MechWarrior 5: Clans X35 Earthwalker

Mechwarrior 5: Clans is a mechs simulation action game developed and published by ‘Piranha Games‘. Mechwarrior 5: Clans is excellent. Truly a level up from Mechwarrior 5: Mercenaries, which was also a fun game. X35 Earthwalker has dived in and a lot has happened. This just might be mech battles… at its finest. Let’s take a look.

Mechwarrior 5: Clans right off the gate does some things differently and even adds new things. First of all the game got these cinematics going on that previous Mechwarriors’s didn’t have. The story has more real characters with very different personalities. The chemistry is there and believable. Being good friends and better comrades, caring about each other, taking jabs at each other, laughing. They feel like a squad. To the point that when a previous member earlier in the game was having doubts and struggles but died in his exam, the group felt it and it still did hurt. There was some impact. This is a big deal for Mechwarrior 5: Clans as this whole character thing was never at this level with previous games.

MechWarrior 5: Clans X35 Earthwalker

For example some can understand the situation that Liam is in. Descendant of a super famous important figure in their nations history and so getting compared all the time, held to high standards all the time. Makes one mistake or does something different and gets called out by command ALL THE TIME. Told he’s disgracing his blood line… ALL THE TIME. He feels invisible. The only see the ancestor and not him, even though he is talented himself. That sucks. Reminds us of Sam Coe from Starfield in a way. Naomi has her own story with her previous squad and it does show in her behaviour with the team. She is new and doesn’t have that chemistry. She is also older than them and when you get into the game you can see why this does effect things top some extent.

There’s also pilot upgrades for the characters. For example there’s evasion which increases the chance of enemy incoming fire to miss. Powerful stuff. The command wheel has been improved and it’s way easier to access on console. This makes adjustments much quicker and adds to the whole simulation gameplay of Mechwarrior 5: Clans. Players can use Override in serious situations to prevent an overheat shutdown. Throttle Decay as well for players to decide based on how they want to move. Tell your entire squad to be passive and not attack enemies they see… maybe for some stealth. There is a stealth mission after all. 

MechWarrior 5: Clans X35 Earthwalker

Then there’s the map. Y’all should know by now that X35 Earthwalker loves a good in-game map. The map is very good in Mechwarrior 5: Clans. Updates real time, accurate information, Tracking of enemies and the map doubles up as another place to give instructions to your team. Direct whole team or specific members to certain locations. Get them to use a ammo or medical bay for the mechs or even to guard an area. It’s a lot but take the time to learn and don’t be hard on yourself. This map is very useful. Again adds to the whole mech simulation of Mechwarrior 5: Clans.

Mechwarrior 5: Clans has 5 player co-op. So you and the crew can all get in there and blow up some mechs together. Mechwarrior 5: Clans getting some work with the latest Unreal Engine. To add more tactics to the combat Mechwarrior 5: Clans has “dynamic destruction”. So shoot the buildings, structures, boxed and whatever to expose enemies, tear down cover and more. Use your head. To this day it’s still satisfying to target and take out a mechs legs for the whole things to come tumbling down.

Mechwarrior 5: Clans forces players to make wise decisions. You can select the missions in the order that you want but you must read them for the details. Maximum tonnage matters, location matters and the type of mission more so than before. For example in the opening missions after complete the first two available missions two more are available but one is too hard for players. Attempting it will lead to failure unless you play super safe and long range. There’s technically an actual order to the missions and players should figure it out. Make sure to do wise purchases and use your merit points to benefit your squad with the repairs. 

MechWarrior 5: Clans X35 Earthwalker

Getting your hands on new mechs feels satisfying. Different builds, different tons, different weapon locations etc. All lasers or more ballistic weapons? Then there’s the whole change your weapons, swap things around, replace etc. The problem seems to be the same as Mechwarrior 5: Mercenary. There isn’t enough room and freedom for mech customisation. You have to do so much sacrifice just to add certain weapons. Definitely need more freedom with these mechs.

The mech combat in Mechwarrior 5: Clans is quite punishing. If your weapon is on your right hand, be aware that your right arm can be destroyed in combat, therefore losing your ability to use that weapon. If a leg is destroyed then mobility will be affected. The HUD is loaded with mech information. You can keep track of the mech damage and which parts specifically. Protect yourself for real. Foes sometimes be targeting for real. Annoying but make sense. 

Mechwarrior 5: Clans is so far excellent. We aren’t in deep enough yet but there’s msg much more for us to discover and experience. The combat is gun. The variety in missions was interesting and allowed for different pacing. We don’t like how over the top some missions are though. They send so many mechs at you that it becomes an unfair endurance battle. Those aren’t fun. We definitely liking the diversity of characters in the game. People of different ethnicities, which is something that gaming needs. They also handled it right. No forced dumb lessons or anything. They are all people and that’s that. X35 Earthwalker is looking forward to experiencing more. Now Mechwarrior 5: Clan might have excellent mech gameplay but it’s not deep perfected enough for… the ‘Earth Walk!’

