Master Chief and Doom guy are if not the most two iconic and famous armoured super soldiers in video game history. They both had huge impacts on the first person shooter genre and the games they are in has influenced and impacted other parts of gaming too like how Halo revolutionised multiplayer etc. Doom Guy is in DOOM while Master Chief is in Halo. Now one of the biggest questions being asked is who would beat who in a fight. It’s a good question and a fair one. We want to settle this once and for all. Let’s take a look.

Let’s get this out of the way. We have heard multiple people’s opinions on the matter, we’ve seen videos on this of people explaining why one would win over the other. We ignore fan boys who say one will stomp the other or one shot because whatever whatever even though their reason proves nothing. Let’s give examples of three people who did their best to decide who would win but ultimately their videos were terrible. HiddenXperia, Midnight and Roanoke Gaming all were very good at gathering information and finding feats but were absolutely terrible at applying that information to a fight. Maybe this is because the owners of the channels have never been in a fight before or they were the kid who use to get beat up all the time and stuffed in school lockers so they can’t imagine or have little knowledge concerning fighting. X35 Earthwalker has over 12 years of official martial arts combat training and more so we have a better idea of how fights go and what matters when it’s humans fighting. We have to explain this because sadly the average person doesn’t understand this. Some feats make a character cool or shows their strength or something but doesn’t mean anything in a fight against certain opponents.

Let’s explain a big one that voters for Doom Slayer use. They always say that Doom slayer beat a titan without his armour. Is that impressive by regular human levels, yes but does it mean doom slayer would beat master chief in a fight, no. It honestly doesn’t prove anything. Hear us out. Titans are these huge demons that move quite slowly and have giant strength. Meaning you need a way up to reach them and enough strength to maybe bust through the head to reach the brain or a vital organ. Nothing has shown that Doom slayer punched the titan in the chest and it fell over or that both locked hands and in a battle of strength doom slayer was stronger and pushed it over. It’s clear he beat the thing by moving faster, maybe running up it’s arm and struck something vital. if that’s the case then Master Chief can do that, better and faster than Doom slayer. Master Chief is a spartan 2 and in the lore they can run up to 80mph and jump incredibly high, we mean ridiculously high. We know that the icon of sin was bigger than the titan doom slayer ‘slayed’ back then. We saw in doom eternal how he needed to make his way through buildings and climb walls in order to get up high enough to fight it. which took him a long time. Master Chief could jump onto a building then jump to a higher one, wall jump or whatever, get high enough and then sprint and jump with that speed and strength smash through the head or whatever to kill it. So this feat proves master chief can do the same thing. Besides none of that matters in a 1v1 fight with human sized enemies like each other. No one is running up anyones arm here.

Doom slayer also has a not explained history. They say he’s human yet his strength and speed and unlimited stamina isn’t human at all. We get that the makyr technology machine thing gave him real power and boosted him but that was after his original fighting in hell… but he’s suppose to be human so where did this strength come from? Also some say he was fighting in hell for thousands of years. This can’t be true as the events of Doom eternal and Doom 2016 are said to take place in the 22nd century while ultimate doom and doom 2 are in the 21st century. Even the serious fans don’t agree on these dates. 22nd and 21st is separated by 100 year. So how can doom slayer be fighting in hell for thousands of years if the events are 100 years part. We searched online and there was no answer. Maybe time is different in hell. After all if doom slayer is human then how did he live for thousands of years. Maybe nothing ages in hell. If that’s the case then master chief if in hell wouldn’t age either and could perform similar feats except for the stamina part as spartans can keep it going for hours but their stamina isn’t unlimited. That’s a clear advantage for Doom slayer, he has what seems like unlimited stamina. People have said that the enemies of Doom slayer would destroy master chief… not true as the demons doom slayer faces aren’t real world demons which are spiritual, immaterial meaning you can’t physically touch them. The demons in DOOM are physical and even a earthly shotgun can kill them. This means that advanced technology and the shotgun that Master Chief uses from the 26th century would work just as fine or better against them. This means Master Chief who has regenerating energy shields, greater agility and reflexes can beat hell too. Master chiefs motion detector (that radar) will let him know what’s moving around him and in hidden compartments and walls at all times while Doom slayer can only see what he’s looking at (if he has enhanced senses then let me know). Simple put Master chief can match doom slayers feats and do them better and the history and stats of doom slayer aren’t clear. No one can agree on how much tons doom slayer can lift or give a real feat that shows doom slayer has amazing reflexes. We haven’t seen anything.

As we mentioned in our DOOM Eternal review we noticed and theorised that the developers watched a Death Battle video of master chief vs doom guy and decided to gear Doom slayer up for a rematch. What? You don’t believe us? Hear us out. Think about this:

Master chief from Halo 5 could spartan dash, now Doom guy can dash too. 

Master chief is incredibly athletic, now doom guy is swinging of poles

Master chief had spartan charge which he used to get through cracked walls. Doom guy dashes through cracked walls now

Master chief survives a fall from orbit to a planet, doom guy now got shot out of a big weapon and smashes through a wall at high speed and survives

Master chief is a legend and leader amongst spartans, now doom guy is a legend and leader amongst the sentinels

Master chief has cortana who stays in his head in a chip like form, doom guy near the end of the game has Vega (an A.I) go into a capsule button like form and attaches it to him (for a short time)

Master Chief has the energy beam sword, doom guy now has the argent energy sword

See what we mean? Anyway.

Now the actual combat concerning weapons. Doom slayer has the clear advantages here. For example his rocket launcher can hold 50 rockets and almost rapid fire them. While Master chief’s rocket launcher is stronger it carries two shots and he needs to reload. He needs to reload all UNSC weapons. Off course being a master of every weapon he can reload super fast and evade and use cover to his advantage but never needing to reload is better than fast reload. This means Doom slayer can keep up the pressure. Remember that Doom slayer doesn’t have unlimited ammo though so he can’t fire too crazy now. Yes Doom slayer gets ammo from chainsawing enemies, which doesn’t make sense. Are the demons a piñata stuffed with ammo and armour shards but whatever? The problem is that Master Chief while called the demon isn’t an actual demon so he’s not getting armour shards or ammo from Master Chief with his flame belch and chainsaw; however the flame belch still does damage. This is a 1v1 so there’s no demons for doom slayer to use as fodder for health, armour or ammo. Master Chief has the advantage here since he also has rechargeable defence but his is a full body shield which recharges on it’s own. So if Master Chief takes some damage he can run away and stay away until shields recharge. “Hold on X35 Earthwalker, the smartest person alive”. Woah, calm down guys, that’s too much of a compliment. “Doom slayer is faster than master chief and will catch him if he runs.” Good point but not true. According to Doom lore, in game movement from ultimate doom and fans, the main number everyone seems to agree on is 57mph. Which is really fast. According to Halo lore and Midnight at 0:50, even brought this up in his video that spartan 2’s can run up to 80mph. This means not just Master Chief but also his spartans and friends are all much faster than Doom slayer. So if he ran away to get back his shields, Doom slayer can’t catch him. If they ran for a day then yes doom slayer will eventually catch him because of unlimited stamina but this 1v1 fight won’t last a day. We think minutes.

