Playerunknown’s battlegrounds is a battle royale last-man-standing shooter game, developed by ‘Bluehole, Inc’ and is currently on PC. They have said that it will be released on console later. We will have to wait and see if that happens.

Battle royale games are at times the most intense games simply because your death could happen at almost anytime. Made your way up to higher ground and then get shot because you are easier to see. Found a nice spot in a building taking shots but then someone sneaks up behind you with a shotgun. In a nice position behind a large rock where no one can see you, except that guy in the distance with a sniper. This stuff can all happen to you and more in battle royale games. This battle royale game takes place on a massive 8×8 km island. The whole island looks good though. Some good level of attention to detail.

In Playerunknown’s battlegrounds the action starts with everyone in a plane which flies around the island. You can eject out at anytime. This means you can sort of decide where you start. So remembering the map and knowing good locations will give you an advantage. As you fall pull your parachute for a soft landing. Then find some weapons and equipment. Then survive to the end while everyone else is doing the same thing. You might find a police body vest, you might find a good rifle, or even a shotgun. Other items like bandages are important. The main thing about this battle royale is survival. Do you grab a vehicle and keep zooming around looking for easy prey? Do you get nice items and hide it out in a building? Do you play aggressive and actively hunt down other players? Honestly they are all correct answers. It’s about survival. Do what you have to do.

The developers have made some big improvements to the game ever since the testing and closed beta. Now you can set mouse sensitivities for all views, and added hotkeys for healing items and boost. They have also increased the number of graphic and sound settings you can change. There are new locations like a swamp, shooting range river, underground bunker, lake, logging area, a flooded town, power plant, quarry and ruined castle. If you get shot down into a revive state then you can crawl (like the dog you are), hopefully towards a team mate. Also wooden doors can be destroyed, which is a very good decision if you ask us. No longer will hiding behind a simple wooden fence protect you from a shotgun blast. Same goes for some of the fences as well. The max number of players in a match now is 96 which is a large number. Imagine being in a battle royale and you are fighting for survival while 95 other players are doing the same thing. 

Players must pay attention to the map as overtime, to make sure the match does eventually end and to keep the action from getting stale, the area where players can play in the match gets smaller by a electricity field which no one can survive in. So grab items, kill whoever crosses your path and stay with the safe circle of the map. We were wondering if there will be any additional factors that pose a threat to the players in the match. For example random selected air strikes which will be marked on the map or a group of well armed mercenaries on a vehicle that passes into the map and then leaves but attacks anyone they come across. That would be cool if that happened. There is an air drop though. During the match at times a plane will fly over and drop of some stuff that falls by parachute. So the decision that needs to be made is whether to go for the drop or not. What if someone gets there before? Why not stay by the landing of the dropped goods and wait for other players to come by and get easy kills. In a battle royale you have to use your head gamers. 

For how big and everything that’s going on. Playerunknown’s battlegrounds has great graphics. Sounds are okay but the visuals are definitely the better here. The improved lighting helps out a lot with what you can see. We do think there needs to be some more tall grass in some areas for cover and hiding spots. 

Overall this looks like a fun game. We do believe that it will be the newest go to game for battle royale action. King of the kill will be replaced. This looks fun, it is fun and will create some tense moments. especially for those who are among the last standing players left. The developers ‘Bluehole, Inc’ did a great job with this game. This game is worth checking out. Now some will survive but whether you survive or not… make sure you do the ‘Earth Walk!’.

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Flinthook is a new action adventure game, developed by ‘Tribute Games Inc’, coming out on the 18th of April for Xbox One, PC and PS4. Straight up we just have to say that this game does look cool. When we saw the name of the game… well… we weren’t impressed but we always give games a chance. We are glad again that we did.

In the world of Flinthook, you play a pirate called ‘Flinthook’ who loves treasure (who doesn’t?) and he zips into action because a certain treasure hunter “hatches a sinister plan to unleash an ancient evil to threaten the cosmos itself” according to their website. This character Flinthook is armed with his hookshot to zip around rooms and for that mobility advantage, his blasma pistol by the way that’s not a typo it’s actually Blasma pistol, is for blasting and taking the enemies out and his Chrono-belt once charged can slow down time making combat and evading projectiles much easier. This is a nice set of equipment. Offensive, mobility and atmospheric. Nice.

