Metal Gear Survive

Metal Gear Survive has really stirred the pot if you know what we mean. It was developed by konami. Metal Gear Survive has gotten so much hate from some players and especially the critics and some YouTubers. We at X35 Earthwalker don’t believe in following the train for views like those YouTube channels do. We have our own mind and here we will give our views and opinions about Metal Gear Survive.

Metal Gear Survive is obviously nothing really like the previous Metal Gear games. There is no solid snake, all about survival and… there are zombies (well sort off). The best way to describe this is to think of a combination of Sims, 3rd person zombie survival and Metal Gear. Don’t listen to gamers who say that it’s nothing like the others. The sound effect you hear when an enemy spots you is there, the cardboard boxes are there and walkers and other things are all included. This game forces players to take risks, make many plans and manage many things at once. Every trip and mission you go on can easily go wrong but what you can gain is so worth it. You might get swarmed and die, you might get lost in the dust and run out of oxygen, you might even die due to infections, injuries and more. This game doesn’t go easy on players. You better be prepared.

The biggest enemy in the game is the Dust which is basically a toxic gas which covers the majority of the world of Dite. there is no way around it, you have to go into the dust only after you have acquired an oxygen tank. You have limited oxygen while in the dust so you have to be quick when you enter it. You can’t really go quick because while in the dust your stamina consumption is increased drastically so be careful of that as that also means running away from swarms of enemies is much harder to do. In the dust your visibility is greatly reduced as you can’t see that far at all ahead of you so getting your bearings is harder. It gets worse, your map most of the time doesn’t display your location in the dust, your marked spots and can’t place markers either meaning getting lost in the dust is very easy to do,  So plan before you enter. What’s worse is that enemies practically run the places in the dust so stopping to fight can put you at serious risk. The good thing though is that while in the dust you can see green and blue lights. green lights represent the location of where your nearest transporter or base is so look for those. Blue lights normally represent containers. The dust is a great enemy indeed. So why doesn’t the rain clear up the dust? hopefully the game will give us answers.

Metal Gear Survive

In terms of survival, players need food and drinks. You can die of thirst and hunger and we advise to let it get anywhere near zero anyway as the lower your hunger and thirst gets, the lower your max health and stamina gets. That’s right they are linked. Thirst to stamina and food to health which makes sense. No complaints here. Also your character may get infections or injuries that need attending to. For example if an enemy gets a clean dirty hit on you there is a chance your character may be bleeding which will prevent your health from regeneration until cured. This as you can imagine is a horrible condition in a fight. If you fall from too high you will get a sprain which represents your character from sprinting and your normal walk speed is decreased because you are limbing. There are far more negative conditions like getting an infection for drinking dirty water or food poisoning for eating raw meat or milk that’s gone bad (why would you drink bad milk anyway?). That’s part of where the game starts to feel like sims in terms of looking after your character. So make sure to craft medical equipment to handle any conditions that come your way. We like the whole survival thing going on. From the start players have to sort of scramble for supplies which we will get into more later.

Yes crafting is a vital part of the game and we at X35 Earthwalker love good crafting systems and Metal Gear Survive has one. Everything requires a decent amount of stuff craft like circuits, alcohol, chemicals, bottles, steel, iron, springs, nails, wood  and much more. The game is generous in letting you find so many materials very easily in the world of Dite. Damaged freights have some stuff inside, you could find stacks of items that need to be searched, some materials are just in some small buildings, some fall from small worm hole like things in the sky and many can be obtained through completing missions like where you must defend for a certain period of time while the worm hole digger mines. Materials are plentiful and if there is one material that is more rare and harder to find but you really need then you can use the material converter to change what you already have into what you want. The material converter is an excellent system for a game like this. X35 Earthwalker has  only used it twice and it was only because he had so much iron that he decided to give it a try. Materials are so plentiful that you don’t really need the converter but it’s always nice to have options. Aim to build stronger weapons than a rusty machete and pipe spear. before you know it, players will have hand guns, strong spears, bats and even sledge hammers for destroying your foes. Everything is about management and even bullets need crafting so don’t go firing of your loads on enemies any how you want, decide carefully when to use ammo.

There are stealth elements in the game. Walking creates noise, sprinting makes the most noise, crouching makes less than walking and king prone causes no noise. Sneaking up behind your enemies and stealth killing them is the best way to handle enemies. What’s great is that you can lure groups and even hordes of Wanderers to certain locations or directions by using ‘lures’ or kuban crystal fragments (which you always have supplies off) then pick them off one by one or light them all up with a molotov. So stealth and knowing when to strike is very big in this game because a swarm can easily kill you. There are parts in Metal Gears Survive where players must traverse underground dark areas which are full of monsters. Stealth is crucial here as making lots of noise could alert many and we mean many enemies your way and in tighter spaces, that could very well be the end of you. It’s also very easy to die in Metal Gear Survive. Wanderers can kill you in a couple of probably three connected sets of swings. Which is why a star is a bad idea. You might get grabbed by one and then caught in the middle of others and they knock you around like a ball in a pin ball machine. Negative conditions may cause you to die as in getting lots of infection due to drinking dirty water but clean water is hard to find and most of the time you have no choice but to drink the dirty thing.