Master chief’s armour does take damage and so does his suit from plasma shots when not shielded. Doom slayer has a plasma rifle so that’s a good weapon to use. Lore revealed that Master chief survived a tactical nuke to the face and we know from the games also that he survived a fall from space. These two big feats are consistent with each other in terms of how big they are so they do count. So if a rocket hits him, he will be fine. If a ballista shot or guass cannon round hits him, again he’s fine… takes damage but it will take much more. Yet we see a single plasma grenade kill him. This is one of those lore, game clashes. If he can survive a tactical nuke to the face then he should survive a plasma grenade to the face but if master chief was invincible in the games then it wouldn’t be challenging at all. Doom slayer’s armour according to lore is indestructible. Yet we’ve seen revenants rip off his arms. Again this can be just one those game things as a death animation but unlike master chief who has consistent feats to show he’s ridiculously tough we haven’t seen that for doom slayer. Having indestructible armour is one claim from Dr Samuel Hayden. We aren’t convinced it is, if it can be ripped apart. So since this is another lore, game clash we will assume it can’t be ripped apart for arguments sake. We do know like with master chief and plasma rounds, doom slayer takes damage underneath the armour as he can be burned, slashed up, crushed, ripped apart, shot, explosions etc.  Some fans go as far as to say he is invincible or indestructible. Sorry but no. We just listed things that harm him. For crying out loud an exploding barrel kills doom slayer. Yes an explosive create kills master chief in the game but that contradicts the consistency evidence of master chief in the comics, shows and lore like surviving a fall from space and taking a tactical nuke to the face. Doom slayer hasn’t got consistent feats that cleary show he takes more than exploding barrels. After all Doom slayer doesn’t survive by tanking through all the hits, no. He evades fire balls and attacks. He runs around. He avoids explosive barrels or shoots them at a distance (a wise player does anyway). They are a threat in every game.

When it comes down to weapon combat, Doom slayer has the advantages like no reloads, many guns and more firepower but that doesn’t matter against Master Chief. It’s great against hordes of enemies like the demons and even the covenant and flood but against master chief, no. All his guns work the same, it fires a projectile that travels in a straight line. Master Chief has dodged gun fire and hand gun fire at point blank range. So whether shotgun, super shotgun, plasma rifle, rockets, master chief can and will dodge them all. Even the BFG 9000 doesn’t do it. Youtubers like Midnight even believes that a BFG 9000 shot’s heat wouldn’t penetrate master chief’s armour due to surviving the hot atmosphere of falling from space. Besides the BFG moves slower than master chief and he can outrun it if he needs to. The opposite isn’t true for Doom slayer. Not only has he not shown to be faster than bullets or have reflexes near that level but bullets work on him. Think about DOOM Eternal and DOOM (2016). The zombie guys with the shields use a shotgun to attack Doom slayer. The marauder uses a super shotgun to harm Doom slayer. Those are guns with bullets and Doom slayer can die too it if hits enough times. If 22nd century guns work then 26th century weapons do work. We haven’t seen anything that states that bullets the enemies use are argent bullets for example or anything like that. You might say that’s just in the game but majority of all most know about Doom guy is from the games. Bullets will hurt master chief too it’s just that he’s shown to be able to dodge it with extreme reflexes, even fire at point blank range. Also even though Master chief injured himself running extremely fast that was near the start of his training with the armour, he’s stronger, more experienced and has better technology so it’s safe to assume he shouldn’t have that same problem now. Also the unmakyr only works on demons so that won’t work. So Doom slayers chances of killing master chief through weapons is very low while Master chief’s chances of killing doom slayer by weapons is is a good possibility. We repeat, Master chief isn’t immune to gun fire. It can and will kill him like Doom slayer it’s just that he is way better and has evidence of being able to dodge it all completely.

So let’s give an example of weapons combat. Let’s say they both start shooting at each other while running both will miss at the start but soon master chief will start to hit doom guy. You say how can master chief hit a full speed running doom slayer. That’s easy. For starters Master chief is more than a master sharp shooter. Spartans are masters of every weapon and they have hit targets faster than 57mph and smaller too so they can easily hit a sprinting doom slayer and it’s laughable to hit a non sprinting doom slayer. Also the spartan laser is hit scan, meaning it hits instantly where master chief is aiming. Master chief as a spartan can track objects way faster than that and land a perfect shot. The spartan laser does supreme damage. Master chief is said to be the best shooter in the UNSC military, only second to Linda. If doom slayer gets some good shots on master chief then chief can then run away being faster (80 mph) giving him time to recharge those shields, undoing any damage doom slayer did. There’s one more thing about master chiefs armour that we will reveal later. Doom guy uses the rockets and master chief dodges, he has caught rockets and thrown them back before and with his reflexes can grab and throw as fast as doom slayer shoots them out. Plasma gun would probably make master chief evade and dodge the most. When all else fails, the BFG gets it done. Doom slayer would get the BFG ready but then one of two things will happen. Master chief being smart sees danger and will choose evasion. He will run from it and get to safety out of the way but due to his armour if hit by one of the BFG trails, he would still be alive, able too withstand the heat. The second outcome is that Master chief will hear a voice telling him to dodge and be giving him clear information and alerting him to all danger around him. That voice is cortana. Oh you forgot about cortana? The most advance and powerful A.I. She’s basically his spider sense. She can look at doom slayer and give intel to master chief about doom slayer. She can warn him about the BFG and more. Cortana is with Master chief since the first halo game and stayed with him throughout all those games. So she does count. So BFG, ballista, guass cannon and rockets all aren’t strong enough while the weaker weapons will lower the shield IF it hits enough but then Master Chief can just run to get shields back or use the covenant beam sword which can block bullets and projectiles. Master chief uses this sword too. Master chief will eventually kill doom slayer if he hits him with enough bullets. Doom slayer isn’t an idiot and will try to close the gap as he always does. 