Now how the game looks and especially, how you travel from room to room, reminds us of Metroid. That’s a good thing as Metroid is an excellent game. This does have it’s own style though and does well by it. The levels which are pirate ships are randomly generated which is always nice to have in these types of games. The rooms contain different treasures and thanks to the randomness, you won’t know what you will get. The skills required for this game is once again reflexes and the ability to watch the whole screen. You will be zipping around to move and dodge attacks while shooting in any direction you want as it’s 360 degrees. 

Flinthook seems to be going after and hunting down the ‘Cluster clan’, which by the way have tough bosses. We don’t know much about the bosses but we heard that they aren’t supposed to be easy. Let’s hope that they do in fact pose a threat. There are also powerful perk cards and rare relics. You can unlock new equippable perks as you level up, get lore pages (lore about what though?) and buy permanent upgrades in the Black Market. There seems to be quite a few things to do in this game. 

We have checked out some gameplay of Flinthook and we like what we see. It’s fast paced, requires reflexes and flows nicely. It looks nice. The graphics for it’s style, looks good. The music is nice for what is going on. 

Overall Flinthook looks like a good fun game. It seems simple enough even though it will require some gamers to get practice. The developers ‘Tribute Games Inc’ did a good job with this game and we at X35 Earthwalker are looking forward to what this game brings. This game is worth checking out. Whether Flinthook is your thing or not… what is your thing is though is the the ‘Earth Walk!’

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Yooka-Laylee is a new open world platformer game, developed by ‘Playtonic Games’ that’s coming out on the 11th of April for Xbox One, PC and PS4. Straight away we had to check Yooka-Laylee out. The protagonist Yooka looks real cool and cute at the same time.  That’s a good start as the main character is very important. It at times decides whether someone will even look at the game or not.

In the world of Yooka-Laylee you control Yooka the chameleon and Laylee who are on a mission to stop and defeat “corporate creep Capital B” who basically wants to absorb all the books in the world and “convert them into pure profit”. This reminds us of another game where it’s two animal protagonists who are on an adventure to save the world from that one enemy who has an army behind them. Nothing wrong with that as it’s a good set up for a story.

3D Platformers have all the opportunities to make the game awesome. You can have large worlds, crazy environments and just straight up mysteries all around with puzzles. Flood the world with collectibles and more. We hope Yooka-Laylee has some of that at least. In Yooka-Laylee there is said to be a lot of puzzles with variety and platform challenges. The game has a large cast of characters which you will discover and meet in the different worlds including the legendary ‘Shovel knight’ who recently lost to scrooge mcduck in a death battle. There are powerful bosses for the gamers to overcome.

Yooka and Laylee work very well together. Yooka can hold onto Laylee allowing them to hover for a while. Yooka can roll along the ground while Laylee runs on top making them move like a wheel at greater speeds. There are multiple actions these two can perform. Yooka can swim (thank goodness) and defend himself by spinning with his tail. We saw Yooka create an air bubble around the two underwater while Laylee assists with sharp movements.

There is supposed to be alot of things that you can do in this game. There are minecart challenges, quiz shows, multiplayer games and arcade games. This is what we like to see. Developers putting in many things to do like extras. It means gamers will spend time on the game and there will be more options for the different types of gamers. This brings us to the next cool things about the game. You can play co-op with a friend in Yooka-Laylee. This means your brother, sister or friend can in the adventure with you. We at X35 Earthwalker respect games that allow local co-op or multiplayer play.

The environments are large and look great. We have seen a ice mountain like area, floating island like area, a jungle looking area and a place with buildings that look like ancient ruins. Once again variety always scores points. The graphics are wonderful and the sounds are nice. We can see that work went into the game.

