Indivisible is a RPG platformer game that was developed by ‘Lab Zero Games‘. Indivisible came out on Xbox One, PS4 and PC. Right of the truck etc just say this is an awesome game. This is once again another awesome game that didn’t get enough attention. Silly games like Among us gets attention but not Indivisible. It’s the world we live in. We have beaten the whole game, written about it before, had a lot fun and so here’s our views. Let’s take a look.
Indivisible has many strong points but our favourite has to be the characters. From their design to most specifically their interactions with each other. As you go through the game you’ll meet a whole host of different characters with very different designs from each other. Very different. Our favourite characters are Thorani, Zebei and off course Dhar. The characters have made us laugh more than once. We have cared about some characters, one by far the most. Before all that though take some time to actually look how Zebei fires his bow with his up-based attack where he’s in the air. He got too much skill and swag.
Our favourite scene of character interaction has to be when Thorani, Zebei, Baozhai, Dhar and Ajna tried the strong alcohol during their escape from the slime at the iron kingdom. It had everything. Clear relationships between certain characters, age reveals, behaviour, humour and more. That moment when Kushi asked to try the drink and Zebei simply said “None for you child” then kushi got upset just made us laugh and reminds us of a father with a daughter or big brother little sister sort of relationship. It makes sense as Zebei is a full fledge protector while kushi is an apprentice. Zebei is responsible for her. We learnt that Dhar is 20 years old while Ajna is 16 (clearly). Thorani is the clear mother of the group and clearly mature and behaves wonderfully. An excellent example woman. We won’t cover everything as you should see for yourself but Dhar can’t handle his drinks and Baozhai is a fun strong person to have around.
Next let’s talk about the adventure itself. It’s a big game. You won’t complete this in two hours. You seat in an Ashwat village, then get to a Flying Fortress, then reach Mt Sumeru, then a desert, then a lovely city at the end of the desert with a port, water, merchants, everything. Then the adventure becomes less linear and opens up for access to three more places: Iron kingdom, Tai Krung and Kaanul. We enjoyed the variety of environments and each place is very different from each other which is a good thing. Tai Krung is basically china town but for some reason has reggae music. Hey! Shut up! That background level music wasn’t chinese. It was reggae, off course a bit of a twist to it but reggae nonetheless. Iron kingdom is clearly the military power country with machinery and advanced technology. Kaanul is so nature based with trees, plants, temple styled buildings and more. It’s a jungle. These levels also have a Metroid feel to it in terms of you can’t go through here because you need a certain ability. So you go to another place to learn it and progress. Lots of travelling to and fro through the places.
Next let’s talk about the combat. It’s so different from other games. We like and respect uniqueness. You start with two characters and one button on your controller controls one character’s actions like ‘A’ button and the other button like ‘B’ controls the other. You use those buttons to attack AND to defend. To get a perfect defence you need to time it and press the button at the same time as the attack comes in from enemies. So it can get confusing at first. An enemy will choose who to attack or both and you must control the right character for defending and attacking. Then you will have four characters fo A for one, B for 2, Y for three and X for four if on Xbox for example. This is where some peoples brains can get confused. Holding up or down while pressing the button does a different attack from default. There are advanced combat techniques too. So you have to remember and juggle all this information at the same time. Seeing new players trying to manage all this is funny. You get use to it quickly though. The combat has layers to it from juggling enemies to generate more iddhi, to combo-ing into an ultimate back into a juggle etc.
Another great thing about Indivisible is that we could easily understand the characters. What they are about, their mentality and what their negatives or issues were. We understood Gingseng’s passion for botany and his goals. We knew he would be honoured to study under angwu at the tower of wisdom. Gingseng for the most part was normal. We liked him. Ajna right from the start we knew she was a typical troublesome teenager. She wakes up late, not very responsible person, backchats and argues with her dad over everything. Even a smack across the head doesn’t help (if she had a Jamaican dad her attitude would change). She claims she listens while interrupting people. You just knew she had to go on a journey or maturing, listening and being a better person. It was good to see her development. She cares though, values friendships greatly, loves to help others, determined to help the world and right her wrongs. Thorani is empathetic, sense others feelings like if they are sincere or not. She has a strong desire to want to help others and cares for others. Even calling Ajna and others her children (well she is old enough). We knew her problem would be that she would want to help others so badly that she is willing to over tax herself. Risk or harm herself in the process. She also doesn’t open up to others has much and keeps it in. Sure she’s over a thousand years old and can’t relate woman problems to 16 year old immature Ajna but there’s Zebei who’s an adult. Phoebe was married so she can understand. Baozhai is a no no as she might make some moves if you know what we mean. So not her.
The game wasn’t cryptic at all. Most stuff was easy to figure out, a good amount of clues was given concerning what to do but the game didn’t hold your and. There were secrets to find, hidden characters to discover, ways to upgrade yourself through the ringsels. Each character had a personal mission of their own for you to discover and complete which results in… we aren’t entirely sure what the benefit is except sometimes getting a new costume. We think the characters gets stronger too as they get way more hearts which the game didn’t explain by the way. We believe they get stronger, the new customer is cool though. We didn’t even get an achievement for completing all of them. Their own personal quests were fun to pursue and complete though. It definitely relates with the character in some way and were for the most part interesting. The most unique character was Zahra. gamerant are terrible at analysis and overall not good gamers as they said she was a terrible character in combat and not worth a space. They are so wrong. So they lost any credibility they had with us. Zahra buffs your team one by one and you can stack the buffs which are speed, damage and defense. The buffs are gone if you get hit. You need to perfect block with her to keep the buffs. So if you are skilled you can stack speed, damage and defence boosts on all characters which makes them very powerful. Zebei with a speed boost makes him so fast it’s actually over powered. We have seen Zebei use all his attacks, run back, recharge and go back in before the other characters even get a chance. Zahra is amazing.
