In the Shadows is a new puzzle platformer game developed by ‘Colourspace Studio’. It’s coming out October 13th for PC and on steam but later in the first quarter of next year for Xbox One and PS4.This game was supported on Kickstarter and is now seeing the light of day. Let’s take a look.

In the Shadows is about a grown man who heads back into his childhood imaginary world. He does this to remember his past (can’t you just think about your past). He wants to make sense of his life (there is literally a better and accurate way to do that). It’s suppose to be a “deep emotional story” as described on in the Shadows website. 

Now the theme of ‘In the Shadows’ is fighting your fears. Now the game does a clever way of handling this through the mechanics of the game. For example there are shadow monsters which are dangerous and supposed to represent fear but when they are exposed to light they turn into everyday objects like ladders, tables etc which players can use to their advantage. Pretty clever concept here.

There are different light sources in the game like lamp posts, table light, light boxes etc. Now these different light sources will change the monsters into different objects like a trampoline, table, ladder or even a key. Basically you have to use these monsters to advance. They may scare you but they can help in a way.

Think about it. There are these monsters but notice they are shadow monsters and they are afraid of the light. When the light hits them, they become objects and stuff that you see and use everyday. Maybe the game has a message for gamers that some people have fears that are there everyday but when they are looked at and seen in the light, it’s nothing to be afraid of but used to your advantage, hence facing your fears to advance. Maybe but let’s see. Either way, nice concept.

We checked out some gameplay and it’s sort of what we expected when you see it. It’s a simple game with simple graphics out to tell a simple but quite deep story. It’s not something to be compared to Halo 5 and the evil within 2 etc but it’s good for what it is. In the Shadows have stars for players to collect to unlock hidden levels and secrets. There are many levels and different worlds. Multiple said to be hard puzzles to solve. 

Overall this seems like an interesting game. It doesn’t seem like a great game but the developers, ‘Colourspace Studio’ did the best they could with what they have and they made something well. Many people supported this game to get developed and it’s soon here. This may not be your style but might be just the thing for others. This game may be worth checking out. Now some people are afraid of shadows but what’s always in the light is… the ‘Earth Walk!’

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Immortal Cuphead

Cuphead is an awesome game. So many people and gamers have gotten into and taken on the challenge that is Cuphead. This game not only makes the 1930’s style work but makes it incredibly difficult as well. Some people have even gone as far to say that it is too hard and one person described it as the most difficult game they ever played.

Cuphead has many levels but all the levels actually aren’t that long at all. Truthfully they are short. For example boss fights are normally 2 mins long. Run and gun levels are also around that time, so when you think about it, you could beat the whole game in a matter of hours but there is a catch. The games difficulty have caused some gamers to spend nearly 30mins on some bosses, just trying to defeat them. If you look on youtube, you would see some gamers spend the whole video on pretty much one boss. 

X35 Earthwalker didn’t have as much problem with the bosses as others had and is currently getting A+ on all the bosses in world one and two so far. Cuphead is hard though and that’s the truth. The first few bosses are literally just warm ups. Funny thing is that many people have died and struggled with those bosses. Don’t let this discourage you as it’s only a matter of time before you beat them. Just study them for a bit and see their patterns.

Parrying is like the golden rule of Cuphead. When you parry you not only prevent damage (in most cases) but get a card which allows you to use an EX attack straight away. So parrying protects you and allows you to get your super attack really fast. So make sure to master parrying if you want a better chance at beating bosses. Bosses like Grim Matchstick require you to think about positioning. There are some spots that will seriously reduce your chances of getting hit by attacks while giving you easy access to damaging the boss. So think about where you should be.

Cuphead also has many charms and types of weapons for players to try and use. We really do emphasis ‘try’ here. Chaser homes in on enemies but does below less damage than the Pea shooter. Roundabout does more damage than the Pea shooter and has better coverage but doesn’t have the range unless you shoot backwards which also does more damage. Charge does the most damage when charged up but has no rapid fire, so don’t waste your shots. The Lobber does more damage than all the others, except ‘charge’, it comes out in an arc and bounces along the ground with slow rate of fire. Find the weapon that suits you.

As for charms, the Smoke bomb makes your dash invincible. Heart and double heart gives you more hits before you die but weaken the power of your shots. Whetstone turns your first parry into a strong axe attack, making parry even more useful. Coffee makes your super meter fill continuously meaning more supers for you. Sugar makes your first parry automatic meaning all you have to do it just jump into something pink. Pretty cool.

The truth is, some charms and weapons are better for certain bosses and levels. For example the ‘Treetop Trouble’ has situations and enemies that are perfect for the Chaser and Roundabout shots. Smoke bomb also works wonders on this level allowing you to dash through enemies safely. Other levels like the boss Grim Matchstick we found that charge and roundabout shots are both excellent. So if a boss or level is giving you too much trouble then exit, change your load out and get back in there.

Cuphead for the best experience is best played co-op. This is because it’s about Cuphead and Mugman. Even the dialogue from characters always refer to both of them. It’s harder in co-op, this is because enemies take more damage and bosses have much more health meaning fights are drawn out longer and you can’t just shoot enemies out of your way as fast, relying more on evading enemies. The positive of co-op though is that you can keep reviving your team mate as much as you can reach them. So technically infinite tries. We suggest you try both. Below is a video of when X35 Earthwalker and Diamondz L45 played Cuphead for the very first time:

Overall Cuphead has so far been a great experience. It’s a lot of un and a big challenge for any gamer. Some times there are many things happening on the screen at once and so you must adapt quickly. Cuphead is for everyone to try and have fun but expect a lot of retries and fails. There is one thing that we can’t fail and that’s… the Earth Walk!’

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Lightfield is a new hyper futuristic racing game developed by ‘Lost in the garden’. It’s coming out the 26th of September for Xbox One and PS4. This game looks cool, sounds cool and we hear has an interesting twist to it. Let’s check it out.

Lightfield sure does look cool but the twist makes this something else. The twist is some parkour. So basically racing but with parkour. You will be zooming alone but will have to jump to circular pillars then jump of to an oval shaped platform and then back on the original track or wherever you desire to go as Lightfield has omnidirectional routes for players to go along at their choice. There’s more than one way to race here.

In light field you can go beyond the tracks boundaries and explore for yourself. Take in the sights, check out more of the level designs. Honestly experienced gamers can figure out what this game has to offer. high speed racing with the ability to go anywhere and parkour to make reflexes and paying attention essential skills to compete. 

There are three game modes: Race, time trial and exploration. You can guess what each of these modes are about. There is an online multiplayer mode so go and take on the world. Honestly games like this need online multiplayer. There is also a leaderboard so go see who is currently leading. The electronic music was done by viennese musician Zanshin. Best of all though is the fact that it’s also 4 player local split screen mode. X35 Earthwalker himself respects games who have this.

We checked out some gameplay and everything is what we thought it would be. It’s high speed racing in a futuristic world with trailing lights. Jumping from place to place, racing up and down pillars, around corners and more. This looks real cool.

Overall this game seems excellent. The graphics are great for what it is. The sounds are just good we would say. The music though is something the developers seem very proud about. They should be as the music is very good indeed. Warning: the music may force gamers to dance a little. This game is worth checking out. Omnidirectional racing is great and all but what’s better… is the ‘Earth Walk!’

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