Overall Yooka-Laylee looks like a very cool and fun game. It’s multiplayer, got extras like arcade and multiplayer games so there is more to do. The developers ‘Playtonic Games’ did a very good job with this game. We at X35 Earthwalker will definitely want to see more of this game and see what becomes of it. Many will love it we know that for sure but let’s see what happens. Whether something happens or not… it’s all about doing the ‘Earth Walk!’  

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Bulletstorm:Full clip edition is the remastered version of Bulletstorm which came out in 2011. Full clip edition was developed by ‘People Can Fly’, the ones who worked on gears of war Judgment. It’s coming out April the 7th for Xbox One, PC and PS4.

We believe the fans of bulletstorm are excited for this one but is full clip edition a remaster worth getting? The main difference about this game is the improvements to the sounds and graphics. The game is said to have increased polygon counts, smoother frame rates, sterling audio and hi-res textures all running in up to 4K resolution. To the average person that doesn’t mean anything but to gamers that’s a sweet thing to know about this game. From what we have seen, the graphics are definitely improved and the whole flow of the game is smooth and flows nicely.

In terms of what is actually new there isn’t much to be honest. Full clip does include all the previously released add-ons for Bulletstorm. There is a new campaign mode called ‘Overkill campaign’ where you get to play a “cranked-up version of the campaign with an unrestricted arsenal of weapons and Skillshots”. What else? Well there are 6 new echo maps for echo mode. What else? There are some new challenges for gamers to take on. That’s pretty much it. The big boost to graphics is all good but we aren’t sure that this is worth the huge price. They could have done a whole lot more.

The biggest surprise about full clip is that if you preorder you get the Duke Nukem’s Bulletstorm Tour content free, which allows you to play through the whole campaign as Duke with a fully rerecorded script and brand new lines with dukes original voice. Now that’s the coolest thing for this game but the main issue is that you can only get it through pre-ordering, which means the full price. Why couldn’t it just be included with the full clip edition? 

With all this stuff included we can say that fans of the game will like full clip edition for sure, mainly because of the heavily improved graphics and sounds that it has and most likely also to play as Duke Nukem; however we at X35 Earthwalker feel that it isn’t enough and we ourselves wouldn’t get full clip edition. What is it with developers and companies that either just want to save money or don’t know how to make a great deal. There is much more they could do with this game. Throw in some goodies and some big new stuff. We understand that there is a budget but you only make cash from the gamers so give them something big if available.

Overall bulletstorm: full clip edition is nice great, truly. It looks excellent and the sounds are a higher level. Playing as Duke is very good indeed but other from the little ‘new’ stuff, we don’t get much. The developers ‘People Can Fly’ have done a good job with the game. This may be worth checking out.

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Halo wars 2 is one awesome game with lots of action and things to do. Gamers love having options so thing this game has a lot of it. If you don’t know about Halo wars 2 yet, then once again, shame on you. Go check it out. There are even none RTS (real time strategy) gamers playing the game and liking it.

Pretty much one of the main things about any multiplayer match are the leader characters. What leader character you and your opponent or opponents have makes a big difference from strategies, units to abilities. There are some leader characters that are currently considered a bigger threat than others. Leader characters are leaders based on main characters from the game, who are the head of your army. They are like the face of the army. There are currently 3 UNSC and 3 Banished leader characters. They are: Captain Cutter, Professor Anders, Isabel, Atriox, Ship master and Decimus. All three are powerful once used correctly. X35 Earthwalker himself will also be giving his words on this topic.