This means it’s now down to what real matters. Close range combat. Doom slayer has been fighting for  a very long time against the demons but his fighting style is still the same. He’s best described as a brawler. He rushes you and wants to punch your face in. He grabs to rip and tear. Nothing technical there at all. We haven’t seen anything that states he knows boxing or martial arts or anything. While Master Chief is an expert hand to hand combatant. Spartans are better trained in combat than soldiers and ODSTs. They know martial arts too. So master chief is a much better fighter than Doom slayer. Combine his fighting skills with the fact that he has much greater agility and reflexes and Doom slayer can’t touch master chief. Want proof. Think about it. In the first spider man movie, when Peter Parker was fighting the bully flash, we got to see from spider mans perspective. We saw how slow the bully was moving to him. He had lots of time to dodge and land attacks of his own. That’s what reflexes does. Now master chief isn’t spider man level but he dodges gun fire and dodged point blank pistol fire. That’s crazy fast already. The armour that master chief wears also boosts his abilities by a factor of 5 according to some. Midnight again stated this in his video as well. This means master chief who already, thanks to his argumentations from experiments, are boosted even more. He’s stronger, faster, more agile, more reflexes and sees way better too. Also the suit is basically connected to his mind. So what movements master chief thinks, the armour does for him INSTANTLY. This is better than the best reflexes. Not only that but metro chief is much taller too, this means more reach with punches and kicks which does make a difference in a fight. Doom slayers strength has been widely debated. We know he can punch and dent steel but some even calculate he can lift 18 tons.

Master chief has been calculated to be able to lift 80 tons:

No there wasn’t any provided evidence from this source nor do we believe he can lift 80 tons. Many  factor in that he can flip over a scorpion tank. It’s an official game so that’s cannon. You might say that in ODST those humans flipped a tank too. Yes that’s clearly just continued in game mechanics as ODSTs don’t have super enhanced strength so it’s clearly not official for them. Master chief has ripped apart metal and the top of tanks, punched tanks to death (explode) and flipped them. Some estimations with the x5 suit boost have put master chief’s lifting strength at 7 tons. So let’s minimise master chief and say his strength is 7 tons. Guess what that changes?… Nothing. 7 and 13 isn’t big enough of a difference to make the weaker one’s strength negligible. This means master chief would have to avoid getting hit as much as possible but we already established that’s too easy for him. Doom slayer can’t get a good chance to hit him. Master chief has insane reflexes and instant movement linked to thought with enhanced agility, recharging energy shields to protect from blows and if you want to factor cortana would provide more assistance. So doom slayer can’t use his strength. You might say so what’s master chief going to do? Punch him to death? Well, yes. Look at Doom Eternal. zombies if they slap doom slayer enough times can kill him. Zombie soldiers can punch and front stamp kick doom slayer to death. So off course a stronger master chief can beat doom slayer to death, easier and faster. An imp can slash doom slayer to death, so off course master chief who is stronger and faster and more tactical aiming for specific spots of the body with a combat knife can do way worse than an imp. If an exploding barrel can kill doom slayer and bullets harm him, then a plasma sticky grenade can kill him and his guns can harm him. Off course he will need more than one plasma grenade though.

Also let’s explain agility more. When you drop a cat, they swing round and land on their feet even at low distances with little time. If you throw a cat, they turn fast and grab onto your hand in mid air. That’s agility. Doom slayer has no agility that we can see. In the level Urdak of Doom eternal when the icon of sin smashed the platform where the heart was and doom slayer slid off. He couldn’t grab anything, fell like a brick and bounced like a ball. He didn’t land on his feet, roll and get up. No. He just dropped and laid there for like 2 seconds. Not just master chief but all spartans have shown to flip, spin, rotate, cartwheel, summersault and more and land on platforms, their feet and more. They have agility, so even dodging in midair is no problem. Now concerning their swords. Argent sword versus beam sword. Both are easily capable of killing the other. The simple rule is like with regular sword fighting… don’t get hit. Sure the plasma sword is made by advanced aliens with their 26th century technology putting it ahead of UAC technology which is 22nd century but that changes little from what we have seen. The argent blade cuts through pretty much anything smoothly plus with doom slayers strength it would be easy to slice master chief in two. This also applies to master though with his sword. Plus the beam sword can block projectiles and bullets. The argent sword has three hits only while beam sword lasts longer but all you need to do is catch them good just once. So the outcome is the user, even if they swapped swords the outcome would be the same. The reflexes and instant thought movement off the master chief would make most likely that he can dodge and exploit  openings through parrying or whatever. So if they both whip out their swords, it will come down to the better fighter, the speed, reflexes etc. This means a much much greater chance of Master Chief winning.

The grenade launcher would be useful to create space or get some damage in but again it pops up, fires, the grenade needs to land and then explode, which is more than enough time for Master Chief to dodge, also if Master Chief survived a tactical nuke to the face then a grenade from Doom slayer is too weak to d significant damage. The flame belch would do minimum damage and more like put pressure on Master Chief, not harm or kill him as he’s survived the hot temperature of space, falling from orbit. Doom slayer did get a dash ability, or double dash which actually helps in this fight but can be countered by the huge agility and reflexes of Master chief who can dash to the sides and backwards and forwards with his own reactions. Plus Master chief since Halo 5 naturally and halo 4 as an armour ability can also dash. So both would be dashing about but that dash is Doom slayers best mobility option while Master chief can not only keep up with it and keep track of it but with his insane jumping still has more mobility and yes, Master chief can swing of poles too. Lastly is the new blood punch which is powerful and something master chief has to dodge or will take a nasty hit. Sadly though it’s still a punch and like with a regular punch, can be dodged. 

So when these forum pages and you tubers say well doom slayer fought for thousands of years and beat a titan without his suit so they conclude that doom guy wins, is completely stupid and low intelligence. There’s more to a fight than that. Strength, reaction speed, fighting style, techniques, reflexes, agility etc are the big factors. Not, Master chief has beaten the flood and covenant so he beats doom slayer, no, that’s equally dumb. That means nothing. It’s what would happen 1v1. When we take it all into side points this is what you get.

Doom Slayer: strength, stamina, firepower.

Master chief: agility, durability, full body energy shields (defence), reflexes, fighting skill and technique, speed, jumping (mobility) 

Yes. It’s that one sided. The clear winner is Master Chief. We will explain now in detail with an example of how the physical fight would go.