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X35 Earthwalker Street Fighter

Street Fighter 6 is a fighting game developed by Capcom. Street Fighter 6 is said to be coming out on 2023 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Street Fighter 6 has got quite the number of people talking about it. Their views and opinions mean nothing when compared to the words of X35 Earthwalker. Lastly this must be said. X35 Earthwalker has been avoiding all spoilers and leaks. We aren’t interested. We will wait. Let’s take a look.

Now once again we must say this again. The first few seconds of the trailer we knew that Streets of Rage 6 was going to be excellent. The graphics and visuals are looking fantastic. Top level for sure. The developers should be proud. You know work has gone into it. This is needed as Street Fighter 6 needs to be the biggest and best Street Fighter yet. The streets look more alive than ever before. Speaking of the streets being alive, players can take part in the streets… literally. Street Fighter 6 has a single player mode called ‘World Tour’. You have your own fighter and you make a name for yourself in the streets. Facing other characters, running around the city, interacting with others and objects like smashing bins and more. This off course is a big deal and new thing, especially in the fighting game genre. 

X35 Earthwalker Street Fighter

Street Fighter 6 also has a Battle Hub which as the name implies suggests will be the centre for all the combat and competitive action. Like a lobby where players can meet up, fight, win, or lose (if you suck) but off course forge rivalries. Maybe there will be events here too. Making rivals in video games isn’t easy. Gears of War 3 was good at that but Gears 5 is terrible at that. Let’s see if CapCom is smart enough and good enough to make this work. X35 could easily do it. Now fighting Ground is where you will find all the modes in Street Fighter 5. The Drive System is what is setting Street Fighter 6 apart from all the others. The details are all on the official website. We understand the: Drive impact, parry, overdrive, drive rush and drive reversal. These are going to bring in whole new ways of playing and strategies. Waiting for that special parry, when to force your way through to your opponent. When to rush down etc. 

Speaking of new. We saw Chun-Li parry. Are parry’s back? Like in Third Strike. This is definitely a good thing and it brings in some more skill play and timing. now here’s something that Capcom needs to do. If they don’t do this, we will bash them for a good period of time and from here on see Capcom as idiots. They need to bring in Hugo! Hugo is the most hyped character in the whole game. We have seen Street Fighter tournaments, especially Third Strike and street fighter 4. When Hugo gets his command grab, the crowd reacts EVERYTIME. When Hugo gets his ultimate and he counts eins, zwei, drei… the crowd counts with him. That’s not happening for Ryu, Chun-Li, Guile or even Zangeif. Only Hugo. A master Hugo player is exciting. Hugo was always a lower tier character and struggles against many characters but in the hands of a master, Hugo looks over powered and unfair. The ultimate reward of hard work and persistence character. Hugo sucks but if you master him, he becomes so powerful. So bring Hugo in. Hugo fans want him, new players would want to try him. Hugo players will master him. Not a dlc character but a main roster character.

Lastly we have seen the Guile Street Fighter 6 gameplay video. Guile is actually looking powerful now. He was a strong character off course but didn’t look powerful. Now he looks strong. Has excellent details on his arm muscles. Triceps and biceps looking real strong. His hair is on the more realistic side and we rock wid dat. His moves look like they have far more impact. His moves are disciplined but basic. Which is what we expect from an American soldier. Smart and simple attacks that deliver the damage and work. It fits his style. Flash kick is not flashy at all. We aren’t happy about that. Flash is in the name of the move. His sonic booms look great. Less flashy but it actually looks like an actual force. Not mystical though. So we approve of that. His ultimate is exciting. Looks good and is consistent with his fighting style. We do like that characters now have multiple options. For example Guile’s ultimate in Street Fighter 5 was sonic hurricane. In Street Fighter 6 sonic hurricane is there but it isn’t the ultimate move. Think about that. What we do hate is the stupid customer Guile has on in the video. That dungaree thing doesn’t suit him at all. He looks stupid. So yeah, give other and better options. Guile putting his foot on you before finishing you is a statement and we respect it. 

Overall we are looking forward to Street Fighter 6 and we are going to see other character gameplay videos. There better be a Hugo video! Street Fighter 6 looks amped up and hopefully should be the Street Fighter of them all. Parries will bring in that game changer and allow for some comebacks. The developers ‘Capcom’ have done an excellent job so far. We at X35 Earthwalker are looking forward to this game (If Hugo is in it). Now street Fighter 6 may have the biggest fighter yet but it’s too small for… the ‘Earth Walk!’

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