Captain Cutter: His leader powers are mainly orbital based and infantry seems to be his strong point. Captain Cutter has strong offensive and defensive capabilities. One of his significant abilities is ‘Battle hardened’ which is quite difficult to make effective as it should change how you handle combat. With this your aim is to keep your units alive so that the increased veterancy rate can take effort. While fighting, the unit that’s low on health you must call to the back of the army, don’t leave them there to die. This combined with ‘unsc raid’ which increases your infantry movement speed allows for easy hit and run tactics, meaning it’s also easier to keep units alive to gain veterancy. ‘Archer missiles’ and ‘close air support’ are high damaging powers that must be timed properly. Many times do people launch this as a game changer but the enemy just simply leaves the area. Be strategic with them. Maybe save it for finishing of a base as bases don’t move. You could also use them to force an enemy to get away from you, buying you some time or saving certain units alive. We will say that nothing compares to his powers that drop in units. It’s a great way of calling in reinforcements, flanking the enemy and replacing destroyed units with stronger ones. If you unlock all three drop powers and you wait for your army to get reduced a bit and then drop in odsts, a veteran cyclops, a tank, wolverine and more with high levels. This has made some enemies panic before. It’s just that good. Cutter is best to use with infantry but always be ready to mix it up when the situation calls for it.

Atriox: His leader powers are definitely more mystical. Atriox is definitely more defensive with his leader powers. His most significant ability is ‘unbreakable’ which makes all your units invincible for a period of time. This power once used correctly can easily turn the tide of a battle. We like to use it as a counter to enemies active leader powers like archer missiles if our army is grouped up. There have been times when one enemy used a glassing beam while the other used a scatter bomb and X35 Earthwalker’s units just stood in the middle of it all because they were invincible and still kept destroying the base. You do feel like a boss with that power. ‘Atriox’s bulwark’ is basically a superior ‘restoration drones’ as it not only heals your units but also grants invulnerability. Again it must be used with perfect timing like taking on another army or to survive a powerful active leader ability. This isn’t to be ignored. You can’t beat what’s invincible so keep your units in the circle or move your wounded there. ‘Dying breath’ gets ignored by some but this allows you to make some units still able to fight as normal even after losing all health for a period of time. Think about it. If you had 4 grunt squads you could still keep dishing out four grunt squads worth of damage which can give you the edge in a fight. You could even use the dead unit to hold of the enemy units while yours can get away alive. Atriox’s fortification power is essential, providing discounts on building and upgrading buildings and turrets. This will save you money, to some extent, especially near the start of a match.

Isabel: Her leader powers are very technology based. Initially we never liked her due to her powers have less use but after we dug into her a bit more we saw the use of her powers and what kind of bang they can produce. For example ‘Holographic decoy’ is actually so good. X35 Earthwalker has used these to scout enemy bases and activities and since they are decoys, you lose no units. He also use them to attract all turret fire first and then have his real units move in. It’s straight tactical here! It never hurts to have a ‘MAC Blast’ around. MAC Blasts should only be used to take out a specific enemy unit that is causing trouble, like a shroud or group of wolverines. Halo wars 2 is very strategic and so you must make strategic moves only (duh!). ‘Accelerated assembly’ is a must have for vehicle lovers. There isn’t a reason why you shouldn’t have it. It reduces build cost and time for your vehicles. This power should be combined with ‘The best offense’ which grants your scorpion tanks shields and improved canister shells. We have never lost a match with these two powers combined. After all, tanks with shields sounds scary. In the later stages of a match you must have combat salvage on standby. Throw all your vehicles at the enemy and wait for when they are near death, then activate your power to bring 8 of them back at your base when they die. Timing is key with this ability. ‘Ghost in the machine’ is only to use for extreme conditions. It allows you to take control of any enemy mechanical units you target. Send your decoys to charge an enemy army then use Ghost in the machine to take over at least half of all their machines (don’t take everything), this way you can make their army fight each other to reduce their numbers and if you have time send the last remaining straight at their base then follow with your own units. Isabel is only for the strategic.

Decimus: His powers are all about buffing his army. Straight of the bat you have access to ‘Killing frenzy’ which grants your units a damage boost when they kill. Straight away this is an advantage over your opponents. Combine this power with ‘Siphon’ which allows your units to gain health in proportion to damage to have dealth, which make things really nasty. A few grunts and other units with siphon and killing frenzy makes them too hard to kill if played right. They can just stand there healing themselves and killing. This can even allow early attacks. ‘Boundless Siphon’ is a must as it grants permanent small siphon to all your units, don’t need to say more here. Then get ‘Boundless rage’ which increases your units speed and damage permanently as well. Now let’s do some maths: Killing frenzy + siphon + boundless siphon + boundless fury = unstoppable army. Bring that to school with you. The last major power that we think you should invest in is the ‘Decimus drop’ which calls in Decimus who has a lot of health, can draw in enemies and give them the best slap ever. Decimus is that simple. Scary aggressive army which allows rushes and quick attacks. 