DS (doom slayer) MC (master chief). They both close the gap and get ready. DS being the more aggressive throws the first punch in a back punch style, MC seeing this and can react as fast as thought will parry it or dodge and with his speed strike the ribs. There’s other options but yep. DS will with anger throw another swinging punch. MC could easily do an iron broom sweeping kick, which sweeps the opponent of their feet. So DS has hit the ground like a brick since he hasn’t got great agility. Now on the floor DS is opened up. He could surprise MC by using his gauntlet wrist blades to swipe at the ankles. Either MC sees and reacts in time with a summersault, or simply move his feet but cortana could also warn him too. So it most likely wouldn’t hit. For arguments sake, if it did hit, it would most likely trip MC as his armour is thick and strong and that blade shouldn’t be able to cut him especially with the full body energy shield. Chief could then strike again now being aware of the wrist blades or back off to let his shields regenerate. Chief could also take out his combat knife knowing that blades are involved. DS gets back up. Since it’s short blades now, both would close the gap and like with their fists, MC is still faster, greater reflexes and with instant mind thinking reactions could dodge all swings and swipes and slash at DS when opened. Remember MC is a better fighter and knows martial arts. mince slashes from imps can kill DS then stronger clean swipes from MC will get the job done. If DS managed to grab MC and now trying to rip his arm off, MC can resist or twist out or whatever to get out. From actual experience X35 has done take down training before with twists and grips. When someone stronger grabs and tries to twist your arm or bend it, the weaker can stiffen and tense that part of the body and actually resist against stronger foes. Besides the biggest issue with grabbing someone if that you are using both your arms while the one grabbed has one free arm. If the strength is too much and MC realises that then he can just use his free arm to repeatedly strike DS until he lets go. This is all free damage. DS seeing he doesn’t have the upper hand here will have to push MC away or let go. Remember MC has dodged gun fire and even point blank pistol fire meaning he can easily dodge punches, kicks and grabs from DS which are way slower. So if DS has the strength advantage it doesn’t do anything if DS can’t hit MC. So eventually MC will punch and beat DS to death or slash him to death with his combat knife in hand to hand combat. 

Now lets answer some questions we have heard or gotten.

Q: If Doom Slayer is that much stronger then wouldn’t his strength overwhelm Master Chief?

A: If the gap in strength was bigger yes, but even being half as strong you still stand a chance and can work around it. For example while Master chief can’t match doom slayers fist, he can still with his reflexes (remember spider man and the bully flash) can move to the side and deflect the punch, then throw his own punch into doom slayers ribs. His much better agility and reflexes means he can either dodge, deflect, move with and counter smoothly.

Q: Wouldn’t Doom slayers argent sword work?

A: Yes it would. One slice through should do it. We have’t seen master chief block swords with his hands or anything… but… master chief can do the same with his energy beam sword. So the same facts of hand to hand combat applies to sword fighting. The reflexes, instant mind reactions of Master Chief gives him the advantage here.

Q: Wouldn’t master chief get hit by the blood punch has it has a blast wave, like an area of effect?

A: Yes but that only happens when Doom slayer actually hits his target. If you swing normally it is a normal punch but when it connects with an enemy, then it does that area of effect. Also the blood punch doesn’t kill tyrants or cyber mancubus in one punch and those two would die to a tactical nuke or a fall from space so it’s reasonable to assume Master chief would survive that punch, especially with his full body energy shields.

So yeah, Master Chief wins weapons fire and hand to hand combat. If you disagree then let us know. 

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More information

DOOM Eternal  is the new DOOM game and developed by ‘Id Software‘ and published by ‘Bethesd‘. This game has already gotten the attention of many gamers and critics already. with different things being said. None of what they say matters though because after all… A game isn’t reviewed until X35 Earthwalker reviews it. That’s why you are here. You’re welcome. Time for what we think about DOOM Eternal. How good is it really? Let’s take a look.

DOOM Eternal continues from where we remember… killing demons. You start off on the Fortress of Doom… not the fortress of solitude, you’re thinking of Superman. Can you focus please?! This fortress is basically Doom guy’s head quarters. Through his computer system ally, Vega, he can have portals set up for him to travel to where he needs to go. It’s a big upgrade over the last game. We don’t know how he got to this fortress of Doom and we never learn. Last we remember he was sent away by Dr Samuel Hayden. Somehow he has a base now. This needs to be answered and maybe updates and DLC will explain this. After this though the story is basically straight forward, which is a step over the last DOOM game which wasn’t so straight forward. You quickly kill a hell priest by cutting off his head and nicely straightening his crown.

After slaying many demons, you set out to kill the remaining two hell priests. Doom guy let’s them run away, for some reason. You meet the main problem, who is the Khan Makyr. She’s a higher being who basically rules a messed up, discount, wannabe, technology made heaven. If you want to know more… then buy and play the game yourself (you cheapskate). Doom guy heads of for the next hell priest. Finds him, kills him, then goes to get Samuel Hayden because he needs his help to find the last hell priest because the Khan makyr moved him and hid him. With Samuel’s help, you find him, kill him and then set your eyes on stopping the khan makyr herself. So you go to hell, and find a means to get to her domain, prevent her from controlling the icon of sin, beat her and then set off to destroy the icon  of sin. That’s the story basically. 

Now straight away we can say it’s an improvement over the last DOOM game. Combat is more fast paced. It’s more ruthless, there’s more demons and they definitely swarm you a whole lot more.They do feel way easier to beat though because some demons like the cacodemon have weaknesses that players can exploit. If you fire a grenade or sticky bomb into the mouth of the cacodemon, then it get staggered instantly which makes them really easy but adds to the strategy of the game. We definitely enjoyed playing the game and it was a blast for sure. We weren’t over the moon like some others were but definitely had fun. You certainly felt like a powerful character and DOOM Eternal succeeds in demonstrating what the Doom slayer is all about. He’s direct, got fire power, violent and relentless.

