Hyperdot is a simple action arcade game developed by ‘Tribe Games‘ and published by ‘Glitch games‘. Due to an amazing change in circumstances, G-blogs will be shorter as we have less time. Hyperdot is a game we started playing quite a bit and we had lots of fun with it and some annoying times. So here’s a quick review. Let’s take a look.

Hyperdot is as simple as it gets in terms of controls, which is move with the control stick, and even concept, which is don’t touch anything. We aren’t joking. Just love around and do not touch anything. That’s Hyperdot at it’s base level. You control a circle and you move around within another large circle stage where enemies which are shapes are spawned in and are moving. Avoid them all and survive long enough to pass the level. Now in the campaign of Hyperdot this is what you will face and some variations. Time to dive in the details more.

Now the primary levels in Hyperdot are just survive but you’ll encounter other levels like collect tokens or staying in a designated zone for a period of time. Now this all sounds simple but remember the enemies. There’s multiple. The most common and simple are squares which just travel in a straight line from where it’s released. The pentagons are just like squares except where they are released they will travel in a straight line in YOUR direction. So they are aimed at you. Triangles are annoying as they just aim for you and follow you around for a period of time. Stars also come after you but instead of continuous movement they move in a straight line then stop, then move, then stop, then move and then stop until they decide to leave the stage. Last is a cross or plus sign which comes in then stops, spins and then breaks to release 4 small pieces in the direction where the ends of the cross is pointing. Simple enemies.

Simple, controls, simple enemies and simple concept and level rules. So what’s difficult about Hyperdot? It’s how they work together. You could have a level in a large circle and the objective is collecting tokens but squares are coming in ripe fire where you can’t pass until an opening is available but then pentagons are being launched at you while triangles are then sent after you and you have to dodge them all while in a confined space. Each of the levels in the campaign are different. Some an be beat in ma y different ways. A few have a straight pattern for you to master. Hyperdot does get really difficult at times. The much later levels of the campaign get ridiculous. A very few felt like chance was a factor alongside skill. It can get merciless. Playing Among Us is for babies as anyone can do that… but Hyperdot is for those gamers with some IQ, some intelligence some, real skill. Most can’t beat the campaign. challenge the streamers you watch to that. By the way, come watch the best gaming action on our channel

Even more, Hyperdot has got some extra stuff. For starters there’s level editor mode where you can create your ow levels. They can be played by others or yourself for fun. You can edit how much enemies spawn in, how fast they are, what objective for the level, if survival then how long to survive for, the background, colours: primary, secondary and tertiary etc. There’s lots to work with for how small and simple this game is. On top of that, Hyperdot has the best hit detection we have sen in gaming from our experience. It’s sooooooooooo precise. When you touch something, you are annoyed by it but you accept it as you now you got touched. Only once did we lose but we didn’t think it touched us. That only happened once though. If w got a reply then maybe we will be convinced. 

There’s multiplayer so you can try to out survive your friends. Build levels for each other. Work together collecting tokens etc. There’s even bonus levels and even if you have done the campaign (you most likely cheated you scrub) then you can face the impossible levels. There’s going to be lots of stuff to do. You can even select which theme colour you want and if you beat multiple levels of the campaign you can unlock even the enemy colours; which is the colour of the enemies like squares and stars.  

Overall, Hyperdot is awesome. It has everything for what it is. There’s lots of modes, end game content, build your own levels, multiplayer, great graphics, great music, excellent hit detection, very challenging, customisation, variety of enemies, basically everything. It’s also totally fun. Some frustrating moments for sure but still fun. Some levels aren’t truly hard, just had to execute what they wanted you to do, perfectly and vice versa where execution isn’t as important but felt more like chance due to the high difficulty. Hyperdot is available on the Xbox game pass so why not get it and see how far you get. We at X35 Earthwalker would rate Hyperdot 10/10 for what it is. A simple game that does everything right. Now Hyperdot may have done everything right but it’s still wrong when compared to the standards of… the ‘Earth Walk!’

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