Professor Anders: Her powers are all forunner technology. This lady is all about the sentinels. ‘R & D’ which Reduces costs and build times for global infantry, vehicle, and aircraft upgrades. The best thing is that the turrets gain shields. which is a real boost to defense. It’s up to you how much points you invest in R & D. Get the ‘Protector sentinel’ as soon as possible so that you can start building them. These things are fast and melt structures. They should not be used for combat just yet. So run away (ya wuss). We never bother with ‘ark defense’ as it isn’t all that powerful and easy to avoid but once combined with other powers have it’s uses. ‘Sentinel beacon’ on the other hand is very good. Have some siege turrets at the back of your base and it will make defending so much easier as every shot releases aggressor sentinels which take no scope shots at enemy units. ‘Sentinel synergy’ makes your protector sentinels combat worthy as they now have more health and damage plus a bonus of shields. It also adds more aggressor sentinels to ark defense and sentinel beacon. The retriever sentinel power lets you summon a retriever sentinel. This unit gets treated like the other ultimate units which is a mistake. The retriever sentinel is much weaker than the scarab and condor. It can’t stand up to them nor can you send the retriever into an army and think it will win. Use it as a big support only. Anders is all about the sentinels but everyone knows this so don’t be predictable as some will see you as Anders and go straight for anti air so please mix it up.

Shipmaster: His powers are teleporters mainly. Shipmaster is X35 Earthwalkers favourite leader. At first look, shipmaster seems like he has the weakest powers. His powers directly are weak. They are heavy strategic. ‘Teleport’ has many uses from quick travel even to dodging enemy leader powers like close air support and eradication. ‘Extraction which allows you to instant transmission your slected units back to base and heals them is essential as you can attack the enemy and then when taking too much damage come straight back to base, healed and ready for another attack. We don’t bother with ‘Glassing beam’ anymore as their are other powers that are more handy than direct damage. Advanced cloaking should only be used if you will have lots of marauders and a shroud or two as it grants marauders the cloak ability and shrouds special ability gets improved. This means a cloaked army and marauders can be used for scouting. ‘Displacement’ allows you to move enemy units to another location. Many use this wrongly, they just send parts of an army away while they are getting attacked. This is bad the army will just come straight back. Timing and situation is so important. X35 Earthwalker once used it to send all the engineers who were healing a scarab far away making the scarab easy to kill. Mass cloaking is powerful as your whole army gets cloaked. It’s powerful but easy to counter as all the enemy needs is one detect unit, so knowing what your enemy has is essential before using. Tactical gateway is maybe the scariest power as you can use it to transport entire armies all the way across a map, even behind the enemy base. Beware as your enemies can use the portal too. Almost all of shipmasters abilities can be used for different strategies. That’s why scouting is important with him. Most likely the hardest leader to use.

Sergeant Forge: His powers are vehicle based. He was  the strongest leader by far because of one power, ‘Rolling economy’. This reduces costs and build times for Supply Pads, Generators, and their upgrades. The worst part is that you can access this from the start making a normal supply pad which costs 150 instead cost 100. This doesn’t sound bad but when you build 3 supply pads you save 150 supplies which is enough to buy another supply pad or 1 marine squad. So basically Forge players can build faster and have more resources than anyone else. In a RTS game, speed is everything. X35 Earthwalker tested this. If you could get to citadel base and 10 marines in 5 mins then with Forge he had way more marines in a faster time which is too big of an advantage. We are glad that it’s getting fixed. Grizzly Battalion is not needed as you can just build the grizzlies yourself. Only get when you have no other good powers left to unlock. Other from that he almost functions like Isabel. If you are going vehicles the accelerated assembly is a most. Scatter bomb isn’t that great at all either. It’s so easy to dodge. We end up escaping with all out units alive most of the time. We wonder how Forge will be affected after the patch on his rolling economy power.

