Aven Colony is a new sci-fi city-building strategy game developed by ‘Mothership Entertainment LLC’. Aven Colony is coming out 25th of July for Xbox One, PS4 and PC. This game looks interesting.

The story is very simple in Aven Colony. The player must build a new home for humanity. Where are we? We believe the world is called Aven prime. This world is a super dangerous hazard place as it has: shard storms, low oxygen atmosphere, dust devils, toxic gas eruptions and extreme electrical storms and apparently this isn’t everything. Sounds very suitable for humanity to stay. This entire world has different biomes as well. There are arctic areas, wetlands and deserts as well. The Sandy Gulch is actually a snowy arctic area. This does make sense as an area that gets very little rain or snow with grounds that can’t grow plants is a desert. Vanaar which does look like a nice jungle-y green area which we wouldn’t mind taking a holiday to but the weather in Aven prime is fatal.  So exploration is definitely a huge part of this game.

In the world of Aven Colony you are the new colony governor and you must supervise your colonists. If you do very well, you will move up in rank (even though you are in charge). You can reach the rank of Expedition president. This can be done by providing your colonists with health care, police order, entertainment, good food and creating nice jobs. You can hold elections, that’s if you feel confident that the colonists still want you in charge. Players can even set social policies to influence the behavior of the colony.

Aven Prime have many secrets, we heard. The single player campaign will reveal some of the many secrets. Some, not all. This means that players must “split up and look for clues” and do some hunting for secrets. Whats also great is that there is a sandbox mode where you can customise any mission. So have fun with that. If you haven’t figured it out yet, building is the main thing of this game. For humanity to survive you will need to build structure for growing food, manage air quality, convert resources, houses for people, store resources, mine ores, research house your colonists, grow food, store resources, manage air quality, mine ore, convert resources, perform research and manufacturing and much more. You can upgrade all your infrastructures.

Also, humanity isn’t alone here. Apparently you guys have neighbours. There are aliens here. Notice that we said aliens and not alien. There are several alien life forms here. Like deadly plague spores and giant sand worms. Don’t we all love giant sand worms? There is something worse though. Apparently there is a vicious fungal infection known as “The Creep”. The creep sounds very interesting though, like is it intelligent also and plotting the downfall of humanity trying to live here?

We checked out some gameplay and we can straight up say that this looks like a well done game. The graphics are great, no info concerning the sounds though. The designs of the buildings, vents etc all look good. The environments look fantastic. They certainly look alive, especially the jungle looking area. The weather changes as the days go on so adjusting and surviving is crucial. The wildlife looks great. We saw some very cool bird creatures and their flying animation is done very well, moving almost like real birds. Oh and the sand worm looks real intimidating. Imagine seeing that outside your window.

Overall this looks like an impressive game. Those who like building simulations and management then this will be for you. It’s quite deep and looks great. The aliens are a nice twist. The developers ‘Mothership Entertainment LLC’ did an excellent job with this game. This game is worth checking out. We really like what they did with this game but what we like even more is… The ‘Earth Walk!’

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Assassin’s Creed Chronicles: China is awesome. It’s one of those games that we at X35 Earthwalker call a master piece. Very few games are master pieces by the way. All the effort and work that went into this game and it most definitely shows.

Assassin’s Creed: China (for short) is a 2.5D action adventure developed by ‘Climax Studios’. Assassin’s Creed: China is set in well… China… but in 1526 as the Ming dynasty starts to crumble. Players control Shao Jun who by the way is such a cool character. She is the last surviving assassin of the Chinese brotherhood. She has returned home and has come back with one serious desire for revenge. If you are wondering how skilled she is, well she was trained by Ezio Auditore who is legend among the creed. 

Straight away we loved Shao Jun. Her mobility has to be the best of all the assassins we have seen so far. Her shuffling, climbing, moving in and out of bushes, doors and cover is so graceful and clean looking. Her attitude and thoughts reveal her character. She is calm, thinks things through and quite honourable. Even when she feels like she messed up, we don’t blame her. She is strong, smart and does everything with style but comes from a hard beginning. 

