DeadCore is a platformer FPS, developed by ‘5 Bits Games’. This game was already out on PC but will be coming to Xbox One and PS4 July 14th. 

Now this is another game that we at X35 Earthwalker never heard of at all. In DeadCore you wake up to see a incredibly large tower standing in the middle of the void. Basically you fell through magnetic storms. So we survived the fall? As with these weird worlds with voids and different worlds, we have no idea knowledge of who we are or where we are. Somehow we know that we must climb the tower and for some reason… Do it fast. So as we climb this tower we will get answers and clues concerning the mystery that is this weird world.

You probably guessed this but climbing the tower will not be something simple. As you go up you will encounter robots who guard the tower. There are also puzzles as in tricky platforming like where to jump, activate switches and lifts while in the air and timing. So how about platform puzzles and robots together, well DeadCore has got that too. The main character is equipped with the ‘Switch Gun’. It’s basically a cool gun which can activate or deactivate most of the towers elements like switches, lifts other mechanisms and robots, temporarily of course.

Now this game doesn’t leave you as you are. There are power ups for you to find which will change how you play levels. For example if you find ‘Dash’, you can do a brief dash through the air allowing you reach new places and move faster. We also like the fact that there are collectibles that when collected unlocks new maps, new music tracks and narrative logs. There is a speedrun mode with dedicated maps but they must be unlocked by finding sparks in the story levels. Each leveis said to have at least 2 main paths but they also have secret paths to find and use to get the best time since DeadCore is about speed running primarily.

We checked out some gameplay and we think it looks real cool. The main problem we have with it is that our character jumps like they are on the moon so some players have easily used this to jump past rooms, gaps and go around areas which they are supposed to go through. This was intentional but it means that somethings, if you know them, are easy and pointless. Either way we like the style and what is going on.

Overall, the graphics are very nice, the environment, like the clouds and everything, look wonderful and the sounds are great. The developers ‘5 Bits Games’ did a very good job with this game. We at X35 Earthwalker will wait to hear what others have to say about it. This game may be worth checking out. Are you trying to get to the top of the tower? That’s fine as long as you try to do the ‘Earth Walk!’

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Agony is the new Survival Horror game, developed by ‘Madmind Studio’ coming out later 2017 for Xbox One, PS4 and PC. When we first heard of this game we were not excited at all, simply because we wonder if this game can pull of what others have failed to do. 

Players start of as one of the tormented souls in Hell with no memory of their past. This is how your journey starts. The aim of the tormented souls is the same as what anyone would want in Hell: To escape. By talking and interacting with other tormented souls and exploring Hell and the different locations you discover that there is apparently a way out. Players will have to find and meet something called ‘mystical Red Goddess’. That’s all we know. 

We have seen some gameplay, off course it’s all early development, and it’s quite creative in how the game is designed. Hiding places, enemies and the locations. You have walls that look like rows of teeth. You have little shelters that look like it was made from body parts and organs. Some areas look like pits with hanging skeletons. Agony is truly survival horror as you literally have to hide to survive. The demons come for you on sight and from hearing you, so crouching and staying still will be your close friends. Some demons look like a crawling spider like thing that pounces. Another looked like a succubus thing with furry goat legs or whatever. Some tormented souls in Agony which are hanging from hooks and stuff or look dead, if you go near them can hear them groaning in pain which is a good step in the right direction. You apparently have a special ability in Agony. Players can control other people and even some weak to simple minded demons. to progress and survive that horrible place. Which makes us wonder, are the players the only ones who can control others. After all like the others, the players are also lost souls so can they control others too or even us. Are we the only ones? If so then what makes us so special. Hopefully Agony will explain everything in it’s story.

This game straight away reminds of Dante’s inferno which was a fun game but failed miserably in terms of displaying how terrifying Hell is. Now off course the real Hell is far more terrifying than what any game could try and create. In the real Hell there is literally no escape. Once you are there, you are there but in this game there is a way out. Dante’s inferno failed went too soft. They had an area for violence and didn’t show any true violence amongst the souls. Just harsh words. They had an area for deceit but there weren’t any tricks and lies. There was a location for lust and there was nothing tempting there but creepy enemies and stuff. Sure Dante was more focused on the combat but still Hell is Hell, work with it. We hope that Agony can really go all out and make the game has terrifying and horrifying as possible. We have seen some strong gore and nudity which is a step in the right direction for this game. We did see some demos and we weren’t impressed at all but it’s not easy designing a game and there are limits but off course that was early access though so better is coming.