Which brings our attention to some of the things we hate about this game or doesn’t make sense. Firstly is the drinking dirty water. Players have no choice but to at the beginning parts of the game. You can find some clean water but it will never be enough. You go to the camp fire and you see the option to make clean water from dirty water but you need a ‘hanging pot’ which you see but can’t craft yet. The game is teasing you. you have no choice put to risk infecting your character. Second what we hate is how long it takes to collect materials, crystals whatever from dead enemies and animals. It takes forever. too long. Sure there is an upgrade to speed this up but it’s not by that much, should be faster as it really slows down the pace of the game we once had a large pile of enemy bodies but left so many of them behind because we knew how long it was taking, making things boring. Third that we hate is why does going prone cost me stamina but our characters regular jogging doesn’t? We have gone prone to test this and it doesn’t get us tired. Going prone shouldn’t cost us stamina. It doesn’t make sense. Fourth is that it takes too long in our opinion to bring in new enemies. It took a while but we finally found some more that we wish weren’t in the game because of how horrible they are as in bad for our life expectancy. Fifth is that the iron watch towers are obviously stronger and better than the wooden ones but it look no where near as cool. The wooden one has a roof as shelter so at least you are dry up there. the iron one s just a flat platform. It gets worse, it look perfect for a machine gun to be placed up there for that elevated advantage but no, the game won’t let you place machine guns up on your platforms which we think is completely stupid.

In terms of enemies there are some. Wanderers are the basic common zombie like ones which are dumb, at times slow but dangerous in groups and can even play dead. Bombers are humanoid but have a really large swollen looking sack for a head which they use to hit you with but after enough damage their heads explode. There are some flying mechanical birds that fire projectiles at you, they are heard to fight because they fly around so guns, bow and arrows are the best counters but ammo is limited. Worse are Crawlers. Large spider creatures that stay in really big groups and look scary. They can curl up and stay on ceilings and walls and if you make too much noise, you will wake them up. When we encountered them in the dark underground all of a sudden Metal Gear survive turned into a horror game. trackers have enhanced legs which they use for speedy travel, jumping high and chasing you down. Last that we know off is a colossus monster know as the lord of the dust. This thing terrifies players. Where it shows up, you have to run. It’s far to large and powerful to fight. It’s colours may camouflage it in the dust so don’t accidentally walk towards it. We ain’t messing with that thing.

Eventually when you get further you will get the chance to find and rescue survivors. this will require players to manage their people and base to keep everyone fed, and alive. So that means stocking up on medical supplies, food and drinks. The people will obviously use up your stuff so that means being aware of this and preparing in advance. Also your people can also get sick and negative conditions which we hate. These people have a flu side they can help you get materials, manage the base and supplies (or more like help themselves) and even improve certain things like healing and food quality. So finding survivors is overall a beneficial thing.

The last thing we will talk about which is the other system that makes reminds us of Sims is the base builder. You can construct, place, move and organise your base how you see fit. Maybe have all the benches to the east side. Maybe have a line of fences behind them to protect them in case of an attack. Will you have short wooden fences to protect your base so you can strike over or just tall iron fences? Where will your water supply go? What about your farms? Which farms do you actually need? Eventually you will unlock watch towers, more spaces and even better stations for cooking. What’s awesome is that some of the meals you make in the game actually give you a buff like faster sprint speed, faster melee speed, reduce hunger consumption and even increase damage. Mum was right… never skip dinner!

Metal Gear Survive truly is a survival game. Large places and many areas to explore. Constant risk from multiple sides. Giant and even some scary monsters (we ain’t going underground ever again… until the next time). Many many items to craft and use. Lots of options in weaponry. Excellent graphics and it has so much in it. We even found Zebras! Like seriously Zebras are in this game. We also almost got killed by a bear. Can make and eat roasted gerbil. the counter ability is so awesome to watch and man is it brutal. Those wanderers got the hands! Notice we haven’t commented on the story because we have completed it yet (no rush) so we will withhold judgement for now; however we are excited to get our co-op going with our good gaming friends as that was what made us like the game from the start was the team work survival.

So once again we must make it clear that whatever these critics are saying, we don’t see it. they don’t know what they are talking about and those YouTubers are even worse all just copying each other just for views because many are hating the game so they want to pitch in. Metal Gear Survive didn’t destroy the franchise, the developers got experimental and tried out another direction and we believe they did a excellent job. Now w perfect game but a very good one indeed. To be honest it doesn’t matter how fortified your base is as it still won’t be able to keep out… the ‘Earth Walk!’