The game its self is beautiful. Just take a look. The art style is definitely unique. It’s a fusion of the essence of Chinese 16th century traditional brush strokes with more contemporary, impressionistic styles. We have played through so much of the game and each level looks amazing. The graphics are excellent. The environments makes it clear that you are not in the UK or America. The buildings, the waters, the greenery and even the fog and clouds in the sky all look realistic and awesome. This game is setting some real standards right here. Don’t get us started on the music. The music is so authentic. When you hear it and instruments, it makes things quite peaceful and creates an experience for you as you play through the game. The music certainly ain’t no copy and paste from the internet. So visually and audibly Assassin’s Creed: China is outstanding.

The gameplay is also excellent, the controls are easy to understand and work very well. There are no problems controlling Shao Jun. You can hide behind pillars, hid in bushes and bushes, hide in doors and hide in hay (cause why not). The traditional ‘Leap of faith’ is here as well. Get to a high point and leap of, like in the original Assassin’s Creed, and land from an incredibly high height, safely in a small amount of hay. Don’t you just love physics in video games. You can assassinate your enemies, straight up brawl with them or sneak past them. The game rates your performance by three categories. Shadow. Assassin and brawler. Brawler is where you straight up fight the enemies you see in combat with heavy and light slashes and multiple techniques but this way is worth the least amount of points. Assassin is when you sneak around but assassinate your enemies, this is worth the second most points. Shadow is when you get through the areas without being detected and no killing at all; this awards the most points. We have a problem with this. The game is called assassins’s creed and assassinating enemies is what these character do yet the assassin’s don’t give the most points. Yeah we know that sneaking around without killing is harder to do but assassins assassinate. Whatever…

The game also gives you a map of the level. This map reveals where you are, special chests, anima shards (collectibles and objectives and more. The map is quite detailed and straight away displays what you need to know. You can hide the bodies of enemies you kill because if another enemy spots the body, they will call for reinforcements and be aware of you. Assassin’s Creed: China is very realistic in how the soldiers and guards operate and react to certain things. They will investigate noises and sounds. The only unrealistic feature is that when two guards are talking, they do not notice anything you are doing nearby. You can literally stand right next to them and they don’t notice. Still fun though. It must be the best conversation ever. Shao Jun is also armed with quite the equipment. She has throwing knives which can be used to cut ropes and even attack enemies. She has small fire crackers which stun enemies allowing you to assassinate or stun them for a while. Shao also got some sound knives which when thrown emit a noise where it landed which causes enemies to go towards it to check it out. Lastly Shao can whistle to distract enemies and get their attention. Your equipment can be used in different ways to accomplish what you need for all three styles: Shadow assassin and brawler.

There are many factors in this game: Dogs will bark if you come near, giving away your location to enemies, Birds in cages which will give away your position if you run past them, Bells which will ring very loudly if you knock into them and water which makes noise as you move through it. The enemies are different as well. Some enemies just have a sword. Others have a Bisento like weapon so knowing when to block changes. Some have throwing knives so watch out. Others carry crossbows for long range shots. Some have shields to block frontal attacks. Some carry lanterns, meaning they can see into dark areas and pull out whoever tries to hide there. Many guards tend to patrol around but have patterns so watch them for a while to know what’s up. Some guards peep over edges and out of windows so watch where you are climbing and hanging as you may still get caught. This isn’t everything. As you can see, there are so many factors in this game which when they all combine and work together create some very puzzling areas where thinking becomes a necessity. It is all great fun though. The cutscenes are done very well and works with the style of the game. You can see the paint and artwork in this.

Overall we have had so much fun with Assassins Creed Chronicles: China. So much awesome work has gone into this game. This is definitely worth playing.

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Moon Hunters is an adventure RPG, developed by ‘Kitfox Games’ and is already out on PC and PS4 but will be released on Xbox One July 19th. We have never heard of this game until recently but finding information on Moon Hunters is actually easy. This is another great example of how to display information for gamers in a easy way.

