Warhammer 40000: Darktide is just pure action. Let’s start off with that. X35 Earthwalker have been completing many missions, rising through the ranks, mowing down endless foes and fried those foolish enough to stand against him. If you want a team based shooter and to face down hordes of enemies then definitely give Warhammer 40000: Darktide a whirl. Here are some thoughts.
Warhammer 40000: Darktide isn’t just about the hordes. There’s special enemy units who bring whole new problems to your team. You have a dude with a net gun to catch and immobilise a whole team mate. There’s real bad dogs who will also pin and immobilise a whole teammate. There’s even a flame grenade throwing hater who will set the whole floor on fire. This isn’t even one quarter of all the special units. This game can get real crazy.
Of course X35 Earthwalker chose the Psyker class. Psyker is the best class in the whole game… we don’t care what you have to say. Psykers are crazy. We have literally held back and fried and entire horde of enemies with smite. It looks cool. It sounds nice and there’s electricity and smoke everywhere. UNLIMITED POWER!!!! As you laugh or cackle like a madman or mad woman. No Star Wars reference included. Smokey remains is all that’s left. The other classes do the dang thang but they are what you’d expect… normal. We need to see more of the zealot.
Now we do believe that the zealot needs a rework. Basically there’s no reason to pick a zealot. The Skullbreaker Ogryn exists. That’s the reason. If you want melee then the ogryn is the better pick. The ogryn has more hp, big powerful ranged weapons, can revive without interruption and possibly do the most damage out of all classes. So yeah… no zealot needed. They need to change what the zealot does as a whole. The zealot is suppose to be zealous and faithful to the emperor and willing to die for the cause. Then give the zealot some holy powers and abilities.. not just being tough. They should be able to imbue holy power into their weapons or have far more emphasis on fire to burn out and cleanse the heretics. Maybe some miracle abilities or a passive that happens when someone is immobilised. The zealot needs a whole rework to actually be useful and stand out. Right now we won’t pick a zealot.
X35 Earthwalker has livestreamed Warhammer 40000: Darktide. Also check out the gameplay videos we have. They show you all you need to know about Warhammer 40000: Darktide. Another major change we need is a whole new faction of enemies. Warhammer 40000: Darktide with the city of Tertium is big enough for more development. What if another faction shows up in the city. What if orcs and grits invade or an orc event. What if gene stealers start emerging from underground or something. Both do make sense and can be dealt with by the class of characters we control. Developers could get creative and bring in something completely new to the Warhammer 40000 universe that isn’t canon… if they have the rights to do so. It’s a video game after all, things should get creative.
Warhammer 40000: Darktide doesn’t need to stop where it currently is. This game can go even further and bring in more players. The game has gone through some quality of life changes. What we need now is some big stuff instead. Even though Warhammer 40000: Darktide is good fun. It does get a bit old. Just go in and repeat missions, reach a certain level to unlock a simple but not exciting cutscene. Doesn’t feel like much of a story right now. The action is clearly the main feature as it should be. Some aspects need to change and upgrade. If Warhammer 40000: Darktide wants to be about action, then crank that action up even more.
Overall Warhammer 40000: Darktide is a great game still. If you and your friends want team shooting action then you have an answer here. Warhammer 40000: Darktide is definitely better than Left 4 Dead 2. We at X35 Earthwalker are looking forward to seeing big changed and improvements to this game.
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