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Extinction

Extinction is a new action game developed by ‘Iron Galaxy‘. It’s coming out the 10th of April 2018 on the Xbox One, PS4 and PC. This game stands out straight away for the fact that there are giant ogres swinging massive sized spiked clubs at us. let’s take a look.

Extinction has caught the eyes of many and for good reason. The first thing that came to our heads when we saw this was ‘Attack on Titan‘. Giant creatures, that easily over power humans and off course is a major threat to them. Pushing humanity to extinction and only certain people can has the skills or ability to kill them. Pretty cool. 

The story is quite simple. Basically humanity is continuing to fight and kill each other in wars while the real threat, the real enemy were watching from the shadows, out of sight. Now they strike. Monsters who make it their goal to destroy humans. Now that we think about it, the story is also like Gears of war, with the locusts always being there. The most significant monsters are ogres that stand at 150ft tall. Those large ones also have much smaller minions that are around human size but still bigger. No one can stand up to these creatures, especially the big ones, except for a few who have been trained in the ways of the ancient order. Only with that kind of power can you hope to beat these things. 

Extinction

Players control a character called ‘Avil’ who is one of the last of Earth’s defenders. Off course this won’t be an easy task. Now Extinction claims to have a deep story campaign. We at X35 Earthwalker are actually interested and will certainly like to know more about this story. Will humans rely on a certain device or artefact to destroy all the ogres or will humanity literally have to kill them one by one? Players must save as many civilians as possible. There are many side missions also up for completion and doing so will reward players with upgrades.

To beat such powerful creatures who have overwhelming strength will require speed and mobility, which is what we have in Extinction. Enjoy free movement as you can like Indian Jones use your whip to grapple and reach locations, run along walls, travel up vertically or horizontally  and more to manuever around these creatures to find their weak spots. The environment is fully destructible. This again changes things as walls you could have used could get destroyed and being behind a wall may not be as safe as you think. There are different game modes like ‘Extinction mode’ which is basically defending against wave after wave of monsters and there is ‘Skirmish mode’ where gamers can create battlegrounds of their own with different objectives which other players online can take on with a scoring system.

We checked out some gameplay of Extinction and we can say that it’s got quite a deep combat system. Mastering your grapple while is key. The ogres aren’t all same, there are different types which have different armour like gold, iron, bronze and more crazier ones. For example the gold armour is easy to grab onto with your whip, the iron armour can’t be destroyed but they have locks on them which can be destroyed so aim for that, the bone armour is mystical and can only be destroyed at specific times so timing is important, spiked armour is basically a no touch zone, as in if you land on those parts, you take damage and worst of all armour is the bright steel armour which can’t be destroyed regardless, as in nothing you can do. Scary right? The fights look smooth and real does make players focus on precision. We just hope the ogres don’t turn out to be a big joke as in slow movements and easy to beat. They better be fast, deadly and nothing to play around with.

Overall Extinction does look awesome. the graphics are great. The concept is really cool. the enemies are really cool. The story is interesting. The fighting system is great and the upgrades do shake things up and does make things easier for the main character Avil. Yes there isn’t a multiplayer but the online high score system is suitable for a game like this for now. The developers ‘Iron Galaxy’ did a fantastic job. We at X35 Earthwalker look forward to seeing what this game has got for us. Now 150ft tall orgs with clubs could crush anything but it still can’t crush… the ‘Earth Walk!’

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Robocraft Infinity

Robocraft Infinity is a new action game developed by ‘Freejam‘. It’s coming out early 2018 on the Xbox One and PC. This game is all about getting creative and then letting your creativity wreck things in areas like style battles. Let’s take a look.

In Robocraft Infinity everything has been taken to a higher level. Even some reviewers have made it clear that Robocraft Infinity is better than Robocraft. So that’s a good sign. Basically in case you have never heard of this game, players construct robots and then you use them in arena like style combat against other robots and machines. Some robots are aerial, taking to the skies in dog fights, or bombarding anything below while others are land based destroying anything that enters it’s range. It’s up to the players to decide. 

Robocraft Infinity

The robots are fully customisable. They can walk, hover, fly or drive. Robocraft Infinity also has new controls, new progression system, new achievements and physics as well as being remastered. Since many gamers will be designing different robots there is features that allow players to share what they created with others in the factory. This also means you can download other designs as well. It has been stated on the website that a “All cubes can be used infinitely on your robots when unlocked”. 

