
Cronos: The New Dawn is a third person survival horror game developed and published by ‘Bloober Team‘. Cronos: The New Dawn is said to be coming out the 5th of September on the Xbox Series X/S, Nintendo Switch 2, PS5 and pc. X35 Earthwalker conquers survival horror games easily. Cronos: The New Dawn is presenting a big presence. We hope it delivers. Let’s take a look.
Cronos: The New Dawn is set in eastern european but more specifically Poland. So you just know things are going to be weird. Poland is weird. Even weirder though is what’s going on. Time shenanigans. “Survive the future, salvage the past.” 1980, remember that date. Will help explain some things. Players control a traveller and they have to prepare for the future by finding key people in the past. Sort of like changing and fixing what’s to come. You have the means to do it. Seriously, just look at the future and you’ll understand why.
Cronos: The New Dawn will obviously remind players of other third person survival horror games like Dead Space and current best one, The Callisto Protocol. So off course Cronos: The New Dawn has to stand out and do some things differently which it does. X35 Earthwalker has released a podcast episode talking about Cronos: The New Dawn and some more specific information. This is going to be a whole new experience. Darkness, monsters, ammo scarcity and management. Easy to die and challenging to survive. How challenging though is a question.
How difficult will the game be. From what we have see of Cronos: The New Dawn, the enemies hit quite hard. Especially the big ones. We like the impact of hits in this game. The effects as well with the blood and the damage received. How out shots register on enemies seem a bit weird currently. we need to see clearly that we are doing something to the enemies. The classic stomp to collect items and break things is here as well. So make sure to stomp on everything, especially enemies.
Speaking of enemies, in Cronos: The New Dawn, they are suppose to be unique. First of all they there is confirmed some variants of them. Spikey/spiny ones that hit harder thanks to the spikes. do not allow yourself to be harmed by them, no matter what’s going on. Then there’s the armoured ones who have like one weak spot that’s revealed. hitting that is the only way to go about it. Then there’s the big guys who throw their weight around… mainly at you. One smack from them will rearrange your face. worst of all is the ability the enemies have to merge. They can and will try it. Make sure to stop them.
We checked out some Cronos: The New Dawn gameplay and it’s what we expected. It’s going to be a tough, dark and horror adventure. No X35 Earthwalker himself won’t find this game scary but others will. We like the merging of enemies to form bigger and more powerful ones. Players need to manage their ammunition and resources. If you don’t have the flamethrower then you might be in some big trouble. We like the settings, the lighting, the uncomfortable atmosphere and the survival elements. We do wonder about the smoothness and agility of the traveller. That does matter in smaller spaces. Hopefully all effective weapons. Some games have guns that are pointless or easily replaced by another.
Overall Cronos: The New Dawn does look like it’s going to be an excellent game so far. What we straight up don’t like is how not intimidating the enemies are. Just by looking at them we do not find them scary. The other thing we hate is the helmet of the traveller. We hate it and how it looks. Outside of that we are liking what we are seeing so far. Don’t forget to check the Xbox games con for gameplay of this fame as well. We want spooks, some darkness and great action. The developers ‘Bloober Team’ have done an excellent job so far. We at X35 Earthwalker will keep en eye open for this game. Cronos: The New Dawn may have merging enemies but their merged forms are useless against… the ‘Earth Walk!’
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