On the Moon Hunter official website it says, “Moon Hunters is a myth-weaving adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that’s randomly generated yet rich with legends, non-linear stories, and secrets. How will you be remembered?” This sounds like ancient, fantasy world filled with mythological things and creatures. In the world of Moon Hunter, the moon is the source of all magic and spiritual power. Except one evening the moon doesn’t rise. Wait is this why we are hunting the moon? It’s up to you to solve the mystery of why the moon didn’t rise and return things back to normal. You can either go on this adventure alone or with other chosen children of the moon.

So what does it matter that the moon doesn’t rise? Well monsters show up and chaos increases across the lands. Lands like oceans and mountains. The world is dangerous and constantly changing which is why you must think carefully about what you do and how you use your weapons. You can craft in Moon Hunters as well. It’s about survival. The game does emphasise that your character has personalities. 

The journey in this game is random generated. There is said to be over a hundred different locations. The journey is centered around myths. The landmarks and different territories may contain myths. These are needed to advance your world and character. Your decisions will effect how different factions see you. There are new powers waiting to be unlocked. There are different myths, creatures and items. The story of Moon Hunter is not linear at all. It comes down to your decisions and responses to certain situations. For example, if a villager did you wrong, how would you deal with it? Will you let it go, get the truth out of them or kill them? So what kind of mythology will your character have? Best of all, this game has co-op action so you can play with your family and friends in the strange world of Moon Hunter.

Overall we think this is a good game indeed. We checked out some gameplay and we saw the art style, the different characters in the game, the different constellation that your character could have, some combat and more. The graphics for it’s style is okay, the environments though look cool. The music is nice. Fantasy worlds are just always exciting to explore and play simply because anything could be in it. There is no limit so we hope to see the bigger stuff of Moon Hunter in the future. The developers ‘Kitfox Games’ did a great job with this game. We at X35 Earthwalker will wait to see more of this game first but we like what we see. This game is worth checking out. We don’t care about constellations but… we do care about the ‘Earth Walk!’

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Shadow Tactics: Blades of the Shogun is a new hardcore tactical stealth game, developed by ‘Mimimi Productions’ and coming out August 1st for Xbox One, PS4, PC also Linux, Apple, Steam.

Shadow Tactics is set around the Edo period in Japan. That’s interesting and specific. We aren’t 100% certain of the games story but we do know quite a bit concerning the game. The player controls a team of ‘deadly specialists’. Assassins. This game is all about stealth and deciding what to do, how to do it and when to do it.

Firstly the group that you control is filled with very different individuals indeed but they must work together which initially looks impossible. The good thing though is that the game shows interest in the characters. More will be revealed about them including their own personal demons. So yes friendship and trust is important. There is Hayato who is an agile ninja who makes his way through his enemies silently wielding shuriken and sword. Aiko is all about camouflage and a master at it; she also can distract enemies disguised as a geisha. Yuki is all about traps and decoys. Already we can see the strategies already. Takuma is the markmans armed with a sniper rifle. Mugen is a samurai who rather takes the enemy on and is powerful enough to do so.

In Shadow of tactics, players must think carefully about how to approach the missions which are said to be challenging. So players must take into account how the characters will work together as a team. You will face snowy mountain monasteries, castles and even hidden forest camps. So how will you deal with the enemy? Complete stealth as in no one even knew you was there. Lure enemies into traps with decoys or how about a little bit of poison. 

There will be three difficulty levels so this game does have some mercy. There are multiple ways to take out your enemies so be creative and get experimental. You can move from roof to roof and even climb buildings for that elevation advantage over your enemies. Yes, we are all thinking it. Takuma should always be placed up on buildings for that nice clean shot.

We checked out some gameplay and we are definitely happy about this. The stealth mechanics here are more realistic as in you can’t kill someone standing right next to another enemy and no one notice. The environment can be used to your advantage like having Yuki cause a boulder to fall and cruch enemies below. In shadow mode you can set one action for each character. Then hit execute to have everything happen at once. If the enemy spot a dead body, they will actually do something realistic like alert all other guards and even call for reinforcements. You can hide in bushes and see a line of sight, just like in ‘Assassins creed Chronicles China’, meaning you can see where the enemies can see and what they are looking at. This game has got nothing but positive feedback and really high ratings across the board.