Now let’s get into the main part. What’s good about DOOM Eternal. You have a new weapon called the ballista which is a powerful and very useful. Great for defeating flying enemies. Some of the weapon mods are very useful like the one where you can detonate the rockets you fire when you want. You have powerful weapons and they make a difference when facing a horde of demons. All of these new abilities that Doom guy has makes you feel powerful. The flame belch, shoulder grenade launcher, dash ability, frost grenade, blood punch and more makes you feel ready for everything. There’s lots of lore that you can find and then read. The lore are collectibles but when you have a lot of them you get a lot of information. Which is better than the previous DOOM game as now we can know a lot about the game, the past, characters and more. There are new enemies too which off course shakes things up. For example the Carcass is an annoying monster who likes to set up barriers which block your movement and fire. Can be busted by plasma rounds though resulting in an explosion. There’s even a Dread knight which like the hell knight, chases you down and plans to beat you up. There’s loads of collectibles and they are definitely worth finding as they actually do something. Also majority of them aren’t cryptic  so getting all of them isn’t impossible at all. The Marauder is a cool new enemy that brings a sense of rivalry. They use to be the sentinels who doom guy joined and fought alongside in the past. They have similar skills in terms of the ability to dash, a super shotgun, good speed and even argent based equipment. Every time  a marauder shows up, it becomes a duel. The journey through the campaign isn’t confusing. The levels have good design. There’s an artic level, hell level, destroyed earth level, ancient ruins level and more. More variety than the previous DOOM. We definitely liked how the game shows you the weaknesses of certain enemies and how you ca exploit them. They do this quickly with a video showing exactly what to do and with what weapon. That’s excellent and really came in handy. Excellent graphics, sounds are great, not a big fan of the music much but it suited the game though. The environments and the details in them are excellent and can at times tell a story. The level design for most of the levels are great and we enjoyed making our way through them and seeing what’s going on. Good variety in the levels. Lastly it’s been made sure that you always have a chance to get ammo and armour as during big combat, weak fodder enemies always spawn so you can chainsaw, glory kill or flame belch them, which is good game design. 

Time for the negatives about DOOM Eternal. Yes there are negatives. First things first is that there is a lack of multiplayer. We really enjoyed the game modes of the last doom game and they were chaotic. They could have kept those with this new game mode. The multiplayer in DOOM Eternal is very intense but too hard for the player who is the slayer. We have seen people including Ohmwrecker play as the slayer and not win any matches, even after getting some experienced and knowing what to do. X35 Earthwalker played as the slayer and lost his first three matches and hated it because of how unfair it was but then practiced some more and now has won four in a row as the slayer against different skilled demon p[layers. Bottom line… winning as the slayer takes 100% of you and your focus to at times just barely win. We will talk more on the multiplayer later. Another negative about DOOM Eternal is that there’s one level called Nekravol part 2 which has an annoying challenge which you only have one chance to compete. It’s the one where you have to glory kill a tyrant demon from behind. This is simple but there is only one tyrant demon in the whole level and it’s at the very end of the level. If you accidentally did too much damage or miss the first stagger then you can easily miss your chance, which means you need to do the whole level over again (yes we know you can restart checkpoint). It’s annoying. Another thing that was annoying and could get you killed is that enemies who are touching you just slightly, even if they don’t look like they are touching you will completely block your dash which is stupid. It doesn’t make sense. Also some of the weapon masteries are unnecessary. Some like the microwave beam require too much of a set up to complete. You need to microwave beam blow up a master and need another monster to be near enough die from the explosion… 15 times. Not as simple as it sounds. Another problem is that cacodemons do too much damage with their shots especially. On Nightmare difficulty their burst can actually kill you straight out. Also Doom guys character doesn’t make sense here. Doom guy is impatient and will destroy demons on sight like with the first hell priest. Yet when the second and third hell priest is right there and didn’t even know he was there at the time, he walked around them, let them talk and  even let them teleport away. This is a contradiction. He should have just killed them straight away. So not true to the character.

Another negative is that the ending of the game was honestly lame. We wanted to see some sort of result of what has now taken place after your victory. Does Doom guy go back into isolation, or stay under the radar while the arc broad cast continue to see if they can find doom guy and conspiracy theory over his action etc. Does humanity rebuild or what? What happens to Samuel Hayden? Also the enemies track you too well. Even if you continue moving they can hit you very well with good accuracy. You have to keep jumping and dashing all the time as well. Their accuracy and tracking makes fights not hard but plain annoying. The buff totems make the enemies too fast in our opinion, they should be shown down just a little. What we seriously hated and know is complete bullcrap is that one moment where you are introduced to the Arch-Vile demon. You see red glowing enemies and you think, because it’s always been the case in the past, that there’s a buff item powering these enemies up as they are faster and respawn. So you run around the place searching for a long time looking for this totem while they chase and bombard you. We saw the Arch-Vile and shot him nicely but being chased and knowing that if we kill him, he will revive, we moved on to look for the totem. We couldn’t find it. We even found a secret by accident while looking for the totem. We then learnt that there is no Totem! For some reason the Arch-Vile is the tome now. Wow! Thanks game, thanks for telling us. Yes we know the prompt that says there’s a buff them didn’t show up but we didn’t notice that but went by what the game trained us to think. They suddenly changed the rules and that wasted our time and annoyed us. The game normally explains new things like with the demons weaknesses. We hated that. Lastly is that the unmakyr was a huge disappointment. After all we went through to get it, we expected way more destruction and firepower. We ended up never using it because it shared the same ammo as the BFG 9000 and is weaker than it. The BFG 9000 is the better choice.

Now let’s talk more about the multiplayer. We mentioned that it’s very hard to win as the slayer and how the matches are always intense. Most likely the most intense multiplayer we have ever played, when as the slayer. For example, as the slayer you to keep track and think about at least 10 things at the same time. You have to keep track of your ammo, health and armour, decide when to go for each one of them. Keep an eye on your equipment cool down, know the locations of the enemy demons, be prepared for the loot block, avoid being trapped by summoned enemies, remember all your controls, know and use the environment lifts, teleports and poles, while remembering to dash and keep moving, while aiming at your enemies while moving. Now that messes up your head, especially since you have the added problem of the pressure you feel knowing two of your enemies are human controlled and therefore have intelligence. That’s all going on in the mind of the slayer. Also don’t listen to those so called no it all who say dumb things like “it’s just like the campaign”. It isn’t. It’s different. The campaign will prepare you but it’s not the same.

Things are different for the demons. The demons work together as it’s 2 demons against 1 slayer. The player demons can summon demons to fight alongside them. They can also create a damaging green field zone which is overpowered by the way, it does so much damage real fast. Worst of all is that they can loot block which means everything that the slayer gets from glory killing, flame belching and chainsawing disappears. It prevents the slayer from getting resources. Both demons get one so they can easily deny loot if they pay attention and activate at the right time. Also, the demons can come back after they die if their partner is still alive, within 20 seconds (we think… It could be 15). Plus with the demons having their own skills and attacks too. When X35 Earthwalker did play as the demon, it was easy. He won his first ever match as a demon even when he didn’t know how to summon anything. It was funny, he literally tried to figure out how to summon through the whole match and still won. That says it all. So multiplayer is fun but unreasonably hard for the slayer.