We checked out some gameplay and this does look awesome. Constructing robots looks straight forward and works pretty much how you imagine it. Place the cubes and build up on them. Add the tires and other parts and before you know it, you have a powerful machine fit for combat, hopefully. Many robots are going at it. This forces players to be completely aware of what’s going on, what machines others are using, what types they are whether they stay in the air, or on the ground trying to ram you. So decide your order of priority and following it out. Lasers, blasts, ramming and more are happening everywhere. This does look exciting. What game modes? Any power ups? Stuff we don’t know yet. There are some objectives though.

Overall Robocraft Infinity seems like an awesome game and we at X35 Earthwalker are glad that it is coming to Xbox One this time. The graphics are excellent for it’s style. The environment and surroundings were design very well. The developers ‘Freejam’ did a excellent job with this game. They basically took a simple concept and made it awesome. We at X35 Earthwalker look forward to this game. Now you can build all the robots you want but they aren’t enough to stop… the ‘Earth Walk!’

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Far: Lone Sails

Far: Lone Sails is a new vehicle led adventure game developed by ‘Okomotive‘. It’s coming out somewhere later this quarter of the year on the PC but even later for the Xbox One and PS4. This game looks very different but how good is it. Let’s take a look.

Far: Lone Sails sounds quite simple. Basically you control and travel across an ocean but their a plot twist… the ocean has turned into a desert. Players are following tracks of a once flourishing civilisation. Who they are, where they went and what happened is not known. It won’t be a simple journey as there will off course be obstacles and worse hazardous weather. This means players will have to recognise what weather is happening and what must be done to the ship in response. This game sounds a whole lot more like a vehicle simulator than an adventure.

If you haven’t guessed by now, players can upgrade their vehicle to match and overcome the obstacles and natural hazards in Far: Lone Sails. As you continue this journey and get further along you will come across buildings and relics that provide information concerning the people or civilisation that the players are currently tracking. So basically creating a sense of progress and reward. 

Far: Lone Sails

Now Far: Lone Sails is taking a different direction from everyone else. The scenery and surroundings look perfect for certain dried monsters to rise up and attack but this will not be the case here. Far: Lone Sails will have no monsters, no zombies, no rebels etc. Instead it’s just the player, their vehicle and probably the weather or ocean or whatever you want to call it. We at X35 Earthwalker appreciate this direction the developer are taking but so far we haven’t heard anything that gets us interested. We don’t need monsters and blood but so far nothing has caught us. 

Vehicle maintenance is key here. You will have to put out any fires, repair any damages received.  and operate the whole thing yourself like raising and lowering sails, adjusting vehicle settings and more. The whole game looks very nice too. the details to the vehicle are excellent. You can see everything. Very cool. The background and visuals have a very nice art style. Giving some clouds that smoky effect. There is no doubt that a lot of work and effort went into Far: Lone Sails.

We checked out some gameplay and it’s a bit more than what we thought at the start but not that much more. You re a little person with a big vehicle which you control. Going from left to right. Slow movement, stopping to make adjustments and then moving on. Yes you can leave the vehicle to do stuff but your main key is the vehicle, never forget that. Again we have not been grabbed by this game. Is it interesting… yes. Is it exciting… no.

Overall Far: Lone Sails is a good game. It’s good when you look at it for what it is. No it doesn’t compare to Gears of war, Outland or Super Mario. It’s a totally different game and must be seen that way. We conclude that it is good. Only some gamers will like this type. The graphics and music are very good. The developers ‘Okomotive’ did a good job with this game. We at X35 Earthwalker aren’t looking forward to this game but we know others are. No matter how much you upgrade a vehicle it can’t keep up with… the ‘Earth Walk!’

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Unholy Heroes

Unruly Heroes is a new 2D action adventure game developed by ‘Magic Design Studios‘. It’s coming out later this quarter of the year on the Xbox One, Nintendo Switch, PS4 and PC. This game has quite the story to tell. Let’s take a look.

Let’s start from the very beginning. Unruly Heroes was inspired by a famous Chinese legend which we are sure many have heard of. It’s called ‘A journey to the West’. The Monkey king legend. So straight away there are some expectations in terms of the story, it’s depth, music and messages for the gamers. Already we at X35 Earthwalker are interested. 

The developers claim that Unruly Heroes will be an epic adventure and that it will be an unforgettable experience. We can see this being true. The concept behind the game and inspiration should make that easier to accomplish. There are four characters and straight away the creativity is shown. there is a human who seems to be spiritual based and is surrounded by light, maybe to symbolise a moral or holy nature. The next is a fat pig (KiHong) who appears to laugh a lot, suggesting that he’s the most laid back and relaxed one. The next is a large blue monster but humanoid, having knowledge and uses martial arts. The last is a monkey (WuKong) who has a staff and looks a bit too cool to be a regular staff wielding monkey.