Overall this looks like an outstanding game. We would honestly prefer the game to be a bit more zoomed, like have everything bigger but it’s still great. The graphics are excellent and the environments have proof of work put into them. The sounds are what you would expect from a game set in this time and location and works very well. The developers ‘Mimimi Productions’ did an excellent job with this game. We at X35 Earthwalker are looking forward to more media and information concerning Shadow Tactics: Blades of the Shogun. Samurais are very popular but… not as popular as the ‘Earth Walk!’

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Serial Cleaner is a new fast paced stealth action game, developed by ‘iFun4all S.A.’ and coming out July 14th for the Xbox One, PS4 and PC. This game looks like a little 2D game for quick fun but let’s see what’s really going on here in Serial Cleaner.

Serial Cleaner has the 1970s theme and aesthetics going on. Gamers play the main character who’s job is to literally clean. He cleans murder scenes. So the typical stuff like getting rid of blood stains, disposing of evidence, which includes murder weapons and off course… getting rid of the bodies. The developers mentioned that the key words for this game are: Experimenting, fast paced decision (even though that’s three words) and exploring. These words actually say quite a lot about the game. You must watch out for nosy bystanders and itchy-fingered police officers. Getting caught is an absolute no-no.

Here’s an interesting fact. Serial Cleaner uses Real-World Data to modify gameplay according to the time of day in player’s location. The levels take inspiration from actual 1970s murder scenes. The atmosphere and humor is said to be inspired by the Pulp Fiction movie and Fargo series. The game awards exploration. We checked out some gameplay and it’s safe to say that we were right. It’s a simple game meant for quick fun action. That’s it. Nothing to take seriously but something to give a go and have a laugh. Even the theme and style screams this at you. The mechanics are well done and work well so it is a good game but it really comes down to the gamers as to whether it’s their taste or not.

Overall the game has nice graphics for it’s style, the music is good and the inspiration behind the game gave Serial Cleaner and a nice boost. The developers ‘iFun4all S.A.’ did a good job with this game. Serial Cleaner may be worth checking out. Who here likes cleaning? Well we do like… the ‘Earth Walk!’

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Diablo 3: Rise of the Necromancer is the newest pack, developed by ‘Blizzard Entertainment’. It’s coming to Xbox One, PS4 and PC July 27th. This is a purchasable content pack.

We don’t know much about any of the Diablo games but we did learn some stuff about Diablo 3: rise of the Necromancer. The website says “Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being.” Now we don’t care how you want to word things, a necromancer is a necromancer, simple as that.

The rise of the Necromancer pack grants full access to the Necromancer class in both campaign and adventure modes. Included also are non-combat pet, two additional stash tabs, pennant, necromancer portrait, two additional character slots and a pair of cosmetic wings. That sounds like quite the bunch. Even so, we believe that the most interesting thing here is the fact that as a necromancer you can use and control an army of the dead which is always cool in games. An army of skeletons or skeleton archers or whatever. This is one of those things were gamers will have to take a look at the pack and make a judgement for themselves. 

Overall we aren’t impressed with the pack at all and it doesn’t make us want to buy but it will be the exact opposite for fans of Diablo 3 and the other packs as it’s always great to have more content. This might be worth checking out. We don’t like Necromancers… but we do like the ‘Earth Walk!’

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DeadCore is a platformer FPS, developed by ‘5 Bits Games’. This game was already out on PC but will be coming to Xbox One and PS4 July 14th. 

Now this is another game that we at X35 Earthwalker never heard of at all. In DeadCore you wake up to see a incredibly large tower standing in the middle of the void. Basically you fell through magnetic storms. So we survived the fall? As with these weird worlds with voids and different worlds, we have no idea knowledge of who we are or where we are. Somehow we know that we must climb the tower and for some reason… Do it fast. So as we climb this tower we will get answers and clues concerning the mystery that is this weird world.

You probably guessed this but climbing the tower will not be something simple. As you go up you will encounter robots who guard the tower. There are also puzzles as in tricky platforming like where to jump, activate switches and lifts while in the air and timing. So how about platform puzzles and robots together, well DeadCore has got that too. The main character is equipped with the ‘Switch Gun’. It’s basically a cool gun which can activate or deactivate most of the towers elements like switches, lifts other mechanisms and robots, temporarily of course.