We enjoyed finding all the collectibles like the toys in DOOM Eternal. Each one rewarded you by having an impact in same shape or form. For example the toys look cute but when you head back to the fortress of doom, when selected they become the 3D model feature so you can see the demon or slayer as they are in the game. The records become music you can play while on in the fortress of doom. You see the record cover hanging up on the walls. The cheat codes are there for you to use and completely change how you play (like the skulls from Halo, including the confetti effect). The lore pages gives you… lore. The sentinel batteries grant access to other power ups, weapon mods and more. They were all fun to find and they weren’t cryptic level difficult to find. With some effort and using your head you can easily get them all. So they made collecting fun. Nice one. Our favourite toy has to be Arachnotron toy. So cool.

Quickly let’s just saw something we have noticed and was obvious to us. Have you noticed how the doom guy’s upgrades in DOOM Eternal  over the last game makes him more like and closer to a certain more famous armoured super soldier? The Master Chief. We think the developers of DOOM Eternal saw that old episode of Death Battle and decided that they wanted to gear Doom guy up, ready for a future rematch. What? You don’t believe us huh? Alright hear us out.

Think about this:

Master chief from Halo 5 could spartan dash, now Doom guy can dash too. 

Master chief is incredibly athletic, now doom guy is swinging of poles

Master chief had spartan charge which he used to get through cracked walls. Doom guy dashes through cracked walls now

Master chief survives a fall from orbit to a planet, doom guy now got shot out of a big weapon and smashes through a wall at high speed and survives

Master chief is a legend and leader amongst spartans, now doom guy is a legend and leader amongst the sentinels

Master chief has cortana who stays in his head in a chip like form, doom guy near the end of the game has Vega (an A.I) go into a capsule button like form and attaches it to him

Master Chief has the energy beam sword, doom guy now has the argent energy sword

Do we need to say more! Like come on. The developers are making him more like master chief and ready for a fight. We saw some you tubers talking about who would win in a fight and they were good at getting the feats and information but terrible at applying them to a fight. By the way we do believe that if they both fought that Master Chief would win quite comfortably but that’s a blog post for another time.  

Overall DOOM Eternal is an excellent game with loads of strength and small weaknesses. It’s worth playing and worth buying. Excellent graphics, environments and liked the level design. There’s more we can say but let’s leave it here. We would say a high 9/10! The developers Id Software have done an excellent job with this game. Now DOOM Eternal may have a relentless deadly Doom slayer but he’s a complete wuss and joke if he faces… the ‘Earth Walk!’

For more information check out the link below:

DOOM Eternal action

 

Doom 64 is a first person shooter action game developed by ‘id Software‘ and published by ‘Bethesda Softworks‘. Doom 64 is said to be coming out the 20th of March 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. Now this game is a classic for sure and the demons are back. Let’s take a look.

Doom 64 is basically sort of still Ultimate Doom. If you know Ultimate Doom then you know what to expect. There isn’t that much to say about Doom 64. You literally fight and kill demons through 32 levels. Grab your shotguns, chains guns, plasma guns, BFG, rocket launcher and more and destroy all kinds of demons. The objective is to find and defeat the mother of demons (whatever that is) and off course stop hell. Can someone please explain why demons can be killed by an earthly shotgun?

Now there is a cool catch though. The developers of Doom Eternal are saying that if you pre-order Doom eternal before the 20th of march 2020 then you get a free digital copy of Doom 64. This is a very cool deal, not as good as the Doom 3 Resurrection of evil deal where when we bought the game, in the extras menu you had the option to play Ultimate Doom, Doom 2 and Doom master levels. Still a good deal though. Players can get two games for the price of one.

We checked out some Doom 64 gameplay and it’s what we expected and it’s definitely what you are expecting if you know anything about the game. Run fast and shoot, open doors and shoot, collect keys and shoot, pick up weapons and shoot, go berserk and punch but when that runs out you will shoot. You get it. Players must remember that like with other Doom games look out for secret rooms and areas that have powerful weapons, lots of ammo and even power ups.

Overall Doom 64 isn’t anything new to add on about. We do like the difference art style when you compare Ultimate Doom and Doom 64. The Unmaker is a powerful anti- demon weapon that is only found in Doom 64 and not the previous Doom games so players get a chance to try that thing out. The developers ‘id Software’ have done a good job with all of this. We at X35 Earthwalker will have to keep an eye out for this game. Now Doom 64 may be a classic blast from the past but this blast is far too small to phase… the ‘Earth Walk!’

For more information check out the link below:

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DOOM: Eternal

DOOM: Eternal has off course gotten lots of attention. It is still the first person shooter game we all know and love but this time… it’s bigger. Much bigger. More demons, more areas, more kills, more style, more variety, more weapons and off course more DOOM Guy, also known as the Slayer. Let’s take a look.

DOOM: Eternal is being developed by ‘Id Software‘ but published by ‘Bethesda‘. The developers wanted to go in a bit of a different direction. It’s now more than just a game with chapters. There are worlds for players to reach and battle demons there. Their website says the words “never before seen worlds”. So DOOM: Eternal looks like it will play like Metroid and Destiny in terms of there being different locations and players can travel to them with lots to do in each one. It definitely feels like an open world but not as big. We can tell from the surroundings that Hell has been brought to earth. There are destroyed buildings, ruined roads and pavement, large chasms, lava around, fire around, bridges destroyed etc. Looks like things are getting real bad for humanity. Either Hell has been brought to earth or certain places on earth was brought to Hell. It’s more likely the former. We can say right now that if you enjoyed DOOM, then DOOM: Eternal is something for you.

DOOM: Eternal

There are some new weapons like the ballista which can spear demons with a explosive bolt. it’s almost like the Slayer had some training with the elves. it’s fires accurately and in a straight line but looks like a laser. The Slayer has his own super shotgun which has a device called the meat hook which you can fire at enemies and then zip line towards them at speed to get close for the kill or for increased mobility. Each of the weapons are suppose to be made in a way that one doesn’t outshine the other all together. Each one allows destruction of the enemy. The combat shotgun has the launch able grenades but now they can stick into enemies and then explode which will come in handy. The combat shotgun also has a feature where you can use an attachment that allows the combat shotgun to fire rapidly as the attachment rotates like a chain gun barrel. It does look awesome. The heavy assault rifle also has a second mode where if you zoom in, it becomes like a zoomed in single fire powerful rifle that is lethal with headshots. It can also pierce through enemies by the way, so get that double headshot with one bullet. 

