Naruto to Boruto: Shinobi Striker

Naruto to Boruto: Shinobi Striker is a new online 4 vs 4 action fighting game developed by ‘Soliel Ltd‘ and published by ‘Namco-bandai‘. It’s coming out later this year on the Xbox One, PS4 and Microsoft Windows. Naruto is very popular and some of the games weren’t as successful. what about this one? Let’s take a look.

Now let’s get the main thing first. Naruto to Buroto: Shinobi Strike is a 4 vs 4 fighting game. Even crazier is that all 8 fighters are present on the field and fighting all at the same time! Imagine Dragon Ball Fighter Z but all 6 fighters are going at it at the same time. Actually that sort of sounds like Dragon ball Z anyway. This instantly creates a lot of requirements for players. firstly there is so much more to manage and watch over during the fight. There is more danger and attacks incoming that need to be evaded, and countered. So much more room for strategies and support. Do you all go for your 1 v1’s or does one break at certain points to help out another or cover for another? Do your fighters switch who they face? There is so much more going on in this fight already.

Now there are different fighter types to take into account. There is Attack, Ranged, Defence and Heal. By the way, each Ninja can be anyone of these types. Attack types have higher attack power and speed. Ranged types have powerful projectiles and excel at fighting from a distance. Defence types are all reducing, blocking damage and reinforcing defences. Healing types are just about healing themselves and the others. So basically keeping everyone alive. Players must switch between their four ninjas according to the needs of their team. Do you need more damage, keep things at a distance, heal up or get defensive. Again, quite a lot to take into account. Now that we think about it, this does remind us of Final Fantasy 13 where you have different roles like the Ravager (attack), Sentinel (defence), Medic (healing). This sounds very cool so far concerning Naruto to Boruto: Shinobi Striker.

Naruto to Boruto: Shinobi Striker

There are multiple game modes. We know that there is Barrier battle where the attack and defence forces go at it in full combat but attacks forces must defeat the enemy boss who is sealed away. So undo the seal first and then defeat the boss. Flag battle is basically capture the flag but off course there is a ninja twist to it. Get the flag from the enemies… but will the enemy let you? There are sub modes like Subjugation, Escort and Extermination. The names should give gamers an idea of what those are about. Each game mode does sound very different from each other in the most part. The actual differences does actually mean different strategies are required unlike game modes where the same tactics can be applied. Besides the more options the better to some extent.

We checked out some gameplay of Naruto to Boruto: Shinobi Striker and it looks very exciting in terms of ninjas. You can run, dash, zoom, throw a shuriken and then teleport to the destination of that thrown object. There is lightning like attacks, running along walls and different surfaces and attacks coming from tress and distances. Multiple attacks and abilities. It can get quite hectic because everything is happening around you. You could be fighting an enemy and having a tough battle, chasing them around and trading attacks and then suddenly a message flashes on your screen letting you know that you have the enemies flag or they have your flag forcing you to make a decision: do you go and get your flag or do you swap ninjas or have faith in your team to handle the situation and finish the fight. Gets you thinking. Knowing when to use techniques to get you out of strings of attacks, knowing when to stay still and target with stronger ranged attacks. Lots of situations and lots of different techniques to choose between and use.

Overall Naruto to Boruto: Shinobi Striker does look like a very good game. Some might even say explosive game. The graphics are a step up from previous Naruto games. The characters and surroundings look like an anime and a good one. The action is smooth from what we have seen even though there were some complaints concerning the beta but that’s a beta and we can trust that the end product is better. The developers ‘Soliel’ did a excellent job with this game and we at X35 Earthwalker look forward to seeing what else this game has really got for gamers. Now Ninjas are cool and Naruto is powerful but they certainly do not stand a chance against… the ‘Earth Walk!’

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Gears of war 3

Gears of war is an awesome game and many will agree with that statement. X35 Earthwalker has played every Gears of war game and has completed the campaigns, mastered horde and more. The multiplayer is where the most attention is at. Many changes have come to the game, especially Gears of war 4. We at X35 Earthwalker can say that we aren’t happy with the direction the game is going in and the changed, especially recent ones. 

First of all we will start of with Gears of war 3. Three has the best multiplayer. The mechanics were the best. It was the right pace. In Gears of war 4 the game is so fast paced that players don’t have time to perform executions anymore and those were a big part of the multiplayer. It was where you made a statement to your opponent. it’s where the salt was truly rubbed in. It was the fastest way to create a rival in the match. Now in 4, everything is so fast that no one has time to execute really and if they do it’s the same Gnasher execution. Making the game faster only seems to be something for pro players. 3 was actually new player friendly. New players could try 3 and actually have some fun because they stood a chance at doing something and fighting back. Gears of war 3 had the best multiplayer feel and mechanics. In 4, new players get slaughtered, bullied and abused in game. They don’t stand a chance. 

Gears of war 3

The weapon selection was much better in Gears of war 3. Players can choose from Lancer, Hammerburst, Retro Lancer, Gnasher Shotgun and Sawed off Shotgun. Each weapon had a purpose, technically a counter and forced players to stay alert and have the ability to adapt in match. Gears of war 4 is seriously bad in this department. The retro lancer was removed because many Gnasher shotgun only using players, who love and breathe the Gnasher, complained. The developers listened and made it a power weapon only. Recently a decision was made for the same thing to happen to the Hammerburst. So soon the Hammerburst will be a power weapon as well. This is stupid and it’s the developers only wanting to please people who aren’t good enough to adapt to defeat people who use these guns. The sawed off and retro were good counters to the Gnasher shotgun. It prevented shotgun users from having their way all the time if used correctly. The hammer burst was excellent for supporting your team at a distance and it countered the retro lancer. The Enforcer smg has such a small clip that if you miss a few shots, you will not down your target meaning it isn’t a counter to the Gnasher shotgun. It’s very situational.

Soon the current state of Gears of war 4 will be lancer and Gnasher only. What about the Enforcer? Players already complain about that already. If you aren’t using the Gnasher then you are as they say “a noob who needs to go back to Call of Duty“. So even the enforcer isn’t safe, not that it’s any good really. A simple solution would be to make one mode where it’s like Gears of war 3 in terms of weapon selection while competitive or whatever has the similar settings to what the pros play. Core mode shouldn’t be touched. Only competitive should be adjusted to satisfy other players or create more options. Now new players who play Gears of war go into a match, get 5 kills and 17 deaths and don’t play again. At least with counter weapons you stand a chance against wall bouncing pros who live to feed of the weak. New players don’t know how to wall bounce. Honestly this new change has killed our excitement for the game. Probably just stick to Horde mode now.

So these changes, makes Gears of war have less variety, everyone has the same stuff all the time, more copying pro tournament, less new player friendly, one weapon based matches and more boring. Decision are clearly being made for one group of players and that’s a bad move here. Even the pacing of Gears of war 4 is too fast but that can’t really be changed. We still like e Gears of war 4 and think it’s a great game but these changes will make it just a good game. It’s clear we aren’t happy about this. Don’t be too surprised if you don’t see X35 Earthwalker on multiplayer as much anymore. 

If you are happy about the changed then definitely good for you and we hope you continue to enjoy the game. To all those cry baby Gnasher only using players, well you got what you wanted so  maybe less complaining now… so much hate mail to read through already. We just hope the developers think about what they are doing carefully. Now it doesn’t matter what happens to the weapons, it will never be a match for… the ‘Earth Walk!’

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