Now this game doesn’t leave you as you are. There are power ups for you to find which will change how you play levels. For example if you find ‘Dash’, you can do a brief dash through the air allowing you reach new places and move faster. We also like the fact that there are collectibles that when collected unlocks new maps, new music tracks and narrative logs. There is a speedrun mode with dedicated maps but they must be unlocked by finding sparks in the story levels. Each leveis said to have at least 2 main paths but they also have secret paths to find and use to get the best time since DeadCore is about speed running primarily.

We checked out some gameplay and we think it looks real cool. The main problem we have with it is that our character jumps like they are on the moon so some players have easily used this to jump past rooms, gaps and go around areas which they are supposed to go through. This was intentional but it means that somethings, if you know them, are easy and pointless. Either way we like the style and what is going on.

Overall, the graphics are very nice, the environment, like the clouds and everything, look wonderful and the sounds are great. The developers ‘5 Bits Games’ did a very good job with this game. We at X35 Earthwalker will wait to hear what others have to say about it. This game may be worth checking out. Are you trying to get to the top of the tower? That’s fine as long as you try to do the ‘Earth Walk!’

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Agony is the new Survival Horror game, developed by ‘Madmind Studio’ coming out later 2017 for Xbox One, PS4 and PC. When we first heard of this game we were not excited at all, simply because we wonder if this game can pull of what others have failed to do. 

Players start of as one of the tormented souls in Hell with no memory of their past. This is how your journey starts. The aim of the tormented souls is the same as what anyone would want in Hell: To escape. By talking and interacting with other tormented souls and exploring Hell and the different locations you discover that there is apparently a way out. Players will have to find and meet something called ‘mystical Red Goddess’. That’s all we know. 

We have seen some gameplay, off course it’s all early development, and it’s quite creative in how the game is designed. Hiding places, enemies and the locations. You have walls that look like rows of teeth. You have little shelters that look like it was made from body parts and organs. Some areas look like pits with hanging skeletons. Agony is truly survival horror as you literally have to hide to survive. The demons come for you on sight and from hearing you, so crouching and staying still will be your close friends. Some demons look like a crawling spider like thing that pounces. Another looked like a succubus thing with furry goat legs or whatever. Some tormented souls in Agony which are hanging from hooks and stuff or look dead, if you go near them can hear them groaning in pain which is a good step in the right direction. You apparently have a special ability in Agony. Players can control other people and even some weak to simple minded demons. to progress and survive that horrible place. Which makes us wonder, are the players the only ones who can control others. After all like the others, the players are also lost souls so can they control others too or even us. Are we the only ones? If so then what makes us so special. Hopefully Agony will explain everything in it’s story.

This game straight away reminds of Dante’s inferno which was a fun game but failed miserably in terms of displaying how terrifying Hell is. Now off course the real Hell is far more terrifying than what any game could try and create. In the real Hell there is literally no escape. Once you are there, you are there but in this game there is a way out. Dante’s inferno failed went too soft. They had an area for violence and didn’t show any true violence amongst the souls. Just harsh words. They had an area for deceit but there weren’t any tricks and lies. There was a location for lust and there was nothing tempting there but creepy enemies and stuff. Sure Dante was more focused on the combat but still Hell is Hell, work with it. We hope that Agony can really go all out and make the game has terrifying and horrifying as possible. We have seen some strong gore and nudity which is a step in the right direction for this game. We did see some demos and we weren’t impressed at all but it’s not easy designing a game and there are limits but off course that was early access though so better is coming.

Many have been talking about this game and waiting for it to release and more info on it. The hype is there and that’s good. We just hope that it truly does deliver as a game like no other. Will this game actually be able to scare X35 Earthwalker himself? Will this game be viewed and played by countless gamers or will it play to slow and get boring? We will have to see. We honestly do want this game to be something truly special and bring the horror atmosphere, the sense of being helpless and very punishing for mistakes like you get spotted once then it’s almost pretty much over. Will there be items besides the torches? We truly want to see.