In terms of combat mechanics, there has been a lot of upgrades. for starters DOOM: Eternal has given players far more mobility than before. Players can jump into horizontal poles and pipes and can swing of them which you can then jump once again allowing the reaching of further and higher places. Players can now do a quick dash at great speeds and can also dash in the air. You can combine these movements with the meat hook to become nearly untouchable as you can double jump there, swing of a pipe, dash and then grapple a demon at a distance to zoom across in that direction, then jump off all while firing at anything and everything. That sounds crazy. The Slayer also has a shoulder mounted cannon weapon that can fire a grenade or even spray fire at enemies for assistance or just that additional damage. The Slayer now has a wrist extendable blade, sort of like what the Predator has. The Slayer uses it to stab enemies and mainly for glory kills in brutal but clean fashion.

DOOM: Eternal

An event can take place warning the player of ‘Incoming invaders’ which again suggests that it’s still earth or mars (whatever) that we are fighting on. When the invaders show up there job is to take down the Slayer. Now a gameplay did leave us some clues concerning the invaders. The Revenant and Mancubus we say had names above their heads. The Revenants was “D00t76” and the Mancubus had “Daisy121” Sort of like a gamer tag maybe… like what alpha and beta builds of games have where players have these given names when they play. That’s right, just like with Dark Souls, players can invade other players as demons to take them down. Imagine just playing and slaying and then all of a sudden two highly skilled Doom players invade and come straight for your head. It just got real… but wait… there’s more! Players can team up and form Slayer hunting teams. This will make your campaign more unpredictable. Off course players have the options to choose whether to play alone, or set their campaign to no invasions.

DOOM: Eternal

As for the demons themselves… well… there is a lot of them. Some of the old ones are back like zombie guys, off course imps, hell knights, Pain elemental and Mancubus (this is just some of them). There are also some new ones too who are going to be a real problem. The goal of the developers was to obviously make players feel powerful but making Doom Guy (the Slayer) feel powerful by having him defeat powerful enemies. There’s one who’s known as the arch enemy of the Slayer. This enemy is large, mechanical, hovers, got a double chainsaw for one hand while the other hand holds a big cannon, which we think is for blowing us up and right next to the hover jets are what looks short of like mini chain guns. There is also what looks like mini missile launchers too. Scary. There is also the Marauda (not sure if spelt correctly) which is confirmed to have a story behind it. It looks like the Slayer and we think it’s a fallen Slayer because we know there were more than one Slayer in DOOM history. The one we saw has it’s own super shotgun, demon energy battle axe and some armour. Basically a real problem when encountered in the battle field. The enemies like before are numerous, hurling projectiles and doing everything they can to bring you down. There are demons in the air, demons on the ground, fast and slow enemies and enemies with projectiles while others are trying to run you down to get melee with you. The demons aren’t playing around this time, that’s for sure.

We checked out some gameplay and everything looks very good indeed. The graphics are excellent and they are using a powerful engine which was called the Id tech 7 engine. The sounds are great also. In terms of environments and different areas, there is the hell on earth area which looks completely destroyed but there are some new places in Hell also. There is the new UAC and it has gotten far more cult like and technology based. There is also some places that has never been seen before. Off course their is some emphasis on the environmental story telling so look around for details and clues. We saw where the Slayer ended up on Phobos and everyone was scared of him. No one got in his way and no one tried anything crazy. Even the armed guards realised who he was and just let him take his weapon. Very different to Master Chief from Halo who has everyones respects and is loved, instead of feared. So you can Cleary see the difference. Love vs fear. Master Chief vs the Slayer. Awesome.

Overall DOOM: Eternal looks like an awesome game. The developers ‘Id Software’ did an fantastic job with this game without a doubt. We at X35 Earthwalker look forward to DOOM: Eternal. Killing demons is awesome for people like us. Now DOOM: Eternal may have a new and improved Slayer but even he is a joke and can’t compare to the ones who do… the ‘Earth Walk!’

For more information check out the link below:

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DOOM

DOOM or what some call DOOM 4 had a lot of hype and for good reason. DOOM delivered and brought a game which follows the ways of Ultimate DOOM. It was about constantly moving to avoid numerous projectiles and attacks coming your way. DOOM did get an update and we at X35 Earthwalker believe that stepped the game up to another level. Let’s take a look.

The DOOM campaign story was a bit weak but DOOM never really had much of a story. Basically it was demons show up, so let’s kill them, then we got to hell to kill them, they come to earth, we kill them again, then they kill your rabbit and so you kill then once again but the action was done right. 

DOOM Heavy Assault rifle

The main thing about the update was the changes to multiplayer and Snapmap. Multiplayer was how DOOM should be. it was fast, matches didn’t last forever, nowhere is safe, players dying everywhere and demons at times get involved wrecking havoc and striking fear. Now the weapons actually have graphs to show the stats of each weapon and their weapon mod. For example we can now see that the heavy assault rifle has low damage, medium range and high rate of fire but when you use the Heavy assault rifles weapon mod the range is increased. This makes things easier and makes more sense. A problem that DOOM had in multiplayer was the fact that the weapon balancing. Some weapons are clearly out classed by others and therefore no reason to use them. The Heavy assault rifle was one for example and so no one pretty much used it. The balancing though has been improved and now the heavy assault rifle is actually useful as long as you get the headshots.

DOOM’s Multiplayer also got a new weapon which fits right into the roster. The grenade launcher straight up is a great weapon. X35 Earthwalker tried it himself in his first few matches and it brought him kills. The grenade launcher isn’t as strong as the rocket launcher but has that advantage of being capable of being shot around corners or to block of certain areas. The grenade launcher seems to do more damage in terms of area of effect than the rocket launcher though. The new weapon balancing has caused players to see different weapons being used like the plasma rifle and chain gun.

DOOM demons

Now there are some new demons in DOOM as well which is always exciting to see. The demons can only come when there is a demon rune and the first player to grab it gets to become a demon. It’s actually kind of scary as the type of demon can change everything. For example if a mancubus shows up then every wise player will exit the area and stay away. if a Revenant shows up then the best thing to do is deal as much damage as fast as possible because it is faster than you and will kill you first. Now the new ones are: Harvester, spectre and Cacodemon. The harvester fires a beam which damage anything it hits and that charges up detonation which once full you can release a large energy blast. The Spectre is basically an invisible pinky demon so just simply run around the map and destroy unsuspecting players at great speed. The cacodemon just flies around, crushing players with it’s huge jaws and firing a blast at enemies for longer range combat. These new ones are great additions to the demon crew. Off course they it room for more in DOOM.

Now Snapmap is exactly as you remember it except that there are more levels in there and more spotlight  maps which are maps that are normally designed very well. They have story lines it’s clear that pretty much everything was done intentionally and planned. So if you liked Snapmap then off course you will love it more now as it basically has more of everything. X35 Earthwalker himself believes that Snapmap is the best thing about DOOM. It is so worth playing as there is content for days.

