Gears of war has always been a game loved by us for years. We have played the game since gears of war 1 and each release has made us happy. Gears of war 4 has made a big success and pleased many gear fans from campaign players, to horde players. Gears of war 4 was released October 11th 2016. The campaign was our least favourite of the game modes. This is not because of the fact that the ‘swarm’ aren’t as cool as the ‘locust’ at all. This is because we feel they could have done much more concerning the plot. You discover that the ‘locust’ (spoiler alert) didn’t really die but instead have been mutated into a new enemy. We felt that this new enemy which didn’t make a large impact. When the locust showed up they had the whole of humanities attention and really did rock the earth. The swarm felt like a private matter that literally a handful of soldiers was able to deal with. We didn’t get much action from the cog. We thought maybe the cog would tackle the swarm themselves and in the game we would see a scene where an army of ‘Deebee’ machine soldiers going up against the swarm in a big battle… but nope. Instead we see five robots fight a small group of swarm and that’s it. Gears of war 4 could have done more with all this. Also we felt that ‘Del’ was just the one liner, comical relief guy. He didn’t come of as significant really and really disappointed in that. Dom from earlier gears of war games was way more significant.

The mutiplayer is very good. The multiplayer game mechanics here feels like a mix between gears of war ultimate edition and gears of war 3. It would have been better if they kept it like gears of war 3. It seems harder to casually play the game types that you want as social is based on votes while match making is all ranked or versus bots. Again gears of war 3 felt better but we do see why they done it this way. This way game types that are less popular have a higher chance of being played. The shotgun once again feels like the only weapon to use in the game, especially once they nerfed the hammer burst. Now there isn’t really that much to help players counter the ‘gnasher’ shotgun. The ‘Enforcer’ smg is not good enough. The clip size is too small, if you miss a bit then you won’t have enough to down an enemy. In gears of war 3 you have the sawed off and retro lancer to help stop ‘gnasher’ shotgun worshippers in their tracks. Off course those ‘gnasher’ users complained everytime they died to one and the game developers removed them to please those gamers making this game less beginner friendly as new gamers will die all the time until they learn to use the ‘gnasher’. Judgement was the best at balancing weapons we believe as rifles were actually ruling the mid range battles (Like they should), after all they are rifles. From when a shotgun can beat a rifle at mid range shows there is something wrong. The executions of the weapons are back and there are some awesome ones, especially the ‘tri-shot’ execution. There seems to be less executions than ever before in gears of war 4.

Horde mode is back and better overall. As usual it’s up to 50 waves and they can get brutal real quick. The difficulty has been amped up. Many say that it is in fact too hard. Some can’t beat it on normal difficulty. X35 Earthwalker himself has completed fifty waves of horde on insane in gears of war 3 but explains that horde in gears of war 4 is more than a step up in difficulty. This is also due to the fact that getting fortifications is harder because of the new ‘fabricator’ system. In order to build anything, even caltrops, you need to collect fabrticator energy which you primarily collect from the dead bodies of enemies and secondly from completing wave challenges. The amount you get unless, you are the highest level scout, is so small that you must go many waves without anything which should not be the way to play horde. Horde is about having base and placing defences to help you survive the whole thing. Not going fifteen waves without anything because you really need to save. The bosses make the whole getting and keeping fortifications harder as two of the bosses make the whole process pointless. The ‘Snatcher’ and ‘Kestrel’ are the worst. The Snatcher can leap and just straight up charge right through everything and reach you within seconds. Kestrel just fires over cover and flies wherever it wants,bombing everything you ever held dear to you. In the higher difficulties these two almost means instant death. The horde class and skill system is good though as it adds more replay value and adds a new layer to horde. Upgrading skills is a real pain though as you need packs to get more skill cards but getting packs require golden coins which take long to get. It does become a grind.

Overall the whole game is great and having a lot of fun killing, executing and receiving hate mail from online gamers. Just add options to counter the gnasher, create an free add on to the campaign, give more gold coins per horde and multiplayer matches and readjust the fabricator system in horde and the game will be multiple steps better. The devlopers, ‘The Coalition’ has done a great job.

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The halo 5 ‘Monitor’s bounty’ came out on the 8th of December 2016. The big update on halo 5 is so far excellent. ‘343 Industries’ has done a lot of things right with this one indeed. Let’s start with the Warzone updates. The fact that they finally added difficulty modes that we can choose for Warzone firefight makes a big difference. There is now ‘heroic’, ‘legendary’ and the terrifying ‘mythic’ firefight modes. ‘Heroic’ is much easier and allows for casual games in your fight against both covenant and Prometheans alike. ‘Legandary’ is the mode we all know and love. Mythic is the mode that spartans have learnt to fear. It’s basically legendary but they have added some skulls from campaign mode into this, which makes all the difference here. In round one of firefight the skull tough luck is activated which means that all enemies will continually dodge grenades and don’t run away. Round two has tough luck and black eye which means that your shields never recharge until you melee an enemy (good luck doing that on legendary). Round three has tough luck, black eye and thunderstorm which means that all enemies have been upgraded. For example casual blue elites get promoted to red or above elites which have more shields and at times better weapons. Round four has the previous skulls plus catch which means that the enemies are now grenade happy, constantly using grenades. Round 5 has all the previous skulls plus mythic which increases the health of all the enemies, including the bosses!

We must say though that mythic firefight is really hard and creates a good challenge. Two team mates and I had tanks (one of them was a Hannibal scorpion) and were hitting the grunt mech boss hard and it was doing very little. Most likely because of the mythic skull. X35 Earthwalkers first attempt at this was a fail.

We was also very glad to see the grenade launcher from halo reach show up to warzone. This weapon makes handling those vehicles easier as when you hold the trigger and then let go, it becomes an emp grenade disabling all vehicles it hits. This weapon is also great for harassing enemy bases as you can bounce shots around corners to hit hiding Spartans who think they can recharge their shields. Not gonna happen. The second tier grenade launcher aka ‘Pro pipe’ is really cool and it adds more skill to the weapon. It has an enhanced bounce trajectory. Basically the grenade bounces towards enemies after hitting a wall or the ground. The sentinel beam from halo 3 is something I wanted for a long time in Warzone and it’s finally here, dishing out laser burns and death. I hope they bring a level 2 and 3 tier sentinel beam as the current one just makes enemies panic (as it should).

There is now also the Oni and Hannibal wasps (tier 2 & 3 wasp vehicles) which so far the most popular things that I see in the skies of Warzone matches. They aren’t too tough and just add more variety to the game. The designs look very nice, easy to identify them and there upgraded weapons look deadly enough. We like them, especially destroying them. We haven’t tried the anti-air wraith yet but seen it in action a bit. I hope the fuel rod shots home in on air. It looks vicious though and truly hope that it can clear the skies.

The update also brought in character voices like the monitor, grunt and buck from halo Odst. Basically when you have spartan Palmer doing announcements like a base has been captured or a boss appear, you can unlock and choose what voice you want. It’s a nice addition and idea (personally I just want the monitor voice).

They split up the game modes in arena into two groups: social and ranked. This makes things better, especially for newer players. Both have different types of game modes. So go take a look.

I must say though that even with all these added features and improvements they forgot to make the one thing that is truly needed.  A feature that allows us to sell multiple req cards at once instead of one by one which gets annoying as it is long. Please can this get changed.

Overall we are happy with this big update and want to see more in time. Keep up the good work 343 Industries, you are doing a great job. For more information check out the link below:

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