All the leaders are fun to use but we definitely believe that some are better than others. If you take away Forges rolling economy then he is the weakest. If you counter Anders sentinels then she becomes quite useless as well. Cutter, shipmaster and atriox is harder to counter as they are more diverse in their powers but less obvious on how to use them. Some are more support based than solo fighters. Overall we have had victories with all of them and they are quite diverse from each other. Interested to see what the new character leader will be like. Try them out… also remember to try the ‘Earth Walk’!

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NeuroVoider is a new stick shooter RPG game developed by ‘Flying Oak Games’ which is already out for PC but coming out on Xbox One and PS4 on the 17th of March. The story of the game is simple. The game is set in the future where robots have wiped out humanity and you play a brain that’s had enough of what’s going on and wants to do something about it about those robots that do nothing but party all the time. So you take control of robot parts and go to destroy them all and their leader the master NeuroVoider. 

This straight away looks like another simple shooter game where it’s just grab a controller, blow stuff up and have some fun. It’s good to have games like this from time to time. Games that don’t require too much and any can give it a go. The rooms, content and items are all randomly generated so there should be higher replay value and makes each play of the game quite different. A random generated always seem to have permadeath as well. Which is what this game has, so some care must be taken when advancing through the levels and robots. 

There are numerous robot parts for you to find, collect and scavenge. The amount in this game allows for a lot of weird to cool combinations. Some parts have insect like legs while others hover above the ground. For a simple game, a lot of work has gone into as there is said to be 8736 unique enemies to combat. That’s a big number. Many they each are a mix of the different robot parts available. Maybe that’s how many different parts there are, we don’t think so but it’s a possibility. There are multiple weapons to use. Some fire what looks like small bars of energy while another weapon fires electricity. You can boost yourself to dogde enemies and incoming fire too. You can have more than one weapon at a time from what we have seen. There is said to be gigantic bosses to take on like the v2.0 rampager who has multiple sections to it and fires from different angles. We don’t know much about other bosses though.

The graphics are nice for the style of the game and the sounds are also nice but the music is much better. One of things the developers seem point out is the sound track, which is said to be amazing. It was made by ‘Dan Terminus’. From what we have seen and heard from others gamers, many seem to like this game already. After all it does look fun with it’s many explosions especially with the fact that this games allows 4 player co-op. Just imagine four brains with their weapons blowing things up, looks like real chaos. We always respect games that have local co-op. It reminds us of moments when you would just play with people right next to you. The developers, ‘Flying Oak Games’ did a nice job with this game. Overall it is good and this should appeal to multiple gamers. Let’s see what happens with this game in time. Regardless of what happens… always remember to do the ‘Earth Walk’!

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Brawlout is a competitive platform fighter game developed by, ‘Angry Mob Games’, coming early 2017 for the Xbox One, PC and PS4. Let’s admit it. What’s the first thing that comes to your head when you look at this game for a few moments? Super smash bros brawl. Off course! What else could it be. Now that’s definitely not a bad thing as that was a excellent game. Meaning this game has a great foundation to build there game on.

Games like this are competitive. So it’s the same rules. You have to knock your opponents out of the arena. So you must fight your opponents and beat them up, raising their damage percentage number. The higher the number, the further you can knock them away. We are sure there must be items to use and extra modes like stock, health and more. Well there should be, especially if this game wants to make a name for its self knowing which game it is like. From what we can see, there are currently 8 characters to choose from. Each is said to be very different in their move-set and combat style. For example Paco the frog is all about using his tongue to draw enemies in to grapple and give them a close range beat down. Chief feathers looks like he is more of an aerial fighter, having wings and all. Olaf Tyson uses ice based attacks. We saw him create ice pillars and shoots a projectile that freezes enemies. We bet there is a projectile ranged fighter and an armoured heavy fighter as well. Who knows?

