Gears of war 4 is going on strong and most gamers seem to be happy so far with only a few complaints. X35 Earthwalker himself is very vocal about this. What many consider to be the hardest thing about this game is completing horde mode. Normal difficulty is too hard for just your standard gamer. Hardcore difficulty is is impossible for most gamers while ‘insane’ difficulty is impossible unless you have a fully organised team who communicate and has some moves on them (skills). Our favourite part of horde is the class skill system. This must have been carried over from gears of war Judgement but improved. You can be any class you want with any character you want. For example if you select ‘Hoffman’, you can make him any class you want.

There are five classes in horde. They are: Soldier, Engineer, Heavy, Sniper and Scout. Each one has their own strengths (obviously). To complete or stand a chance against normal, hardcore and insane, you will need to have high skills for the class you want to be and in order to do that, you must play as that class to level up to unlock extra skill slots (max = 5) and collect horde skill cards from booster packs. The skills for your class add small extras that add up like reduced reloading time,  increased weapon damage, more ammo or even fabricator abilities. We must say though that the fabricator abilities can really be game changers. If you choose to master all classes then that’s up to you. We truly prefer to have at least two or three classes and focus on building them up instead.

Scout is basically the one who never stays still. They are in charge of collecting fabricator energy as they can have the skill to get extra energy everytime they drop it off at the fabricator. So a high level Scout can change a 1000 energy drop off into a 1500 energy drop off. That extra amount can make a difference. The Scout has power skills that when combined are destructive that you may mistake the Scout for the main assaulter. They also have other skills that, makes your health regenerate faster, increase movement speed, increase shotgun damage, increase your health and more. There are two epic skills for the Scout: Rage and X-Ray. Rage allows you to gain health whenever you deal melee or shotgun damage while X-Ray allows you to see enemies through walls while in Tac-Com. When you combine 5 different skills together you can make an invincible Scout. You could combine Rage, health regeneration, health boost, brawler and shotgun damage to make a near impossible to kill, close range monster. 

Heavy is the one that dishes out heavy damage with big guns and explosives for days. If there’s a big monster that needs taking out (and not to dinner) the call in the heavy. Heavys have skills that boost there explosive and heavy weapons damage making them even stronger than before. At a high enough level your boom shot will be able to to pretty much one shot everything. Don’t get me started on what happens when you give a high level heavy a salvo. They also have skills that, increase explosive weapon capacity, increase turret damage, increase turret capacity, increase your damage dealt to marked targets and more. There are two epic skills for the heavy: Mortar strike and Pistol Expert. Mortar strike is a fabricator ability that calls down mortars to strike and harm numerous enemies all at once. Pistol Expert increases the damage dealt with the pistol per bullet. When you combine 5 different skills together you can make an endless explosive Heavy. You could combine explosive launcher capacity, explosive launcher damage, Explosive launcher reload, marked damage and mortar strike to make a grim reaper who constantly keeps blowing things up regardless of where they are.

Sniper is obviously the sniper who relies on the headshots bring things down real quick or finish them off. When there is something at a distance that has a head, a sniper will be able to one shot it. Snipers have skills that boost the damage of sniper weapons like markza and sniper rifle and the damage that headshots do. A high level sniper can help thin out the horde before they get to the team. They also have skills that, reduce the reload time of precision, increase the number of enemies you can mark, fabricator ability to mark all enemies at once and a bit more. There are two epic skills for the sniper: Explosive headshot and Sniper strike. Explosive headshot makes any kill by headshot explode damaging anything nearby. Sniper strike is a fabricator ability that allows you to hit numerous enemies with sniper shots to the head. When you combine 5 different skills together you make a one shot one kill marksman. You could combine precision rifle damage, headshot damage, precision rifle capacity, precision rifle reload and sniper strike to make the sounds on shattering skulls a constant tune for your team to listen to.

Engineer is the one who is in charge of building and maintaining the base and it’s fortifications. When you want a turret, barricade or to repair then the engineer is hands down the best at it. Engineers have skills that increase the health of fortifications that he/she builds (it has to be the engineer), reduces the cost of fortifications that he/she builds and some more. A high level Engineer can prevent anything from being destroyed and make the base defend its self. They also have skills that increase sentry capacity, reduce sentry cost, increase sentry firing rate and efficiency of the repair tool. There are no epic skills for the Engineer. When you combine 5 different skills together you can become the best building/repair man ever known. You could combine the repair boost, two turret skills and two sentry skills to make machines of mass destruction which will be hard to kill if you are nearby.

Soldiers are the ones who fight main combat force of your team. There job is to fight, fight and fight some more. They lay down heavy fire and protect your team. Soldiers have skills that enhance the traditional fighting style of gears of war. There are skills that increase the damage bonus you get for getting an active reload, reduce the amount of damage they take when in cover making you harder to kill while giving out more damage. A high level soldier can take down anything with ease become the wall you need between your team and the horde. They have skills that increase rifle ammo capacity, increase rifle magazine size, increases the damage of grenades, increases the amount of grenades you can carry and more. The soldier has one epic skill and it’s the most epic of them all:. It’s called ‘Hammer strike’. Hammer strike is a fabricator ability that allows you to call in a hammer of dawn on numerous enemies, destroying them all like a boss. When you start combining the different skills you can make a true slayer of every kind of monster. You could combine rifle damage with rifle ammo capacity and grenade damage with grande capacity and finally with hammer strike to make it so that little enemies and big enemies can be taken out in an instance and save your team when surrounded.