Most characters have their own clear uses while there are some who are basically useless from a combat perspective. For example Yan just gets outclassed in damage, juggle and effects. Naga rider is a better version of her when it comes to juggling, ultimates and straight up damage (unless there’s something we don’t know). Zebei is faster than her. We don’t see a reason to use her. Kushi and Altun get outclassed by Tungar for area of effect damage. Her ability to fly isn’t as useful as you think, quite limited. The dog Lanshi hasn’t impressed us. The dog is for set ups and we definitely like how different the dog operates from the other characters though. Sadly Baozhai isn’t good either. Her default attack does no damage but powers up the cannons which aren’t impressive damage and can hurt our own teammates, so little to no combo potential. It would have been good if all characters had their own use or advantages. Even Phoebe eventually got replaced on our team and we liked her.
Another negative about Indivisible is that we started new game plus but there’s nothing so far that’s different about the game. We even saw someone claim there’s nothing different. Ajna has different colour hair, and has the same design as the new Ajna after her interaction with Kala but still no difference. We thought maybe what she says would be different or maybe the characters would recognise her and engage with her differently. Off course we haven’t finished new game plus but so far everything is the same which is very disappointing. We also noticed a very small map mistake where the ma shows you there’s an incarnation (blue flame symbol) on the map when there isn’t.
Here’s two more negatives we had with Indivisible. First is a secret hidden boss called meownster. We found this secret boss and we are sorely disappointed. First of all it looked stupid. We just a huge disappointed sigh when we first found it. That’s not how a powerful super strong final boss should look. Kala looked cool but meownster was lame. Next it was badly designed. You take its life down and it then gets a bit bigger and gets full health back. You do this 5 more times and you wonder how many times do you have to beat it. It’s annoying when you have no idea. It then gets stronger moves with a few that can one shot your entire team. The entire boss fight was boring, it was long, we couldn’t be bothered and worst of all, you don’t get anything for doing it. No over powered move/ability, no epic custom, no cheat menu no nothing. Don’t waste your time on this boss. Not worth it.
The last thing that was a negative that we certainly hated was Ajna’s tribute to Dhar. Spoiler alert. We were mad that Dhar died. Made us not want to continue playing. He sacrificed himself for the Ajna, for the team. Ajna finds his sword and her tribute to him was that she didn’t like him, blames him, will never forgive him but thanks him for preventing her from becoming something she would hate. That’s it! What kind of bullcrap tribute it that for someone who went on a whole adventure to you, dedicated himself to help you save the world, the first person you encounter (not on good terms) and last of all gives his life to help you, for the mission. We disliked Ajna after that. We didn’t care about her anymore. We were done. We don’t care if Dhar killed her dad and that she’s 16. Childish or not. Let’s defend Dhar. Dhar killed her dad yes but they were on opposing sides of a battle and normally in battles and wars one side loses and people die. Dhar was raised in a lying dictatorship like country in an army that believes what they are doing is right. He was indoctrinated as he grew up. He knew no better. Ajna and the crew fought and most likely killed many beings and people on their journey like the soldiers of the iron kingdom. How many of them were dads, brothers, sons, husbands etc. She didn’t care… but when it’s her dad its bad. That’s called battle, war whatever. Dhar learnt the truth, admitted what he did was wrong and explained how he was indoctrinated and thought his leader would help bring world peace but Ajna still won’t forgive him after death. Lame. Pathetic. Forget Ajna and her stupid tribute, rather they didn’t have that scene. Dhar is our favourite character.
Here’s another good thing about Indivisible. The final boss and main villain of the game is Kala. She looks cool, clearly powerful and has her own issues and story. Even Kala does through some development and learning too. Every encounter with Kala was a good one. At the start of the game we thought she was some particle thing ike energy. Then we see she has a body and solid form. She is huge and can step on you. The final battle is completely different from everything else we ever faced. The very end where we had no hope of beating her due to her power but by remembering the basics of solid defense you out last Kala’s assault. Kala was a great villain. She made sense, especially in terms of combat and power. Unlike other video games like god of war where kratus is able to kill zeus who is supposed to be the strongest of all the gods by far and way superior to kratus. In Indivisible it makes sense that Ajna is no match for Kala and can’t beat her. It’s realistic in that sense. So victory must be taken in another way. It was exciting to be right outside of Kala’a area about to head in to settle the fight.
Overall Indivisible is an excellent game. We had lots of fun playing it. 100%-ing this game isn’t really hard. Just got to put in time. The bosses were cool to face with the serpent queen being the most cryptic. For a bit we didn’t know what we were suppose to do at one point. Off course we aren’t going to go over every little thing. Oh by the way. Everyone go get this game. It’s available on the Xbox game pass (greatest deal in video game history). We literally just surfed the game pass and saw this game and was like yes we get to play it. Downloaded it and had a great time. Indivisible is an adventure that you have to go on. We didn’t talk about the clear cultural inspiration for this game. Indivisible is a 9/10 for us. Try it for yourself. Truly an amazing game. Now Indivisible may be an amazing game but it’s nothing special if you compare it to… the ‘Earth Walk!’
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