Unruly Heroes

Not much information is given concerning game but we have checked out some gameplay and it reminds us of ‘Rayman Origins‘. The gameplay looks awesome. Dash, run, jump, and off course lots of combat. Their are bosses to defeat and each of the four characters have different fighting styles. KiHong is very agile and relies a lot on strength tactics as well. The monkey is heavily reliant on his weapon which can change size and he can even turn into a bird. The large blue monster is martial arts hand to hand combat heavy with mighty strikes. The human who acts too graceful has  mystical powers and uses light to strike enemies whether in balls of light or worse. So yep it’s quite clear who our favourite character is already.

From what we have already seen Unruly heroes looks awesome. KiHong has some awesome looking aerial moves and serious combos. There is a giant monster who looks like it’s going to become a problem. This game off course supports four player co-op which sounds awesome by the way. There is also a PvP mode which sounds even cooler. Hopefully none of the characters are OP. The bosses seem to have their own characteristics and styles which we certainly appreciate. The graphics and style are excellent indeed. Hand drawn art work and it looks amazing so far. Maybe if we saw more it might make our top 5 list.

Overall Unruly Heroes looks awesome. The concept is there, the graphics are amazing and the music is what we wanted. When you hear it, you think of Chinese legends which is what it should have. The developers ‘Magic Games Studios’ did an awesome job so far. We at X35 Earthwalker are looking forward to Unruly Heroes and what this game has to offer. Now the Unruly Heroes may been skilled fighters but even them combined aren’t a match for… the ‘Earth Walk!’

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Super Weekend Mode

Super Weekend Mode is a new 2D Action shooter game developed by ‘Pixelteriyaki’. This game came out the 14th of February on valentines day. Released on Windows and Mac. This game is considered crazy. Let’s take a look.

Super Weekend Mode is one of those games that clearly from the concept wants to wow people with how different it is. The developers said that Super Weekend Mode is a mashup of Tetris, Space Invaders and Gradius. Now that sounds crazy and must make you wonder sort of how that works. Now we at X35 Earthwalker must make it clear that this game requires gamers to have reflexes, don’t panic, focus and persistence. if you lack any of those four things, then you will not get anywhere.

The story is incredibly basic. You are a princess and someone called ‘that guy’ took some of your stuff, so it’s only natural that you would want your stuff back. The gameplay is very basic as well meaning anyone can try Super Weekend Mode. Only three buttons. One to move one pad, another to move the other pad and one to shoot. That’s it. The story and controls are simple but the game its self is not simple in the slightest.

In order to pass the level you must either grab hearts that fall continuously or shoot the boss. Hearts aren’t the only things that falls. There are also skulls which you must not touch. If you touch one, you instantly lose a life. Dust bunnies also fall and you mustn’t let them touch the floor, so defeat them by bashing them with the side of your pad. If you miss, you lose a life. Now shot on the boss and heart collected gets you ten points. They also are worth a chain and the higher your chain, the more points you earn. Even this sounds easy, just push start and see for yourself.

Super Weekend Mode

The rate and speed that these items drop is something gamers will not be ready for. Especially in the second level where everything is faster and more aggressive. Gamers will panic. Gamers will lose and have to try again. It’s one where you will lose and lose and continually lose and only then you will get better and get the hang of it. It’s very difficult but lots of fun. You will want to try and try again just to get past the first level and see the wrath of the second level.

X35 Earthwalker Himself got to try the game and he can confirm that everything works and plays well. It’s definitely difficult but he didn’t get much time to play but made good progress in it and gave his feedback. The graphics are pixel style and look very cool. The music is fitting and works well with the game.

Overall Super Weekend Mode is a cool game. Very cool indeed. The developers ‘Pixelteriyaki’ did a very good job with this. We at X35 Earthwalker are going to see how the gaming community reacts to this game. Now Super Weekend Mode may be crazy but it still doesn’t come close to… the ‘Earth Walk!’

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Slime-san

Slime-san is an action adventure game developed by ‘Fabraz‘. It’s already out on PC and Nintendo Switch but coming out in March on the Xbox One and PS4. This game has been compared toSuper meat boy. Let’s take a look.

In the world of Slime-san players control a little slime called… Slime-san, who was just enjoying himself, minding his own business but gets swallowed by a giant worm. Now it isn’t safe in there because the worm’s stomach acid will digest the player so the aim is to escape by sliming your way through the worms body and back out through the point of entry… the mouth. Sounds not serious, fun and simple which is good for games like this.

So the main challenge of this game is to move fast. This is because the wall of stomach acid is constantly chasing you. So all that hopping, jumping, and sliming around need sot be done with precision, timing and little mistakes to survive and progress through the worm. Now Slime-san isn’t some simple, he has some tricks. Fr example he can break through certain weaker obstacles with a dash move. Since he’s a slime he can go through cracks and certain surfaces too.