Many have been talking about this game and waiting for it to release and more info on it. The hype is there and that’s good. We just hope that it truly does deliver as a game like no other. Will this game actually be able to scare X35 Earthwalker himself? Will this game be viewed and played by countless gamers or will it play to slow and get boring? We will have to see. We honestly do want this game to be something truly special and bring the horror atmosphere, the sense of being helpless and very punishing for mistakes like you get spotted once then it’s almost pretty much over. Will there be items besides the torches? We truly want to see.

Overall this does look like it will be a great game, it’s just that it has a lot to live up to. Every developer must think twice when creating a game about Hell. The graphics are excellent and the sounds so far are good. The locations and environments have quite the variety to it. The developers ‘Madmind Studio’ have so far done a very good job. We at X35 Earthwalker look forward to seeing what Agony has to offer the gaming community. This game is definitely worth checking out. Whether you are a fan of such games like this is not as important as being a fan… of the ‘Earth Walk!’.

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Bomberman Battlefest is crazy. Crazy fun. Crazy good. Crazy intense. If you haven’t played Bomberman Battlefest then we understand as it is quite old-ish now but it’s one of those games where you can keep playing for years to come. Want proof? When X35 Earthwalker is still by a nintendo gamecube he will still sometimes play Pario party, Pikmin and Monkey balls which were all fantastic games but old. Bomberman battlefest is one of those games because of how simple it is to play but how deep, competitive and intense it can really get.

Intense? Don’t you just run around and blow up blocks and your opponents in Bomberman battlefest? Yes but so much more. When you play against easy difficulty bots then it feels like that but when you play against 3 hard difficulty bots then it becomes a struggle. The bots dodge bombs like they were paid to do it. They will do tricky things like throw and punch bombs out of the arena just for it to bounce around to the otherside and trap you. Yes we admit one of us did get trapped by this before. It’s embarrassing but it happens. Many times it comes down to sudden death to beat the bots as they have problems with falling blocks. Just wait. It gets crazier. It’s up to 8 players. So imagine a all against all standard battle mode against 7 hard difficulty bots. It becomes chaotic. Wait! It gets crazier.

The types of bombs are to blame. The power bomb makes your bomb blast go all the way to the edges of the arena. The remote control bomb lets you detonate bombs when you want. Pass through bomb (use to be spike bomb) allows your bomb blasts to pass through soft blocks instead of stopping at one. Laser bombs explode when someone crosses the laser lines it sets up. Cluster bomb sends out a bomb to the left, right and forward when it explodes. Rocket bombs travel in the direction you was facing when you placed it and then explodes after hitting something solid. Dangerous bomb explodes not in lines but squares, at max range this covers one quarter of the arena. Now imagine everyone fighting to get these and combine them with fire ups to increase bomb blasts, speed ups to move faster and bomb ups so that they can drop more. There are more power ups that help like power glove which lets you pick up and throw bombs. Double special which lets you drop 2 of your special bombs at a time and ‘Barrier-drop’ which lets you drop in a soft block. Now play against 3 of your friends and see how hectic things can and will get.

One of X35 Earthwalker’s favourite is when you play an all against all battle game mode on the giant map. It’s basically a standard level but with a much bigger arena. Here all players get a bit of a chance to breathe and then kick of the battle. The worse part is that bots will target you more than each other so the pressure is constantly on. A rocket bomb flying over there. A laser bomb prevents you from getting to that side of the arena. Some crazy guy running around dropping max range dangerous bombs forcing everyone to run away for their lives. Lastly there’s always that one player who stays away from everyone and keeps kicking bombs towards the others from a safe distance. That dirty coward. It’s also about speed. You must start off fast and not waste a second. Plant bombs as fast as possible and get power ups as fast as possible. The most important power ups are definitely speed ups as they allow you to compete for other power ups better and evading bombs become much easier. Off course more bombs and more blast range is also important but the main thing is to get them and keep the advantage. There is nothing worse than going up against players that are literally moving twice as fast as you. You never get power ups and they try to trap you in between bombs.