You have special attacks and normal attacks. Using special attacks consume your rage meter but when the meter is full your character is stronger. This just adds a layer of strategy to the game in terms of timing and opportunities. You must decide when to use a special attack not spam too much as then your character is weaker. Nice idea we believe. Also there are other attacks that you have to ‘grow’ out. Basically you can unlock new attacks for each character as you play. We aren’t sure whether they are unlocked through meeting certain conditions like perform 30 combos on your enemies or whether it’s just from a level up system like experience points.

The real competitive stuff seems to come in the online tournaments that players can join to take on others. If the developers play their cards right and get many gamers attention. This game could be played professionally. We can literally see this game being played in real tournaments. Well smash bros did and this game is made in 2017 so we assume this game would be better in most ways, then why not. Apparently there is a story campaign. In the world of Brawlout wars and conflict is constant. The character you pick is the representative of it’s race A figure known as ‘The Hood’ approaches you and there may be a way to stop all wars.

The animations and graphics of the game are excellent. It all flows so well indeed. The sound effects go well with the action. This game looks extremely good right now. We at X35 Earthwalker really like the look of this game. The developers, ‘Angry Mob Games’ did a excellent job with this game. We truly want to see how well it is received by the gaming community. This game is definitely worth checking out.

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Sublevel Zero Redux is a new 1st person rogue like shooter game, developed by ‘Sigtrap Games’, which came out in 2015 for PC but will be released on Xbox One and Play station 4 on the 8th of March. Sublevel Zero Redux is the improved and updated version of Sublevel Zero. Sublevel Zero Redux was also made for console but all those who were on PC will take part in the update so no one is being left out.

In this game you control a gunship pilot who collects and builds alien technology. He doesn’t have a team and is all alone in this. It’s set in a future where humans has been scattered across the universe by something called ‘The Event’. You explore through rooms of an abandoned research base to find out what happened. We aren’t sure why or if there is more to the story so we assume it’s simple. There are This game is like Spelunky only in the sense that the rooms you explore are random generated. So you can’t really know what’s coming up next… all the more to be prepared with your hands on the trigger. 

What’s cool about Sublevel Zero Redux game is the fact that it is also a 6 degrees of freedom shooter meaning you can freely rotate and fly in any direction you want. Your enemies are also meaning they can attack you from any angle or direction they want. This is one of those things that make this game a bit of a challenge. The enemies are simple but have different attack styles. For example some will rush towards you, while others will stay back and fire from a distance while some seem to be crazy trigger happy releasing a barrage of rockets. This means that you can recognise and them and adapt quite quickly but there is still some variety. Also watch out for automated turrets and sentries. 

Your gunship was built for combat and starts of with 2 guns and also 2 missile launchers but, as you probably guessed from the looting and crafting side of the game, you can replace them with other weapons. Find new weapons in chests around the map or from enemies you destroy. There are weapons that act like a flamethrower, another that shoots electricity while another bounces the shots around corners like the scatter shot from Halo 5 Guardians. There are also better hulls and engines out there for you to find and equip to make surviving much easier. You can use nanites, which you collect, to combine weapons together to create new ones. Now there are 6 stages in this game. The first level is the basement. In order to get to the next level, you must first locate a reactor and then destroy it which will cause a portal to open up. Use this to get to the next level.

The toughest thing about Sublevel Zero Redux is the fact that there is permadeath. You get no lives and you get no saves. Just like Spelunky, it’s about how far you can go with your one life. If you do die, then all we can say is, “Start again”. When you combine 6 degrees of freedom, random generated rooms and permadeath you have a difficult game. Games like this need a map. Thank goodness Sublevel Zero Redux has one. We love the look of the map. It’s a nice looking map that provides basic but useful information. Make sure to check this frequently to know where you are and where you have left to explore. Lastly this game is Oculus rift supported so why not put yourself into the game and see how well you can survive. 