Slime-san

The worm has swallowed quite a number of things. There is a town filled with survivors. They are described as colourful characters. In the town is where players can do their shopping for things that will help Slime-san out. We have many questions regarding this town. Like what part of the worm is this town located? Like with other towns in games this one has secrets. So be the kind of player who likes to explore.

Now Slime-san is loaded. For starters their are 100 levels! The new game plus mode brings in an additional 100 more level. So 200 levels in total! There are secrets, collectibles and stuff to unlock. There are partially digested apples for players to collect to unlock mini game, shades and outfits. You can even unlock competitive multiplayer arcade games which his really cool when you think about it. There are three game modes to unlock: Speed running, New game+ and Boss rush mode. The names are self explanatory.

We checked out some gameplay and we can say this game looks cool. There is quite a number of mechanics in this game. Walls that you can pass or become solid platform, bouncing on the walls, moving platforms, avoiding the red surfaces, items that grant abilities or new actions. There is a lot going on here. Definitely can see why some compare this to Super meat boy. It’s fast and will be difficult to many gamers.  

Overall Slime-san seems like a really good game. The graphics are pixel style and work very well here. lots of work went into the music as over ten composers, like “Adhesive Wombat”, “Ties”, “MegaNeko” and more contributed to make over 20 songs. That’s team work for ya. The action is fast pace and there is loads of content. The developers ‘Fabraz’ did a nice job with this game. We at X35 Earthwalker want to see how well Slime-san does on the consoles. Slime-san may be moving fast but not fast enough for… the ‘Earth Walk!’

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Titan Fall 2

Titan Fall 2 is a serious game. Developed by ‘Respawn Entertainment‘ and published by Electronic Arts. The first Titan Fall game did something really awesome but did have some issues. Personally many critics and gamers were not so good at judging the game and instead just jumped on the negative train. Titan Fall is a great game but Titan Fall 2 is something else. It has what the first game had but more and better. 

The first big thing about Titan Fall 2 is that it has a campaign mode. The campaign from what we have seen so far is pretty interesting. The game aims to hit players with the emotions. The campaign focuses a lot on the bond between Titan and Pilots. At the start of the game we saw our instructor fight hard to protect us and take down the enemies. His Titan was outnumbered and eventually got taken down. The hero didn’t survive but before he died he transfer control and ownership of the Titan to the player. It’s from there that things get serious. The action is hard and fast. What the campaign does well is that finding and getting different weapons is easy. There are guns on the floor, guns from enemies you killed, guns in weapon boxes etc. So getting ammo and weapons is never the problem.

The difficulty is fair. Even if you play in the second hardest mode, you will feel that everything is how it should be. Enemies don’t instant kill you but they will certainly kill you quick but giving chances. The campaign quite quickly introduces players to new weapons, features and skills level by level and scene by scene. The graphics are off course very good. It would be right to say excellent. Now in terms of characters players will have to face some significant people who pose a serious threat. Their personalities are so different and they stand out. They will take you on in a battle of titans. So prepare to face Titans both old but mostly new. These boss battles are excellent. It feels like a real battle. The most epic and OP thing so far is the ability to travel between time at will. Rewind to the past when everything was fresh and new or go back to the flaming and destroyed state that it’s currently in. Do this to avoid laser walls, flaming pits, automated turrets, troops and more. It’s awesome, endless assassination kills. The campaign so far is been great fun.

Titan Fall 2

The multiplayer is still where it’s at right now. There are more maps and honestly two of them X35 Earthwalker himself completely hates which is only natural not every player is going to like everything. Most of the levels are very diverse from each other and straight up cool, providing many places and opportunities to use your pilot skills to the max. Take note that some levels are more parkour heavy than others. The range of weapons and abilities that players can select from is big and unlike some others there is a reason to use some over others. but this system isn’t perfect either. For starters the best kind of weapons to use in this game is hands down the rifles. The assault rifles are perfect for any situation. They are quick, deal damage fast, bullets to get at least a double kill and with the right attachments can even kill pilots at long range. Snipers are the worst. Titan Fall 2 is all about speed. Pilots run fast, move along walls, grapple to high locations, speed boost around and slid. They basically never stop moving and incredibly fast, how are you suppose to land a sniper shot. The snipers aren’t even instant hit like the ones in Halo. This means that the bullets must travel so you have to aim ahead but how do you aim ahead of pilot that jumps on that wall, then that wall then randomly slides then jumps for no reason then grapples then gets killed buy your team mate because you took too long. No the answer is not “git good scrub”.