The ultimate intense strategy is when you and 3 friends take on 4 human player or even worse, hard difficulty bots in Zombie mode. This is where the real challenge comes. The aim of zombie is to paint the arena floor with your colours by your bomb blasts. Off course anyone can take over your coloured sqaures. Everyone is invincible as in they come back after every death but everytime you die you lose all your power ups and they are scattered across the arena for everyone to take take for themselves. So now what happens when the player on your team with the most power ups dies and your enemies get some of the scattered items? Winning becomes that much harder. Your top bomber could be the player with the power bomb painting many squares with one bomb. So your team makes sure to protect him but then that player dies and it’s a mad scramble. The worst is when someone has ‘Double special’, dangerous bomb and full fire. They control the whole match. Oh yeah, by the way, it’s all friendly fire so watch out for your teams bombs as well.

Not too long ago X35 Earthwalker did some serious Bomberman tournament and the matches were so intense. The bots are not easy at all. They are really tough. The best was the team zombie matches. It got to the point where the matches came down to 4-4. whoever won would have won the whole tournament. Lots of laughs, screams and strategies with a hint of frustration included for some gamers. We have never got so tactical for some fun matches before. All we are saying is that Bomberman Battlefest is absolute gold in terms of fun. Play with family, friends or even solo, it doesn’t matter. X35 Earthwalker will do some livestreams and videos of this game and the action it brings in the future so make sure to follow him on Twitter and Mixer to know when.

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Chess ultra is a brand new chess simulation game, developed by ‘Ripstone’ and coming out the 23rd of June for Xbox One but earlier for PS4, PC, Oculus, Vive and playstation VR on June 21st.

Now we are sure that everyone knows Chess. It’s been around for years and we have all pretty much played it on the computer at school or wherever; however not everyone has heard of Chess Ultra. Chess Ultra is supposed to be the ultimate chess action. This games biggest point as of right now is it’s visuals. Some have described it as breath taking. It’s 4k visuals and boy does the game look good.

This won’t exactly be chess as you know it. There is Marathon, Blitz and classical mode. Multiple difficulty modes. Make your way from novice to grandmaster. If you have the intellectual might. There are 10 grandmaster approved AI levels. So Chess Ultra shouldn’t be a walk in the park at all. 

Do not worry if you haven’t had much chess experience or don’t think you got the moves for it because Chess Ultra is said to have in depth tutorials which will teach you everything about the world of Chess. Play chess in multiple environments and surroundings. You can play with different chess piece designs. There is a nicely carved set of wood chess pieces, then there’s ones that look like glass or marble. Finally we have see ones that look like angels and monsters like they were carved from emerald or precious stones. It does look cool.

 

Yes Chess Ultra does have online multiplayer so now players can prove there skills to the world. Who is the best at chess? Things get more crazy though. Remember how Chess Ultra has full Oculus Rift, VR and HTC Vive support? Well those with virtual reality gear can not only use their hands to move the pieces themselves but they get the chance to take on the ultimate challenge. Something so terrifying that even we think twice about talking about it. They can take on the Grim Reaper in the pits of Gomorrah! That’s right. The Grim Reaper himself awaits the best of the best (like us).

Overall from what we have seen Chess Ultra is looking real awesome right now in terms of visuals and very good in terms of what it offers players. Hopefully the music will be mostly ambiance to suit the concentration mood. Some cool music will be great as well. The developers, ‘Ripstone’ did an amazing job with this game. We at X35 Earthwalker will actually look forward to seeing what a chess game has to offer. Is chess boring? That’s a question but the real question is.., what is the ‘Earth Walk?!’

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Bulletstorm:Full clip edition is the remastered version of Bulletstorm which came out in 2011. Full clip edition was developed by ‘People Can Fly’, the ones who worked on gears of war Judgment. It’s coming out April the 7th for Xbox One, PC and PS4.

We believe the fans of bulletstorm are excited for this one but is full clip edition a remaster worth getting? The main difference about this game is the improvements to the sounds and graphics. The game is said to have increased polygon counts, smoother frame rates, sterling audio and hi-res textures all running in up to 4K resolution. To the average person that doesn’t mean anything but to gamers that’s a sweet thing to know about this game. From what we have seen, the graphics are definitely improved and the whole flow of the game is smooth and flows nicely.