From what we have seen of the game it looks flows nicely and looks like fun. The graphics are good for the style of the game. The environments have quite a bit of variation which is always nice. The sounds sound basic but nice. This game is said to have 8-bit inspired music for you to jam to while blasting away your enemies.

Overall this game is alright to us. Not what we would call amazing or great but we can see where the fun comes in meaning that some gamers will really enjoy this. The graphics could have been much better but we don’t know the developers situation. This game may be worth checking out for some but the developers, ‘Sigtrap Games’ worked hard to bring this game back into action. Let’s see if it works… but regardless of whether it works or not you must never forget to do the ‘Earth Walk’!

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WRC 6 is a racing simulation game developed by ‘Kylotonn Racing Games’ coming out the 3rd of March for the Xbox One, PC and PS4. It’s suppose to be the official game of the 2016 FIA World Rally Championship season. So straight away the game has set the expectation bar for themselves. This game needs the tracks, the racers and the conditions at the very least otherwise it will fail in bringing gamers the WRC experience.

This game looks promising as you can race through the 14 official events, key locations in the WRC and take part in the special stages. What’s really cool about this game is that they even tried to replicate the conditions that the drivers had to deal with in the 2016 WFC. You will have to tackle fog, snow, mud, night driving, engine breakdowns, punctures and possibly more. This should make gameplay more intense and in some cases annoying. We hope that there will be a mode where you can control what conditions will be in certain races.

WRC 6 is definitely a step up from the previous release in pretty much every way. There are two new game modes, world wide leader boards, weekly challenges for gamers to take on, play as the best drivers in the championship and free access to the full 2017 esports WRC.

We like the information the game gives you as you race. For example in some gameplay that we checked out, we saw at the top of the screen an arrow will appear before any turns and corners come. The arrows show you not only what direction you will go next but also what kind of turn it is. So if a arrow going right but bends at almost 90 degrees shows up, that means very soon you will have to do a sharp turn right. We like this very much and it will help gamers who have a hard time keeping an eye on the road while checking out mini maps to know where they are going, like with other racing games.

There are multiple ways to enjoy this game. You can hone your skills and take on the game in single player. You can get competitive with other racers from around the world and we all know that racing games have always been very competitive. Best of all you can take on your family and friends as WRC 6 has split screen multiplayer. What’s interesting though is that when in split screen, your opponent is intangible so you can’t knock each other around or get in the way. This is a great idea but we hope it’s a option when starting up matches as being able to block your rival behind you is also a strategy.   

Overall this game looks good and does a great job at creating the WFC experience. The graphics look nice, the environments are well done. The sounds of the cars and friction with the road are all very good. The developers ‘Kylotonn Racing Games’ did a very good job with this game. We wonder what other gamers will say about this game… but regardless of what they you must never forget to the ‘Earth Walk’!

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Chime Sharp is an improved version of Chime, developed by ‘Ste Curran, Twistplay’ . It’s a music puzzle game that comes out or already out by now on the 24th of February which is today for Xbox One, PC and PS4. 

Straight away we must say that this game is unique. It sort of reminds us of tetris but with a musical twist to it. The main problem was that unless you know the previous game ‘Chime’ you will have a tough time figuring out what to do. We went to the official website to find information about the game but there was barely anything. Eventually it took us a while to learn that you must cover the grid as much as possible using the tetris like shapes. The more you cover the grid more music you create. This is where the puzzle side of it comes out.

The main difference between Chime Sharp and Chime is that Chime Sharp has more levels and new modes. We only know 2 of the mode: Sharp and strike. We don’t know the difference. Like we said, information isn’t easy to come by. Other than those two main differences is the improvement of graphics. The game does look very nice indeed. The colours and and the surroundings are great to look at.

There isn’t really too much that we can say about this game. It’s simple but unique at the same time. We recommend this game to only music genre gamers and secondarily those who like puzzle type games. Other from that we aren’t sure who else will enjoy this. 

Overall this game has the potential to be fun and the developers ‘Ste Curran, Twistplay’ put some work into it. Now it may be your thing or not but regardless… Always remember to do the ‘Earth Walk’!

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