Choose between rifles, pistols, sub machine guns, light machine guns, snipers and grenadier. Keep track of your progress with each weapon and unlock attachment and perks for them like faster weapon swap, more ammo, different scopes etc. The abilities are bigger and better. Go invisible for a short period of time, set up a holographic wall that increase the damage of your weapons when you fire through it, use a grapple hook to reach high, far and difficult places, use stem to run and move nearly twice as fast with healing, phase from place to place, use sonar knives to expose enemies, trick foes with holograms it’s all up to players. All are accessible from the start. Many load outs too so switching between them is easy during matches. Grenades, arc grenades that stun and blind, shrikes of fire or gravity, satchel packs for traps and more. There is so much to choose from. It’s going to be difficult to find another pilot with the east same load out as you in a match. Customisation has increased also, now you can decide the colour, patterns and looks of your character, weapons, patches and banners. What’s bad though is that each pilot ability is attached to a certain character model. For example the stim ability makes you use a skinny robot that doesn’t look cool. Honestly we wanted a normal human pilot but nope. Stuck with a weird skinny robot.

Titan Fall 2

The best and most significant part of Titan Fall 2 are the Titans themselves. What else could it be? There are seven different Titans for players to drop in. Ion, Scorch, Northstar, Ronin, Tone, Legion and Monarch. Each one has a different weapon, different abilities and different strengths. Ion is your basic  all rounded Titan. A laser to snipe Pilots and trip wires to keep Titans at bay. Scorch is heavy defence and damage but so slow, he sets the ground on fire and send wall of flames your way (sort of). Northstar snipes and keep its’s distance, capable of flying in the air and bombing from above. Ronin is light armour but wields a sword, dashing around the field and giving over Titans a nice hair cut. Tone hates privacy because it reveals all enemy locations thanks to it’s sonar knives making landing those heavy shots so easy. Legion wields a chain gun that shreads targets and like black beard from rainbow six siege can have a gun shield to protect it s self from damage. Monarch relies on it’s levelling up on the field and gaining new abilities each time..if it survives that long. 

Off course you have to pick the Titan that works best with you. Some titans are less effective on certain levels. Big open spaces is where the Scorcher has a hard time since it’s main attack is a arc travelling single shot and others can shoot it from across the map. Monarch needs to get kills while staying alive. The upgrades turn the Monarch from the weakest titan to the strongest. North star needs more open space for it’s sniping but if some titans try to get close aim for buildings and cover and play ring around the rosey then use your hover ability to get in the air and land shots and rockets from above. Legion Just needs to see it’s target. That’s it. Legion is powerful enough fight others straight up but has limited options. Know when to use the close range and long range mode. There no real trick to Ion, just works like your regular titan but when you get the core ability you can laser eye others while looking so awesome. Tone is all about the long and mid range fight and using the sonar to expose pilots is far more useful so just pick them off when you find them. We must say though that there is nothing more satisfying than getting a level three Monarch. Also setting the ground on fire to do great damage and then finish them off with the core ability.

Titan Fall 2 is awesome. The matches are all fast pace. Literally, we never have to wait long for another match. The assault rifles feel very good. Movement and combat speed is fast and smooth. The a.i units are very responsive, have more animations and actions. The stalkers and reapers are actually a threat and shouldn’t be ignored. We do however feel that the ronin should have slightly less health because even if you are at close range wth the sword and swinging, the Ronin shouldn’t still be able to beat Titans that have be classed as high health and armour.It does take a bit too long to unlock more weapons and abilities. The XO-16 gun that the Monarch has should have less spread on the weapon when firing. The Northstar’s plasma railgun should have more damage. When you let it fully charge it doesn’t feel that much stronger. There should have been in game taunts for pilots to use to mock enemy players after killing them. Getting into your enemies heads.

Overall Titan Fall 2 is still an awesome game to play even now. There are a lot of players still going hard at the game. Lots of things to unlock and try out. Even though some weapons are better than others, you should still try them all. The mini missile launcher is next on our list. Try all the Titans and just have fun. Get those executions when you can because they feel good (when you are the one doing it). The scoring system for attrition doesn’t make that much sense right now. So give it a try and have fun. Titan Fall 2 may be an improvement over the last one but it still doesn’t match up to… the ‘Earth Walk!’

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Light Fall

Light Fall is a new 2D platform game developed by “Bishop Games“. It’s coming out in March on the Xbox One, Nintendo Switch, PS4 and PC. This game has got a number of fans excited and looking forward to it. Let’s take a look.

Light Fall takes place in the forgotten world of Numbra. Off course like any other game the land is in trouble. Imminent danger. Players control a small little black flame looking dude which has the shadow core. The shadow core is key for success and survival for there are many challenges and enemies along the way. We definitely hope the enemies are actually interesting and pose a real threat to the players. 

It says on Steam that, “Control the shadow core and use it the way you see fit”. Now this can’t be true. Games like this normally have obstacles that require a certain way to get past them. This means at most there could be two ways of doing this. You can smash through certain things. Use the core as a platform meaning it’s quite limited, so we will have to see how much freedom we are actually given.