Overall this does look like it will be a great game, it’s just that it has a lot to live up to. Every developer must think twice when creating a game about Hell. The graphics are excellent and the sounds so far are good. The locations and environments have quite the variety to it. The developers ‘Madmind Studio’ have so far done a very good job. We at X35 Earthwalker look forward to seeing what Agony has to offer the gaming community. This game is definitely worth checking out. Whether you are a fan of such games like this is not as important as being a fan… of the ‘Earth Walk!’.

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Hand of Fate 2 is a new action card game developed by ‘Defiant Development’. It is the sequel to Hand of Fate and is said to be coming to Xbox One, PS4 and PC later this summer. Now honestly we have never heard of Hand of Fate but we came across the sequel and decided to check it out. 

The world of Hand of Fate 2 is built from collectible cards which are distributed by a shady magical guy who is the dealer in a meta boardgame. Sounds like fun if you ask us. The players will have to adventure and explore in this world but things can easily change up with the reveal of a card. This is because every turned over card reveals a new trial. These could be very risky but high pay out minigames, ‘Tabletop RPG style decision making’ or combat in third person. So draw your cards and play them wisely.

Hand of Fate 2 is a new table and map with new challenges which also means new cards. There are companion characters who can influence the players story and really shake things up. They can provide mini game perks and combat support. We are interested to know what kind of combat support though. Since in Hand of Fate 2 you will play for the fate of whole empires, you can take on new foes like the well trained imperial forces of the steel suit or fight the mutants of Blight. Do so with new combat styles like dual-wielding and something they call ‘heft two handed heavy arms’. Hand of Fate 2 is off course still in development but said to be better than the first game in every area.

We checked out the trailers and some game play and we like what we say of Hand of Fate 2. All the main action happens with you facing the dealer. You draw cards, make decisions, ask questions and some events get triggered like being attacked by raiders and then zoom into third person combat to fight them and the outcome effects the story. It’s an excellent style that this game has, switching between card table and the action. 

Overall this game is very cool but it does have it’s small negative but don’t forget that it is still in development. The combat doesn’t flow that great, the graphics are okay for now but the music is better. Even so this game has quite a bit going for it and the developers did a great job with Hand of Fate 2. We at X35 Earthwalker like the style. This game might be worth checking out. You may not have what it takes to deal cards but make sure you can deal… with the ‘Earth Walk!’

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Goliath is an action RPG developed by ‘Whalebox Studio’ coming out later this year for the Xbox One and PS4 but already out on PC. 

In Goliath you find yourself in a mysterious land that consists of the fragments of a hundred dead civilisations. Whatever that means? Does that mean many civilisations passed away here over time and their essence built this place? Whatever. What we do know is that several powerful factions are around and battling it out for control of this world. Even so there are giants as in real big giants that roam about. So what to do? Explore the world for resources and materials in order to construct and build Goliaths for battle or probably sell them.

Off course no game seems to let us start of with some awesome stuff so players will start from the bottom with basic materials. So your first couple of Goliaths will be made from wood. Don’t get us wrong, the right kind of wood could be as tough as anything but wood is still wood. Eventually you will discover and construct Goliaths from stone, metal (probably iron) and even more exotic materials that exist in this weird world. Your Goliaths can be customised. Decide what weapons they should have. Equip for situations and be prepared. Not every Goliath might be close range fighters so remember that. By the way Goliaths aren’t the only things you need to be building for survival. The players will need shelter, equipment and it says that there will even be fortresses. 

Don’t forget that the world of Goliath has different factions within it. This means you have to pick a side or who to support. There are ‘The created’ which are sentient robotic beings, Forgers which are demons, the brotherhood and humans. Off course each faction has their own strategies and different things to gain from them so choose wisely. This Goliath world isn’t just a static world. The weather changes which does effect the terrain which will effect your Goliaths so build different ones for different weather maybe. There is a day and night time and multiple environments like forests, swamps and even tundras.

After checking out some gameplay we can say that it looks fun but not 100% with it yet. We hope to see more of it and find out what console gamers have to say about it. We do like the style of it though and a lot of work went into this game so make sure to check it out for yourselves. 

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