after when you need a break from the multiplayer. Play with your friends or join other people online. So many options and so much to do and try. X35 Earthwalker has even created a map and it’s a challenge. Matter of fact We don’t know if anyone has beat it yet (we haven’t been notified). If you want to try X35 Earthwalkers map then search for ‘get out of there’. The author name is cyber inferno (X35 Earthwalker). Designing your own level isn’t hard either as there are some good tutorials and the options are pretty much self explanatory. Just dive in and give it a go. You could make a mancubus appear by the player entering a certain room or by standing on a certain button. Let your creativity come out.

Overall we really like the game and trust that fans of first person shooters will like it too. For more information check out the link below:

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