Overall the update just brought good stuff to DOOM. The game has gotten better and it’s even more worth checking out if you haven’t already. We will be playing DOOM more often now. Now an update is always great to have but there’s one thing that doesn’t need an update and that’s… the ‘Earth Walk!’

For more information check out the link below:

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DOOM was released the 13th of May 2016. We love this game and even to this day it is still entertaining and can get you excited. The decision to make DOOM similar to the ultimate Doom and Doom 2 was for the best as that’s what all the long time Doom fans are use to and waiting for. Doom 3 and Doom 3 resurrection of evil were good games. Those games took a more survival horror approach and it worked well but just isn’t the Doom formula. DOOM is non stop action where destruction is everywhere.

The campaign has one major flaw… the story. There isn’t much. We know that the previous Doom games were like that. It was a simple story about how you need to kill everything and get from point A to point B and then point C. This isn’t a bad thing. Not every story needs to be big and complicated but with this new DOOM coming out after years, there is more than enough room for something epic to be taking place. Here you are doom guy (off course) and you wake up, chained down on a table/altar thing, to seeing some demon monsters coming for you so you break free and easily kill them. Then you learn that there is a demon outbreak happening in the facility. So you do what doom guy does best… kill everything. The game does a good job of showing that doom guy isn’t a talking character and just pure mad action, pretty much blood lusted all the time. He smashes monitor screens, doesn’t know how to take things out gently and unless you restrain him first, he will attack you. The campaign is just demons after demons and the different types makes things a quite interesting. Explosive barrels carelessly left around for you to use to your advantage and now thanks to the ability to jump, the mobility has been stepped up. Death from above anyone?

All the classic weapons are back. Pistol (no flashlight), shotgun, heavy assault rifle, chain gun, plasma gun, super shotgun (everyone’s favourite), rocket launcher, BFG 9000 and the brand new guass cannon which is basically high accuracy concentrated beam single shot blaster. What’s very new and makes a big impact is the fact that each of the weapons has mods now. Basically some small modifications to the gun. Firstly you must find the mods throughout the campaign. For example the shotgun has two mods: charged shot and explosive shot. The charge shot allows you to briefly charge your shotgun to release 3 rapid fire shots with tighter spread. While the explosive shot allows you to fire a explosive round like a grenade launcher. If that wasn’t enough each of the mods can be upgraded to make them even more devastating. like reducing the charge time for the charge shot to be available, increasing the rate of fire of the burst. Wait! It gets better. When all the upgrades have been done, you get the chance to unlock the final super upgrade by fulfilling certain conditions like hit a certain amount of enemies directly with the explosive shot. Since we at X35 Earthwalker are real nice we will tell you what the final upgrade to the explosive shot mod is. Basically any direct hit with the explosive shot will release cluster bombs that cause extra damage. Great for big demons. So getting all of these things will take some time and keep the player going. We have unlocked all and can confirm that they make things so unfair for the legions of hell.

The multiplayer is crazy. Just like the campaign it’s nothing but fast paced, weapon blasting, destruction. A lot of effort went into multiplayer. The multiplayer actually has some weapons and features that campaign doesn’t have. The new guns for multiplayer are: ‘Vortex rifle’ which is basically a chargeable sniper rifle, ‘Burst rifle’ which is as it’s called a burst firing rifle, ‘Hell shot’ which is an argent energy burst firing weapon that can be like an incendiary launcher also, ‘Lightning gun’ which fires a short range constant stream of electricity and can electrify walls and floors, ‘Static rifle’  which is a precision weapon that gains power when in constant motion so don’t stand still. There is more new ones available but with DLC though, like: the ‘grenade launcher’, ‘Reaper’ which fires hell energy blasts and ‘EMG Mark V’ which is a rapid fire pistol capable of charged shots. With all these weapons plus some guns from the campaign and the fact that you can carry two at a time, some crazy combinations can be made. Like you might want a rocket launcher to harm enemies around corners while having a super shotgun to finish them off for when they do come around that corner. There is also equipment to go along with the weapons. Basically tools that help give you an advantage depending on your play style. For example grenades straight up kills enemies, ‘shield wall’ literally creates a one sided  wall that blocks everything, ‘Hologram’ which is just a decoy for you to trick enemies, ‘Threat sensor’ which makes sounds when an enemy is nearby warning you in advance. There are more equipment like the ‘Tesla rocket’, ‘Siphon grenade’ and ‘Personal teleporter’.

If that wasn’t crazy enough in multiplayer a ‘demon rune’ can appear from time to time. When it does, everyone runs for it and with good reason because whoever is the first to touch the demon rune will transform into the demon they selected in their load out. Each demon is very different from each other and has their own ways of destroying everything. Each has a good amount of hit points (some have considerably more) and can pretty much kill everything in one attack. The Revenant relies on it’s shoulder mounted rocket launchers to blow the competition away. The ‘baron of hell’ is all melee action and can send a fire spikes through the ground. The ‘lurker’ can dash through the air and cling to walls, pouncing on everyone and carrying players away to their death. The ‘Mancubus’ is slow but has powerful blasters that obliterate foes, be careful not to over heat the guns though. So watch out for the demon rune as it can easily change the tide of a match in or against your favour.

The best thing about DOOM is ‘Snapmap’. This has to be the heart of DOOM. It’s basically like Halo’s forge mode. You get to build whatever levels you want with so many options available. You could make a survival level where hordes of demons keep coming and you must survive. You could make a a giant maze filled with invincible enemies and the player must find the exit to win. You could make a level where the player must seek and find a key or button to unlock doors and find more keys for more doors. Best of all you could make a story mode like level, with monsters, objectives and even a survival section all in one. The best part is that this is all community based. Meaning you can create levels for other Doom players to play and even rate the levels. There are over a thousand different maps created for you to play and this is what keep you playing DOOM after campaign and after when you need a break from the multiplayer. Play with your friends or join other people online. So many options and so much to do and try. X35 Earthwalker has even created a map and it’s a challenge. Matter of fact We don’t know if anyone has beat it yet (we haven’t been notified). If you want to try X35 Earthwalkers map then search for ‘get out of there’. The author name is cyber inferno (X35 Earthwalker). Designing your own level isn’t hard either as there are some good tutorials and the options are pretty much self explanatory. Just dive in and give it a go. You could make a mancubus appear by the player entering a certain room or by standing on a certain button. Let your creativity come out.

Overall we really like the game and trust that fans of first person shooters will like it too. For more information check out the link below:

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