Light Fall

What’s interesting in Light Fall is that the dark prevails over the light. Probably one of the biggest mechanic of the game is the side kick. The side kick is ‘Stryx’ who is described as a old and grumpy owl. This owl will either give you useful advice to help you or will mock you when you fail. Stryx is also  Light Fall’s narrator. So players may not like this owl but we are sure it has a lot to say so make sure to listen to it.

Light Fall does offer a lot for gamers to do. It’s suppose to be a large world. There are many locations to explore like the Vipera’s Forest, Lunar Plain, the unknown Depths and even the Marshlands  of Sorrows. There are alternate paths and short cuts sort of like Super Mario Bros 3.  Also for the completionists out there are hidden Easter eggs and off course collectibles. At this point, games like this need this kind of stuff. So it’s more than just a simple platformer.

We checked out some gameplay and from what we have seen it looks cool. There is a free mode where you get complete control of the shadow core but then your character stays still. The movement seems quite quick, the wall bouncing is nice. Also when and where you jump of objects or hills effect how far you go, so things like getting a running start does change things. You can use the core to smash things, block lasers, push buttons etc. There are what seems like bosses to beat in the future like Orlog, Shen and Firas. The difficulty seems very low, especially since you can create a platform at will multiple times to cross large gaps. We hope it gets real difficult.

Overall Light Fall seems like a cool game. Graphics are excellent, animations are great here. Definitely made very well and has the setting and concept to definitely stand out but we haven’t seen anything that makes us at X35 Earthwalker want to play it. This game is similar to Outland but Outlamd set the bar far too high. Games like Light Fall do not reach that bar. So we would rather just play Outland again. Light Fall needs to answer why we should bother with this game. We will have to see.

The developers ‘Bishop Games’ did a good job with this game but we have written about other games similar and this one doesn’t stand out more than the others. We at X35 Earthwalker need to see more of what Light Fall has to offer. Now the Light there may be falling but there is one thing that can’t fall and that’s… the ‘Earth Walk!’

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The Long Reach

The Long Reach is a new puzzle adventure game developed by ‘Painted Black Games’. This game is coming out March 14th on the Xbox One, PS4, Nintendo Switch, Mac and PC. Games like this are only for a specific category of gamers. Let’s take a look.

Many have compared The Long Reach to ‘Lone Survivor‘ but we don’t see that much. If anything it’s more comparable to ‘In the Shadows’ but whatever. Basically it’s pixel style graphics in a big world though. Big in terms of what is going on. Some have classed it as a horror game. We can see that too but wouldn’t say that either. It just seems like another game where you go around, talk to characters and collect stuff. The setting though is different.

In The Long Reach, the game takes place in new hampshire in the town of baervox. You play normal people in a regular town. Things; however get real bad because of scientists. Once again it’s the scientists. They always ruin everything. Basically they were working on something called experience-sharing program. Now people have nightmares and dreams without being asleep. This is crazy and creative of The Long Reach. Just imagine this. Kids running if fear because they see Freddy Fazbear from Five Nights at Freddy’s chasing them in broad daylight. Or old war veterans grabbing their guns again because they see the enemy army soldiers coming around. Or Teenagers chasing after their favourite celebrities. It will turn the whole town crazy, which is exactly what happened. Many went insane.

The Long Reach

Now the game does encourage you to try and escape and save yourself but you can try to help fix the problem going on. You will need to talk to everyone as much as you can to get information from them but be careful. Some people aren’t exactly as sane as you think you are. Some might try to attack you because if they are having a nightmare they may see you as a wretch from Gears of war, so may try to kill you with a crowbar or something. So whenever you are in trouble just run. Seriously, just run! Otherwise they won’t think twice about it.

Most importantly, especially if you want to make progress in terms of fixing the problem and solving puzzles, you need to collect everything. Every item you find may come in handy in the future. So exploration is incredibly important. Be that player who sees something shiny in the trash bin.

We checked out some gameplay and we can it’s just like some of the others. Run back and forth find stuff, see something is it danger then act accordingly. It isn’t anything special from what we have seen but it is done very well. The set up is good, the sounds are very good and the whole world looks good too. The mysteries within The Long Reach is the games best feature here. What is real? What is a nightmare? Who are you really? What’s going on? why are there giant tentacles like that of a monster? So much going on.

Overall this game this is good but again only for certain gamers. Many will not like this game at all or not get into it. It’s something you just have to check out for yourself. It’s easy to know what this game is about and sort of what it has to offer. The developers ‘Painted Black Games’, did a good job with this game. We at X35 Earthwalker aren’t interested at all but other gamers may certainly be. Seriously we encourage all to check it out for themselves. Now some may be reaching for this game but no one can reach… the ‘Earth Walk!’

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