The soldier is by far our favourite class and is also the favourite of N63 Prodigy and X35 Earthwalker himself. Diamondz L45’s favourite is the ‘heavy’. Each class is useful and serve their own purpose; however we feel that the one class that a team can do without is the sniper. Don’t get us wrong they can be destructive but we feel that heaves and soldiers could kill better. Put a sniper in a soldiers hand who has the active reload skill card can do more damage than normal anyway. You only need one scout to collect fabricator energy and doesn’t need another in their way. Have at a least two soldiers, one engineer to hold down the fort at least one heavy to blow stuff up. The combinations are plentiful and what makes hide even more fun. Lastly there are general skills that can be equipped to any class. They are: Build cost which reduces the cost of everything you build with the fabricator, Carry speed which increases your speed while carrying the fabricator or heavy weapons, Execution bonus which increases the amount of energy executed enemies drop, Fortification health which increases the health of all fortifications you built (this stacks with other skills) and Team revive which is a fabricator ability that instantly brings back all downed and dead allies. So many combinations.  

So take it easy with horde and don’t get discouraged if you fail a few times, I am sure everyone has. Keep playing to get the coins to get booster packs and get much stronger. For more information check out the link below:

 

 

Gears of war has always been a game loved by us for years. We have played the game since gears of war 1 and each release has made us happy. Gears of war 4 has made a big success and pleased many gear fans from campaign players, to horde players. Gears of war 4 was released October 11th 2016. The campaign was our least favourite of the game modes. This is not because of the fact that the ‘swarm’ aren’t as cool as the ‘locust’ at all. This is because we feel they could have done much more concerning the plot. You discover that the ‘locust’ (spoiler alert) didn’t really die but instead have been mutated into a new enemy. We felt that this new enemy which didn’t make a large impact. When the locust showed up they had the whole of humanities attention and really did rock the earth. The swarm felt like a private matter that literally a handful of soldiers was able to deal with. We didn’t get much action from the cog. We thought maybe the cog would tackle the swarm themselves and in the game we would see a scene where an army of ‘Deebee’ machine soldiers going up against the swarm in a big battle… but nope. Instead we see five robots fight a small group of swarm and that’s it. Gears of war 4 could have done more with all this. Also we felt that ‘Del’ was just the one liner, comical relief guy. He didn’t come of as significant really and really disappointed in that. Dom from earlier gears of war games was way more significant.

The mutiplayer is very good. The multiplayer game mechanics here feels like a mix between gears of war ultimate edition and gears of war 3. It would have been better if they kept it like gears of war 3. It seems harder to casually play the game types that you want as social is based on votes while match making is all ranked or versus bots. Again gears of war 3 felt better but we do see why they done it this way. This way game types that are less popular have a higher chance of being played. The shotgun once again feels like the only weapon to use in the game, especially once they nerfed the hammer burst. Now there isn’t really that much to help players counter the ‘gnasher’ shotgun. The ‘Enforcer’ smg is not good enough. The clip size is too small, if you miss a bit then you won’t have enough to down an enemy. In gears of war 3 you have the sawed off and retro lancer to help stop ‘gnasher’ shotgun worshippers in their tracks. Off course those ‘gnasher’ users complained everytime they died to one and the game developers removed them to please those gamers making this game less beginner friendly as new gamers will die all the time until they learn to use the ‘gnasher’. Judgement was the best at balancing weapons we believe as rifles were actually ruling the mid range battles (Like they should), after all they are rifles. From when a shotgun can beat a rifle at mid range shows there is something wrong. The executions of the weapons are back and there are some awesome ones, especially the ‘tri-shot’ execution. There seems to be less executions than ever before in gears of war 4.

Horde mode is back and better overall. As usual it’s up to 50 waves and they can get brutal real quick. The difficulty has been amped up. Many say that it is in fact too hard. Some can’t beat it on normal difficulty. X35 Earthwalker himself has completed fifty waves of horde on insane in gears of war 3 but explains that horde in gears of war 4 is more than a step up in difficulty. This is also due to the fact that getting fortifications is harder because of the new ‘fabricator’ system. In order to build anything, even caltrops, you need to collect fabrticator energy which you primarily collect from the dead bodies of enemies and secondly from completing wave challenges. The amount you get unless, you are the highest level scout, is so small that you must go many waves without anything which should not be the way to play horde. Horde is about having base and placing defences to help you survive the whole thing. Not going fifteen waves without anything because you really need to save. The bosses make the whole getting and keeping fortifications harder as two of the bosses make the whole process pointless. The ‘Snatcher’ and ‘Kestrel’ are the worst. The Snatcher can leap and just straight up charge right through everything and reach you within seconds. Kestrel just fires over cover and flies wherever it wants,bombing everything you ever held dear to you. In the higher difficulties these two almost means instant death. The horde class and skill system is good though as it adds more replay value and adds a new layer to horde. Upgrading skills is a real pain though as you need packs to get more skill cards but getting packs require golden coins which take long to get. It does become a grind.

Overall the whole game is great and having a lot of fun killing, executing and receiving hate mail from online gamers. Just add options to counter the gnasher, create an free add on to the campaign, give more gold coins per horde and multiplayer matches and readjust the fabricator system in horde and the game will be multiple steps better. The devlopers, ‘The Coalition’ has done a great job.

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