In terms of what is actually new there isn’t much to be honest. Full clip does include all the previously released add-ons for Bulletstorm. There is a new campaign mode called ‘Overkill campaign’ where you get to play a “cranked-up version of the campaign with an unrestricted arsenal of weapons and Skillshots”. What else? Well there are 6 new echo maps for echo mode. What else? There are some new challenges for gamers to take on. That’s pretty much it. The big boost to graphics is all good but we aren’t sure that this is worth the huge price. They could have done a whole lot more.

The biggest surprise about full clip is that if you preorder you get the Duke Nukem’s Bulletstorm Tour content free, which allows you to play through the whole campaign as Duke with a fully rerecorded script and brand new lines with dukes original voice. Now that’s the coolest thing for this game but the main issue is that you can only get it through pre-ordering, which means the full price. Why couldn’t it just be included with the full clip edition? 

With all this stuff included we can say that fans of the game will like full clip edition for sure, mainly because of the heavily improved graphics and sounds that it has and most likely also to play as Duke Nukem; however we at X35 Earthwalker feel that it isn’t enough and we ourselves wouldn’t get full clip edition. What is it with developers and companies that either just want to save money or don’t know how to make a great deal. There is much more they could do with this game. Throw in some goodies and some big new stuff. We understand that there is a budget but you only make cash from the gamers so give them something big if available.

Overall bulletstorm: full clip edition is nice great, truly. It looks excellent and the sounds are a higher level. Playing as Duke is very good indeed but other from the little ‘new’ stuff, we don’t get much. The developers ‘People Can Fly’ have done a good job with the game. This may be worth checking out.

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‘Aaero’ is a new musical rail-shooter game developed by ‘Mad Fellows’ coming out in February 2017 for Xbox one, PC (steam) and PS4. From what I can see of this game, it’s clear that this game places heavy emphasis on music. We mean music is like the whole point of the game. It’s all about the in game tracks and the songs but still a shooter which would remind you, in a way, of ‘Star fox’ with the flying and the shooting.

You control a small drone like ship and the main aim is to stay on some light trails, which we think are called ribbons. As you stay on the trail the music plays and the closer you are to it the better your score. It increases and becomes score multipliers. This is very clever as almost everyone loves music and many love games so why not combine them in a fun way but more attention on the music. We can imagine X35 Earthwalker bopping his head to the tunes while blasting enemies away. You can even destroy enemies in tune with the music, so you will have to become one with the beat but you don’t have to. The ship we control seems to attack mainly by a lock on system and then firing. The enemies seem to all be other small flying drones and ships but they have different designs to them, which is nice.

Music is even the key to defeating the bosses we have heard. It’s like the tunes will let you know when is the perfect time to attack, again you don’t have to do it that way but it’s a big clue and help. The bosses are large creatures that should do a good job at the getting the gamers excited and their attention, like a large sand worm like thing that borrows in and out of the ground, a giant squid like creature that can be seen trying to pull a space ship below water (why do they always do that?) and off course a giant spider which looks the meanest of the bunch we have seen so far. It chases you. We are guessing that they have certain weaknesses and once found, should be exploited to the beat.

The graphics looks lovely in this game. It’s just so nice to look at. It’s colourful and bright at times. The particles and lights all work very well and just add to the game. You can tell that a lot of time went into this game just from looking at the attention to detail. The environments are very nice to look at. The graphic style looks like that special kind of material that people can sculpt structures and images out off. You can see where areas were smoothed and which areas remained rough. The style works. The music, well what can we say. If the rest of the tunes are fun and entertaining like some of the ones we have heard already then it will be great indeed. Just wonder what other music and tunes they have in this game.

From what we know, the game is single player but since there is a whole scoring system, we can imagine people getting really competitive and trying to hit that high score. This game does seem like it’s more of a casual relaxing game than a difficult and challenging one. We hope there will be a challenge mode or something like that were there are many enemies which you must fight while still staying on the light trail to rack up the points. Forcing us to rely on our reflexes. That would be awesome. The level designs look very nice and it’s like it takes you for a ride through the place. Some levels look like a city, some are like tunnels or mines while some just look futuristic.

This game is interesting and taking a new turn with the whole musical approach. X35 Earthwalker himself says that he wants to see what becomes of this game. The developers ‘Mad Fellows’ did a great job with this game. We can see that they worked hard. Keep it up and look forward to what you plan to do next. This game is worth checking out and most important of all… Do not forget to do the ‘Earth Walk’!

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